/* WARNING: This is auto-generated file. Do not modify, since changes will * be lost! Modify the generating script instead. */ const char* getErrorName (int value) { switch (value) { case GL_NO_ERROR: return "GL_NO_ERROR"; case GL_INVALID_ENUM: return "GL_INVALID_ENUM"; case GL_INVALID_VALUE: return "GL_INVALID_VALUE"; case GL_INVALID_OPERATION: return "GL_INVALID_OPERATION"; case GL_OUT_OF_MEMORY: return "GL_OUT_OF_MEMORY"; case GL_INVALID_FRAMEBUFFER_OPERATION: return "GL_INVALID_FRAMEBUFFER_OPERATION"; default: return DE_NULL; } } const char* getTypeName (int value) { switch (value) { case GL_BYTE: return "GL_BYTE"; case GL_UNSIGNED_BYTE: return "GL_UNSIGNED_BYTE"; case GL_SHORT: return "GL_SHORT"; case GL_UNSIGNED_SHORT: return "GL_UNSIGNED_SHORT"; case GL_INT: return "GL_INT"; case GL_UNSIGNED_INT: return "GL_UNSIGNED_INT"; case GL_FLOAT: return "GL_FLOAT"; case GL_FIXED: return "GL_FIXED"; case GL_UNSIGNED_SHORT_5_6_5: return "GL_UNSIGNED_SHORT_5_6_5"; case GL_UNSIGNED_SHORT_4_4_4_4: return "GL_UNSIGNED_SHORT_4_4_4_4"; case GL_UNSIGNED_SHORT_5_5_5_1: return "GL_UNSIGNED_SHORT_5_5_5_1"; case GL_HALF_FLOAT: return "GL_HALF_FLOAT"; case GL_INT_2_10_10_10_REV: return "GL_INT_2_10_10_10_REV"; case GL_UNSIGNED_INT_2_10_10_10_REV: return "GL_UNSIGNED_INT_2_10_10_10_REV"; case GL_UNSIGNED_INT_10F_11F_11F_REV: return "GL_UNSIGNED_INT_10F_11F_11F_REV"; case GL_UNSIGNED_INT_5_9_9_9_REV: return "GL_UNSIGNED_INT_5_9_9_9_REV"; case GL_UNSIGNED_INT_24_8: return "GL_UNSIGNED_INT_24_8"; case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: return "GL_FLOAT_32_UNSIGNED_INT_24_8_REV"; case GL_SIGNED_NORMALIZED: return "GL_SIGNED_NORMALIZED"; case GL_UNSIGNED_NORMALIZED: return "GL_UNSIGNED_NORMALIZED"; case GL_HALF_FLOAT_OES: return "GL_HALF_FLOAT_OES"; default: return DE_NULL; } } const char* getParamQueryName (int value) { switch (value) { case GL_LINE_WIDTH: return "GL_LINE_WIDTH"; case GL_ALIASED_POINT_SIZE_RANGE: return "GL_ALIASED_POINT_SIZE_RANGE"; case GL_ALIASED_LINE_WIDTH_RANGE: return "GL_ALIASED_LINE_WIDTH_RANGE"; case GL_CULL_FACE_MODE: return "GL_CULL_FACE_MODE"; case GL_FRONT_FACE: return "GL_FRONT_FACE"; case GL_DEPTH_RANGE: return "GL_DEPTH_RANGE"; case GL_DEPTH_WRITEMASK: return "GL_DEPTH_WRITEMASK"; case GL_DEPTH_CLEAR_VALUE: return "GL_DEPTH_CLEAR_VALUE"; case GL_DEPTH_FUNC: return "GL_DEPTH_FUNC"; case GL_STENCIL_CLEAR_VALUE: return "GL_STENCIL_CLEAR_VALUE"; case GL_STENCIL_FUNC: return "GL_STENCIL_FUNC"; case GL_STENCIL_FAIL: return "GL_STENCIL_FAIL"; case GL_STENCIL_PASS_DEPTH_FAIL: return "GL_STENCIL_PASS_DEPTH_FAIL"; case GL_STENCIL_PASS_DEPTH_PASS: return "GL_STENCIL_PASS_DEPTH_PASS"; case GL_STENCIL_REF: return "GL_STENCIL_REF"; case GL_STENCIL_VALUE_MASK: return "GL_STENCIL_VALUE_MASK"; case GL_STENCIL_WRITEMASK: return "GL_STENCIL_WRITEMASK"; case GL_STENCIL_BACK_FUNC: return "GL_STENCIL_BACK_FUNC"; case GL_STENCIL_BACK_FAIL: return "GL_STENCIL_BACK_FAIL"; case GL_STENCIL_BACK_PASS_DEPTH_FAIL: return "GL_STENCIL_BACK_PASS_DEPTH_FAIL"; case GL_STENCIL_BACK_PASS_DEPTH_PASS: return "GL_STENCIL_BACK_PASS_DEPTH_PASS"; case GL_STENCIL_BACK_REF: return "GL_STENCIL_BACK_REF"; case GL_STENCIL_BACK_VALUE_MASK: return "GL_STENCIL_BACK_VALUE_MASK"; case GL_STENCIL_BACK_WRITEMASK: return "GL_STENCIL_BACK_WRITEMASK"; case GL_VIEWPORT: return "GL_VIEWPORT"; case GL_SCISSOR_BOX: return "GL_SCISSOR_BOX"; case GL_SCISSOR_TEST: return "GL_SCISSOR_TEST"; case GL_COLOR_CLEAR_VALUE: return "GL_COLOR_CLEAR_VALUE"; case GL_COLOR_WRITEMASK: return "GL_COLOR_WRITEMASK"; case GL_UNPACK_ALIGNMENT: return "GL_UNPACK_ALIGNMENT"; case GL_PACK_ALIGNMENT: return "GL_PACK_ALIGNMENT"; case GL_MAX_TEXTURE_SIZE: return "GL_MAX_TEXTURE_SIZE"; case GL_MAX_VIEWPORT_DIMS: return "GL_MAX_VIEWPORT_DIMS"; case GL_SUBPIXEL_BITS: return "GL_SUBPIXEL_BITS"; case GL_RED_BITS: return "GL_RED_BITS"; case GL_GREEN_BITS: return "GL_GREEN_BITS"; case GL_BLUE_BITS: return "GL_BLUE_BITS"; case GL_ALPHA_BITS: return "GL_ALPHA_BITS"; case GL_DEPTH_BITS: return "GL_DEPTH_BITS"; case GL_STENCIL_BITS: return "GL_STENCIL_BITS"; case GL_POLYGON_OFFSET_UNITS: return "GL_POLYGON_OFFSET_UNITS"; case GL_POLYGON_OFFSET_FILL: return "GL_POLYGON_OFFSET_FILL"; case GL_POLYGON_OFFSET_FACTOR: return "GL_POLYGON_OFFSET_FACTOR"; case GL_TEXTURE_BINDING_2D: return "GL_TEXTURE_BINDING_2D"; case GL_SAMPLE_BUFFERS: return "GL_SAMPLE_BUFFERS"; case GL_SAMPLES: return "GL_SAMPLES"; case GL_SAMPLE_COVERAGE_VALUE: return "GL_SAMPLE_COVERAGE_VALUE"; case GL_SAMPLE_COVERAGE_INVERT: return "GL_SAMPLE_COVERAGE_INVERT"; case GL_MAX_CUBE_MAP_TEXTURE_SIZE: return "GL_MAX_CUBE_MAP_TEXTURE_SIZE"; case GL_MAX_RENDERBUFFER_SIZE: return "GL_MAX_RENDERBUFFER_SIZE"; case GL_MAX_VERTEX_ATTRIBS: return "GL_MAX_VERTEX_ATTRIBS"; case GL_MAX_VERTEX_UNIFORM_VECTORS: return "GL_MAX_VERTEX_UNIFORM_VECTORS"; case GL_MAX_VARYING_VECTORS: return "GL_MAX_VARYING_VECTORS"; case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: return "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"; case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: return "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"; case GL_MAX_TEXTURE_IMAGE_UNITS: return "GL_MAX_TEXTURE_IMAGE_UNITS"; case GL_MAX_FRAGMENT_UNIFORM_VECTORS: return "GL_MAX_FRAGMENT_UNIFORM_VECTORS"; default: return DE_NULL; } } const char* getProgramParamName (int value) { switch (value) { case GL_ACTIVE_ATTRIBUTES: return "GL_ACTIVE_ATTRIBUTES"; case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: return "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"; case GL_ACTIVE_UNIFORMS: return "GL_ACTIVE_UNIFORMS"; case GL_ACTIVE_UNIFORM_BLOCKS: return "GL_ACTIVE_UNIFORM_BLOCKS"; case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: return "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"; case GL_ACTIVE_UNIFORM_MAX_LENGTH: return "GL_ACTIVE_UNIFORM_MAX_LENGTH"; case GL_ATTACHED_SHADERS: return "GL_ATTACHED_SHADERS"; case GL_DELETE_STATUS: return "GL_DELETE_STATUS"; case GL_INFO_LOG_LENGTH: return "GL_INFO_LOG_LENGTH"; case GL_LINK_STATUS: return "GL_LINK_STATUS"; case GL_PROGRAM_BINARY_RETRIEVABLE_HINT: return "GL_PROGRAM_BINARY_RETRIEVABLE_HINT"; case GL_TRANSFORM_FEEDBACK_BUFFER_MODE: return "GL_TRANSFORM_FEEDBACK_BUFFER_MODE"; case GL_TRANSFORM_FEEDBACK_VARYINGS: return "GL_TRANSFORM_FEEDBACK_VARYINGS"; case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: return "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"; case GL_VALIDATE_STATUS: return "GL_VALIDATE_STATUS"; case GL_GEOMETRY_INPUT_TYPE: return "GL_GEOMETRY_INPUT_TYPE"; case GL_GEOMETRY_OUTPUT_TYPE: return "GL_GEOMETRY_OUTPUT_TYPE"; case GL_GEOMETRY_VERTICES_OUT: return "GL_GEOMETRY_VERTICES_OUT"; case GL_GEOMETRY_SHADER_INVOCATIONS: return "GL_GEOMETRY_SHADER_INVOCATIONS"; default: return DE_NULL; } } const char* getUniformParamName (int value) { switch (value) { case GL_UNIFORM_TYPE: return "GL_UNIFORM_TYPE"; case GL_UNIFORM_SIZE: return "GL_UNIFORM_SIZE"; case GL_UNIFORM_NAME_LENGTH: return "GL_UNIFORM_NAME_LENGTH"; case GL_UNIFORM_BLOCK_INDEX: return "GL_UNIFORM_BLOCK_INDEX"; case GL_UNIFORM_OFFSET: return "GL_UNIFORM_OFFSET"; case GL_UNIFORM_ARRAY_STRIDE: return "GL_UNIFORM_ARRAY_STRIDE"; case GL_UNIFORM_MATRIX_STRIDE: return "GL_UNIFORM_MATRIX_STRIDE"; case GL_UNIFORM_IS_ROW_MAJOR: return "GL_UNIFORM_IS_ROW_MAJOR"; default: return DE_NULL; } } const char* getFramebufferAttachmentName (int value) { switch (value) { case GL_COLOR_ATTACHMENT0: return "GL_COLOR_ATTACHMENT0"; case GL_COLOR_ATTACHMENT1: return "GL_COLOR_ATTACHMENT1"; case GL_COLOR_ATTACHMENT2: return "GL_COLOR_ATTACHMENT2"; case GL_COLOR_ATTACHMENT3: return "GL_COLOR_ATTACHMENT3"; case GL_COLOR_ATTACHMENT4: return "GL_COLOR_ATTACHMENT4"; case GL_COLOR_ATTACHMENT5: return "GL_COLOR_ATTACHMENT5"; case GL_COLOR_ATTACHMENT6: return "GL_COLOR_ATTACHMENT6"; case GL_COLOR_ATTACHMENT7: return "GL_COLOR_ATTACHMENT7"; case GL_COLOR_ATTACHMENT8: return "GL_COLOR_ATTACHMENT8"; case GL_COLOR_ATTACHMENT9: return "GL_COLOR_ATTACHMENT9"; case GL_COLOR_ATTACHMENT10: return "GL_COLOR_ATTACHMENT10"; case GL_COLOR_ATTACHMENT11: return "GL_COLOR_ATTACHMENT11"; case GL_COLOR_ATTACHMENT12: return "GL_COLOR_ATTACHMENT12"; case GL_COLOR_ATTACHMENT13: return "GL_COLOR_ATTACHMENT13"; case GL_COLOR_ATTACHMENT14: return "GL_COLOR_ATTACHMENT14"; case GL_COLOR_ATTACHMENT15: return "GL_COLOR_ATTACHMENT15"; case GL_DEPTH_ATTACHMENT: return "GL_DEPTH_ATTACHMENT"; case GL_STENCIL_ATTACHMENT: return "GL_STENCIL_ATTACHMENT"; case GL_DEPTH_STENCIL_ATTACHMENT: return "GL_DEPTH_STENCIL_ATTACHMENT"; case GL_BACK: return "GL_BACK"; case GL_FRONT_LEFT: return "GL_FRONT_LEFT"; case GL_FRONT_RIGHT: return "GL_FRONT_RIGHT"; case GL_BACK_LEFT: return "GL_BACK_LEFT"; case GL_BACK_RIGHT: return "GL_BACK_RIGHT"; case GL_DEPTH: return "GL_DEPTH"; case GL_STENCIL: return "GL_STENCIL"; default: return DE_NULL; } } const char* getFramebufferAttachmentParameterName (int value) { switch (value) { case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"; case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"; case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"; case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"; case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"; case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: return "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"; case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: return "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"; case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: return "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"; case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: return "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"; case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: return "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"; case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: return "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"; case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: return "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"; case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: return "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"; case GL_FRAMEBUFFER_ATTACHMENT_LAYERED: return "GL_FRAMEBUFFER_ATTACHMENT_LAYERED"; default: return DE_NULL; } } const char* getFramebufferTargetName (int value) { switch (value) { case GL_FRAMEBUFFER: return "GL_FRAMEBUFFER"; case GL_RENDERBUFFER: return "GL_RENDERBUFFER"; case GL_DRAW_FRAMEBUFFER: return "GL_DRAW_FRAMEBUFFER"; case GL_READ_FRAMEBUFFER: return "GL_READ_FRAMEBUFFER"; default: return DE_NULL; } } const char* getFramebufferStatusName (int value) { switch (value) { case GL_FRAMEBUFFER_COMPLETE: return "GL_FRAMEBUFFER_COMPLETE"; case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"; case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"; case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: return "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS"; case GL_FRAMEBUFFER_UNSUPPORTED: return "GL_FRAMEBUFFER_UNSUPPORTED"; case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: return "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"; case GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS: return "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"; default: return DE_NULL; } } const char* getFramebufferAttachmentTypeName (int value) { switch (value) { case GL_NONE: return "GL_NONE"; case GL_FRAMEBUFFER_DEFAULT: return "GL_FRAMEBUFFER_DEFAULT"; case GL_TEXTURE: return "GL_TEXTURE"; case GL_RENDERBUFFER: return "GL_RENDERBUFFER"; default: return DE_NULL; } } const char* getFramebufferColorEncodingName (int value) { switch (value) { case GL_LINEAR: return "GL_LINEAR"; case GL_SRGB: return "GL_SRGB"; default: return DE_NULL; } } const char* getFramebufferParameterName (int value) { switch (value) { case GL_FRAMEBUFFER_DEFAULT_WIDTH: return "GL_FRAMEBUFFER_DEFAULT_WIDTH"; case GL_FRAMEBUFFER_DEFAULT_HEIGHT: return "GL_FRAMEBUFFER_DEFAULT_HEIGHT"; case GL_FRAMEBUFFER_DEFAULT_SAMPLES: return "GL_FRAMEBUFFER_DEFAULT_SAMPLES"; case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS: return "GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"; case GL_FRAMEBUFFER_DEFAULT_LAYERS: return "GL_FRAMEBUFFER_DEFAULT_LAYERS"; default: return DE_NULL; } } const char* getRenderbufferParameterName (int value) { switch (value) { case GL_RENDERBUFFER_WIDTH: return "GL_RENDERBUFFER_WIDTH"; case GL_RENDERBUFFER_HEIGHT: return "GL_RENDERBUFFER_HEIGHT"; case GL_RENDERBUFFER_INTERNAL_FORMAT: return "GL_RENDERBUFFER_INTERNAL_FORMAT"; case GL_RENDERBUFFER_RED_SIZE: return "GL_RENDERBUFFER_RED_SIZE"; case GL_RENDERBUFFER_GREEN_SIZE: return "GL_RENDERBUFFER_GREEN_SIZE"; case GL_RENDERBUFFER_BLUE_SIZE: return "GL_RENDERBUFFER_BLUE_SIZE"; case GL_RENDERBUFFER_ALPHA_SIZE: return "GL_RENDERBUFFER_ALPHA_SIZE"; case GL_RENDERBUFFER_DEPTH_SIZE: return "GL_RENDERBUFFER_DEPTH_SIZE"; case GL_RENDERBUFFER_STENCIL_SIZE: return "GL_RENDERBUFFER_STENCIL_SIZE"; case GL_RENDERBUFFER_SAMPLES: return "GL_RENDERBUFFER_SAMPLES"; default: return DE_NULL; } } const char* getPrimitiveTypeName (int value) { switch (value) { case GL_POINTS: return "GL_POINTS"; case GL_LINES: return "GL_LINES"; case GL_LINE_STRIP: return "GL_LINE_STRIP"; case GL_LINE_LOOP: return "GL_LINE_LOOP"; case GL_TRIANGLES: return "GL_TRIANGLES"; case GL_TRIANGLE_STRIP: return "GL_TRIANGLE_STRIP"; case GL_TRIANGLE_FAN: return "GL_TRIANGLE_FAN"; case GL_LINES_ADJACENCY: return "GL_LINES_ADJACENCY"; case GL_LINE_STRIP_ADJACENCY: return "GL_LINE_STRIP_ADJACENCY"; case GL_TRIANGLES_ADJACENCY: return "GL_TRIANGLES_ADJACENCY"; case GL_TRIANGLE_STRIP_ADJACENCY: return "GL_TRIANGLE_STRIP_ADJACENCY"; default: return DE_NULL; } } const char* getBlendFactorName (int value) { switch (value) { case GL_ZERO: return "GL_ZERO"; case GL_ONE: return "GL_ONE"; case GL_SRC_ALPHA_SATURATE: return "GL_SRC_ALPHA_SATURATE"; case GL_SRC_COLOR: return "GL_SRC_COLOR"; case GL_ONE_MINUS_SRC_COLOR: return "GL_ONE_MINUS_SRC_COLOR"; case GL_SRC_ALPHA: return "GL_SRC_ALPHA"; case GL_ONE_MINUS_SRC_ALPHA: return "GL_ONE_MINUS_SRC_ALPHA"; case GL_SRC1_COLOR: return "GL_SRC1_COLOR"; case GL_ONE_MINUS_SRC1_COLOR: return "GL_ONE_MINUS_SRC1_COLOR"; case GL_SRC1_ALPHA: return "GL_SRC1_ALPHA"; case GL_ONE_MINUS_SRC1_ALPHA: return "GL_ONE_MINUS_SRC1_ALPHA"; case GL_DST_COLOR: return "GL_DST_COLOR"; case GL_ONE_MINUS_DST_COLOR: return "GL_ONE_MINUS_DST_COLOR"; case GL_DST_ALPHA: return "GL_DST_ALPHA"; case GL_ONE_MINUS_DST_ALPHA: return "GL_ONE_MINUS_DST_ALPHA"; case GL_CONSTANT_COLOR: return "GL_CONSTANT_COLOR"; case GL_ONE_MINUS_CONSTANT_COLOR: return "GL_ONE_MINUS_CONSTANT_COLOR"; case GL_CONSTANT_ALPHA: return "GL_CONSTANT_ALPHA"; case GL_ONE_MINUS_CONSTANT_ALPHA: return "GL_ONE_MINUS_CONSTANT_ALPHA"; default: return DE_NULL; } } const char* getBlendEquationName (int value) { switch (value) { case GL_FUNC_ADD: return "GL_FUNC_ADD"; case GL_FUNC_SUBTRACT: return "GL_FUNC_SUBTRACT"; case GL_FUNC_REVERSE_SUBTRACT: return "GL_FUNC_REVERSE_SUBTRACT"; case GL_MIN: return "GL_MIN"; case GL_MAX: return "GL_MAX"; default: return DE_NULL; } } const char* getBufferTargetName (int value) { switch (value) { case GL_ARRAY_BUFFER: return "GL_ARRAY_BUFFER"; case GL_ELEMENT_ARRAY_BUFFER: return "GL_ELEMENT_ARRAY_BUFFER"; case GL_COPY_READ_BUFFER: return "GL_COPY_READ_BUFFER"; case GL_COPY_WRITE_BUFFER: return "GL_COPY_WRITE_BUFFER"; case GL_PIXEL_PACK_BUFFER: return "GL_PIXEL_PACK_BUFFER"; case GL_PIXEL_UNPACK_BUFFER: return "GL_PIXEL_UNPACK_BUFFER"; case GL_TRANSFORM_FEEDBACK_BUFFER: return "GL_TRANSFORM_FEEDBACK_BUFFER"; case GL_UNIFORM_BUFFER: return "GL_UNIFORM_BUFFER"; case GL_DRAW_INDIRECT_BUFFER: return "GL_DRAW_INDIRECT_BUFFER"; case GL_SHADER_STORAGE_BUFFER: return "GL_SHADER_STORAGE_BUFFER"; case GL_TEXTURE_BUFFER: return "GL_TEXTURE_BUFFER"; default: return DE_NULL; } } const char* getBufferBindingName (int value) { switch (value) { case GL_ARRAY_BUFFER_BINDING: return "GL_ARRAY_BUFFER_BINDING"; case GL_ELEMENT_ARRAY_BUFFER_BINDING: return "GL_ELEMENT_ARRAY_BUFFER_BINDING"; default: return DE_NULL; } } const char* getUsageName (int value) { switch (value) { case GL_STREAM_DRAW: return "GL_STREAM_DRAW"; case GL_STREAM_READ: return "GL_STREAM_READ"; case GL_STREAM_COPY: return "GL_STREAM_COPY"; case GL_STATIC_DRAW: return "GL_STATIC_DRAW"; case GL_STATIC_READ: return "GL_STATIC_READ"; case GL_STATIC_COPY: return "GL_STATIC_COPY"; case GL_DYNAMIC_DRAW: return "GL_DYNAMIC_DRAW"; case GL_DYNAMIC_READ: return "GL_DYNAMIC_READ"; case GL_DYNAMIC_COPY: return "GL_DYNAMIC_COPY"; default: return DE_NULL; } } const char* getBufferQueryName (int value) { switch (value) { case GL_BUFFER_SIZE: return "GL_BUFFER_SIZE"; case GL_BUFFER_USAGE: return "GL_BUFFER_USAGE"; case GL_BUFFER_ACCESS_FLAGS: return "GL_BUFFER_ACCESS_FLAGS"; case GL_BUFFER_MAPPED: return "GL_BUFFER_MAPPED"; case GL_BUFFER_MAP_OFFSET: return "GL_BUFFER_MAP_OFFSET"; case GL_BUFFER_MAP_LENGTH: return "GL_BUFFER_MAP_LENGTH"; default: return DE_NULL; } } const char* getFaceName (int value) { switch (value) { case GL_FRONT: return "GL_FRONT"; case GL_BACK: return "GL_BACK"; case GL_FRONT_AND_BACK: return "GL_FRONT_AND_BACK"; default: return DE_NULL; } } const char* getCompareFuncName (int value) { switch (value) { case GL_NEVER: return "GL_NEVER"; case GL_LESS: return "GL_LESS"; case GL_LEQUAL: return "GL_LEQUAL"; case GL_GREATER: return "GL_GREATER"; case GL_EQUAL: return "GL_EQUAL"; case GL_NOTEQUAL: return "GL_NOTEQUAL"; case GL_GEQUAL: return "GL_GEQUAL"; case GL_ALWAYS: return "GL_ALWAYS"; default: return DE_NULL; } } const char* getEnableCapName (int value) { switch (value) { case GL_TEXTURE_2D: return "GL_TEXTURE_2D"; case GL_CULL_FACE: return "GL_CULL_FACE"; case GL_BLEND: return "GL_BLEND"; case GL_DITHER: return "GL_DITHER"; case GL_STENCIL_TEST: return "GL_STENCIL_TEST"; case GL_DEPTH_TEST: return "GL_DEPTH_TEST"; case GL_SCISSOR_TEST: return "GL_SCISSOR_TEST"; case GL_POLYGON_OFFSET_FILL: return "GL_POLYGON_OFFSET_FILL"; case GL_SAMPLE_ALPHA_TO_COVERAGE: return "GL_SAMPLE_ALPHA_TO_COVERAGE"; case GL_SAMPLE_COVERAGE: return "GL_SAMPLE_COVERAGE"; case GL_PRIMITIVE_RESTART_FIXED_INDEX: return "GL_PRIMITIVE_RESTART_FIXED_INDEX"; case GL_RASTERIZER_DISCARD: return "GL_RASTERIZER_DISCARD"; case GL_FRAMEBUFFER_SRGB: return "GL_FRAMEBUFFER_SRGB"; case GL_SAMPLE_SHADING: return "GL_SAMPLE_SHADING"; case GL_DEPTH_CLAMP: return "GL_DEPTH_CLAMP"; case GL_PRIMITIVE_RESTART: return "GL_PRIMITIVE_RESTART"; default: return DE_NULL; } } const char* getWindingName (int value) { switch (value) { case GL_CW: return "GL_CW"; case GL_CCW: return "GL_CCW"; default: return DE_NULL; } } const char* getHintModeName (int value) { switch (value) { case GL_DONT_CARE: return "GL_DONT_CARE"; case GL_FASTEST: return "GL_FASTEST"; case GL_NICEST: return "GL_NICEST"; default: return DE_NULL; } } const char* getHintName (int value) { switch (value) { case GL_GENERATE_MIPMAP_HINT: return "GL_GENERATE_MIPMAP_HINT"; default: return DE_NULL; } } const char* getStencilOpName (int value) { switch (value) { case GL_ZERO: return "GL_ZERO"; case GL_KEEP: return "GL_KEEP"; case GL_REPLACE: return "GL_REPLACE"; case GL_INCR: return "GL_INCR"; case GL_DECR: return "GL_DECR"; case GL_INVERT: return "GL_INVERT"; case GL_INCR_WRAP: return "GL_INCR_WRAP"; case GL_DECR_WRAP: return "GL_DECR_WRAP"; default: return DE_NULL; } } const char* getShaderTypeName (int value) { switch (value) { case GL_VERTEX_SHADER: return "GL_VERTEX_SHADER"; case GL_FRAGMENT_SHADER: return "GL_FRAGMENT_SHADER"; default: return DE_NULL; } } const char* getBufferName (int value) { switch (value) { case GL_COLOR: return "GL_COLOR"; case GL_DEPTH: return "GL_DEPTH"; case GL_STENCIL: return "GL_STENCIL"; case GL_DEPTH_STENCIL: return "GL_DEPTH_STENCIL"; default: return DE_NULL; } } const char* getInvalidateAttachmentName (int value) { switch (value) { case GL_COLOR: return "GL_COLOR"; case GL_DEPTH: return "GL_DEPTH"; case GL_STENCIL: return "GL_STENCIL"; case GL_COLOR_ATTACHMENT0: return "GL_COLOR_ATTACHMENT0"; case GL_COLOR_ATTACHMENT1: return "GL_COLOR_ATTACHMENT1"; case GL_COLOR_ATTACHMENT2: return "GL_COLOR_ATTACHMENT2"; case GL_COLOR_ATTACHMENT3: return "GL_COLOR_ATTACHMENT3"; case GL_COLOR_ATTACHMENT4: return "GL_COLOR_ATTACHMENT4"; case GL_COLOR_ATTACHMENT5: return "GL_COLOR_ATTACHMENT5"; case GL_COLOR_ATTACHMENT6: return "GL_COLOR_ATTACHMENT6"; case GL_COLOR_ATTACHMENT7: return "GL_COLOR_ATTACHMENT7"; case GL_DEPTH_ATTACHMENT: return "GL_DEPTH_ATTACHMENT"; case GL_STENCIL_ATTACHMENT: return "GL_STENCIL_ATTACHMENT"; case GL_DEPTH_STENCIL_ATTACHMENT: return "GL_DEPTH_STENCIL_ATTACHMENT"; default: return DE_NULL; } } const char* getDrawReadBufferName (int value) { switch (value) { case GL_COLOR: return "GL_COLOR"; case GL_DEPTH: return "GL_DEPTH"; case GL_STENCIL: return "GL_STENCIL"; case GL_BACK: return "GL_BACK"; case GL_NONE: return "GL_NONE"; case GL_COLOR_ATTACHMENT0: return "GL_COLOR_ATTACHMENT0"; case GL_COLOR_ATTACHMENT1: return "GL_COLOR_ATTACHMENT1"; case GL_COLOR_ATTACHMENT2: return "GL_COLOR_ATTACHMENT2"; case GL_COLOR_ATTACHMENT3: return "GL_COLOR_ATTACHMENT3"; case GL_COLOR_ATTACHMENT4: return "GL_COLOR_ATTACHMENT4"; case GL_COLOR_ATTACHMENT5: return "GL_COLOR_ATTACHMENT5"; case GL_COLOR_ATTACHMENT6: return "GL_COLOR_ATTACHMENT6"; case GL_COLOR_ATTACHMENT7: return "GL_COLOR_ATTACHMENT7"; case GL_DEPTH_ATTACHMENT: return "GL_DEPTH_ATTACHMENT"; case GL_STENCIL_ATTACHMENT: return "GL_STENCIL_ATTACHMENT"; case GL_DEPTH_STENCIL_ATTACHMENT: return "GL_DEPTH_STENCIL_ATTACHMENT"; default: return DE_NULL; } } const char* getTextureTargetName (int value) { switch (value) { case GL_TEXTURE_1D: return "GL_TEXTURE_1D"; case GL_TEXTURE_2D: return "GL_TEXTURE_2D"; case GL_TEXTURE_CUBE_MAP: return "GL_TEXTURE_CUBE_MAP"; case GL_TEXTURE_CUBE_MAP_POSITIVE_X: return "GL_TEXTURE_CUBE_MAP_POSITIVE_X"; case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: return "GL_TEXTURE_CUBE_MAP_NEGATIVE_X"; case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: return "GL_TEXTURE_CUBE_MAP_POSITIVE_Y"; case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"; case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: return "GL_TEXTURE_CUBE_MAP_POSITIVE_Z"; case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"; case GL_TEXTURE_3D: return "GL_TEXTURE_3D"; case GL_TEXTURE_2D_ARRAY: return "GL_TEXTURE_2D_ARRAY"; case GL_TEXTURE_2D_MULTISAMPLE: return "GL_TEXTURE_2D_MULTISAMPLE"; case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: return "GL_TEXTURE_2D_MULTISAMPLE_ARRAY"; case GL_TEXTURE_BUFFER: return "GL_TEXTURE_BUFFER"; case GL_TEXTURE_CUBE_MAP_ARRAY: return "GL_TEXTURE_CUBE_MAP_ARRAY"; default: return DE_NULL; } } const char* getTextureParameterName (int value) { switch (value) { case GL_TEXTURE_WRAP_S: return "GL_TEXTURE_WRAP_S"; case GL_TEXTURE_WRAP_T: return "GL_TEXTURE_WRAP_T"; case GL_TEXTURE_WRAP_R: return "GL_TEXTURE_WRAP_R"; case GL_TEXTURE_BASE_LEVEL: return "GL_TEXTURE_BASE_LEVEL"; case GL_TEXTURE_MAX_LEVEL: return "GL_TEXTURE_MAX_LEVEL"; case GL_TEXTURE_COMPARE_MODE: return "GL_TEXTURE_COMPARE_MODE"; case GL_TEXTURE_COMPARE_FUNC: return "GL_TEXTURE_COMPARE_FUNC"; case GL_TEXTURE_MAX_LOD: return "GL_TEXTURE_MAX_LOD"; case GL_TEXTURE_MIN_LOD: return "GL_TEXTURE_MIN_LOD"; case GL_TEXTURE_SWIZZLE_R: return "GL_TEXTURE_SWIZZLE_R"; case GL_TEXTURE_SWIZZLE_G: return "GL_TEXTURE_SWIZZLE_G"; case GL_TEXTURE_SWIZZLE_B: return "GL_TEXTURE_SWIZZLE_B"; case GL_TEXTURE_SWIZZLE_A: return "GL_TEXTURE_SWIZZLE_A"; case GL_TEXTURE_MIN_FILTER: return "GL_TEXTURE_MIN_FILTER"; case GL_TEXTURE_MAG_FILTER: return "GL_TEXTURE_MAG_FILTER"; case GL_TEXTURE_IMMUTABLE_LEVELS: return "GL_TEXTURE_IMMUTABLE_LEVELS"; case GL_TEXTURE_IMMUTABLE_FORMAT: return "GL_TEXTURE_IMMUTABLE_FORMAT"; default: return DE_NULL; } } const char* getTextureLevelParameterName (int value) { switch (value) { case GL_TEXTURE_SAMPLES: return "GL_TEXTURE_SAMPLES"; case GL_TEXTURE_FIXED_SAMPLE_LOCATIONS: return "GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"; case GL_TEXTURE_WIDTH: return "GL_TEXTURE_WIDTH"; case GL_TEXTURE_HEIGHT: return "GL_TEXTURE_HEIGHT"; case GL_TEXTURE_DEPTH: return "GL_TEXTURE_DEPTH"; case GL_TEXTURE_INTERNAL_FORMAT: return "GL_TEXTURE_INTERNAL_FORMAT"; case GL_TEXTURE_RED_SIZE: return "GL_TEXTURE_RED_SIZE"; case GL_TEXTURE_GREEN_SIZE: return "GL_TEXTURE_GREEN_SIZE"; case GL_TEXTURE_BLUE_SIZE: return "GL_TEXTURE_BLUE_SIZE"; case GL_TEXTURE_ALPHA_SIZE: return "GL_TEXTURE_ALPHA_SIZE"; case GL_TEXTURE_DEPTH_SIZE: return "GL_TEXTURE_DEPTH_SIZE"; case GL_TEXTURE_STENCIL_SIZE: return "GL_TEXTURE_STENCIL_SIZE"; case GL_TEXTURE_SHARED_SIZE: return "GL_TEXTURE_SHARED_SIZE"; case GL_TEXTURE_RED_TYPE: return "GL_TEXTURE_RED_TYPE"; case GL_TEXTURE_GREEN_TYPE: return "GL_TEXTURE_GREEN_TYPE"; case GL_TEXTURE_BLUE_TYPE: return "GL_TEXTURE_BLUE_TYPE"; case GL_TEXTURE_ALPHA_TYPE: return "GL_TEXTURE_ALPHA_TYPE"; case GL_TEXTURE_DEPTH_TYPE: return "GL_TEXTURE_DEPTH_TYPE"; case GL_TEXTURE_COMPRESSED: return "GL_TEXTURE_COMPRESSED"; default: return DE_NULL; } } const char* getRepeatModeName (int value) { switch (value) { case GL_REPEAT: return "GL_REPEAT"; case GL_CLAMP_TO_EDGE: return "GL_CLAMP_TO_EDGE"; case GL_MIRRORED_REPEAT: return "GL_MIRRORED_REPEAT"; default: return DE_NULL; } } const char* getTextureFilterName (int value) { switch (value) { case GL_NEAREST: return "GL_NEAREST"; case GL_LINEAR: return "GL_LINEAR"; case GL_NEAREST_MIPMAP_NEAREST: return "GL_NEAREST_MIPMAP_NEAREST"; case GL_LINEAR_MIPMAP_NEAREST: return "GL_LINEAR_MIPMAP_NEAREST"; case GL_NEAREST_MIPMAP_LINEAR: return "GL_NEAREST_MIPMAP_LINEAR"; case GL_LINEAR_MIPMAP_LINEAR: return "GL_LINEAR_MIPMAP_LINEAR"; default: return DE_NULL; } } const char* getTextureWrapModeName (int value) { switch (value) { case GL_REPEAT: return "GL_REPEAT"; case GL_CLAMP_TO_EDGE: return "GL_CLAMP_TO_EDGE"; case GL_MIRRORED_REPEAT: return "GL_MIRRORED_REPEAT"; default: return DE_NULL; } } const char* getTextureSwizzleName (int value) { switch (value) { case GL_RED: return "GL_RED"; case GL_GREEN: return "GL_GREEN"; case GL_BLUE: return "GL_BLUE"; case GL_ALPHA: return "GL_ALPHA"; case GL_ZERO: return "GL_ZERO"; case GL_ONE: return "GL_ONE"; default: return DE_NULL; } } const char* getTextureCompareModeName (int value) { switch (value) { case GL_NONE: return "GL_NONE"; case GL_COMPARE_REF_TO_TEXTURE: return "GL_COMPARE_REF_TO_TEXTURE"; default: return DE_NULL; } } const char* getCubeMapFaceName (int value) { switch (value) { case GL_TEXTURE_CUBE_MAP_POSITIVE_X: return "GL_TEXTURE_CUBE_MAP_POSITIVE_X"; case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: return "GL_TEXTURE_CUBE_MAP_NEGATIVE_X"; case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: return "GL_TEXTURE_CUBE_MAP_POSITIVE_Y"; case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"; case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: return "GL_TEXTURE_CUBE_MAP_POSITIVE_Z"; case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"; default: return DE_NULL; } } const char* getPixelStoreParameterName (int value) { switch (value) { case GL_UNPACK_ALIGNMENT: return "GL_UNPACK_ALIGNMENT"; case GL_UNPACK_IMAGE_HEIGHT: return "GL_UNPACK_IMAGE_HEIGHT"; case GL_UNPACK_ROW_LENGTH: return "GL_UNPACK_ROW_LENGTH"; case GL_UNPACK_SKIP_IMAGES: return "GL_UNPACK_SKIP_IMAGES"; case GL_UNPACK_SKIP_ROWS: return "GL_UNPACK_SKIP_ROWS"; case GL_UNPACK_SKIP_PIXELS: return "GL_UNPACK_SKIP_PIXELS"; case GL_PACK_ROW_LENGTH: return "GL_PACK_ROW_LENGTH"; case GL_PACK_SKIP_ROWS: return "GL_PACK_SKIP_ROWS"; case GL_PACK_SKIP_PIXELS: return "GL_PACK_SKIP_PIXELS"; default: return DE_NULL; } } const char* getPixelFormatName (int value) { switch (value) { case GL_LUMINANCE: return "GL_LUMINANCE"; case GL_LUMINANCE_ALPHA: return "GL_LUMINANCE_ALPHA"; case GL_ALPHA: return "GL_ALPHA"; case GL_RGB: return "GL_RGB"; case GL_RGBA: return "GL_RGBA"; case GL_RGBA4: return "GL_RGBA4"; case GL_RGB5_A1: return "GL_RGB5_A1"; case GL_RGB565: return "GL_RGB565"; case GL_DEPTH_COMPONENT16: return "GL_DEPTH_COMPONENT16"; case GL_STENCIL_INDEX8: return "GL_STENCIL_INDEX8"; case GL_RG: return "GL_RG"; case GL_RED: return "GL_RED"; case GL_RGBA_INTEGER: return "GL_RGBA_INTEGER"; case GL_RGB_INTEGER: return "GL_RGB_INTEGER"; case GL_RG_INTEGER: return "GL_RG_INTEGER"; case GL_RED_INTEGER: return "GL_RED_INTEGER"; case GL_DEPTH_COMPONENT: return "GL_DEPTH_COMPONENT"; case GL_DEPTH_STENCIL: return "GL_DEPTH_STENCIL"; case GL_RGBA32F: return "GL_RGBA32F"; case GL_RGBA32I: return "GL_RGBA32I"; case GL_RGBA32UI: return "GL_RGBA32UI"; case GL_RGBA16: return "GL_RGBA16"; case GL_RGBA16_SNORM: return "GL_RGBA16_SNORM"; case GL_RGBA16F: return "GL_RGBA16F"; case GL_RGBA16I: return "GL_RGBA16I"; case GL_RGBA16UI: return "GL_RGBA16UI"; case GL_RGBA8: return "GL_RGBA8"; case GL_RGBA8I: return "GL_RGBA8I"; case GL_RGBA8UI: return "GL_RGBA8UI"; case GL_SRGB8_ALPHA8: return "GL_SRGB8_ALPHA8"; case GL_RGB10_A2: return "GL_RGB10_A2"; case GL_RGB10_A2UI: return "GL_RGB10_A2UI"; case GL_RGBA8_SNORM: return "GL_RGBA8_SNORM"; case GL_RGB8: return "GL_RGB8"; case GL_R11F_G11F_B10F: return "GL_R11F_G11F_B10F"; case GL_RGB32F: return "GL_RGB32F"; case GL_RGB32I: return "GL_RGB32I"; case GL_RGB32UI: return "GL_RGB32UI"; case GL_RGB16: return "GL_RGB16"; case GL_RGB16_SNORM: return "GL_RGB16_SNORM"; case GL_RGB16F: return "GL_RGB16F"; case GL_RGB16I: return "GL_RGB16I"; case GL_RGB16UI: return "GL_RGB16UI"; case GL_RGB8_SNORM: return "GL_RGB8_SNORM"; case GL_RGB8I: return "GL_RGB8I"; case GL_RGB8UI: return "GL_RGB8UI"; case GL_SRGB8: return "GL_SRGB8"; case GL_RGB9_E5: return "GL_RGB9_E5"; case GL_RG32F: return "GL_RG32F"; case GL_RG32I: return "GL_RG32I"; case GL_RG32UI: return "GL_RG32UI"; case GL_RG16: return "GL_RG16"; case GL_RG16_SNORM: return "GL_RG16_SNORM"; case GL_RG16F: return "GL_RG16F"; case GL_RG16I: return "GL_RG16I"; case GL_RG16UI: return "GL_RG16UI"; case GL_RG8: return "GL_RG8"; case GL_RG8I: return "GL_RG8I"; case GL_RG8UI: return "GL_RG8UI"; case GL_RG8_SNORM: return "GL_RG8_SNORM"; case GL_R32F: return "GL_R32F"; case GL_R32I: return "GL_R32I"; case GL_R32UI: return "GL_R32UI"; case GL_R16: return "GL_R16"; case GL_R16_SNORM: return "GL_R16_SNORM"; case GL_R16F: return "GL_R16F"; case GL_R16I: return "GL_R16I"; case GL_R16UI: return "GL_R16UI"; case GL_R8: return "GL_R8"; case GL_R8I: return "GL_R8I"; case GL_R8UI: return "GL_R8UI"; case GL_R8_SNORM: return "GL_R8_SNORM"; case GL_DEPTH_COMPONENT32F: return "GL_DEPTH_COMPONENT32F"; case GL_DEPTH_COMPONENT24: return "GL_DEPTH_COMPONENT24"; case GL_DEPTH32F_STENCIL8: return "GL_DEPTH32F_STENCIL8"; case GL_DEPTH24_STENCIL8: return "GL_DEPTH24_STENCIL8"; case GL_RGB10: return "GL_RGB10"; case GL_DEPTH_COMPONENT32: return "GL_DEPTH_COMPONENT32"; case GL_SRGB: return "GL_SRGB"; case GL_SRGB_ALPHA: return "GL_SRGB_ALPHA"; default: return DE_NULL; } } const char* getCompressedTexFormatName (int value) { switch (value) { case GL_COMPRESSED_R11_EAC: return "GL_COMPRESSED_R11_EAC"; case GL_COMPRESSED_SIGNED_R11_EAC: return "GL_COMPRESSED_SIGNED_R11_EAC"; case GL_COMPRESSED_RG11_EAC: return "GL_COMPRESSED_RG11_EAC"; case GL_COMPRESSED_SIGNED_RG11_EAC: return "GL_COMPRESSED_SIGNED_RG11_EAC"; case GL_COMPRESSED_RGB8_ETC2: return "GL_COMPRESSED_RGB8_ETC2"; case GL_COMPRESSED_SRGB8_ETC2: return "GL_COMPRESSED_SRGB8_ETC2"; case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: return "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"; case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"; case GL_COMPRESSED_RGBA8_ETC2_EAC: return "GL_COMPRESSED_RGBA8_ETC2_EAC"; case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: return "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"; case GL_COMPRESSED_RGBA_ASTC_4x4_KHR: return "GL_COMPRESSED_RGBA_ASTC_4x4_KHR"; case GL_COMPRESSED_RGBA_ASTC_5x4_KHR: return "GL_COMPRESSED_RGBA_ASTC_5x4_KHR"; case GL_COMPRESSED_RGBA_ASTC_5x5_KHR: return "GL_COMPRESSED_RGBA_ASTC_5x5_KHR"; case GL_COMPRESSED_RGBA_ASTC_6x5_KHR: return "GL_COMPRESSED_RGBA_ASTC_6x5_KHR"; case GL_COMPRESSED_RGBA_ASTC_6x6_KHR: return "GL_COMPRESSED_RGBA_ASTC_6x6_KHR"; case GL_COMPRESSED_RGBA_ASTC_8x5_KHR: return "GL_COMPRESSED_RGBA_ASTC_8x5_KHR"; case GL_COMPRESSED_RGBA_ASTC_8x6_KHR: return "GL_COMPRESSED_RGBA_ASTC_8x6_KHR"; case GL_COMPRESSED_RGBA_ASTC_8x8_KHR: return "GL_COMPRESSED_RGBA_ASTC_8x8_KHR"; case GL_COMPRESSED_RGBA_ASTC_10x5_KHR: return "GL_COMPRESSED_RGBA_ASTC_10x5_KHR"; case GL_COMPRESSED_RGBA_ASTC_10x6_KHR: return "GL_COMPRESSED_RGBA_ASTC_10x6_KHR"; case GL_COMPRESSED_RGBA_ASTC_10x8_KHR: return "GL_COMPRESSED_RGBA_ASTC_10x8_KHR"; case GL_COMPRESSED_RGBA_ASTC_10x10_KHR: return "GL_COMPRESSED_RGBA_ASTC_10x10_KHR"; case GL_COMPRESSED_RGBA_ASTC_12x10_KHR: return "GL_COMPRESSED_RGBA_ASTC_12x10_KHR"; case GL_COMPRESSED_RGBA_ASTC_12x12_KHR: return "GL_COMPRESSED_RGBA_ASTC_12x12_KHR"; case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"; case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"; case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"; case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"; case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"; case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"; case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"; case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"; case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"; case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"; case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"; case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"; case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"; case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"; default: return DE_NULL; } } const char* getShaderVarTypeName (int value) { switch (value) { case GL_FLOAT: return "GL_FLOAT"; case GL_FLOAT_VEC2: return "GL_FLOAT_VEC2"; case GL_FLOAT_VEC3: return "GL_FLOAT_VEC3"; case GL_FLOAT_VEC4: return "GL_FLOAT_VEC4"; case GL_INT: return "GL_INT"; case GL_INT_VEC2: return "GL_INT_VEC2"; case GL_INT_VEC3: return "GL_INT_VEC3"; case GL_INT_VEC4: return "GL_INT_VEC4"; case GL_UNSIGNED_INT: return "GL_UNSIGNED_INT"; case GL_UNSIGNED_INT_VEC2: return "GL_UNSIGNED_INT_VEC2"; case GL_UNSIGNED_INT_VEC3: return "GL_UNSIGNED_INT_VEC3"; case GL_UNSIGNED_INT_VEC4: return "GL_UNSIGNED_INT_VEC4"; case GL_BOOL: return "GL_BOOL"; case GL_BOOL_VEC2: return "GL_BOOL_VEC2"; case GL_BOOL_VEC3: return "GL_BOOL_VEC3"; case GL_BOOL_VEC4: return "GL_BOOL_VEC4"; case GL_FLOAT_MAT2: return "GL_FLOAT_MAT2"; case GL_FLOAT_MAT3: return "GL_FLOAT_MAT3"; case GL_FLOAT_MAT4: return "GL_FLOAT_MAT4"; case GL_FLOAT_MAT2x3: return "GL_FLOAT_MAT2x3"; case GL_FLOAT_MAT2x4: return "GL_FLOAT_MAT2x4"; case GL_FLOAT_MAT3x2: return "GL_FLOAT_MAT3x2"; case GL_FLOAT_MAT3x4: return "GL_FLOAT_MAT3x4"; case GL_FLOAT_MAT4x2: return "GL_FLOAT_MAT4x2"; case GL_FLOAT_MAT4x3: return "GL_FLOAT_MAT4x3"; case GL_SAMPLER_2D: return "GL_SAMPLER_2D"; case GL_SAMPLER_3D: return "GL_SAMPLER_3D"; case GL_SAMPLER_CUBE: return "GL_SAMPLER_CUBE"; case GL_SAMPLER_2D_SHADOW: return "GL_SAMPLER_2D_SHADOW"; case GL_SAMPLER_2D_ARRAY: return "GL_SAMPLER_2D_ARRAY"; case GL_SAMPLER_2D_ARRAY_SHADOW: return "GL_SAMPLER_2D_ARRAY_SHADOW"; case GL_SAMPLER_CUBE_SHADOW: return "GL_SAMPLER_CUBE_SHADOW"; case GL_INT_SAMPLER_2D: return "GL_INT_SAMPLER_2D"; case GL_INT_SAMPLER_3D: return "GL_INT_SAMPLER_3D"; case GL_INT_SAMPLER_CUBE: return "GL_INT_SAMPLER_CUBE"; case GL_INT_SAMPLER_2D_ARRAY: return "GL_INT_SAMPLER_2D_ARRAY"; case GL_UNSIGNED_INT_SAMPLER_2D: return "GL_UNSIGNED_INT_SAMPLER_2D"; case GL_UNSIGNED_INT_SAMPLER_3D: return "GL_UNSIGNED_INT_SAMPLER_3D"; case GL_UNSIGNED_INT_SAMPLER_CUBE: return "GL_UNSIGNED_INT_SAMPLER_CUBE"; case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: return "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"; case GL_SAMPLER_2D_MULTISAMPLE: return "GL_SAMPLER_2D_MULTISAMPLE"; case GL_INT_SAMPLER_2D_MULTISAMPLE: return "GL_INT_SAMPLER_2D_MULTISAMPLE"; case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"; case GL_IMAGE_2D: return "GL_IMAGE_2D"; case GL_IMAGE_3D: return "GL_IMAGE_3D"; case GL_IMAGE_CUBE: return "GL_IMAGE_CUBE"; case GL_IMAGE_2D_ARRAY: return "GL_IMAGE_2D_ARRAY"; case GL_INT_IMAGE_2D: return "GL_INT_IMAGE_2D"; case GL_INT_IMAGE_3D: return "GL_INT_IMAGE_3D"; case GL_INT_IMAGE_CUBE: return "GL_INT_IMAGE_CUBE"; case GL_INT_IMAGE_2D_ARRAY: return "GL_INT_IMAGE_2D_ARRAY"; case GL_UNSIGNED_INT_IMAGE_2D: return "GL_UNSIGNED_INT_IMAGE_2D"; case GL_UNSIGNED_INT_IMAGE_3D: return "GL_UNSIGNED_INT_IMAGE_3D"; case GL_UNSIGNED_INT_IMAGE_CUBE: return "GL_UNSIGNED_INT_IMAGE_CUBE"; case GL_UNSIGNED_INT_IMAGE_2D_ARRAY: return "GL_UNSIGNED_INT_IMAGE_2D_ARRAY"; case GL_UNSIGNED_INT_ATOMIC_COUNTER: return "GL_UNSIGNED_INT_ATOMIC_COUNTER"; default: return DE_NULL; } } const char* getShaderParamName (int value) { switch (value) { case GL_SHADER_TYPE: return "GL_SHADER_TYPE"; case GL_DELETE_STATUS: return "GL_DELETE_STATUS"; case GL_COMPILE_STATUS: return "GL_COMPILE_STATUS"; case GL_INFO_LOG_LENGTH: return "GL_INFO_LOG_LENGTH"; case GL_SHADER_SOURCE_LENGTH: return "GL_SHADER_SOURCE_LENGTH"; default: return DE_NULL; } } const char* getVertexAttribParameterNameName (int value) { switch (value) { case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: return "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"; case GL_VERTEX_ATTRIB_ARRAY_ENABLED: return "GL_VERTEX_ATTRIB_ARRAY_ENABLED"; case GL_VERTEX_ATTRIB_ARRAY_SIZE: return "GL_VERTEX_ATTRIB_ARRAY_SIZE"; case GL_VERTEX_ATTRIB_ARRAY_STRIDE: return "GL_VERTEX_ATTRIB_ARRAY_STRIDE"; case GL_VERTEX_ATTRIB_ARRAY_TYPE: return "GL_VERTEX_ATTRIB_ARRAY_TYPE"; case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: return "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"; case GL_VERTEX_ATTRIB_ARRAY_INTEGER: return "GL_VERTEX_ATTRIB_ARRAY_INTEGER"; case GL_VERTEX_ATTRIB_ARRAY_DIVISOR: return "GL_VERTEX_ATTRIB_ARRAY_DIVISOR"; case GL_CURRENT_VERTEX_ATTRIB: return "GL_CURRENT_VERTEX_ATTRIB"; case GL_VERTEX_ATTRIB_BINDING: return "GL_VERTEX_ATTRIB_BINDING"; case GL_VERTEX_ATTRIB_RELATIVE_OFFSET: return "GL_VERTEX_ATTRIB_RELATIVE_OFFSET"; default: return DE_NULL; } } const char* getBooleanName (int value) { switch (value) { case GL_FALSE: return "GL_FALSE"; case GL_TRUE: return "GL_TRUE"; default: return DE_NULL; } } const char* getGettableStateName (int value) { switch (value) { case GL_ELEMENT_ARRAY_BUFFER_BINDING: return "GL_ELEMENT_ARRAY_BUFFER_BINDING"; case GL_ARRAY_BUFFER_BINDING: return "GL_ARRAY_BUFFER_BINDING"; case GL_VERTEX_ARRAY_BINDING: return "GL_VERTEX_ARRAY_BINDING"; case GL_VIEWPORT: return "GL_VIEWPORT"; case GL_DEPTH_RANGE: return "GL_DEPTH_RANGE"; case GL_TRANSFORM_FEEDBACK_BINDING: return "GL_TRANSFORM_FEEDBACK_BINDING"; case GL_LINE_WIDTH: return "GL_LINE_WIDTH"; case GL_CULL_FACE_MODE: return "GL_CULL_FACE_MODE"; case GL_FRONT_FACE: return "GL_FRONT_FACE"; case GL_POLYGON_OFFSET_FACTOR: return "GL_POLYGON_OFFSET_FACTOR"; case GL_POLYGON_OFFSET_UNITS: return "GL_POLYGON_OFFSET_UNITS"; case GL_SAMPLE_COVERAGE_VALUE: return "GL_SAMPLE_COVERAGE_VALUE"; case GL_SAMPLE_COVERAGE_INVERT: return "GL_SAMPLE_COVERAGE_INVERT"; case GL_ACTIVE_TEXTURE: return "GL_ACTIVE_TEXTURE"; case GL_TEXTURE_BINDING_1D: return "GL_TEXTURE_BINDING_1D"; case GL_TEXTURE_BINDING_2D: return "GL_TEXTURE_BINDING_2D"; case GL_TEXTURE_BINDING_3D: return "GL_TEXTURE_BINDING_3D"; case GL_TEXTURE_BINDING_2D_ARRAY: return "GL_TEXTURE_BINDING_2D_ARRAY"; case GL_TEXTURE_BINDING_CUBE_MAP: return "GL_TEXTURE_BINDING_CUBE_MAP"; case GL_SAMPLER_BINDING: return "GL_SAMPLER_BINDING"; case GL_SCISSOR_BOX: return "GL_SCISSOR_BOX"; case GL_STENCIL_FUNC: return "GL_STENCIL_FUNC"; case GL_STENCIL_VALUE_MASK: return "GL_STENCIL_VALUE_MASK"; case GL_STENCIL_REF: return "GL_STENCIL_REF"; case GL_STENCIL_FAIL: return "GL_STENCIL_FAIL"; case GL_STENCIL_PASS_DEPTH_FAIL: return "GL_STENCIL_PASS_DEPTH_FAIL"; case GL_STENCIL_PASS_DEPTH_PASS: return "GL_STENCIL_PASS_DEPTH_PASS"; case GL_STENCIL_BACK_FUNC: return "GL_STENCIL_BACK_FUNC"; case GL_STENCIL_BACK_VALUE_MASK: return "GL_STENCIL_BACK_VALUE_MASK"; case GL_STENCIL_BACK_REF: return "GL_STENCIL_BACK_REF"; case GL_STENCIL_BACK_FAIL: return "GL_STENCIL_BACK_FAIL"; case GL_STENCIL_BACK_PASS_DEPTH_FAIL: return "GL_STENCIL_BACK_PASS_DEPTH_FAIL"; case GL_STENCIL_BACK_PASS_DEPTH_PASS: return "GL_STENCIL_BACK_PASS_DEPTH_PASS"; case GL_DEPTH_FUNC: return "GL_DEPTH_FUNC"; case GL_BLEND_SRC_RGB: return "GL_BLEND_SRC_RGB"; case GL_BLEND_SRC_ALPHA: return "GL_BLEND_SRC_ALPHA"; case GL_BLEND_DST_RGB: return "GL_BLEND_DST_RGB"; case GL_BLEND_DST_ALPHA: return "GL_BLEND_DST_ALPHA"; case GL_BLEND_EQUATION_RGB: return "GL_BLEND_EQUATION_RGB"; case GL_BLEND_EQUATION_ALPHA: return "GL_BLEND_EQUATION_ALPHA"; case GL_BLEND_COLOR: return "GL_BLEND_COLOR"; case GL_COLOR_WRITEMASK: return "GL_COLOR_WRITEMASK"; case GL_DEPTH_WRITEMASK: return "GL_DEPTH_WRITEMASK"; case GL_STENCIL_WRITEMASK: return "GL_STENCIL_WRITEMASK"; case GL_STENCIL_BACK_WRITEMASK: return "GL_STENCIL_BACK_WRITEMASK"; case GL_COLOR_CLEAR_VALUE: return "GL_COLOR_CLEAR_VALUE"; case GL_DEPTH_CLEAR_VALUE: return "GL_DEPTH_CLEAR_VALUE"; case GL_STENCIL_CLEAR_VALUE: return "GL_STENCIL_CLEAR_VALUE"; case GL_DRAW_FRAMEBUFFER_BINDING: return "GL_DRAW_FRAMEBUFFER_BINDING"; case GL_READ_FRAMEBUFFER_BINDING: return "GL_READ_FRAMEBUFFER_BINDING"; case GL_RENDERBUFFER_BINDING: return "GL_RENDERBUFFER_BINDING"; case GL_DRAW_BUFFER0: return "GL_DRAW_BUFFER0"; case GL_DRAW_BUFFER1: return "GL_DRAW_BUFFER1"; case GL_DRAW_BUFFER2: return "GL_DRAW_BUFFER2"; case GL_DRAW_BUFFER3: return "GL_DRAW_BUFFER3"; case GL_DRAW_BUFFER4: return "GL_DRAW_BUFFER4"; case GL_DRAW_BUFFER5: return "GL_DRAW_BUFFER5"; case GL_DRAW_BUFFER6: return "GL_DRAW_BUFFER6"; case GL_DRAW_BUFFER7: return "GL_DRAW_BUFFER7"; case GL_DRAW_BUFFER8: return "GL_DRAW_BUFFER8"; case GL_DRAW_BUFFER9: return "GL_DRAW_BUFFER9"; case GL_DRAW_BUFFER10: return "GL_DRAW_BUFFER10"; case GL_DRAW_BUFFER11: return "GL_DRAW_BUFFER11"; case GL_DRAW_BUFFER12: return "GL_DRAW_BUFFER12"; case GL_DRAW_BUFFER13: return "GL_DRAW_BUFFER13"; case GL_DRAW_BUFFER14: return "GL_DRAW_BUFFER14"; case GL_DRAW_BUFFER15: return "GL_DRAW_BUFFER15"; case GL_READ_BUFFER: return "GL_READ_BUFFER"; case GL_UNPACK_IMAGE_HEIGHT: return "GL_UNPACK_IMAGE_HEIGHT"; case GL_UNPACK_SKIP_IMAGES: return "GL_UNPACK_SKIP_IMAGES"; case GL_UNPACK_ROW_LENGTH: return "GL_UNPACK_ROW_LENGTH"; case GL_UNPACK_SKIP_ROWS: return "GL_UNPACK_SKIP_ROWS"; case GL_UNPACK_SKIP_PIXELS: return "GL_UNPACK_SKIP_PIXELS"; case GL_UNPACK_ALIGNMENT: return "GL_UNPACK_ALIGNMENT"; case GL_PACK_ROW_LENGTH: return "GL_PACK_ROW_LENGTH"; case GL_PACK_SKIP_ROWS: return "GL_PACK_SKIP_ROWS"; case GL_PACK_SKIP_PIXELS: return "GL_PACK_SKIP_PIXELS"; case GL_PACK_ALIGNMENT: return "GL_PACK_ALIGNMENT"; case GL_PIXEL_PACK_BUFFER_BINDING: return "GL_PIXEL_PACK_BUFFER_BINDING"; case GL_PIXEL_UNPACK_BUFFER_BINDING: return "GL_PIXEL_UNPACK_BUFFER_BINDING"; case GL_CURRENT_PROGRAM: return "GL_CURRENT_PROGRAM"; case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: return "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"; case GL_TRANSFORM_FEEDBACK_PAUSED: return "GL_TRANSFORM_FEEDBACK_PAUSED"; case GL_TRANSFORM_FEEDBACK_ACTIVE: return "GL_TRANSFORM_FEEDBACK_ACTIVE"; case GL_UNIFORM_BUFFER_BINDING: return "GL_UNIFORM_BUFFER_BINDING"; case GL_GENERATE_MIPMAP_HINT: return "GL_GENERATE_MIPMAP_HINT"; case GL_FRAGMENT_SHADER_DERIVATIVE_HINT: return "GL_FRAGMENT_SHADER_DERIVATIVE_HINT"; case GL_MAX_ELEMENT_INDEX: return "GL_MAX_ELEMENT_INDEX"; case GL_SUBPIXEL_BITS: return "GL_SUBPIXEL_BITS"; case GL_MAX_3D_TEXTURE_SIZE: return "GL_MAX_3D_TEXTURE_SIZE"; case GL_MAX_TEXTURE_SIZE: return "GL_MAX_TEXTURE_SIZE"; case GL_MAX_ARRAY_TEXTURE_LAYERS: return "GL_MAX_ARRAY_TEXTURE_LAYERS"; case GL_MAX_TEXTURE_LOD_BIAS: return "GL_MAX_TEXTURE_LOD_BIAS"; case GL_MAX_CUBE_MAP_TEXTURE_SIZE: return "GL_MAX_CUBE_MAP_TEXTURE_SIZE"; case GL_MAX_RENDERBUFFER_SIZE: return "GL_MAX_RENDERBUFFER_SIZE"; case GL_MAX_DRAW_BUFFERS: return "GL_MAX_DRAW_BUFFERS"; case GL_MAX_COLOR_ATTACHMENTS: return "GL_MAX_COLOR_ATTACHMENTS"; case GL_MAX_VIEWPORT_DIMS: return "GL_MAX_VIEWPORT_DIMS"; case GL_ALIASED_POINT_SIZE_RANGE: return "GL_ALIASED_POINT_SIZE_RANGE"; case GL_ALIASED_LINE_WIDTH_RANGE: return "GL_ALIASED_LINE_WIDTH_RANGE"; case GL_MAX_ELEMENTS_INDICES: return "GL_MAX_ELEMENTS_INDICES"; case GL_MAX_ELEMENTS_VERTICES: return "GL_MAX_ELEMENTS_VERTICES"; case GL_COMPRESSED_TEXTURE_FORMATS: return "GL_COMPRESSED_TEXTURE_FORMATS"; case GL_NUM_COMPRESSED_TEXTURE_FORMATS: return "GL_NUM_COMPRESSED_TEXTURE_FORMATS"; case GL_PROGRAM_BINARY_FORMATS: return "GL_PROGRAM_BINARY_FORMATS"; case GL_NUM_PROGRAM_BINARY_FORMATS: return "GL_NUM_PROGRAM_BINARY_FORMATS"; case GL_SHADER_BINARY_FORMATS: return "GL_SHADER_BINARY_FORMATS"; case GL_NUM_SHADER_BINARY_FORMATS: return "GL_NUM_SHADER_BINARY_FORMATS"; case GL_SHADER_COMPILER: return "GL_SHADER_COMPILER"; case GL_MAX_SERVER_WAIT_TIMEOUT: return "GL_MAX_SERVER_WAIT_TIMEOUT"; case GL_NUM_EXTENSIONS: return "GL_NUM_EXTENSIONS"; case GL_MAJOR_VERSION: return "GL_MAJOR_VERSION"; case GL_MINOR_VERSION: return "GL_MINOR_VERSION"; case GL_MAX_VERTEX_ATTRIBS: return "GL_MAX_VERTEX_ATTRIBS"; case GL_MAX_VERTEX_UNIFORM_COMPONENTS: return "GL_MAX_VERTEX_UNIFORM_COMPONENTS"; case GL_MAX_VERTEX_UNIFORM_VECTORS: return "GL_MAX_VERTEX_UNIFORM_VECTORS"; case GL_MAX_VERTEX_UNIFORM_BLOCKS: return "GL_MAX_VERTEX_UNIFORM_BLOCKS"; case GL_MAX_VERTEX_OUTPUT_COMPONENTS: return "GL_MAX_VERTEX_OUTPUT_COMPONENTS"; case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: return "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"; case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: return "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"; case GL_MAX_FRAGMENT_UNIFORM_VECTORS: return "GL_MAX_FRAGMENT_UNIFORM_VECTORS"; case GL_MAX_FRAGMENT_UNIFORM_BLOCKS: return "GL_MAX_FRAGMENT_UNIFORM_BLOCKS"; case GL_MAX_FRAGMENT_INPUT_COMPONENTS: return "GL_MAX_FRAGMENT_INPUT_COMPONENTS"; case GL_MAX_TEXTURE_IMAGE_UNITS: return "GL_MAX_TEXTURE_IMAGE_UNITS"; case GL_MIN_PROGRAM_TEXEL_OFFSET: return "GL_MIN_PROGRAM_TEXEL_OFFSET"; case GL_MAX_PROGRAM_TEXEL_OFFSET: return "GL_MAX_PROGRAM_TEXEL_OFFSET"; case GL_MAX_UNIFORM_BUFFER_BINDINGS: return "GL_MAX_UNIFORM_BUFFER_BINDINGS"; case GL_MAX_UNIFORM_BLOCK_SIZE: return "GL_MAX_UNIFORM_BLOCK_SIZE"; case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: return "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"; case GL_MAX_COMBINED_UNIFORM_BLOCKS: return "GL_MAX_COMBINED_UNIFORM_BLOCKS"; case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: return "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"; case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: return "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"; case GL_MAX_VARYING_COMPONENTS: return "GL_MAX_VARYING_COMPONENTS"; case GL_MAX_VARYING_VECTORS: return "GL_MAX_VARYING_VECTORS"; case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: return "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"; case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: return "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"; case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: return "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"; case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: return "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"; case GL_SAMPLE_BUFFERS: return "GL_SAMPLE_BUFFERS"; case GL_SAMPLES: return "GL_SAMPLES"; case GL_MAX_SAMPLES: return "GL_MAX_SAMPLES"; case GL_DEPTH_BITS: return "GL_DEPTH_BITS"; case GL_STENCIL_BITS: return "GL_STENCIL_BITS"; case GL_IMPLEMENTATION_COLOR_READ_TYPE: return "GL_IMPLEMENTATION_COLOR_READ_TYPE"; case GL_IMPLEMENTATION_COLOR_READ_FORMAT: return "GL_IMPLEMENTATION_COLOR_READ_FORMAT"; case GL_COPY_READ_BUFFER_BINDING: return "GL_COPY_READ_BUFFER_BINDING"; case GL_COPY_WRITE_BUFFER_BINDING: return "GL_COPY_WRITE_BUFFER_BINDING"; case GL_RED_BITS: return "GL_RED_BITS"; case GL_GREEN_BITS: return "GL_GREEN_BITS"; case GL_BLUE_BITS: return "GL_BLUE_BITS"; case GL_ALPHA_BITS: return "GL_ALPHA_BITS"; case GL_MAX_COLOR_TEXTURE_SAMPLES: return "GL_MAX_COLOR_TEXTURE_SAMPLES"; case GL_TIMESTAMP: return "GL_TIMESTAMP"; case GL_MAX_DEPTH_TEXTURE_SAMPLES: return "GL_MAX_DEPTH_TEXTURE_SAMPLES"; case GL_MAX_INTEGER_SAMPLES: return "GL_MAX_INTEGER_SAMPLES"; case GL_TEXTURE_BINDING_2D_MULTISAMPLE: return "GL_TEXTURE_BINDING_2D_MULTISAMPLE"; case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY: return "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"; case GL_MAX_VERTEX_ATTRIB_STRIDE: return "GL_MAX_VERTEX_ATTRIB_STRIDE"; case GL_MAX_VERTEX_ATTRIB_BINDINGS: return "GL_MAX_VERTEX_ATTRIB_BINDINGS"; case GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: return "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"; case GL_MIN_SAMPLE_SHADING_VALUE: return "GL_MIN_SAMPLE_SHADING_VALUE"; case GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: return "GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"; case GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: return "GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"; case GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: return "GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"; case GL_MAX_GEOMETRY_SHADER_INVOCATIONS: return "GL_MAX_GEOMETRY_SHADER_INVOCATIONS"; case GL_LAYER_PROVOKING_VERTEX: return "GL_LAYER_PROVOKING_VERTEX"; case GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: return "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"; case GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: return "GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"; case GL_MAX_GEOMETRY_UNIFORM_BLOCKS: return "GL_MAX_GEOMETRY_UNIFORM_BLOCKS"; case GL_MAX_GEOMETRY_INPUT_COMPONENTS: return "GL_MAX_GEOMETRY_INPUT_COMPONENTS"; case GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: return "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"; case GL_MAX_GEOMETRY_IMAGE_UNIFORMS: return "GL_MAX_GEOMETRY_IMAGE_UNIFORMS"; case GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: return "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"; case GL_MAX_GEOMETRY_OUTPUT_VERTICES: return "GL_MAX_GEOMETRY_OUTPUT_VERTICES"; case GL_MAX_GEOMETRY_ATOMIC_COUNTERS: return "GL_MAX_GEOMETRY_ATOMIC_COUNTERS"; case GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: return "GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"; case GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: return "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"; case GL_MAX_FRAMEBUFFER_LAYERS: return "GL_MAX_FRAMEBUFFER_LAYERS"; case GL_PROVOKING_VERTEX: return "GL_PROVOKING_VERTEX"; case GL_PRIMITIVE_RESTART_INDEX: return "GL_PRIMITIVE_RESTART_INDEX"; case GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: return "GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"; case GL_MAX_FRAGMENT_ATOMIC_COUNTERS: return "GL_MAX_FRAGMENT_ATOMIC_COUNTERS"; case GL_MAX_FRAGMENT_IMAGE_UNIFORMS: return "GL_MAX_FRAGMENT_IMAGE_UNIFORMS"; case GL_MAX_COMPUTE_UNIFORM_BLOCKS: return "GL_MAX_COMPUTE_UNIFORM_BLOCKS"; case GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: return "GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"; case GL_MAX_COMPUTE_UNIFORM_COMPONENTS: return "GL_MAX_COMPUTE_UNIFORM_COMPONENTS"; case GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: return "GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"; case GL_MAX_COMPUTE_ATOMIC_COUNTERS: return "GL_MAX_COMPUTE_ATOMIC_COUNTERS"; case GL_MAX_COMPUTE_IMAGE_UNIFORMS: return "GL_MAX_COMPUTE_IMAGE_UNIFORMS"; case GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: return "GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"; case GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: return "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"; case GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: return "GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"; case GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: return "GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"; case GL_MAX_VERTEX_ATOMIC_COUNTERS: return "GL_MAX_VERTEX_ATOMIC_COUNTERS"; case GL_MAX_VERTEX_IMAGE_UNIFORMS: return "GL_MAX_VERTEX_IMAGE_UNIFORMS"; case GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: return "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"; case GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES: return "GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES"; case GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: return "GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"; case GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: return "GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"; case GL_MAX_IMAGE_UNITS: return "GL_MAX_IMAGE_UNITS"; case GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: return "GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"; case GL_MAX_COMBINED_IMAGE_UNIFORMS: return "GL_MAX_COMBINED_IMAGE_UNIFORMS"; case GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS: return "GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"; case GL_MAX_SHADER_STORAGE_BLOCK_SIZE: return "GL_MAX_SHADER_STORAGE_BLOCK_SIZE"; case GL_MAX_COMBINED_ATOMIC_COUNTERS: return "GL_MAX_COMBINED_ATOMIC_COUNTERS"; case GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: return "GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"; case GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT: return "GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"; case GL_TEXTURE_2D: return "GL_TEXTURE_2D"; case GL_CULL_FACE: return "GL_CULL_FACE"; case GL_BLEND: return "GL_BLEND"; case GL_DITHER: return "GL_DITHER"; case GL_STENCIL_TEST: return "GL_STENCIL_TEST"; case GL_DEPTH_TEST: return "GL_DEPTH_TEST"; case GL_SCISSOR_TEST: return "GL_SCISSOR_TEST"; case GL_POLYGON_OFFSET_FILL: return "GL_POLYGON_OFFSET_FILL"; case GL_SAMPLE_ALPHA_TO_COVERAGE: return "GL_SAMPLE_ALPHA_TO_COVERAGE"; case GL_SAMPLE_COVERAGE: return "GL_SAMPLE_COVERAGE"; case GL_PRIMITIVE_RESTART_FIXED_INDEX: return "GL_PRIMITIVE_RESTART_FIXED_INDEX"; case GL_RASTERIZER_DISCARD: return "GL_RASTERIZER_DISCARD"; case GL_FRAMEBUFFER_SRGB: return "GL_FRAMEBUFFER_SRGB"; case GL_SAMPLE_SHADING: return "GL_SAMPLE_SHADING"; case GL_DEPTH_CLAMP: return "GL_DEPTH_CLAMP"; case GL_PRIMITIVE_RESTART: return "GL_PRIMITIVE_RESTART"; default: return DE_NULL; } } const char* getGettableIndexedStateName (int value) { switch (value) { case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: return "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"; case GL_UNIFORM_BUFFER_BINDING: return "GL_UNIFORM_BUFFER_BINDING"; case GL_TRANSFORM_FEEDBACK_BUFFER_START: return "GL_TRANSFORM_FEEDBACK_BUFFER_START"; case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE: return "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"; case GL_UNIFORM_BUFFER_START: return "GL_UNIFORM_BUFFER_START"; case GL_UNIFORM_BUFFER_SIZE: return "GL_UNIFORM_BUFFER_SIZE"; case GL_SAMPLE_MASK_VALUE: return "GL_SAMPLE_MASK_VALUE"; case GL_VERTEX_BINDING_OFFSET: return "GL_VERTEX_BINDING_OFFSET"; case GL_VERTEX_BINDING_STRIDE: return "GL_VERTEX_BINDING_STRIDE"; case GL_VERTEX_BINDING_DIVISOR: return "GL_VERTEX_BINDING_DIVISOR"; case GL_VERTEX_BINDING_BUFFER: return "GL_VERTEX_BINDING_BUFFER"; default: return DE_NULL; } } const char* getGettableStringName (int value) { switch (value) { case GL_EXTENSIONS: return "GL_EXTENSIONS"; case GL_RENDERER: return "GL_RENDERER"; case GL_SHADING_LANGUAGE_VERSION: return "GL_SHADING_LANGUAGE_VERSION"; case GL_VENDOR: return "GL_VENDOR"; case GL_VERSION: return "GL_VERSION"; default: return DE_NULL; } } const char* getInternalFormatParameterName (int value) { switch (value) { case GL_NUM_SAMPLE_COUNTS: return "GL_NUM_SAMPLE_COUNTS"; case GL_SAMPLES: return "GL_SAMPLES"; default: return DE_NULL; } } const char* getInternalFormatTargetName (int value) { switch (value) { case GL_RENDERBUFFER: return "GL_RENDERBUFFER"; case GL_TEXTURE_2D_MULTISAMPLE: return "GL_TEXTURE_2D_MULTISAMPLE"; case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: return "GL_TEXTURE_2D_MULTISAMPLE_ARRAY"; case GL_TEXTURE_2D: return "GL_TEXTURE_2D"; case GL_TEXTURE_3D: return "GL_TEXTURE_3D"; case GL_TEXTURE_2D_ARRAY: return "GL_TEXTURE_2D_ARRAY"; case GL_TEXTURE_CUBE_MAP: return "GL_TEXTURE_CUBE_MAP"; default: return DE_NULL; } } const char* getMultisampleParameterName (int value) { switch (value) { case GL_SAMPLE_POSITION: return "GL_SAMPLE_POSITION"; default: return DE_NULL; } } const char* getQueryTargetName (int value) { switch (value) { case GL_SAMPLES_PASSED: return "GL_SAMPLES_PASSED"; case GL_ANY_SAMPLES_PASSED: return "GL_ANY_SAMPLES_PASSED"; case GL_PRIMITIVES_GENERATED: return "GL_PRIMITIVES_GENERATED"; case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: return "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"; case GL_TIME_ELAPSED: return "GL_TIME_ELAPSED"; default: return DE_NULL; } } const char* getQueryParamName (int value) { switch (value) { case GL_CURRENT_QUERY: return "GL_CURRENT_QUERY"; case GL_QUERY_COUNTER_BITS: return "GL_QUERY_COUNTER_BITS"; default: return DE_NULL; } } const char* getQueryObjectParamName (int value) { switch (value) { case GL_QUERY_RESULT: return "GL_QUERY_RESULT"; case GL_QUERY_RESULT_AVAILABLE: return "GL_QUERY_RESULT_AVAILABLE"; default: return DE_NULL; } } const char* getImageAccessName (int value) { switch (value) { case GL_READ_ONLY: return "GL_READ_ONLY"; case GL_WRITE_ONLY: return "GL_WRITE_ONLY"; case GL_READ_WRITE: return "GL_READ_WRITE"; default: return DE_NULL; } } const char* getProgramInterfaceName (int value) { switch (value) { case GL_UNIFORM: return "GL_UNIFORM"; case GL_UNIFORM_BLOCK: return "GL_UNIFORM_BLOCK"; case GL_ATOMIC_COUNTER_BUFFER: return "GL_ATOMIC_COUNTER_BUFFER"; case GL_PROGRAM_INPUT: return "GL_PROGRAM_INPUT"; case GL_PROGRAM_OUTPUT: return "GL_PROGRAM_OUTPUT"; case GL_TRANSFORM_FEEDBACK_VARYING: return "GL_TRANSFORM_FEEDBACK_VARYING"; case GL_BUFFER_VARIABLE: return "GL_BUFFER_VARIABLE"; case GL_SHADER_STORAGE_BLOCK: return "GL_SHADER_STORAGE_BLOCK"; default: return DE_NULL; } } const char* getProgramResourcePropertyName (int value) { switch (value) { case GL_ACTIVE_VARIABLES: return "GL_ACTIVE_VARIABLES"; case GL_BUFFER_BINDING: return "GL_BUFFER_BINDING"; case GL_NUM_ACTIVE_VARIABLES: return "GL_NUM_ACTIVE_VARIABLES"; case GL_ARRAY_SIZE: return "GL_ARRAY_SIZE"; case GL_ARRAY_STRIDE: return "GL_ARRAY_STRIDE"; case GL_BLOCK_INDEX: return "GL_BLOCK_INDEX"; case GL_IS_ROW_MAJOR: return "GL_IS_ROW_MAJOR"; case GL_MATRIX_STRIDE: return "GL_MATRIX_STRIDE"; case GL_ATOMIC_COUNTER_BUFFER_INDEX: return "GL_ATOMIC_COUNTER_BUFFER_INDEX"; case GL_BUFFER_DATA_SIZE: return "GL_BUFFER_DATA_SIZE"; case GL_LOCATION: return "GL_LOCATION"; case GL_NAME_LENGTH: return "GL_NAME_LENGTH"; case GL_OFFSET: return "GL_OFFSET"; case GL_REFERENCED_BY_VERTEX_SHADER: return "GL_REFERENCED_BY_VERTEX_SHADER"; case GL_REFERENCED_BY_FRAGMENT_SHADER: return "GL_REFERENCED_BY_FRAGMENT_SHADER"; case GL_REFERENCED_BY_COMPUTE_SHADER: return "GL_REFERENCED_BY_COMPUTE_SHADER"; case GL_REFERENCED_BY_GEOMETRY_SHADER: return "GL_REFERENCED_BY_GEOMETRY_SHADER"; case GL_REFERENCED_BY_TESS_CONTROL_SHADER: return "GL_REFERENCED_BY_TESS_CONTROL_SHADER"; case GL_REFERENCED_BY_TESS_EVALUATION_SHADER: return "GL_REFERENCED_BY_TESS_EVALUATION_SHADER"; case GL_TOP_LEVEL_ARRAY_SIZE: return "GL_TOP_LEVEL_ARRAY_SIZE"; case GL_TOP_LEVEL_ARRAY_STRIDE: return "GL_TOP_LEVEL_ARRAY_STRIDE"; case GL_TYPE: return "GL_TYPE"; case GL_IS_PER_PATCH: return "GL_IS_PER_PATCH"; default: return DE_NULL; } } const char* getPrecisionFormatTypeName (int value) { switch (value) { case GL_LOW_FLOAT: return "GL_LOW_FLOAT"; case GL_MEDIUM_FLOAT: return "GL_MEDIUM_FLOAT"; case GL_HIGH_FLOAT: return "GL_HIGH_FLOAT"; case GL_LOW_INT: return "GL_LOW_INT"; case GL_MEDIUM_INT: return "GL_MEDIUM_INT"; case GL_HIGH_INT: return "GL_HIGH_INT"; default: return DE_NULL; } } const char* getTransformFeedbackTargetName (int value) { switch (value) { case GL_TRANSFORM_FEEDBACK: return "GL_TRANSFORM_FEEDBACK"; default: return DE_NULL; } } const char* getProvokingVertexName (int value) { switch (value) { case GL_FIRST_VERTEX_CONVENTION: return "GL_FIRST_VERTEX_CONVENTION"; case GL_LAST_VERTEX_CONVENTION: return "GL_LAST_VERTEX_CONVENTION"; case GL_UNDEFINED_VERTEX: return "GL_UNDEFINED_VERTEX"; default: return DE_NULL; } } const char* getDebugMessageSourceName (int value) { switch (value) { case GL_DEBUG_SOURCE_API: return "GL_DEBUG_SOURCE_API"; case GL_DEBUG_SOURCE_WINDOW_SYSTEM: return "GL_DEBUG_SOURCE_WINDOW_SYSTEM"; case GL_DEBUG_SOURCE_SHADER_COMPILER: return "GL_DEBUG_SOURCE_SHADER_COMPILER"; case GL_DEBUG_SOURCE_THIRD_PARTY: return "GL_DEBUG_SOURCE_THIRD_PARTY"; case GL_DEBUG_SOURCE_APPLICATION: return "GL_DEBUG_SOURCE_APPLICATION"; case GL_DEBUG_SOURCE_OTHER: return "GL_DEBUG_SOURCE_OTHER"; case GL_DONT_CARE: return "GL_DONT_CARE"; default: return DE_NULL; } } const char* getDebugMessageTypeName (int value) { switch (value) { case GL_DEBUG_TYPE_ERROR: return "GL_DEBUG_TYPE_ERROR"; case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: return "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"; case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: return "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"; case GL_DEBUG_TYPE_PORTABILITY: return "GL_DEBUG_TYPE_PORTABILITY"; case GL_DEBUG_TYPE_PERFORMANCE: return "GL_DEBUG_TYPE_PERFORMANCE"; case GL_DEBUG_TYPE_OTHER: return "GL_DEBUG_TYPE_OTHER"; case GL_DEBUG_TYPE_MARKER: return "GL_DEBUG_TYPE_MARKER"; case GL_DEBUG_TYPE_PUSH_GROUP: return "GL_DEBUG_TYPE_PUSH_GROUP"; case GL_DEBUG_TYPE_POP_GROUP: return "GL_DEBUG_TYPE_POP_GROUP"; case GL_DONT_CARE: return "GL_DONT_CARE"; default: return DE_NULL; } } const char* getDebugMessageSeverityName (int value) { switch (value) { case GL_DEBUG_SEVERITY_HIGH: return "GL_DEBUG_SEVERITY_HIGH"; case GL_DEBUG_SEVERITY_MEDIUM: return "GL_DEBUG_SEVERITY_MEDIUM"; case GL_DEBUG_SEVERITY_LOW: return "GL_DEBUG_SEVERITY_LOW"; case GL_DEBUG_SEVERITY_NOTIFICATION: return "GL_DEBUG_SEVERITY_NOTIFICATION"; case GL_DONT_CARE: return "GL_DONT_CARE"; default: return DE_NULL; } } const char* getPipelineParamName (int value) { switch (value) { case GL_ACTIVE_PROGRAM: return "GL_ACTIVE_PROGRAM"; case GL_INFO_LOG_LENGTH: return "GL_INFO_LOG_LENGTH"; case GL_VALIDATE_STATUS: return "GL_VALIDATE_STATUS"; case GL_VERTEX_SHADER: return "GL_VERTEX_SHADER"; case GL_FRAGMENT_SHADER: return "GL_FRAGMENT_SHADER"; case GL_COMPUTE_SHADER: return "GL_COMPUTE_SHADER"; case GL_GEOMETRY_SHADER: return "GL_GEOMETRY_SHADER"; case GL_TESS_CONTROL_SHADER: return "GL_TESS_CONTROL_SHADER"; case GL_TESS_EVALUATION_SHADER: return "GL_TESS_EVALUATION_SHADER"; default: return DE_NULL; } } tcu::Format::Bitfield<16> getBufferMaskStr (int value) { static const tcu::Format::BitDesc s_desc[] = { tcu::Format::BitDesc(GL_DEPTH_BUFFER_BIT, "GL_DEPTH_BUFFER_BIT"), tcu::Format::BitDesc(GL_STENCIL_BUFFER_BIT, "GL_STENCIL_BUFFER_BIT"), tcu::Format::BitDesc(GL_COLOR_BUFFER_BIT, "GL_COLOR_BUFFER_BIT") }; return tcu::Format::Bitfield<16>(value, &s_desc[0], &s_desc[DE_LENGTH_OF_ARRAY(s_desc)]); } tcu::Format::Bitfield<16> getBufferMapFlagsStr (int value) { static const tcu::Format::BitDesc s_desc[] = { tcu::Format::BitDesc(GL_MAP_READ_BIT, "GL_MAP_READ_BIT"), tcu::Format::BitDesc(GL_MAP_WRITE_BIT, "GL_MAP_WRITE_BIT"), tcu::Format::BitDesc(GL_MAP_INVALIDATE_RANGE_BIT, "GL_MAP_INVALIDATE_RANGE_BIT"), tcu::Format::BitDesc(GL_MAP_INVALIDATE_BUFFER_BIT, "GL_MAP_INVALIDATE_BUFFER_BIT"), tcu::Format::BitDesc(GL_MAP_FLUSH_EXPLICIT_BIT, "GL_MAP_FLUSH_EXPLICIT_BIT"), tcu::Format::BitDesc(GL_MAP_UNSYNCHRONIZED_BIT, "GL_MAP_UNSYNCHRONIZED_BIT") }; return tcu::Format::Bitfield<16>(value, &s_desc[0], &s_desc[DE_LENGTH_OF_ARRAY(s_desc)]); } tcu::Format::Bitfield<16> getMemoryBarrierFlagsStr (int value) { static const tcu::Format::BitDesc s_desc[] = { tcu::Format::BitDesc(GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT, "GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"), tcu::Format::BitDesc(GL_ELEMENT_ARRAY_BARRIER_BIT, "GL_ELEMENT_ARRAY_BARRIER_BIT"), tcu::Format::BitDesc(GL_UNIFORM_BARRIER_BIT, "GL_UNIFORM_BARRIER_BIT"), tcu::Format::BitDesc(GL_TEXTURE_FETCH_BARRIER_BIT, "GL_TEXTURE_FETCH_BARRIER_BIT"), tcu::Format::BitDesc(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT, "GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"), tcu::Format::BitDesc(GL_COMMAND_BARRIER_BIT, "GL_COMMAND_BARRIER_BIT"), tcu::Format::BitDesc(GL_PIXEL_BUFFER_BARRIER_BIT, "GL_PIXEL_BUFFER_BARRIER_BIT"), tcu::Format::BitDesc(GL_TEXTURE_UPDATE_BARRIER_BIT, "GL_TEXTURE_UPDATE_BARRIER_BIT"), tcu::Format::BitDesc(GL_BUFFER_UPDATE_BARRIER_BIT, "GL_BUFFER_UPDATE_BARRIER_BIT"), tcu::Format::BitDesc(GL_FRAMEBUFFER_BARRIER_BIT, "GL_FRAMEBUFFER_BARRIER_BIT"), tcu::Format::BitDesc(GL_TRANSFORM_FEEDBACK_BARRIER_BIT, "GL_TRANSFORM_FEEDBACK_BARRIER_BIT"), tcu::Format::BitDesc(GL_ATOMIC_COUNTER_BARRIER_BIT, "GL_ATOMIC_COUNTER_BARRIER_BIT") }; return tcu::Format::Bitfield<16>(value, &s_desc[0], &s_desc[DE_LENGTH_OF_ARRAY(s_desc)]); }