// Copyright 2013 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_PLATFORM_TIME_H_ #define V8_PLATFORM_TIME_H_ #include #include #include "src/allocation.h" // Forward declarations. extern "C" { struct _FILETIME; struct mach_timespec; struct timespec; struct timeval; } namespace v8 { namespace internal { class Time; class TimeTicks; // ----------------------------------------------------------------------------- // TimeDelta // // This class represents a duration of time, internally represented in // microseonds. class TimeDelta V8_FINAL BASE_EMBEDDED { public: TimeDelta() : delta_(0) {} // Converts units of time to TimeDeltas. static TimeDelta FromDays(int days); static TimeDelta FromHours(int hours); static TimeDelta FromMinutes(int minutes); static TimeDelta FromSeconds(int64_t seconds); static TimeDelta FromMilliseconds(int64_t milliseconds); static TimeDelta FromMicroseconds(int64_t microseconds) { return TimeDelta(microseconds); } static TimeDelta FromNanoseconds(int64_t nanoseconds); // Returns the time delta in some unit. The F versions return a floating // point value, the "regular" versions return a rounded-down value. // // InMillisecondsRoundedUp() instead returns an integer that is rounded up // to the next full millisecond. int InDays() const; int InHours() const; int InMinutes() const; double InSecondsF() const; int64_t InSeconds() const; double InMillisecondsF() const; int64_t InMilliseconds() const; int64_t InMillisecondsRoundedUp() const; int64_t InMicroseconds() const { return delta_; } int64_t InNanoseconds() const; // Converts to/from Mach time specs. static TimeDelta FromMachTimespec(struct mach_timespec ts); struct mach_timespec ToMachTimespec() const; // Converts to/from POSIX time specs. static TimeDelta FromTimespec(struct timespec ts); struct timespec ToTimespec() const; TimeDelta& operator=(const TimeDelta& other) { delta_ = other.delta_; return *this; } // Computations with other deltas. TimeDelta operator+(const TimeDelta& other) const { return TimeDelta(delta_ + other.delta_); } TimeDelta operator-(const TimeDelta& other) const { return TimeDelta(delta_ - other.delta_); } TimeDelta& operator+=(const TimeDelta& other) { delta_ += other.delta_; return *this; } TimeDelta& operator-=(const TimeDelta& other) { delta_ -= other.delta_; return *this; } TimeDelta operator-() const { return TimeDelta(-delta_); } double TimesOf(const TimeDelta& other) const { return static_cast(delta_) / static_cast(other.delta_); } double PercentOf(const TimeDelta& other) const { return TimesOf(other) * 100.0; } // Computations with ints, note that we only allow multiplicative operations // with ints, and additive operations with other deltas. TimeDelta operator*(int64_t a) const { return TimeDelta(delta_ * a); } TimeDelta operator/(int64_t a) const { return TimeDelta(delta_ / a); } TimeDelta& operator*=(int64_t a) { delta_ *= a; return *this; } TimeDelta& operator/=(int64_t a) { delta_ /= a; return *this; } int64_t operator/(const TimeDelta& other) const { return delta_ / other.delta_; } // Comparison operators. bool operator==(const TimeDelta& other) const { return delta_ == other.delta_; } bool operator!=(const TimeDelta& other) const { return delta_ != other.delta_; } bool operator<(const TimeDelta& other) const { return delta_ < other.delta_; } bool operator<=(const TimeDelta& other) const { return delta_ <= other.delta_; } bool operator>(const TimeDelta& other) const { return delta_ > other.delta_; } bool operator>=(const TimeDelta& other) const { return delta_ >= other.delta_; } private: // Constructs a delta given the duration in microseconds. This is private // to avoid confusion by callers with an integer constructor. Use // FromSeconds, FromMilliseconds, etc. instead. explicit TimeDelta(int64_t delta) : delta_(delta) {} // Delta in microseconds. int64_t delta_; }; // ----------------------------------------------------------------------------- // Time // // This class represents an absolute point in time, internally represented as // microseconds (s/1,000,000) since 00:00:00 UTC, January 1, 1970. class Time V8_FINAL BASE_EMBEDDED { public: static const int64_t kMillisecondsPerSecond = 1000; static const int64_t kMicrosecondsPerMillisecond = 1000; static const int64_t kMicrosecondsPerSecond = kMicrosecondsPerMillisecond * kMillisecondsPerSecond; static const int64_t kMicrosecondsPerMinute = kMicrosecondsPerSecond * 60; static const int64_t kMicrosecondsPerHour = kMicrosecondsPerMinute * 60; static const int64_t kMicrosecondsPerDay = kMicrosecondsPerHour * 24; static const int64_t kMicrosecondsPerWeek = kMicrosecondsPerDay * 7; static const int64_t kNanosecondsPerMicrosecond = 1000; static const int64_t kNanosecondsPerSecond = kNanosecondsPerMicrosecond * kMicrosecondsPerSecond; // Contains the NULL time. Use Time::Now() to get the current time. Time() : us_(0) {} // Returns true if the time object has not been initialized. bool IsNull() const { return us_ == 0; } // Returns true if the time object is the maximum time. bool IsMax() const { return us_ == std::numeric_limits::max(); } // Returns the current time. Watch out, the system might adjust its clock // in which case time will actually go backwards. We don't guarantee that // times are increasing, or that two calls to Now() won't be the same. static Time Now(); // Returns the current time. Same as Now() except that this function always // uses system time so that there are no discrepancies between the returned // time and system time even on virtual environments including our test bot. // For timing sensitive unittests, this function should be used. static Time NowFromSystemTime(); // Returns the time for epoch in Unix-like system (Jan 1, 1970). static Time UnixEpoch() { return Time(0); } // Returns the maximum time, which should be greater than any reasonable time // with which we might compare it. static Time Max() { return Time(std::numeric_limits::max()); } // Converts to/from internal values. The meaning of the "internal value" is // completely up to the implementation, so it should be treated as opaque. static Time FromInternalValue(int64_t value) { return Time(value); } int64_t ToInternalValue() const { return us_; } // Converts to/from POSIX time specs. static Time FromTimespec(struct timespec ts); struct timespec ToTimespec() const; // Converts to/from POSIX time values. static Time FromTimeval(struct timeval tv); struct timeval ToTimeval() const; // Converts to/from Windows file times. static Time FromFiletime(struct _FILETIME ft); struct _FILETIME ToFiletime() const; // Converts to/from the Javascript convention for times, a number of // milliseconds since the epoch: static Time FromJsTime(double ms_since_epoch); double ToJsTime() const; Time& operator=(const Time& other) { us_ = other.us_; return *this; } // Compute the difference between two times. TimeDelta operator-(const Time& other) const { return TimeDelta::FromMicroseconds(us_ - other.us_); } // Modify by some time delta. Time& operator+=(const TimeDelta& delta) { us_ += delta.InMicroseconds(); return *this; } Time& operator-=(const TimeDelta& delta) { us_ -= delta.InMicroseconds(); return *this; } // Return a new time modified by some delta. Time operator+(const TimeDelta& delta) const { return Time(us_ + delta.InMicroseconds()); } Time operator-(const TimeDelta& delta) const { return Time(us_ - delta.InMicroseconds()); } // Comparison operators bool operator==(const Time& other) const { return us_ == other.us_; } bool operator!=(const Time& other) const { return us_ != other.us_; } bool operator<(const Time& other) const { return us_ < other.us_; } bool operator<=(const Time& other) const { return us_ <= other.us_; } bool operator>(const Time& other) const { return us_ > other.us_; } bool operator>=(const Time& other) const { return us_ >= other.us_; } private: explicit Time(int64_t us) : us_(us) {} // Time in microseconds in UTC. int64_t us_; }; inline Time operator+(const TimeDelta& delta, const Time& time) { return time + delta; } // ----------------------------------------------------------------------------- // TimeTicks // // This class represents an abstract time that is most of the time incrementing // for use in measuring time durations. It is internally represented in // microseconds. It can not be converted to a human-readable time, but is // guaranteed not to decrease (if the user changes the computer clock, // Time::Now() may actually decrease or jump). But note that TimeTicks may // "stand still", for example if the computer suspended. class TimeTicks V8_FINAL BASE_EMBEDDED { public: TimeTicks() : ticks_(0) {} // Platform-dependent tick count representing "right now." // The resolution of this clock is ~1-15ms. Resolution varies depending // on hardware/operating system configuration. // This method never returns a null TimeTicks. static TimeTicks Now(); // Returns a platform-dependent high-resolution tick count. Implementation // is hardware dependent and may or may not return sub-millisecond // resolution. THIS CALL IS GENERALLY MUCH MORE EXPENSIVE THAN Now() AND // SHOULD ONLY BE USED WHEN IT IS REALLY NEEDED. // This method never returns a null TimeTicks. static TimeTicks HighResolutionNow(); // Returns true if the high-resolution clock is working on this system. static bool IsHighResolutionClockWorking(); // Returns true if this object has not been initialized. bool IsNull() const { return ticks_ == 0; } // Converts to/from internal values. The meaning of the "internal value" is // completely up to the implementation, so it should be treated as opaque. static TimeTicks FromInternalValue(int64_t value) { return TimeTicks(value); } int64_t ToInternalValue() const { return ticks_; } TimeTicks& operator=(const TimeTicks other) { ticks_ = other.ticks_; return *this; } // Compute the difference between two times. TimeDelta operator-(const TimeTicks other) const { return TimeDelta::FromMicroseconds(ticks_ - other.ticks_); } // Modify by some time delta. TimeTicks& operator+=(const TimeDelta& delta) { ticks_ += delta.InMicroseconds(); return *this; } TimeTicks& operator-=(const TimeDelta& delta) { ticks_ -= delta.InMicroseconds(); return *this; } // Return a new TimeTicks modified by some delta. TimeTicks operator+(const TimeDelta& delta) const { return TimeTicks(ticks_ + delta.InMicroseconds()); } TimeTicks operator-(const TimeDelta& delta) const { return TimeTicks(ticks_ - delta.InMicroseconds()); } // Comparison operators bool operator==(const TimeTicks& other) const { return ticks_ == other.ticks_; } bool operator!=(const TimeTicks& other) const { return ticks_ != other.ticks_; } bool operator<(const TimeTicks& other) const { return ticks_ < other.ticks_; } bool operator<=(const TimeTicks& other) const { return ticks_ <= other.ticks_; } bool operator>(const TimeTicks& other) const { return ticks_ > other.ticks_; } bool operator>=(const TimeTicks& other) const { return ticks_ >= other.ticks_; } private: // Please use Now() to create a new object. This is for internal use // and testing. Ticks is in microseconds. explicit TimeTicks(int64_t ticks) : ticks_(ticks) {} // Tick count in microseconds. int64_t ticks_; }; inline TimeTicks operator+(const TimeDelta& delta, const TimeTicks& ticks) { return ticks + delta; } } } // namespace v8::internal #endif // V8_PLATFORM_TIME_H_