/* * Copyright 2012 Red Hat Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: Ben Skeggs * */ #include "util/u_inlines.h" #include "nouveau/nouveau_gldefs.h" #include "nouveau/nv_object.xml.h" #include "nv30-40_3d.xml.h" #include "nv30_context.h" #include "nv30_winsys.h" #define NV40_3D_MRT_BLEND_ENABLE 0x0000036c static void * nv30_blend_state_create(struct pipe_context *pipe, const struct pipe_blend_state *cso) { struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d; struct nv30_blend_stateobj *so; uint32_t blend[2], cmask[2]; int i; so = CALLOC_STRUCT(nv30_blend_stateobj); if (!so) return NULL; so->pipe = *cso; if (cso->logicop_enable) { SB_MTHD30(so, COLOR_LOGIC_OP_ENABLE, 2); SB_DATA (so, 1); SB_DATA (so, nvgl_logicop_func(cso->logicop_func)); } else { SB_MTHD30(so, COLOR_LOGIC_OP_ENABLE, 1); SB_DATA (so, 0); } SB_MTHD30(so, DITHER_ENABLE, 1); SB_DATA (so, cso->dither); blend[0] = cso->rt[0].blend_enable; cmask[0] = !!(cso->rt[0].colormask & PIPE_MASK_A) << 24 | !!(cso->rt[0].colormask & PIPE_MASK_R) << 16 | !!(cso->rt[0].colormask & PIPE_MASK_G) << 8 | !!(cso->rt[0].colormask & PIPE_MASK_B); if (cso->independent_blend_enable) { blend[1] = 0; cmask[1] = 0; for (i = 1; i < 4; i++) { blend[1] |= cso->rt[i].blend_enable << i; cmask[1] |= !!(cso->rt[i].colormask & PIPE_MASK_A) << (0 + (i * 4)) | !!(cso->rt[i].colormask & PIPE_MASK_R) << (1 + (i * 4)) | !!(cso->rt[i].colormask & PIPE_MASK_G) << (2 + (i * 4)) | !!(cso->rt[i].colormask & PIPE_MASK_B) << (3 + (i * 4)); } } else { blend[1] = 0x0000000e * (blend[0] & 0x00000001); cmask[1] = 0x00001110 * !!(cmask[0] & 0x01000000); cmask[1] |= 0x00002220 * !!(cmask[0] & 0x00010000); cmask[1] |= 0x00004440 * !!(cmask[0] & 0x00000100); cmask[1] |= 0x00008880 * !!(cmask[0] & 0x00000001); } if (eng3d->oclass >= NV40_3D_CLASS) { SB_MTHD40(so, MRT_BLEND_ENABLE, 2); SB_DATA (so, blend[1]); SB_DATA (so, cmask[1]); } if (blend[0] || blend[1]) { SB_MTHD30(so, BLEND_FUNC_ENABLE, 3); SB_DATA (so, blend[0]); SB_DATA (so, (nvgl_blend_func(cso->rt[0].alpha_src_factor) << 16) | nvgl_blend_func(cso->rt[0].rgb_src_factor)); SB_DATA (so, (nvgl_blend_func(cso->rt[0].alpha_dst_factor) << 16) | nvgl_blend_func(cso->rt[0].rgb_dst_factor)); if (eng3d->oclass < NV40_3D_CLASS) { SB_MTHD30(so, BLEND_EQUATION, 1); SB_DATA (so, nvgl_blend_eqn(cso->rt[0].rgb_func)); } else { SB_MTHD40(so, BLEND_EQUATION, 1); SB_DATA (so, (nvgl_blend_eqn(cso->rt[0].alpha_func) << 16) | nvgl_blend_eqn(cso->rt[0].rgb_func)); } } else { SB_MTHD30(so, BLEND_FUNC_ENABLE, 1); SB_DATA (so, blend[0]); } SB_MTHD30(so, COLOR_MASK, 1); SB_DATA (so, cmask[0]); return so; } static void nv30_blend_state_bind(struct pipe_context *pipe, void *hwcso) { struct nv30_context *nv30 = nv30_context(pipe); nv30->blend = hwcso; nv30->dirty |= NV30_NEW_BLEND; } static void nv30_blend_state_delete(struct pipe_context *pipe, void *hwcso) { FREE(hwcso); } static void * nv30_rasterizer_state_create(struct pipe_context *pipe, const struct pipe_rasterizer_state *cso) { struct nv30_rasterizer_stateobj *so; so = CALLOC_STRUCT(nv30_rasterizer_stateobj); if (!so) return NULL; so->pipe = *cso; SB_MTHD30(so, SHADE_MODEL, 1); SB_DATA (so, cso->flatshade ? NV30_3D_SHADE_MODEL_FLAT : NV30_3D_SHADE_MODEL_SMOOTH); SB_MTHD30(so, POLYGON_MODE_FRONT, 6); SB_DATA (so, nvgl_polygon_mode(cso->fill_front)); SB_DATA (so, nvgl_polygon_mode(cso->fill_back)); if (cso->cull_face == PIPE_FACE_FRONT_AND_BACK) SB_DATA (so, NV30_3D_CULL_FACE_FRONT_AND_BACK); else if (cso->cull_face == PIPE_FACE_FRONT) SB_DATA (so, NV30_3D_CULL_FACE_FRONT); else SB_DATA (so, NV30_3D_CULL_FACE_BACK); SB_DATA (so, cso->front_ccw ? NV30_3D_FRONT_FACE_CCW : NV30_3D_FRONT_FACE_CW); SB_DATA (so, cso->poly_smooth); SB_DATA (so, cso->cull_face != PIPE_FACE_NONE); SB_MTHD30(so, POLYGON_OFFSET_POINT_ENABLE, 3); SB_DATA (so, cso->offset_point); SB_DATA (so, cso->offset_line); SB_DATA (so, cso->offset_tri); if (cso->offset_point || cso->offset_line || cso->offset_tri) { SB_MTHD30(so, POLYGON_OFFSET_FACTOR, 2); SB_DATA (so, fui(cso->offset_scale)); SB_DATA (so, fui(cso->offset_units * 2.0)); } SB_MTHD30(so, LINE_WIDTH, 2); SB_DATA (so, (unsigned char)(cso->line_width * 8.0) & 0xff); SB_DATA (so, cso->line_smooth); SB_MTHD30(so, LINE_STIPPLE_ENABLE, 2); SB_DATA (so, cso->line_stipple_enable); SB_DATA (so, (cso->line_stipple_pattern << 16) | cso->line_stipple_factor); SB_MTHD30(so, VERTEX_TWO_SIDE_ENABLE, 1); SB_DATA (so, cso->light_twoside); SB_MTHD30(so, POLYGON_STIPPLE_ENABLE, 1); SB_DATA (so, cso->poly_stipple_enable); SB_MTHD30(so, POINT_SIZE, 1); SB_DATA (so, fui(cso->point_size)); SB_MTHD30(so, FLATSHADE_FIRST, 1); SB_DATA (so, cso->flatshade_first); SB_MTHD30(so, DEPTH_CONTROL, 1); SB_DATA (so, cso->depth_clip ? 0x00000001 : 0x00000010); return so; } static void nv30_rasterizer_state_bind(struct pipe_context *pipe, void *hwcso) { struct nv30_context *nv30 = nv30_context(pipe); nv30->rast = hwcso; nv30->dirty |= NV30_NEW_RASTERIZER; } static void nv30_rasterizer_state_delete(struct pipe_context *pipe, void *hwcso) { FREE(hwcso); } static void * nv30_zsa_state_create(struct pipe_context *pipe, const struct pipe_depth_stencil_alpha_state *cso) { struct nv30_zsa_stateobj *so; so = CALLOC_STRUCT(nv30_zsa_stateobj); if (!so) return NULL; so->pipe = *cso; SB_MTHD30(so, DEPTH_FUNC, 3); SB_DATA (so, nvgl_comparison_op(cso->depth.func)); SB_DATA (so, cso->depth.writemask); SB_DATA (so, cso->depth.enabled); if (cso->stencil[0].enabled) { SB_MTHD30(so, STENCIL_ENABLE(0), 3); SB_DATA (so, 1); SB_DATA (so, cso->stencil[0].writemask); SB_DATA (so, nvgl_comparison_op(cso->stencil[0].func)); SB_MTHD30(so, STENCIL_FUNC_MASK(0), 4); SB_DATA (so, cso->stencil[0].valuemask); SB_DATA (so, nvgl_stencil_op(cso->stencil[0].fail_op)); SB_DATA (so, nvgl_stencil_op(cso->stencil[0].zfail_op)); SB_DATA (so, nvgl_stencil_op(cso->stencil[0].zpass_op)); } else { SB_MTHD30(so, STENCIL_ENABLE(0), 2); SB_DATA (so, 0); SB_DATA (so, 0x000000ff); } if (cso->stencil[1].enabled) { SB_MTHD30(so, STENCIL_ENABLE(1), 3); SB_DATA (so, 1); SB_DATA (so, cso->stencil[1].writemask); SB_DATA (so, nvgl_comparison_op(cso->stencil[1].func)); SB_MTHD30(so, STENCIL_FUNC_MASK(1), 4); SB_DATA (so, cso->stencil[1].valuemask); SB_DATA (so, nvgl_stencil_op(cso->stencil[1].fail_op)); SB_DATA (so, nvgl_stencil_op(cso->stencil[1].zfail_op)); SB_DATA (so, nvgl_stencil_op(cso->stencil[1].zpass_op)); } else { SB_MTHD30(so, STENCIL_ENABLE(1), 1); SB_DATA (so, 0); } SB_MTHD30(so, ALPHA_FUNC_ENABLE, 3); SB_DATA (so, cso->alpha.enabled ? 1 : 0); SB_DATA (so, nvgl_comparison_op(cso->alpha.func)); SB_DATA (so, float_to_ubyte(cso->alpha.ref_value)); return so; } static void nv30_zsa_state_bind(struct pipe_context *pipe, void *hwcso) { struct nv30_context *nv30 = nv30_context(pipe); nv30->zsa = hwcso; nv30->dirty |= NV30_NEW_ZSA; } static void nv30_zsa_state_delete(struct pipe_context *pipe, void *hwcso) { FREE(hwcso); } static void nv30_set_blend_color(struct pipe_context *pipe, const struct pipe_blend_color *bcol) { struct nv30_context *nv30 = nv30_context(pipe); nv30->blend_colour = *bcol; nv30->dirty |= NV30_NEW_BLEND_COLOUR; } static void nv30_set_stencil_ref(struct pipe_context *pipe, const struct pipe_stencil_ref *sr) { struct nv30_context *nv30 = nv30_context(pipe); nv30->stencil_ref = *sr; nv30->dirty |= NV30_NEW_STENCIL_REF; } static void nv30_set_clip_state(struct pipe_context *pipe, const struct pipe_clip_state *clip) { struct nv30_context *nv30 = nv30_context(pipe); memcpy(nv30->clip.ucp, clip->ucp, sizeof(clip->ucp)); nv30->dirty |= NV30_NEW_CLIP; } static void nv30_set_sample_mask(struct pipe_context *pipe, unsigned sample_mask) { struct nv30_context *nv30 = nv30_context(pipe); nv30->sample_mask = sample_mask; nv30->dirty |= NV30_NEW_SAMPLE_MASK; } static void nv30_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index, struct pipe_constant_buffer *cb) { struct nv30_context *nv30 = nv30_context(pipe); struct pipe_resource *buf = cb ? cb->buffer : NULL; unsigned size; if (cb && cb->user_buffer) { buf = nouveau_user_buffer_create(pipe->screen, cb->user_buffer, cb->buffer_size, PIPE_BIND_CONSTANT_BUFFER); } size = 0; if (buf) size = buf->width0 / (4 * sizeof(float)); if (shader == PIPE_SHADER_VERTEX) { pipe_resource_reference(&nv30->vertprog.constbuf, buf); nv30->vertprog.constbuf_nr = size; nv30->dirty |= NV30_NEW_VERTCONST; } else if (shader == PIPE_SHADER_FRAGMENT) { pipe_resource_reference(&nv30->fragprog.constbuf, buf); nv30->fragprog.constbuf_nr = size; nv30->dirty |= NV30_NEW_FRAGCONST; } if (cb && cb->user_buffer) { pipe_resource_reference(&buf, NULL); } } static void nv30_set_framebuffer_state(struct pipe_context *pipe, const struct pipe_framebuffer_state *fb) { struct nv30_context *nv30 = nv30_context(pipe); nouveau_bufctx_reset(nv30->bufctx, BUFCTX_FB); nv30->framebuffer = *fb; nv30->dirty |= NV30_NEW_FRAMEBUFFER; } static void nv30_set_polygon_stipple(struct pipe_context *pipe, const struct pipe_poly_stipple *stipple) { struct nv30_context *nv30 = nv30_context(pipe); nv30->stipple = *stipple; nv30->dirty |= NV30_NEW_STIPPLE; } static void nv30_set_scissor_state(struct pipe_context *pipe, const struct pipe_scissor_state *scissor) { struct nv30_context *nv30 = nv30_context(pipe); nv30->scissor = *scissor; nv30->dirty |= NV30_NEW_SCISSOR; } static void nv30_set_viewport_state(struct pipe_context *pipe, const struct pipe_viewport_state *vpt) { struct nv30_context *nv30 = nv30_context(pipe); nv30->viewport = *vpt; nv30->dirty |= NV30_NEW_VIEWPORT; } static void nv30_set_vertex_buffers(struct pipe_context *pipe, unsigned count, const struct pipe_vertex_buffer *vb) { struct nv30_context *nv30 = nv30_context(pipe); unsigned i; nouveau_bufctx_reset(nv30->bufctx, BUFCTX_VTXBUF); for (i = 0; i < count; ++i) pipe_resource_reference(&nv30->vtxbuf[i].buffer, vb[i].buffer); for (; i < nv30->num_vtxbufs; ++i) pipe_resource_reference(&nv30->vtxbuf[i].buffer, NULL); memcpy(nv30->vtxbuf, vb, sizeof(*vb) * count); nv30->num_vtxbufs = count; nv30->dirty |= NV30_NEW_ARRAYS; } static void nv30_set_index_buffer(struct pipe_context *pipe, const struct pipe_index_buffer *ib) { struct nv30_context *nv30 = nv30_context(pipe); if (ib) { pipe_resource_reference(&nv30->idxbuf.buffer, ib->buffer); nv30->idxbuf.index_size = ib->index_size; nv30->idxbuf.offset = ib->offset; nv30->idxbuf.user_buffer = ib->user_buffer; } else { pipe_resource_reference(&nv30->idxbuf.buffer, NULL); nv30->idxbuf.user_buffer = NULL; } } void nv30_state_init(struct pipe_context *pipe) { pipe->create_blend_state = nv30_blend_state_create; pipe->bind_blend_state = nv30_blend_state_bind; pipe->delete_blend_state = nv30_blend_state_delete; pipe->create_rasterizer_state = nv30_rasterizer_state_create; pipe->bind_rasterizer_state = nv30_rasterizer_state_bind; pipe->delete_rasterizer_state = nv30_rasterizer_state_delete; pipe->create_depth_stencil_alpha_state = nv30_zsa_state_create; pipe->bind_depth_stencil_alpha_state = nv30_zsa_state_bind; pipe->delete_depth_stencil_alpha_state = nv30_zsa_state_delete; pipe->set_blend_color = nv30_set_blend_color; pipe->set_stencil_ref = nv30_set_stencil_ref; pipe->set_clip_state = nv30_set_clip_state; pipe->set_sample_mask = nv30_set_sample_mask; pipe->set_constant_buffer = nv30_set_constant_buffer; pipe->set_framebuffer_state = nv30_set_framebuffer_state; pipe->set_polygon_stipple = nv30_set_polygon_stipple; pipe->set_scissor_state = nv30_set_scissor_state; pipe->set_viewport_state = nv30_set_viewport_state; pipe->set_vertex_buffers = nv30_set_vertex_buffers; pipe->set_index_buffer = nv30_set_index_buffer; }