1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "cc/resources/tile_manager.h"
6
7 #include <algorithm>
8 #include <limits>
9 #include <string>
10
11 #include "base/bind.h"
12 #include "base/json/json_writer.h"
13 #include "base/logging.h"
14 #include "base/metrics/histogram.h"
15 #include "cc/debug/devtools_instrumentation.h"
16 #include "cc/debug/frame_viewer_instrumentation.h"
17 #include "cc/debug/traced_value.h"
18 #include "cc/layers/picture_layer_impl.h"
19 #include "cc/resources/raster_worker_pool.h"
20 #include "cc/resources/tile.h"
21 #include "skia/ext/paint_simplifier.h"
22 #include "third_party/skia/include/core/SkBitmap.h"
23 #include "third_party/skia/include/core/SkPixelRef.h"
24 #include "ui/gfx/rect_conversions.h"
25
26 namespace cc {
27 namespace {
28
29 // Flag to indicate whether we should try and detect that
30 // a tile is of solid color.
31 const bool kUseColorEstimator = true;
32
33 class RasterTaskImpl : public RasterTask {
34 public:
RasterTaskImpl(const Resource * resource,PicturePileImpl * picture_pile,const gfx::Rect & content_rect,float contents_scale,RasterMode raster_mode,TileResolution tile_resolution,int layer_id,const void * tile_id,int source_frame_number,bool analyze_picture,RenderingStatsInstrumentation * rendering_stats,const base::Callback<void (const PicturePileImpl::Analysis &,bool)> & reply,ImageDecodeTask::Vector * dependencies)35 RasterTaskImpl(
36 const Resource* resource,
37 PicturePileImpl* picture_pile,
38 const gfx::Rect& content_rect,
39 float contents_scale,
40 RasterMode raster_mode,
41 TileResolution tile_resolution,
42 int layer_id,
43 const void* tile_id,
44 int source_frame_number,
45 bool analyze_picture,
46 RenderingStatsInstrumentation* rendering_stats,
47 const base::Callback<void(const PicturePileImpl::Analysis&, bool)>& reply,
48 ImageDecodeTask::Vector* dependencies)
49 : RasterTask(resource, dependencies),
50 picture_pile_(picture_pile),
51 content_rect_(content_rect),
52 contents_scale_(contents_scale),
53 raster_mode_(raster_mode),
54 tile_resolution_(tile_resolution),
55 layer_id_(layer_id),
56 tile_id_(tile_id),
57 source_frame_number_(source_frame_number),
58 analyze_picture_(analyze_picture),
59 rendering_stats_(rendering_stats),
60 reply_(reply),
61 canvas_(NULL) {}
62
63 // Overridden from Task:
RunOnWorkerThread()64 virtual void RunOnWorkerThread() OVERRIDE {
65 TRACE_EVENT0("cc", "RasterizerTaskImpl::RunOnWorkerThread");
66
67 DCHECK(picture_pile_);
68 if (canvas_) {
69 AnalyzeAndRaster(picture_pile_->GetCloneForDrawingOnThread(
70 RasterWorkerPool::GetPictureCloneIndexForCurrentThread()));
71 }
72 }
73
74 // Overridden from RasterizerTask:
ScheduleOnOriginThread(RasterizerTaskClient * client)75 virtual void ScheduleOnOriginThread(RasterizerTaskClient* client) OVERRIDE {
76 DCHECK(!canvas_);
77 canvas_ = client->AcquireCanvasForRaster(this);
78 }
CompleteOnOriginThread(RasterizerTaskClient * client)79 virtual void CompleteOnOriginThread(RasterizerTaskClient* client) OVERRIDE {
80 canvas_ = NULL;
81 client->ReleaseCanvasForRaster(this);
82 }
RunReplyOnOriginThread()83 virtual void RunReplyOnOriginThread() OVERRIDE {
84 DCHECK(!canvas_);
85 reply_.Run(analysis_, !HasFinishedRunning());
86 }
87
88 protected:
~RasterTaskImpl()89 virtual ~RasterTaskImpl() { DCHECK(!canvas_); }
90
91 private:
AnalyzeAndRaster(PicturePileImpl * picture_pile)92 void AnalyzeAndRaster(PicturePileImpl* picture_pile) {
93 DCHECK(picture_pile);
94 DCHECK(canvas_);
95
96 if (analyze_picture_) {
97 Analyze(picture_pile);
98 if (analysis_.is_solid_color)
99 return;
100 }
101
102 Raster(picture_pile);
103 }
104
Analyze(PicturePileImpl * picture_pile)105 void Analyze(PicturePileImpl* picture_pile) {
106 frame_viewer_instrumentation::ScopedAnalyzeTask analyze_task(
107 tile_id_, tile_resolution_, source_frame_number_, layer_id_);
108
109 DCHECK(picture_pile);
110
111 picture_pile->AnalyzeInRect(
112 content_rect_, contents_scale_, &analysis_, rendering_stats_);
113
114 // Record the solid color prediction.
115 UMA_HISTOGRAM_BOOLEAN("Renderer4.SolidColorTilesAnalyzed",
116 analysis_.is_solid_color);
117
118 // Clear the flag if we're not using the estimator.
119 analysis_.is_solid_color &= kUseColorEstimator;
120 }
121
Raster(PicturePileImpl * picture_pile)122 void Raster(PicturePileImpl* picture_pile) {
123 frame_viewer_instrumentation::ScopedRasterTask raster_task(
124 tile_id_,
125 tile_resolution_,
126 source_frame_number_,
127 layer_id_,
128 raster_mode_);
129 devtools_instrumentation::ScopedLayerTask layer_task(
130 devtools_instrumentation::kRasterTask, layer_id_);
131
132 skia::RefPtr<SkDrawFilter> draw_filter;
133 switch (raster_mode_) {
134 case LOW_QUALITY_RASTER_MODE:
135 draw_filter = skia::AdoptRef(new skia::PaintSimplifier);
136 break;
137 case HIGH_QUALITY_RASTER_MODE:
138 break;
139 case NUM_RASTER_MODES:
140 default:
141 NOTREACHED();
142 }
143 canvas_->setDrawFilter(draw_filter.get());
144
145 base::TimeDelta prev_rasterize_time =
146 rendering_stats_->impl_thread_rendering_stats().rasterize_time;
147
148 // Only record rasterization time for highres tiles, because
149 // lowres tiles are not required for activation and therefore
150 // introduce noise in the measurement (sometimes they get rasterized
151 // before we draw and sometimes they aren't)
152 RenderingStatsInstrumentation* stats =
153 tile_resolution_ == HIGH_RESOLUTION ? rendering_stats_ : NULL;
154 DCHECK(picture_pile);
155 picture_pile->RasterToBitmap(
156 canvas_, content_rect_, contents_scale_, stats);
157
158 if (rendering_stats_->record_rendering_stats()) {
159 base::TimeDelta current_rasterize_time =
160 rendering_stats_->impl_thread_rendering_stats().rasterize_time;
161 HISTOGRAM_CUSTOM_COUNTS(
162 "Renderer4.PictureRasterTimeUS",
163 (current_rasterize_time - prev_rasterize_time).InMicroseconds(),
164 0,
165 100000,
166 100);
167 }
168 }
169
170 PicturePileImpl::Analysis analysis_;
171 scoped_refptr<PicturePileImpl> picture_pile_;
172 gfx::Rect content_rect_;
173 float contents_scale_;
174 RasterMode raster_mode_;
175 TileResolution tile_resolution_;
176 int layer_id_;
177 const void* tile_id_;
178 int source_frame_number_;
179 bool analyze_picture_;
180 RenderingStatsInstrumentation* rendering_stats_;
181 const base::Callback<void(const PicturePileImpl::Analysis&, bool)> reply_;
182 SkCanvas* canvas_;
183
184 DISALLOW_COPY_AND_ASSIGN(RasterTaskImpl);
185 };
186
187 class ImageDecodeTaskImpl : public ImageDecodeTask {
188 public:
ImageDecodeTaskImpl(SkPixelRef * pixel_ref,int layer_id,RenderingStatsInstrumentation * rendering_stats,const base::Callback<void (bool was_canceled)> & reply)189 ImageDecodeTaskImpl(SkPixelRef* pixel_ref,
190 int layer_id,
191 RenderingStatsInstrumentation* rendering_stats,
192 const base::Callback<void(bool was_canceled)>& reply)
193 : pixel_ref_(skia::SharePtr(pixel_ref)),
194 layer_id_(layer_id),
195 rendering_stats_(rendering_stats),
196 reply_(reply) {}
197
198 // Overridden from Task:
RunOnWorkerThread()199 virtual void RunOnWorkerThread() OVERRIDE {
200 TRACE_EVENT0("cc", "ImageDecodeTaskImpl::RunOnWorkerThread");
201
202 devtools_instrumentation::ScopedImageDecodeTask image_decode_task(
203 pixel_ref_.get());
204 // This will cause the image referred to by pixel ref to be decoded.
205 pixel_ref_->lockPixels();
206 pixel_ref_->unlockPixels();
207 }
208
209 // Overridden from RasterizerTask:
ScheduleOnOriginThread(RasterizerTaskClient * client)210 virtual void ScheduleOnOriginThread(RasterizerTaskClient* client) OVERRIDE {}
CompleteOnOriginThread(RasterizerTaskClient * client)211 virtual void CompleteOnOriginThread(RasterizerTaskClient* client) OVERRIDE {}
RunReplyOnOriginThread()212 virtual void RunReplyOnOriginThread() OVERRIDE {
213 reply_.Run(!HasFinishedRunning());
214 }
215
216 protected:
~ImageDecodeTaskImpl()217 virtual ~ImageDecodeTaskImpl() {}
218
219 private:
220 skia::RefPtr<SkPixelRef> pixel_ref_;
221 int layer_id_;
222 RenderingStatsInstrumentation* rendering_stats_;
223 const base::Callback<void(bool was_canceled)> reply_;
224
225 DISALLOW_COPY_AND_ASSIGN(ImageDecodeTaskImpl);
226 };
227
228 const size_t kScheduledRasterTasksLimit = 32u;
229
230 // Memory limit policy works by mapping some bin states to the NEVER bin.
231 const ManagedTileBin kBinPolicyMap[NUM_TILE_MEMORY_LIMIT_POLICIES][NUM_BINS] = {
232 // [ALLOW_NOTHING]
233 {NEVER_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
234 NEVER_BIN, // [NOW_BIN]
235 NEVER_BIN, // [SOON_BIN]
236 NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
237 NEVER_BIN, // [EVENTUALLY_BIN]
238 NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN]
239 NEVER_BIN, // [AT_LAST_BIN]
240 NEVER_BIN // [NEVER_BIN]
241 },
242 // [ALLOW_ABSOLUTE_MINIMUM]
243 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
244 NOW_BIN, // [NOW_BIN]
245 NEVER_BIN, // [SOON_BIN]
246 NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
247 NEVER_BIN, // [EVENTUALLY_BIN]
248 NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN]
249 NEVER_BIN, // [AT_LAST_BIN]
250 NEVER_BIN // [NEVER_BIN]
251 },
252 // [ALLOW_PREPAINT_ONLY]
253 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
254 NOW_BIN, // [NOW_BIN]
255 SOON_BIN, // [SOON_BIN]
256 NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
257 NEVER_BIN, // [EVENTUALLY_BIN]
258 NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN]
259 NEVER_BIN, // [AT_LAST_BIN]
260 NEVER_BIN // [NEVER_BIN]
261 },
262 // [ALLOW_ANYTHING]
263 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
264 NOW_BIN, // [NOW_BIN]
265 SOON_BIN, // [SOON_BIN]
266 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
267 EVENTUALLY_BIN, // [EVENTUALLY_BIN]
268 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN]
269 AT_LAST_BIN, // [AT_LAST_BIN]
270 NEVER_BIN // [NEVER_BIN]
271 }};
272
273 // Ready to draw works by mapping NOW_BIN to NOW_AND_READY_TO_DRAW_BIN.
274 const ManagedTileBin kBinReadyToDrawMap[2][NUM_BINS] = {
275 // Not ready
276 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
277 NOW_BIN, // [NOW_BIN]
278 SOON_BIN, // [SOON_BIN]
279 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
280 EVENTUALLY_BIN, // [EVENTUALLY_BIN]
281 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN]
282 AT_LAST_BIN, // [AT_LAST_BIN]
283 NEVER_BIN // [NEVER_BIN]
284 },
285 // Ready
286 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
287 NOW_AND_READY_TO_DRAW_BIN, // [NOW_BIN]
288 SOON_BIN, // [SOON_BIN]
289 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
290 EVENTUALLY_BIN, // [EVENTUALLY_BIN]
291 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN]
292 AT_LAST_BIN, // [AT_LAST_BIN]
293 NEVER_BIN // [NEVER_BIN]
294 }};
295
296 // Active works by mapping some bin stats to equivalent _ACTIVE_BIN state.
297 const ManagedTileBin kBinIsActiveMap[2][NUM_BINS] = {
298 // Inactive
299 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
300 NOW_BIN, // [NOW_BIN]
301 SOON_BIN, // [SOON_BIN]
302 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
303 EVENTUALLY_BIN, // [EVENTUALLY_BIN]
304 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN]
305 AT_LAST_BIN, // [AT_LAST_BIN]
306 NEVER_BIN // [NEVER_BIN]
307 },
308 // Active
309 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
310 NOW_BIN, // [NOW_BIN]
311 SOON_BIN, // [SOON_BIN]
312 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
313 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_BIN]
314 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN]
315 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_BIN]
316 NEVER_BIN // [NEVER_BIN]
317 }};
318
319 // Determine bin based on three categories of tiles: things we need now,
320 // things we need soon, and eventually.
BinFromTilePriority(const TilePriority & prio)321 inline ManagedTileBin BinFromTilePriority(const TilePriority& prio) {
322 if (prio.priority_bin == TilePriority::NOW)
323 return NOW_BIN;
324
325 if (prio.priority_bin == TilePriority::SOON)
326 return SOON_BIN;
327
328 if (prio.distance_to_visible == std::numeric_limits<float>::infinity())
329 return NEVER_BIN;
330
331 return EVENTUALLY_BIN;
332 }
333
334 } // namespace
335
RasterTaskCompletionStats()336 RasterTaskCompletionStats::RasterTaskCompletionStats()
337 : completed_count(0u), canceled_count(0u) {}
338
RasterTaskCompletionStatsAsValue(const RasterTaskCompletionStats & stats)339 scoped_ptr<base::Value> RasterTaskCompletionStatsAsValue(
340 const RasterTaskCompletionStats& stats) {
341 scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue());
342 state->SetInteger("completed_count", stats.completed_count);
343 state->SetInteger("canceled_count", stats.canceled_count);
344 return state.PassAs<base::Value>();
345 }
346
347 // static
Create(TileManagerClient * client,base::SequencedTaskRunner * task_runner,ResourcePool * resource_pool,Rasterizer * rasterizer,RenderingStatsInstrumentation * rendering_stats_instrumentation)348 scoped_ptr<TileManager> TileManager::Create(
349 TileManagerClient* client,
350 base::SequencedTaskRunner* task_runner,
351 ResourcePool* resource_pool,
352 Rasterizer* rasterizer,
353 RenderingStatsInstrumentation* rendering_stats_instrumentation) {
354 return make_scoped_ptr(new TileManager(client,
355 task_runner,
356 resource_pool,
357 rasterizer,
358 rendering_stats_instrumentation));
359 }
360
TileManager(TileManagerClient * client,base::SequencedTaskRunner * task_runner,ResourcePool * resource_pool,Rasterizer * rasterizer,RenderingStatsInstrumentation * rendering_stats_instrumentation)361 TileManager::TileManager(
362 TileManagerClient* client,
363 base::SequencedTaskRunner* task_runner,
364 ResourcePool* resource_pool,
365 Rasterizer* rasterizer,
366 RenderingStatsInstrumentation* rendering_stats_instrumentation)
367 : client_(client),
368 task_runner_(task_runner),
369 resource_pool_(resource_pool),
370 rasterizer_(rasterizer),
371 prioritized_tiles_dirty_(false),
372 all_tiles_that_need_to_be_rasterized_have_memory_(true),
373 all_tiles_required_for_activation_have_memory_(true),
374 bytes_releasable_(0),
375 resources_releasable_(0),
376 ever_exceeded_memory_budget_(false),
377 rendering_stats_instrumentation_(rendering_stats_instrumentation),
378 did_initialize_visible_tile_(false),
379 did_check_for_completed_tasks_since_last_schedule_tasks_(true),
380 ready_to_activate_check_notifier_(
381 task_runner_,
382 base::Bind(&TileManager::CheckIfReadyToActivate,
383 base::Unretained(this))) {
384 rasterizer_->SetClient(this);
385 }
386
~TileManager()387 TileManager::~TileManager() {
388 // Reset global state and manage. This should cause
389 // our memory usage to drop to zero.
390 global_state_ = GlobalStateThatImpactsTilePriority();
391
392 CleanUpReleasedTiles();
393 DCHECK_EQ(0u, tiles_.size());
394
395 RasterTaskQueue empty;
396 rasterizer_->ScheduleTasks(&empty);
397 orphan_raster_tasks_.clear();
398
399 // This should finish all pending tasks and release any uninitialized
400 // resources.
401 rasterizer_->Shutdown();
402 rasterizer_->CheckForCompletedTasks();
403
404 DCHECK_EQ(0u, bytes_releasable_);
405 DCHECK_EQ(0u, resources_releasable_);
406 }
407
Release(Tile * tile)408 void TileManager::Release(Tile* tile) {
409 prioritized_tiles_dirty_ = true;
410 released_tiles_.push_back(tile);
411 }
412
DidChangeTilePriority(Tile * tile)413 void TileManager::DidChangeTilePriority(Tile* tile) {
414 prioritized_tiles_dirty_ = true;
415 }
416
ShouldForceTasksRequiredForActivationToComplete() const417 bool TileManager::ShouldForceTasksRequiredForActivationToComplete() const {
418 return global_state_.tree_priority != SMOOTHNESS_TAKES_PRIORITY;
419 }
420
CleanUpReleasedTiles()421 void TileManager::CleanUpReleasedTiles() {
422 for (std::vector<Tile*>::iterator it = released_tiles_.begin();
423 it != released_tiles_.end();
424 ++it) {
425 Tile* tile = *it;
426 ManagedTileState& mts = tile->managed_state();
427
428 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) {
429 FreeResourceForTile(tile, static_cast<RasterMode>(mode));
430 orphan_raster_tasks_.push_back(mts.tile_versions[mode].raster_task_);
431 }
432
433 DCHECK(tiles_.find(tile->id()) != tiles_.end());
434 tiles_.erase(tile->id());
435
436 LayerCountMap::iterator layer_it =
437 used_layer_counts_.find(tile->layer_id());
438 DCHECK_GT(layer_it->second, 0);
439 if (--layer_it->second == 0) {
440 used_layer_counts_.erase(layer_it);
441 image_decode_tasks_.erase(tile->layer_id());
442 }
443
444 delete tile;
445 }
446
447 released_tiles_.clear();
448 }
449
UpdatePrioritizedTileSetIfNeeded()450 void TileManager::UpdatePrioritizedTileSetIfNeeded() {
451 if (!prioritized_tiles_dirty_)
452 return;
453
454 CleanUpReleasedTiles();
455
456 prioritized_tiles_.Clear();
457 GetTilesWithAssignedBins(&prioritized_tiles_);
458 prioritized_tiles_dirty_ = false;
459 }
460
DidFinishRunningTasks()461 void TileManager::DidFinishRunningTasks() {
462 TRACE_EVENT0("cc", "TileManager::DidFinishRunningTasks");
463
464 bool memory_usage_above_limit = resource_pool_->total_memory_usage_bytes() >
465 global_state_.soft_memory_limit_in_bytes;
466
467 // When OOM, keep re-assigning memory until we reach a steady state
468 // where top-priority tiles are initialized.
469 if (all_tiles_that_need_to_be_rasterized_have_memory_ &&
470 !memory_usage_above_limit)
471 return;
472
473 rasterizer_->CheckForCompletedTasks();
474 did_check_for_completed_tasks_since_last_schedule_tasks_ = true;
475
476 TileVector tiles_that_need_to_be_rasterized;
477 AssignGpuMemoryToTiles(&prioritized_tiles_,
478 &tiles_that_need_to_be_rasterized);
479
480 // |tiles_that_need_to_be_rasterized| will be empty when we reach a
481 // steady memory state. Keep scheduling tasks until we reach this state.
482 if (!tiles_that_need_to_be_rasterized.empty()) {
483 ScheduleTasks(tiles_that_need_to_be_rasterized);
484 return;
485 }
486
487 resource_pool_->ReduceResourceUsage();
488
489 // We don't reserve memory for required-for-activation tiles during
490 // accelerated gestures, so we just postpone activation when we don't
491 // have these tiles, and activate after the accelerated gesture.
492 bool allow_rasterize_on_demand =
493 global_state_.tree_priority != SMOOTHNESS_TAKES_PRIORITY;
494
495 // Use on-demand raster for any required-for-activation tiles that have not
496 // been been assigned memory after reaching a steady memory state. This
497 // ensures that we activate even when OOM.
498 for (TileMap::iterator it = tiles_.begin(); it != tiles_.end(); ++it) {
499 Tile* tile = it->second;
500 ManagedTileState& mts = tile->managed_state();
501 ManagedTileState::TileVersion& tile_version =
502 mts.tile_versions[mts.raster_mode];
503
504 if (tile->required_for_activation() && !tile_version.IsReadyToDraw()) {
505 // If we can't raster on demand, give up early (and don't activate).
506 if (!allow_rasterize_on_demand)
507 return;
508
509 tile_version.set_rasterize_on_demand();
510 client_->NotifyTileStateChanged(tile);
511 }
512 }
513
514 DCHECK(IsReadyToActivate());
515 ready_to_activate_check_notifier_.Schedule();
516 }
517
DidFinishRunningTasksRequiredForActivation()518 void TileManager::DidFinishRunningTasksRequiredForActivation() {
519 // This is only a true indication that all tiles required for
520 // activation are initialized when no tiles are OOM. We need to
521 // wait for DidFinishRunningTasks() to be called, try to re-assign
522 // memory and in worst case use on-demand raster when tiles
523 // required for activation are OOM.
524 if (!all_tiles_required_for_activation_have_memory_)
525 return;
526
527 ready_to_activate_check_notifier_.Schedule();
528 }
529
GetTilesWithAssignedBins(PrioritizedTileSet * tiles)530 void TileManager::GetTilesWithAssignedBins(PrioritizedTileSet* tiles) {
531 TRACE_EVENT0("cc", "TileManager::GetTilesWithAssignedBins");
532
533 const TileMemoryLimitPolicy memory_policy = global_state_.memory_limit_policy;
534 const TreePriority tree_priority = global_state_.tree_priority;
535
536 // For each tree, bin into different categories of tiles.
537 for (TileMap::const_iterator it = tiles_.begin(); it != tiles_.end(); ++it) {
538 Tile* tile = it->second;
539 ManagedTileState& mts = tile->managed_state();
540
541 const ManagedTileState::TileVersion& tile_version =
542 tile->GetTileVersionForDrawing();
543 bool tile_is_ready_to_draw = tile_version.IsReadyToDraw();
544 bool tile_is_active = tile_is_ready_to_draw ||
545 mts.tile_versions[mts.raster_mode].raster_task_;
546
547 // Get the active priority and bin.
548 TilePriority active_priority = tile->priority(ACTIVE_TREE);
549 ManagedTileBin active_bin = BinFromTilePriority(active_priority);
550
551 // Get the pending priority and bin.
552 TilePriority pending_priority = tile->priority(PENDING_TREE);
553 ManagedTileBin pending_bin = BinFromTilePriority(pending_priority);
554
555 bool pending_is_low_res = pending_priority.resolution == LOW_RESOLUTION;
556 bool pending_is_non_ideal =
557 pending_priority.resolution == NON_IDEAL_RESOLUTION;
558 bool active_is_non_ideal =
559 active_priority.resolution == NON_IDEAL_RESOLUTION;
560
561 // Adjust bin state based on if ready to draw.
562 active_bin = kBinReadyToDrawMap[tile_is_ready_to_draw][active_bin];
563 pending_bin = kBinReadyToDrawMap[tile_is_ready_to_draw][pending_bin];
564
565 // Adjust bin state based on if active.
566 active_bin = kBinIsActiveMap[tile_is_active][active_bin];
567 pending_bin = kBinIsActiveMap[tile_is_active][pending_bin];
568
569 // We never want to paint new non-ideal tiles, as we always have
570 // a high-res tile covering that content (paint that instead).
571 if (!tile_is_ready_to_draw && active_is_non_ideal)
572 active_bin = NEVER_BIN;
573 if (!tile_is_ready_to_draw && pending_is_non_ideal)
574 pending_bin = NEVER_BIN;
575
576 ManagedTileBin tree_bin[NUM_TREES];
577 tree_bin[ACTIVE_TREE] = kBinPolicyMap[memory_policy][active_bin];
578 tree_bin[PENDING_TREE] = kBinPolicyMap[memory_policy][pending_bin];
579
580 // Adjust pending bin state for low res tiles. This prevents pending tree
581 // low-res tiles from being initialized before high-res tiles.
582 if (pending_is_low_res)
583 tree_bin[PENDING_TREE] = std::max(tree_bin[PENDING_TREE], EVENTUALLY_BIN);
584
585 TilePriority tile_priority;
586 switch (tree_priority) {
587 case SAME_PRIORITY_FOR_BOTH_TREES:
588 mts.bin = std::min(tree_bin[ACTIVE_TREE], tree_bin[PENDING_TREE]);
589 tile_priority = tile->combined_priority();
590 break;
591 case SMOOTHNESS_TAKES_PRIORITY:
592 mts.bin = tree_bin[ACTIVE_TREE];
593 tile_priority = active_priority;
594 break;
595 case NEW_CONTENT_TAKES_PRIORITY:
596 mts.bin = tree_bin[PENDING_TREE];
597 tile_priority = pending_priority;
598 break;
599 }
600
601 // Bump up the priority if we determined it's NEVER_BIN on one tree,
602 // but is still required on the other tree.
603 bool is_in_never_bin_on_both_trees = tree_bin[ACTIVE_TREE] == NEVER_BIN &&
604 tree_bin[PENDING_TREE] == NEVER_BIN;
605
606 if (mts.bin == NEVER_BIN && !is_in_never_bin_on_both_trees)
607 mts.bin = tile_is_active ? AT_LAST_AND_ACTIVE_BIN : AT_LAST_BIN;
608
609 mts.resolution = tile_priority.resolution;
610 mts.priority_bin = tile_priority.priority_bin;
611 mts.distance_to_visible = tile_priority.distance_to_visible;
612 mts.required_for_activation = tile_priority.required_for_activation;
613
614 mts.visible_and_ready_to_draw =
615 tree_bin[ACTIVE_TREE] == NOW_AND_READY_TO_DRAW_BIN;
616
617 // Tiles that are required for activation shouldn't be in NEVER_BIN unless
618 // smoothness takes priority or memory policy allows nothing to be
619 // initialized.
620 DCHECK(!mts.required_for_activation || mts.bin != NEVER_BIN ||
621 tree_priority == SMOOTHNESS_TAKES_PRIORITY ||
622 memory_policy == ALLOW_NOTHING);
623
624 // If the tile is in NEVER_BIN and it does not have an active task, then we
625 // can release the resources early. If it does have the task however, we
626 // should keep it in the prioritized tile set to ensure that AssignGpuMemory
627 // can visit it.
628 if (mts.bin == NEVER_BIN &&
629 !mts.tile_versions[mts.raster_mode].raster_task_) {
630 FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile);
631 continue;
632 }
633
634 // Insert the tile into a priority set.
635 tiles->InsertTile(tile, mts.bin);
636 }
637 }
638
ManageTiles(const GlobalStateThatImpactsTilePriority & state)639 void TileManager::ManageTiles(const GlobalStateThatImpactsTilePriority& state) {
640 TRACE_EVENT0("cc", "TileManager::ManageTiles");
641
642 // Update internal state.
643 if (state != global_state_) {
644 global_state_ = state;
645 prioritized_tiles_dirty_ = true;
646 }
647
648 // We need to call CheckForCompletedTasks() once in-between each call
649 // to ScheduleTasks() to prevent canceled tasks from being scheduled.
650 if (!did_check_for_completed_tasks_since_last_schedule_tasks_) {
651 rasterizer_->CheckForCompletedTasks();
652 did_check_for_completed_tasks_since_last_schedule_tasks_ = true;
653 }
654
655 UpdatePrioritizedTileSetIfNeeded();
656
657 TileVector tiles_that_need_to_be_rasterized;
658 AssignGpuMemoryToTiles(&prioritized_tiles_,
659 &tiles_that_need_to_be_rasterized);
660
661 // Finally, schedule rasterizer tasks.
662 ScheduleTasks(tiles_that_need_to_be_rasterized);
663
664 TRACE_EVENT_INSTANT1("cc",
665 "DidManage",
666 TRACE_EVENT_SCOPE_THREAD,
667 "state",
668 TracedValue::FromValue(BasicStateAsValue().release()));
669
670 TRACE_COUNTER_ID1("cc",
671 "unused_memory_bytes",
672 this,
673 resource_pool_->total_memory_usage_bytes() -
674 resource_pool_->acquired_memory_usage_bytes());
675 }
676
UpdateVisibleTiles()677 bool TileManager::UpdateVisibleTiles() {
678 TRACE_EVENT0("cc", "TileManager::UpdateVisibleTiles");
679
680 rasterizer_->CheckForCompletedTasks();
681 did_check_for_completed_tasks_since_last_schedule_tasks_ = true;
682
683 TRACE_EVENT_INSTANT1(
684 "cc",
685 "DidUpdateVisibleTiles",
686 TRACE_EVENT_SCOPE_THREAD,
687 "stats",
688 TracedValue::FromValue(RasterTaskCompletionStatsAsValue(
689 update_visible_tiles_stats_).release()));
690 update_visible_tiles_stats_ = RasterTaskCompletionStats();
691
692 bool did_initialize_visible_tile = did_initialize_visible_tile_;
693 did_initialize_visible_tile_ = false;
694 return did_initialize_visible_tile;
695 }
696
BasicStateAsValue() const697 scoped_ptr<base::Value> TileManager::BasicStateAsValue() const {
698 scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue());
699 state->SetInteger("tile_count", tiles_.size());
700 state->Set("global_state", global_state_.AsValue().release());
701 return state.PassAs<base::Value>();
702 }
703
AssignGpuMemoryToTiles(PrioritizedTileSet * tiles,TileVector * tiles_that_need_to_be_rasterized)704 void TileManager::AssignGpuMemoryToTiles(
705 PrioritizedTileSet* tiles,
706 TileVector* tiles_that_need_to_be_rasterized) {
707 TRACE_EVENT0("cc", "TileManager::AssignGpuMemoryToTiles");
708
709 // Maintain the list of released resources that can potentially be re-used
710 // or deleted.
711 // If this operation becomes expensive too, only do this after some
712 // resource(s) was returned. Note that in that case, one also need to
713 // invalidate when releasing some resource from the pool.
714 resource_pool_->CheckBusyResources();
715
716 // Now give memory out to the tiles until we're out, and build
717 // the needs-to-be-rasterized queue.
718 all_tiles_that_need_to_be_rasterized_have_memory_ = true;
719 all_tiles_required_for_activation_have_memory_ = true;
720
721 // Cast to prevent overflow.
722 int64 soft_bytes_available =
723 static_cast<int64>(bytes_releasable_) +
724 static_cast<int64>(global_state_.soft_memory_limit_in_bytes) -
725 static_cast<int64>(resource_pool_->acquired_memory_usage_bytes());
726 int64 hard_bytes_available =
727 static_cast<int64>(bytes_releasable_) +
728 static_cast<int64>(global_state_.hard_memory_limit_in_bytes) -
729 static_cast<int64>(resource_pool_->acquired_memory_usage_bytes());
730 int resources_available = resources_releasable_ +
731 global_state_.num_resources_limit -
732 resource_pool_->acquired_resource_count();
733 size_t soft_bytes_allocatable =
734 std::max(static_cast<int64>(0), soft_bytes_available);
735 size_t hard_bytes_allocatable =
736 std::max(static_cast<int64>(0), hard_bytes_available);
737 size_t resources_allocatable = std::max(0, resources_available);
738
739 size_t bytes_that_exceeded_memory_budget = 0;
740 size_t soft_bytes_left = soft_bytes_allocatable;
741 size_t hard_bytes_left = hard_bytes_allocatable;
742
743 size_t resources_left = resources_allocatable;
744 bool oomed_soft = false;
745 bool oomed_hard = false;
746 bool have_hit_soft_memory = false; // Soft memory comes after hard.
747
748 unsigned schedule_priority = 1u;
749 for (PrioritizedTileSet::Iterator it(tiles, true); it; ++it) {
750 Tile* tile = *it;
751 ManagedTileState& mts = tile->managed_state();
752
753 mts.scheduled_priority = schedule_priority++;
754
755 mts.raster_mode = tile->DetermineOverallRasterMode();
756
757 ManagedTileState::TileVersion& tile_version =
758 mts.tile_versions[mts.raster_mode];
759
760 // If this tile doesn't need a resource, then nothing to do.
761 if (!tile_version.requires_resource())
762 continue;
763
764 // If the tile is not needed, free it up.
765 if (mts.bin == NEVER_BIN) {
766 FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile);
767 continue;
768 }
769
770 const bool tile_uses_hard_limit = mts.bin <= NOW_BIN;
771 const size_t bytes_if_allocated = BytesConsumedIfAllocated(tile);
772 const size_t tile_bytes_left =
773 (tile_uses_hard_limit) ? hard_bytes_left : soft_bytes_left;
774
775 // Hard-limit is reserved for tiles that would cause a calamity
776 // if they were to go away, so by definition they are the highest
777 // priority memory, and must be at the front of the list.
778 DCHECK(!(have_hit_soft_memory && tile_uses_hard_limit));
779 have_hit_soft_memory |= !tile_uses_hard_limit;
780
781 size_t tile_bytes = 0;
782 size_t tile_resources = 0;
783
784 // It costs to maintain a resource.
785 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) {
786 if (mts.tile_versions[mode].resource_) {
787 tile_bytes += bytes_if_allocated;
788 tile_resources++;
789 }
790 }
791
792 // Allow lower priority tiles with initialized resources to keep
793 // their memory by only assigning memory to new raster tasks if
794 // they can be scheduled.
795 bool reached_scheduled_raster_tasks_limit =
796 tiles_that_need_to_be_rasterized->size() >= kScheduledRasterTasksLimit;
797 if (!reached_scheduled_raster_tasks_limit) {
798 // If we don't have the required version, and it's not in flight
799 // then we'll have to pay to create a new task.
800 if (!tile_version.resource_ && !tile_version.raster_task_) {
801 tile_bytes += bytes_if_allocated;
802 tile_resources++;
803 }
804 }
805
806 // Tile is OOM.
807 if (tile_bytes > tile_bytes_left || tile_resources > resources_left) {
808 bool was_ready_to_draw = tile->IsReadyToDraw();
809
810 FreeResourcesForTile(tile);
811
812 // This tile was already on screen and now its resources have been
813 // released. In order to prevent checkerboarding, set this tile as
814 // rasterize on demand immediately.
815 if (mts.visible_and_ready_to_draw)
816 tile_version.set_rasterize_on_demand();
817
818 if (was_ready_to_draw)
819 client_->NotifyTileStateChanged(tile);
820
821 oomed_soft = true;
822 if (tile_uses_hard_limit) {
823 oomed_hard = true;
824 bytes_that_exceeded_memory_budget += tile_bytes;
825 }
826 } else {
827 resources_left -= tile_resources;
828 hard_bytes_left -= tile_bytes;
829 soft_bytes_left =
830 (soft_bytes_left > tile_bytes) ? soft_bytes_left - tile_bytes : 0;
831 if (tile_version.resource_)
832 continue;
833 }
834
835 DCHECK(!tile_version.resource_);
836
837 // Tile shouldn't be rasterized if |tiles_that_need_to_be_rasterized|
838 // has reached it's limit or we've failed to assign gpu memory to this
839 // or any higher priority tile. Preventing tiles that fit into memory
840 // budget to be rasterized when higher priority tile is oom is
841 // important for two reasons:
842 // 1. Tile size should not impact raster priority.
843 // 2. Tiles with existing raster task could otherwise incorrectly
844 // be added as they are not affected by |bytes_allocatable|.
845 bool can_schedule_tile =
846 !oomed_soft && !reached_scheduled_raster_tasks_limit;
847
848 if (!can_schedule_tile) {
849 all_tiles_that_need_to_be_rasterized_have_memory_ = false;
850 if (tile->required_for_activation())
851 all_tiles_required_for_activation_have_memory_ = false;
852 it.DisablePriorityOrdering();
853 continue;
854 }
855
856 tiles_that_need_to_be_rasterized->push_back(tile);
857 }
858
859 // OOM reporting uses hard-limit, soft-OOM is normal depending on limit.
860 ever_exceeded_memory_budget_ |= oomed_hard;
861 if (ever_exceeded_memory_budget_) {
862 TRACE_COUNTER_ID2("cc",
863 "over_memory_budget",
864 this,
865 "budget",
866 global_state_.hard_memory_limit_in_bytes,
867 "over",
868 bytes_that_exceeded_memory_budget);
869 }
870 memory_stats_from_last_assign_.total_budget_in_bytes =
871 global_state_.hard_memory_limit_in_bytes;
872 memory_stats_from_last_assign_.bytes_allocated =
873 hard_bytes_allocatable - hard_bytes_left;
874 memory_stats_from_last_assign_.bytes_unreleasable =
875 resource_pool_->acquired_memory_usage_bytes() - bytes_releasable_;
876 memory_stats_from_last_assign_.bytes_over = bytes_that_exceeded_memory_budget;
877 }
878
FreeResourceForTile(Tile * tile,RasterMode mode)879 void TileManager::FreeResourceForTile(Tile* tile, RasterMode mode) {
880 ManagedTileState& mts = tile->managed_state();
881 if (mts.tile_versions[mode].resource_) {
882 resource_pool_->ReleaseResource(mts.tile_versions[mode].resource_.Pass());
883
884 DCHECK_GE(bytes_releasable_, BytesConsumedIfAllocated(tile));
885 DCHECK_GE(resources_releasable_, 1u);
886
887 bytes_releasable_ -= BytesConsumedIfAllocated(tile);
888 --resources_releasable_;
889 }
890 }
891
FreeResourcesForTile(Tile * tile)892 void TileManager::FreeResourcesForTile(Tile* tile) {
893 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) {
894 FreeResourceForTile(tile, static_cast<RasterMode>(mode));
895 }
896 }
897
FreeUnusedResourcesForTile(Tile * tile)898 void TileManager::FreeUnusedResourcesForTile(Tile* tile) {
899 DCHECK(tile->IsReadyToDraw());
900 ManagedTileState& mts = tile->managed_state();
901 RasterMode used_mode = LOW_QUALITY_RASTER_MODE;
902 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) {
903 if (mts.tile_versions[mode].IsReadyToDraw()) {
904 used_mode = static_cast<RasterMode>(mode);
905 break;
906 }
907 }
908
909 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) {
910 if (mode != used_mode)
911 FreeResourceForTile(tile, static_cast<RasterMode>(mode));
912 }
913 }
914
FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(Tile * tile)915 void TileManager::FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(
916 Tile* tile) {
917 bool was_ready_to_draw = tile->IsReadyToDraw();
918 FreeResourcesForTile(tile);
919 if (was_ready_to_draw)
920 client_->NotifyTileStateChanged(tile);
921 }
922
ScheduleTasks(const TileVector & tiles_that_need_to_be_rasterized)923 void TileManager::ScheduleTasks(
924 const TileVector& tiles_that_need_to_be_rasterized) {
925 TRACE_EVENT1("cc",
926 "TileManager::ScheduleTasks",
927 "count",
928 tiles_that_need_to_be_rasterized.size());
929
930 DCHECK(did_check_for_completed_tasks_since_last_schedule_tasks_);
931
932 raster_queue_.Reset();
933
934 // Build a new task queue containing all task currently needed. Tasks
935 // are added in order of priority, highest priority task first.
936 for (TileVector::const_iterator it = tiles_that_need_to_be_rasterized.begin();
937 it != tiles_that_need_to_be_rasterized.end();
938 ++it) {
939 Tile* tile = *it;
940 ManagedTileState& mts = tile->managed_state();
941 ManagedTileState::TileVersion& tile_version =
942 mts.tile_versions[mts.raster_mode];
943
944 DCHECK(tile_version.requires_resource());
945 DCHECK(!tile_version.resource_);
946
947 if (!tile_version.raster_task_)
948 tile_version.raster_task_ = CreateRasterTask(tile);
949
950 raster_queue_.items.push_back(RasterTaskQueue::Item(
951 tile_version.raster_task_.get(), tile->required_for_activation()));
952 raster_queue_.required_for_activation_count +=
953 tile->required_for_activation();
954 }
955
956 // We must reduce the amount of unused resoruces before calling
957 // ScheduleTasks to prevent usage from rising above limits.
958 resource_pool_->ReduceResourceUsage();
959
960 // Schedule running of |raster_tasks_|. This replaces any previously
961 // scheduled tasks and effectively cancels all tasks not present
962 // in |raster_tasks_|.
963 rasterizer_->ScheduleTasks(&raster_queue_);
964
965 // It's now safe to clean up orphan tasks as raster worker pool is not
966 // allowed to keep around unreferenced raster tasks after ScheduleTasks() has
967 // been called.
968 orphan_raster_tasks_.clear();
969
970 did_check_for_completed_tasks_since_last_schedule_tasks_ = false;
971 }
972
CreateImageDecodeTask(Tile * tile,SkPixelRef * pixel_ref)973 scoped_refptr<ImageDecodeTask> TileManager::CreateImageDecodeTask(
974 Tile* tile,
975 SkPixelRef* pixel_ref) {
976 return make_scoped_refptr(new ImageDecodeTaskImpl(
977 pixel_ref,
978 tile->layer_id(),
979 rendering_stats_instrumentation_,
980 base::Bind(&TileManager::OnImageDecodeTaskCompleted,
981 base::Unretained(this),
982 tile->layer_id(),
983 base::Unretained(pixel_ref))));
984 }
985
CreateRasterTask(Tile * tile)986 scoped_refptr<RasterTask> TileManager::CreateRasterTask(Tile* tile) {
987 ManagedTileState& mts = tile->managed_state();
988
989 scoped_ptr<ScopedResource> resource =
990 resource_pool_->AcquireResource(tile->tile_size_.size());
991 const ScopedResource* const_resource = resource.get();
992
993 // Create and queue all image decode tasks that this tile depends on.
994 ImageDecodeTask::Vector decode_tasks;
995 PixelRefTaskMap& existing_pixel_refs = image_decode_tasks_[tile->layer_id()];
996 for (PicturePileImpl::PixelRefIterator iter(
997 tile->content_rect(), tile->contents_scale(), tile->picture_pile());
998 iter;
999 ++iter) {
1000 SkPixelRef* pixel_ref = *iter;
1001 uint32_t id = pixel_ref->getGenerationID();
1002
1003 // Append existing image decode task if available.
1004 PixelRefTaskMap::iterator decode_task_it = existing_pixel_refs.find(id);
1005 if (decode_task_it != existing_pixel_refs.end()) {
1006 decode_tasks.push_back(decode_task_it->second);
1007 continue;
1008 }
1009
1010 // Create and append new image decode task for this pixel ref.
1011 scoped_refptr<ImageDecodeTask> decode_task =
1012 CreateImageDecodeTask(tile, pixel_ref);
1013 decode_tasks.push_back(decode_task);
1014 existing_pixel_refs[id] = decode_task;
1015 }
1016
1017 return make_scoped_refptr(
1018 new RasterTaskImpl(const_resource,
1019 tile->picture_pile(),
1020 tile->content_rect(),
1021 tile->contents_scale(),
1022 mts.raster_mode,
1023 mts.resolution,
1024 tile->layer_id(),
1025 static_cast<const void*>(tile),
1026 tile->source_frame_number(),
1027 tile->use_picture_analysis(),
1028 rendering_stats_instrumentation_,
1029 base::Bind(&TileManager::OnRasterTaskCompleted,
1030 base::Unretained(this),
1031 tile->id(),
1032 base::Passed(&resource),
1033 mts.raster_mode),
1034 &decode_tasks));
1035 }
1036
OnImageDecodeTaskCompleted(int layer_id,SkPixelRef * pixel_ref,bool was_canceled)1037 void TileManager::OnImageDecodeTaskCompleted(int layer_id,
1038 SkPixelRef* pixel_ref,
1039 bool was_canceled) {
1040 // If the task was canceled, we need to clean it up
1041 // from |image_decode_tasks_|.
1042 if (!was_canceled)
1043 return;
1044
1045 LayerPixelRefTaskMap::iterator layer_it = image_decode_tasks_.find(layer_id);
1046 if (layer_it == image_decode_tasks_.end())
1047 return;
1048
1049 PixelRefTaskMap& pixel_ref_tasks = layer_it->second;
1050 PixelRefTaskMap::iterator task_it =
1051 pixel_ref_tasks.find(pixel_ref->getGenerationID());
1052
1053 if (task_it != pixel_ref_tasks.end())
1054 pixel_ref_tasks.erase(task_it);
1055 }
1056
OnRasterTaskCompleted(Tile::Id tile_id,scoped_ptr<ScopedResource> resource,RasterMode raster_mode,const PicturePileImpl::Analysis & analysis,bool was_canceled)1057 void TileManager::OnRasterTaskCompleted(
1058 Tile::Id tile_id,
1059 scoped_ptr<ScopedResource> resource,
1060 RasterMode raster_mode,
1061 const PicturePileImpl::Analysis& analysis,
1062 bool was_canceled) {
1063 TileMap::iterator it = tiles_.find(tile_id);
1064 if (it == tiles_.end()) {
1065 ++update_visible_tiles_stats_.canceled_count;
1066 resource_pool_->ReleaseResource(resource.Pass());
1067 return;
1068 }
1069
1070 Tile* tile = it->second;
1071 ManagedTileState& mts = tile->managed_state();
1072 ManagedTileState::TileVersion& tile_version = mts.tile_versions[raster_mode];
1073 DCHECK(tile_version.raster_task_);
1074 orphan_raster_tasks_.push_back(tile_version.raster_task_);
1075 tile_version.raster_task_ = NULL;
1076
1077 if (was_canceled) {
1078 ++update_visible_tiles_stats_.canceled_count;
1079 resource_pool_->ReleaseResource(resource.Pass());
1080 return;
1081 }
1082
1083 ++update_visible_tiles_stats_.completed_count;
1084
1085 if (analysis.is_solid_color) {
1086 tile_version.set_solid_color(analysis.solid_color);
1087 resource_pool_->ReleaseResource(resource.Pass());
1088 } else {
1089 tile_version.set_use_resource();
1090 tile_version.resource_ = resource.Pass();
1091
1092 bytes_releasable_ += BytesConsumedIfAllocated(tile);
1093 ++resources_releasable_;
1094 }
1095
1096 FreeUnusedResourcesForTile(tile);
1097 if (tile->priority(ACTIVE_TREE).distance_to_visible == 0.f)
1098 did_initialize_visible_tile_ = true;
1099
1100 client_->NotifyTileStateChanged(tile);
1101 }
1102
CreateTile(PicturePileImpl * picture_pile,const gfx::Size & tile_size,const gfx::Rect & content_rect,const gfx::Rect & opaque_rect,float contents_scale,int layer_id,int source_frame_number,int flags)1103 scoped_refptr<Tile> TileManager::CreateTile(PicturePileImpl* picture_pile,
1104 const gfx::Size& tile_size,
1105 const gfx::Rect& content_rect,
1106 const gfx::Rect& opaque_rect,
1107 float contents_scale,
1108 int layer_id,
1109 int source_frame_number,
1110 int flags) {
1111 scoped_refptr<Tile> tile = make_scoped_refptr(new Tile(this,
1112 picture_pile,
1113 tile_size,
1114 content_rect,
1115 opaque_rect,
1116 contents_scale,
1117 layer_id,
1118 source_frame_number,
1119 flags));
1120 DCHECK(tiles_.find(tile->id()) == tiles_.end());
1121
1122 tiles_[tile->id()] = tile;
1123 used_layer_counts_[tile->layer_id()]++;
1124 prioritized_tiles_dirty_ = true;
1125 return tile;
1126 }
1127
GetPairedPictureLayers(std::vector<PairedPictureLayer> * paired_layers) const1128 void TileManager::GetPairedPictureLayers(
1129 std::vector<PairedPictureLayer>* paired_layers) const {
1130 const std::vector<PictureLayerImpl*>& layers = client_->GetPictureLayers();
1131
1132 paired_layers->clear();
1133 // Reserve a maximum possible paired layers.
1134 paired_layers->reserve(layers.size());
1135
1136 for (std::vector<PictureLayerImpl*>::const_iterator it = layers.begin();
1137 it != layers.end();
1138 ++it) {
1139 PictureLayerImpl* layer = *it;
1140
1141 // TODO(vmpstr): Iterators and should handle this instead. crbug.com/381704
1142 if (!layer->HasValidTilePriorities())
1143 continue;
1144
1145 PictureLayerImpl* twin_layer = layer->GetTwinLayer();
1146
1147 // Ignore the twin layer when tile priorities are invalid.
1148 // TODO(vmpstr): Iterators should handle this instead. crbug.com/381704
1149 if (twin_layer && !twin_layer->HasValidTilePriorities())
1150 twin_layer = NULL;
1151
1152 PairedPictureLayer paired_layer;
1153 WhichTree tree = layer->GetTree();
1154
1155 // If the current tree is ACTIVE_TREE, then always generate a paired_layer.
1156 // If current tree is PENDING_TREE, then only generate a paired_layer if
1157 // there is no twin layer.
1158 if (tree == ACTIVE_TREE) {
1159 DCHECK(!twin_layer || twin_layer->GetTree() == PENDING_TREE);
1160 paired_layer.active_layer = layer;
1161 paired_layer.pending_layer = twin_layer;
1162 paired_layers->push_back(paired_layer);
1163 } else if (!twin_layer) {
1164 paired_layer.active_layer = NULL;
1165 paired_layer.pending_layer = layer;
1166 paired_layers->push_back(paired_layer);
1167 }
1168 }
1169 }
1170
PairedPictureLayer()1171 TileManager::PairedPictureLayer::PairedPictureLayer()
1172 : active_layer(NULL), pending_layer(NULL) {}
1173
~PairedPictureLayer()1174 TileManager::PairedPictureLayer::~PairedPictureLayer() {}
1175
RasterTileIterator(TileManager * tile_manager,TreePriority tree_priority)1176 TileManager::RasterTileIterator::RasterTileIterator(TileManager* tile_manager,
1177 TreePriority tree_priority)
1178 : tree_priority_(tree_priority), comparator_(tree_priority) {
1179 std::vector<TileManager::PairedPictureLayer> paired_layers;
1180 tile_manager->GetPairedPictureLayers(&paired_layers);
1181 bool prioritize_low_res = tree_priority_ == SMOOTHNESS_TAKES_PRIORITY;
1182
1183 paired_iterators_.reserve(paired_layers.size());
1184 iterator_heap_.reserve(paired_layers.size());
1185 for (std::vector<TileManager::PairedPictureLayer>::iterator it =
1186 paired_layers.begin();
1187 it != paired_layers.end();
1188 ++it) {
1189 PairedPictureLayerIterator paired_iterator;
1190 if (it->active_layer) {
1191 paired_iterator.active_iterator =
1192 PictureLayerImpl::LayerRasterTileIterator(it->active_layer,
1193 prioritize_low_res);
1194 }
1195
1196 if (it->pending_layer) {
1197 paired_iterator.pending_iterator =
1198 PictureLayerImpl::LayerRasterTileIterator(it->pending_layer,
1199 prioritize_low_res);
1200 }
1201
1202 if (paired_iterator.PeekTile(tree_priority_) != NULL) {
1203 paired_iterators_.push_back(paired_iterator);
1204 iterator_heap_.push_back(&paired_iterators_.back());
1205 }
1206 }
1207
1208 std::make_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_);
1209 }
1210
~RasterTileIterator()1211 TileManager::RasterTileIterator::~RasterTileIterator() {}
1212
operator ++()1213 TileManager::RasterTileIterator& TileManager::RasterTileIterator::operator++() {
1214 DCHECK(*this);
1215
1216 std::pop_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_);
1217 PairedPictureLayerIterator* paired_iterator = iterator_heap_.back();
1218 iterator_heap_.pop_back();
1219
1220 paired_iterator->PopTile(tree_priority_);
1221 if (paired_iterator->PeekTile(tree_priority_) != NULL) {
1222 iterator_heap_.push_back(paired_iterator);
1223 std::push_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_);
1224 }
1225 return *this;
1226 }
1227
operator bool() const1228 TileManager::RasterTileIterator::operator bool() const {
1229 return !iterator_heap_.empty();
1230 }
1231
operator *()1232 Tile* TileManager::RasterTileIterator::operator*() {
1233 DCHECK(*this);
1234 return iterator_heap_.front()->PeekTile(tree_priority_);
1235 }
1236
1237 TileManager::RasterTileIterator::PairedPictureLayerIterator::
PairedPictureLayerIterator()1238 PairedPictureLayerIterator() {}
1239
1240 TileManager::RasterTileIterator::PairedPictureLayerIterator::
~PairedPictureLayerIterator()1241 ~PairedPictureLayerIterator() {}
1242
PeekTile(TreePriority tree_priority)1243 Tile* TileManager::RasterTileIterator::PairedPictureLayerIterator::PeekTile(
1244 TreePriority tree_priority) {
1245 PictureLayerImpl::LayerRasterTileIterator* next_iterator =
1246 NextTileIterator(tree_priority).first;
1247 if (!next_iterator)
1248 return NULL;
1249
1250 DCHECK(*next_iterator);
1251 DCHECK(std::find(returned_shared_tiles.begin(),
1252 returned_shared_tiles.end(),
1253 **next_iterator) == returned_shared_tiles.end());
1254 return **next_iterator;
1255 }
1256
PopTile(TreePriority tree_priority)1257 void TileManager::RasterTileIterator::PairedPictureLayerIterator::PopTile(
1258 TreePriority tree_priority) {
1259 PictureLayerImpl::LayerRasterTileIterator* next_iterator =
1260 NextTileIterator(tree_priority).first;
1261 DCHECK(next_iterator);
1262 DCHECK(*next_iterator);
1263 returned_shared_tiles.push_back(**next_iterator);
1264 ++(*next_iterator);
1265
1266 next_iterator = NextTileIterator(tree_priority).first;
1267 while (next_iterator &&
1268 std::find(returned_shared_tiles.begin(),
1269 returned_shared_tiles.end(),
1270 **next_iterator) != returned_shared_tiles.end()) {
1271 ++(*next_iterator);
1272 next_iterator = NextTileIterator(tree_priority).first;
1273 }
1274 }
1275
1276 std::pair<PictureLayerImpl::LayerRasterTileIterator*, WhichTree>
NextTileIterator(TreePriority tree_priority)1277 TileManager::RasterTileIterator::PairedPictureLayerIterator::NextTileIterator(
1278 TreePriority tree_priority) {
1279 // If both iterators are out of tiles, return NULL.
1280 if (!active_iterator && !pending_iterator) {
1281 return std::pair<PictureLayerImpl::LayerRasterTileIterator*, WhichTree>(
1282 NULL, ACTIVE_TREE);
1283 }
1284
1285 // If we only have one iterator with tiles, return it.
1286 if (!active_iterator)
1287 return std::make_pair(&pending_iterator, PENDING_TREE);
1288 if (!pending_iterator)
1289 return std::make_pair(&active_iterator, ACTIVE_TREE);
1290
1291 // Now both iterators have tiles, so we have to decide based on tree priority.
1292 switch (tree_priority) {
1293 case SMOOTHNESS_TAKES_PRIORITY:
1294 return std::make_pair(&active_iterator, ACTIVE_TREE);
1295 case NEW_CONTENT_TAKES_PRIORITY:
1296 return std::make_pair(&pending_iterator, ACTIVE_TREE);
1297 case SAME_PRIORITY_FOR_BOTH_TREES: {
1298 Tile* active_tile = *active_iterator;
1299 Tile* pending_tile = *pending_iterator;
1300 if (active_tile == pending_tile)
1301 return std::make_pair(&active_iterator, ACTIVE_TREE);
1302
1303 const TilePriority& active_priority = active_tile->priority(ACTIVE_TREE);
1304 const TilePriority& pending_priority =
1305 pending_tile->priority(PENDING_TREE);
1306
1307 if (active_priority.IsHigherPriorityThan(pending_priority))
1308 return std::make_pair(&active_iterator, ACTIVE_TREE);
1309 return std::make_pair(&pending_iterator, PENDING_TREE);
1310 }
1311 }
1312
1313 NOTREACHED();
1314 // Keep the compiler happy.
1315 return std::pair<PictureLayerImpl::LayerRasterTileIterator*, WhichTree>(
1316 NULL, ACTIVE_TREE);
1317 }
1318
RasterOrderComparator(TreePriority tree_priority)1319 TileManager::RasterTileIterator::RasterOrderComparator::RasterOrderComparator(
1320 TreePriority tree_priority)
1321 : tree_priority_(tree_priority) {}
1322
operator ()(PairedPictureLayerIterator * a,PairedPictureLayerIterator * b) const1323 bool TileManager::RasterTileIterator::RasterOrderComparator::operator()(
1324 PairedPictureLayerIterator* a,
1325 PairedPictureLayerIterator* b) const {
1326 std::pair<PictureLayerImpl::LayerRasterTileIterator*, WhichTree> a_pair =
1327 a->NextTileIterator(tree_priority_);
1328 DCHECK(a_pair.first);
1329 DCHECK(*a_pair.first);
1330
1331 std::pair<PictureLayerImpl::LayerRasterTileIterator*, WhichTree> b_pair =
1332 b->NextTileIterator(tree_priority_);
1333 DCHECK(b_pair.first);
1334 DCHECK(*b_pair.first);
1335
1336 Tile* a_tile = **a_pair.first;
1337 Tile* b_tile = **b_pair.first;
1338
1339 const TilePriority& a_priority =
1340 a_tile->priority_for_tree_priority(tree_priority_);
1341 const TilePriority& b_priority =
1342 b_tile->priority_for_tree_priority(tree_priority_);
1343 bool prioritize_low_res = tree_priority_ == SMOOTHNESS_TAKES_PRIORITY;
1344
1345 // Now we have to return true iff b is higher priority than a.
1346
1347 // If the bin is the same but the resolution is not, then the order will be
1348 // determined by whether we prioritize low res or not.
1349 // TODO(vmpstr): Remove this when TilePriority is no longer a member of Tile
1350 // class but instead produced by the iterators.
1351 if (b_priority.priority_bin == a_priority.priority_bin &&
1352 b_priority.resolution != a_priority.resolution) {
1353 // Non ideal resolution should be sorted lower than other resolutions.
1354 if (a_priority.resolution == NON_IDEAL_RESOLUTION)
1355 return true;
1356
1357 if (b_priority.resolution == NON_IDEAL_RESOLUTION)
1358 return false;
1359
1360 if (prioritize_low_res)
1361 return b_priority.resolution == LOW_RESOLUTION;
1362
1363 return b_priority.resolution == HIGH_RESOLUTION;
1364 }
1365
1366 return b_priority.IsHigherPriorityThan(a_priority);
1367 }
1368
EvictionTileIterator()1369 TileManager::EvictionTileIterator::EvictionTileIterator()
1370 : comparator_(SAME_PRIORITY_FOR_BOTH_TREES) {}
1371
EvictionTileIterator(TileManager * tile_manager,TreePriority tree_priority)1372 TileManager::EvictionTileIterator::EvictionTileIterator(
1373 TileManager* tile_manager,
1374 TreePriority tree_priority)
1375 : tree_priority_(tree_priority), comparator_(tree_priority) {
1376 std::vector<TileManager::PairedPictureLayer> paired_layers;
1377
1378 tile_manager->GetPairedPictureLayers(&paired_layers);
1379
1380 paired_iterators_.reserve(paired_layers.size());
1381 iterator_heap_.reserve(paired_layers.size());
1382 for (std::vector<TileManager::PairedPictureLayer>::iterator it =
1383 paired_layers.begin();
1384 it != paired_layers.end();
1385 ++it) {
1386 PairedPictureLayerIterator paired_iterator;
1387 if (it->active_layer) {
1388 paired_iterator.active_iterator =
1389 PictureLayerImpl::LayerEvictionTileIterator(it->active_layer,
1390 tree_priority_);
1391 }
1392
1393 if (it->pending_layer) {
1394 paired_iterator.pending_iterator =
1395 PictureLayerImpl::LayerEvictionTileIterator(it->pending_layer,
1396 tree_priority_);
1397 }
1398
1399 if (paired_iterator.PeekTile(tree_priority_) != NULL) {
1400 paired_iterators_.push_back(paired_iterator);
1401 iterator_heap_.push_back(&paired_iterators_.back());
1402 }
1403 }
1404
1405 std::make_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_);
1406 }
1407
~EvictionTileIterator()1408 TileManager::EvictionTileIterator::~EvictionTileIterator() {}
1409
1410 TileManager::EvictionTileIterator& TileManager::EvictionTileIterator::
operator ++()1411 operator++() {
1412 std::pop_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_);
1413 PairedPictureLayerIterator* paired_iterator = iterator_heap_.back();
1414 iterator_heap_.pop_back();
1415
1416 paired_iterator->PopTile(tree_priority_);
1417 if (paired_iterator->PeekTile(tree_priority_) != NULL) {
1418 iterator_heap_.push_back(paired_iterator);
1419 std::push_heap(iterator_heap_.begin(), iterator_heap_.end(), comparator_);
1420 }
1421 return *this;
1422 }
1423
operator bool() const1424 TileManager::EvictionTileIterator::operator bool() const {
1425 return !iterator_heap_.empty();
1426 }
1427
operator *()1428 Tile* TileManager::EvictionTileIterator::operator*() {
1429 DCHECK(*this);
1430 return iterator_heap_.front()->PeekTile(tree_priority_);
1431 }
1432
1433 TileManager::EvictionTileIterator::PairedPictureLayerIterator::
PairedPictureLayerIterator()1434 PairedPictureLayerIterator() {}
1435
1436 TileManager::EvictionTileIterator::PairedPictureLayerIterator::
~PairedPictureLayerIterator()1437 ~PairedPictureLayerIterator() {}
1438
PeekTile(TreePriority tree_priority)1439 Tile* TileManager::EvictionTileIterator::PairedPictureLayerIterator::PeekTile(
1440 TreePriority tree_priority) {
1441 PictureLayerImpl::LayerEvictionTileIterator* next_iterator =
1442 NextTileIterator(tree_priority);
1443 if (!next_iterator)
1444 return NULL;
1445
1446 DCHECK(*next_iterator);
1447 DCHECK(std::find(returned_shared_tiles.begin(),
1448 returned_shared_tiles.end(),
1449 **next_iterator) == returned_shared_tiles.end());
1450 return **next_iterator;
1451 }
1452
PopTile(TreePriority tree_priority)1453 void TileManager::EvictionTileIterator::PairedPictureLayerIterator::PopTile(
1454 TreePriority tree_priority) {
1455 PictureLayerImpl::LayerEvictionTileIterator* next_iterator =
1456 NextTileIterator(tree_priority);
1457 DCHECK(next_iterator);
1458 DCHECK(*next_iterator);
1459 returned_shared_tiles.push_back(**next_iterator);
1460 ++(*next_iterator);
1461
1462 next_iterator = NextTileIterator(tree_priority);
1463 while (next_iterator &&
1464 std::find(returned_shared_tiles.begin(),
1465 returned_shared_tiles.end(),
1466 **next_iterator) != returned_shared_tiles.end()) {
1467 ++(*next_iterator);
1468 next_iterator = NextTileIterator(tree_priority);
1469 }
1470 }
1471
1472 PictureLayerImpl::LayerEvictionTileIterator*
NextTileIterator(TreePriority tree_priority)1473 TileManager::EvictionTileIterator::PairedPictureLayerIterator::NextTileIterator(
1474 TreePriority tree_priority) {
1475 // If both iterators are out of tiles, return NULL.
1476 if (!active_iterator && !pending_iterator)
1477 return NULL;
1478
1479 // If we only have one iterator with tiles, return it.
1480 if (!active_iterator)
1481 return &pending_iterator;
1482 if (!pending_iterator)
1483 return &active_iterator;
1484
1485 Tile* active_tile = *active_iterator;
1486 Tile* pending_tile = *pending_iterator;
1487 if (active_tile == pending_tile)
1488 return &active_iterator;
1489
1490 const TilePriority& active_priority =
1491 active_tile->priority_for_tree_priority(tree_priority);
1492 const TilePriority& pending_priority =
1493 pending_tile->priority_for_tree_priority(tree_priority);
1494
1495 if (pending_priority.IsHigherPriorityThan(active_priority))
1496 return &active_iterator;
1497 return &pending_iterator;
1498 }
1499
1500 TileManager::EvictionTileIterator::EvictionOrderComparator::
EvictionOrderComparator(TreePriority tree_priority)1501 EvictionOrderComparator(TreePriority tree_priority)
1502 : tree_priority_(tree_priority) {}
1503
operator ()(PairedPictureLayerIterator * a,PairedPictureLayerIterator * b) const1504 bool TileManager::EvictionTileIterator::EvictionOrderComparator::operator()(
1505 PairedPictureLayerIterator* a,
1506 PairedPictureLayerIterator* b) const {
1507 PictureLayerImpl::LayerEvictionTileIterator* a_iterator =
1508 a->NextTileIterator(tree_priority_);
1509 DCHECK(a_iterator);
1510 DCHECK(*a_iterator);
1511
1512 PictureLayerImpl::LayerEvictionTileIterator* b_iterator =
1513 b->NextTileIterator(tree_priority_);
1514 DCHECK(b_iterator);
1515 DCHECK(*b_iterator);
1516
1517 Tile* a_tile = **a_iterator;
1518 Tile* b_tile = **b_iterator;
1519
1520 const TilePriority& a_priority =
1521 a_tile->priority_for_tree_priority(tree_priority_);
1522 const TilePriority& b_priority =
1523 b_tile->priority_for_tree_priority(tree_priority_);
1524 bool prioritize_low_res = tree_priority_ == SMOOTHNESS_TAKES_PRIORITY;
1525
1526 // Now we have to return true iff b is lower priority than a.
1527
1528 // If the bin is the same but the resolution is not, then the order will be
1529 // determined by whether we prioritize low res or not.
1530 // TODO(vmpstr): Remove this when TilePriority is no longer a member of Tile
1531 // class but instead produced by the iterators.
1532 if (b_priority.priority_bin == a_priority.priority_bin &&
1533 b_priority.resolution != a_priority.resolution) {
1534 // Non ideal resolution should be sorted higher than other resolutions.
1535 if (a_priority.resolution == NON_IDEAL_RESOLUTION)
1536 return false;
1537
1538 if (b_priority.resolution == NON_IDEAL_RESOLUTION)
1539 return true;
1540
1541 if (prioritize_low_res)
1542 return a_priority.resolution == LOW_RESOLUTION;
1543
1544 return a_priority.resolution == HIGH_RESOLUTION;
1545 }
1546 return a_priority.IsHigherPriorityThan(b_priority);
1547 }
1548
SetRasterizerForTesting(Rasterizer * rasterizer)1549 void TileManager::SetRasterizerForTesting(Rasterizer* rasterizer) {
1550 rasterizer_ = rasterizer;
1551 rasterizer_->SetClient(this);
1552 }
1553
IsReadyToActivate() const1554 bool TileManager::IsReadyToActivate() const {
1555 const std::vector<PictureLayerImpl*>& layers = client_->GetPictureLayers();
1556
1557 for (std::vector<PictureLayerImpl*>::const_iterator it = layers.begin();
1558 it != layers.end();
1559 ++it) {
1560 if (!(*it)->AllTilesRequiredForActivationAreReadyToDraw())
1561 return false;
1562 }
1563
1564 return true;
1565 }
1566
CheckIfReadyToActivate()1567 void TileManager::CheckIfReadyToActivate() {
1568 TRACE_EVENT0("cc", "TileManager::CheckIfReadyToActivate");
1569
1570 rasterizer_->CheckForCompletedTasks();
1571 did_check_for_completed_tasks_since_last_schedule_tasks_ = true;
1572
1573 if (IsReadyToActivate())
1574 client_->NotifyReadyToActivate();
1575 }
1576
1577 } // namespace cc
1578