Lines Matching defs:i
164 for (int i = 2; i < n; i++) { in hull() local
185 for (int i = n - 3; i >= 0; i--) { in hull() local
202 for (int i = 0; i < lUpperSize; i++) { in hull() local
207 for (int i = 1; i < lLowerSize - 1; i++) { in hull() local
251 for (int i = 0; i < poly1Length; i++) { in intersection() local
261 for (int i = 0; i < poly2Length; i++) { in intersection() local
283 for (int i = 0; i < poly2Length; i++) { in intersection() local
315 for (int i = 0; i < count; i++) { in intersection() local
332 for (int i = 1; i < count; i++) { in intersection() local
373 void SpotShadow::swap(Vector2* points, int i, int j) { in swap()
384 int i = low, j = high; in quicksortCirc() local
413 int i = low, j = high; in quicksortX() local
446 for (int i = 0, j = len - 1; i < len; j = i++) { in testPointInsidePolygon() local
484 for (int i = 0; i < n; i++) { in reverse() local
544 for (int i = 0; i < points; i++) { in computeLightPolygon() local
625 for (int i = 0; i < polyLength; i++) { in createSpotShadow() local
655 for (int i = 0; i < polyLength; i++) { in createSpotShadow() local
760 for (int i = 0; i < polyLength; i++) { in createSpotShadow() local
860 for (int i = 0; i < polyLength; i++) { in calculateOccludedUmbra() local
883 for (int i = 0; i < rays; i++) { in smoothPolygon() local
906 for (int i = 0; i < polyLength; i++) { in setupAngleList() local
937 for (int i = 0; i < listLength - 1; i++) { in checkClockwise() local
961 for (int i = 0; i < polyAngleLength - 1; i++) { in checkPolyClockwise() local
989 for (int i = (angleLength - 1); i >= 0; i--) { in calculateDistanceCounter() local
1007 for (int i = 1; i < angleLength; i++) { in calculateDistanceCounter() local
1042 for (int i = 0; i < totalRayNumber; i++) { in mergeAngleList() local
1086 for (int i = 1; i < angleLength; i++) { in verifyDistanceCounter() local
1120 for (int i = 0; i < totalRayNumber; i++) { in verifyAngleData() local
1130 for (int i = 0; i < totalRayNumber; i++) { in verifyAngleData() local
1140 for (int i = 0; i < totalRayNumber; i++) { in verifyAngleData() local
1157 for (int i = 0; i < totalRayNumber - 1; i++) { in verifyAngleData() local
1180 for (int i = 0; i < polyAngleLength; i++) { in setupPolyAngleList() local
1219 for (int i = 0; i < polyLength - 1; i++) { in getPolyEdgeStartIndex() local
1299 for (int i = 0; i < totalRayNumber; i++) { in convertPolysToVerticesPerRay() local
1390 for (int i = 0; i < polyLength; i++) { in generateTriangleStrip() local
1435 for (int i = 0; i < totalRayNum; i++) { in generateTriangleStrip() local
1475 for (int i = 0; i < realUmbraVertexCount; i++) { in generateTriangleStrip() local
1503 for (int i = 0; i < realUmbraVertexCount; i++) { in generateTriangleStrip() local
1515 for (int i = 0; i < vertexBufferIndex; i++) { in generateTriangleStrip() local
1519 for (int i = 0; i < indexBufferIndex; i++) { in generateTriangleStrip() local
1563 for (int i = 0; i < polyLength; i++) { in dumpPolygon() local
1572 for (int i = 0; i < polyLength; i++) { in dumpPolygon() local
1583 for (int i = 0; i < polygonLength; i++) { in testConvex() local
1614 for (int i = 0; i < poly1Length; i++) { in testIntersection() local
1617 for (int i = 0; i < poly2Length; i++) { in testIntersection() local
1651 for (int i = 1; i < intersectionLength; i++) { in testIntersection() local