Lines Matching refs:vertexBufferIndex
1429 int vertexBufferIndex = 0; in generateTriangleStrip() local
1450 indexBuffer[indexBufferIndex++] = vertexBufferIndex; in generateTriangleStrip()
1451 AlphaVertex::set(&shadowVertices[vertexBufferIndex++], slicedPenumbra.x, in generateTriangleStrip()
1456 indexBuffer[indexBufferIndex++] = vertexBufferIndex; in generateTriangleStrip()
1458 slicedUmbraVertexIndex[realUmbraVertexCount] = vertexBufferIndex; in generateTriangleStrip()
1460 AlphaVertex::set(&shadowVertices[vertexBufferIndex++], slicedUmbra.x, in generateTriangleStrip()
1482 indexBuffer[indexBufferIndex++] = vertexBufferIndex; in generateTriangleStrip()
1486 firstOccludedUmbraIndex = vertexBufferIndex; in generateTriangleStrip()
1488 AlphaVertex::set(&shadowVertices[vertexBufferIndex++], in generateTriangleStrip()
1493 indexBuffer[indexBufferIndex++] = (vertexBufferIndex - 1); in generateTriangleStrip()
1500 int lastCentroidIndex = vertexBufferIndex; in generateTriangleStrip()
1501 AlphaVertex::set(&shadowVertices[vertexBufferIndex++], centroid.x, in generateTriangleStrip()
1514 ALOGD("IB index %d VB index is %d", indexBufferIndex, vertexBufferIndex); in generateTriangleStrip()
1515 for (int i = 0; i < vertexBufferIndex; i++) { in generateTriangleStrip()
1525 shadowTriangleStrip.updateVertexCount(vertexBufferIndex); in generateTriangleStrip()
1527 ShadowTessellator::checkOverflow(vertexBufferIndex, totalVertexCount, "Spot Vertex Buffer"); in generateTriangleStrip()