/external/chromium_org/third_party/skia/src/core/ |
D | SkFilterProc.cpp | 58 static unsigned bilerp4_00(uint32_t c00, uint32_t c01, uint32_t c10, uint32_t c11) { in bilerp4_00() 61 static unsigned bilerp4_01(uint32_t c00, uint32_t c01, uint32_t c10, uint32_t c11) { in bilerp4_01() 66 static unsigned bilerp4_02(uint32_t c00, uint32_t c01, uint32_t c10, uint32_t c11) { in bilerp4_02() 71 static unsigned bilerp4_03(uint32_t c00, uint32_t c01, uint32_t c10, uint32_t c11) { in bilerp4_03() 77 static unsigned bilerp4_10(uint32_t c00, uint32_t c01, uint32_t c10, uint32_t c11) { in bilerp4_10() 82 static unsigned bilerp4_11(uint32_t c00, uint32_t c01, uint32_t c10, uint32_t c11) { in bilerp4_11() 87 static unsigned bilerp4_12(uint32_t c00, uint32_t c01, uint32_t c10, uint32_t c11) { in bilerp4_12() 92 static unsigned bilerp4_13(uint32_t c00, uint32_t c01, uint32_t c10, uint32_t c11) { in bilerp4_13() 98 static unsigned bilerp4_20(uint32_t c00, uint32_t c01, uint32_t c10, uint32_t c11) { in bilerp4_20() 103 static unsigned bilerp4_21(uint32_t c00, uint32_t c01, uint32_t c10, uint32_t c11) { in bilerp4_21() [all …]
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/external/skia/src/core/ |
D | SkFilterProc.cpp | 58 static unsigned bilerp4_00(uint32_t c00, uint32_t c01, uint32_t c10, uint32_t c11) { in bilerp4_00() 61 static unsigned bilerp4_01(uint32_t c00, uint32_t c01, uint32_t c10, uint32_t c11) { in bilerp4_01() 66 static unsigned bilerp4_02(uint32_t c00, uint32_t c01, uint32_t c10, uint32_t c11) { in bilerp4_02() 71 static unsigned bilerp4_03(uint32_t c00, uint32_t c01, uint32_t c10, uint32_t c11) { in bilerp4_03() 77 static unsigned bilerp4_10(uint32_t c00, uint32_t c01, uint32_t c10, uint32_t c11) { in bilerp4_10() 82 static unsigned bilerp4_11(uint32_t c00, uint32_t c01, uint32_t c10, uint32_t c11) { in bilerp4_11() 87 static unsigned bilerp4_12(uint32_t c00, uint32_t c01, uint32_t c10, uint32_t c11) { in bilerp4_12() 92 static unsigned bilerp4_13(uint32_t c00, uint32_t c01, uint32_t c10, uint32_t c11) { in bilerp4_13() 98 static unsigned bilerp4_20(uint32_t c00, uint32_t c01, uint32_t c10, uint32_t c11) { in bilerp4_20() 103 static unsigned bilerp4_21(uint32_t c00, uint32_t c01, uint32_t c10, uint32_t c11) { in bilerp4_21() [all …]
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/external/clang/test/CXX/lex/lex.charset/ |
D | p2-cxx11.cpp | 3 char c00 = '\u0000'; // ok variable
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D | p2-cxx98.cpp | 3 char c00 = '\u0000'; // expected-error {{universal character name refers to a control character}} variable
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/external/deqp/framework/common/ |
D | tcuTexCompareVerifier.cpp | 901 …const CubeFaceIntCoords c00 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i0+0, j0+0)… in isSeamplessLinearMipmapLinearCompareResultValid() local 928 …const CubeFaceIntCoords c00 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i1+0, j1+0)… in isSeamplessLinearMipmapLinearCompareResultValid() local 1010 …const CubeFaceIntCoords c00 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i+0, j+0)),… in isSeamlessLinearCompareResultValid() local
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D | tcuTexLookupVerifier.cpp | 460 …const Vec4 c00 = quad00.p00*(1.0f-a0)*(1.0f-b0) + quad00.p10*a0*(1.0f-b0) + quad00.p01*(1.0f-a0)*… in is3DTrilinearFilterResultValid() local 1415 …const CubeFaceIntCoords c00 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i+0, j+0)),… in isSeamlessLinearSampleResultValid() local 1490 …const CubeFaceIntCoords c00 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i0+0, j0+0)… in isSeamplessLinearMipmapLinearSampleResultValid() local 1524 …const CubeFaceIntCoords c00 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i1+0, j1+0)… in isSeamplessLinearMipmapLinearSampleResultValid() local
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderTextureFunctionTests.cpp | 399 …tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_looku… in initTexture() local
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/external/deqp/modules/glshared/ |
D | glsShaderRenderCase.cpp | 706 Vec4 c00 = colors[v00]; in computeVertexReference() local
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderTextureFunctionTests.cpp | 716 …tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_looku… in initTexture() local
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