• Home
  • Raw
  • Download

Lines Matching refs:status

48     status_t status = splitter->mInput->consumerConnect(splitter, false);  in createSplitter()  local
49 if (status == NO_ERROR) { in createSplitter()
53 return status; in createSplitter()
84 status_t status = outputQueue->connect(listener, NATIVE_WINDOW_API_CPU, in addOutput() local
86 if (status != NO_ERROR) { in addOutput()
87 ALOGE("addOutput: failed to connect (%d)", status); in addOutput()
88 return status; in addOutput()
127 status_t status = mInput->acquireBuffer(&bufferItem, /* presentWhen */ 0); in onFrameAvailable() local
128 LOG_ALWAYS_FATAL_IF(status != NO_ERROR, in onFrameAvailable()
129 "acquiring buffer from input failed (%d)", status); in onFrameAvailable()
134 status = mInput->detachBuffer(bufferItem.mBuf); in onFrameAvailable()
135 LOG_ALWAYS_FATAL_IF(status != NO_ERROR, in onFrameAvailable()
136 "detaching buffer from input failed (%d)", status); in onFrameAvailable()
152 status = (*output)->attachBuffer(&slot, bufferItem.mGraphicBuffer); in onFrameAvailable()
153 if (status == NO_INIT) { in onFrameAvailable()
162 LOG_ALWAYS_FATAL_IF(status != NO_ERROR, in onFrameAvailable()
163 "attaching buffer to output failed (%d)", status); in onFrameAvailable()
167 status = (*output)->queueBuffer(slot, queueInput, &queueOutput); in onFrameAvailable()
168 if (status == NO_INIT) { in onFrameAvailable()
177 LOG_ALWAYS_FATAL_IF(status != NO_ERROR, in onFrameAvailable()
178 "queueing buffer to output failed (%d)", status); in onFrameAvailable()
193 status_t status = from->detachNextBuffer(&buffer, &fence); in onBufferReleasedByOutput() local
194 if (status == NO_INIT) { in onBufferReleasedByOutput()
200 LOG_ALWAYS_FATAL_IF(status != NO_ERROR, in onBufferReleasedByOutput()
201 "detaching buffer from output failed (%d)", status); in onBufferReleasedByOutput()
230 status = mInput->attachBuffer(&consumerSlot, tracker->getBuffer()); in onBufferReleasedByOutput()
231 LOG_ALWAYS_FATAL_IF(status != NO_ERROR, in onBufferReleasedByOutput()
232 "attaching buffer to input failed (%d)", status); in onBufferReleasedByOutput()
234 status = mInput->releaseBuffer(consumerSlot, /* frameNumber */ 0, in onBufferReleasedByOutput()
236 LOG_ALWAYS_FATAL_IF(status != NO_ERROR, in onBufferReleasedByOutput()
237 "releasing buffer to input failed (%d)", status); in onBufferReleasedByOutput()