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1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef GOOGLE_APIS_GCM_ENGINE_CONNECTION_FACTORY_H_
6 #define GOOGLE_APIS_GCM_ENGINE_CONNECTION_FACTORY_H_
7 
8 #include <string>
9 
10 #include "base/time/time.h"
11 #include "google_apis/gcm/base/gcm_export.h"
12 #include "google_apis/gcm/engine/connection_handler.h"
13 
14 class GURL;
15 
16 namespace net {
17 class IPEndPoint;
18 }
19 
20 namespace mcs_proto {
21 class LoginRequest;
22 }
23 
24 namespace gcm {
25 
26 // Factory for creating a ConnectionHandler and maintaining its connection.
27 // The factory retains ownership of the ConnectionHandler and will enforce
28 // backoff policies when attempting connections.
29 class GCM_EXPORT ConnectionFactory {
30  public:
31   typedef base::Callback<void(mcs_proto::LoginRequest* login_request)>
32       BuildLoginRequestCallback;
33 
34   // Reasons for triggering a connection reset. Note that these enums are
35   // consumed by a histogram, so ordering should not be modified.
36   enum ConnectionResetReason {
37     LOGIN_FAILURE,      // Login response included an error.
38     CLOSE_COMMAND,      // Received a close command.
39     HEARTBEAT_FAILURE,  // Heartbeat was not acknowledged in time.
40     SOCKET_FAILURE,     // net::Socket error.
41     NETWORK_CHANGE,     // NetworkChangeNotifier notified of a network change.
42     // Count of total number of connection reset reasons. All new reset reasons
43     // should be added above this line.
44     CONNECTION_RESET_COUNT,
45   };
46 
47   // Listener interface to be notified of endpoint connection events.
48   class GCM_EXPORT ConnectionListener {
49    public:
50     ConnectionListener();
51     virtual ~ConnectionListener();
52 
53     // Notifies the listener that GCM has performed a handshake with and is now
54     // actively connected to |current_server|. |ip_endpoint| is the resolved
55     // ip address/port through which the connection is being made.
56     virtual void OnConnected(const GURL& current_server,
57                              const net::IPEndPoint& ip_endpoint) = 0;
58 
59     // Notifies the listener that the connection has been interrupted.
60     virtual void OnDisconnected() = 0;
61   };
62 
63   ConnectionFactory();
64   virtual ~ConnectionFactory();
65 
66   // Initialize the factory, creating a connection handler with a disconnected
67   // socket. Should only be called once.
68   // Upon connection:
69   // |read_callback| will be invoked with the contents of any received protobuf
70   // message.
71   // |write_callback| will be invoked anytime a message has been successfully
72   // sent. Note: this just means the data was sent to the wire, not that the
73   // other end received it.
74   virtual void Initialize(
75       const BuildLoginRequestCallback& request_builder,
76       const ConnectionHandler::ProtoReceivedCallback& read_callback,
77       const ConnectionHandler::ProtoSentCallback& write_callback) = 0;
78 
79   // Get the connection handler for this factory. Initialize(..) must have
80   // been called.
81   virtual ConnectionHandler* GetConnectionHandler() const = 0;
82 
83   // Opens a new connection and initiates login handshake. Upon completion of
84   // the handshake, |read_callback| will be invoked with a valid
85   // mcs_proto::LoginResponse.
86   // Note: Initialize must have already been invoked.
87   virtual void Connect() = 0;
88 
89   // Whether or not the MCS endpoint is currently reachable with an active
90   // connection.
91   virtual bool IsEndpointReachable() const = 0;
92 
93   // Returns a debug string describing the connection state.
94   virtual std::string GetConnectionStateString() const = 0;
95 
96   // If in backoff, the time at which the next retry will be made. Otherwise,
97   // a null time, indicating either no attempt to connect has been made or no
98   // backoff is in progress.
99   virtual base::TimeTicks NextRetryAttempt() const = 0;
100 
101   // Manually reset the connection. This can occur if an application specific
102   // event forced a reset (e.g. server sends a close connection response).
103   // If the last connection was made within kConnectionResetWindowSecs, the old
104   // backoff is restored, else a new backoff kicks off.
105   virtual void SignalConnectionReset(ConnectionResetReason reason) = 0;
106 
107   // Sets the current connection listener. Only one listener is supported at a
108   // time, and the listener must either outlive the connection factory or
109   // call SetConnectionListener(NULL) upon destruction.
110   virtual void SetConnectionListener(ConnectionListener* listener) = 0;
111 };
112 
113 }  // namespace gcm
114 
115 #endif  // GOOGLE_APIS_GCM_ENGINE_CONNECTION_FACTORY_H_
116