varying vec2 varTex0; void main() { vec2 t0 = varTex0.xy; lowp vec4 col0 = texture2D(UNI_Tex0, t0).rgba; lowp vec4 col1 = texture2D(UNI_Tex1, t0*4.0).rgba; lowp vec4 col2 = texture2D(UNI_Tex2, t0).rgba; col0.xyz = col0.xyz*col1.xyz*1.5; col0.xyz = mix(col0.xyz, col2.xyz, col2.w); col0.w = 0.5; gl_FragColor = col0; }