// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef ASH_DISPLAY_DISPLAY_INFO_H_ #define ASH_DISPLAY_DISPLAY_INFO_H_ #include #include #include "ash/ash_export.h" #include "ui/display/types/display_constants.h" #include "ui/gfx/display.h" #include "ui/gfx/insets.h" #include "ui/gfx/rect.h" namespace ash { // A struct that represents the display's mode info. struct ASH_EXPORT DisplayMode { DisplayMode(); DisplayMode(const gfx::Size& size, float refresh_rate, bool interlaced, bool native); gfx::Size size; // Physical pixel size of the display. float refresh_rate; // Refresh rate of the display, in Hz. bool interlaced; // True if mode is interlaced. bool native; // True if mode is native mode of the display. }; // DisplayInfo contains metadata for each display. This is used to // create |gfx::Display| as well as to maintain extra infomation // to manage displays in ash environment. // This class is intentionally made copiable. class ASH_EXPORT DisplayInfo { public: // Creates a DisplayInfo from string spec. 100+200-1440x800 creates display // whose size is 1440x800 at the location (100, 200) in host coordinates. // The format is // // [origin-]widthxheight[*device_scale_factor][#resolutions list] // [/][@ui-scale] // // where [] are optional: // - |origin| is given in x+y- format. // - |device_scale_factor| is either 2 or 1 (or empty). // - properties can combination of 'o', which adds default overscan insets // (5%), and one rotation property where 'r' is 90 degree clock-wise // (to the 'r'ight) 'u' is 180 degrees ('u'pside-down) and 'l' is // 270 degrees (to the 'l'eft). // - ui-scale is floating value, e.g. @1.5 or @1.25. // - |resolution list| is the list of size that is given in // |width x height [% refresh_rate]| separated by '|'. // // A couple of examples: // "100x100" // 100x100 window at 0,0 origin. 1x device scale factor. no overscan. // no rotation. 1.0 ui scale. // "5+5-300x200*2" // 300x200 window at 5,5 origin. 2x device scale factor. // no overscan, no rotation. 1.0 ui scale. // "300x200/ol" // 300x200 window at 0,0 origin. 1x device scale factor. // with 5% overscan. rotated to left (90 degree counter clockwise). // 1.0 ui scale. // "10+20-300x200/u@1.5" // 300x200 window at 10,20 origin. 1x device scale factor. // no overscan. flipped upside-down (180 degree) and 1.5 ui scale. // "200x100#300x200|200x100%59.0|100x100%60" // 200x100 window at 0,0 origin, with 3 possible resolutions, // 300x200, 200x100 at 59 Hz, and 100x100 at 60 Hz. static DisplayInfo CreateFromSpec(const std::string& spec); // Creates a DisplayInfo from string spec using given |id|. static DisplayInfo CreateFromSpecWithID(const std::string& spec, int64 id); DisplayInfo(); DisplayInfo(int64 id, const std::string& name, bool has_overscan); ~DisplayInfo(); // When this is set to true, Chrome switches High DPI when lower UI scale // (<1.0f) is specified on 1x device to make UI sharp, e.g, upgrade 0.6 // scale on 1x DSF to 1.2 scale on 2x DSF. static void SetAllowUpgradeToHighDPI(bool enable); int64 id() const { return id_; } // The name of the display. const std::string& name() const { return name_; } // True if the display EDID has the overscan flag. This does not create the // actual overscan automatically, but used in the message. bool has_overscan() const { return has_overscan_; } void set_rotation(gfx::Display::Rotation rotation) { rotation_ = rotation; } gfx::Display::Rotation rotation() const { return rotation_; } void set_touch_support(gfx::Display::TouchSupport support) { touch_support_ = support; } gfx::Display::TouchSupport touch_support() const { return touch_support_; } void set_touch_device_id(int id) { touch_device_id_ = id; } int touch_device_id() const { return touch_device_id_; } // Gets/Sets the device scale factor of the display. float device_scale_factor() const { return device_scale_factor_; } void set_device_scale_factor(float scale) { device_scale_factor_ = scale; } // The native bounds for the display. The size of this can be // different from the |size_in_pixel| when overscan insets are set // and/or |configured_ui_scale_| is set. const gfx::Rect& bounds_in_native() const { return bounds_in_native_; } // The size for the display in pixels. const gfx::Size& size_in_pixel() const { return size_in_pixel_; } // The overscan insets for the display in DIP. const gfx::Insets& overscan_insets_in_dip() const { return overscan_insets_in_dip_; } // Sets/gets configured ui scale. This can be different from the ui // scale actually used when the scale is 2.0 and DSF is 2.0. // (the effective ui scale is 1.0 in this case). float configured_ui_scale() const { return configured_ui_scale_; } void set_configured_ui_scale(float scale) { configured_ui_scale_ = scale; } // Returns the ui scale and device scale factor actually used to create // display that chrome sees. This can be different from one obtained // from dispaly or one specified by a user in following situation. // 1) DSF is 2.0f and UI scale is 2.0f. (Returns 1.0f and 1.0f respectiely) // 2) Lower UI scale (< 1.0) is specified on 1.0f DSF device // when 2x resources is available. (Returns 2.0f DSF + 1.2f UI scale // for 1.0DSF + 0.6 UI scale). float GetEffectiveDeviceScaleFactor() const; float GetEffectiveUIScale() const; // Copy the display info except for fields that can be modified by a // user (|rotation_| and |configured_ui_scale_|). |rotation_| and // |configured_ui_scale_| are copied when the |another_info| isn't native one. void Copy(const DisplayInfo& another_info); // Update the |bounds_in_native_| and |size_in_pixel_| using // given |bounds_in_native|. void SetBounds(const gfx::Rect& bounds_in_native); // Update the |bounds_in_native| according to the current overscan // and rotation settings. void UpdateDisplaySize(); // Sets/Clears the overscan insets. void SetOverscanInsets(const gfx::Insets& insets_in_dip); gfx::Insets GetOverscanInsetsInPixel() const; void set_native(bool native) { native_ = native; } bool native() const { return native_; } const std::vector& display_modes() const { return display_modes_; } void set_display_modes(std::vector& display_modes) { display_modes_.swap(display_modes); } ui::ColorCalibrationProfile color_profile() const { return color_profile_; } // Sets the color profile. It will ignore if the specified |profile| is not in // |available_color_profiles_|. void SetColorProfile(ui::ColorCalibrationProfile profile); // Returns true if |profile| is in |available_color_profiles_|. bool IsColorProfileAvailable(ui::ColorCalibrationProfile profile) const; const std::vector& available_color_profiles() const { return available_color_profiles_; } void set_available_color_profiles( const std::vector& profiles) { available_color_profiles_ = profiles; } // Returns a string representation of the DisplayInfo, excluding display // modes. std::string ToString() const; // Returns a string representation of the DisplayInfo, including display // modes. std::string ToFullString() const; private: int64 id_; std::string name_; bool has_overscan_; gfx::Display::Rotation rotation_; gfx::Display::TouchSupport touch_support_; // If the display is also a touch device, it will have a positive // |touch_device_id_|. Otherwise |touch_device_id_| is 0. int touch_device_id_; // This specifies the device's pixel density. (For example, a // display whose DPI is higher than the threshold is considered to have // device_scale_factor = 2.0 on Chrome OS). This is used by the // grapics layer to choose and draw appropriate images and scale // layers properly. float device_scale_factor_; gfx::Rect bounds_in_native_; // The size of the display in use. The size can be different from the size // of |bounds_in_native_| if the display has overscan insets and/or rotation. gfx::Size size_in_pixel_; gfx::Insets overscan_insets_in_dip_; // The pixel scale of the display. This is used to simply expand (or // shrink) the desktop over the native display resolution (useful in // HighDPI display). Note that this should not be confused with the // device scale factor, which specifies the pixel density of the // display. The actuall scale value to be used depends on the device // scale factor. See |GetEffectiveScaleFactor()|. float configured_ui_scale_; // True if this comes from native platform (DisplayChangeObserver). bool native_; // The list of modes supported by this display. std::vector display_modes_; // The current profile of the color calibration. ui::ColorCalibrationProfile color_profile_; // The list of available variations for the color calibration. std::vector available_color_profiles_; }; } // namespace ash #endif // ASH_DISPLAY_DISPLAY_INFO_H_