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1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef UI_GFX_GPU_MEMORY_BUFFER_H_
6 #define UI_GFX_GPU_MEMORY_BUFFER_H_
7 
8 #include "base/memory/shared_memory.h"
9 #include "build/build_config.h"
10 #include "ui/gfx/gfx_export.h"
11 
12 #if defined(OS_ANDROID)
13 #include <third_party/khronos/EGL/egl.h>
14 #endif
15 
16 namespace gfx {
17 
18 enum GpuMemoryBufferType {
19   EMPTY_BUFFER,
20   SHARED_MEMORY_BUFFER,
21   IO_SURFACE_BUFFER,
22   ANDROID_NATIVE_BUFFER,
23   SURFACE_TEXTURE_BUFFER,
24   GPU_MEMORY_BUFFER_TYPE_LAST = SURFACE_TEXTURE_BUFFER
25 };
26 
27 // TODO(alexst): Merge this with GpuMemoryBufferId as part of switchover to
28 // the new API for GpuMemoryBuffer allocation when it's done.
29 #if defined(OS_ANDROID)
30 struct SurfaceTextureId {
SurfaceTextureIdSurfaceTextureId31   SurfaceTextureId() : primary_id(0), secondary_id(0) {}
SurfaceTextureIdSurfaceTextureId32   SurfaceTextureId(int32 primary_id, int32 secondary_id)
33       : primary_id(primary_id), secondary_id(secondary_id) {}
34   int32 primary_id;
35   int32 secondary_id;
36 };
37 #endif
38 
39 struct GpuMemoryBufferId {
GpuMemoryBufferIdGpuMemoryBufferId40   GpuMemoryBufferId() : primary_id(0), secondary_id(0) {}
GpuMemoryBufferIdGpuMemoryBufferId41   GpuMemoryBufferId(int32 primary_id, int32 secondary_id)
42       : primary_id(primary_id), secondary_id(secondary_id) {}
43   int32 primary_id;
44   int32 secondary_id;
45 };
46 
47 struct GFX_EXPORT GpuMemoryBufferHandle {
48   GpuMemoryBufferHandle();
is_nullGpuMemoryBufferHandle49   bool is_null() const { return type == EMPTY_BUFFER; }
50   GpuMemoryBufferType type;
51   base::SharedMemoryHandle handle;
52   GpuMemoryBufferId global_id;
53 #if defined(OS_MACOSX)
54   uint32 io_surface_id;
55 #endif
56 #if defined(OS_ANDROID)
57   EGLClientBuffer native_buffer;
58   SurfaceTextureId surface_texture_id;
59 #endif
60 };
61 
62 // This interface typically correspond to a type of shared memory that is also
63 // shared with the GPU. A GPU memory buffer can be written to directly by
64 // regular CPU code, but can also be read by the GPU.
65 class GFX_EXPORT GpuMemoryBuffer {
66  public:
67   GpuMemoryBuffer();
68   virtual ~GpuMemoryBuffer();
69 
70   // Maps the buffer into the client's address space so it can be written to by
71   // the CPU. This call may block, for instance if the GPU needs to finish
72   // accessing the buffer or if CPU caches need to be synchronized. Returns NULL
73   // on failure.
74   virtual void* Map() = 0;
75 
76   // Unmaps the buffer. It's illegal to use the pointer returned by Map() after
77   // this has been called.
78   virtual void Unmap() = 0;
79 
80   // Returns true iff the buffer is mapped.
81   virtual bool IsMapped() const = 0;
82 
83   // Returns the stride in bytes for the buffer.
84   virtual uint32 GetStride() const = 0;
85 
86   // Returns a platform specific handle for this buffer.
87   virtual GpuMemoryBufferHandle GetHandle() const = 0;
88 };
89 
90 }  // namespace gfx
91 
92 #endif  // UI_GFX_GPU_MEMORY_BUFFER_H_
93