/* * libjingle * Copyright 2004--2010, Google Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "talk/sound/nullsoundsystem.h" #include "talk/base/logging.h" #include "talk/sound/sounddevicelocator.h" #include "talk/sound/soundinputstreaminterface.h" #include "talk/sound/soundoutputstreaminterface.h" namespace talk_base { class Thread; } namespace cricket { // Name used for the single device and the sound system itself. static const char kNullName[] = "null"; class NullSoundDeviceLocator : public SoundDeviceLocator { public: NullSoundDeviceLocator() : SoundDeviceLocator(kNullName, kNullName) {} virtual SoundDeviceLocator *Copy() const { return new NullSoundDeviceLocator(); } }; class NullSoundInputStream : public SoundInputStreamInterface { public: virtual bool StartReading() { return true; } virtual bool StopReading() { return true; } virtual bool GetVolume(int *volume) { *volume = SoundSystemInterface::kMinVolume; return true; } virtual bool SetVolume(int volume) { return false; } virtual bool Close() { return true; } virtual int LatencyUsecs() { return 0; } }; class NullSoundOutputStream : public SoundOutputStreamInterface { public: virtual bool EnableBufferMonitoring() { return true; } virtual bool DisableBufferMonitoring() { return true; } virtual bool WriteSamples(const void *sample_data, size_t size) { LOG(LS_VERBOSE) << "Got " << size << " bytes of playback samples"; return true; } virtual bool GetVolume(int *volume) { *volume = SoundSystemInterface::kMinVolume; return true; } virtual bool SetVolume(int volume) { return false; } virtual bool Close() { return true; } virtual int LatencyUsecs() { return 0; } }; NullSoundSystem::~NullSoundSystem() { } bool NullSoundSystem::Init() { return true; } void NullSoundSystem::Terminate() { // Nothing to do. } bool NullSoundSystem::EnumeratePlaybackDevices( SoundSystemInterface::SoundDeviceLocatorList *devices) { ClearSoundDeviceLocatorList(devices); SoundDeviceLocator *device; GetDefaultPlaybackDevice(&device); devices->push_back(device); return true; } bool NullSoundSystem::EnumerateCaptureDevices( SoundSystemInterface::SoundDeviceLocatorList *devices) { ClearSoundDeviceLocatorList(devices); SoundDeviceLocator *device; GetDefaultCaptureDevice(&device); devices->push_back(device); return true; } bool NullSoundSystem::GetDefaultPlaybackDevice( SoundDeviceLocator **device) { *device = new NullSoundDeviceLocator(); return true; } bool NullSoundSystem::GetDefaultCaptureDevice( SoundDeviceLocator **device) { *device = new NullSoundDeviceLocator(); return true; } SoundOutputStreamInterface *NullSoundSystem::OpenPlaybackDevice( const SoundDeviceLocator *device, const OpenParams ¶ms) { return new NullSoundOutputStream(); } SoundInputStreamInterface *NullSoundSystem::OpenCaptureDevice( const SoundDeviceLocator *device, const OpenParams ¶ms) { return new NullSoundInputStream(); } const char *NullSoundSystem::GetName() const { return kNullName; } } // namespace cricket