Lines Matching refs:outlineData
600 OutlineData outlineData[polyLength]; in createSpotShadow() local
618 projectCasterToOutline(outlineData[polyLength - 1].position, lightCenter, in createSpotShadow()
626 float ratioZ = projectCasterToOutline(outlineData[i].position, in createSpotShadow()
628 outlineData[i].radius = ratioZ * lightSize; in createSpotShadow()
630 outlineData[currentNormalIndex].normal = ShadowTessellator::calculateNormal( in createSpotShadow()
631 outlineData[currentNormalIndex].position, in createSpotShadow()
632 outlineData[nextNormalIndex].position); in createSpotShadow()
680 const Vector2& previousNormal = outlineData[preNormalIndex].normal; in createSpotShadow()
681 const Vector2& currentNormal = outlineData[i].normal; in createSpotShadow()
704 penumbra[penumbraIndex++] = outlineData[i].position + in createSpotShadow()
705 avgNormal * outlineData[i].radius; in createSpotShadow()
735 float distOutline = (outlineData[i].position - outlineCentroid).length(); in createSpotShadow()
742 float ratioVI = outlineData[i].radius / distOutline; in createSpotShadow()
751 umbra[i] = outlineData[i].position * ratioIC + outlineCentroid * ratioVI; in createSpotShadow()
761 umbra[i] = outlineData[i].position * FAKE_UMBRA_SIZE_RATIO + in createSpotShadow()