1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ui/views/controls/menu/menu_controller.h"
6
7 #include "base/i18n/case_conversion.h"
8 #include "base/i18n/rtl.h"
9 #include "base/strings/utf_string_conversions.h"
10 #include "base/time/time.h"
11 #include "ui/base/dragdrop/drag_utils.h"
12 #include "ui/base/dragdrop/os_exchange_data.h"
13 #include "ui/base/l10n/l10n_util.h"
14 #include "ui/events/event.h"
15 #include "ui/events/event_utils.h"
16 #include "ui/gfx/canvas.h"
17 #include "ui/gfx/native_widget_types.h"
18 #include "ui/gfx/point.h"
19 #include "ui/gfx/screen.h"
20 #include "ui/gfx/vector2d.h"
21 #include "ui/native_theme/native_theme.h"
22 #include "ui/views/controls/button/menu_button.h"
23 #include "ui/views/controls/menu/menu_config.h"
24 #include "ui/views/controls/menu/menu_controller_delegate.h"
25 #include "ui/views/controls/menu/menu_host_root_view.h"
26 #include "ui/views/controls/menu/menu_item_view.h"
27 #include "ui/views/controls/menu/menu_message_loop.h"
28 #include "ui/views/controls/menu/menu_scroll_view_container.h"
29 #include "ui/views/controls/menu/submenu_view.h"
30 #include "ui/views/drag_utils.h"
31 #include "ui/views/focus/view_storage.h"
32 #include "ui/views/mouse_constants.h"
33 #include "ui/views/view.h"
34 #include "ui/views/view_constants.h"
35 #include "ui/views/views_delegate.h"
36 #include "ui/views/widget/root_view.h"
37 #include "ui/views/widget/tooltip_manager.h"
38 #include "ui/views/widget/widget.h"
39
40 #if defined(OS_WIN)
41 #include "ui/base/win/internal_constants.h"
42 #include "ui/gfx/win/dpi.h"
43 #include "ui/views/win/hwnd_util.h"
44 #endif
45
46 using base::Time;
47 using base::TimeDelta;
48 using ui::OSExchangeData;
49
50 // Period of the scroll timer (in milliseconds).
51 static const int kScrollTimerMS = 30;
52
53 // Amount of time from when the drop exits the menu and the menu is hidden.
54 static const int kCloseOnExitTime = 1200;
55
56 // If a context menu is invoked by touch, we shift the menu by this offset so
57 // that the finger does not obscure the menu.
58 static const int kCenteredContextMenuYOffset = -15;
59
60 namespace views {
61
62 namespace {
63
64 // When showing context menu on mouse down, the user might accidentally select
65 // the menu item on the subsequent mouse up. To prevent this, we add the
66 // following delay before the user is able to select an item.
67 static int menu_selection_hold_time_ms = kMinimumMsPressedToActivate;
68
69 // The spacing offset for the bubble tip.
70 const int kBubbleTipSizeLeftRight = 12;
71 const int kBubbleTipSizeTopBottom = 11;
72
73 // The maximum distance (in DIPS) that the mouse can be moved before it should
74 // trigger a mouse menu item activation (regardless of how long the menu has
75 // been showing).
76 const float kMaximumLengthMovedToActivate = 4.0f;
77
78 // Returns true if the mnemonic of |menu| matches key.
MatchesMnemonic(MenuItemView * menu,base::char16 key)79 bool MatchesMnemonic(MenuItemView* menu, base::char16 key) {
80 return key != 0 && menu->GetMnemonic() == key;
81 }
82
83 // Returns true if |menu| doesn't have a mnemonic and first character of the its
84 // title is |key|.
TitleMatchesMnemonic(MenuItemView * menu,base::char16 key)85 bool TitleMatchesMnemonic(MenuItemView* menu, base::char16 key) {
86 if (menu->GetMnemonic())
87 return false;
88
89 base::string16 lower_title = base::i18n::ToLower(menu->title());
90 return !lower_title.empty() && lower_title[0] == key;
91 }
92
93 } // namespace
94
95 // Returns the first descendant of |view| that is hot tracked.
GetFirstHotTrackedView(View * view)96 static CustomButton* GetFirstHotTrackedView(View* view) {
97 if (!view)
98 return NULL;
99 CustomButton* button = CustomButton::AsCustomButton(view);
100 if (button) {
101 if (button->IsHotTracked())
102 return button;
103 }
104
105 for (int i = 0; i < view->child_count(); ++i) {
106 CustomButton* hot_view = GetFirstHotTrackedView(view->child_at(i));
107 if (hot_view)
108 return hot_view;
109 }
110 return NULL;
111 }
112
113 // Recurses through the child views of |view| returning the first view starting
114 // at |start| that is focusable. A value of -1 for |start| indicates to start at
115 // the first view (if |forward| is false, iterating starts at the last view). If
116 // |forward| is true the children are considered first to last, otherwise last
117 // to first.
GetFirstFocusableView(View * view,int start,bool forward)118 static View* GetFirstFocusableView(View* view, int start, bool forward) {
119 if (forward) {
120 for (int i = start == -1 ? 0 : start; i < view->child_count(); ++i) {
121 View* deepest = GetFirstFocusableView(view->child_at(i), -1, forward);
122 if (deepest)
123 return deepest;
124 }
125 } else {
126 for (int i = start == -1 ? view->child_count() - 1 : start; i >= 0; --i) {
127 View* deepest = GetFirstFocusableView(view->child_at(i), -1, forward);
128 if (deepest)
129 return deepest;
130 }
131 }
132 return view->IsFocusable() ? view : NULL;
133 }
134
135 // Returns the first child of |start| that is focusable.
GetInitialFocusableView(View * start,bool forward)136 static View* GetInitialFocusableView(View* start, bool forward) {
137 return GetFirstFocusableView(start, -1, forward);
138 }
139
140 // Returns the next view after |start_at| that is focusable. Returns NULL if
141 // there are no focusable children of |ancestor| after |start_at|.
GetNextFocusableView(View * ancestor,View * start_at,bool forward)142 static View* GetNextFocusableView(View* ancestor,
143 View* start_at,
144 bool forward) {
145 DCHECK(ancestor->Contains(start_at));
146 View* parent = start_at;
147 do {
148 View* new_parent = parent->parent();
149 int index = new_parent->GetIndexOf(parent);
150 index += forward ? 1 : -1;
151 if (forward || index != -1) {
152 View* next = GetFirstFocusableView(new_parent, index, forward);
153 if (next)
154 return next;
155 }
156 parent = new_parent;
157 } while (parent != ancestor);
158 return NULL;
159 }
160
161 // MenuScrollTask --------------------------------------------------------------
162
163 // MenuScrollTask is used when the SubmenuView does not all fit on screen and
164 // the mouse is over the scroll up/down buttons. MenuScrollTask schedules
165 // itself with a RepeatingTimer. When Run is invoked MenuScrollTask scrolls
166 // appropriately.
167
168 class MenuController::MenuScrollTask {
169 public:
MenuScrollTask()170 MenuScrollTask() : submenu_(NULL), is_scrolling_up_(false), start_y_(0) {
171 pixels_per_second_ = MenuItemView::pref_menu_height() * 20;
172 }
173
Update(const MenuController::MenuPart & part)174 void Update(const MenuController::MenuPart& part) {
175 if (!part.is_scroll()) {
176 StopScrolling();
177 return;
178 }
179 DCHECK(part.submenu);
180 SubmenuView* new_menu = part.submenu;
181 bool new_is_up = (part.type == MenuController::MenuPart::SCROLL_UP);
182 if (new_menu == submenu_ && is_scrolling_up_ == new_is_up)
183 return;
184
185 start_scroll_time_ = base::Time::Now();
186 start_y_ = part.submenu->GetVisibleBounds().y();
187 submenu_ = new_menu;
188 is_scrolling_up_ = new_is_up;
189
190 if (!scrolling_timer_.IsRunning()) {
191 scrolling_timer_.Start(FROM_HERE,
192 TimeDelta::FromMilliseconds(kScrollTimerMS),
193 this, &MenuScrollTask::Run);
194 }
195 }
196
StopScrolling()197 void StopScrolling() {
198 if (scrolling_timer_.IsRunning()) {
199 scrolling_timer_.Stop();
200 submenu_ = NULL;
201 }
202 }
203
204 // The menu being scrolled. Returns null if not scrolling.
submenu() const205 SubmenuView* submenu() const { return submenu_; }
206
207 private:
Run()208 void Run() {
209 DCHECK(submenu_);
210 gfx::Rect vis_rect = submenu_->GetVisibleBounds();
211 const int delta_y = static_cast<int>(
212 (base::Time::Now() - start_scroll_time_).InMilliseconds() *
213 pixels_per_second_ / 1000);
214 vis_rect.set_y(is_scrolling_up_ ?
215 std::max(0, start_y_ - delta_y) :
216 std::min(submenu_->height() - vis_rect.height(), start_y_ + delta_y));
217 submenu_->ScrollRectToVisible(vis_rect);
218 }
219
220 // SubmenuView being scrolled.
221 SubmenuView* submenu_;
222
223 // Direction scrolling.
224 bool is_scrolling_up_;
225
226 // Timer to periodically scroll.
227 base::RepeatingTimer<MenuScrollTask> scrolling_timer_;
228
229 // Time we started scrolling at.
230 base::Time start_scroll_time_;
231
232 // How many pixels to scroll per second.
233 int pixels_per_second_;
234
235 // Y-coordinate of submenu_view_ when scrolling started.
236 int start_y_;
237
238 DISALLOW_COPY_AND_ASSIGN(MenuScrollTask);
239 };
240
241 // MenuController:SelectByCharDetails ----------------------------------------
242
243 struct MenuController::SelectByCharDetails {
SelectByCharDetailsviews::MenuController::SelectByCharDetails244 SelectByCharDetails()
245 : first_match(-1),
246 has_multiple(false),
247 index_of_item(-1),
248 next_match(-1) {
249 }
250
251 // Index of the first menu with the specified mnemonic.
252 int first_match;
253
254 // If true there are multiple menu items with the same mnemonic.
255 bool has_multiple;
256
257 // Index of the selected item; may remain -1.
258 int index_of_item;
259
260 // If there are multiple matches this is the index of the item after the
261 // currently selected item whose mnemonic matches. This may remain -1 even
262 // though there are matches.
263 int next_match;
264 };
265
266 // MenuController:State ------------------------------------------------------
267
State()268 MenuController::State::State()
269 : item(NULL),
270 submenu_open(false),
271 anchor(MENU_ANCHOR_TOPLEFT),
272 context_menu(false) {
273 }
274
~State()275 MenuController::State::~State() {}
276
277 // MenuController ------------------------------------------------------------
278
279 // static
280 MenuController* MenuController::active_instance_ = NULL;
281
282 // static
GetActiveInstance()283 MenuController* MenuController::GetActiveInstance() {
284 return active_instance_;
285 }
286
Run(Widget * parent,MenuButton * button,MenuItemView * root,const gfx::Rect & bounds,MenuAnchorPosition position,bool context_menu,int * result_event_flags)287 MenuItemView* MenuController::Run(Widget* parent,
288 MenuButton* button,
289 MenuItemView* root,
290 const gfx::Rect& bounds,
291 MenuAnchorPosition position,
292 bool context_menu,
293 int* result_event_flags) {
294 exit_type_ = EXIT_NONE;
295 possible_drag_ = false;
296 drag_in_progress_ = false;
297 closing_event_time_ = base::TimeDelta();
298 menu_start_time_ = base::TimeTicks::Now();
299 menu_start_mouse_press_loc_ = gfx::Point();
300
301 // If we are shown on mouse press, we will eat the subsequent mouse down and
302 // the parent widget will not be able to reset its state (it might have mouse
303 // capture from the mouse down). So we clear its state here.
304 if (parent) {
305 View* root_view = parent->GetRootView();
306 if (root_view) {
307 root_view->SetMouseHandler(NULL);
308 const ui::Event* event =
309 static_cast<internal::RootView*>(root_view)->current_event();
310 if (event && event->type() == ui::ET_MOUSE_PRESSED) {
311 gfx::Point screen_loc(
312 static_cast<const ui::MouseEvent*>(event)->location());
313 View::ConvertPointToScreen(
314 static_cast<View*>(event->target()), &screen_loc);
315 menu_start_mouse_press_loc_ = screen_loc;
316 }
317 }
318 }
319
320 bool nested_menu = showing_;
321 if (showing_) {
322 // Only support nesting of blocking_run menus, nesting of
323 // blocking/non-blocking shouldn't be needed.
324 DCHECK(blocking_run_);
325
326 // We're already showing, push the current state.
327 menu_stack_.push_back(state_);
328
329 // The context menu should be owned by the same parent.
330 DCHECK_EQ(owner_, parent);
331 } else {
332 showing_ = true;
333 }
334
335 // Reset current state.
336 pending_state_ = State();
337 state_ = State();
338 UpdateInitialLocation(bounds, position, context_menu);
339
340 if (owner_)
341 owner_->RemoveObserver(this);
342 owner_ = parent;
343 if (owner_)
344 owner_->AddObserver(this);
345
346 // Set the selection, which opens the initial menu.
347 SetSelection(root, SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
348
349 if (!blocking_run_) {
350 // Start the timer to hide the menu. This is needed as we get no
351 // notification when the drag has finished.
352 StartCancelAllTimer();
353 return NULL;
354 }
355
356 if (button)
357 menu_button_ = button;
358
359 // Make sure Chrome doesn't attempt to shut down while the menu is showing.
360 if (ViewsDelegate::views_delegate)
361 ViewsDelegate::views_delegate->AddRef();
362
363 // We need to turn on nestable tasks as in some situations (pressing alt-f for
364 // one) the menus are run from a task. If we don't do this and are invoked
365 // from a task none of the tasks we schedule are processed and the menu
366 // appears totally broken.
367 message_loop_depth_++;
368 DCHECK_LE(message_loop_depth_, 2);
369 RunMessageLoop(nested_menu);
370 message_loop_depth_--;
371
372 if (ViewsDelegate::views_delegate)
373 ViewsDelegate::views_delegate->ReleaseRef();
374
375 // Close any open menus.
376 SetSelection(NULL, SELECTION_UPDATE_IMMEDIATELY | SELECTION_EXIT);
377
378 #if defined(OS_WIN)
379 // On Windows, if we select the menu item by touch and if the window at the
380 // location is another window on the same thread, that window gets a
381 // WM_MOUSEACTIVATE message and ends up activating itself, which is not
382 // correct. We workaround this by setting a property on the window at the
383 // current cursor location. We check for this property in our
384 // WM_MOUSEACTIVATE handler and don't activate the window if the property is
385 // set.
386 if (item_selected_by_touch_) {
387 item_selected_by_touch_ = false;
388 POINT cursor_pos;
389 ::GetCursorPos(&cursor_pos);
390 HWND window = ::WindowFromPoint(cursor_pos);
391 if (::GetWindowThreadProcessId(window, NULL) ==
392 ::GetCurrentThreadId()) {
393 ::SetProp(window, ui::kIgnoreTouchMouseActivateForWindow,
394 reinterpret_cast<HANDLE>(true));
395 }
396 }
397 #endif
398
399 if (nested_menu) {
400 DCHECK(!menu_stack_.empty());
401 // We're running from within a menu, restore the previous state.
402 // The menus are already showing, so we don't have to show them.
403 state_ = menu_stack_.back();
404 pending_state_ = menu_stack_.back();
405 menu_stack_.pop_back();
406 } else {
407 showing_ = false;
408 did_capture_ = false;
409 }
410
411 MenuItemView* result = result_;
412 // In case we're nested, reset result_.
413 result_ = NULL;
414
415 if (result_event_flags)
416 *result_event_flags = accept_event_flags_;
417
418 if (exit_type_ == EXIT_OUTERMOST) {
419 SetExitType(EXIT_NONE);
420 } else {
421 if (nested_menu && result) {
422 // We're nested and about to return a value. The caller might enter
423 // another blocking loop. We need to make sure all menus are hidden
424 // before that happens otherwise the menus will stay on screen.
425 CloseAllNestedMenus();
426 SetSelection(NULL, SELECTION_UPDATE_IMMEDIATELY | SELECTION_EXIT);
427
428 // Set exit_all_, which makes sure all nested loops exit immediately.
429 if (exit_type_ != EXIT_DESTROYED)
430 SetExitType(EXIT_ALL);
431 }
432 }
433
434 // If we stopped running because one of the menus was destroyed chances are
435 // the button was also destroyed.
436 if (exit_type_ != EXIT_DESTROYED && menu_button_) {
437 menu_button_->SetState(CustomButton::STATE_NORMAL);
438 menu_button_->SchedulePaint();
439 }
440 return result;
441 }
442
Cancel(ExitType type)443 void MenuController::Cancel(ExitType type) {
444 // If the menu has already been destroyed, no further cancellation is
445 // needed. We especially don't want to set the |exit_type_| to a lesser
446 // value.
447 if (exit_type_ == EXIT_DESTROYED || exit_type_ == type)
448 return;
449
450 if (!showing_) {
451 // This occurs if we're in the process of notifying the delegate for a drop
452 // and the delegate cancels us.
453 return;
454 }
455
456 MenuItemView* selected = state_.item;
457 SetExitType(type);
458
459 SendMouseCaptureLostToActiveView();
460
461 // Hide windows immediately.
462 SetSelection(NULL, SELECTION_UPDATE_IMMEDIATELY | SELECTION_EXIT);
463
464 if (!blocking_run_) {
465 // If we didn't block the caller we need to notify the menu, which
466 // triggers deleting us.
467 DCHECK(selected);
468 showing_ = false;
469 delegate_->DropMenuClosed(
470 internal::MenuControllerDelegate::NOTIFY_DELEGATE,
471 selected->GetRootMenuItem());
472 // WARNING: the call to MenuClosed deletes us.
473 return;
474 }
475 }
476
OnMousePressed(SubmenuView * source,const ui::MouseEvent & event)477 void MenuController::OnMousePressed(SubmenuView* source,
478 const ui::MouseEvent& event) {
479 SetSelectionOnPointerDown(source, event);
480 }
481
OnMouseDragged(SubmenuView * source,const ui::MouseEvent & event)482 void MenuController::OnMouseDragged(SubmenuView* source,
483 const ui::MouseEvent& event) {
484 MenuPart part = GetMenuPart(source, event.location());
485 UpdateScrolling(part);
486
487 if (!blocking_run_)
488 return;
489
490 if (possible_drag_) {
491 if (View::ExceededDragThreshold(event.location() - press_pt_))
492 StartDrag(source, press_pt_);
493 return;
494 }
495 MenuItemView* mouse_menu = NULL;
496 if (part.type == MenuPart::MENU_ITEM) {
497 if (!part.menu)
498 part.menu = source->GetMenuItem();
499 else
500 mouse_menu = part.menu;
501 SetSelection(part.menu ? part.menu : state_.item, SELECTION_OPEN_SUBMENU);
502 } else if (part.type == MenuPart::NONE) {
503 ShowSiblingMenu(source, event.location());
504 }
505 UpdateActiveMouseView(source, event, mouse_menu);
506 }
507
OnMouseReleased(SubmenuView * source,const ui::MouseEvent & event)508 void MenuController::OnMouseReleased(SubmenuView* source,
509 const ui::MouseEvent& event) {
510 if (!blocking_run_)
511 return;
512
513 DCHECK(state_.item);
514 possible_drag_ = false;
515 DCHECK(blocking_run_);
516 MenuPart part = GetMenuPart(source, event.location());
517 if (event.IsRightMouseButton() && part.type == MenuPart::MENU_ITEM) {
518 MenuItemView* menu = part.menu;
519 // |menu| is NULL means this event is from an empty menu or a separator.
520 // If it is from an empty menu, use parent context menu instead of that.
521 if (menu == NULL &&
522 part.submenu->child_count() == 1 &&
523 part.submenu->child_at(0)->id() == MenuItemView::kEmptyMenuItemViewID) {
524 menu = part.parent;
525 }
526
527 if (menu != NULL && ShowContextMenu(menu, source, event,
528 ui::MENU_SOURCE_MOUSE))
529 return;
530 }
531
532 // We can use Ctrl+click or the middle mouse button to recursively open urls
533 // for selected folder menu items. If it's only a left click, show the
534 // contents of the folder.
535 if (!part.is_scroll() && part.menu &&
536 !(part.menu->HasSubmenu() &&
537 (event.flags() & ui::EF_LEFT_MOUSE_BUTTON))) {
538 if (GetActiveMouseView()) {
539 SendMouseReleaseToActiveView(source, event);
540 return;
541 }
542 // If a mouse release was received quickly after showing.
543 base::TimeDelta time_shown = base::TimeTicks::Now() - menu_start_time_;
544 if (time_shown.InMilliseconds() < menu_selection_hold_time_ms) {
545 // And it wasn't far from the mouse press location.
546 gfx::Point screen_loc(event.location());
547 View::ConvertPointToScreen(source->GetScrollViewContainer(), &screen_loc);
548 gfx::Vector2d moved = screen_loc - menu_start_mouse_press_loc_;
549 if (moved.Length() < kMaximumLengthMovedToActivate) {
550 // Ignore the mouse release as it was likely this menu was shown under
551 // the mouse and the action was just a normal click.
552 return;
553 }
554 }
555 if (part.menu->GetDelegate()->ShouldExecuteCommandWithoutClosingMenu(
556 part.menu->GetCommand(), event)) {
557 part.menu->GetDelegate()->ExecuteCommand(part.menu->GetCommand(),
558 event.flags());
559 return;
560 }
561 if (!part.menu->NonIconChildViewsCount() &&
562 part.menu->GetDelegate()->IsTriggerableEvent(part.menu, event)) {
563 base::TimeDelta shown_time = base::TimeTicks::Now() - menu_start_time_;
564 if (!state_.context_menu || !View::ShouldShowContextMenuOnMousePress() ||
565 shown_time.InMilliseconds() > menu_selection_hold_time_ms) {
566 Accept(part.menu, event.flags());
567 }
568 return;
569 }
570 } else if (part.type == MenuPart::MENU_ITEM) {
571 // User either clicked on empty space, or a menu that has children.
572 SetSelection(part.menu ? part.menu : state_.item,
573 SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
574 }
575 SendMouseCaptureLostToActiveView();
576 }
577
OnMouseMoved(SubmenuView * source,const ui::MouseEvent & event)578 void MenuController::OnMouseMoved(SubmenuView* source,
579 const ui::MouseEvent& event) {
580 HandleMouseLocation(source, event.location());
581 }
582
OnMouseEntered(SubmenuView * source,const ui::MouseEvent & event)583 void MenuController::OnMouseEntered(SubmenuView* source,
584 const ui::MouseEvent& event) {
585 // MouseEntered is always followed by a mouse moved, so don't need to
586 // do anything here.
587 }
588
OnMouseWheel(SubmenuView * source,const ui::MouseWheelEvent & event)589 bool MenuController::OnMouseWheel(SubmenuView* source,
590 const ui::MouseWheelEvent& event) {
591 MenuPart part = GetMenuPart(source, event.location());
592 return part.submenu && part.submenu->OnMouseWheel(event);
593 }
594
OnGestureEvent(SubmenuView * source,ui::GestureEvent * event)595 void MenuController::OnGestureEvent(SubmenuView* source,
596 ui::GestureEvent* event) {
597 MenuPart part = GetMenuPart(source, event->location());
598 if (event->type() == ui::ET_GESTURE_TAP_DOWN) {
599 SetSelectionOnPointerDown(source, *event);
600 event->StopPropagation();
601 } else if (event->type() == ui::ET_GESTURE_LONG_PRESS) {
602 if (part.type == MenuPart::MENU_ITEM && part.menu) {
603 if (ShowContextMenu(part.menu, source, *event, ui::MENU_SOURCE_TOUCH))
604 event->StopPropagation();
605 }
606 } else if (event->type() == ui::ET_GESTURE_TAP) {
607 if (!part.is_scroll() && part.menu &&
608 !(part.menu->HasSubmenu())) {
609 if (part.menu->GetDelegate()->IsTriggerableEvent(
610 part.menu, *event)) {
611 Accept(part.menu, event->flags());
612 item_selected_by_touch_ = true;
613 }
614 event->StopPropagation();
615 } else if (part.type == MenuPart::MENU_ITEM) {
616 // User either tapped on empty space, or a menu that has children.
617 SetSelection(part.menu ? part.menu : state_.item,
618 SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
619 event->StopPropagation();
620 }
621 } else if (event->type() == ui::ET_GESTURE_TAP_CANCEL &&
622 part.menu &&
623 part.type == MenuPart::MENU_ITEM) {
624 // Move the selection to the parent menu so that the selection in the
625 // current menu is unset. Make sure the submenu remains open by sending the
626 // appropriate SetSelectionTypes flags.
627 SetSelection(part.menu->GetParentMenuItem(),
628 SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
629 event->StopPropagation();
630 }
631
632 if (event->stopped_propagation())
633 return;
634
635 if (!part.submenu)
636 return;
637 part.submenu->OnGestureEvent(event);
638 }
639
GetDropFormats(SubmenuView * source,int * formats,std::set<OSExchangeData::CustomFormat> * custom_formats)640 bool MenuController::GetDropFormats(
641 SubmenuView* source,
642 int* formats,
643 std::set<OSExchangeData::CustomFormat>* custom_formats) {
644 return source->GetMenuItem()->GetDelegate()->GetDropFormats(
645 source->GetMenuItem(), formats, custom_formats);
646 }
647
AreDropTypesRequired(SubmenuView * source)648 bool MenuController::AreDropTypesRequired(SubmenuView* source) {
649 return source->GetMenuItem()->GetDelegate()->AreDropTypesRequired(
650 source->GetMenuItem());
651 }
652
CanDrop(SubmenuView * source,const OSExchangeData & data)653 bool MenuController::CanDrop(SubmenuView* source, const OSExchangeData& data) {
654 return source->GetMenuItem()->GetDelegate()->CanDrop(source->GetMenuItem(),
655 data);
656 }
657
OnDragEntered(SubmenuView * source,const ui::DropTargetEvent & event)658 void MenuController::OnDragEntered(SubmenuView* source,
659 const ui::DropTargetEvent& event) {
660 valid_drop_coordinates_ = false;
661 }
662
OnDragUpdated(SubmenuView * source,const ui::DropTargetEvent & event)663 int MenuController::OnDragUpdated(SubmenuView* source,
664 const ui::DropTargetEvent& event) {
665 StopCancelAllTimer();
666
667 gfx::Point screen_loc(event.location());
668 View::ConvertPointToScreen(source, &screen_loc);
669 if (valid_drop_coordinates_ && screen_loc == drop_pt_)
670 return last_drop_operation_;
671 drop_pt_ = screen_loc;
672 valid_drop_coordinates_ = true;
673
674 MenuItemView* menu_item = GetMenuItemAt(source, event.x(), event.y());
675 bool over_empty_menu = false;
676 if (!menu_item) {
677 // See if we're over an empty menu.
678 menu_item = GetEmptyMenuItemAt(source, event.x(), event.y());
679 if (menu_item)
680 over_empty_menu = true;
681 }
682 MenuDelegate::DropPosition drop_position = MenuDelegate::DROP_NONE;
683 int drop_operation = ui::DragDropTypes::DRAG_NONE;
684 if (menu_item) {
685 gfx::Point menu_item_loc(event.location());
686 View::ConvertPointToTarget(source, menu_item, &menu_item_loc);
687 MenuItemView* query_menu_item;
688 if (!over_empty_menu) {
689 int menu_item_height = menu_item->height();
690 if (menu_item->HasSubmenu() &&
691 (menu_item_loc.y() > kDropBetweenPixels &&
692 menu_item_loc.y() < (menu_item_height - kDropBetweenPixels))) {
693 drop_position = MenuDelegate::DROP_ON;
694 } else {
695 drop_position = (menu_item_loc.y() < menu_item_height / 2) ?
696 MenuDelegate::DROP_BEFORE : MenuDelegate::DROP_AFTER;
697 }
698 query_menu_item = menu_item;
699 } else {
700 query_menu_item = menu_item->GetParentMenuItem();
701 drop_position = MenuDelegate::DROP_ON;
702 }
703 drop_operation = menu_item->GetDelegate()->GetDropOperation(
704 query_menu_item, event, &drop_position);
705
706 // If the menu has a submenu, schedule the submenu to open.
707 SetSelection(menu_item, menu_item->HasSubmenu() ? SELECTION_OPEN_SUBMENU :
708 SELECTION_DEFAULT);
709
710 if (drop_position == MenuDelegate::DROP_NONE ||
711 drop_operation == ui::DragDropTypes::DRAG_NONE)
712 menu_item = NULL;
713 } else {
714 SetSelection(source->GetMenuItem(), SELECTION_OPEN_SUBMENU);
715 }
716 SetDropMenuItem(menu_item, drop_position);
717 last_drop_operation_ = drop_operation;
718 return drop_operation;
719 }
720
OnDragExited(SubmenuView * source)721 void MenuController::OnDragExited(SubmenuView* source) {
722 StartCancelAllTimer();
723
724 if (drop_target_) {
725 StopShowTimer();
726 SetDropMenuItem(NULL, MenuDelegate::DROP_NONE);
727 }
728 }
729
OnPerformDrop(SubmenuView * source,const ui::DropTargetEvent & event)730 int MenuController::OnPerformDrop(SubmenuView* source,
731 const ui::DropTargetEvent& event) {
732 DCHECK(drop_target_);
733 // NOTE: the delegate may delete us after invoking OnPerformDrop, as such
734 // we don't call cancel here.
735
736 MenuItemView* item = state_.item;
737 DCHECK(item);
738
739 MenuItemView* drop_target = drop_target_;
740 MenuDelegate::DropPosition drop_position = drop_position_;
741
742 // Close all menus, including any nested menus.
743 SetSelection(NULL, SELECTION_UPDATE_IMMEDIATELY | SELECTION_EXIT);
744 CloseAllNestedMenus();
745
746 // Set state such that we exit.
747 showing_ = false;
748 SetExitType(EXIT_ALL);
749
750 // If over an empty menu item, drop occurs on the parent.
751 if (drop_target->id() == MenuItemView::kEmptyMenuItemViewID)
752 drop_target = drop_target->GetParentMenuItem();
753
754 if (!IsBlockingRun()) {
755 delegate_->DropMenuClosed(
756 internal::MenuControllerDelegate::DONT_NOTIFY_DELEGATE,
757 item->GetRootMenuItem());
758 }
759
760 // WARNING: the call to MenuClosed deletes us.
761
762 return drop_target->GetDelegate()->OnPerformDrop(
763 drop_target, drop_position, event);
764 }
765
OnDragEnteredScrollButton(SubmenuView * source,bool is_up)766 void MenuController::OnDragEnteredScrollButton(SubmenuView* source,
767 bool is_up) {
768 MenuPart part;
769 part.type = is_up ? MenuPart::SCROLL_UP : MenuPart::SCROLL_DOWN;
770 part.submenu = source;
771 UpdateScrolling(part);
772
773 // Do this to force the selection to hide.
774 SetDropMenuItem(source->GetMenuItemAt(0), MenuDelegate::DROP_NONE);
775
776 StopCancelAllTimer();
777 }
778
OnDragExitedScrollButton(SubmenuView * source)779 void MenuController::OnDragExitedScrollButton(SubmenuView* source) {
780 StartCancelAllTimer();
781 SetDropMenuItem(NULL, MenuDelegate::DROP_NONE);
782 StopScrolling();
783 }
784
UpdateSubmenuSelection(SubmenuView * submenu)785 void MenuController::UpdateSubmenuSelection(SubmenuView* submenu) {
786 if (submenu->IsShowing()) {
787 gfx::Point point = GetScreen()->GetCursorScreenPoint();
788 const SubmenuView* root_submenu =
789 submenu->GetMenuItem()->GetRootMenuItem()->GetSubmenu();
790 View::ConvertPointFromScreen(
791 root_submenu->GetWidget()->GetRootView(), &point);
792 HandleMouseLocation(submenu, point);
793 }
794 }
795
OnWidgetDestroying(Widget * widget)796 void MenuController::OnWidgetDestroying(Widget* widget) {
797 DCHECK_EQ(owner_, widget);
798 owner_->RemoveObserver(this);
799 owner_ = NULL;
800 message_loop_->ClearOwner();
801 }
802
803 // static
TurnOffMenuSelectionHoldForTest()804 void MenuController::TurnOffMenuSelectionHoldForTest() {
805 menu_selection_hold_time_ms = -1;
806 }
807
SetSelection(MenuItemView * menu_item,int selection_types)808 void MenuController::SetSelection(MenuItemView* menu_item,
809 int selection_types) {
810 size_t paths_differ_at = 0;
811 std::vector<MenuItemView*> current_path;
812 std::vector<MenuItemView*> new_path;
813 BuildPathsAndCalculateDiff(pending_state_.item, menu_item, ¤t_path,
814 &new_path, &paths_differ_at);
815
816 size_t current_size = current_path.size();
817 size_t new_size = new_path.size();
818
819 bool pending_item_changed = pending_state_.item != menu_item;
820 if (pending_item_changed && pending_state_.item) {
821 CustomButton* button = GetFirstHotTrackedView(pending_state_.item);
822 if (button)
823 button->SetHotTracked(false);
824 }
825
826 // Notify the old path it isn't selected.
827 MenuDelegate* current_delegate =
828 current_path.empty() ? NULL : current_path.front()->GetDelegate();
829 for (size_t i = paths_differ_at; i < current_size; ++i) {
830 if (current_delegate &&
831 current_path[i]->GetType() == MenuItemView::SUBMENU) {
832 current_delegate->WillHideMenu(current_path[i]);
833 }
834 current_path[i]->SetSelected(false);
835 }
836
837 // Notify the new path it is selected.
838 for (size_t i = paths_differ_at; i < new_size; ++i) {
839 new_path[i]->ScrollRectToVisible(new_path[i]->GetLocalBounds());
840 new_path[i]->SetSelected(true);
841 }
842
843 if (menu_item && menu_item->GetDelegate())
844 menu_item->GetDelegate()->SelectionChanged(menu_item);
845
846 DCHECK(menu_item || (selection_types & SELECTION_EXIT) != 0);
847
848 pending_state_.item = menu_item;
849 pending_state_.submenu_open = (selection_types & SELECTION_OPEN_SUBMENU) != 0;
850
851 // Stop timers.
852 StopCancelAllTimer();
853 // Resets show timer only when pending menu item is changed.
854 if (pending_item_changed)
855 StopShowTimer();
856
857 if (selection_types & SELECTION_UPDATE_IMMEDIATELY)
858 CommitPendingSelection();
859 else if (pending_item_changed)
860 StartShowTimer();
861
862 // Notify an accessibility focus event on all menu items except for the root.
863 if (menu_item &&
864 (MenuDepth(menu_item) != 1 ||
865 menu_item->GetType() != MenuItemView::SUBMENU)) {
866 menu_item->NotifyAccessibilityEvent(
867 ui::AX_EVENT_FOCUS, true);
868 }
869 }
870
SetSelectionOnPointerDown(SubmenuView * source,const ui::LocatedEvent & event)871 void MenuController::SetSelectionOnPointerDown(SubmenuView* source,
872 const ui::LocatedEvent& event) {
873 if (!blocking_run_)
874 return;
875
876 DCHECK(!GetActiveMouseView());
877
878 MenuPart part = GetMenuPart(source, event.location());
879 if (part.is_scroll())
880 return; // Ignore presses on scroll buttons.
881
882 // When this menu is opened through a touch event, a simulated right-click
883 // is sent before the menu appears. Ignore it.
884 if ((event.flags() & ui::EF_RIGHT_MOUSE_BUTTON) &&
885 (event.flags() & ui::EF_FROM_TOUCH))
886 return;
887
888 if (part.type == MenuPart::NONE ||
889 (part.type == MenuPart::MENU_ITEM && part.menu &&
890 part.menu->GetRootMenuItem() != state_.item->GetRootMenuItem())) {
891 // Remember the time when we repost the event. The owner can then use this
892 // to figure out if this menu was finished with the same click which is
893 // sent to it thereafter. Note that the time stamp front he event cannot be
894 // used since the reposting will set a new timestamp when the event gets
895 // processed. As such it is better to take the current time which will be
896 // closer to the time when it arrives again in the menu handler.
897 closing_event_time_ = ui::EventTimeForNow();
898
899 // Mouse wasn't pressed over any menu, or the active menu, cancel.
900
901 #if defined(OS_WIN)
902 // We're going to close and we own the mouse capture. We need to repost the
903 // mouse down, otherwise the window the user clicked on won't get the event.
904 RepostEvent(source, event);
905 #endif
906
907 // And close.
908 ExitType exit_type = EXIT_ALL;
909 if (!menu_stack_.empty()) {
910 // We're running nested menus. Only exit all if the mouse wasn't over one
911 // of the menus from the last run.
912 gfx::Point screen_loc(event.location());
913 View::ConvertPointToScreen(source->GetScrollViewContainer(), &screen_loc);
914 MenuPart last_part = GetMenuPartByScreenCoordinateUsingMenu(
915 menu_stack_.back().item, screen_loc);
916 if (last_part.type != MenuPart::NONE)
917 exit_type = EXIT_OUTERMOST;
918 }
919 Cancel(exit_type);
920
921 #if defined(OS_CHROMEOS)
922 // We're going to exit the menu and want to repost the event so that is
923 // is handled normally after the context menu has exited. We call
924 // RepostEvent after Cancel so that mouse capture has been released so
925 // that finding the event target is unaffected by the current capture.
926 RepostEvent(source, event);
927 #endif
928 // Do not repost events for Linux Aura because this behavior is more
929 // consistent with the behavior of other Linux apps.
930 return;
931 }
932
933 // On a press we immediately commit the selection, that way a submenu
934 // pops up immediately rather than after a delay.
935 int selection_types = SELECTION_UPDATE_IMMEDIATELY;
936 if (!part.menu) {
937 part.menu = part.parent;
938 selection_types |= SELECTION_OPEN_SUBMENU;
939 } else {
940 if (part.menu->GetDelegate()->CanDrag(part.menu)) {
941 possible_drag_ = true;
942 press_pt_ = event.location();
943 }
944 if (part.menu->HasSubmenu())
945 selection_types |= SELECTION_OPEN_SUBMENU;
946 }
947 SetSelection(part.menu, selection_types);
948 }
949
StartDrag(SubmenuView * source,const gfx::Point & location)950 void MenuController::StartDrag(SubmenuView* source,
951 const gfx::Point& location) {
952 MenuItemView* item = state_.item;
953 DCHECK(item);
954 // Points are in the coordinates of the submenu, need to map to that of
955 // the selected item. Additionally source may not be the parent of
956 // the selected item, so need to map to screen first then to item.
957 gfx::Point press_loc(location);
958 View::ConvertPointToScreen(source->GetScrollViewContainer(), &press_loc);
959 View::ConvertPointFromScreen(item, &press_loc);
960 gfx::Point widget_loc(press_loc);
961 View::ConvertPointToWidget(item, &widget_loc);
962 scoped_ptr<gfx::Canvas> canvas(GetCanvasForDragImage(
963 source->GetWidget(), gfx::Size(item->width(), item->height())));
964 item->PaintButton(canvas.get(), MenuItemView::PB_FOR_DRAG);
965
966 OSExchangeData data;
967 item->GetDelegate()->WriteDragData(item, &data);
968 drag_utils::SetDragImageOnDataObject(*canvas,
969 press_loc.OffsetFromOrigin(),
970 &data);
971 StopScrolling();
972 int drag_ops = item->GetDelegate()->GetDragOperations(item);
973 drag_in_progress_ = true;
974 // TODO(varunjain): Properly determine and send DRAG_EVENT_SOURCE below.
975 item->GetWidget()->RunShellDrag(NULL, data, widget_loc, drag_ops,
976 ui::DragDropTypes::DRAG_EVENT_SOURCE_MOUSE);
977 drag_in_progress_ = false;
978
979 if (GetActiveInstance() == this) {
980 if (showing_) {
981 // We're still showing, close all menus.
982 CloseAllNestedMenus();
983 Cancel(EXIT_ALL);
984 } // else case, drop was on us.
985 } // else case, someone canceled us, don't do anything
986 }
987
OnKeyDown(ui::KeyboardCode key_code)988 bool MenuController::OnKeyDown(ui::KeyboardCode key_code) {
989 DCHECK(blocking_run_);
990
991 switch (key_code) {
992 case ui::VKEY_UP:
993 IncrementSelection(-1);
994 break;
995
996 case ui::VKEY_DOWN:
997 IncrementSelection(1);
998 break;
999
1000 // Handling of VK_RIGHT and VK_LEFT is different depending on the UI
1001 // layout.
1002 case ui::VKEY_RIGHT:
1003 if (base::i18n::IsRTL())
1004 CloseSubmenu();
1005 else
1006 OpenSubmenuChangeSelectionIfCan();
1007 break;
1008
1009 case ui::VKEY_LEFT:
1010 if (base::i18n::IsRTL())
1011 OpenSubmenuChangeSelectionIfCan();
1012 else
1013 CloseSubmenu();
1014 break;
1015
1016 case ui::VKEY_SPACE:
1017 if (SendAcceleratorToHotTrackedView() == ACCELERATOR_PROCESSED_EXIT)
1018 return false;
1019 break;
1020
1021 case ui::VKEY_F4:
1022 if (!is_combobox_)
1023 break;
1024 // Fallthrough to accept on F4, so combobox menus match Windows behavior.
1025 case ui::VKEY_RETURN:
1026 if (pending_state_.item) {
1027 if (pending_state_.item->HasSubmenu()) {
1028 OpenSubmenuChangeSelectionIfCan();
1029 } else {
1030 SendAcceleratorResultType result = SendAcceleratorToHotTrackedView();
1031 if (result == ACCELERATOR_NOT_PROCESSED &&
1032 pending_state_.item->enabled()) {
1033 Accept(pending_state_.item, 0);
1034 return false;
1035 } else if (result == ACCELERATOR_PROCESSED_EXIT) {
1036 return false;
1037 }
1038 }
1039 }
1040 break;
1041
1042 case ui::VKEY_ESCAPE:
1043 if (!state_.item->GetParentMenuItem() ||
1044 (!state_.item->GetParentMenuItem()->GetParentMenuItem() &&
1045 (!state_.item->HasSubmenu() ||
1046 !state_.item->GetSubmenu()->IsShowing()))) {
1047 // User pressed escape and only one menu is shown, cancel it.
1048 Cancel(EXIT_OUTERMOST);
1049 return false;
1050 }
1051 CloseSubmenu();
1052 break;
1053
1054 default:
1055 break;
1056 }
1057 return true;
1058 }
1059
MenuController(ui::NativeTheme * theme,bool blocking,internal::MenuControllerDelegate * delegate)1060 MenuController::MenuController(ui::NativeTheme* theme,
1061 bool blocking,
1062 internal::MenuControllerDelegate* delegate)
1063 : blocking_run_(blocking),
1064 showing_(false),
1065 exit_type_(EXIT_NONE),
1066 did_capture_(false),
1067 result_(NULL),
1068 accept_event_flags_(0),
1069 drop_target_(NULL),
1070 drop_position_(MenuDelegate::DROP_UNKNOWN),
1071 owner_(NULL),
1072 possible_drag_(false),
1073 drag_in_progress_(false),
1074 valid_drop_coordinates_(false),
1075 last_drop_operation_(MenuDelegate::DROP_UNKNOWN),
1076 showing_submenu_(false),
1077 menu_button_(NULL),
1078 active_mouse_view_id_(ViewStorage::GetInstance()->CreateStorageID()),
1079 delegate_(delegate),
1080 message_loop_depth_(0),
1081 menu_config_(theme),
1082 closing_event_time_(base::TimeDelta()),
1083 menu_start_time_(base::TimeTicks()),
1084 is_combobox_(false),
1085 item_selected_by_touch_(false),
1086 message_loop_(MenuMessageLoop::Create()) {
1087 active_instance_ = this;
1088 }
1089
~MenuController()1090 MenuController::~MenuController() {
1091 DCHECK(!showing_);
1092 if (owner_)
1093 owner_->RemoveObserver(this);
1094 if (active_instance_ == this)
1095 active_instance_ = NULL;
1096 StopShowTimer();
1097 StopCancelAllTimer();
1098 }
1099
RunMessageLoop(bool nested_menu)1100 void MenuController::RunMessageLoop(bool nested_menu) {
1101 message_loop_->Run(this, owner_, nested_menu);
1102 }
1103
1104 MenuController::SendAcceleratorResultType
SendAcceleratorToHotTrackedView()1105 MenuController::SendAcceleratorToHotTrackedView() {
1106 CustomButton* hot_view = GetFirstHotTrackedView(pending_state_.item);
1107 if (!hot_view)
1108 return ACCELERATOR_NOT_PROCESSED;
1109
1110 ui::Accelerator accelerator(ui::VKEY_RETURN, ui::EF_NONE);
1111 hot_view->AcceleratorPressed(accelerator);
1112 CustomButton* button = static_cast<CustomButton*>(hot_view);
1113 button->SetHotTracked(true);
1114 return (exit_type_ == EXIT_NONE) ?
1115 ACCELERATOR_PROCESSED : ACCELERATOR_PROCESSED_EXIT;
1116 }
1117
UpdateInitialLocation(const gfx::Rect & bounds,MenuAnchorPosition position,bool context_menu)1118 void MenuController::UpdateInitialLocation(const gfx::Rect& bounds,
1119 MenuAnchorPosition position,
1120 bool context_menu) {
1121 pending_state_.context_menu = context_menu;
1122 pending_state_.initial_bounds = bounds;
1123 if (bounds.height() > 1) {
1124 // Inset the bounds slightly, otherwise drag coordinates don't line up
1125 // nicely and menus close prematurely.
1126 pending_state_.initial_bounds.Inset(0, 1);
1127 }
1128
1129 // Reverse anchor position for RTL languages.
1130 if (base::i18n::IsRTL() &&
1131 (position == MENU_ANCHOR_TOPRIGHT || position == MENU_ANCHOR_TOPLEFT)) {
1132 pending_state_.anchor = position == MENU_ANCHOR_TOPRIGHT
1133 ? MENU_ANCHOR_TOPLEFT
1134 : MENU_ANCHOR_TOPRIGHT;
1135 } else {
1136 pending_state_.anchor = position;
1137 }
1138
1139 // Calculate the bounds of the monitor we'll show menus on. Do this once to
1140 // avoid repeated system queries for the info.
1141 pending_state_.monitor_bounds = GetScreen()->GetDisplayNearestPoint(
1142 bounds.origin()).work_area();
1143
1144 if (!pending_state_.monitor_bounds.Contains(bounds)) {
1145 // Use the monitor area if the work area doesn't contain the bounds. This
1146 // handles showing a menu from the launcher.
1147 gfx::Rect monitor_area = GetScreen()->GetDisplayNearestPoint(
1148 bounds.origin()).bounds();
1149 if (monitor_area.Contains(bounds))
1150 pending_state_.monitor_bounds = monitor_area;
1151 }
1152 }
1153
Accept(MenuItemView * item,int event_flags)1154 void MenuController::Accept(MenuItemView* item, int event_flags) {
1155 DCHECK(IsBlockingRun());
1156 result_ = item;
1157 if (item && !menu_stack_.empty() &&
1158 !item->GetDelegate()->ShouldCloseAllMenusOnExecute(item->GetCommand())) {
1159 SetExitType(EXIT_OUTERMOST);
1160 } else {
1161 SetExitType(EXIT_ALL);
1162 }
1163 accept_event_flags_ = event_flags;
1164 }
1165
ShowSiblingMenu(SubmenuView * source,const gfx::Point & mouse_location)1166 bool MenuController::ShowSiblingMenu(SubmenuView* source,
1167 const gfx::Point& mouse_location) {
1168 if (!menu_stack_.empty() || !menu_button_)
1169 return false;
1170
1171 View* source_view = source->GetScrollViewContainer();
1172 if (mouse_location.x() >= 0 &&
1173 mouse_location.x() < source_view->width() &&
1174 mouse_location.y() >= 0 &&
1175 mouse_location.y() < source_view->height()) {
1176 // The mouse is over the menu, no need to continue.
1177 return false;
1178 }
1179
1180 gfx::NativeWindow window_under_mouse = GetScreen()->GetWindowUnderCursor();
1181 // TODO(oshima): Replace with views only API.
1182 if (!owner_ || window_under_mouse != owner_->GetNativeWindow())
1183 return false;
1184
1185 // The user moved the mouse outside the menu and over the owning window. See
1186 // if there is a sibling menu we should show.
1187 gfx::Point screen_point(mouse_location);
1188 View::ConvertPointToScreen(source_view, &screen_point);
1189 MenuAnchorPosition anchor;
1190 bool has_mnemonics;
1191 MenuButton* button = NULL;
1192 MenuItemView* alt_menu = source->GetMenuItem()->GetDelegate()->
1193 GetSiblingMenu(source->GetMenuItem()->GetRootMenuItem(),
1194 screen_point, &anchor, &has_mnemonics, &button);
1195 if (!alt_menu || (state_.item && state_.item->GetRootMenuItem() == alt_menu))
1196 return false;
1197
1198 delegate_->SiblingMenuCreated(alt_menu);
1199
1200 if (!button) {
1201 // If the delegate returns a menu, they must also return a button.
1202 NOTREACHED();
1203 return false;
1204 }
1205
1206 // There is a sibling menu, update the button state, hide the current menu
1207 // and show the new one.
1208 menu_button_->SetState(CustomButton::STATE_NORMAL);
1209 menu_button_->SchedulePaint();
1210 menu_button_ = button;
1211 menu_button_->SetState(CustomButton::STATE_PRESSED);
1212 menu_button_->SchedulePaint();
1213
1214 // Need to reset capture when we show the menu again, otherwise we aren't
1215 // going to get any events.
1216 did_capture_ = false;
1217 gfx::Point screen_menu_loc;
1218 View::ConvertPointToScreen(button, &screen_menu_loc);
1219
1220 // It is currently not possible to show a submenu recursively in a bubble.
1221 DCHECK(!MenuItemView::IsBubble(anchor));
1222 // Subtract 1 from the height to make the popup flush with the button border.
1223 UpdateInitialLocation(gfx::Rect(screen_menu_loc.x(), screen_menu_loc.y(),
1224 button->width(), button->height() - 1),
1225 anchor, state_.context_menu);
1226 alt_menu->PrepareForRun(
1227 false, has_mnemonics,
1228 source->GetMenuItem()->GetRootMenuItem()->show_mnemonics_);
1229 alt_menu->controller_ = this;
1230 SetSelection(alt_menu, SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
1231 return true;
1232 }
1233
ShowContextMenu(MenuItemView * menu_item,SubmenuView * source,const ui::LocatedEvent & event,ui::MenuSourceType source_type)1234 bool MenuController::ShowContextMenu(MenuItemView* menu_item,
1235 SubmenuView* source,
1236 const ui::LocatedEvent& event,
1237 ui::MenuSourceType source_type) {
1238 // Set the selection immediately, making sure the submenu is only open
1239 // if it already was.
1240 int selection_types = SELECTION_UPDATE_IMMEDIATELY;
1241 if (state_.item == pending_state_.item && state_.submenu_open)
1242 selection_types |= SELECTION_OPEN_SUBMENU;
1243 SetSelection(pending_state_.item, selection_types);
1244 gfx::Point loc(event.location());
1245 View::ConvertPointToScreen(source->GetScrollViewContainer(), &loc);
1246
1247 if (menu_item->GetDelegate()->ShowContextMenu(
1248 menu_item, menu_item->GetCommand(), loc, source_type)) {
1249 SendMouseCaptureLostToActiveView();
1250 return true;
1251 }
1252 return false;
1253 }
1254
CloseAllNestedMenus()1255 void MenuController::CloseAllNestedMenus() {
1256 for (std::list<State>::iterator i = menu_stack_.begin();
1257 i != menu_stack_.end(); ++i) {
1258 MenuItemView* last_item = i->item;
1259 for (MenuItemView* item = last_item; item;
1260 item = item->GetParentMenuItem()) {
1261 CloseMenu(item);
1262 last_item = item;
1263 }
1264 i->submenu_open = false;
1265 i->item = last_item;
1266 }
1267 }
1268
GetMenuItemAt(View * source,int x,int y)1269 MenuItemView* MenuController::GetMenuItemAt(View* source, int x, int y) {
1270 // Walk the view hierarchy until we find a menu item (or the root).
1271 View* child_under_mouse = source->GetEventHandlerForPoint(gfx::Point(x, y));
1272 while (child_under_mouse &&
1273 child_under_mouse->id() != MenuItemView::kMenuItemViewID) {
1274 child_under_mouse = child_under_mouse->parent();
1275 }
1276 if (child_under_mouse && child_under_mouse->enabled() &&
1277 child_under_mouse->id() == MenuItemView::kMenuItemViewID) {
1278 return static_cast<MenuItemView*>(child_under_mouse);
1279 }
1280 return NULL;
1281 }
1282
GetEmptyMenuItemAt(View * source,int x,int y)1283 MenuItemView* MenuController::GetEmptyMenuItemAt(View* source, int x, int y) {
1284 View* child_under_mouse = source->GetEventHandlerForPoint(gfx::Point(x, y));
1285 if (child_under_mouse &&
1286 child_under_mouse->id() == MenuItemView::kEmptyMenuItemViewID) {
1287 return static_cast<MenuItemView*>(child_under_mouse);
1288 }
1289 return NULL;
1290 }
1291
IsScrollButtonAt(SubmenuView * source,int x,int y,MenuPart::Type * part)1292 bool MenuController::IsScrollButtonAt(SubmenuView* source,
1293 int x,
1294 int y,
1295 MenuPart::Type* part) {
1296 MenuScrollViewContainer* scroll_view = source->GetScrollViewContainer();
1297 View* child_under_mouse =
1298 scroll_view->GetEventHandlerForPoint(gfx::Point(x, y));
1299 if (child_under_mouse && child_under_mouse->enabled()) {
1300 if (child_under_mouse == scroll_view->scroll_up_button()) {
1301 *part = MenuPart::SCROLL_UP;
1302 return true;
1303 }
1304 if (child_under_mouse == scroll_view->scroll_down_button()) {
1305 *part = MenuPart::SCROLL_DOWN;
1306 return true;
1307 }
1308 }
1309 return false;
1310 }
1311
GetMenuPart(SubmenuView * source,const gfx::Point & source_loc)1312 MenuController::MenuPart MenuController::GetMenuPart(
1313 SubmenuView* source,
1314 const gfx::Point& source_loc) {
1315 gfx::Point screen_loc(source_loc);
1316 View::ConvertPointToScreen(source->GetScrollViewContainer(), &screen_loc);
1317 return GetMenuPartByScreenCoordinateUsingMenu(state_.item, screen_loc);
1318 }
1319
GetMenuPartByScreenCoordinateUsingMenu(MenuItemView * item,const gfx::Point & screen_loc)1320 MenuController::MenuPart MenuController::GetMenuPartByScreenCoordinateUsingMenu(
1321 MenuItemView* item,
1322 const gfx::Point& screen_loc) {
1323 MenuPart part;
1324 for (; item; item = item->GetParentMenuItem()) {
1325 if (item->HasSubmenu() && item->GetSubmenu()->IsShowing() &&
1326 GetMenuPartByScreenCoordinateImpl(item->GetSubmenu(), screen_loc,
1327 &part)) {
1328 return part;
1329 }
1330 }
1331 return part;
1332 }
1333
GetMenuPartByScreenCoordinateImpl(SubmenuView * menu,const gfx::Point & screen_loc,MenuPart * part)1334 bool MenuController::GetMenuPartByScreenCoordinateImpl(
1335 SubmenuView* menu,
1336 const gfx::Point& screen_loc,
1337 MenuPart* part) {
1338 // Is the mouse over the scroll buttons?
1339 gfx::Point scroll_view_loc = screen_loc;
1340 View* scroll_view_container = menu->GetScrollViewContainer();
1341 View::ConvertPointFromScreen(scroll_view_container, &scroll_view_loc);
1342 if (scroll_view_loc.x() < 0 ||
1343 scroll_view_loc.x() >= scroll_view_container->width() ||
1344 scroll_view_loc.y() < 0 ||
1345 scroll_view_loc.y() >= scroll_view_container->height()) {
1346 // Point isn't contained in menu.
1347 return false;
1348 }
1349 if (IsScrollButtonAt(menu, scroll_view_loc.x(), scroll_view_loc.y(),
1350 &(part->type))) {
1351 part->submenu = menu;
1352 return true;
1353 }
1354
1355 // Not over the scroll button. Check the actual menu.
1356 if (DoesSubmenuContainLocation(menu, screen_loc)) {
1357 gfx::Point menu_loc = screen_loc;
1358 View::ConvertPointFromScreen(menu, &menu_loc);
1359 part->menu = GetMenuItemAt(menu, menu_loc.x(), menu_loc.y());
1360 part->type = MenuPart::MENU_ITEM;
1361 part->submenu = menu;
1362 if (!part->menu)
1363 part->parent = menu->GetMenuItem();
1364 return true;
1365 }
1366
1367 // While the mouse isn't over a menu item or the scroll buttons of menu, it
1368 // is contained by menu and so we return true. If we didn't return true other
1369 // menus would be searched, even though they are likely obscured by us.
1370 return true;
1371 }
1372
DoesSubmenuContainLocation(SubmenuView * submenu,const gfx::Point & screen_loc)1373 bool MenuController::DoesSubmenuContainLocation(SubmenuView* submenu,
1374 const gfx::Point& screen_loc) {
1375 gfx::Point view_loc = screen_loc;
1376 View::ConvertPointFromScreen(submenu, &view_loc);
1377 gfx::Rect vis_rect = submenu->GetVisibleBounds();
1378 return vis_rect.Contains(view_loc.x(), view_loc.y());
1379 }
1380
CommitPendingSelection()1381 void MenuController::CommitPendingSelection() {
1382 StopShowTimer();
1383
1384 size_t paths_differ_at = 0;
1385 std::vector<MenuItemView*> current_path;
1386 std::vector<MenuItemView*> new_path;
1387 BuildPathsAndCalculateDiff(state_.item, pending_state_.item, ¤t_path,
1388 &new_path, &paths_differ_at);
1389
1390 // Hide the old menu.
1391 for (size_t i = paths_differ_at; i < current_path.size(); ++i) {
1392 if (current_path[i]->HasSubmenu()) {
1393 current_path[i]->GetSubmenu()->Hide();
1394 }
1395 }
1396
1397 // Copy pending to state_, making sure to preserve the direction menus were
1398 // opened.
1399 std::list<bool> pending_open_direction;
1400 state_.open_leading.swap(pending_open_direction);
1401 state_ = pending_state_;
1402 state_.open_leading.swap(pending_open_direction);
1403
1404 int menu_depth = MenuDepth(state_.item);
1405 if (menu_depth == 0) {
1406 state_.open_leading.clear();
1407 } else {
1408 int cached_size = static_cast<int>(state_.open_leading.size());
1409 DCHECK_GE(menu_depth, 0);
1410 while (cached_size-- >= menu_depth)
1411 state_.open_leading.pop_back();
1412 }
1413
1414 if (!state_.item) {
1415 // Nothing to select.
1416 StopScrolling();
1417 return;
1418 }
1419
1420 // Open all the submenus preceeding the last menu item (last menu item is
1421 // handled next).
1422 if (new_path.size() > 1) {
1423 for (std::vector<MenuItemView*>::iterator i = new_path.begin();
1424 i != new_path.end() - 1; ++i) {
1425 OpenMenu(*i);
1426 }
1427 }
1428
1429 if (state_.submenu_open) {
1430 // The submenu should be open, open the submenu if the item has a submenu.
1431 if (state_.item->HasSubmenu()) {
1432 OpenMenu(state_.item);
1433 } else {
1434 state_.submenu_open = false;
1435 }
1436 } else if (state_.item->HasSubmenu() &&
1437 state_.item->GetSubmenu()->IsShowing()) {
1438 state_.item->GetSubmenu()->Hide();
1439 }
1440
1441 if (scroll_task_.get() && scroll_task_->submenu()) {
1442 // Stop the scrolling if none of the elements of the selection contain
1443 // the menu being scrolled.
1444 bool found = false;
1445 for (MenuItemView* item = state_.item; item && !found;
1446 item = item->GetParentMenuItem()) {
1447 found = (item->HasSubmenu() && item->GetSubmenu()->IsShowing() &&
1448 item->GetSubmenu() == scroll_task_->submenu());
1449 }
1450 if (!found)
1451 StopScrolling();
1452 }
1453 }
1454
CloseMenu(MenuItemView * item)1455 void MenuController::CloseMenu(MenuItemView* item) {
1456 DCHECK(item);
1457 if (!item->HasSubmenu())
1458 return;
1459 item->GetSubmenu()->Hide();
1460 }
1461
OpenMenu(MenuItemView * item)1462 void MenuController::OpenMenu(MenuItemView* item) {
1463 DCHECK(item);
1464 if (item->GetSubmenu()->IsShowing()) {
1465 return;
1466 }
1467
1468 OpenMenuImpl(item, true);
1469 did_capture_ = true;
1470 }
1471
OpenMenuImpl(MenuItemView * item,bool show)1472 void MenuController::OpenMenuImpl(MenuItemView* item, bool show) {
1473 // TODO(oshima|sky): Don't show the menu if drag is in progress and
1474 // this menu doesn't support drag drop. See crbug.com/110495.
1475 if (show) {
1476 int old_count = item->GetSubmenu()->child_count();
1477 item->GetDelegate()->WillShowMenu(item);
1478 if (old_count != item->GetSubmenu()->child_count()) {
1479 // If the number of children changed then we may need to add empty items.
1480 item->AddEmptyMenus();
1481 }
1482 }
1483 bool prefer_leading =
1484 state_.open_leading.empty() ? true : state_.open_leading.back();
1485 bool resulting_direction;
1486 gfx::Rect bounds = MenuItemView::IsBubble(state_.anchor) ?
1487 CalculateBubbleMenuBounds(item, prefer_leading, &resulting_direction) :
1488 CalculateMenuBounds(item, prefer_leading, &resulting_direction);
1489 state_.open_leading.push_back(resulting_direction);
1490 bool do_capture = (!did_capture_ && blocking_run_);
1491 showing_submenu_ = true;
1492 if (show) {
1493 // Menus are the only place using kGroupingPropertyKey, so any value (other
1494 // than 0) is fine.
1495 const int kGroupingId = 1001;
1496 item->GetSubmenu()->ShowAt(owner_, bounds, do_capture);
1497 item->GetSubmenu()->GetWidget()->SetNativeWindowProperty(
1498 TooltipManager::kGroupingPropertyKey,
1499 reinterpret_cast<void*>(kGroupingId));
1500 } else {
1501 item->GetSubmenu()->Reposition(bounds);
1502 }
1503 showing_submenu_ = false;
1504 }
1505
MenuChildrenChanged(MenuItemView * item)1506 void MenuController::MenuChildrenChanged(MenuItemView* item) {
1507 DCHECK(item);
1508 // Menu shouldn't be updated during drag operation.
1509 DCHECK(!GetActiveMouseView());
1510
1511 // If the current item or pending item is a descendant of the item
1512 // that changed, move the selection back to the changed item.
1513 const MenuItemView* ancestor = state_.item;
1514 while (ancestor && ancestor != item)
1515 ancestor = ancestor->GetParentMenuItem();
1516 if (!ancestor) {
1517 ancestor = pending_state_.item;
1518 while (ancestor && ancestor != item)
1519 ancestor = ancestor->GetParentMenuItem();
1520 if (!ancestor)
1521 return;
1522 }
1523 SetSelection(item, SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
1524 if (item->HasSubmenu())
1525 OpenMenuImpl(item, false);
1526 }
1527
BuildPathsAndCalculateDiff(MenuItemView * old_item,MenuItemView * new_item,std::vector<MenuItemView * > * old_path,std::vector<MenuItemView * > * new_path,size_t * first_diff_at)1528 void MenuController::BuildPathsAndCalculateDiff(
1529 MenuItemView* old_item,
1530 MenuItemView* new_item,
1531 std::vector<MenuItemView*>* old_path,
1532 std::vector<MenuItemView*>* new_path,
1533 size_t* first_diff_at) {
1534 DCHECK(old_path && new_path && first_diff_at);
1535 BuildMenuItemPath(old_item, old_path);
1536 BuildMenuItemPath(new_item, new_path);
1537
1538 size_t common_size = std::min(old_path->size(), new_path->size());
1539
1540 // Find the first difference between the two paths, when the loop
1541 // returns, diff_i is the first index where the two paths differ.
1542 for (size_t i = 0; i < common_size; ++i) {
1543 if ((*old_path)[i] != (*new_path)[i]) {
1544 *first_diff_at = i;
1545 return;
1546 }
1547 }
1548
1549 *first_diff_at = common_size;
1550 }
1551
BuildMenuItemPath(MenuItemView * item,std::vector<MenuItemView * > * path)1552 void MenuController::BuildMenuItemPath(MenuItemView* item,
1553 std::vector<MenuItemView*>* path) {
1554 if (!item)
1555 return;
1556 BuildMenuItemPath(item->GetParentMenuItem(), path);
1557 path->push_back(item);
1558 }
1559
StartShowTimer()1560 void MenuController::StartShowTimer() {
1561 show_timer_.Start(FROM_HERE,
1562 TimeDelta::FromMilliseconds(menu_config_.show_delay),
1563 this, &MenuController::CommitPendingSelection);
1564 }
1565
StopShowTimer()1566 void MenuController::StopShowTimer() {
1567 show_timer_.Stop();
1568 }
1569
StartCancelAllTimer()1570 void MenuController::StartCancelAllTimer() {
1571 cancel_all_timer_.Start(FROM_HERE,
1572 TimeDelta::FromMilliseconds(kCloseOnExitTime),
1573 this, &MenuController::CancelAll);
1574 }
1575
StopCancelAllTimer()1576 void MenuController::StopCancelAllTimer() {
1577 cancel_all_timer_.Stop();
1578 }
1579
CalculateMenuBounds(MenuItemView * item,bool prefer_leading,bool * is_leading)1580 gfx::Rect MenuController::CalculateMenuBounds(MenuItemView* item,
1581 bool prefer_leading,
1582 bool* is_leading) {
1583 DCHECK(item);
1584
1585 SubmenuView* submenu = item->GetSubmenu();
1586 DCHECK(submenu);
1587
1588 gfx::Size pref = submenu->GetScrollViewContainer()->GetPreferredSize();
1589
1590 // Don't let the menu go too wide.
1591 pref.set_width(std::min(pref.width(),
1592 item->GetDelegate()->GetMaxWidthForMenu(item)));
1593 if (!state_.monitor_bounds.IsEmpty())
1594 pref.set_width(std::min(pref.width(), state_.monitor_bounds.width()));
1595
1596 // Assume we can honor prefer_leading.
1597 *is_leading = prefer_leading;
1598
1599 int x, y;
1600
1601 const MenuConfig& menu_config = item->GetMenuConfig();
1602
1603 if (!item->GetParentMenuItem()) {
1604 // First item, position relative to initial location.
1605 x = state_.initial_bounds.x();
1606
1607 // Offsets for context menu prevent menu items being selected by
1608 // simply opening the menu (bug 142992).
1609 if (menu_config.offset_context_menus && state_.context_menu)
1610 x += 1;
1611
1612 y = state_.initial_bounds.bottom();
1613 if (state_.anchor == MENU_ANCHOR_TOPRIGHT) {
1614 x = x + state_.initial_bounds.width() - pref.width();
1615 if (menu_config.offset_context_menus && state_.context_menu)
1616 x -= 1;
1617 } else if (state_.anchor == MENU_ANCHOR_BOTTOMCENTER) {
1618 x = x - (pref.width() - state_.initial_bounds.width()) / 2;
1619 if (pref.height() >
1620 state_.initial_bounds.y() + kCenteredContextMenuYOffset) {
1621 // Menu does not fit above the anchor. We move it to below.
1622 y = state_.initial_bounds.y() - kCenteredContextMenuYOffset;
1623 } else {
1624 y = std::max(0, state_.initial_bounds.y() - pref.height()) +
1625 kCenteredContextMenuYOffset;
1626 }
1627 }
1628
1629 if (!state_.monitor_bounds.IsEmpty() &&
1630 y + pref.height() > state_.monitor_bounds.bottom()) {
1631 // The menu doesn't fit fully below the button on the screen. The menu
1632 // position with respect to the bounds will be preserved if it has
1633 // already been drawn. When the requested positioning is below the bounds
1634 // it will shrink the menu to make it fit below.
1635 // If the requested positioning is best fit, it will first try to fit the
1636 // menu below. If that does not fit it will try to place it above. If
1637 // that will not fit it will place it at the bottom of the work area and
1638 // moving it off the initial_bounds region to avoid overlap.
1639 // In all other requested position styles it will be flipped above and
1640 // the height will be shrunken to the usable height.
1641 if (item->actual_menu_position() == MenuItemView::POSITION_BELOW_BOUNDS) {
1642 pref.set_height(std::min(pref.height(),
1643 state_.monitor_bounds.bottom() - y));
1644 } else if (item->actual_menu_position() ==
1645 MenuItemView::POSITION_BEST_FIT) {
1646 MenuItemView::MenuPosition orientation =
1647 MenuItemView::POSITION_BELOW_BOUNDS;
1648 if (state_.monitor_bounds.height() < pref.height()) {
1649 // Handle very tall menus.
1650 pref.set_height(state_.monitor_bounds.height());
1651 y = state_.monitor_bounds.y();
1652 } else if (state_.monitor_bounds.y() + pref.height() <
1653 state_.initial_bounds.y()) {
1654 // Flipping upwards if there is enough space.
1655 y = state_.initial_bounds.y() - pref.height();
1656 orientation = MenuItemView::POSITION_ABOVE_BOUNDS;
1657 } else {
1658 // It is allowed to move the menu a bit around in order to get the
1659 // best fit and to avoid showing scroll elements.
1660 y = state_.monitor_bounds.bottom() - pref.height();
1661 }
1662 if (orientation == MenuItemView::POSITION_BELOW_BOUNDS) {
1663 // The menu should never overlap the owning button. So move it.
1664 // We use the anchor view style to determine the preferred position
1665 // relative to the owning button.
1666 if (state_.anchor == MENU_ANCHOR_TOPLEFT) {
1667 // The menu starts with the same x coordinate as the owning button.
1668 if (x + state_.initial_bounds.width() + pref.width() >
1669 state_.monitor_bounds.right())
1670 x -= pref.width(); // Move the menu to the left of the button.
1671 else
1672 x += state_.initial_bounds.width(); // Move the menu right.
1673 } else {
1674 // The menu should end with the same x coordinate as the owning
1675 // button.
1676 if (state_.monitor_bounds.x() >
1677 state_.initial_bounds.x() - pref.width())
1678 x = state_.initial_bounds.right(); // Move right of the button.
1679 else
1680 x = state_.initial_bounds.x() - pref.width(); // Move left.
1681 }
1682 }
1683 item->set_actual_menu_position(orientation);
1684 } else {
1685 pref.set_height(std::min(pref.height(),
1686 state_.initial_bounds.y() - state_.monitor_bounds.y()));
1687 y = state_.initial_bounds.y() - pref.height();
1688 item->set_actual_menu_position(MenuItemView::POSITION_ABOVE_BOUNDS);
1689 }
1690 } else if (item->actual_menu_position() ==
1691 MenuItemView::POSITION_ABOVE_BOUNDS) {
1692 pref.set_height(std::min(pref.height(),
1693 state_.initial_bounds.y() - state_.monitor_bounds.y()));
1694 y = state_.initial_bounds.y() - pref.height();
1695 } else {
1696 item->set_actual_menu_position(MenuItemView::POSITION_BELOW_BOUNDS);
1697 }
1698 if (state_.monitor_bounds.width() != 0 &&
1699 menu_config.offset_context_menus && state_.context_menu) {
1700 if (x + pref.width() > state_.monitor_bounds.right())
1701 x = state_.initial_bounds.x() - pref.width() - 1;
1702 if (x < state_.monitor_bounds.x())
1703 x = state_.monitor_bounds.x();
1704 }
1705 } else {
1706 // Not the first menu; position it relative to the bounds of the menu
1707 // item.
1708 gfx::Point item_loc;
1709 View::ConvertPointToScreen(item, &item_loc);
1710
1711 // We must make sure we take into account the UI layout. If the layout is
1712 // RTL, then a 'leading' menu is positioned to the left of the parent menu
1713 // item and not to the right.
1714 bool layout_is_rtl = base::i18n::IsRTL();
1715 bool create_on_the_right = (prefer_leading && !layout_is_rtl) ||
1716 (!prefer_leading && layout_is_rtl);
1717 int submenu_horizontal_inset = menu_config.submenu_horizontal_inset;
1718
1719 if (create_on_the_right) {
1720 x = item_loc.x() + item->width() - submenu_horizontal_inset;
1721 if (state_.monitor_bounds.width() != 0 &&
1722 x + pref.width() > state_.monitor_bounds.right()) {
1723 if (layout_is_rtl)
1724 *is_leading = true;
1725 else
1726 *is_leading = false;
1727 x = item_loc.x() - pref.width() + submenu_horizontal_inset;
1728 }
1729 } else {
1730 x = item_loc.x() - pref.width() + submenu_horizontal_inset;
1731 if (state_.monitor_bounds.width() != 0 && x < state_.monitor_bounds.x()) {
1732 if (layout_is_rtl)
1733 *is_leading = false;
1734 else
1735 *is_leading = true;
1736 x = item_loc.x() + item->width() - submenu_horizontal_inset;
1737 }
1738 }
1739 y = item_loc.y() - menu_config.menu_vertical_border_size;
1740 if (state_.monitor_bounds.width() != 0) {
1741 pref.set_height(std::min(pref.height(), state_.monitor_bounds.height()));
1742 if (y + pref.height() > state_.monitor_bounds.bottom())
1743 y = state_.monitor_bounds.bottom() - pref.height();
1744 if (y < state_.monitor_bounds.y())
1745 y = state_.monitor_bounds.y();
1746 }
1747 }
1748
1749 if (state_.monitor_bounds.width() != 0) {
1750 if (x + pref.width() > state_.monitor_bounds.right())
1751 x = state_.monitor_bounds.right() - pref.width();
1752 if (x < state_.monitor_bounds.x())
1753 x = state_.monitor_bounds.x();
1754 }
1755 return gfx::Rect(x, y, pref.width(), pref.height());
1756 }
1757
CalculateBubbleMenuBounds(MenuItemView * item,bool prefer_leading,bool * is_leading)1758 gfx::Rect MenuController::CalculateBubbleMenuBounds(MenuItemView* item,
1759 bool prefer_leading,
1760 bool* is_leading) {
1761 DCHECK(item);
1762 DCHECK(!item->GetParentMenuItem());
1763
1764 // Assume we can honor prefer_leading.
1765 *is_leading = prefer_leading;
1766
1767 SubmenuView* submenu = item->GetSubmenu();
1768 DCHECK(submenu);
1769
1770 gfx::Size pref = submenu->GetScrollViewContainer()->GetPreferredSize();
1771 const gfx::Rect& owner_bounds = pending_state_.initial_bounds;
1772
1773 // First the size gets reduced to the possible space.
1774 if (!state_.monitor_bounds.IsEmpty()) {
1775 int max_width = state_.monitor_bounds.width();
1776 int max_height = state_.monitor_bounds.height();
1777 // In case of bubbles, the maximum width is limited by the space
1778 // between the display corner and the target area + the tip size.
1779 if (state_.anchor == MENU_ANCHOR_BUBBLE_LEFT) {
1780 max_width = owner_bounds.x() - state_.monitor_bounds.x() +
1781 kBubbleTipSizeLeftRight;
1782 } else if (state_.anchor == MENU_ANCHOR_BUBBLE_RIGHT) {
1783 max_width = state_.monitor_bounds.right() - owner_bounds.right() +
1784 kBubbleTipSizeLeftRight;
1785 } else if (state_.anchor == MENU_ANCHOR_BUBBLE_ABOVE) {
1786 max_height = owner_bounds.y() - state_.monitor_bounds.y() +
1787 kBubbleTipSizeTopBottom;
1788 } else if (state_.anchor == MENU_ANCHOR_BUBBLE_BELOW) {
1789 max_height = state_.monitor_bounds.bottom() - owner_bounds.bottom() +
1790 kBubbleTipSizeTopBottom;
1791 }
1792 // The space for the menu to cover should never get empty.
1793 DCHECK_GE(max_width, kBubbleTipSizeLeftRight);
1794 DCHECK_GE(max_height, kBubbleTipSizeTopBottom);
1795 pref.set_width(std::min(pref.width(), max_width));
1796 pref.set_height(std::min(pref.height(), max_height));
1797 }
1798 // Also make sure that the menu does not go too wide.
1799 pref.set_width(std::min(pref.width(),
1800 item->GetDelegate()->GetMaxWidthForMenu(item)));
1801
1802 int x, y;
1803 if (state_.anchor == MENU_ANCHOR_BUBBLE_ABOVE ||
1804 state_.anchor == MENU_ANCHOR_BUBBLE_BELOW) {
1805 if (state_.anchor == MENU_ANCHOR_BUBBLE_ABOVE)
1806 y = owner_bounds.y() - pref.height() + kBubbleTipSizeTopBottom;
1807 else
1808 y = owner_bounds.bottom() - kBubbleTipSizeTopBottom;
1809
1810 x = owner_bounds.CenterPoint().x() - pref.width() / 2;
1811 int x_old = x;
1812 if (x < state_.monitor_bounds.x()) {
1813 x = state_.monitor_bounds.x();
1814 } else if (x + pref.width() > state_.monitor_bounds.right()) {
1815 x = state_.monitor_bounds.right() - pref.width();
1816 }
1817 submenu->GetScrollViewContainer()->SetBubbleArrowOffset(
1818 pref.width() / 2 - x + x_old);
1819 } else {
1820 if (state_.anchor == MENU_ANCHOR_BUBBLE_RIGHT)
1821 x = owner_bounds.right() - kBubbleTipSizeLeftRight;
1822 else
1823 x = owner_bounds.x() - pref.width() + kBubbleTipSizeLeftRight;
1824
1825 y = owner_bounds.CenterPoint().y() - pref.height() / 2;
1826 int y_old = y;
1827 if (y < state_.monitor_bounds.y()) {
1828 y = state_.monitor_bounds.y();
1829 } else if (y + pref.height() > state_.monitor_bounds.bottom()) {
1830 y = state_.monitor_bounds.bottom() - pref.height();
1831 }
1832 submenu->GetScrollViewContainer()->SetBubbleArrowOffset(
1833 pref.height() / 2 - y + y_old);
1834 }
1835 return gfx::Rect(x, y, pref.width(), pref.height());
1836 }
1837
1838 // static
MenuDepth(MenuItemView * item)1839 int MenuController::MenuDepth(MenuItemView* item) {
1840 return item ? (MenuDepth(item->GetParentMenuItem()) + 1) : 0;
1841 }
1842
IncrementSelection(int delta)1843 void MenuController::IncrementSelection(int delta) {
1844 MenuItemView* item = pending_state_.item;
1845 DCHECK(item);
1846 if (pending_state_.submenu_open && item->HasSubmenu() &&
1847 item->GetSubmenu()->IsShowing()) {
1848 // A menu is selected and open, but none of its children are selected,
1849 // select the first menu item.
1850 if (item->GetSubmenu()->GetMenuItemCount()) {
1851 SetSelection(item->GetSubmenu()->GetMenuItemAt(0), SELECTION_DEFAULT);
1852 return;
1853 }
1854 }
1855
1856 if (item->has_children()) {
1857 CustomButton* button = GetFirstHotTrackedView(item);
1858 if (button) {
1859 button->SetHotTracked(false);
1860 View* to_make_hot = GetNextFocusableView(item, button, delta == 1);
1861 CustomButton* button_hot = CustomButton::AsCustomButton(to_make_hot);
1862 if (button_hot) {
1863 button_hot->SetHotTracked(true);
1864 return;
1865 }
1866 } else {
1867 View* to_make_hot = GetInitialFocusableView(item, delta == 1);
1868 CustomButton* button_hot = CustomButton::AsCustomButton(to_make_hot);
1869 if (button_hot) {
1870 button_hot->SetHotTracked(true);
1871 return;
1872 }
1873 }
1874 }
1875
1876 MenuItemView* parent = item->GetParentMenuItem();
1877 if (parent) {
1878 int parent_count = parent->GetSubmenu()->GetMenuItemCount();
1879 if (parent_count > 1) {
1880 for (int i = 0; i < parent_count; ++i) {
1881 if (parent->GetSubmenu()->GetMenuItemAt(i) == item) {
1882 MenuItemView* to_select =
1883 FindNextSelectableMenuItem(parent, i, delta);
1884 if (!to_select)
1885 break;
1886 SetSelection(to_select, SELECTION_DEFAULT);
1887 View* to_make_hot = GetInitialFocusableView(to_select, delta == 1);
1888 CustomButton* button_hot = CustomButton::AsCustomButton(to_make_hot);
1889 if (button_hot)
1890 button_hot->SetHotTracked(true);
1891 break;
1892 }
1893 }
1894 }
1895 }
1896 }
1897
FindNextSelectableMenuItem(MenuItemView * parent,int index,int delta)1898 MenuItemView* MenuController::FindNextSelectableMenuItem(MenuItemView* parent,
1899 int index,
1900 int delta) {
1901 int start_index = index;
1902 int parent_count = parent->GetSubmenu()->GetMenuItemCount();
1903 // Loop through the menu items skipping any invisible menus. The loop stops
1904 // when we wrap or find a visible child.
1905 do {
1906 index = (index + delta + parent_count) % parent_count;
1907 if (index == start_index)
1908 return NULL;
1909 MenuItemView* child = parent->GetSubmenu()->GetMenuItemAt(index);
1910 if (child->visible())
1911 return child;
1912 } while (index != start_index);
1913 return NULL;
1914 }
1915
OpenSubmenuChangeSelectionIfCan()1916 void MenuController::OpenSubmenuChangeSelectionIfCan() {
1917 MenuItemView* item = pending_state_.item;
1918 if (item->HasSubmenu() && item->enabled()) {
1919 if (item->GetSubmenu()->GetMenuItemCount() > 0) {
1920 SetSelection(item->GetSubmenu()->GetMenuItemAt(0),
1921 SELECTION_UPDATE_IMMEDIATELY);
1922 } else {
1923 // No menu items, just show the sub-menu.
1924 SetSelection(item, SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
1925 }
1926 }
1927 }
1928
CloseSubmenu()1929 void MenuController::CloseSubmenu() {
1930 MenuItemView* item = state_.item;
1931 DCHECK(item);
1932 if (!item->GetParentMenuItem())
1933 return;
1934 if (item->HasSubmenu() && item->GetSubmenu()->IsShowing())
1935 SetSelection(item, SELECTION_UPDATE_IMMEDIATELY);
1936 else if (item->GetParentMenuItem()->GetParentMenuItem())
1937 SetSelection(item->GetParentMenuItem(), SELECTION_UPDATE_IMMEDIATELY);
1938 }
1939
FindChildForMnemonic(MenuItemView * parent,base::char16 key,bool (* match_function)(MenuItemView * menu,base::char16 mnemonic))1940 MenuController::SelectByCharDetails MenuController::FindChildForMnemonic(
1941 MenuItemView* parent,
1942 base::char16 key,
1943 bool (*match_function)(MenuItemView* menu, base::char16 mnemonic)) {
1944 SubmenuView* submenu = parent->GetSubmenu();
1945 DCHECK(submenu);
1946 SelectByCharDetails details;
1947
1948 for (int i = 0, menu_item_count = submenu->GetMenuItemCount();
1949 i < menu_item_count; ++i) {
1950 MenuItemView* child = submenu->GetMenuItemAt(i);
1951 if (child->enabled() && child->visible()) {
1952 if (child == pending_state_.item)
1953 details.index_of_item = i;
1954 if (match_function(child, key)) {
1955 if (details.first_match == -1)
1956 details.first_match = i;
1957 else
1958 details.has_multiple = true;
1959 if (details.next_match == -1 && details.index_of_item != -1 &&
1960 i > details.index_of_item)
1961 details.next_match = i;
1962 }
1963 }
1964 }
1965 return details;
1966 }
1967
AcceptOrSelect(MenuItemView * parent,const SelectByCharDetails & details)1968 bool MenuController::AcceptOrSelect(MenuItemView* parent,
1969 const SelectByCharDetails& details) {
1970 // This should only be invoked if there is a match.
1971 DCHECK(details.first_match != -1);
1972 DCHECK(parent->HasSubmenu());
1973 SubmenuView* submenu = parent->GetSubmenu();
1974 DCHECK(submenu);
1975 if (!details.has_multiple) {
1976 // There's only one match, activate it (or open if it has a submenu).
1977 if (submenu->GetMenuItemAt(details.first_match)->HasSubmenu()) {
1978 SetSelection(submenu->GetMenuItemAt(details.first_match),
1979 SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
1980 } else {
1981 Accept(submenu->GetMenuItemAt(details.first_match), 0);
1982 return true;
1983 }
1984 } else if (details.index_of_item == -1 || details.next_match == -1) {
1985 SetSelection(submenu->GetMenuItemAt(details.first_match),
1986 SELECTION_DEFAULT);
1987 } else {
1988 SetSelection(submenu->GetMenuItemAt(details.next_match),
1989 SELECTION_DEFAULT);
1990 }
1991 return false;
1992 }
1993
SelectByChar(base::char16 character)1994 bool MenuController::SelectByChar(base::char16 character) {
1995 base::char16 char_array[] = { character, 0 };
1996 base::char16 key = base::i18n::ToLower(char_array)[0];
1997 MenuItemView* item = pending_state_.item;
1998 if (!item->HasSubmenu() || !item->GetSubmenu()->IsShowing())
1999 item = item->GetParentMenuItem();
2000 DCHECK(item);
2001 DCHECK(item->HasSubmenu());
2002 DCHECK(item->GetSubmenu());
2003 if (item->GetSubmenu()->GetMenuItemCount() == 0)
2004 return false;
2005
2006 // Look for matches based on mnemonic first.
2007 SelectByCharDetails details =
2008 FindChildForMnemonic(item, key, &MatchesMnemonic);
2009 if (details.first_match != -1)
2010 return AcceptOrSelect(item, details);
2011
2012 if (is_combobox_) {
2013 item->GetSubmenu()->GetTextInputClient()->InsertChar(character, 0);
2014 } else {
2015 // If no mnemonics found, look at first character of titles.
2016 details = FindChildForMnemonic(item, key, &TitleMatchesMnemonic);
2017 if (details.first_match != -1)
2018 return AcceptOrSelect(item, details);
2019 }
2020
2021 return false;
2022 }
2023
RepostEvent(SubmenuView * source,const ui::LocatedEvent & event)2024 void MenuController::RepostEvent(SubmenuView* source,
2025 const ui::LocatedEvent& event) {
2026 if (!event.IsMouseEvent()) {
2027 // TODO(rbyers): Gesture event repost is tricky to get right
2028 // crbug.com/170987.
2029 DCHECK(event.IsGestureEvent());
2030 return;
2031 }
2032
2033 #if defined(OS_WIN)
2034 if (!state_.item) {
2035 // We some times get an event after closing all the menus. Ignore it. Make
2036 // sure the menu is in fact not visible. If the menu is visible, then
2037 // we're in a bad state where we think the menu isn't visibile but it is.
2038 DCHECK(!source->GetWidget()->IsVisible());
2039 return;
2040 }
2041
2042 state_.item->GetRootMenuItem()->GetSubmenu()->ReleaseCapture();
2043 #endif
2044
2045 gfx::Point screen_loc(event.location());
2046 View::ConvertPointToScreen(source->GetScrollViewContainer(), &screen_loc);
2047 gfx::NativeView native_view = source->GetWidget()->GetNativeView();
2048 if (!native_view)
2049 return;
2050
2051 gfx::Screen* screen = gfx::Screen::GetScreenFor(native_view);
2052 gfx::NativeWindow window = screen->GetWindowAtScreenPoint(screen_loc);
2053
2054 #if defined(OS_WIN)
2055 // Convert screen_loc to pixels for the Win32 API's like WindowFromPoint,
2056 // PostMessage/SendMessage to work correctly. These API's expect the
2057 // coordinates to be in pixels.
2058 // PostMessage() to metro windows isn't allowed (access will be denied). Don't
2059 // try to repost with Win32 if the window under the mouse press is in metro.
2060 if (!ViewsDelegate::views_delegate ||
2061 !ViewsDelegate::views_delegate->IsWindowInMetro(window)) {
2062 gfx::Point screen_loc_pixels = gfx::win::DIPToScreenPoint(screen_loc);
2063 HWND target_window = window ? HWNDForNativeWindow(window) :
2064 WindowFromPoint(screen_loc_pixels.ToPOINT());
2065 HWND source_window = HWNDForNativeView(native_view);
2066 if (!target_window || !source_window ||
2067 GetWindowThreadProcessId(source_window, NULL) !=
2068 GetWindowThreadProcessId(target_window, NULL)) {
2069 // Even though we have mouse capture, windows generates a mouse event if
2070 // the other window is in a separate thread. Only repost an event if
2071 // |target_window| and |source_window| were created on the same thread,
2072 // else double events can occur and lead to bad behavior.
2073 return;
2074 }
2075
2076 // Determine whether the click was in the client area or not.
2077 // NOTE: WM_NCHITTEST coordinates are relative to the screen.
2078 LPARAM coords = MAKELPARAM(screen_loc_pixels.x(), screen_loc_pixels.y());
2079 LRESULT nc_hit_result = SendMessage(target_window, WM_NCHITTEST, 0, coords);
2080 const bool client_area = nc_hit_result == HTCLIENT;
2081
2082 // TODO(sky): this isn't right. The event to generate should correspond with
2083 // the event we just got. MouseEvent only tells us what is down, which may
2084 // differ. Need to add ability to get changed button from MouseEvent.
2085 int event_type;
2086 int flags = event.flags();
2087 if (flags & ui::EF_LEFT_MOUSE_BUTTON) {
2088 event_type = client_area ? WM_LBUTTONDOWN : WM_NCLBUTTONDOWN;
2089 } else if (flags & ui::EF_MIDDLE_MOUSE_BUTTON) {
2090 event_type = client_area ? WM_MBUTTONDOWN : WM_NCMBUTTONDOWN;
2091 } else if (flags & ui::EF_RIGHT_MOUSE_BUTTON) {
2092 event_type = client_area ? WM_RBUTTONDOWN : WM_NCRBUTTONDOWN;
2093 } else {
2094 NOTREACHED();
2095 return;
2096 }
2097
2098 int window_x = screen_loc_pixels.x();
2099 int window_y = screen_loc_pixels.y();
2100 if (client_area) {
2101 POINT pt = { window_x, window_y };
2102 ScreenToClient(target_window, &pt);
2103 window_x = pt.x;
2104 window_y = pt.y;
2105 }
2106
2107 WPARAM target = client_area ? event.native_event().wParam : nc_hit_result;
2108 LPARAM window_coords = MAKELPARAM(window_x, window_y);
2109 PostMessage(target_window, event_type, target, window_coords);
2110 return;
2111 }
2112 #endif
2113 // Non-Windows Aura or |window| is in metro mode.
2114 if (!window)
2115 return;
2116
2117 message_loop_->RepostEventToWindow(event, window, screen_loc);
2118 }
2119
SetDropMenuItem(MenuItemView * new_target,MenuDelegate::DropPosition new_position)2120 void MenuController::SetDropMenuItem(
2121 MenuItemView* new_target,
2122 MenuDelegate::DropPosition new_position) {
2123 if (new_target == drop_target_ && new_position == drop_position_)
2124 return;
2125
2126 if (drop_target_) {
2127 drop_target_->GetParentMenuItem()->GetSubmenu()->SetDropMenuItem(
2128 NULL, MenuDelegate::DROP_NONE);
2129 }
2130 drop_target_ = new_target;
2131 drop_position_ = new_position;
2132 if (drop_target_) {
2133 drop_target_->GetParentMenuItem()->GetSubmenu()->SetDropMenuItem(
2134 drop_target_, drop_position_);
2135 }
2136 }
2137
UpdateScrolling(const MenuPart & part)2138 void MenuController::UpdateScrolling(const MenuPart& part) {
2139 if (!part.is_scroll() && !scroll_task_.get())
2140 return;
2141
2142 if (!scroll_task_.get())
2143 scroll_task_.reset(new MenuScrollTask());
2144 scroll_task_->Update(part);
2145 }
2146
StopScrolling()2147 void MenuController::StopScrolling() {
2148 scroll_task_.reset(NULL);
2149 }
2150
UpdateActiveMouseView(SubmenuView * event_source,const ui::MouseEvent & event,View * target_menu)2151 void MenuController::UpdateActiveMouseView(SubmenuView* event_source,
2152 const ui::MouseEvent& event,
2153 View* target_menu) {
2154 View* target = NULL;
2155 gfx::Point target_menu_loc(event.location());
2156 if (target_menu && target_menu->has_children()) {
2157 // Locate the deepest child view to send events to. This code assumes we
2158 // don't have to walk up the tree to find a view interested in events. This
2159 // is currently true for the cases we are embedding views, but if we embed
2160 // more complex hierarchies it'll need to change.
2161 View::ConvertPointToScreen(event_source->GetScrollViewContainer(),
2162 &target_menu_loc);
2163 View::ConvertPointFromScreen(target_menu, &target_menu_loc);
2164 target = target_menu->GetEventHandlerForPoint(target_menu_loc);
2165 if (target == target_menu || !target->enabled())
2166 target = NULL;
2167 }
2168 View* active_mouse_view = GetActiveMouseView();
2169 if (target != active_mouse_view) {
2170 SendMouseCaptureLostToActiveView();
2171 active_mouse_view = target;
2172 SetActiveMouseView(active_mouse_view);
2173 if (active_mouse_view) {
2174 gfx::Point target_point(target_menu_loc);
2175 View::ConvertPointToTarget(
2176 target_menu, active_mouse_view, &target_point);
2177 ui::MouseEvent mouse_entered_event(ui::ET_MOUSE_ENTERED,
2178 target_point, target_point,
2179 0, 0);
2180 active_mouse_view->OnMouseEntered(mouse_entered_event);
2181
2182 ui::MouseEvent mouse_pressed_event(ui::ET_MOUSE_PRESSED,
2183 target_point, target_point,
2184 event.flags(),
2185 event.changed_button_flags());
2186 active_mouse_view->OnMousePressed(mouse_pressed_event);
2187 }
2188 }
2189
2190 if (active_mouse_view) {
2191 gfx::Point target_point(target_menu_loc);
2192 View::ConvertPointToTarget(target_menu, active_mouse_view, &target_point);
2193 ui::MouseEvent mouse_dragged_event(ui::ET_MOUSE_DRAGGED,
2194 target_point, target_point,
2195 event.flags(),
2196 event.changed_button_flags());
2197 active_mouse_view->OnMouseDragged(mouse_dragged_event);
2198 }
2199 }
2200
SendMouseReleaseToActiveView(SubmenuView * event_source,const ui::MouseEvent & event)2201 void MenuController::SendMouseReleaseToActiveView(SubmenuView* event_source,
2202 const ui::MouseEvent& event) {
2203 View* active_mouse_view = GetActiveMouseView();
2204 if (!active_mouse_view)
2205 return;
2206
2207 gfx::Point target_loc(event.location());
2208 View::ConvertPointToScreen(event_source->GetScrollViewContainer(),
2209 &target_loc);
2210 View::ConvertPointFromScreen(active_mouse_view, &target_loc);
2211 ui::MouseEvent release_event(ui::ET_MOUSE_RELEASED, target_loc, target_loc,
2212 event.flags(), event.changed_button_flags());
2213 // Reset active mouse view before sending mouse released. That way if it calls
2214 // back to us, we aren't in a weird state.
2215 SetActiveMouseView(NULL);
2216 active_mouse_view->OnMouseReleased(release_event);
2217 }
2218
SendMouseCaptureLostToActiveView()2219 void MenuController::SendMouseCaptureLostToActiveView() {
2220 View* active_mouse_view = GetActiveMouseView();
2221 if (!active_mouse_view)
2222 return;
2223
2224 // Reset the active_mouse_view_ before sending mouse capture lost. That way if
2225 // it calls back to us, we aren't in a weird state.
2226 SetActiveMouseView(NULL);
2227 active_mouse_view->OnMouseCaptureLost();
2228 }
2229
SetActiveMouseView(View * view)2230 void MenuController::SetActiveMouseView(View* view) {
2231 if (view)
2232 ViewStorage::GetInstance()->StoreView(active_mouse_view_id_, view);
2233 else
2234 ViewStorage::GetInstance()->RemoveView(active_mouse_view_id_);
2235 }
2236
GetActiveMouseView()2237 View* MenuController::GetActiveMouseView() {
2238 return ViewStorage::GetInstance()->RetrieveView(active_mouse_view_id_);
2239 }
2240
SetExitType(ExitType type)2241 void MenuController::SetExitType(ExitType type) {
2242 exit_type_ = type;
2243 // Exit nested message loops as soon as possible. We do this as
2244 // MessagePumpDispatcher is only invoked before native events, which means
2245 // its entirely possible for a Widget::CloseNow() task to be processed before
2246 // the next native message. We quite the nested message loop as soon as
2247 // possible to avoid having deleted views classes (such as widgets and
2248 // rootviews) on the stack when the nested message loop stops.
2249 //
2250 // It's safe to invoke QuitNestedMessageLoop() multiple times, it only effects
2251 // the current loop.
2252 bool quit_now = message_loop_->ShouldQuitNow() && exit_type_ != EXIT_NONE &&
2253 message_loop_depth_;
2254 if (quit_now)
2255 TerminateNestedMessageLoop();
2256 }
2257
TerminateNestedMessageLoop()2258 void MenuController::TerminateNestedMessageLoop() {
2259 message_loop_->QuitNow();
2260 }
2261
HandleMouseLocation(SubmenuView * source,const gfx::Point & mouse_location)2262 void MenuController::HandleMouseLocation(SubmenuView* source,
2263 const gfx::Point& mouse_location) {
2264 if (showing_submenu_)
2265 return;
2266
2267 // Ignore mouse events if we're closing the menu.
2268 if (exit_type_ != EXIT_NONE)
2269 return;
2270
2271 MenuPart part = GetMenuPart(source, mouse_location);
2272
2273 UpdateScrolling(part);
2274
2275 if (!blocking_run_)
2276 return;
2277
2278 if (part.type == MenuPart::NONE && ShowSiblingMenu(source, mouse_location))
2279 return;
2280
2281 if (part.type == MenuPart::MENU_ITEM && part.menu) {
2282 SetSelection(part.menu, SELECTION_OPEN_SUBMENU);
2283 } else if (!part.is_scroll() && pending_state_.item &&
2284 pending_state_.item->GetParentMenuItem() &&
2285 (!pending_state_.item->HasSubmenu() ||
2286 !pending_state_.item->GetSubmenu()->IsShowing())) {
2287 // On exit if the user hasn't selected an item with a submenu, move the
2288 // selection back to the parent menu item.
2289 SetSelection(pending_state_.item->GetParentMenuItem(),
2290 SELECTION_OPEN_SUBMENU);
2291 }
2292 }
2293
GetScreen()2294 gfx::Screen* MenuController::GetScreen() {
2295 Widget* root = owner_ ? owner_->GetTopLevelWidget() : NULL;
2296 return root ? gfx::Screen::GetScreenFor(root->GetNativeView())
2297 : gfx::Screen::GetNativeScreen();
2298 }
2299
2300 } // namespace views
2301