/* WARNING: This is auto-generated file. Do not modify, since changes will * be lost! Modify the generating script instead. */ glCreateSyncFromCLeventARBFunc createSyncFromCLeventARB; glBlendBarrierKHRFunc blendBarrierKHR; glCullFaceFunc cullFace; glFrontFaceFunc frontFace; glHintFunc hint; glLineWidthFunc lineWidth; glPointSizeFunc pointSize; glPolygonModeFunc polygonMode; glScissorFunc scissor; glTexParameterfFunc texParameterf; glTexParameterfvFunc texParameterfv; glTexParameteriFunc texParameteri; glTexParameterivFunc texParameteriv; glTexImage1DFunc texImage1D; glTexImage2DFunc texImage2D; glDrawBufferFunc drawBuffer; glClearFunc clear; glClearColorFunc clearColor; glClearStencilFunc clearStencil; glClearDepthFunc clearDepth; glStencilMaskFunc stencilMask; glColorMaskFunc colorMask; glDepthMaskFunc depthMask; glDisableFunc disable; glEnableFunc enable; glFinishFunc finish; glFlushFunc flush; glBlendFuncFunc blendFunc; glLogicOpFunc logicOp; glStencilFuncFunc stencilFunc; glStencilOpFunc stencilOp; glDepthFuncFunc depthFunc; glPixelStorefFunc pixelStoref; glPixelStoreiFunc pixelStorei; glReadBufferFunc readBuffer; glReadPixelsFunc readPixels; glGetBooleanvFunc getBooleanv; glGetDoublevFunc getDoublev; glGetErrorFunc getError; glGetFloatvFunc getFloatv; glGetIntegervFunc getIntegerv; glGetStringFunc getString; glGetTexImageFunc getTexImage; glGetTexParameterfvFunc getTexParameterfv; glGetTexParameterivFunc getTexParameteriv; glGetTexLevelParameterfvFunc getTexLevelParameterfv; glGetTexLevelParameterivFunc getTexLevelParameteriv; glIsEnabledFunc isEnabled; glDepthRangeFunc depthRange; glViewportFunc viewport; glDrawArraysFunc drawArrays; glDrawElementsFunc drawElements; glGetPointervFunc getPointerv; glPolygonOffsetFunc polygonOffset; glCopyTexImage1DFunc copyTexImage1D; glCopyTexImage2DFunc copyTexImage2D; glCopyTexSubImage1DFunc copyTexSubImage1D; glCopyTexSubImage2DFunc copyTexSubImage2D; glTexSubImage1DFunc texSubImage1D; glTexSubImage2DFunc texSubImage2D; glBindTextureFunc bindTexture; glDeleteTexturesFunc deleteTextures; glGenTexturesFunc genTextures; glIsTextureFunc isTexture; glBlendColorFunc blendColor; glBlendEquationFunc blendEquation; glDrawRangeElementsFunc drawRangeElements; glTexImage3DFunc texImage3D; glTexSubImage3DFunc texSubImage3D; glCopyTexSubImage3DFunc copyTexSubImage3D; glActiveTextureFunc activeTexture; glSampleCoverageFunc sampleCoverage; glCompressedTexImage3DFunc compressedTexImage3D; glCompressedTexImage2DFunc compressedTexImage2D; glCompressedTexImage1DFunc compressedTexImage1D; glCompressedTexSubImage3DFunc compressedTexSubImage3D; glCompressedTexSubImage2DFunc compressedTexSubImage2D; glCompressedTexSubImage1DFunc compressedTexSubImage1D; glGetCompressedTexImageFunc getCompressedTexImage; glBlendFuncSeparateFunc blendFuncSeparate; glMultiDrawArraysFunc multiDrawArrays; glMultiDrawElementsFunc multiDrawElements; glPointParameterfFunc pointParameterf; glPointParameterfvFunc pointParameterfv; glPointParameteriFunc pointParameteri; glPointParameterivFunc pointParameteriv; glGenQueriesFunc genQueries; glDeleteQueriesFunc deleteQueries; glIsQueryFunc isQuery; glBeginQueryFunc beginQuery; glEndQueryFunc endQuery; glGetQueryivFunc getQueryiv; glGetQueryObjectivFunc getQueryObjectiv; glGetQueryObjectuivFunc getQueryObjectuiv; glBindBufferFunc bindBuffer; glDeleteBuffersFunc deleteBuffers; glGenBuffersFunc genBuffers; glIsBufferFunc isBuffer; glBufferDataFunc bufferData; glBufferSubDataFunc bufferSubData; glGetBufferSubDataFunc getBufferSubData; glMapBufferFunc mapBuffer; glUnmapBufferFunc unmapBuffer; glGetBufferParameterivFunc getBufferParameteriv; glGetBufferPointervFunc getBufferPointerv; glBlendEquationSeparateFunc blendEquationSeparate; glDrawBuffersFunc drawBuffers; glStencilOpSeparateFunc stencilOpSeparate; glStencilFuncSeparateFunc stencilFuncSeparate; glStencilMaskSeparateFunc stencilMaskSeparate; glAttachShaderFunc attachShader; glBindAttribLocationFunc bindAttribLocation; glCompileShaderFunc compileShader; glCreateProgramFunc createProgram; glCreateShaderFunc createShader; glDeleteProgramFunc deleteProgram; glDeleteShaderFunc deleteShader; glDetachShaderFunc detachShader; glDisableVertexAttribArrayFunc disableVertexAttribArray; glEnableVertexAttribArrayFunc enableVertexAttribArray; glGetActiveAttribFunc getActiveAttrib; glGetActiveUniformFunc getActiveUniform; glGetAttachedShadersFunc getAttachedShaders; glGetAttribLocationFunc getAttribLocation; glGetProgramivFunc getProgramiv; glGetProgramInfoLogFunc getProgramInfoLog; glGetShaderivFunc getShaderiv; glGetShaderInfoLogFunc getShaderInfoLog; glGetShaderSourceFunc getShaderSource; glGetUniformLocationFunc getUniformLocation; glGetUniformfvFunc getUniformfv; glGetUniformivFunc getUniformiv; glGetVertexAttribdvFunc getVertexAttribdv; glGetVertexAttribfvFunc getVertexAttribfv; glGetVertexAttribivFunc getVertexAttribiv; glGetVertexAttribPointervFunc getVertexAttribPointerv; glIsProgramFunc isProgram; glIsShaderFunc isShader; glLinkProgramFunc linkProgram; glShaderSourceFunc shaderSource; glUseProgramFunc useProgram; glUniform1fFunc uniform1f; glUniform2fFunc uniform2f; glUniform3fFunc uniform3f; glUniform4fFunc uniform4f; glUniform1iFunc uniform1i; glUniform2iFunc uniform2i; glUniform3iFunc uniform3i; glUniform4iFunc uniform4i; glUniform1fvFunc uniform1fv; glUniform2fvFunc uniform2fv; glUniform3fvFunc uniform3fv; glUniform4fvFunc uniform4fv; glUniform1ivFunc uniform1iv; glUniform2ivFunc uniform2iv; glUniform3ivFunc uniform3iv; glUniform4ivFunc uniform4iv; glUniformMatrix2fvFunc uniformMatrix2fv; glUniformMatrix3fvFunc uniformMatrix3fv; glUniformMatrix4fvFunc uniformMatrix4fv; glValidateProgramFunc validateProgram; glVertexAttrib1dFunc vertexAttrib1d; glVertexAttrib1dvFunc vertexAttrib1dv; glVertexAttrib1fFunc vertexAttrib1f; glVertexAttrib1fvFunc vertexAttrib1fv; glVertexAttrib1sFunc vertexAttrib1s; glVertexAttrib1svFunc vertexAttrib1sv; glVertexAttrib2dFunc vertexAttrib2d; glVertexAttrib2dvFunc vertexAttrib2dv; glVertexAttrib2fFunc vertexAttrib2f; glVertexAttrib2fvFunc vertexAttrib2fv; glVertexAttrib2sFunc vertexAttrib2s; glVertexAttrib2svFunc vertexAttrib2sv; glVertexAttrib3dFunc vertexAttrib3d; glVertexAttrib3dvFunc vertexAttrib3dv; glVertexAttrib3fFunc vertexAttrib3f; glVertexAttrib3fvFunc vertexAttrib3fv; glVertexAttrib3sFunc vertexAttrib3s; glVertexAttrib3svFunc vertexAttrib3sv; glVertexAttrib4NbvFunc vertexAttrib4Nbv; glVertexAttrib4NivFunc vertexAttrib4Niv; glVertexAttrib4NsvFunc vertexAttrib4Nsv; glVertexAttrib4NubFunc vertexAttrib4Nub; glVertexAttrib4NubvFunc vertexAttrib4Nubv; glVertexAttrib4NuivFunc vertexAttrib4Nuiv; glVertexAttrib4NusvFunc vertexAttrib4Nusv; glVertexAttrib4bvFunc vertexAttrib4bv; glVertexAttrib4dFunc vertexAttrib4d; glVertexAttrib4dvFunc vertexAttrib4dv; glVertexAttrib4fFunc vertexAttrib4f; glVertexAttrib4fvFunc vertexAttrib4fv; glVertexAttrib4ivFunc vertexAttrib4iv; glVertexAttrib4sFunc vertexAttrib4s; glVertexAttrib4svFunc vertexAttrib4sv; glVertexAttrib4ubvFunc vertexAttrib4ubv; glVertexAttrib4uivFunc vertexAttrib4uiv; glVertexAttrib4usvFunc vertexAttrib4usv; glVertexAttribPointerFunc vertexAttribPointer; glUniformMatrix2x3fvFunc uniformMatrix2x3fv; glUniformMatrix3x2fvFunc uniformMatrix3x2fv; glUniformMatrix2x4fvFunc uniformMatrix2x4fv; glUniformMatrix4x2fvFunc uniformMatrix4x2fv; glUniformMatrix3x4fvFunc uniformMatrix3x4fv; glUniformMatrix4x3fvFunc uniformMatrix4x3fv; glColorMaskiFunc colorMaski; glGetBooleani_vFunc getBooleani_v; glGetIntegeri_vFunc getIntegeri_v; glEnableiFunc enablei; glDisableiFunc disablei; glIsEnablediFunc isEnabledi; glBeginTransformFeedbackFunc beginTransformFeedback; glEndTransformFeedbackFunc endTransformFeedback; glBindBufferRangeFunc bindBufferRange; glBindBufferBaseFunc bindBufferBase; glTransformFeedbackVaryingsFunc transformFeedbackVaryings; glGetTransformFeedbackVaryingFunc getTransformFeedbackVarying; glClampColorFunc clampColor; glBeginConditionalRenderFunc beginConditionalRender; glEndConditionalRenderFunc endConditionalRender; glVertexAttribIPointerFunc vertexAttribIPointer; glGetVertexAttribIivFunc getVertexAttribIiv; glGetVertexAttribIuivFunc getVertexAttribIuiv; glVertexAttribI1iFunc vertexAttribI1i; glVertexAttribI2iFunc vertexAttribI2i; glVertexAttribI3iFunc vertexAttribI3i; glVertexAttribI4iFunc vertexAttribI4i; glVertexAttribI1uiFunc vertexAttribI1ui; glVertexAttribI2uiFunc vertexAttribI2ui; glVertexAttribI3uiFunc vertexAttribI3ui; glVertexAttribI4uiFunc vertexAttribI4ui; glVertexAttribI1ivFunc vertexAttribI1iv; glVertexAttribI2ivFunc vertexAttribI2iv; glVertexAttribI3ivFunc vertexAttribI3iv; glVertexAttribI4ivFunc vertexAttribI4iv; glVertexAttribI1uivFunc vertexAttribI1uiv; glVertexAttribI2uivFunc vertexAttribI2uiv; glVertexAttribI3uivFunc vertexAttribI3uiv; glVertexAttribI4uivFunc vertexAttribI4uiv; glVertexAttribI4bvFunc vertexAttribI4bv; glVertexAttribI4svFunc vertexAttribI4sv; glVertexAttribI4ubvFunc vertexAttribI4ubv; glVertexAttribI4usvFunc vertexAttribI4usv; glGetUniformuivFunc getUniformuiv; glBindFragDataLocationFunc bindFragDataLocation; glGetFragDataLocationFunc getFragDataLocation; glUniform1uiFunc uniform1ui; glUniform2uiFunc uniform2ui; glUniform3uiFunc uniform3ui; glUniform4uiFunc uniform4ui; glUniform1uivFunc uniform1uiv; glUniform2uivFunc uniform2uiv; glUniform3uivFunc uniform3uiv; glUniform4uivFunc uniform4uiv; glTexParameterIivFunc texParameterIiv; glTexParameterIuivFunc texParameterIuiv; glGetTexParameterIivFunc getTexParameterIiv; glGetTexParameterIuivFunc getTexParameterIuiv; glClearBufferivFunc clearBufferiv; glClearBufferuivFunc clearBufferuiv; glClearBufferfvFunc clearBufferfv; glClearBufferfiFunc clearBufferfi; glGetStringiFunc getStringi; glIsRenderbufferFunc isRenderbuffer; glBindRenderbufferFunc bindRenderbuffer; glDeleteRenderbuffersFunc deleteRenderbuffers; glGenRenderbuffersFunc genRenderbuffers; glRenderbufferStorageFunc renderbufferStorage; glGetRenderbufferParameterivFunc getRenderbufferParameteriv; glIsFramebufferFunc isFramebuffer; glBindFramebufferFunc bindFramebuffer; glDeleteFramebuffersFunc deleteFramebuffers; glGenFramebuffersFunc genFramebuffers; glCheckFramebufferStatusFunc checkFramebufferStatus; glFramebufferTexture1DFunc framebufferTexture1D; glFramebufferTexture2DFunc framebufferTexture2D; glFramebufferTexture3DFunc framebufferTexture3D; glFramebufferRenderbufferFunc framebufferRenderbuffer; glGetFramebufferAttachmentParameterivFunc getFramebufferAttachmentParameteriv; glGenerateMipmapFunc generateMipmap; glBlitFramebufferFunc blitFramebuffer; glRenderbufferStorageMultisampleFunc renderbufferStorageMultisample; glFramebufferTextureLayerFunc framebufferTextureLayer; glMapBufferRangeFunc mapBufferRange; glFlushMappedBufferRangeFunc flushMappedBufferRange; glBindVertexArrayFunc bindVertexArray; glDeleteVertexArraysFunc deleteVertexArrays; glGenVertexArraysFunc genVertexArrays; glIsVertexArrayFunc isVertexArray; glTexBufferFunc texBuffer; glPrimitiveRestartIndexFunc primitiveRestartIndex; glCopyBufferSubDataFunc copyBufferSubData; glDrawArraysInstancedFunc drawArraysInstanced; glDrawElementsInstancedFunc drawElementsInstanced; glGetUniformIndicesFunc getUniformIndices; glGetActiveUniformsivFunc getActiveUniformsiv; glGetActiveUniformNameFunc getActiveUniformName; glGetUniformBlockIndexFunc getUniformBlockIndex; glGetActiveUniformBlockivFunc getActiveUniformBlockiv; glGetActiveUniformBlockNameFunc getActiveUniformBlockName; glUniformBlockBindingFunc uniformBlockBinding; glGetInteger64i_vFunc getInteger64i_v; glGetBufferParameteri64vFunc getBufferParameteri64v; glFramebufferTextureFunc framebufferTexture; glDrawElementsBaseVertexFunc drawElementsBaseVertex; glDrawRangeElementsBaseVertexFunc drawRangeElementsBaseVertex; glDrawElementsInstancedBaseVertexFunc drawElementsInstancedBaseVertex; glMultiDrawElementsBaseVertexFunc multiDrawElementsBaseVertex; glProvokingVertexFunc provokingVertex; glFenceSyncFunc fenceSync; glIsSyncFunc isSync; glDeleteSyncFunc deleteSync; glClientWaitSyncFunc clientWaitSync; glWaitSyncFunc waitSync; glGetInteger64vFunc getInteger64v; glGetSyncivFunc getSynciv; glTexImage2DMultisampleFunc texImage2DMultisample; glTexImage3DMultisampleFunc texImage3DMultisample; glGetMultisamplefvFunc getMultisamplefv; glSampleMaskiFunc sampleMaski; glVertexAttribDivisorFunc vertexAttribDivisor; glBindFragDataLocationIndexedFunc bindFragDataLocationIndexed; glGetFragDataIndexFunc getFragDataIndex; glGenSamplersFunc genSamplers; glDeleteSamplersFunc deleteSamplers; glIsSamplerFunc isSampler; glBindSamplerFunc bindSampler; glSamplerParameteriFunc samplerParameteri; glSamplerParameterivFunc samplerParameteriv; glSamplerParameterfFunc samplerParameterf; glSamplerParameterfvFunc samplerParameterfv; glSamplerParameterIivFunc samplerParameterIiv; glSamplerParameterIuivFunc samplerParameterIuiv; glGetSamplerParameterivFunc getSamplerParameteriv; glGetSamplerParameterIivFunc getSamplerParameterIiv; glGetSamplerParameterfvFunc getSamplerParameterfv; glGetSamplerParameterIuivFunc getSamplerParameterIuiv; glQueryCounterFunc queryCounter; glGetQueryObjecti64vFunc getQueryObjecti64v; glGetQueryObjectui64vFunc getQueryObjectui64v; glVertexAttribP1uiFunc vertexAttribP1ui; glVertexAttribP1uivFunc vertexAttribP1uiv; glVertexAttribP2uiFunc vertexAttribP2ui; glVertexAttribP2uivFunc vertexAttribP2uiv; glVertexAttribP3uiFunc vertexAttribP3ui; glVertexAttribP3uivFunc vertexAttribP3uiv; glVertexAttribP4uiFunc vertexAttribP4ui; glVertexAttribP4uivFunc vertexAttribP4uiv; glBlendEquationiFunc blendEquationi; glBlendEquationSeparateiFunc blendEquationSeparatei; glBlendFunciFunc blendFunci; glBlendFuncSeparateiFunc blendFuncSeparatei; glDrawArraysIndirectFunc drawArraysIndirect; glDrawElementsIndirectFunc drawElementsIndirect; glUniform1dFunc uniform1d; glUniform2dFunc uniform2d; glUniform3dFunc uniform3d; glUniform4dFunc uniform4d; glUniform1dvFunc uniform1dv; glUniform2dvFunc uniform2dv; glUniform3dvFunc uniform3dv; glUniform4dvFunc uniform4dv; glUniformMatrix2dvFunc uniformMatrix2dv; glUniformMatrix3dvFunc uniformMatrix3dv; glUniformMatrix4dvFunc uniformMatrix4dv; glUniformMatrix2x3dvFunc uniformMatrix2x3dv; glUniformMatrix2x4dvFunc uniformMatrix2x4dv; glUniformMatrix3x2dvFunc uniformMatrix3x2dv; glUniformMatrix3x4dvFunc uniformMatrix3x4dv; glUniformMatrix4x2dvFunc uniformMatrix4x2dv; glUniformMatrix4x3dvFunc uniformMatrix4x3dv; glGetUniformdvFunc getUniformdv; glMinSampleShadingFunc minSampleShading; glGetSubroutineUniformLocationFunc getSubroutineUniformLocation; glGetSubroutineIndexFunc getSubroutineIndex; glGetActiveSubroutineUniformivFunc getActiveSubroutineUniformiv; glGetActiveSubroutineUniformNameFunc getActiveSubroutineUniformName; glGetActiveSubroutineNameFunc getActiveSubroutineName; glUniformSubroutinesuivFunc uniformSubroutinesuiv; glGetUniformSubroutineuivFunc getUniformSubroutineuiv; glGetProgramStageivFunc getProgramStageiv; glPatchParameteriFunc patchParameteri; glPatchParameterfvFunc patchParameterfv; glBindTransformFeedbackFunc bindTransformFeedback; glDeleteTransformFeedbacksFunc deleteTransformFeedbacks; glGenTransformFeedbacksFunc genTransformFeedbacks; glIsTransformFeedbackFunc isTransformFeedback; glPauseTransformFeedbackFunc pauseTransformFeedback; glResumeTransformFeedbackFunc resumeTransformFeedback; glDrawTransformFeedbackFunc drawTransformFeedback; glDrawTransformFeedbackStreamFunc drawTransformFeedbackStream; glBeginQueryIndexedFunc beginQueryIndexed; glEndQueryIndexedFunc endQueryIndexed; glGetQueryIndexedivFunc getQueryIndexediv; glReleaseShaderCompilerFunc releaseShaderCompiler; glShaderBinaryFunc shaderBinary; glGetShaderPrecisionFormatFunc getShaderPrecisionFormat; glDepthRangefFunc depthRangef; glClearDepthfFunc clearDepthf; glGetProgramBinaryFunc getProgramBinary; glProgramBinaryFunc programBinary; glProgramParameteriFunc programParameteri; glUseProgramStagesFunc useProgramStages; glActiveShaderProgramFunc activeShaderProgram; glCreateShaderProgramvFunc createShaderProgramv; glBindProgramPipelineFunc bindProgramPipeline; glDeleteProgramPipelinesFunc deleteProgramPipelines; glGenProgramPipelinesFunc genProgramPipelines; glIsProgramPipelineFunc isProgramPipeline; glGetProgramPipelineivFunc getProgramPipelineiv; glProgramUniform1iFunc programUniform1i; glProgramUniform1ivFunc programUniform1iv; glProgramUniform1fFunc programUniform1f; glProgramUniform1fvFunc programUniform1fv; glProgramUniform1dFunc programUniform1d; glProgramUniform1dvFunc programUniform1dv; glProgramUniform1uiFunc programUniform1ui; glProgramUniform1uivFunc programUniform1uiv; glProgramUniform2iFunc programUniform2i; glProgramUniform2ivFunc programUniform2iv; glProgramUniform2fFunc programUniform2f; glProgramUniform2fvFunc programUniform2fv; glProgramUniform2dFunc programUniform2d; glProgramUniform2dvFunc programUniform2dv; glProgramUniform2uiFunc programUniform2ui; glProgramUniform2uivFunc programUniform2uiv; glProgramUniform3iFunc programUniform3i; glProgramUniform3ivFunc programUniform3iv; glProgramUniform3fFunc programUniform3f; glProgramUniform3fvFunc programUniform3fv; glProgramUniform3dFunc programUniform3d; glProgramUniform3dvFunc programUniform3dv; glProgramUniform3uiFunc programUniform3ui; glProgramUniform3uivFunc programUniform3uiv; glProgramUniform4iFunc programUniform4i; glProgramUniform4ivFunc programUniform4iv; glProgramUniform4fFunc programUniform4f; glProgramUniform4fvFunc programUniform4fv; glProgramUniform4dFunc programUniform4d; glProgramUniform4dvFunc programUniform4dv; glProgramUniform4uiFunc programUniform4ui; glProgramUniform4uivFunc programUniform4uiv; glProgramUniformMatrix2fvFunc programUniformMatrix2fv; glProgramUniformMatrix3fvFunc programUniformMatrix3fv; glProgramUniformMatrix4fvFunc programUniformMatrix4fv; glProgramUniformMatrix2dvFunc programUniformMatrix2dv; glProgramUniformMatrix3dvFunc programUniformMatrix3dv; glProgramUniformMatrix4dvFunc programUniformMatrix4dv; glProgramUniformMatrix2x3fvFunc programUniformMatrix2x3fv; glProgramUniformMatrix3x2fvFunc programUniformMatrix3x2fv; glProgramUniformMatrix2x4fvFunc programUniformMatrix2x4fv; glProgramUniformMatrix4x2fvFunc programUniformMatrix4x2fv; glProgramUniformMatrix3x4fvFunc programUniformMatrix3x4fv; glProgramUniformMatrix4x3fvFunc programUniformMatrix4x3fv; glProgramUniformMatrix2x3dvFunc programUniformMatrix2x3dv; glProgramUniformMatrix3x2dvFunc programUniformMatrix3x2dv; glProgramUniformMatrix2x4dvFunc programUniformMatrix2x4dv; glProgramUniformMatrix4x2dvFunc programUniformMatrix4x2dv; glProgramUniformMatrix3x4dvFunc programUniformMatrix3x4dv; glProgramUniformMatrix4x3dvFunc programUniformMatrix4x3dv; glValidateProgramPipelineFunc validateProgramPipeline; glGetProgramPipelineInfoLogFunc getProgramPipelineInfoLog; glVertexAttribL1dFunc vertexAttribL1d; glVertexAttribL2dFunc vertexAttribL2d; glVertexAttribL3dFunc vertexAttribL3d; glVertexAttribL4dFunc vertexAttribL4d; glVertexAttribL1dvFunc vertexAttribL1dv; glVertexAttribL2dvFunc vertexAttribL2dv; glVertexAttribL3dvFunc vertexAttribL3dv; glVertexAttribL4dvFunc vertexAttribL4dv; glVertexAttribLPointerFunc vertexAttribLPointer; glGetVertexAttribLdvFunc getVertexAttribLdv; glViewportArrayvFunc viewportArrayv; glViewportIndexedfFunc viewportIndexedf; glViewportIndexedfvFunc viewportIndexedfv; glScissorArrayvFunc scissorArrayv; glScissorIndexedFunc scissorIndexed; glScissorIndexedvFunc scissorIndexedv; glDepthRangeArrayvFunc depthRangeArrayv; glDepthRangeIndexedFunc depthRangeIndexed; glGetFloati_vFunc getFloati_v; glGetDoublei_vFunc getDoublei_v; glDrawArraysInstancedBaseInstanceFunc drawArraysInstancedBaseInstance; glDrawElementsInstancedBaseInstanceFunc drawElementsInstancedBaseInstance; glDrawElementsInstancedBaseVertexBaseInstanceFunc drawElementsInstancedBaseVertexBaseInstance; glDrawTransformFeedbackInstancedFunc drawTransformFeedbackInstanced; glDrawTransformFeedbackStreamInstancedFunc drawTransformFeedbackStreamInstanced; glGetInternalformativFunc getInternalformativ; glGetActiveAtomicCounterBufferivFunc getActiveAtomicCounterBufferiv; glBindImageTextureFunc bindImageTexture; glMemoryBarrierFunc memoryBarrier; glTexStorage1DFunc texStorage1D; glTexStorage2DFunc texStorage2D; glTexStorage3DFunc texStorage3D; glClearBufferDataFunc clearBufferData; glClearBufferSubDataFunc clearBufferSubData; glDispatchComputeFunc dispatchCompute; glDispatchComputeIndirectFunc dispatchComputeIndirect; glCopyImageSubDataFunc copyImageSubData; glDebugMessageControlFunc debugMessageControl; glDebugMessageInsertFunc debugMessageInsert; glDebugMessageCallbackFunc debugMessageCallback; glGetDebugMessageLogFunc getDebugMessageLog; glPushDebugGroupFunc pushDebugGroup; glPopDebugGroupFunc popDebugGroup; glObjectLabelFunc objectLabel; glGetObjectLabelFunc getObjectLabel; glObjectPtrLabelFunc objectPtrLabel; glGetObjectPtrLabelFunc getObjectPtrLabel; glFramebufferParameteriFunc framebufferParameteri; glGetFramebufferParameterivFunc getFramebufferParameteriv; glGetInternalformati64vFunc getInternalformati64v; glInvalidateTexSubImageFunc invalidateTexSubImage; glInvalidateTexImageFunc invalidateTexImage; glInvalidateBufferSubDataFunc invalidateBufferSubData; glInvalidateBufferDataFunc invalidateBufferData; glInvalidateFramebufferFunc invalidateFramebuffer; glInvalidateSubFramebufferFunc invalidateSubFramebuffer; glMultiDrawArraysIndirectFunc multiDrawArraysIndirect; glMultiDrawElementsIndirectFunc multiDrawElementsIndirect; glGetProgramInterfaceivFunc getProgramInterfaceiv; glGetProgramResourceIndexFunc getProgramResourceIndex; glGetProgramResourceNameFunc getProgramResourceName; glGetProgramResourceivFunc getProgramResourceiv; glGetProgramResourceLocationFunc getProgramResourceLocation; glGetProgramResourceLocationIndexFunc getProgramResourceLocationIndex; glShaderStorageBlockBindingFunc shaderStorageBlockBinding; glTexBufferRangeFunc texBufferRange; glTexStorage2DMultisampleFunc texStorage2DMultisample; glTexStorage3DMultisampleFunc texStorage3DMultisample; glTextureViewFunc textureView; glBindVertexBufferFunc bindVertexBuffer; glVertexAttribFormatFunc vertexAttribFormat; glVertexAttribIFormatFunc vertexAttribIFormat; glVertexAttribLFormatFunc vertexAttribLFormat; glVertexAttribBindingFunc vertexAttribBinding; glVertexBindingDivisorFunc vertexBindingDivisor; glBufferStorageFunc bufferStorage; glClearTexImageFunc clearTexImage; glClearTexSubImageFunc clearTexSubImage; glBindBuffersBaseFunc bindBuffersBase; glBindBuffersRangeFunc bindBuffersRange; glBindTexturesFunc bindTextures; glBindSamplersFunc bindSamplers; glBindImageTexturesFunc bindImageTextures; glBindVertexBuffersFunc bindVertexBuffers;