#ifndef _GLUFBORENDERCONTEXT_HPP #define _GLUFBORENDERCONTEXT_HPP /*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES Utilities * ------------------------------------------------ * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief OpenGL ES context wrapper that uses FBO as default framebuffer. *//*--------------------------------------------------------------------*/ #include "tcuDefs.hpp" #include "gluRenderContext.hpp" #include "tcuRenderTarget.hpp" namespace tcu { class CommandLine; } namespace glu { class ContextFactory; struct RenderConfig; /*--------------------------------------------------------------------*//*! * \brief OpenGL ES context wrapper that uses FBO as default framebuffer. *//*--------------------------------------------------------------------*/ class FboRenderContext : public RenderContext { public: FboRenderContext (RenderContext* context, const RenderConfig& config); FboRenderContext (const ContextFactory& factory, const RenderConfig& config, const tcu::CommandLine& cmdLine); virtual ~FboRenderContext (void); virtual ContextType getType (void) const { return m_context->getType(); } virtual const glw::Functions& getFunctions (void) const { return m_context->getFunctions(); } virtual const tcu::RenderTarget& getRenderTarget (void) const { return m_renderTarget; } virtual void postIterate (void); virtual deUint32 getDefaultFramebuffer (void) const { return m_framebuffer; } private: void createFramebuffer (const RenderConfig& config); void destroyFramebuffer (void); RenderContext* m_context; deUint32 m_framebuffer; deUint32 m_colorBuffer; deUint32 m_depthStencilBuffer; tcu::RenderTarget m_renderTarget; }; // RenderConfig to format mapping utilities, useful for platforms like iOS. deUint32 chooseColorFormat (const RenderConfig& config); deUint32 chooseDepthStencilFormat (const RenderConfig& config); } // glu #endif // _GLUFBORENDERCONTEXT_HPP