• Home
  • Raw
  • Download

Lines Matching defs:saveCount

96     virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,  in defer()
106 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, in replay()
120 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, in defer()
129 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, in replay()
285 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, in defer()
291 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { in applyState()
311 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, in defer()
318 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { in applyState()
349 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, in defer()
361 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { in applyState()
402 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { in applyState()
422 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { in applyState()
441 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { in applyState()
461 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { in applyState()
481 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { in applyState()
504 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { in applyState()
522 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, in defer()
546 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { in applyState()
568 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { in applyState()
589 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { in applyState()
607 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { in applyState()
623 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { in applyState()
1482 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, in defer()
1489 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, in replay()