page.title=Setting Up a RequestQueue trainingnavtop=true @jd:body
Volley: Easy, Fast Networking for Android
The previous lesson showed you how to use the convenience method
Volley.newRequestQueue
to set up a {@code RequestQueue}, taking advantage of
Volley's default behaviors. This lesson walks you through the explicit steps of creating a
{@code RequestQueue}, to allow you to supply your own custom behavior.
This lesson also describes the recommended practice of creating a {@code RequestQueue} as a singleton, which makes the {@code RequestQueue} last the lifetime of your app.
A {@code RequestQueue} needs two things to do its job: a network to perform transport of the requests, and a cache to handle caching. There are standard implementations of these available in the Volley toolbox: {@code DiskBasedCache} provides a one-file-per-response cache with an in-memory index, and {@code BasicNetwork} provides a network transport based on your choice of {@link android.net.http.AndroidHttpClient} or {@link java.net.HttpURLConnection}.
{@code BasicNetwork} is Volley's default network implementation. A {@code BasicNetwork} must be initialized with the HTTP client your app is using to connect to the network. Typically this is {@link android.net.http.AndroidHttpClient} or {@link java.net.HttpURLConnection}:
To create an app that runs on all versions of Android, you can check the version of Android the device is running and choose the appropriate HTTP client, for example:
HttpStack stack; ... // If the device is running a version >= Gingerbread... if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.GINGERBREAD) { // ...use HttpURLConnection for stack. } else { // ...use AndroidHttpClient for stack. } Network network = new BasicNetwork(stack);
This snippet shows you the steps involved in setting up a {@code RequestQueue}:
RequestQueue mRequestQueue; // Instantiate the cache Cache cache = new DiskBasedCache(getCacheDir(), 1024 * 1024); // 1MB cap // Set up the network to use HttpURLConnection as the HTTP client. Network network = new BasicNetwork(new HurlStack()); // Instantiate the RequestQueue with the cache and network. mRequestQueue = new RequestQueue(cache, network); // Start the queue mRequestQueue.start(); String url ="http://www.myurl.com"; // Formulate the request and handle the response. StringRequest stringRequest = new StringRequest(Request.Method.GET, url, new Response.Listener<String>() { @Override public void onResponse(String response) { // Do something with the response } }, new Response.ErrorListener() { @Override public void onErrorResponse(VolleyError error) { // Handle error } }); // Add the request to the RequestQueue. mRequestQueue.add(stringRequest); ...
If you just need to make a one-time request and don't want to leave the thread pool around, you can create the {@code RequestQueue} wherever you need it and call {@code stop()} on the {@code RequestQueue} once your response or error has come back, using the {@code Volley.newRequestQueue()} method described in Sending a Simple Request. But the more common use case is to create the {@code RequestQueue} as a singleton to keep it running for the lifetime of your app, as described in the next section.
If your application makes constant use of the network, it's probably most efficient to set up a single instance of {@code RequestQueue} that will last the lifetime of your app. You can achieve this in various ways. The recommended approach is to implement a singleton class that encapsulates {@code RequestQueue} and other Volley functionality. Another approach is to subclass {@link android.app.Application} and set up the {@code RequestQueue} in {@link android.app.Application#onCreate Application.onCreate()}. But this approach is discouraged; a static singleton can provide the same functionality in a more modular way.
A key concept is that the {@code RequestQueue} must be instantiated with the {@link android.app.Application} context, not an {@link android.app.Activity} context. This ensures that the {@code RequestQueue} will last for the lifetime of your app, instead of being recreated every time the activity is recreated (for example, when the user rotates the device).
Here is an example of a singleton class that provides {@code RequestQueue} and {@code ImageLoader} functionality:
private static MySingleton mInstance; private RequestQueue mRequestQueue; private ImageLoader mImageLoader; private static Context mCtx; private MySingleton(Context context) { mCtx = context; mRequestQueue = getRequestQueue(); mImageLoader = new ImageLoader(mRequestQueue, new ImageLoader.ImageCache() { private final LruCache<String, Bitmap> cache = new LruCache<String, Bitmap>(20); @Override public Bitmap getBitmap(String url) { return cache.get(url); } @Override public void putBitmap(String url, Bitmap bitmap) { cache.put(url, bitmap); } }); } public static synchronized MySingleton getInstance(Context context) { if (mInstance == null) { mInstance = new MySingleton(context); } return mInstance; } public RequestQueue getRequestQueue() { if (mRequestQueue == null) { // getApplicationContext() is key, it keeps you from leaking the // Activity or BroadcastReceiver if someone passes one in. mRequestQueue = Volley.newRequestQueue(mCtx.getApplicationContext()); } return mRequestQueue; } public <T> void addToRequestQueue(Request<T> req) { getRequestQueue().add(req); } public ImageLoader getImageLoader() { return mImageLoader; } }
Here are some examples of performing {@code RequestQueue} operations using the singleton class:
// Get a RequestQueue RequestQueue queue = MySingleton.getInstance(this.getApplicationContext()). getRequestQueue(); ... // Add a request (in this example, called stringRequest) to your RequestQueue. MySingleton.getInstance(this).addToRequestQueue(stringRequest);