// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ash/shelf/shelf_widget.h" #include "ash/ash_switches.h" #include "ash/focus_cycler.h" #include "ash/root_window_controller.h" #include "ash/session/session_state_delegate.h" #include "ash/shelf/shelf_constants.h" #include "ash/shelf/shelf_delegate.h" #include "ash/shelf/shelf_layout_manager.h" #include "ash/shelf/shelf_model.h" #include "ash/shelf/shelf_navigator.h" #include "ash/shelf/shelf_view.h" #include "ash/shelf/shelf_widget.h" #include "ash/shell.h" #include "ash/shell_window_ids.h" #include "ash/system/tray/system_tray_delegate.h" #include "ash/wm/status_area_layout_manager.h" #include "ash/wm/window_properties.h" #include "ash/wm/workspace_controller.h" #include "grit/ash_resources.h" #include "ui/aura/window.h" #include "ui/aura/window_event_dispatcher.h" #include "ui/aura/window_observer.h" #include "ui/base/resource/resource_bundle.h" #include "ui/compositor/layer.h" #include "ui/compositor/scoped_layer_animation_settings.h" #include "ui/events/event_constants.h" #include "ui/gfx/canvas.h" #include "ui/gfx/image/image.h" #include "ui/gfx/image/image_skia_operations.h" #include "ui/gfx/skbitmap_operations.h" #include "ui/views/accessible_pane_view.h" #include "ui/views/widget/widget.h" #include "ui/views/widget/widget_delegate.h" #include "ui/wm/core/easy_resize_window_targeter.h" #include "ui/wm/public/activation_client.h" namespace { // Size of black border at bottom (or side) of shelf. const int kNumBlackPixels = 3; // Alpha to paint dimming image with. const int kDimAlpha = 128; // The time to dim and un-dim. const int kTimeToDimMs = 3000; // Slow in dimming. const int kTimeToUnDimMs = 200; // Fast in activating. // Class used to slightly dim shelf items when maximized and visible. class DimmerView : public views::View, public views::WidgetDelegate, ash::BackgroundAnimatorDelegate { public: // If |disable_dimming_animations_for_test| is set, all alpha animations will // be performed instantly. DimmerView(ash::ShelfWidget* shelf_widget, bool disable_dimming_animations_for_test); virtual ~DimmerView(); // Called by |DimmerEventFilter| when the mouse |hovered| state changes. void SetHovered(bool hovered); // Force the dimmer to be undimmed. void ForceUndimming(bool force); // views::WidgetDelegate overrides: virtual views::Widget* GetWidget() OVERRIDE { return View::GetWidget(); } virtual const views::Widget* GetWidget() const OVERRIDE { return View::GetWidget(); } // ash::BackgroundAnimatorDelegate overrides: virtual void UpdateBackground(int alpha) OVERRIDE { alpha_ = alpha; SchedulePaint(); } // views::View overrides: virtual void OnPaintBackground(gfx::Canvas* canvas) OVERRIDE; // A function to test the current alpha used. int get_dimming_alpha_for_test() { return alpha_; } private: // This class monitors mouse events to see if it is on top of the shelf. class DimmerEventFilter : public ui::EventHandler { public: explicit DimmerEventFilter(DimmerView* owner); virtual ~DimmerEventFilter(); // Overridden from ui::EventHandler: virtual void OnMouseEvent(ui::MouseEvent* event) OVERRIDE; virtual void OnTouchEvent(ui::TouchEvent* event) OVERRIDE; private: // The owning class. DimmerView* owner_; // TRUE if the mouse is inside the shelf. bool mouse_inside_; // TRUE if a touch event is inside the shelf. bool touch_inside_; DISALLOW_COPY_AND_ASSIGN(DimmerEventFilter); }; // The owning shelf. ash::ShelfWidget* shelf_; // The alpha to use for covering the shelf. int alpha_; // True if the event filter claims that we should not be dimmed. bool is_hovered_; // True if someone forces us not to be dimmed (e.g. a menu is open). bool force_hovered_; // True if animations should be suppressed for a test. bool disable_dimming_animations_for_test_; // The animator for the background transitions. ash::BackgroundAnimator background_animator_; // Notification of entering / exiting of the shelf area by mouse. scoped_ptr event_filter_; DISALLOW_COPY_AND_ASSIGN(DimmerView); }; DimmerView::DimmerView(ash::ShelfWidget* shelf_widget, bool disable_dimming_animations_for_test) : shelf_(shelf_widget), alpha_(kDimAlpha), is_hovered_(false), force_hovered_(false), disable_dimming_animations_for_test_(disable_dimming_animations_for_test), background_animator_(this, 0, kDimAlpha) { event_filter_.reset(new DimmerEventFilter(this)); // Make sure it is undimmed at the beginning and then fire off the dimming // animation. background_animator_.SetPaintsBackground(false, ash::BACKGROUND_CHANGE_IMMEDIATE); SetHovered(false); } DimmerView::~DimmerView() { } void DimmerView::SetHovered(bool hovered) { // Remember the hovered state so that we can correct the state once a // possible force state has disappeared. is_hovered_ = hovered; // Undimm also if we were forced to by e.g. an open menu. hovered |= force_hovered_; background_animator_.SetDuration(hovered ? kTimeToUnDimMs : kTimeToDimMs); background_animator_.SetPaintsBackground(!hovered, disable_dimming_animations_for_test_ ? ash::BACKGROUND_CHANGE_IMMEDIATE : ash::BACKGROUND_CHANGE_ANIMATE); } void DimmerView::ForceUndimming(bool force) { bool previous = force_hovered_; force_hovered_ = force; // If the forced change does change the result we apply the change. if (is_hovered_ || force_hovered_ != is_hovered_ || previous) SetHovered(is_hovered_); } void DimmerView::OnPaintBackground(gfx::Canvas* canvas) { SkPaint paint; ui::ResourceBundle& rb = ui::ResourceBundle::GetSharedInstance(); gfx::ImageSkia shelf_background = *rb.GetImageNamed(IDR_ASH_SHELF_DIMMING).ToImageSkia(); if (shelf_->GetAlignment() != ash::SHELF_ALIGNMENT_BOTTOM) { shelf_background = gfx::ImageSkiaOperations::CreateRotatedImage( shelf_background, shelf_->shelf_layout_manager()->SelectValueForShelfAlignment( SkBitmapOperations::ROTATION_90_CW, SkBitmapOperations::ROTATION_90_CW, SkBitmapOperations::ROTATION_270_CW, SkBitmapOperations::ROTATION_180_CW)); } paint.setAlpha(alpha_); canvas->DrawImageInt(shelf_background, 0, 0, shelf_background.width(), shelf_background.height(), 0, 0, width(), height(), false, paint); } DimmerView::DimmerEventFilter::DimmerEventFilter(DimmerView* owner) : owner_(owner), mouse_inside_(false), touch_inside_(false) { ash::Shell::GetInstance()->AddPreTargetHandler(this); } DimmerView::DimmerEventFilter::~DimmerEventFilter() { ash::Shell::GetInstance()->RemovePreTargetHandler(this); } void DimmerView::DimmerEventFilter::OnMouseEvent(ui::MouseEvent* event) { if (event->type() != ui::ET_MOUSE_MOVED && event->type() != ui::ET_MOUSE_DRAGGED) return; bool inside = owner_->GetBoundsInScreen().Contains(event->root_location()); if (mouse_inside_ || touch_inside_ != inside || touch_inside_) owner_->SetHovered(inside || touch_inside_); mouse_inside_ = inside; } void DimmerView::DimmerEventFilter::OnTouchEvent(ui::TouchEvent* event) { bool touch_inside = false; if (event->type() != ui::ET_TOUCH_RELEASED && event->type() != ui::ET_TOUCH_CANCELLED) touch_inside = owner_->GetBoundsInScreen().Contains(event->root_location()); if (mouse_inside_ || touch_inside_ != mouse_inside_ || touch_inside) owner_->SetHovered(mouse_inside_ || touch_inside); touch_inside_ = touch_inside; } using ash::ShelfLayoutManager; // ShelfWindowTargeter makes it easier to resize windows with the mouse when the // window-edge slightly overlaps with the shelf edge. The targeter also makes it // easier to drag the shelf out with touch while it is hidden. class ShelfWindowTargeter : public wm::EasyResizeWindowTargeter, public ash::ShelfLayoutManagerObserver { public: ShelfWindowTargeter(aura::Window* container, ShelfLayoutManager* shelf) : wm::EasyResizeWindowTargeter(container, gfx::Insets(), gfx::Insets()), shelf_(shelf) { WillChangeVisibilityState(shelf_->visibility_state()); shelf_->AddObserver(this); } virtual ~ShelfWindowTargeter() { // |shelf_| may have been destroyed by this time. if (shelf_) shelf_->RemoveObserver(this); } private: gfx::Insets GetInsetsForAlignment(int distance, ash::ShelfAlignment alignment) { switch (alignment) { case ash::SHELF_ALIGNMENT_BOTTOM: return gfx::Insets(distance, 0, 0, 0); case ash::SHELF_ALIGNMENT_LEFT: return gfx::Insets(0, 0, 0, distance); case ash::SHELF_ALIGNMENT_RIGHT: return gfx::Insets(0, distance, 0, 0); case ash::SHELF_ALIGNMENT_TOP: return gfx::Insets(0, 0, distance, 0); } NOTREACHED(); return gfx::Insets(); } // ash::ShelfLayoutManagerObserver: virtual void WillDeleteShelf() OVERRIDE { shelf_ = NULL; } virtual void WillChangeVisibilityState( ash::ShelfVisibilityState new_state) OVERRIDE { gfx::Insets mouse_insets; gfx::Insets touch_insets; if (new_state == ash::SHELF_VISIBLE) { // Let clicks at the very top of the shelf through so windows can be // resized with the bottom-right corner and bottom edge. mouse_insets = GetInsetsForAlignment( ShelfLayoutManager::kWorkspaceAreaVisibleInset, shelf_->GetAlignment()); } else if (new_state == ash::SHELF_AUTO_HIDE) { // Extend the touch hit target out a bit to allow users to drag shelf out // while hidden. touch_insets = GetInsetsForAlignment( -ShelfLayoutManager::kWorkspaceAreaAutoHideInset, shelf_->GetAlignment()); } set_mouse_extend(mouse_insets); set_touch_extend(touch_insets); } ShelfLayoutManager* shelf_; DISALLOW_COPY_AND_ASSIGN(ShelfWindowTargeter); }; } // namespace namespace ash { // The contents view of the Shelf. This view contains ShelfView and // sizes it to the width of the shelf minus the size of the status area. class ShelfWidget::DelegateView : public views::WidgetDelegate, public views::AccessiblePaneView, public BackgroundAnimatorDelegate, public aura::WindowObserver { public: explicit DelegateView(ShelfWidget* shelf); virtual ~DelegateView(); void set_focus_cycler(FocusCycler* focus_cycler) { focus_cycler_ = focus_cycler; } FocusCycler* focus_cycler() { return focus_cycler_; } ui::Layer* opaque_background() { return &opaque_background_; } // Set if the shelf area is dimmed (eg when a window is maximized). void SetDimmed(bool dimmed); bool GetDimmed() const; void SetParentLayer(ui::Layer* layer); // views::View overrides: virtual void OnPaintBackground(gfx::Canvas* canvas) OVERRIDE; // views::WidgetDelegateView overrides: virtual views::Widget* GetWidget() OVERRIDE { return View::GetWidget(); } virtual const views::Widget* GetWidget() const OVERRIDE { return View::GetWidget(); } virtual bool CanActivate() const OVERRIDE; virtual void Layout() OVERRIDE; virtual void ReorderChildLayers(ui::Layer* parent_layer) OVERRIDE; // This will be called when the parent local bounds change. virtual void OnBoundsChanged(const gfx::Rect& old_bounds) OVERRIDE; // aura::WindowObserver overrides: // This will be called when the shelf itself changes its absolute position. // Since the |dimmer_| panel needs to be placed in screen coordinates it needs // to be repositioned. The difference to the OnBoundsChanged call above is // that this gets also triggered when the shelf only moves. virtual void OnWindowBoundsChanged(aura::Window* window, const gfx::Rect& old_bounds, const gfx::Rect& new_bounds) OVERRIDE; // BackgroundAnimatorDelegate overrides: virtual void UpdateBackground(int alpha) OVERRIDE; // Force the shelf to be presented in an undimmed state. void ForceUndimming(bool force); // A function to test the current alpha used by the dimming bar. If there is // no dimmer active, the function will return -1. int GetDimmingAlphaForTest(); // A function to test the bounds of the dimming bar. Returns gfx::Rect() if // the dimmer is inactive. gfx::Rect GetDimmerBoundsForTest(); // Disable dimming animations for running tests. This needs to be called // prior to the creation of of the |dimmer_|. void disable_dimming_animations_for_test() { disable_dimming_animations_for_test_ = true; } private: ShelfWidget* shelf_; scoped_ptr dimmer_; FocusCycler* focus_cycler_; int alpha_; ui::Layer opaque_background_; // The view which does the dimming. DimmerView* dimmer_view_; // True if dimming animations should be turned off. bool disable_dimming_animations_for_test_; DISALLOW_COPY_AND_ASSIGN(DelegateView); }; ShelfWidget::DelegateView::DelegateView(ShelfWidget* shelf) : shelf_(shelf), focus_cycler_(NULL), alpha_(0), opaque_background_(ui::LAYER_SOLID_COLOR), dimmer_view_(NULL), disable_dimming_animations_for_test_(false) { set_allow_deactivate_on_esc(true); opaque_background_.SetColor(SK_ColorBLACK); opaque_background_.SetBounds(GetLocalBounds()); opaque_background_.SetOpacity(0.0f); } ShelfWidget::DelegateView::~DelegateView() { // Make sure that the dimmer goes away since it might have set an observer. SetDimmed(false); } void ShelfWidget::DelegateView::SetDimmed(bool value) { if (value == (dimmer_.get() != NULL)) return; if (value) { dimmer_.reset(new views::Widget); views::Widget::InitParams params( views::Widget::InitParams::TYPE_WINDOW_FRAMELESS); params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW; params.activatable = views::Widget::InitParams::ACTIVATABLE_NO; params.accept_events = false; params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; params.parent = shelf_->GetNativeView(); dimmer_->Init(params); dimmer_->GetNativeWindow()->SetName("ShelfDimmer"); dimmer_->SetBounds(shelf_->GetWindowBoundsInScreen()); // The shelf should not take focus when it is initially shown. dimmer_->set_focus_on_creation(false); dimmer_view_ = new DimmerView(shelf_, disable_dimming_animations_for_test_); dimmer_->SetContentsView(dimmer_view_); dimmer_->GetNativeView()->SetName("ShelfDimmerView"); dimmer_->Show(); shelf_->GetNativeView()->AddObserver(this); } else { // Some unit tests will come here with a destroyed window. if (shelf_->GetNativeView()) shelf_->GetNativeView()->RemoveObserver(this); dimmer_view_ = NULL; dimmer_.reset(NULL); } } bool ShelfWidget::DelegateView::GetDimmed() const { return dimmer_.get() && dimmer_->IsVisible(); } void ShelfWidget::DelegateView::SetParentLayer(ui::Layer* layer) { layer->Add(&opaque_background_); ReorderLayers(); } void ShelfWidget::DelegateView::OnPaintBackground(gfx::Canvas* canvas) { ui::ResourceBundle& rb = ui::ResourceBundle::GetSharedInstance(); gfx::ImageSkia shelf_background = *rb.GetImageSkiaNamed(IDR_ASH_SHELF_BACKGROUND); if (SHELF_ALIGNMENT_BOTTOM != shelf_->GetAlignment()) shelf_background = gfx::ImageSkiaOperations::CreateRotatedImage( shelf_background, shelf_->shelf_layout_manager()->SelectValueForShelfAlignment( SkBitmapOperations::ROTATION_90_CW, SkBitmapOperations::ROTATION_90_CW, SkBitmapOperations::ROTATION_270_CW, SkBitmapOperations::ROTATION_180_CW)); const gfx::Rect dock_bounds(shelf_->shelf_layout_manager()->dock_bounds()); SkPaint paint; paint.setAlpha(alpha_); canvas->DrawImageInt(shelf_background, 0, 0, shelf_background.width(), shelf_background.height(), (SHELF_ALIGNMENT_BOTTOM == shelf_->GetAlignment() && dock_bounds.x() == 0 && dock_bounds.width() > 0) ? dock_bounds.width() : 0, 0, SHELF_ALIGNMENT_BOTTOM == shelf_->GetAlignment() ? width() - dock_bounds.width() : width(), height(), false, paint); if (SHELF_ALIGNMENT_BOTTOM == shelf_->GetAlignment() && dock_bounds.width() > 0) { // The part of the shelf background that is in the corner below the docked // windows close to the work area is an arched gradient that blends // vertically oriented docked background and horizontal shelf. gfx::ImageSkia shelf_corner = *rb.GetImageSkiaNamed(IDR_ASH_SHELF_CORNER); if (dock_bounds.x() == 0) { shelf_corner = gfx::ImageSkiaOperations::CreateRotatedImage( shelf_corner, SkBitmapOperations::ROTATION_90_CW); } canvas->DrawImageInt( shelf_corner, 0, 0, shelf_corner.width(), shelf_corner.height(), dock_bounds.x() > 0 ? dock_bounds.x() : dock_bounds.width() - height(), 0, height(), height(), false, paint); // The part of the shelf background that is just below the docked windows // is drawn using the last (lowest) 1-pixel tall strip of the image asset. // This avoids showing the border 3D shadow between the shelf and the dock. canvas->DrawImageInt(shelf_background, 0, shelf_background.height() - 1, shelf_background.width(), 1, dock_bounds.x() > 0 ? dock_bounds.x() + height() : 0, 0, dock_bounds.width() - height(), height(), false, paint); } gfx::Rect black_rect = shelf_->shelf_layout_manager()->SelectValueForShelfAlignment( gfx::Rect(0, height() - kNumBlackPixels, width(), kNumBlackPixels), gfx::Rect(0, 0, kNumBlackPixels, height()), gfx::Rect(width() - kNumBlackPixels, 0, kNumBlackPixels, height()), gfx::Rect(0, 0, width(), kNumBlackPixels)); canvas->FillRect(black_rect, SK_ColorBLACK); } bool ShelfWidget::DelegateView::CanActivate() const { // Allow to activate as fallback. if (shelf_->activating_as_fallback_) return true; // Allow to activate from the focus cycler. if (focus_cycler_ && focus_cycler_->widget_activating() == GetWidget()) return true; // Disallow activating in other cases, especially when using mouse. return false; } void ShelfWidget::DelegateView::Layout() { for(int i = 0; i < child_count(); ++i) { if (shelf_->shelf_layout_manager()->IsHorizontalAlignment()) { child_at(i)->SetBounds(child_at(i)->x(), child_at(i)->y(), child_at(i)->width(), height()); } else { child_at(i)->SetBounds(child_at(i)->x(), child_at(i)->y(), width(), child_at(i)->height()); } } } void ShelfWidget::DelegateView::ReorderChildLayers(ui::Layer* parent_layer) { views::View::ReorderChildLayers(parent_layer); parent_layer->StackAtBottom(&opaque_background_); } void ShelfWidget::DelegateView::OnBoundsChanged(const gfx::Rect& old_bounds) { opaque_background_.SetBounds(GetLocalBounds()); if (dimmer_) dimmer_->SetBounds(GetBoundsInScreen()); } void ShelfWidget::DelegateView::OnWindowBoundsChanged( aura::Window* window, const gfx::Rect& old_bounds, const gfx::Rect& new_bounds) { // Coming here the shelf got repositioned and since the |dimmer_| is placed // in screen coordinates and not relative to the parent it needs to be // repositioned accordingly. dimmer_->SetBounds(GetBoundsInScreen()); } void ShelfWidget::DelegateView::ForceUndimming(bool force) { if (GetDimmed()) dimmer_view_->ForceUndimming(force); } int ShelfWidget::DelegateView::GetDimmingAlphaForTest() { if (GetDimmed()) return dimmer_view_->get_dimming_alpha_for_test(); return -1; } gfx::Rect ShelfWidget::DelegateView::GetDimmerBoundsForTest() { if (GetDimmed()) return dimmer_view_->GetBoundsInScreen(); return gfx::Rect(); } void ShelfWidget::DelegateView::UpdateBackground(int alpha) { alpha_ = alpha; SchedulePaint(); } ShelfWidget::ShelfWidget(aura::Window* shelf_container, aura::Window* status_container, WorkspaceController* workspace_controller) : delegate_view_(new DelegateView(this)), background_animator_(delegate_view_, 0, kShelfBackgroundAlpha), activating_as_fallback_(false), window_container_(shelf_container) { views::Widget::InitParams params( views::Widget::InitParams::TYPE_WINDOW_FRAMELESS); params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW; params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; params.parent = shelf_container; params.delegate = delegate_view_; Init(params); // The shelf should not take focus when initially shown. set_focus_on_creation(false); SetContentsView(delegate_view_); delegate_view_->SetParentLayer(GetLayer()); status_area_widget_ = new StatusAreaWidget(status_container); status_area_widget_->CreateTrayViews(); if (Shell::GetInstance()->session_state_delegate()-> IsActiveUserSessionStarted()) { status_area_widget_->Show(); } Shell::GetInstance()->focus_cycler()->AddWidget(status_area_widget_); shelf_layout_manager_ = new ShelfLayoutManager(this); shelf_layout_manager_->AddObserver(this); shelf_container->SetLayoutManager(shelf_layout_manager_); shelf_layout_manager_->set_workspace_controller(workspace_controller); workspace_controller->SetShelf(shelf_layout_manager_); status_container->SetLayoutManager(new StatusAreaLayoutManager(this)); shelf_container->SetEventTargeter(scoped_ptr(new ShelfWindowTargeter(shelf_container, shelf_layout_manager_))); status_container->SetEventTargeter(scoped_ptr(new ShelfWindowTargeter(status_container, shelf_layout_manager_))); views::Widget::AddObserver(this); } ShelfWidget::~ShelfWidget() { RemoveObserver(this); } void ShelfWidget::SetPaintsBackground( ShelfBackgroundType background_type, BackgroundAnimatorChangeType change_type) { ui::Layer* opaque_background = delegate_view_->opaque_background(); float target_opacity = (background_type == SHELF_BACKGROUND_MAXIMIZED) ? 1.0f : 0.0f; scoped_ptr opaque_background_animation; if (change_type != BACKGROUND_CHANGE_IMMEDIATE) { opaque_background_animation.reset(new ui::ScopedLayerAnimationSettings( opaque_background->GetAnimator())); opaque_background_animation->SetTransitionDuration( base::TimeDelta::FromMilliseconds(kTimeToSwitchBackgroundMs)); } opaque_background->SetOpacity(target_opacity); // TODO(mukai): use ui::Layer on both opaque_background and normal background // retire background_animator_ at all. It would be simpler. // See also DockedBackgroundWidget::SetPaintsBackground. background_animator_.SetPaintsBackground( background_type != SHELF_BACKGROUND_DEFAULT, change_type); delegate_view_->SchedulePaint(); } ShelfBackgroundType ShelfWidget::GetBackgroundType() const { if (delegate_view_->opaque_background()->GetTargetOpacity() == 1.0f) return SHELF_BACKGROUND_MAXIMIZED; if (background_animator_.paints_background()) return SHELF_BACKGROUND_OVERLAP; return SHELF_BACKGROUND_DEFAULT; } // static bool ShelfWidget::ShelfAlignmentAllowed() { user::LoginStatus login_status = Shell::GetInstance()->system_tray_delegate()->GetUserLoginStatus(); switch (login_status) { case user::LOGGED_IN_USER: case user::LOGGED_IN_OWNER: return true; case user::LOGGED_IN_LOCKED: case user::LOGGED_IN_PUBLIC: case user::LOGGED_IN_LOCALLY_MANAGED: case user::LOGGED_IN_GUEST: case user::LOGGED_IN_RETAIL_MODE: case user::LOGGED_IN_KIOSK_APP: case user::LOGGED_IN_NONE: return false; } DCHECK(false); return false; } ShelfAlignment ShelfWidget::GetAlignment() const { return shelf_layout_manager_->GetAlignment(); } void ShelfWidget::SetAlignment(ShelfAlignment alignment) { if (shelf_) shelf_->SetAlignment(alignment); status_area_widget_->SetShelfAlignment(alignment); delegate_view_->SchedulePaint(); } void ShelfWidget::SetDimsShelf(bool dimming) { delegate_view_->SetDimmed(dimming); // Repaint all children, allowing updates to reflect dimmed state eg: // status area background, app list button and overflow button. if (shelf_) shelf_->SchedulePaint(); status_area_widget_->SchedulePaint(); } bool ShelfWidget::GetDimsShelf() const { return delegate_view_->GetDimmed(); } void ShelfWidget::CreateShelf() { if (shelf_) return; Shell* shell = Shell::GetInstance(); // This needs to be called before shelf_model(). ShelfDelegate* shelf_delegate = shell->GetShelfDelegate(); if (!shelf_delegate) return; // Not ready to create Shelf. shelf_.reset( new Shelf(shell->shelf_model(), shell->GetShelfDelegate(), this)); SetFocusCycler(shell->focus_cycler()); // Inform the root window controller. RootWindowController::ForWindow(window_container_)->OnShelfCreated(); shelf_->SetVisible( shell->session_state_delegate()->IsActiveUserSessionStarted()); shelf_layout_manager_->LayoutShelf(); Show(); } bool ShelfWidget::IsShelfVisible() const { return shelf_.get() && shelf_->IsVisible(); } void ShelfWidget::SetShelfVisibility(bool visible) { if (shelf_) shelf_->SetVisible(visible); } void ShelfWidget::SetFocusCycler(FocusCycler* focus_cycler) { delegate_view_->set_focus_cycler(focus_cycler); if (focus_cycler) focus_cycler->AddWidget(this); } FocusCycler* ShelfWidget::GetFocusCycler() { return delegate_view_->focus_cycler(); } void ShelfWidget::ShutdownStatusAreaWidget() { if (status_area_widget_) status_area_widget_->Shutdown(); status_area_widget_ = NULL; } void ShelfWidget::ForceUndimming(bool force) { delegate_view_->ForceUndimming(force); } void ShelfWidget::OnWidgetActivationChanged(views::Widget* widget, bool active) { activating_as_fallback_ = false; if (active) delegate_view_->SetPaneFocusAndFocusDefault(); else delegate_view_->GetFocusManager()->ClearFocus(); } int ShelfWidget::GetDimmingAlphaForTest() { if (delegate_view_) return delegate_view_->GetDimmingAlphaForTest(); return -1; } gfx::Rect ShelfWidget::GetDimmerBoundsForTest() { if (delegate_view_) return delegate_view_->GetDimmerBoundsForTest(); return gfx::Rect(); } void ShelfWidget::DisableDimmingAnimationsForTest() { DCHECK(delegate_view_); return delegate_view_->disable_dimming_animations_for_test(); } void ShelfWidget::WillDeleteShelf() { shelf_layout_manager_->RemoveObserver(this); shelf_layout_manager_ = NULL; } } // namespace ash