Lines Matching refs:numLoopIters
305 int numLoopIters = 3; in createGenericLoopCase() local
311 op << "uniform ${COUNTER_PRECISION} int " << getIntUniformName(numLoopIters) << ";\n"; in createGenericLoopCase()
316 … op << "uniform ${COUNTER_PRECISION} float " << getFloatFractionUniformName(numLoopIters) << ";\n"; in createGenericLoopCase()
318 if (numLoopIters != 1) in createGenericLoopCase()
363 iterMaxStr = de::toString(numLoopIters); in createGenericLoopCase()
365 iterMaxStr = getIntUniformName(numLoopIters); in createGenericLoopCase()
367 iterMaxStr = string(getIntUniformName(numLoopIters)) + "*one"; in createGenericLoopCase()
393 incrementStr = string("ndx += ") + de::toString(1.0f / numLoopIters); in createGenericLoopCase()
395 incrementStr = string("ndx += ") + getFloatFractionUniformName(numLoopIters); in createGenericLoopCase()
397 incrementStr = string("ndx += ") + getFloatFractionUniformName(numLoopIters) + "*one"; in createGenericLoopCase()
464 ShaderEvalFunc evalFunc = getLoopEvalFunc(numLoopIters); in createGenericLoopCase()