// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/keyboard/keyboard_controller.h" #include "base/bind.h" #include "base/command_line.h" #include "content/public/browser/render_widget_host.h" #include "content/public/browser/render_widget_host_iterator.h" #include "content/public/browser/render_widget_host_view.h" #include "ui/aura/window.h" #include "ui/aura/window_delegate.h" #include "ui/base/cursor/cursor.h" #include "ui/base/hit_test.h" #include "ui/base/ime/input_method.h" #include "ui/base/ime/text_input_client.h" #include "ui/compositor/layer_animation_observer.h" #include "ui/compositor/scoped_layer_animation_settings.h" #include "ui/gfx/path.h" #include "ui/gfx/rect.h" #include "ui/gfx/skia_util.h" #include "ui/keyboard/keyboard_controller_observer.h" #include "ui/keyboard/keyboard_controller_proxy.h" #include "ui/keyboard/keyboard_layout_manager.h" #include "ui/keyboard/keyboard_switches.h" #include "ui/keyboard/keyboard_util.h" #include "ui/wm/core/masked_window_targeter.h" #if defined(OS_CHROMEOS) #include "base/process/launch.h" #include "base/sys_info.h" #endif namespace { const int kHideKeyboardDelayMs = 100; // The virtual keyboard show/hide animation duration. const int kAnimationDurationMs = 200; // The opacity of virtual keyboard container when show animation starts or // hide animation finishes. const float kAnimationStartOrAfterHideOpacity = 0.2f; // Event targeter for the keyboard container. class KeyboardContainerTargeter : public wm::MaskedWindowTargeter { public: KeyboardContainerTargeter(aura::Window* container, keyboard::KeyboardControllerProxy* proxy) : wm::MaskedWindowTargeter(container), proxy_(proxy) { } virtual ~KeyboardContainerTargeter() {} private: // wm::MaskedWindowTargeter: virtual bool GetHitTestMask(aura::Window* window, gfx::Path* mask) const OVERRIDE { if (proxy_ && !proxy_->HasKeyboardWindow()) return true; gfx::Rect keyboard_bounds = proxy_ ? proxy_->GetKeyboardWindow()->bounds() : keyboard::DefaultKeyboardBoundsFromWindowBounds(window->bounds()); mask->addRect(RectToSkRect(keyboard_bounds)); return true; } keyboard::KeyboardControllerProxy* proxy_; DISALLOW_COPY_AND_ASSIGN(KeyboardContainerTargeter); }; // The KeyboardWindowDelegate makes sure the keyboard-window does not get focus. // This is necessary to make sure that the synthetic key-events reach the target // window. // The delegate deletes itself when the window is destroyed. class KeyboardWindowDelegate : public aura::WindowDelegate { public: explicit KeyboardWindowDelegate(keyboard::KeyboardControllerProxy* proxy) : proxy_(proxy) {} virtual ~KeyboardWindowDelegate() {} private: // Overridden from aura::WindowDelegate: virtual gfx::Size GetMinimumSize() const OVERRIDE { return gfx::Size(); } virtual gfx::Size GetMaximumSize() const OVERRIDE { return gfx::Size(); } virtual void OnBoundsChanged(const gfx::Rect& old_bounds, const gfx::Rect& new_bounds) OVERRIDE { bounds_ = new_bounds; } virtual gfx::NativeCursor GetCursor(const gfx::Point& point) OVERRIDE { return gfx::kNullCursor; } virtual int GetNonClientComponent(const gfx::Point& point) const OVERRIDE { return HTNOWHERE; } virtual bool ShouldDescendIntoChildForEventHandling( aura::Window* child, const gfx::Point& location) OVERRIDE { return true; } virtual bool CanFocus() OVERRIDE { return false; } virtual void OnCaptureLost() OVERRIDE {} virtual void OnPaint(gfx::Canvas* canvas) OVERRIDE {} virtual void OnDeviceScaleFactorChanged(float device_scale_factor) OVERRIDE {} virtual void OnWindowDestroying(aura::Window* window) OVERRIDE {} virtual void OnWindowDestroyed(aura::Window* window) OVERRIDE { delete this; } virtual void OnWindowTargetVisibilityChanged(bool visible) OVERRIDE {} virtual bool HasHitTestMask() const OVERRIDE { return !proxy_ || proxy_->HasKeyboardWindow(); } virtual void GetHitTestMask(gfx::Path* mask) const OVERRIDE { if (proxy_ && !proxy_->HasKeyboardWindow()) return; gfx::Rect keyboard_bounds = proxy_ ? proxy_->GetKeyboardWindow()->bounds() : keyboard::DefaultKeyboardBoundsFromWindowBounds(bounds_); mask->addRect(RectToSkRect(keyboard_bounds)); } gfx::Rect bounds_; keyboard::KeyboardControllerProxy* proxy_; DISALLOW_COPY_AND_ASSIGN(KeyboardWindowDelegate); }; void ToggleTouchEventLogging(bool enable) { #if defined(OS_CHROMEOS) if (!base::SysInfo::IsRunningOnChromeOS()) return; CommandLine command( base::FilePath("/opt/google/touchscreen/toggle_touch_event_logging")); if (enable) command.AppendArg("1"); else command.AppendArg("0"); VLOG(1) << "Running " << command.GetCommandLineString(); base::LaunchOptions options; options.wait = true; base::LaunchProcess(command, options, NULL); #endif } } // namespace namespace keyboard { // Observer for both keyboard show and hide animations. It should be owned by // KeyboardController. class CallbackAnimationObserver : public ui::LayerAnimationObserver { public: CallbackAnimationObserver(ui::LayerAnimator* animator, base::Callback callback); virtual ~CallbackAnimationObserver(); private: // Overridden from ui::LayerAnimationObserver: virtual void OnLayerAnimationEnded(ui::LayerAnimationSequence* seq) OVERRIDE; virtual void OnLayerAnimationAborted( ui::LayerAnimationSequence* seq) OVERRIDE; virtual void OnLayerAnimationScheduled( ui::LayerAnimationSequence* seq) OVERRIDE {} ui::LayerAnimator* animator_; base::Callback callback_; DISALLOW_COPY_AND_ASSIGN(CallbackAnimationObserver); }; CallbackAnimationObserver::CallbackAnimationObserver( ui::LayerAnimator* animator, base::Callback callback) : animator_(animator), callback_(callback) { } CallbackAnimationObserver::~CallbackAnimationObserver() { animator_->RemoveObserver(this); } void CallbackAnimationObserver::OnLayerAnimationEnded( ui::LayerAnimationSequence* seq) { if (animator_->is_animating()) return; animator_->RemoveObserver(this); callback_.Run(); } void CallbackAnimationObserver::OnLayerAnimationAborted( ui::LayerAnimationSequence* seq) { animator_->RemoveObserver(this); } // static KeyboardController* KeyboardController::instance_ = NULL; KeyboardController::KeyboardController(KeyboardControllerProxy* proxy) : proxy_(proxy), input_method_(NULL), keyboard_visible_(false), lock_keyboard_(false), type_(ui::TEXT_INPUT_TYPE_NONE), weak_factory_(this) { CHECK(proxy); input_method_ = proxy_->GetInputMethod(); input_method_->AddObserver(this); } KeyboardController::~KeyboardController() { if (container_) container_->RemoveObserver(this); if (input_method_) input_method_->RemoveObserver(this); ResetWindowInsets(); } // static void KeyboardController::ResetInstance(KeyboardController* controller) { if (instance_ && instance_ != controller) delete instance_; instance_ = controller; } // static KeyboardController* KeyboardController::GetInstance() { return instance_; } aura::Window* KeyboardController::GetContainerWindow() { if (!container_.get()) { container_.reset(new aura::Window( new KeyboardWindowDelegate(proxy_.get()))); container_->SetEventTargeter(scoped_ptr( new KeyboardContainerTargeter(container_.get(), proxy_.get()))); container_->SetName("KeyboardContainer"); container_->set_owned_by_parent(false); container_->Init(aura::WINDOW_LAYER_NOT_DRAWN); container_->AddObserver(this); container_->SetLayoutManager(new KeyboardLayoutManager(this)); } return container_.get(); } void KeyboardController::NotifyKeyboardBoundsChanging( const gfx::Rect& new_bounds) { current_keyboard_bounds_ = new_bounds; if (proxy_->HasKeyboardWindow() && proxy_->GetKeyboardWindow()->IsVisible()) { FOR_EACH_OBSERVER(KeyboardControllerObserver, observer_list_, OnKeyboardBoundsChanging(new_bounds)); if (keyboard::IsKeyboardOverscrollEnabled()) { // Adjust the height of the viewport for visible windows on the primary // display. // TODO(kevers): Add EnvObserver to properly initialize insets if a // window is created while the keyboard is visible. scoped_ptr widgets( content::RenderWidgetHost::GetRenderWidgetHosts()); aura::Window *keyboard_window = proxy_->GetKeyboardWindow(); aura::Window *root_window = keyboard_window->GetRootWindow(); while (content::RenderWidgetHost* widget = widgets->GetNextHost()) { content::RenderWidgetHostView* view = widget->GetView(); // Can be NULL, e.g. if the RenderWidget is being destroyed or // the render process crashed. if (view) { aura::Window *window = view->GetNativeView(); if (window != keyboard_window && window->GetRootWindow() == root_window) { gfx::Rect window_bounds = window->GetBoundsInScreen(); gfx::Rect intersect = gfx::IntersectRects(window_bounds, new_bounds); int overlap = intersect.height(); if (overlap > 0 && overlap < window_bounds.height()) view->SetInsets(gfx::Insets(0, 0, overlap, 0)); else view->SetInsets(gfx::Insets(0, 0, 0, 0)); // TODO(kevers): Add window observer to native window to update // insets on a window move or resize. } } } } else { ResetWindowInsets(); } } } void KeyboardController::HideKeyboard(HideReason reason) { keyboard_visible_ = false; ToggleTouchEventLogging(true); keyboard::LogKeyboardControlEvent( reason == HIDE_REASON_AUTOMATIC ? keyboard::KEYBOARD_CONTROL_HIDE_AUTO : keyboard::KEYBOARD_CONTROL_HIDE_USER); NotifyKeyboardBoundsChanging(gfx::Rect()); set_lock_keyboard(false); ui::LayerAnimator* container_animator = container_->layer()->GetAnimator(); animation_observer_.reset(new CallbackAnimationObserver( container_animator, base::Bind(&KeyboardController::HideAnimationFinished, base::Unretained(this)))); container_animator->AddObserver(animation_observer_.get()); ui::ScopedLayerAnimationSettings settings(container_animator); settings.SetTweenType(gfx::Tween::EASE_OUT); settings.SetTransitionDuration( base::TimeDelta::FromMilliseconds(kAnimationDurationMs)); gfx::Transform transform; transform.Translate(0, proxy_->GetKeyboardWindow()->bounds().height()); container_->SetTransform(transform); container_->layer()->SetOpacity(kAnimationStartOrAfterHideOpacity); } void KeyboardController::AddObserver(KeyboardControllerObserver* observer) { observer_list_.AddObserver(observer); } void KeyboardController::RemoveObserver(KeyboardControllerObserver* observer) { observer_list_.RemoveObserver(observer); } void KeyboardController::ShowKeyboard(bool lock) { set_lock_keyboard(lock); ShowKeyboardInternal(); } void KeyboardController::OnWindowHierarchyChanged( const HierarchyChangeParams& params) { if (params.new_parent && params.target == container_.get()) OnTextInputStateChanged(proxy_->GetInputMethod()->GetTextInputClient()); } void KeyboardController::Reload() { if (proxy_->HasKeyboardWindow()) proxy_->ReloadKeyboardIfNeeded(); } void KeyboardController::OnTextInputStateChanged( const ui::TextInputClient* client) { if (!container_.get()) return; if (IsKeyboardUsabilityExperimentEnabled()) { ShowKeyboardInternal(); return; } type_ = client ? client->GetTextInputType() : ui::TEXT_INPUT_TYPE_NONE; if (type_ == ui::TEXT_INPUT_TYPE_NONE && !lock_keyboard_) { if (keyboard_visible_) { // Set the visibility state here so that any queries for visibility // before the timer fires returns the correct future value. keyboard_visible_ = false; base::MessageLoop::current()->PostDelayedTask( FROM_HERE, base::Bind(&KeyboardController::HideKeyboard, weak_factory_.GetWeakPtr(), HIDE_REASON_AUTOMATIC), base::TimeDelta::FromMilliseconds(kHideKeyboardDelayMs)); } } else { // Abort a pending keyboard hide. if (WillHideKeyboard()) { weak_factory_.InvalidateWeakPtrs(); keyboard_visible_ = true; } proxy_->SetUpdateInputType(type_); // Do not explicitly show the Virtual keyboard unless it is in the process // of hiding. Instead, the virtual keyboard is shown in response to a user // gesture (mouse or touch) that is received while an element has input // focus. Showing the keyboard requires an explicit call to // OnShowImeIfNeeded. } } void KeyboardController::OnInputMethodDestroyed( const ui::InputMethod* input_method) { DCHECK_EQ(input_method_, input_method); input_method_ = NULL; } void KeyboardController::OnShowImeIfNeeded() { ShowKeyboardInternal(); } void KeyboardController::ShowKeyboardInternal() { if (!container_.get()) return; if (container_->children().empty()) { keyboard::MarkKeyboardLoadStarted(); aura::Window* keyboard = proxy_->GetKeyboardWindow(); keyboard->Show(); container_->AddChild(keyboard); keyboard->set_owned_by_parent(false); } proxy_->ReloadKeyboardIfNeeded(); if (keyboard_visible_ || proxy_->GetKeyboardWindow()->bounds().height() == 0) return; keyboard_visible_ = true; // If the controller is in the process of hiding the keyboard, do not log // the stat here since the keyboard will not actually be shown. if (!WillHideKeyboard()) keyboard::LogKeyboardControlEvent(keyboard::KEYBOARD_CONTROL_SHOW); weak_factory_.InvalidateWeakPtrs(); // If |container_| has hide animation, its visibility is set to false when // hide animation finished. So even if the container is visible at this // point, it may in the process of hiding. We still need to show keyboard // container in this case. if (container_->IsVisible() && !container_->layer()->GetAnimator()->is_animating()) return; ToggleTouchEventLogging(false); ui::LayerAnimator* container_animator = container_->layer()->GetAnimator(); // If the container is not animating, makes sure the position and opacity // are at begin states for animation. if (!container_animator->is_animating()) { gfx::Transform transform; transform.Translate(0, proxy_->GetKeyboardWindow()->bounds().height()); container_->SetTransform(transform); container_->layer()->SetOpacity(kAnimationStartOrAfterHideOpacity); } container_animator->set_preemption_strategy( ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); animation_observer_.reset(new CallbackAnimationObserver( container_animator, base::Bind(&KeyboardController::ShowAnimationFinished, base::Unretained(this)))); container_animator->AddObserver(animation_observer_.get()); proxy_->ShowKeyboardContainer(container_.get()); { // Scope the following animation settings as we don't want to animate // visibility change that triggered by a call to the base class function // ShowKeyboardContainer with these settings. The container should become // visible immediately. ui::ScopedLayerAnimationSettings settings(container_animator); settings.SetTweenType(gfx::Tween::EASE_IN); settings.SetTransitionDuration( base::TimeDelta::FromMilliseconds(kAnimationDurationMs)); container_->SetTransform(gfx::Transform()); container_->layer()->SetOpacity(1.0); } } void KeyboardController::ResetWindowInsets() { const gfx::Insets insets; scoped_ptr widgets( content::RenderWidgetHost::GetRenderWidgetHosts()); while (content::RenderWidgetHost* widget = widgets->GetNextHost()) { content::RenderWidgetHostView* view = widget->GetView(); if (view) view->SetInsets(insets); } } bool KeyboardController::WillHideKeyboard() const { return weak_factory_.HasWeakPtrs(); } void KeyboardController::ShowAnimationFinished() { // Notify observers after animation finished to prevent reveal desktop // background during animation. NotifyKeyboardBoundsChanging(proxy_->GetKeyboardWindow()->bounds()); proxy_->EnsureCaretInWorkArea(); } void KeyboardController::HideAnimationFinished() { proxy_->HideKeyboardContainer(container_.get()); } } // namespace keyboard