• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "media/base/audio_renderer_mixer.h"
6 
7 #include "base/bind.h"
8 #include "base/bind_helpers.h"
9 #include "base/logging.h"
10 
11 namespace media {
12 
13 enum { kPauseDelaySeconds = 10 };
14 
AudioRendererMixer(const AudioParameters & input_params,const AudioParameters & output_params,const scoped_refptr<AudioRendererSink> & sink)15 AudioRendererMixer::AudioRendererMixer(
16     const AudioParameters& input_params, const AudioParameters& output_params,
17     const scoped_refptr<AudioRendererSink>& sink)
18     : audio_sink_(sink),
19       audio_converter_(input_params, output_params, true),
20       pause_delay_(base::TimeDelta::FromSeconds(kPauseDelaySeconds)),
21       last_play_time_(base::TimeTicks::Now()),
22       // Initialize |playing_| to true since Start() results in an auto-play.
23       playing_(true) {
24   audio_sink_->Initialize(output_params, this);
25   audio_sink_->Start();
26 }
27 
~AudioRendererMixer()28 AudioRendererMixer::~AudioRendererMixer() {
29   // AudioRendererSinks must be stopped before being destructed.
30   audio_sink_->Stop();
31 
32   // Ensure that all mixer inputs have removed themselves prior to destruction.
33   DCHECK(audio_converter_.empty());
34   DCHECK_EQ(error_callbacks_.size(), 0U);
35 }
36 
AddMixerInput(AudioConverter::InputCallback * input)37 void AudioRendererMixer::AddMixerInput(AudioConverter::InputCallback* input) {
38   base::AutoLock auto_lock(lock_);
39   if (!playing_) {
40     playing_ = true;
41     last_play_time_ = base::TimeTicks::Now();
42     audio_sink_->Play();
43   }
44 
45   audio_converter_.AddInput(input);
46 }
47 
RemoveMixerInput(AudioConverter::InputCallback * input)48 void AudioRendererMixer::RemoveMixerInput(
49     AudioConverter::InputCallback* input) {
50   base::AutoLock auto_lock(lock_);
51   audio_converter_.RemoveInput(input);
52 }
53 
AddErrorCallback(const base::Closure & error_cb)54 void AudioRendererMixer::AddErrorCallback(const base::Closure& error_cb) {
55   base::AutoLock auto_lock(lock_);
56   error_callbacks_.push_back(error_cb);
57 }
58 
RemoveErrorCallback(const base::Closure & error_cb)59 void AudioRendererMixer::RemoveErrorCallback(const base::Closure& error_cb) {
60   base::AutoLock auto_lock(lock_);
61   for (ErrorCallbackList::iterator it = error_callbacks_.begin();
62        it != error_callbacks_.end();
63        ++it) {
64     if (it->Equals(error_cb)) {
65       error_callbacks_.erase(it);
66       return;
67     }
68   }
69 
70   // An error callback should always exist when called.
71   NOTREACHED();
72 }
73 
Render(AudioBus * audio_bus,int audio_delay_milliseconds)74 int AudioRendererMixer::Render(AudioBus* audio_bus,
75                                int audio_delay_milliseconds) {
76   base::AutoLock auto_lock(lock_);
77 
78   // If there are no mixer inputs and we haven't seen one for a while, pause the
79   // sink to avoid wasting resources when media elements are present but remain
80   // in the pause state.
81   const base::TimeTicks now = base::TimeTicks::Now();
82   if (!audio_converter_.empty()) {
83     last_play_time_ = now;
84   } else if (now - last_play_time_ >= pause_delay_ && playing_) {
85     audio_sink_->Pause();
86     playing_ = false;
87   }
88 
89   audio_converter_.ConvertWithDelay(
90       base::TimeDelta::FromMilliseconds(audio_delay_milliseconds), audio_bus);
91   return audio_bus->frames();
92 }
93 
OnRenderError()94 void AudioRendererMixer::OnRenderError() {
95   // Call each mixer input and signal an error.
96   base::AutoLock auto_lock(lock_);
97   for (ErrorCallbackList::const_iterator it = error_callbacks_.begin();
98        it != error_callbacks_.end();
99        ++it) {
100     it->Run();
101   }
102 }
103 
104 }  // namespace media
105