Lines Matching refs:sz
656 float sz = (float) Math.sin(z); in setRotateEulerM() local
661 rm[rmOffset + 1] = -cy * sz; in setRotateEulerM()
665 rm[rmOffset + 4] = cxsy * cz + cx * sz; in setRotateEulerM()
666 rm[rmOffset + 5] = -cxsy * sz + cx * cz; in setRotateEulerM()
670 rm[rmOffset + 8] = -sxsy * cz + sx * sz; in setRotateEulerM()
671 rm[rmOffset + 9] = sxsy * sz + sx * cz; in setRotateEulerM()
718 float sz = fx * upY - fy * upX; in setLookAtM() local
721 float rls = 1.0f / Matrix.length(sx, sy, sz); in setLookAtM()
724 sz *= rls; in setLookAtM()
727 float ux = sy * fz - sz * fy; in setLookAtM()
728 float uy = sz * fx - sx * fz; in setLookAtM()
741 rm[rmOffset + 8] = sz; in setLookAtM()