/* WARNING: This is auto-generated file. Do not modify, since changes will * be lost! Modify the generating script instead. */ gl->cullFace = (glCullFaceFunc) loader->get("glCullFace"); gl->frontFace = (glFrontFaceFunc) loader->get("glFrontFace"); gl->hint = (glHintFunc) loader->get("glHint"); gl->lineWidth = (glLineWidthFunc) loader->get("glLineWidth"); gl->pointSize = (glPointSizeFunc) loader->get("glPointSize"); gl->polygonMode = (glPolygonModeFunc) loader->get("glPolygonMode"); gl->scissor = (glScissorFunc) loader->get("glScissor"); gl->texParameterf = (glTexParameterfFunc) loader->get("glTexParameterf"); gl->texParameterfv = (glTexParameterfvFunc) loader->get("glTexParameterfv"); gl->texParameteri = (glTexParameteriFunc) loader->get("glTexParameteri"); gl->texParameteriv = (glTexParameterivFunc) loader->get("glTexParameteriv"); gl->texImage1D = (glTexImage1DFunc) loader->get("glTexImage1D"); gl->texImage2D = (glTexImage2DFunc) loader->get("glTexImage2D"); gl->drawBuffer = (glDrawBufferFunc) loader->get("glDrawBuffer"); gl->clear = (glClearFunc) loader->get("glClear"); gl->clearColor = (glClearColorFunc) loader->get("glClearColor"); gl->clearStencil = (glClearStencilFunc) loader->get("glClearStencil"); gl->clearDepth = (glClearDepthFunc) loader->get("glClearDepth"); gl->stencilMask = (glStencilMaskFunc) loader->get("glStencilMask"); gl->colorMask = (glColorMaskFunc) loader->get("glColorMask"); gl->depthMask = (glDepthMaskFunc) loader->get("glDepthMask"); gl->disable = (glDisableFunc) loader->get("glDisable"); gl->enable = (glEnableFunc) loader->get("glEnable"); gl->finish = (glFinishFunc) loader->get("glFinish"); gl->flush = (glFlushFunc) loader->get("glFlush"); gl->blendFunc = (glBlendFuncFunc) loader->get("glBlendFunc"); gl->logicOp = (glLogicOpFunc) loader->get("glLogicOp"); gl->stencilFunc = (glStencilFuncFunc) loader->get("glStencilFunc"); gl->stencilOp = (glStencilOpFunc) loader->get("glStencilOp"); gl->depthFunc = (glDepthFuncFunc) loader->get("glDepthFunc"); gl->pixelStoref = (glPixelStorefFunc) loader->get("glPixelStoref"); gl->pixelStorei = (glPixelStoreiFunc) loader->get("glPixelStorei"); gl->readBuffer = (glReadBufferFunc) loader->get("glReadBuffer"); gl->readPixels = (glReadPixelsFunc) loader->get("glReadPixels"); gl->getBooleanv = (glGetBooleanvFunc) loader->get("glGetBooleanv"); gl->getDoublev = (glGetDoublevFunc) loader->get("glGetDoublev"); gl->getError = (glGetErrorFunc) loader->get("glGetError"); gl->getFloatv = (glGetFloatvFunc) loader->get("glGetFloatv"); gl->getIntegerv = (glGetIntegervFunc) loader->get("glGetIntegerv"); gl->getString = (glGetStringFunc) loader->get("glGetString"); gl->getTexImage = (glGetTexImageFunc) loader->get("glGetTexImage"); gl->getTexParameterfv = (glGetTexParameterfvFunc) loader->get("glGetTexParameterfv"); gl->getTexParameteriv = (glGetTexParameterivFunc) loader->get("glGetTexParameteriv"); gl->getTexLevelParameterfv = (glGetTexLevelParameterfvFunc) loader->get("glGetTexLevelParameterfv"); gl->getTexLevelParameteriv = (glGetTexLevelParameterivFunc) loader->get("glGetTexLevelParameteriv"); gl->isEnabled = (glIsEnabledFunc) loader->get("glIsEnabled"); gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange"); gl->viewport = (glViewportFunc) loader->get("glViewport"); gl->drawArrays = (glDrawArraysFunc) loader->get("glDrawArrays"); gl->drawElements = (glDrawElementsFunc) loader->get("glDrawElements"); gl->getPointerv = (glGetPointervFunc) loader->get("glGetPointerv"); gl->polygonOffset = (glPolygonOffsetFunc) loader->get("glPolygonOffset"); gl->copyTexImage1D = (glCopyTexImage1DFunc) loader->get("glCopyTexImage1D"); gl->copyTexImage2D = (glCopyTexImage2DFunc) loader->get("glCopyTexImage2D"); gl->copyTexSubImage1D = (glCopyTexSubImage1DFunc) loader->get("glCopyTexSubImage1D"); gl->copyTexSubImage2D = (glCopyTexSubImage2DFunc) loader->get("glCopyTexSubImage2D"); gl->texSubImage1D = (glTexSubImage1DFunc) loader->get("glTexSubImage1D"); gl->texSubImage2D = (glTexSubImage2DFunc) loader->get("glTexSubImage2D"); gl->bindTexture = (glBindTextureFunc) loader->get("glBindTexture"); gl->deleteTextures = (glDeleteTexturesFunc) loader->get("glDeleteTextures"); gl->genTextures = (glGenTexturesFunc) loader->get("glGenTextures"); gl->isTexture = (glIsTextureFunc) loader->get("glIsTexture"); gl->blendColor = (glBlendColorFunc) loader->get("glBlendColor"); gl->blendEquation = (glBlendEquationFunc) loader->get("glBlendEquation"); gl->drawRangeElements = (glDrawRangeElementsFunc) loader->get("glDrawRangeElements"); gl->texImage3D = (glTexImage3DFunc) loader->get("glTexImage3D"); gl->texSubImage3D = (glTexSubImage3DFunc) loader->get("glTexSubImage3D"); gl->copyTexSubImage3D = (glCopyTexSubImage3DFunc) loader->get("glCopyTexSubImage3D"); gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture"); gl->sampleCoverage = (glSampleCoverageFunc) loader->get("glSampleCoverage"); gl->compressedTexImage3D = (glCompressedTexImage3DFunc) loader->get("glCompressedTexImage3D"); gl->compressedTexImage2D = (glCompressedTexImage2DFunc) loader->get("glCompressedTexImage2D"); gl->compressedTexImage1D = (glCompressedTexImage1DFunc) loader->get("glCompressedTexImage1D"); gl->compressedTexSubImage3D = (glCompressedTexSubImage3DFunc) loader->get("glCompressedTexSubImage3D"); gl->compressedTexSubImage2D = (glCompressedTexSubImage2DFunc) loader->get("glCompressedTexSubImage2D"); gl->compressedTexSubImage1D = (glCompressedTexSubImage1DFunc) loader->get("glCompressedTexSubImage1D"); gl->getCompressedTexImage = (glGetCompressedTexImageFunc) loader->get("glGetCompressedTexImage"); gl->blendFuncSeparate = (glBlendFuncSeparateFunc) loader->get("glBlendFuncSeparate"); gl->multiDrawArrays = (glMultiDrawArraysFunc) loader->get("glMultiDrawArrays"); gl->multiDrawElements = (glMultiDrawElementsFunc) loader->get("glMultiDrawElements"); gl->pointParameterf = (glPointParameterfFunc) loader->get("glPointParameterf"); gl->pointParameterfv = (glPointParameterfvFunc) loader->get("glPointParameterfv"); gl->pointParameteri = (glPointParameteriFunc) loader->get("glPointParameteri"); gl->pointParameteriv = (glPointParameterivFunc) loader->get("glPointParameteriv"); gl->genQueries = (glGenQueriesFunc) loader->get("glGenQueries"); gl->deleteQueries = (glDeleteQueriesFunc) loader->get("glDeleteQueries"); gl->isQuery = (glIsQueryFunc) loader->get("glIsQuery"); gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery"); gl->endQuery = (glEndQueryFunc) loader->get("glEndQuery"); gl->getQueryiv = (glGetQueryivFunc) loader->get("glGetQueryiv"); gl->getQueryObjectiv = (glGetQueryObjectivFunc) loader->get("glGetQueryObjectiv"); gl->getQueryObjectuiv = (glGetQueryObjectuivFunc) loader->get("glGetQueryObjectuiv"); gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer"); gl->deleteBuffers = (glDeleteBuffersFunc) loader->get("glDeleteBuffers"); gl->genBuffers = (glGenBuffersFunc) loader->get("glGenBuffers"); gl->isBuffer = (glIsBufferFunc) loader->get("glIsBuffer"); gl->bufferData = (glBufferDataFunc) loader->get("glBufferData"); gl->bufferSubData = (glBufferSubDataFunc) loader->get("glBufferSubData"); gl->getBufferSubData = (glGetBufferSubDataFunc) loader->get("glGetBufferSubData"); gl->mapBuffer = (glMapBufferFunc) loader->get("glMapBuffer"); gl->unmapBuffer = (glUnmapBufferFunc) loader->get("glUnmapBuffer"); gl->getBufferParameteriv = (glGetBufferParameterivFunc) loader->get("glGetBufferParameteriv"); gl->getBufferPointerv = (glGetBufferPointervFunc) loader->get("glGetBufferPointerv"); gl->blendEquationSeparate = (glBlendEquationSeparateFunc) loader->get("glBlendEquationSeparate"); gl->drawBuffers = (glDrawBuffersFunc) loader->get("glDrawBuffers"); gl->stencilOpSeparate = (glStencilOpSeparateFunc) loader->get("glStencilOpSeparate"); gl->stencilFuncSeparate = (glStencilFuncSeparateFunc) loader->get("glStencilFuncSeparate"); gl->stencilMaskSeparate = (glStencilMaskSeparateFunc) loader->get("glStencilMaskSeparate"); gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader"); gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation"); gl->compileShader = (glCompileShaderFunc) loader->get("glCompileShader"); gl->createProgram = (glCreateProgramFunc) loader->get("glCreateProgram"); gl->createShader = (glCreateShaderFunc) loader->get("glCreateShader"); gl->deleteProgram = (glDeleteProgramFunc) loader->get("glDeleteProgram"); gl->deleteShader = (glDeleteShaderFunc) loader->get("glDeleteShader"); gl->detachShader = (glDetachShaderFunc) loader->get("glDetachShader"); gl->disableVertexAttribArray = (glDisableVertexAttribArrayFunc) loader->get("glDisableVertexAttribArray"); gl->enableVertexAttribArray = (glEnableVertexAttribArrayFunc) loader->get("glEnableVertexAttribArray"); gl->getActiveAttrib = (glGetActiveAttribFunc) loader->get("glGetActiveAttrib"); gl->getActiveUniform = (glGetActiveUniformFunc) loader->get("glGetActiveUniform"); gl->getAttachedShaders = (glGetAttachedShadersFunc) loader->get("glGetAttachedShaders"); gl->getAttribLocation = (glGetAttribLocationFunc) loader->get("glGetAttribLocation"); gl->getProgramiv = (glGetProgramivFunc) loader->get("glGetProgramiv"); gl->getProgramInfoLog = (glGetProgramInfoLogFunc) loader->get("glGetProgramInfoLog"); gl->getShaderiv = (glGetShaderivFunc) loader->get("glGetShaderiv"); gl->getShaderInfoLog = (glGetShaderInfoLogFunc) loader->get("glGetShaderInfoLog"); gl->getShaderSource = (glGetShaderSourceFunc) loader->get("glGetShaderSource"); gl->getUniformLocation = (glGetUniformLocationFunc) loader->get("glGetUniformLocation"); gl->getUniformfv = (glGetUniformfvFunc) loader->get("glGetUniformfv"); gl->getUniformiv = (glGetUniformivFunc) loader->get("glGetUniformiv"); gl->getVertexAttribdv = (glGetVertexAttribdvFunc) loader->get("glGetVertexAttribdv"); gl->getVertexAttribfv = (glGetVertexAttribfvFunc) loader->get("glGetVertexAttribfv"); gl->getVertexAttribiv = (glGetVertexAttribivFunc) loader->get("glGetVertexAttribiv"); gl->getVertexAttribPointerv = (glGetVertexAttribPointervFunc) loader->get("glGetVertexAttribPointerv"); gl->isProgram = (glIsProgramFunc) loader->get("glIsProgram"); gl->isShader = (glIsShaderFunc) loader->get("glIsShader"); gl->linkProgram = (glLinkProgramFunc) loader->get("glLinkProgram"); gl->shaderSource = (glShaderSourceFunc) loader->get("glShaderSource"); gl->useProgram = (glUseProgramFunc) loader->get("glUseProgram"); gl->uniform1f = (glUniform1fFunc) loader->get("glUniform1f"); gl->uniform2f = (glUniform2fFunc) loader->get("glUniform2f"); gl->uniform3f = (glUniform3fFunc) loader->get("glUniform3f"); gl->uniform4f = (glUniform4fFunc) loader->get("glUniform4f"); gl->uniform1i = (glUniform1iFunc) loader->get("glUniform1i"); gl->uniform2i = (glUniform2iFunc) loader->get("glUniform2i"); gl->uniform3i = (glUniform3iFunc) loader->get("glUniform3i"); gl->uniform4i = (glUniform4iFunc) loader->get("glUniform4i"); gl->uniform1fv = (glUniform1fvFunc) loader->get("glUniform1fv"); gl->uniform2fv = (glUniform2fvFunc) loader->get("glUniform2fv"); gl->uniform3fv = (glUniform3fvFunc) loader->get("glUniform3fv"); gl->uniform4fv = (glUniform4fvFunc) loader->get("glUniform4fv"); gl->uniform1iv = (glUniform1ivFunc) loader->get("glUniform1iv"); gl->uniform2iv = (glUniform2ivFunc) loader->get("glUniform2iv"); gl->uniform3iv = (glUniform3ivFunc) loader->get("glUniform3iv"); gl->uniform4iv = (glUniform4ivFunc) loader->get("glUniform4iv"); gl->uniformMatrix2fv = (glUniformMatrix2fvFunc) loader->get("glUniformMatrix2fv"); gl->uniformMatrix3fv = (glUniformMatrix3fvFunc) loader->get("glUniformMatrix3fv"); gl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv"); gl->validateProgram = (glValidateProgramFunc) loader->get("glValidateProgram"); gl->vertexAttrib1d = (glVertexAttrib1dFunc) loader->get("glVertexAttrib1d"); gl->vertexAttrib1dv = (glVertexAttrib1dvFunc) loader->get("glVertexAttrib1dv"); gl->vertexAttrib1f = (glVertexAttrib1fFunc) loader->get("glVertexAttrib1f"); gl->vertexAttrib1fv = (glVertexAttrib1fvFunc) loader->get("glVertexAttrib1fv"); gl->vertexAttrib1s = (glVertexAttrib1sFunc) loader->get("glVertexAttrib1s"); gl->vertexAttrib1sv = (glVertexAttrib1svFunc) loader->get("glVertexAttrib1sv"); gl->vertexAttrib2d = (glVertexAttrib2dFunc) loader->get("glVertexAttrib2d"); gl->vertexAttrib2dv = (glVertexAttrib2dvFunc) loader->get("glVertexAttrib2dv"); gl->vertexAttrib2f = (glVertexAttrib2fFunc) loader->get("glVertexAttrib2f"); gl->vertexAttrib2fv = (glVertexAttrib2fvFunc) loader->get("glVertexAttrib2fv"); gl->vertexAttrib2s = (glVertexAttrib2sFunc) loader->get("glVertexAttrib2s"); gl->vertexAttrib2sv = (glVertexAttrib2svFunc) loader->get("glVertexAttrib2sv"); gl->vertexAttrib3d = (glVertexAttrib3dFunc) loader->get("glVertexAttrib3d"); gl->vertexAttrib3dv = (glVertexAttrib3dvFunc) loader->get("glVertexAttrib3dv"); gl->vertexAttrib3f = (glVertexAttrib3fFunc) loader->get("glVertexAttrib3f"); gl->vertexAttrib3fv = (glVertexAttrib3fvFunc) loader->get("glVertexAttrib3fv"); gl->vertexAttrib3s = (glVertexAttrib3sFunc) loader->get("glVertexAttrib3s"); gl->vertexAttrib3sv = (glVertexAttrib3svFunc) loader->get("glVertexAttrib3sv"); gl->vertexAttrib4Nbv = (glVertexAttrib4NbvFunc) loader->get("glVertexAttrib4Nbv"); gl->vertexAttrib4Niv = (glVertexAttrib4NivFunc) loader->get("glVertexAttrib4Niv"); gl->vertexAttrib4Nsv = (glVertexAttrib4NsvFunc) loader->get("glVertexAttrib4Nsv"); gl->vertexAttrib4Nub = (glVertexAttrib4NubFunc) loader->get("glVertexAttrib4Nub"); gl->vertexAttrib4Nubv = (glVertexAttrib4NubvFunc) loader->get("glVertexAttrib4Nubv"); gl->vertexAttrib4Nuiv = (glVertexAttrib4NuivFunc) loader->get("glVertexAttrib4Nuiv"); gl->vertexAttrib4Nusv = (glVertexAttrib4NusvFunc) loader->get("glVertexAttrib4Nusv"); gl->vertexAttrib4bv = (glVertexAttrib4bvFunc) loader->get("glVertexAttrib4bv"); gl->vertexAttrib4d = (glVertexAttrib4dFunc) loader->get("glVertexAttrib4d"); gl->vertexAttrib4dv = (glVertexAttrib4dvFunc) loader->get("glVertexAttrib4dv"); gl->vertexAttrib4f = (glVertexAttrib4fFunc) loader->get("glVertexAttrib4f"); gl->vertexAttrib4fv = (glVertexAttrib4fvFunc) loader->get("glVertexAttrib4fv"); gl->vertexAttrib4iv = (glVertexAttrib4ivFunc) loader->get("glVertexAttrib4iv"); gl->vertexAttrib4s = (glVertexAttrib4sFunc) loader->get("glVertexAttrib4s"); gl->vertexAttrib4sv = (glVertexAttrib4svFunc) loader->get("glVertexAttrib4sv"); gl->vertexAttrib4ubv = (glVertexAttrib4ubvFunc) loader->get("glVertexAttrib4ubv"); gl->vertexAttrib4uiv = (glVertexAttrib4uivFunc) loader->get("glVertexAttrib4uiv"); gl->vertexAttrib4usv = (glVertexAttrib4usvFunc) loader->get("glVertexAttrib4usv"); gl->vertexAttribPointer = (glVertexAttribPointerFunc) loader->get("glVertexAttribPointer"); gl->uniformMatrix2x3fv = (glUniformMatrix2x3fvFunc) loader->get("glUniformMatrix2x3fv"); gl->uniformMatrix3x2fv = (glUniformMatrix3x2fvFunc) loader->get("glUniformMatrix3x2fv"); gl->uniformMatrix2x4fv = (glUniformMatrix2x4fvFunc) loader->get("glUniformMatrix2x4fv"); gl->uniformMatrix4x2fv = (glUniformMatrix4x2fvFunc) loader->get("glUniformMatrix4x2fv"); gl->uniformMatrix3x4fv = (glUniformMatrix3x4fvFunc) loader->get("glUniformMatrix3x4fv"); gl->uniformMatrix4x3fv = (glUniformMatrix4x3fvFunc) loader->get("glUniformMatrix4x3fv"); gl->colorMaski = (glColorMaskiFunc) loader->get("glColorMaski"); gl->getBooleani_v = (glGetBooleani_vFunc) loader->get("glGetBooleani_v"); gl->getIntegeri_v = (glGetIntegeri_vFunc) loader->get("glGetIntegeri_v"); gl->enablei = (glEnableiFunc) loader->get("glEnablei"); gl->disablei = (glDisableiFunc) loader->get("glDisablei"); gl->isEnabledi = (glIsEnablediFunc) loader->get("glIsEnabledi"); gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeedback"); gl->endTransformFeedback = (glEndTransformFeedbackFunc) loader->get("glEndTransformFeedback"); gl->bindBufferRange = (glBindBufferRangeFunc) loader->get("glBindBufferRange"); gl->bindBufferBase = (glBindBufferBaseFunc) loader->get("glBindBufferBase"); gl->transformFeedbackVaryings = (glTransformFeedbackVaryingsFunc) loader->get("glTransformFeedbackVaryings"); gl->getTransformFeedbackVarying = (glGetTransformFeedbackVaryingFunc) loader->get("glGetTransformFeedbackVarying"); gl->clampColor = (glClampColorFunc) loader->get("glClampColor"); gl->beginConditionalRender = (glBeginConditionalRenderFunc) loader->get("glBeginConditionalRender"); gl->endConditionalRender = (glEndConditionalRenderFunc) loader->get("glEndConditionalRender"); gl->vertexAttribIPointer = (glVertexAttribIPointerFunc) loader->get("glVertexAttribIPointer"); gl->getVertexAttribIiv = (glGetVertexAttribIivFunc) loader->get("glGetVertexAttribIiv"); gl->getVertexAttribIuiv = (glGetVertexAttribIuivFunc) loader->get("glGetVertexAttribIuiv"); gl->vertexAttribI1i = (glVertexAttribI1iFunc) loader->get("glVertexAttribI1i"); gl->vertexAttribI2i = (glVertexAttribI2iFunc) loader->get("glVertexAttribI2i"); gl->vertexAttribI3i = (glVertexAttribI3iFunc) loader->get("glVertexAttribI3i"); gl->vertexAttribI4i = (glVertexAttribI4iFunc) loader->get("glVertexAttribI4i"); gl->vertexAttribI1ui = (glVertexAttribI1uiFunc) loader->get("glVertexAttribI1ui"); gl->vertexAttribI2ui = (glVertexAttribI2uiFunc) loader->get("glVertexAttribI2ui"); gl->vertexAttribI3ui = (glVertexAttribI3uiFunc) loader->get("glVertexAttribI3ui"); gl->vertexAttribI4ui = (glVertexAttribI4uiFunc) loader->get("glVertexAttribI4ui"); gl->vertexAttribI1iv = (glVertexAttribI1ivFunc) loader->get("glVertexAttribI1iv"); gl->vertexAttribI2iv = (glVertexAttribI2ivFunc) loader->get("glVertexAttribI2iv"); gl->vertexAttribI3iv = (glVertexAttribI3ivFunc) loader->get("glVertexAttribI3iv"); gl->vertexAttribI4iv = (glVertexAttribI4ivFunc) loader->get("glVertexAttribI4iv"); gl->vertexAttribI1uiv = (glVertexAttribI1uivFunc) loader->get("glVertexAttribI1uiv"); gl->vertexAttribI2uiv = (glVertexAttribI2uivFunc) loader->get("glVertexAttribI2uiv"); gl->vertexAttribI3uiv = (glVertexAttribI3uivFunc) loader->get("glVertexAttribI3uiv"); gl->vertexAttribI4uiv = (glVertexAttribI4uivFunc) loader->get("glVertexAttribI4uiv"); gl->vertexAttribI4bv = (glVertexAttribI4bvFunc) loader->get("glVertexAttribI4bv"); gl->vertexAttribI4sv = (glVertexAttribI4svFunc) loader->get("glVertexAttribI4sv"); gl->vertexAttribI4ubv = (glVertexAttribI4ubvFunc) loader->get("glVertexAttribI4ubv"); gl->vertexAttribI4usv = (glVertexAttribI4usvFunc) loader->get("glVertexAttribI4usv"); gl->getUniformuiv = (glGetUniformuivFunc) loader->get("glGetUniformuiv"); gl->bindFragDataLocation = (glBindFragDataLocationFunc) loader->get("glBindFragDataLocation"); gl->getFragDataLocation = (glGetFragDataLocationFunc) loader->get("glGetFragDataLocation"); gl->uniform1ui = (glUniform1uiFunc) loader->get("glUniform1ui"); gl->uniform2ui = (glUniform2uiFunc) loader->get("glUniform2ui"); gl->uniform3ui = (glUniform3uiFunc) loader->get("glUniform3ui"); gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui"); gl->uniform1uiv = (glUniform1uivFunc) loader->get("glUniform1uiv"); gl->uniform2uiv = (glUniform2uivFunc) loader->get("glUniform2uiv"); gl->uniform3uiv = (glUniform3uivFunc) loader->get("glUniform3uiv"); gl->uniform4uiv = (glUniform4uivFunc) loader->get("glUniform4uiv"); gl->texParameterIiv = (glTexParameterIivFunc) loader->get("glTexParameterIiv"); gl->texParameterIuiv = (glTexParameterIuivFunc) loader->get("glTexParameterIuiv"); gl->getTexParameterIiv = (glGetTexParameterIivFunc) loader->get("glGetTexParameterIiv"); gl->getTexParameterIuiv = (glGetTexParameterIuivFunc) loader->get("glGetTexParameterIuiv"); gl->clearBufferiv = (glClearBufferivFunc) loader->get("glClearBufferiv"); gl->clearBufferuiv = (glClearBufferuivFunc) loader->get("glClearBufferuiv"); gl->clearBufferfv = (glClearBufferfvFunc) loader->get("glClearBufferfv"); gl->clearBufferfi = (glClearBufferfiFunc) loader->get("glClearBufferfi"); gl->getStringi = (glGetStringiFunc) loader->get("glGetStringi"); gl->isRenderbuffer = (glIsRenderbufferFunc) loader->get("glIsRenderbuffer"); gl->bindRenderbuffer = (glBindRenderbufferFunc) loader->get("glBindRenderbuffer"); gl->deleteRenderbuffers = (glDeleteRenderbuffersFunc) loader->get("glDeleteRenderbuffers"); gl->genRenderbuffers = (glGenRenderbuffersFunc) loader->get("glGenRenderbuffers"); gl->renderbufferStorage = (glRenderbufferStorageFunc) loader->get("glRenderbufferStorage"); gl->getRenderbufferParameteriv = (glGetRenderbufferParameterivFunc) loader->get("glGetRenderbufferParameteriv"); gl->isFramebuffer = (glIsFramebufferFunc) loader->get("glIsFramebuffer"); gl->bindFramebuffer = (glBindFramebufferFunc) loader->get("glBindFramebuffer"); gl->deleteFramebuffers = (glDeleteFramebuffersFunc) loader->get("glDeleteFramebuffers"); gl->genFramebuffers = (glGenFramebuffersFunc) loader->get("glGenFramebuffers"); gl->checkFramebufferStatus = (glCheckFramebufferStatusFunc) loader->get("glCheckFramebufferStatus"); gl->framebufferTexture1D = (glFramebufferTexture1DFunc) loader->get("glFramebufferTexture1D"); gl->framebufferTexture2D = (glFramebufferTexture2DFunc) loader->get("glFramebufferTexture2D"); gl->framebufferTexture3D = (glFramebufferTexture3DFunc) loader->get("glFramebufferTexture3D"); gl->framebufferRenderbuffer = (glFramebufferRenderbufferFunc) loader->get("glFramebufferRenderbuffer"); gl->getFramebufferAttachmentParameteriv = (glGetFramebufferAttachmentParameterivFunc) loader->get("glGetFramebufferAttachmentParameteriv"); gl->generateMipmap = (glGenerateMipmapFunc) loader->get("glGenerateMipmap"); gl->blitFramebuffer = (glBlitFramebufferFunc) loader->get("glBlitFramebuffer"); gl->renderbufferStorageMultisample = (glRenderbufferStorageMultisampleFunc) loader->get("glRenderbufferStorageMultisample"); gl->framebufferTextureLayer = (glFramebufferTextureLayerFunc) loader->get("glFramebufferTextureLayer"); gl->mapBufferRange = (glMapBufferRangeFunc) loader->get("glMapBufferRange"); gl->flushMappedBufferRange = (glFlushMappedBufferRangeFunc) loader->get("glFlushMappedBufferRange"); gl->bindVertexArray = (glBindVertexArrayFunc) loader->get("glBindVertexArray"); gl->deleteVertexArrays = (glDeleteVertexArraysFunc) loader->get("glDeleteVertexArrays"); gl->genVertexArrays = (glGenVertexArraysFunc) loader->get("glGenVertexArrays"); gl->isVertexArray = (glIsVertexArrayFunc) loader->get("glIsVertexArray");