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1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef GPU_COMMAND_BUFFER_COMMON_GPU_MEMORY_ALLOCATION_H_
6 #define GPU_COMMAND_BUFFER_COMMON_GPU_MEMORY_ALLOCATION_H_
7 
8 #include "base/basictypes.h"
9 
10 namespace gpu {
11 
12 // These are per context memory allocation limits set by the GpuMemoryManager
13 // and assigned to the browser and renderer context.
14 // They will change over time, given memory availability, and browser state.
15 struct MemoryAllocation {
16   enum PriorityCutoff {
17     // Allow no allocations.
18     CUTOFF_ALLOW_NOTHING,
19     // Allow only allocations that are strictly required for correct rendering.
20     // For compositors, this is what is visible.
21     CUTOFF_ALLOW_REQUIRED_ONLY,
22     // Allow allocations that are not strictly needed for correct rendering, but
23     // are nice to have for performance. For compositors, this includes textures
24     // that are a few screens away from being visible.
25     CUTOFF_ALLOW_NICE_TO_HAVE,
26     // Allow all allocations.
27     CUTOFF_ALLOW_EVERYTHING,
28     CUTOFF_LAST = CUTOFF_ALLOW_EVERYTHING
29   };
30 
31   // Limits when this renderer is visible.
32   uint64 bytes_limit_when_visible;
33   PriorityCutoff priority_cutoff_when_visible;
34 
MemoryAllocationMemoryAllocation35   MemoryAllocation()
36       : bytes_limit_when_visible(0),
37         priority_cutoff_when_visible(CUTOFF_ALLOW_NOTHING) {
38   }
39 
MemoryAllocationMemoryAllocation40   MemoryAllocation(uint64 bytes_limit_when_visible)
41       : bytes_limit_when_visible(bytes_limit_when_visible),
42         priority_cutoff_when_visible(CUTOFF_ALLOW_EVERYTHING) {
43   }
44 
EqualsMemoryAllocation45   bool Equals(const MemoryAllocation& other) const {
46     return bytes_limit_when_visible ==
47                other.bytes_limit_when_visible &&
48         priority_cutoff_when_visible == other.priority_cutoff_when_visible;
49   }
50 };
51 
52 }  // namespace content
53 
54 #endif // GPU_COMMAND_BUFFER_COMMON_GPU_MEMORY_ALLOCATION_H_
55