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1 /*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16 
17 #include "GLESv2Context.h"
18 #include <string.h>
19 
init()20 void GLESv2Context::init() {
21     emugl::Mutex::AutoLock mutex(s_lock);
22     if(!m_initialized) {
23         s_glDispatch.dispatchFuncs(GLES_2_0);
24         GLEScontext::init();
25         for(int i=0; i < s_glSupport.maxVertexAttribs;i++){
26             m_map[i] = new GLESpointer();
27         }
28         setAttribute0value(0.0, 0.0, 0.0, 1.0);
29 
30         buildStrings((const char*)dispatcher().glGetString(GL_VENDOR),
31                      (const char*)dispatcher().glGetString(GL_RENDERER),
32                      (const char*)dispatcher().glGetString(GL_VERSION),
33                      "OpenGL ES 2.0");
34     }
35     m_initialized = true;
36 }
37 
GLESv2Context()38 GLESv2Context::GLESv2Context():GLEScontext(), m_att0Array(NULL), m_att0ArrayLength(0), m_att0NeedsDisable(false){};
39 
~GLESv2Context()40 GLESv2Context::~GLESv2Context()
41 {
42     delete[] m_att0Array;
43 }
44 
setAttribute0value(float x,float y,float z,float w)45 void GLESv2Context::setAttribute0value(float x, float y, float z, float w)
46 {
47     m_attribute0value[0] = x;
48     m_attribute0value[1] = y;
49     m_attribute0value[2] = z;
50     m_attribute0value[3] = w;
51 }
52 
validateAtt0PreDraw(unsigned int count)53 void GLESv2Context::validateAtt0PreDraw(unsigned int count)
54 {
55     m_att0NeedsDisable = false;
56 
57     if(count == 0)
58         return;
59 
60     int enabled = 0;
61     s_glDispatch.glGetVertexAttribiv(0, GL_VERTEX_ATTRIB_ARRAY_ENABLED, &enabled);
62     if(enabled)
63         return;
64 
65     if(count > m_att0ArrayLength)
66     {
67         delete [] m_att0Array;
68         m_att0Array = new GLfloat[4*count];
69         m_att0ArrayLength = count;
70     }
71 
72     for(unsigned int i=0; i<count; i++)
73         memcpy(m_att0Array+i*4, m_attribute0value, 4*sizeof(GLfloat));
74 
75     s_glDispatch.glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, m_att0Array);
76     s_glDispatch.glEnableVertexAttribArray(0);
77 
78     m_att0NeedsDisable = true;
79 }
80 
validateAtt0PostDraw(void)81 void GLESv2Context::validateAtt0PostDraw(void)
82 {
83     if(m_att0NeedsDisable)
84         s_glDispatch.glDisableVertexAttribArray(0);
85 
86     m_att0NeedsDisable = false;
87 }
88 
setupArraysPointers(GLESConversionArrays & cArrs,GLint first,GLsizei count,GLenum type,const GLvoid * indices,bool direct)89 void GLESv2Context::setupArraysPointers(GLESConversionArrays& cArrs,GLint first,GLsizei count,GLenum type,const GLvoid* indices,bool direct) {
90     ArraysMap::iterator it;
91 
92     //going over all clients arrays Pointers
93     for ( it=m_map.begin() ; it != m_map.end(); it++ ) {
94         GLenum array_id   = (*it).first;
95         GLESpointer* p = (*it).second;
96         if(!isArrEnabled(array_id)) continue;
97 
98         unsigned int size = p->getSize();
99 
100         if(needConvert(cArrs,first,count,type,indices,direct,p,array_id)){
101             //conversion has occured
102             ArrayData currentArr = cArrs.getCurrentArray();
103             setupArr(currentArr.data,array_id,currentArr.type,size,currentArr.stride, p->getNormalized());
104             ++cArrs;
105         } else {
106             setupArr(p->getData(),array_id,p->getType(),
107                      size,p->getStride(), p->getNormalized());
108         }
109     }
110 }
111 
112 //setting client side arr
setupArr(const GLvoid * arr,GLenum arrayType,GLenum dataType,GLint size,GLsizei stride,GLboolean normalized,int index)113 void GLESv2Context::setupArr(const GLvoid* arr,GLenum arrayType,GLenum dataType,GLint size,GLsizei stride,GLboolean normalized, int index){
114      if(arr == NULL) return;
115      s_glDispatch.glVertexAttribPointer(arrayType,size,dataType,normalized,stride,arr);
116 }
117 
needConvert(GLESConversionArrays & cArrs,GLint first,GLsizei count,GLenum type,const GLvoid * indices,bool direct,GLESpointer * p,GLenum array_id)118 bool GLESv2Context::needConvert(GLESConversionArrays& cArrs,GLint first,GLsizei count,GLenum type,const GLvoid* indices,bool direct,GLESpointer* p,GLenum array_id) {
119 
120     bool usingVBO = p->isVBO();
121     GLenum arrType = p->getType();
122     /*
123      conversion is not necessary in the following cases:
124       (*) array type is not fixed
125     */
126     if(arrType != GL_FIXED) return false;
127 
128     if(!usingVBO) {
129         if (direct) {
130             convertDirect(cArrs,first,count,array_id,p);
131         } else {
132             convertIndirect(cArrs,count,type,indices,array_id,p);
133         }
134     } else {
135         if (direct) {
136             convertDirectVBO(cArrs,first,count,array_id,p) ;
137         } else {
138             convertIndirectVBO(cArrs,count,type,indices,array_id,p);
139         }
140     }
141     return true;
142 }
143 
initExtensionString()144 void GLESv2Context::initExtensionString() {
145     *s_glExtensions = "GL_OES_EGL_image GL_OES_depth24 GL_OES_depth32 GL_OES_element_index_uint "
146                       "GL_OES_texture_float GL_OES_texture_float_linear "
147                       "GL_OES_compressed_paletted_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth_texture ";
148     if (s_glSupport.GL_ARB_HALF_FLOAT_PIXEL || s_glSupport.GL_NV_HALF_FLOAT)
149         *s_glExtensions+="GL_OES_texture_half_float GL_OES_texture_half_float_linear ";
150     if (s_glSupport.GL_EXT_PACKED_DEPTH_STENCIL)
151         *s_glExtensions+="GL_OES_packed_depth_stencil ";
152     if (s_glSupport.GL_ARB_HALF_FLOAT_VERTEX)
153         *s_glExtensions+="GL_OES_vertex_half_float ";
154     if (s_glSupport.GL_OES_STANDARD_DERIVATIVES)
155         *s_glExtensions+="GL_OES_standard_derivatives ";
156 }
157 
getMaxTexUnits()158 int GLESv2Context::getMaxTexUnits() {
159     return getCaps()->maxTexImageUnits;
160 }
161