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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef UI_EVENTS_EVENT_REWRITER_H_
6 #define UI_EVENTS_EVENT_REWRITER_H_
7 
8 #include "base/memory/scoped_ptr.h"
9 #include "ui/events/events_export.h"
10 
11 namespace ui {
12 
13 class Event;
14 
15 // Return status of EventRewriter operations; see that class below.
16 enum EventRewriteStatus {
17   // Nothing was done; no rewritten event returned. Pass the original
18   // event to later rewriters, or send it to the EventProcessor if this
19   // was the final rewriter.
20   EVENT_REWRITE_CONTINUE,
21 
22   // The event has been rewritten. Send the rewritten event to the
23   // EventProcessor instead of the original event (without sending
24   // either to any later rewriters).
25   EVENT_REWRITE_REWRITTEN,
26 
27   // The event should be discarded, neither passing it to any later
28   // rewriters nor sending it to the EventProcessor.
29   EVENT_REWRITE_DISCARD,
30 
31   // The event has been rewritten. As for EVENT_REWRITE_REWRITTEN,
32   // send the rewritten event to the EventProcessor instead of the
33   // original event (without sending either to any later rewriters).
34   // In addition the rewriter has one or more additional new events
35   // to be retrieved using |NextDispatchEvent()| and sent to the
36   // EventProcessor.
37   EVENT_REWRITE_DISPATCH_ANOTHER,
38 };
39 
40 // EventRewriter provides a mechanism for Events to be rewritten
41 // before being dispatched from EventSource to EventProcessor.
42 class EVENTS_EXPORT EventRewriter {
43  public:
~EventRewriter()44   virtual ~EventRewriter() {}
45 
46   // Potentially rewrites (replaces) an event, or requests it be discarded.
47   // or discards an event. If the rewriter wants to rewrite an event, and
48   // dispatch another event once the rewritten event is dispatched, it should
49   // return EVENT_REWRITE_DISPATCH_ANOTHER, and return the next event to
50   // dispatch from |NextDispatchEvent()|.
51   virtual EventRewriteStatus RewriteEvent(
52       const Event& event,
53       scoped_ptr<Event>* rewritten_event) = 0;
54 
55   // Supplies an additional event to be dispatched. It is only valid to
56   // call this after the immediately previous call to |RewriteEvent()|
57   // or |NextDispatchEvent()| has returned EVENT_REWRITE_DISPATCH_ANOTHER.
58   // Should only return either EVENT_REWRITE_REWRITTEN or
59   // EVENT_REWRITE_DISPATCH_ANOTHER; otherwise the previous call should not
60   // have returned EVENT_REWRITE_DISPATCH_ANOTHER.
61   virtual EventRewriteStatus NextDispatchEvent(
62       const Event& last_event,
63       scoped_ptr<Event>* new_event) = 0;
64 };
65 
66 }  // namespace ui
67 
68 #endif  // UI_EVENTS_EVENT_REWRITER_H_
69