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1 /*
2  * Copyright (C) 2010 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  *
8  * 1.  Redistributions of source code must retain the above copyright
9  *     notice, this list of conditions and the following disclaimer.
10  * 2.  Redistributions in binary form must reproduce the above copyright
11  *     notice, this list of conditions and the following disclaimer in the
12  *     documentation and/or other materials provided with the distribution.
13  * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of
14  *     its contributors may be used to endorse or promote products derived
15  *     from this software without specific prior written permission.
16  *
17  * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
18  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20  * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
21  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27  */
28 
29 #include "config.h"
30 
31 #if ENABLE(WEB_AUDIO)
32 
33 #include "platform/audio/AudioDestination.h"
34 
35 #include "platform/audio/AudioFIFO.h"
36 #include "platform/audio/AudioPullFIFO.h"
37 #include "public/platform/Platform.h"
38 
39 namespace WebCore {
40 
41 // Buffer size at which the web audio engine will render.
42 const unsigned renderBufferSize = 128;
43 
44 // Size of the FIFO
45 const size_t fifoSize = 8192;
46 
47 // Factory method: Chromium-implementation
create(AudioIOCallback & callback,const String & inputDeviceId,unsigned numberOfInputChannels,unsigned numberOfOutputChannels,float sampleRate)48 PassOwnPtr<AudioDestination> AudioDestination::create(AudioIOCallback& callback, const String& inputDeviceId, unsigned numberOfInputChannels, unsigned numberOfOutputChannels, float sampleRate)
49 {
50     return adoptPtr(new AudioDestination(callback, inputDeviceId, numberOfInputChannels, numberOfOutputChannels, sampleRate));
51 }
52 
AudioDestination(AudioIOCallback & callback,const String & inputDeviceId,unsigned numberOfInputChannels,unsigned numberOfOutputChannels,float sampleRate)53 AudioDestination::AudioDestination(AudioIOCallback& callback, const String& inputDeviceId, unsigned numberOfInputChannels, unsigned numberOfOutputChannels, float sampleRate)
54     : m_callback(callback)
55     , m_numberOfOutputChannels(numberOfOutputChannels)
56     , m_inputBus(AudioBus::create(numberOfInputChannels, renderBufferSize))
57     , m_renderBus(AudioBus::create(numberOfOutputChannels, renderBufferSize, false))
58     , m_sampleRate(sampleRate)
59     , m_isPlaying(false)
60 {
61     // Use the optimal buffer size recommended by the audio backend.
62     m_callbackBufferSize = blink::Platform::current()->audioHardwareBufferSize();
63 
64 #if OS(ANDROID)
65     // The optimum low-latency hardware buffer size is usually too small on Android for WebAudio to
66     // render without glitching. So, if it is small, use a larger size. If it was already large, use
67     // the requested size.
68     //
69     // Since WebAudio renders in 128-frame blocks, the small buffer sizes (144 for a Galaxy Nexus),
70     // cause significant processing jitter. Sometimes multiple blocks will processed, but other
71     // times will not be since the FIFO can satisfy the request. By using a larger
72     // callbackBufferSize, we smooth out the jitter.
73     const size_t kSmallBufferSize = 1024;
74     const size_t kDefaultCallbackBufferSize = 2048;
75 
76     if (m_callbackBufferSize <= kSmallBufferSize)
77         m_callbackBufferSize = kDefaultCallbackBufferSize;
78 #endif
79 
80     // Quick exit if the requested size is too large.
81     ASSERT(m_callbackBufferSize + renderBufferSize <= fifoSize);
82     if (m_callbackBufferSize + renderBufferSize > fifoSize)
83         return;
84 
85     m_audioDevice = adoptPtr(blink::Platform::current()->createAudioDevice(m_callbackBufferSize, numberOfInputChannels, numberOfOutputChannels, sampleRate, this, inputDeviceId));
86     ASSERT(m_audioDevice);
87 
88     // Create a FIFO to handle the possibility of the callback size
89     // not being a multiple of the render size. If the FIFO already
90     // contains enough data, the data will be provided directly.
91     // Otherwise, the FIFO will call the provider enough times to
92     // satisfy the request for data.
93     m_fifo = adoptPtr(new AudioPullFIFO(*this, numberOfOutputChannels, fifoSize, renderBufferSize));
94 
95     // Input buffering.
96     m_inputFifo = adoptPtr(new AudioFIFO(numberOfInputChannels, fifoSize));
97 
98     // If the callback size does not match the render size, then we need to buffer some
99     // extra silence for the input. Otherwise, we can over-consume the input FIFO.
100     if (m_callbackBufferSize != renderBufferSize) {
101         // FIXME: handle multi-channel input and don't hard-code to stereo.
102         RefPtr<AudioBus> silence = AudioBus::create(2, renderBufferSize);
103         m_inputFifo->push(silence.get());
104     }
105 }
106 
~AudioDestination()107 AudioDestination::~AudioDestination()
108 {
109     stop();
110 }
111 
start()112 void AudioDestination::start()
113 {
114     if (!m_isPlaying && m_audioDevice) {
115         m_audioDevice->start();
116         m_isPlaying = true;
117     }
118 }
119 
stop()120 void AudioDestination::stop()
121 {
122     if (m_isPlaying && m_audioDevice) {
123         m_audioDevice->stop();
124         m_isPlaying = false;
125     }
126 }
127 
hardwareSampleRate()128 float AudioDestination::hardwareSampleRate()
129 {
130     return static_cast<float>(blink::Platform::current()->audioHardwareSampleRate());
131 }
132 
maxChannelCount()133 unsigned long AudioDestination::maxChannelCount()
134 {
135     return static_cast<float>(blink::Platform::current()->audioHardwareOutputChannels());
136 }
137 
render(const blink::WebVector<float * > & sourceData,const blink::WebVector<float * > & audioData,size_t numberOfFrames)138 void AudioDestination::render(const blink::WebVector<float*>& sourceData, const blink::WebVector<float*>& audioData, size_t numberOfFrames)
139 {
140     bool isNumberOfChannelsGood = audioData.size() == m_numberOfOutputChannels;
141     if (!isNumberOfChannelsGood) {
142         ASSERT_NOT_REACHED();
143         return;
144     }
145 
146     bool isBufferSizeGood = numberOfFrames == m_callbackBufferSize;
147     if (!isBufferSizeGood) {
148         ASSERT_NOT_REACHED();
149         return;
150     }
151 
152     // Buffer optional live input.
153     if (sourceData.size() >= 2) {
154         // FIXME: handle multi-channel input and don't hard-code to stereo.
155         RefPtr<AudioBus> wrapperBus = AudioBus::create(2, numberOfFrames, false);
156         wrapperBus->setChannelMemory(0, sourceData[0], numberOfFrames);
157         wrapperBus->setChannelMemory(1, sourceData[1], numberOfFrames);
158         m_inputFifo->push(wrapperBus.get());
159     }
160 
161     for (unsigned i = 0; i < m_numberOfOutputChannels; ++i)
162         m_renderBus->setChannelMemory(i, audioData[i], numberOfFrames);
163 
164     m_fifo->consume(m_renderBus.get(), numberOfFrames);
165 }
166 
provideInput(AudioBus * bus,size_t framesToProcess)167 void AudioDestination::provideInput(AudioBus* bus, size_t framesToProcess)
168 {
169     AudioBus* sourceBus = 0;
170     if (m_inputFifo->framesInFifo() >= framesToProcess) {
171         m_inputFifo->consume(m_inputBus.get(), framesToProcess);
172         sourceBus = m_inputBus.get();
173     }
174 
175     m_callback.render(sourceBus, bus, framesToProcess);
176 }
177 
178 } // namespace WebCore
179 
180 #endif // ENABLE(WEB_AUDIO)
181