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Lines Matching refs:valueMin

660 			Vec4	gMin		= randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax);  in createTexture()
661 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
719 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
720 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
760 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
761 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
800 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
801 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
858 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
859 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
921 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
922 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
975 …, 0.0f, 0.0f, 1.0f)*(m_texFormatInfo.valueMax-m_texFormatInfo.valueMin) + m_texFormatInfo.valueMin; in createTexture()
976 …, 1.0f, 0.0f, 1.0f)*(m_texFormatInfo.valueMax-m_texFormatInfo.valueMin) + m_texFormatInfo.valueMin; in createTexture()
1032 …, 0.0f, 0.0f, 1.0f)*(m_texFormatInfo.valueMax-m_texFormatInfo.valueMin) + m_texFormatInfo.valueMin; in createTexture()
1033 …, 1.0f, 0.0f, 1.0f)*(m_texFormatInfo.valueMax-m_texFormatInfo.valueMin) + m_texFormatInfo.valueMin; in createTexture()
1080 Vec4 cScale = m_texFormatInfo.valueMax-m_texFormatInfo.valueMin; in createTexture()
1081 Vec4 cBias = m_texFormatInfo.valueMin; in createTexture()
1150 Vec4 cScale = m_texFormatInfo.valueMax-m_texFormatInfo.valueMin; in createTexture()
1151 Vec4 cBias = m_texFormatInfo.valueMin; in createTexture()
1218 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
1219 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
1238 Vec4 colorA = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
1239 Vec4 colorB = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
1296 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
1297 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
1317 Vec4 colorA = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
1318 Vec4 colorB = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
1380 …ight, 1, deAlign32(m_width*pixelSize, 4), 0, &data[0]), m_texFormatInfo.valueMin, m_texFormatInfo.… in createTexture()
1388 Vec4 cScale = m_texFormatInfo.valueMax-m_texFormatInfo.valueMin; in createTexture()
1389 Vec4 cBias = m_texFormatInfo.valueMin; in createTexture()
1443 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
1444 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
1466 Vec4 colorA = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
1467 Vec4 colorB = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
1528 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
1529 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
1595 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
1596 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
1807 …th, m_height, m_depth, rowPitch, slicePitch, &data[0]), m_texFormatInfo.valueMin, m_texFormatInfo.… in createTexture()
1818 Vec4 cScale = m_texFormatInfo.valueMax-m_texFormatInfo.valueMin; in createTexture()
1819 Vec4 cBias = m_texFormatInfo.valueMin; in createTexture()
2132 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
2133 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
2178 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
2179 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
2219 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
2220 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
2261 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
2262 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
2318 Vec4 cScale = m_texFormatInfo.valueMax-m_texFormatInfo.valueMin; in createTexture()
2319 Vec4 cBias = m_texFormatInfo.valueMin; in createTexture()
2396 const Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
2397 const Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
2473 Vec4 cScale = m_texFormatInfo.valueMax-m_texFormatInfo.valueMin; in createTexture()
2474 Vec4 cBias = m_texFormatInfo.valueMin; in createTexture()
2555 Vec4 cScale = m_texFormatInfo.valueMax-m_texFormatInfo.valueMin; in createTexture()
2556 Vec4 cBias = m_texFormatInfo.valueMin; in createTexture()
2638 …ight, 1, deAlign32(m_width*pixelSize, 4), 0, &data[0]), m_texFormatInfo.valueMin, m_texFormatInfo.… in createTexture()
2646 Vec4 cScale = m_texFormatInfo.valueMax-m_texFormatInfo.valueMin; in createTexture()
2647 Vec4 cBias = m_texFormatInfo.valueMin; in createTexture()
2732 const Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
2733 const Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
2745 Vec4 cScale = m_texFormatInfo.valueMax-m_texFormatInfo.valueMin; in createTexture()
2746 Vec4 cBias = m_texFormatInfo.valueMin; in createTexture()
2841 …m_height, m_numLayers, rowPitch, slicePitch, &data[0]), m_texFormatInfo.valueMin, m_texFormatInfo.… in createTexture()
2852 Vec4 cScale = m_texFormatInfo.valueMax-m_texFormatInfo.valueMin; in createTexture()
2853 Vec4 cBias = m_texFormatInfo.valueMin; in createTexture()
2952 …th, m_height, m_depth, rowPitch, slicePitch, &data[0]), m_texFormatInfo.valueMin, m_texFormatInfo.… in createTexture()
2963 Vec4 cScale = m_texFormatInfo.valueMax-m_texFormatInfo.valueMin; in createTexture()
2964 Vec4 cBias = m_texFormatInfo.valueMin; in createTexture()