/** * Copyright(c) 2011 Trusted Logic. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * Neither the name Trusted Logic nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef __LIB_OBJECT_H__ #define __LIB_OBJECT_H__ #include "s_type.h" typedef struct { /* Type of storage: See S_STORAGE_TYPE_XXX */ uint32_t nStorageType; /* Login type of the client: See S_LOGIN_XXX */ uint32_t nLoginType; /* Identifier of the client (secure or non-secure client) */ S_UUID sClientUUID; } S_STORAGE_NAME; /** * This library defines three types of objects and keys: * - objects identified by a 16-bit handle * - objects identified by a S_STORAGE_NAME * - objects identified by a filename, which is a variable-size up-to-64 bytes byte array * - unindexed objects **/ /* ------------------------------------------------------------------------- Useful macro to get a structure from a pointer to one of its fields. Typical usage: typedef struct { LIB_OBJECT_NODE_HANDLE16 sNodeInHandleTable; LIB_OBJECT_NODE_UNINDEXED sNodeInList; } CONTEXT; LIB_OBJECT_CONTAINER_OF(libObjectUnindexedNext(pList, pObject), CONTEXT, sNodeInList) -------------------------------------------------------------------------*/ #define LIB_OBJECT_CONTAINER_OF(ptr, type, member) (((type*)(((char*)(ptr)) - offsetof(type, member)))) /* ------------------------------------------------------------------------- Table of objects indexed by 16-bit handles -------------------------------------------------------------------------*/ #define LIB_OBJECT_HANDLE16_MAX ((uint16_t)0xFFFF) /** * NODE of an object in a table indexed by 16-bit handles **/ typedef struct { /* Implementation-defined fields */ uint32_t _l[2]; /* Public field */ uint16_t nHandle; } LIB_OBJECT_NODE_HANDLE16; /** * A table of objects indexed by 16-bit handles **/ typedef struct { LIB_OBJECT_NODE_HANDLE16* pRoot; } LIB_OBJECT_TABLE_HANDLE16; /** * Add an object in a handle table. This function also * assigns a new handle value to the object. The handle * is guaranteed to be unique among all the objects * in the table and non-zero. * * Returns false if the maximum number of handles has been reached * (i.e., there are already 65535 objects in the table) **/ bool libObjectHandle16Add( LIB_OBJECT_TABLE_HANDLE16* pTable, LIB_OBJECT_NODE_HANDLE16* pObject); /** * Search an object by its handle. Return NULL if the * object is not found **/ LIB_OBJECT_NODE_HANDLE16* libObjectHandle16Search( LIB_OBJECT_TABLE_HANDLE16* pTable, uint32_t nHandle); /** * Remove an object from a handle table. * * The object must be part of the table **/ void libObjectHandle16Remove( LIB_OBJECT_TABLE_HANDLE16* pTable, LIB_OBJECT_NODE_HANDLE16* pObject); /** * Remove one object from the table. This is useful when * you want to destroy all the objects in the table. * * Returns NULL if the table is empty **/ LIB_OBJECT_NODE_HANDLE16* libObjectHandle16RemoveOne( LIB_OBJECT_TABLE_HANDLE16* pTable); /** * Get the object following pObject in the handle table. * If pObject is NULL, return the first object in the list * Return NULL if the object is the last in the table **/ LIB_OBJECT_NODE_HANDLE16* libObjectHandle16Next( LIB_OBJECT_TABLE_HANDLE16* pTable, LIB_OBJECT_NODE_HANDLE16* pObject); /* ------------------------------------------------------------------------- Table of objects indexed by storage name -------------------------------------------------------------------------*/ /** * NODE of an object in a table indexed by storage name **/ typedef struct { /* Implementation-defined fields */ uint32_t _l[2]; /* Public fields */ S_STORAGE_NAME sStorageName; } LIB_OBJECT_NODE_STORAGE_NAME; /** * A table of objects indexed by storage name **/ typedef struct { LIB_OBJECT_NODE_STORAGE_NAME* pRoot; } LIB_OBJECT_TABLE_STORAGE_NAME; /** * Add an object in a storage name table. * * The object must not be part of the table yet. The caller * must have set pObject->sStorageName with the storage name **/ void libObjectStorageNameAdd( LIB_OBJECT_TABLE_STORAGE_NAME* pTable, LIB_OBJECT_NODE_STORAGE_NAME* pObject); /** * Search an object by its storage name. Return NULL if the * object is not found **/ LIB_OBJECT_NODE_STORAGE_NAME* libObjectStorageNameSearch( LIB_OBJECT_TABLE_STORAGE_NAME* pTable, S_STORAGE_NAME* pStorageName); /** * Remove an object from a storage name table. * * The object must be part of the table **/ void libObjectStorageNameRemove( LIB_OBJECT_TABLE_STORAGE_NAME* pTable, LIB_OBJECT_NODE_STORAGE_NAME* pObject); /** * Remove one object from the table. This is useful when * you want to destroy all the objects in the table * Returns NULL if the table is empty **/ LIB_OBJECT_NODE_STORAGE_NAME* libObjectStorageNameRemoveOne( LIB_OBJECT_TABLE_STORAGE_NAME* pTable); /** * Get the object following pObject in the storage name table. * If pObject is NULL, return the first object * Return NULL if the object is the last in the table **/ LIB_OBJECT_NODE_STORAGE_NAME* libObjectStorageNameNext( LIB_OBJECT_TABLE_STORAGE_NAME* pTable, LIB_OBJECT_NODE_STORAGE_NAME* pObject); /* ------------------------------------------------------------------------- Table of objects indexed by filenames -------------------------------------------------------------------------*/ /** * NODE of an object in a table indexed by filenames (varsize up-to-64 bytes) **/ typedef struct { /* Implementation-defined fields */ uint32_t _l[2]; /* Public fields */ uint8_t sFilename[64]; uint8_t nFilenameLength; } LIB_OBJECT_NODE_FILENAME; /** * A table of objects indexed by filenames **/ typedef struct { LIB_OBJECT_NODE_FILENAME* pRoot; } LIB_OBJECT_TABLE_FILENAME; /** * Add an object in a filename table. * * The object must not be part of the table yet. The caller * must have set pObject->sFilename and pObject->nFilenameLength * with the object filename **/ void libObjectFilenameAdd( LIB_OBJECT_TABLE_FILENAME* pTable, LIB_OBJECT_NODE_FILENAME* pObject); /** * Search an object by its filename. Return NULL if the * object is not found **/ LIB_OBJECT_NODE_FILENAME* libObjectFilenameSearch( LIB_OBJECT_TABLE_FILENAME* pTable, uint8_t* pFilename, uint32_t nFilenameLength); /** * Remove an object from a filename table. * * The object must be part of the table **/ void libObjectFilenameRemove( LIB_OBJECT_TABLE_FILENAME* pTable, LIB_OBJECT_NODE_FILENAME* pObject); /** * Remove one element from the table and return it. This is useful when * you want to destroy all the objects in the table * Returns NULL if the table is empty **/ LIB_OBJECT_NODE_FILENAME* libObjectFilenameRemoveOne( LIB_OBJECT_TABLE_FILENAME* pTable); /** * Get the object following pObject in the filename table. * If pObject is NULL, return the first object * Return NULL if the object is the last in the table **/ LIB_OBJECT_NODE_FILENAME* libObjectFilenameNext( LIB_OBJECT_TABLE_FILENAME* pTable, LIB_OBJECT_NODE_FILENAME* pObject); /* ------------------------------------------------------------------------- Unindexed table of objects -------------------------------------------------------------------------*/ /** * NODE of an unindexed object **/ typedef struct { /* Implementation-defined fields */ uint32_t _l[2]; } LIB_OBJECT_NODE_UNINDEXED; /** * A table of unindexed objects **/ typedef struct { LIB_OBJECT_NODE_UNINDEXED* pRoot; } LIB_OBJECT_TABLE_UNINDEXED; /** * Add an object in an unindexed table. The object must not be part of the table yet. **/ void libObjectUnindexedAdd( LIB_OBJECT_TABLE_UNINDEXED* pTable, LIB_OBJECT_NODE_UNINDEXED* pObject); /** * Remove an object from an unindexed table. The object must be part of the table. **/ void libObjectUnindexedRemove( LIB_OBJECT_TABLE_UNINDEXED* pTable, LIB_OBJECT_NODE_UNINDEXED* pObject); /** * Remove one object in the table. This is useful when you want to destroy all objects * in the table. * Returns NULL if the table is empty **/ LIB_OBJECT_NODE_UNINDEXED* libObjectUnindexedRemoveOne(LIB_OBJECT_TABLE_UNINDEXED* pTable); /** * Get the object following pObject in the table. * If pObject is NULL, return the first object * Return NULL if the object is the last in the table **/ LIB_OBJECT_NODE_UNINDEXED* libObjectUnindexedNext( LIB_OBJECT_TABLE_UNINDEXED* pTable, LIB_OBJECT_NODE_UNINDEXED* pObject); #endif /* __LIB_OBJECT_H__ */