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Lines Matching refs:glw

51 …SamplesCase	(Context& ctx, const char* name, const char* desc, glw::GLenum texTarget, glw::GLenum …
56 const glw::GLenum m_texTarget;
57 const glw::GLenum m_internalFormat;
61 …SamplesCase (Context& ctx, const char* name, const char* desc, glw::GLenum texTarget, glw::GLenum … in FormatSamplesCase()
82 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); in iterate()
84 glw::GLint maxSamples = 0; in iterate()
85 glw::GLint numSampleCounts = 0; in iterate()
89 …const glw::GLenum samplesEnum = (m_type == FORMAT_COLOR) ? (GL_MAX_COLOR_TEXTURE_SAMPLES) : (m_typ… in iterate()
121 std::vector<glw::GLint> samples; in iterate()
199 const glw::GLint defaultValue = -123; // queries always return positive values in iterate()
200 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); in iterate()
205 glw::GLint buffer[2] = { defaultValue, defaultValue }; in iterate()
220 glw::GLint buffer[1] = { defaultValue }; in iterate()
258 const glw::GLint defaultValue = -123; // queries always return positive values in iterate()
259 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); in iterate()
262 glw::GLint numSampleCounts = 0; in iterate()
281 std::vector<glw::GLint> buffer(numSampleCounts + 1, defaultValue); in iterate()
284 …gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, (glw::GLsizei)buffer.size(… in iterate()
297 glw::GLint buffer[3] = { defaultValue, defaultValue, defaultValue }; in iterate()
312 glw::GLint buffer[1] = { defaultValue }; in iterate()
351 glw::GLenum format; in init()
411 const glw::GLenum texTarget = textureTargets[groupNdx].target; in init()