/* * QEMU PS/2 keyboard/mouse emulation * * Copyright (c) 2003 Fabrice Bellard * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "hw/hw.h" #include "hw/input/ps2.h" #include "ui/console.h" /* debug PC keyboard */ //#define DEBUG_KBD /* debug PC keyboard : only mouse */ //#define DEBUG_MOUSE /* Keyboard Commands */ #define KBD_CMD_SET_LEDS 0xED /* Set keyboard leds */ #define KBD_CMD_ECHO 0xEE #define KBD_CMD_SCANCODE 0xF0 /* Get/set scancode set */ #define KBD_CMD_GET_ID 0xF2 /* get keyboard ID */ #define KBD_CMD_SET_RATE 0xF3 /* Set typematic rate */ #define KBD_CMD_ENABLE 0xF4 /* Enable scanning */ #define KBD_CMD_RESET_DISABLE 0xF5 /* reset and disable scanning */ #define KBD_CMD_RESET_ENABLE 0xF6 /* reset and enable scanning */ #define KBD_CMD_RESET 0xFF /* Reset */ /* Keyboard Replies */ #define KBD_REPLY_POR 0xAA /* Power on reset */ #define KBD_REPLY_ID 0xAB /* Keyboard ID */ #define KBD_REPLY_ACK 0xFA /* Command ACK */ #define KBD_REPLY_RESEND 0xFE /* Command NACK, send the cmd again */ /* Mouse Commands */ #define AUX_SET_SCALE11 0xE6 /* Set 1:1 scaling */ #define AUX_SET_SCALE21 0xE7 /* Set 2:1 scaling */ #define AUX_SET_RES 0xE8 /* Set resolution */ #define AUX_GET_SCALE 0xE9 /* Get scaling factor */ #define AUX_SET_STREAM 0xEA /* Set stream mode */ #define AUX_POLL 0xEB /* Poll */ #define AUX_RESET_WRAP 0xEC /* Reset wrap mode */ #define AUX_SET_WRAP 0xEE /* Set wrap mode */ #define AUX_SET_REMOTE 0xF0 /* Set remote mode */ #define AUX_GET_TYPE 0xF2 /* Get type */ #define AUX_SET_SAMPLE 0xF3 /* Set sample rate */ #define AUX_ENABLE_DEV 0xF4 /* Enable aux device */ #define AUX_DISABLE_DEV 0xF5 /* Disable aux device */ #define AUX_SET_DEFAULT 0xF6 #define AUX_RESET 0xFF /* Reset aux device */ #define AUX_ACK 0xFA /* Command byte ACK. */ #define MOUSE_STATUS_REMOTE 0x40 #define MOUSE_STATUS_ENABLED 0x20 #define MOUSE_STATUS_SCALE21 0x10 #define PS2_QUEUE_SIZE 256 typedef struct { uint8_t data[PS2_QUEUE_SIZE]; int rptr, wptr, count; } PS2Queue; typedef struct { PS2Queue queue; int32_t write_cmd; void (*update_irq)(void *, int); void *update_arg; } PS2State; typedef struct { PS2State common; int scan_enabled; /* Qemu uses translated PC scancodes internally. To avoid multiple conversions we do the translation (if any) in the PS/2 emulation not the keyboard controller. */ int translate; int scancode_set; /* 1=XT, 2=AT, 3=PS/2 */ } PS2KbdState; typedef struct { PS2State common; uint8_t mouse_status; uint8_t mouse_resolution; uint8_t mouse_sample_rate; uint8_t mouse_wrap; uint8_t mouse_type; /* 0 = PS2, 3 = IMPS/2, 4 = IMEX */ uint8_t mouse_detect_state; int mouse_dx; /* current values, needed for 'poll' mode */ int mouse_dy; int mouse_dz; uint8_t mouse_buttons; } PS2MouseState; /* Table to convert from PC scancodes to raw scancodes. */ static const unsigned char ps2_raw_keycode[128] = { 0,118, 22, 30, 38, 37, 46, 54, 61, 62, 70, 69, 78, 85,102, 13, 21, 29, 36, 45, 44, 53, 60, 67, 68, 77, 84, 91, 90, 20, 28, 27, 35, 43, 52, 51, 59, 66, 75, 76, 82, 14, 18, 93, 26, 34, 33, 42, 50, 49, 58, 65, 73, 74, 89,124, 17, 41, 88, 5, 6, 4, 12, 3, 11, 2, 10, 1, 9,119,126,108,117,125,123,107,115,116,121,105, 114,122,112,113,127, 96, 97,120, 7, 15, 23, 31, 39, 47, 55, 63, 71, 79, 86, 94, 8, 16, 24, 32, 40, 48, 56, 64, 72, 80, 87,111, 19, 25, 57, 81, 83, 92, 95, 98, 99,100,101,103,104,106,109,110 }; void ps2_queue(void *opaque, int b) { PS2State *s = (PS2State *)opaque; PS2Queue *q = &s->queue; if (q->count >= PS2_QUEUE_SIZE) return; q->data[q->wptr] = b; if (++q->wptr == PS2_QUEUE_SIZE) q->wptr = 0; q->count++; s->update_irq(s->update_arg, 1); } /* keycode is expressed as follow: bit 7 - 0 key pressed, 1 = key released bits 6-0 - translated scancode set 2 */ static void ps2_put_keycode(void *opaque, int keycode) { PS2KbdState *s = opaque; /* XXX: add support for scancode sets 1 and 3 */ if (!s->translate && keycode < 0xe0 && s->scancode_set == 2) { if (keycode & 0x80) ps2_queue(&s->common, 0xf0); keycode = ps2_raw_keycode[keycode & 0x7f]; } ps2_queue(&s->common, keycode); } uint32_t ps2_read_data(void *opaque) { PS2State *s = (PS2State *)opaque; PS2Queue *q; int val, index; q = &s->queue; if (q->count == 0) { /* NOTE: if no data left, we return the last keyboard one (needed for EMM386) */ /* XXX: need a timer to do things correctly */ index = q->rptr - 1; if (index < 0) index = PS2_QUEUE_SIZE - 1; val = q->data[index]; } else { val = q->data[q->rptr]; if (++q->rptr == PS2_QUEUE_SIZE) q->rptr = 0; q->count--; /* reading deasserts IRQ */ s->update_irq(s->update_arg, 0); /* reassert IRQs if data left */ s->update_irq(s->update_arg, q->count != 0); } return val; } static void ps2_reset_keyboard(PS2KbdState *s) { s->scan_enabled = 1; s->scancode_set = 2; } void ps2_write_keyboard(void *opaque, int val) { PS2KbdState *s = (PS2KbdState *)opaque; switch(s->common.write_cmd) { default: case -1: switch(val) { case 0x00: ps2_queue(&s->common, KBD_REPLY_ACK); break; case 0x05: ps2_queue(&s->common, KBD_REPLY_RESEND); break; case KBD_CMD_GET_ID: ps2_queue(&s->common, KBD_REPLY_ACK); /* We emulate a MF2 AT keyboard here */ ps2_queue(&s->common, KBD_REPLY_ID); if (s->translate) ps2_queue(&s->common, 0x41); else ps2_queue(&s->common, 0x83); break; case KBD_CMD_ECHO: ps2_queue(&s->common, KBD_CMD_ECHO); break; case KBD_CMD_ENABLE: s->scan_enabled = 1; ps2_queue(&s->common, KBD_REPLY_ACK); break; case KBD_CMD_SCANCODE: case KBD_CMD_SET_LEDS: case KBD_CMD_SET_RATE: s->common.write_cmd = val; ps2_queue(&s->common, KBD_REPLY_ACK); break; case KBD_CMD_RESET_DISABLE: ps2_reset_keyboard(s); s->scan_enabled = 0; ps2_queue(&s->common, KBD_REPLY_ACK); break; case KBD_CMD_RESET_ENABLE: ps2_reset_keyboard(s); s->scan_enabled = 1; ps2_queue(&s->common, KBD_REPLY_ACK); break; case KBD_CMD_RESET: ps2_reset_keyboard(s); ps2_queue(&s->common, KBD_REPLY_ACK); ps2_queue(&s->common, KBD_REPLY_POR); break; default: ps2_queue(&s->common, KBD_REPLY_ACK); break; } break; case KBD_CMD_SCANCODE: if (val == 0) { if (s->scancode_set == 1) ps2_put_keycode(s, 0x43); else if (s->scancode_set == 2) ps2_put_keycode(s, 0x41); else if (s->scancode_set == 3) ps2_put_keycode(s, 0x3f); } else { if (val >= 1 && val <= 3) s->scancode_set = val; ps2_queue(&s->common, KBD_REPLY_ACK); } s->common.write_cmd = -1; break; case KBD_CMD_SET_LEDS: ps2_queue(&s->common, KBD_REPLY_ACK); s->common.write_cmd = -1; break; case KBD_CMD_SET_RATE: ps2_queue(&s->common, KBD_REPLY_ACK); s->common.write_cmd = -1; break; } } /* Set the scancode translation mode. 0 = raw scancodes. 1 = translated scancodes (used by qemu internally). */ void ps2_keyboard_set_translation(void *opaque, int mode) { PS2KbdState *s = (PS2KbdState *)opaque; s->translate = mode; } static void ps2_mouse_send_packet(PS2MouseState *s) { unsigned int b; int dx1, dy1, dz1; dx1 = s->mouse_dx; dy1 = s->mouse_dy; dz1 = s->mouse_dz; /* XXX: increase range to 8 bits ? */ if (dx1 > 127) dx1 = 127; else if (dx1 < -127) dx1 = -127; if (dy1 > 127) dy1 = 127; else if (dy1 < -127) dy1 = -127; b = 0x08 | ((dx1 < 0) << 4) | ((dy1 < 0) << 5) | (s->mouse_buttons & 0x07); ps2_queue(&s->common, b); ps2_queue(&s->common, dx1 & 0xff); ps2_queue(&s->common, dy1 & 0xff); /* extra byte for IMPS/2 or IMEX */ switch(s->mouse_type) { default: break; case 3: if (dz1 > 127) dz1 = 127; else if (dz1 < -127) dz1 = -127; ps2_queue(&s->common, dz1 & 0xff); break; case 4: if (dz1 > 7) dz1 = 7; else if (dz1 < -7) dz1 = -7; b = (dz1 & 0x0f) | ((s->mouse_buttons & 0x18) << 1); ps2_queue(&s->common, b); break; } /* update deltas */ s->mouse_dx -= dx1; s->mouse_dy -= dy1; s->mouse_dz -= dz1; } static void ps2_mouse_event(void *opaque, int dx, int dy, int dz, int buttons_state) { PS2MouseState *s = opaque; /* check if deltas are recorded when disabled */ if (!(s->mouse_status & MOUSE_STATUS_ENABLED)) return; s->mouse_dx += dx; s->mouse_dy -= dy; s->mouse_dz += dz; /* XXX: SDL sometimes generates nul events: we delete them */ if (s->mouse_dx == 0 && s->mouse_dy == 0 && s->mouse_dz == 0 && s->mouse_buttons == buttons_state) return; s->mouse_buttons = buttons_state; if (!(s->mouse_status & MOUSE_STATUS_REMOTE) && (s->common.queue.count < (PS2_QUEUE_SIZE - 16))) { for(;;) { /* if not remote, send event. Multiple events are sent if too big deltas */ ps2_mouse_send_packet(s); if (s->mouse_dx == 0 && s->mouse_dy == 0 && s->mouse_dz == 0) break; } } } void ps2_mouse_fake_event(void *opaque) { ps2_mouse_event(opaque, 1, 0, 0, 0); } void ps2_write_mouse(void *opaque, int val) { PS2MouseState *s = (PS2MouseState *)opaque; #ifdef DEBUG_MOUSE printf("kbd: write mouse 0x%02x\n", val); #endif switch(s->common.write_cmd) { default: case -1: /* mouse command */ if (s->mouse_wrap) { if (val == AUX_RESET_WRAP) { s->mouse_wrap = 0; ps2_queue(&s->common, AUX_ACK); return; } else if (val != AUX_RESET) { ps2_queue(&s->common, val); return; } } switch(val) { case AUX_SET_SCALE11: s->mouse_status &= ~MOUSE_STATUS_SCALE21; ps2_queue(&s->common, AUX_ACK); break; case AUX_SET_SCALE21: s->mouse_status |= MOUSE_STATUS_SCALE21; ps2_queue(&s->common, AUX_ACK); break; case AUX_SET_STREAM: s->mouse_status &= ~MOUSE_STATUS_REMOTE; ps2_queue(&s->common, AUX_ACK); break; case AUX_SET_WRAP: s->mouse_wrap = 1; ps2_queue(&s->common, AUX_ACK); break; case AUX_SET_REMOTE: s->mouse_status |= MOUSE_STATUS_REMOTE; ps2_queue(&s->common, AUX_ACK); break; case AUX_GET_TYPE: ps2_queue(&s->common, AUX_ACK); ps2_queue(&s->common, s->mouse_type); break; case AUX_SET_RES: case AUX_SET_SAMPLE: s->common.write_cmd = val; ps2_queue(&s->common, AUX_ACK); break; case AUX_GET_SCALE: ps2_queue(&s->common, AUX_ACK); ps2_queue(&s->common, s->mouse_status); ps2_queue(&s->common, s->mouse_resolution); ps2_queue(&s->common, s->mouse_sample_rate); break; case AUX_POLL: ps2_queue(&s->common, AUX_ACK); ps2_mouse_send_packet(s); break; case AUX_ENABLE_DEV: s->mouse_status |= MOUSE_STATUS_ENABLED; ps2_queue(&s->common, AUX_ACK); break; case AUX_DISABLE_DEV: s->mouse_status &= ~MOUSE_STATUS_ENABLED; ps2_queue(&s->common, AUX_ACK); break; case AUX_SET_DEFAULT: s->mouse_sample_rate = 100; s->mouse_resolution = 2; s->mouse_status = 0; ps2_queue(&s->common, AUX_ACK); break; case AUX_RESET: s->mouse_sample_rate = 100; s->mouse_resolution = 2; s->mouse_status = 0; s->mouse_type = 0; ps2_queue(&s->common, AUX_ACK); ps2_queue(&s->common, 0xaa); ps2_queue(&s->common, s->mouse_type); break; default: break; } break; case AUX_SET_SAMPLE: s->mouse_sample_rate = val; /* detect IMPS/2 or IMEX */ switch(s->mouse_detect_state) { default: case 0: if (val == 200) s->mouse_detect_state = 1; break; case 1: if (val == 100) s->mouse_detect_state = 2; else if (val == 200) s->mouse_detect_state = 3; else s->mouse_detect_state = 0; break; case 2: if (val == 80) s->mouse_type = 3; /* IMPS/2 */ s->mouse_detect_state = 0; break; case 3: if (val == 80) s->mouse_type = 4; /* IMEX */ s->mouse_detect_state = 0; break; } ps2_queue(&s->common, AUX_ACK); s->common.write_cmd = -1; break; case AUX_SET_RES: s->mouse_resolution = val; ps2_queue(&s->common, AUX_ACK); s->common.write_cmd = -1; break; } } static void ps2_reset(void *opaque) { PS2State *s = (PS2State *)opaque; PS2Queue *q; s->write_cmd = -1; q = &s->queue; q->rptr = 0; q->wptr = 0; q->count = 0; s->update_irq(s->update_arg, 0); } static void ps2_common_save (QEMUFile *f, PS2State *s) { qemu_put_be32 (f, s->write_cmd); qemu_put_be32 (f, s->queue.rptr); qemu_put_be32 (f, s->queue.wptr); qemu_put_be32 (f, s->queue.count); qemu_put_buffer (f, s->queue.data, sizeof (s->queue.data)); } static void ps2_common_load (QEMUFile *f, PS2State *s) { s->write_cmd=qemu_get_be32 (f); s->queue.rptr=qemu_get_be32 (f); s->queue.wptr=qemu_get_be32 (f); s->queue.count=qemu_get_be32 (f); qemu_get_buffer (f, s->queue.data, sizeof (s->queue.data)); } static void ps2_kbd_save(QEMUFile* f, void* opaque) { PS2KbdState *s = (PS2KbdState*)opaque; ps2_common_save (f, &s->common); qemu_put_be32(f, s->scan_enabled); qemu_put_be32(f, s->translate); qemu_put_be32(f, s->scancode_set); } static void ps2_mouse_save(QEMUFile* f, void* opaque) { PS2MouseState *s = (PS2MouseState*)opaque; ps2_common_save (f, &s->common); qemu_put_8s(f, &s->mouse_status); qemu_put_8s(f, &s->mouse_resolution); qemu_put_8s(f, &s->mouse_sample_rate); qemu_put_8s(f, &s->mouse_wrap); qemu_put_8s(f, &s->mouse_type); qemu_put_8s(f, &s->mouse_detect_state); qemu_put_be32(f, s->mouse_dx); qemu_put_be32(f, s->mouse_dy); qemu_put_be32(f, s->mouse_dz); qemu_put_8s(f, &s->mouse_buttons); } static int ps2_kbd_load(QEMUFile* f, void* opaque, int version_id) { PS2KbdState *s = (PS2KbdState*)opaque; if (version_id != 2 && version_id != 3) return -EINVAL; ps2_common_load (f, &s->common); s->scan_enabled=qemu_get_be32(f); s->translate=qemu_get_be32(f); if (version_id == 3) s->scancode_set=qemu_get_be32(f); else s->scancode_set=2; return 0; } static int ps2_mouse_load(QEMUFile* f, void* opaque, int version_id) { PS2MouseState *s = (PS2MouseState*)opaque; if (version_id != 2) return -EINVAL; ps2_common_load (f, &s->common); qemu_get_8s(f, &s->mouse_status); qemu_get_8s(f, &s->mouse_resolution); qemu_get_8s(f, &s->mouse_sample_rate); qemu_get_8s(f, &s->mouse_wrap); qemu_get_8s(f, &s->mouse_type); qemu_get_8s(f, &s->mouse_detect_state); s->mouse_dx=qemu_get_be32(f); s->mouse_dy=qemu_get_be32(f); s->mouse_dz=qemu_get_be32(f); qemu_get_8s(f, &s->mouse_buttons); return 0; } void *ps2_kbd_init(void (*update_irq)(void *, int), void *update_arg) { PS2KbdState *s = (PS2KbdState *)g_malloc0(sizeof(PS2KbdState)); s->common.update_irq = update_irq; s->common.update_arg = update_arg; s->scancode_set = 2; ps2_reset(&s->common); register_savevm(NULL, "ps2kbd", 0, 3, ps2_kbd_save, ps2_kbd_load, s); //qemu_add_kbd_event_handler(ps2_put_keycode, s); qemu_register_reset(ps2_reset, 0, &s->common); return s; } void *ps2_mouse_init(void (*update_irq)(void *, int), void *update_arg) { PS2MouseState *s = (PS2MouseState *)g_malloc0(sizeof(PS2MouseState)); s->common.update_irq = update_irq; s->common.update_arg = update_arg; ps2_reset(&s->common); register_savevm(NULL, "ps2mouse", 0, 2, ps2_mouse_save, ps2_mouse_load, s); //qemu_add_mouse_event_handler(ps2_mouse_event, s, 0, "QEMU PS/2 Mouse"); qemu_register_reset(ps2_reset, 0, &s->common); return s; }