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1/* WARNING: This is auto-generated file. Do not modify, since changes will
2 * be lost! Modify the generating script instead.
3 */
4#define GL_SYNC_CL_EVENT_ARB											0x8240
5#define GL_SYNC_CL_EVENT_COMPLETE_ARB									0x8241
6#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB							0x00000004
7#define GL_LOSE_CONTEXT_ON_RESET_ARB									0x8252
8#define GL_GUILTY_CONTEXT_RESET_ARB										0x8253
9#define GL_INNOCENT_CONTEXT_RESET_ARB									0x8254
10#define GL_UNKNOWN_CONTEXT_RESET_ARB									0x8255
11#define GL_RESET_NOTIFICATION_STRATEGY_ARB								0x8256
12#define GL_NO_RESET_NOTIFICATION_ARB									0x8261
13#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR									0x93B0
14#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR									0x93B1
15#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR									0x93B2
16#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR									0x93B3
17#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR									0x93B4
18#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR									0x93B5
19#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR									0x93B6
20#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR									0x93B7
21#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR								0x93B8
22#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR								0x93B9
23#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR								0x93BA
24#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR								0x93BB
25#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR								0x93BC
26#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR								0x93BD
27#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR							0x93D0
28#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR							0x93D1
29#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR							0x93D2
30#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR							0x93D3
31#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR							0x93D4
32#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR							0x93D5
33#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR							0x93D6
34#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR							0x93D7
35#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR						0x93D8
36#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR						0x93D9
37#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR						0x93DA
38#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR						0x93DB
39#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR						0x93DC
40#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR						0x93DD
41#define GL_ETC1_RGB8_OES												0x8D64
42#define GL_LUMINANCE													0x1909
43#define GL_LUMINANCE_ALPHA												0x190A
44#define GL_GENERATE_MIPMAP_HINT											0x8192
45#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS							0x8CD9
46#define GL_RED_BITS														0x0D52
47#define GL_GREEN_BITS													0x0D53
48#define GL_BLUE_BITS													0x0D54
49#define GL_ALPHA_BITS													0x0D55
50#define GL_DEPTH_BITS													0x0D56
51#define GL_STENCIL_BITS													0x0D57
52#define GL_ALIASED_POINT_SIZE_RANGE										0x846D
53#define GL_HALF_FLOAT_OES												0x8D61
54#define GL_VERTEX_BINDING_BUFFER										0x8F4F
55#define GL_BLEND_ADVANCED_COHERENT_KHR									0x9285
56#define GL_MULTIPLY_KHR													0x9294
57#define GL_SCREEN_KHR													0x9295
58#define GL_OVERLAY_KHR													0x9296
59#define GL_DARKEN_KHR													0x9297
60#define GL_LIGHTEN_KHR													0x9298
61#define GL_COLORDODGE_KHR												0x9299
62#define GL_COLORBURN_KHR												0x929A
63#define GL_HARDLIGHT_KHR												0x929B
64#define GL_SOFTLIGHT_KHR												0x929C
65#define GL_DIFFERENCE_KHR												0x929E
66#define GL_EXCLUSION_KHR												0x92A0
67#define GL_HSL_HUE_KHR													0x92AD
68#define GL_HSL_SATURATION_KHR											0x92AE
69#define GL_HSL_COLOR_KHR												0x92AF
70#define GL_HSL_LUMINOSITY_KHR											0x92B0
71#define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT								0x8916
72#define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT								0x8917
73#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT								0x8918
74#define GL_DEPTH_BUFFER_BIT												0x00000100
75#define GL_STENCIL_BUFFER_BIT											0x00000400
76#define GL_COLOR_BUFFER_BIT												0x00004000
77#define GL_FALSE														0
78#define GL_TRUE															1
79#define GL_POINTS														0x0000
80#define GL_LINES														0x0001
81#define GL_LINE_LOOP													0x0002
82#define GL_LINE_STRIP													0x0003
83#define GL_TRIANGLES													0x0004
84#define GL_TRIANGLE_STRIP												0x0005
85#define GL_TRIANGLE_FAN													0x0006
86#define GL_QUADS														0x0007
87#define GL_NEVER														0x0200
88#define GL_LESS															0x0201
89#define GL_EQUAL														0x0202
90#define GL_LEQUAL														0x0203
91#define GL_GREATER														0x0204
92#define GL_NOTEQUAL														0x0205
93#define GL_GEQUAL														0x0206
94#define GL_ALWAYS														0x0207
95#define GL_ZERO															0
96#define GL_ONE															1
97#define GL_SRC_COLOR													0x0300
98#define GL_ONE_MINUS_SRC_COLOR											0x0301
99#define GL_SRC_ALPHA													0x0302
100#define GL_ONE_MINUS_SRC_ALPHA											0x0303
101#define GL_DST_ALPHA													0x0304
102#define GL_ONE_MINUS_DST_ALPHA											0x0305
103#define GL_DST_COLOR													0x0306
104#define GL_ONE_MINUS_DST_COLOR											0x0307
105#define GL_SRC_ALPHA_SATURATE											0x0308
106#define GL_NONE															0
107#define GL_FRONT_LEFT													0x0400
108#define GL_FRONT_RIGHT													0x0401
109#define GL_BACK_LEFT													0x0402
110#define GL_BACK_RIGHT													0x0403
111#define GL_FRONT														0x0404
112#define GL_BACK															0x0405
113#define GL_LEFT															0x0406
114#define GL_RIGHT														0x0407
115#define GL_FRONT_AND_BACK												0x0408
116#define GL_NO_ERROR														0
117#define GL_INVALID_ENUM													0x0500
118#define GL_INVALID_VALUE												0x0501
119#define GL_INVALID_OPERATION											0x0502
120#define GL_OUT_OF_MEMORY												0x0505
121#define GL_CW															0x0900
122#define GL_CCW															0x0901
123#define GL_POINT_SIZE													0x0B11
124#define GL_POINT_SIZE_RANGE												0x0B12
125#define GL_POINT_SIZE_GRANULARITY										0x0B13
126#define GL_LINE_SMOOTH													0x0B20
127#define GL_LINE_WIDTH													0x0B21
128#define GL_LINE_WIDTH_RANGE												0x0B22
129#define GL_LINE_WIDTH_GRANULARITY										0x0B23
130#define GL_POLYGON_MODE													0x0B40
131#define GL_POLYGON_SMOOTH												0x0B41
132#define GL_CULL_FACE													0x0B44
133#define GL_CULL_FACE_MODE												0x0B45
134#define GL_FRONT_FACE													0x0B46
135#define GL_DEPTH_RANGE													0x0B70
136#define GL_DEPTH_TEST													0x0B71
137#define GL_DEPTH_WRITEMASK												0x0B72
138#define GL_DEPTH_CLEAR_VALUE											0x0B73
139#define GL_DEPTH_FUNC													0x0B74
140#define GL_STENCIL_TEST													0x0B90
141#define GL_STENCIL_CLEAR_VALUE											0x0B91
142#define GL_STENCIL_FUNC													0x0B92
143#define GL_STENCIL_VALUE_MASK											0x0B93
144#define GL_STENCIL_FAIL													0x0B94
145#define GL_STENCIL_PASS_DEPTH_FAIL										0x0B95
146#define GL_STENCIL_PASS_DEPTH_PASS										0x0B96
147#define GL_STENCIL_REF													0x0B97
148#define GL_STENCIL_WRITEMASK											0x0B98
149#define GL_VIEWPORT														0x0BA2
150#define GL_DITHER														0x0BD0
151#define GL_BLEND_DST													0x0BE0
152#define GL_BLEND_SRC													0x0BE1
153#define GL_BLEND														0x0BE2
154#define GL_LOGIC_OP_MODE												0x0BF0
155#define GL_COLOR_LOGIC_OP												0x0BF2
156#define GL_DRAW_BUFFER													0x0C01
157#define GL_READ_BUFFER													0x0C02
158#define GL_SCISSOR_BOX													0x0C10
159#define GL_SCISSOR_TEST													0x0C11
160#define GL_COLOR_CLEAR_VALUE											0x0C22
161#define GL_COLOR_WRITEMASK												0x0C23
162#define GL_DOUBLEBUFFER													0x0C32
163#define GL_STEREO														0x0C33
164#define GL_LINE_SMOOTH_HINT												0x0C52
165#define GL_POLYGON_SMOOTH_HINT											0x0C53
166#define GL_UNPACK_SWAP_BYTES											0x0CF0
167#define GL_UNPACK_LSB_FIRST												0x0CF1
168#define GL_UNPACK_ROW_LENGTH											0x0CF2
169#define GL_UNPACK_SKIP_ROWS												0x0CF3
170#define GL_UNPACK_SKIP_PIXELS											0x0CF4
171#define GL_UNPACK_ALIGNMENT												0x0CF5
172#define GL_PACK_SWAP_BYTES												0x0D00
173#define GL_PACK_LSB_FIRST												0x0D01
174#define GL_PACK_ROW_LENGTH												0x0D02
175#define GL_PACK_SKIP_ROWS												0x0D03
176#define GL_PACK_SKIP_PIXELS												0x0D04
177#define GL_PACK_ALIGNMENT												0x0D05
178#define GL_MAX_TEXTURE_SIZE												0x0D33
179#define GL_MAX_VIEWPORT_DIMS											0x0D3A
180#define GL_SUBPIXEL_BITS												0x0D50
181#define GL_TEXTURE_1D													0x0DE0
182#define GL_TEXTURE_2D													0x0DE1
183#define GL_POLYGON_OFFSET_UNITS											0x2A00
184#define GL_POLYGON_OFFSET_POINT											0x2A01
185#define GL_POLYGON_OFFSET_LINE											0x2A02
186#define GL_POLYGON_OFFSET_FILL											0x8037
187#define GL_POLYGON_OFFSET_FACTOR										0x8038
188#define GL_TEXTURE_BINDING_1D											0x8068
189#define GL_TEXTURE_BINDING_2D											0x8069
190#define GL_TEXTURE_WIDTH												0x1000
191#define GL_TEXTURE_HEIGHT												0x1001
192#define GL_TEXTURE_INTERNAL_FORMAT										0x1003
193#define GL_TEXTURE_BORDER_COLOR											0x1004
194#define GL_TEXTURE_RED_SIZE												0x805C
195#define GL_TEXTURE_GREEN_SIZE											0x805D
196#define GL_TEXTURE_BLUE_SIZE											0x805E
197#define GL_TEXTURE_ALPHA_SIZE											0x805F
198#define GL_DONT_CARE													0x1100
199#define GL_FASTEST														0x1101
200#define GL_NICEST														0x1102
201#define GL_BYTE															0x1400
202#define GL_UNSIGNED_BYTE												0x1401
203#define GL_SHORT														0x1402
204#define GL_UNSIGNED_SHORT												0x1403
205#define GL_INT															0x1404
206#define GL_UNSIGNED_INT													0x1405
207#define GL_FLOAT														0x1406
208#define GL_DOUBLE														0x140A
209#define GL_STACK_OVERFLOW												0x0503
210#define GL_STACK_UNDERFLOW												0x0504
211#define GL_CLEAR														0x1500
212#define GL_AND															0x1501
213#define GL_AND_REVERSE													0x1502
214#define GL_COPY															0x1503
215#define GL_AND_INVERTED													0x1504
216#define GL_NOOP															0x1505
217#define GL_XOR															0x1506
218#define GL_OR															0x1507
219#define GL_NOR															0x1508
220#define GL_EQUIV														0x1509
221#define GL_INVERT														0x150A
222#define GL_OR_REVERSE													0x150B
223#define GL_COPY_INVERTED												0x150C
224#define GL_OR_INVERTED													0x150D
225#define GL_NAND															0x150E
226#define GL_SET															0x150F
227#define GL_COLOR														0x1800
228#define GL_DEPTH														0x1801
229#define GL_STENCIL														0x1802
230#define GL_STENCIL_INDEX												0x1901
231#define GL_DEPTH_COMPONENT												0x1902
232#define GL_RED															0x1903
233#define GL_GREEN														0x1904
234#define GL_BLUE															0x1905
235#define GL_ALPHA														0x1906
236#define GL_RGB															0x1907
237#define GL_RGBA															0x1908
238#define GL_POINT														0x1B00
239#define GL_LINE															0x1B01
240#define GL_FILL															0x1B02
241#define GL_KEEP															0x1E00
242#define GL_REPLACE														0x1E01
243#define GL_INCR															0x1E02
244#define GL_DECR															0x1E03
245#define GL_VENDOR														0x1F00
246#define GL_RENDERER														0x1F01
247#define GL_VERSION														0x1F02
248#define GL_EXTENSIONS													0x1F03
249#define GL_NEAREST														0x2600
250#define GL_LINEAR														0x2601
251#define GL_NEAREST_MIPMAP_NEAREST										0x2700
252#define GL_LINEAR_MIPMAP_NEAREST										0x2701
253#define GL_NEAREST_MIPMAP_LINEAR										0x2702
254#define GL_LINEAR_MIPMAP_LINEAR											0x2703
255#define GL_TEXTURE_MAG_FILTER											0x2800
256#define GL_TEXTURE_MIN_FILTER											0x2801
257#define GL_TEXTURE_WRAP_S												0x2802
258#define GL_TEXTURE_WRAP_T												0x2803
259#define GL_PROXY_TEXTURE_1D												0x8063
260#define GL_PROXY_TEXTURE_2D												0x8064
261#define GL_REPEAT														0x2901
262#define GL_R3_G3_B2														0x2A10
263#define GL_RGB4															0x804F
264#define GL_RGB5															0x8050
265#define GL_RGB8															0x8051
266#define GL_RGB10														0x8052
267#define GL_RGB12														0x8053
268#define GL_RGB16														0x8054
269#define GL_RGBA2														0x8055
270#define GL_RGBA4														0x8056
271#define GL_RGB5_A1														0x8057
272#define GL_RGBA8														0x8058
273#define GL_RGB10_A2														0x8059
274#define GL_RGBA12														0x805A
275#define GL_RGBA16														0x805B
276#define GL_UNSIGNED_BYTE_3_3_2											0x8032
277#define GL_UNSIGNED_SHORT_4_4_4_4										0x8033
278#define GL_UNSIGNED_SHORT_5_5_5_1										0x8034
279#define GL_UNSIGNED_INT_8_8_8_8											0x8035
280#define GL_UNSIGNED_INT_10_10_10_2										0x8036
281#define GL_TEXTURE_BINDING_3D											0x806A
282#define GL_PACK_SKIP_IMAGES												0x806B
283#define GL_PACK_IMAGE_HEIGHT											0x806C
284#define GL_UNPACK_SKIP_IMAGES											0x806D
285#define GL_UNPACK_IMAGE_HEIGHT											0x806E
286#define GL_TEXTURE_3D													0x806F
287#define GL_PROXY_TEXTURE_3D												0x8070
288#define GL_TEXTURE_DEPTH												0x8071
289#define GL_TEXTURE_WRAP_R												0x8072
290#define GL_MAX_3D_TEXTURE_SIZE											0x8073
291#define GL_UNSIGNED_BYTE_2_3_3_REV										0x8362
292#define GL_UNSIGNED_SHORT_5_6_5											0x8363
293#define GL_UNSIGNED_SHORT_5_6_5_REV										0x8364
294#define GL_UNSIGNED_SHORT_4_4_4_4_REV									0x8365
295#define GL_UNSIGNED_SHORT_1_5_5_5_REV									0x8366
296#define GL_UNSIGNED_INT_8_8_8_8_REV										0x8367
297#define GL_UNSIGNED_INT_2_10_10_10_REV									0x8368
298#define GL_BGR															0x80E0
299#define GL_BGRA															0x80E1
300#define GL_MAX_ELEMENTS_VERTICES										0x80E8
301#define GL_MAX_ELEMENTS_INDICES											0x80E9
302#define GL_CLAMP_TO_EDGE												0x812F
303#define GL_TEXTURE_MIN_LOD												0x813A
304#define GL_TEXTURE_MAX_LOD												0x813B
305#define GL_TEXTURE_BASE_LEVEL											0x813C
306#define GL_TEXTURE_MAX_LEVEL											0x813D
307#define GL_SMOOTH_POINT_SIZE_RANGE										0x0B12
308#define GL_SMOOTH_POINT_SIZE_GRANULARITY								0x0B13
309#define GL_SMOOTH_LINE_WIDTH_RANGE										0x0B22
310#define GL_SMOOTH_LINE_WIDTH_GRANULARITY								0x0B23
311#define GL_ALIASED_LINE_WIDTH_RANGE										0x846E
312#define GL_CONSTANT_COLOR												0x8001
313#define GL_ONE_MINUS_CONSTANT_COLOR										0x8002
314#define GL_CONSTANT_ALPHA												0x8003
315#define GL_ONE_MINUS_CONSTANT_ALPHA										0x8004
316#define GL_BLEND_COLOR													0x8005
317#define GL_FUNC_ADD														0x8006
318#define GL_MIN															0x8007
319#define GL_MAX															0x8008
320#define GL_BLEND_EQUATION												0x8009
321#define GL_FUNC_SUBTRACT												0x800A
322#define GL_FUNC_REVERSE_SUBTRACT										0x800B
323#define GL_TEXTURE0														0x84C0
324#define GL_TEXTURE1														0x84C1
325#define GL_TEXTURE2														0x84C2
326#define GL_TEXTURE3														0x84C3
327#define GL_TEXTURE4														0x84C4
328#define GL_TEXTURE5														0x84C5
329#define GL_TEXTURE6														0x84C6
330#define GL_TEXTURE7														0x84C7
331#define GL_TEXTURE8														0x84C8
332#define GL_TEXTURE9														0x84C9
333#define GL_TEXTURE10													0x84CA
334#define GL_TEXTURE11													0x84CB
335#define GL_TEXTURE12													0x84CC
336#define GL_TEXTURE13													0x84CD
337#define GL_TEXTURE14													0x84CE
338#define GL_TEXTURE15													0x84CF
339#define GL_TEXTURE16													0x84D0
340#define GL_TEXTURE17													0x84D1
341#define GL_TEXTURE18													0x84D2
342#define GL_TEXTURE19													0x84D3
343#define GL_TEXTURE20													0x84D4
344#define GL_TEXTURE21													0x84D5
345#define GL_TEXTURE22													0x84D6
346#define GL_TEXTURE23													0x84D7
347#define GL_TEXTURE24													0x84D8
348#define GL_TEXTURE25													0x84D9
349#define GL_TEXTURE26													0x84DA
350#define GL_TEXTURE27													0x84DB
351#define GL_TEXTURE28													0x84DC
352#define GL_TEXTURE29													0x84DD
353#define GL_TEXTURE30													0x84DE
354#define GL_TEXTURE31													0x84DF
355#define GL_ACTIVE_TEXTURE												0x84E0
356#define GL_MULTISAMPLE													0x809D
357#define GL_SAMPLE_ALPHA_TO_COVERAGE										0x809E
358#define GL_SAMPLE_ALPHA_TO_ONE											0x809F
359#define GL_SAMPLE_COVERAGE												0x80A0
360#define GL_SAMPLE_BUFFERS												0x80A8
361#define GL_SAMPLES														0x80A9
362#define GL_SAMPLE_COVERAGE_VALUE										0x80AA
363#define GL_SAMPLE_COVERAGE_INVERT										0x80AB
364#define GL_TEXTURE_CUBE_MAP												0x8513
365#define GL_TEXTURE_BINDING_CUBE_MAP										0x8514
366#define GL_TEXTURE_CUBE_MAP_POSITIVE_X									0x8515
367#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X									0x8516
368#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y									0x8517
369#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y									0x8518
370#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z									0x8519
371#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z									0x851A
372#define GL_PROXY_TEXTURE_CUBE_MAP										0x851B
373#define GL_MAX_CUBE_MAP_TEXTURE_SIZE									0x851C
374#define GL_COMPRESSED_RGB												0x84ED
375#define GL_COMPRESSED_RGBA												0x84EE
376#define GL_TEXTURE_COMPRESSION_HINT										0x84EF
377#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE								0x86A0
378#define GL_TEXTURE_COMPRESSED											0x86A1
379#define GL_NUM_COMPRESSED_TEXTURE_FORMATS								0x86A2
380#define GL_COMPRESSED_TEXTURE_FORMATS									0x86A3
381#define GL_CLAMP_TO_BORDER												0x812D
382#define GL_BLEND_DST_RGB												0x80C8
383#define GL_BLEND_SRC_RGB												0x80C9
384#define GL_BLEND_DST_ALPHA												0x80CA
385#define GL_BLEND_SRC_ALPHA												0x80CB
386#define GL_POINT_FADE_THRESHOLD_SIZE									0x8128
387#define GL_DEPTH_COMPONENT16											0x81A5
388#define GL_DEPTH_COMPONENT24											0x81A6
389#define GL_DEPTH_COMPONENT32											0x81A7
390#define GL_MIRRORED_REPEAT												0x8370
391#define GL_MAX_TEXTURE_LOD_BIAS											0x84FD
392#define GL_TEXTURE_LOD_BIAS												0x8501
393#define GL_INCR_WRAP													0x8507
394#define GL_DECR_WRAP													0x8508
395#define GL_TEXTURE_DEPTH_SIZE											0x884A
396#define GL_TEXTURE_COMPARE_MODE											0x884C
397#define GL_TEXTURE_COMPARE_FUNC											0x884D
398#define GL_BUFFER_SIZE													0x8764
399#define GL_BUFFER_USAGE													0x8765
400#define GL_QUERY_COUNTER_BITS											0x8864
401#define GL_CURRENT_QUERY												0x8865
402#define GL_QUERY_RESULT													0x8866
403#define GL_QUERY_RESULT_AVAILABLE										0x8867
404#define GL_ARRAY_BUFFER													0x8892
405#define GL_ELEMENT_ARRAY_BUFFER											0x8893
406#define GL_ARRAY_BUFFER_BINDING											0x8894
407#define GL_ELEMENT_ARRAY_BUFFER_BINDING									0x8895
408#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING							0x889F
409#define GL_READ_ONLY													0x88B8
410#define GL_WRITE_ONLY													0x88B9
411#define GL_READ_WRITE													0x88BA
412#define GL_BUFFER_ACCESS												0x88BB
413#define GL_BUFFER_MAPPED												0x88BC
414#define GL_BUFFER_MAP_POINTER											0x88BD
415#define GL_STREAM_DRAW													0x88E0
416#define GL_STREAM_READ													0x88E1
417#define GL_STREAM_COPY													0x88E2
418#define GL_STATIC_DRAW													0x88E4
419#define GL_STATIC_READ													0x88E5
420#define GL_STATIC_COPY													0x88E6
421#define GL_DYNAMIC_DRAW													0x88E8
422#define GL_DYNAMIC_READ													0x88E9
423#define GL_DYNAMIC_COPY													0x88EA
424#define GL_SAMPLES_PASSED												0x8914
425#define GL_SRC1_ALPHA													0x8589
426#define GL_BLEND_EQUATION_RGB											0x8009
427#define GL_VERTEX_ATTRIB_ARRAY_ENABLED									0x8622
428#define GL_VERTEX_ATTRIB_ARRAY_SIZE										0x8623
429#define GL_VERTEX_ATTRIB_ARRAY_STRIDE									0x8624
430#define GL_VERTEX_ATTRIB_ARRAY_TYPE										0x8625
431#define GL_CURRENT_VERTEX_ATTRIB										0x8626
432#define GL_VERTEX_PROGRAM_POINT_SIZE									0x8642
433#define GL_VERTEX_ATTRIB_ARRAY_POINTER									0x8645
434#define GL_STENCIL_BACK_FUNC											0x8800
435#define GL_STENCIL_BACK_FAIL											0x8801
436#define GL_STENCIL_BACK_PASS_DEPTH_FAIL									0x8802
437#define GL_STENCIL_BACK_PASS_DEPTH_PASS									0x8803
438#define GL_MAX_DRAW_BUFFERS												0x8824
439#define GL_DRAW_BUFFER0													0x8825
440#define GL_DRAW_BUFFER1													0x8826
441#define GL_DRAW_BUFFER2													0x8827
442#define GL_DRAW_BUFFER3													0x8828
443#define GL_DRAW_BUFFER4													0x8829
444#define GL_DRAW_BUFFER5													0x882A
445#define GL_DRAW_BUFFER6													0x882B
446#define GL_DRAW_BUFFER7													0x882C
447#define GL_DRAW_BUFFER8													0x882D
448#define GL_DRAW_BUFFER9													0x882E
449#define GL_DRAW_BUFFER10												0x882F
450#define GL_DRAW_BUFFER11												0x8830
451#define GL_DRAW_BUFFER12												0x8831
452#define GL_DRAW_BUFFER13												0x8832
453#define GL_DRAW_BUFFER14												0x8833
454#define GL_DRAW_BUFFER15												0x8834
455#define GL_BLEND_EQUATION_ALPHA											0x883D
456#define GL_MAX_VERTEX_ATTRIBS											0x8869
457#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED								0x886A
458#define GL_MAX_TEXTURE_IMAGE_UNITS										0x8872
459#define GL_FRAGMENT_SHADER												0x8B30
460#define GL_VERTEX_SHADER												0x8B31
461#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS								0x8B49
462#define GL_MAX_VERTEX_UNIFORM_COMPONENTS								0x8B4A
463#define GL_MAX_VARYING_FLOATS											0x8B4B
464#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS								0x8B4C
465#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS								0x8B4D
466#define GL_SHADER_TYPE													0x8B4F
467#define GL_FLOAT_VEC2													0x8B50
468#define GL_FLOAT_VEC3													0x8B51
469#define GL_FLOAT_VEC4													0x8B52
470#define GL_INT_VEC2														0x8B53
471#define GL_INT_VEC3														0x8B54
472#define GL_INT_VEC4														0x8B55
473#define GL_BOOL															0x8B56
474#define GL_BOOL_VEC2													0x8B57
475#define GL_BOOL_VEC3													0x8B58
476#define GL_BOOL_VEC4													0x8B59
477#define GL_FLOAT_MAT2													0x8B5A
478#define GL_FLOAT_MAT3													0x8B5B
479#define GL_FLOAT_MAT4													0x8B5C
480#define GL_SAMPLER_1D													0x8B5D
481#define GL_SAMPLER_2D													0x8B5E
482#define GL_SAMPLER_3D													0x8B5F
483#define GL_SAMPLER_CUBE													0x8B60
484#define GL_SAMPLER_1D_SHADOW											0x8B61
485#define GL_SAMPLER_2D_SHADOW											0x8B62
486#define GL_DELETE_STATUS												0x8B80
487#define GL_COMPILE_STATUS												0x8B81
488#define GL_LINK_STATUS													0x8B82
489#define GL_VALIDATE_STATUS												0x8B83
490#define GL_INFO_LOG_LENGTH												0x8B84
491#define GL_ATTACHED_SHADERS												0x8B85
492#define GL_ACTIVE_UNIFORMS												0x8B86
493#define GL_ACTIVE_UNIFORM_MAX_LENGTH									0x8B87
494#define GL_SHADER_SOURCE_LENGTH											0x8B88
495#define GL_ACTIVE_ATTRIBUTES											0x8B89
496#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH									0x8B8A
497#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT								0x8B8B
498#define GL_SHADING_LANGUAGE_VERSION										0x8B8C
499#define GL_CURRENT_PROGRAM												0x8B8D
500#define GL_POINT_SPRITE_COORD_ORIGIN									0x8CA0
501#define GL_LOWER_LEFT													0x8CA1
502#define GL_UPPER_LEFT													0x8CA2
503#define GL_STENCIL_BACK_REF												0x8CA3
504#define GL_STENCIL_BACK_VALUE_MASK										0x8CA4
505#define GL_STENCIL_BACK_WRITEMASK										0x8CA5
506#define GL_PIXEL_PACK_BUFFER											0x88EB
507#define GL_PIXEL_UNPACK_BUFFER											0x88EC
508#define GL_PIXEL_PACK_BUFFER_BINDING									0x88ED
509#define GL_PIXEL_UNPACK_BUFFER_BINDING									0x88EF
510#define GL_FLOAT_MAT2x3													0x8B65
511#define GL_FLOAT_MAT2x4													0x8B66
512#define GL_FLOAT_MAT3x2													0x8B67
513#define GL_FLOAT_MAT3x4													0x8B68
514#define GL_FLOAT_MAT4x2													0x8B69
515#define GL_FLOAT_MAT4x3													0x8B6A
516#define GL_SRGB															0x8C40
517#define GL_SRGB8														0x8C41
518#define GL_SRGB_ALPHA													0x8C42
519#define GL_SRGB8_ALPHA8													0x8C43
520#define GL_COMPRESSED_SRGB												0x8C48
521#define GL_COMPRESSED_SRGB_ALPHA										0x8C49
522#define GL_COMPARE_REF_TO_TEXTURE										0x884E
523#define GL_CLIP_DISTANCE0												0x3000
524#define GL_CLIP_DISTANCE1												0x3001
525#define GL_CLIP_DISTANCE2												0x3002
526#define GL_CLIP_DISTANCE3												0x3003
527#define GL_CLIP_DISTANCE4												0x3004
528#define GL_CLIP_DISTANCE5												0x3005
529#define GL_CLIP_DISTANCE6												0x3006
530#define GL_CLIP_DISTANCE7												0x3007
531#define GL_MAX_CLIP_DISTANCES											0x0D32
532#define GL_MAJOR_VERSION												0x821B
533#define GL_MINOR_VERSION												0x821C
534#define GL_NUM_EXTENSIONS												0x821D
535#define GL_CONTEXT_FLAGS												0x821E
536#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT							0x0001
537#define GL_VERTEX_ATTRIB_ARRAY_INTEGER									0x88FD
538#define GL_MAX_ARRAY_TEXTURE_LAYERS										0x88FF
539#define GL_MIN_PROGRAM_TEXEL_OFFSET										0x8904
540#define GL_MAX_PROGRAM_TEXEL_OFFSET										0x8905
541#define GL_MAX_VARYING_COMPONENTS										0x8B4B
542#define GL_UNSIGNED_INT_VEC2											0x8DC6
543#define GL_UNSIGNED_INT_VEC3											0x8DC7
544#define GL_UNSIGNED_INT_VEC4											0x8DC8
545#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH						0x8C76
546#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE								0x8C7F
547#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS					0x8C80
548#define GL_TRANSFORM_FEEDBACK_VARYINGS									0x8C83
549#define GL_TRANSFORM_FEEDBACK_BUFFER_START								0x8C84
550#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE								0x8C85
551#define GL_PRIMITIVES_GENERATED											0x8C87
552#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN						0x8C88
553#define GL_RASTERIZER_DISCARD											0x8C89
554#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS				0x8C8A
555#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS						0x8C8B
556#define GL_INTERLEAVED_ATTRIBS											0x8C8C
557#define GL_SEPARATE_ATTRIBS												0x8C8D
558#define GL_TRANSFORM_FEEDBACK_BUFFER									0x8C8E
559#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING							0x8C8F
560#define GL_RGBA32F														0x8814
561#define GL_RGB32F														0x8815
562#define GL_RGBA16F														0x881A
563#define GL_RGB16F														0x881B
564#define GL_R11F_G11F_B10F												0x8C3A
565#define GL_UNSIGNED_INT_10F_11F_11F_REV									0x8C3B
566#define GL_RGB9_E5														0x8C3D
567#define GL_UNSIGNED_INT_5_9_9_9_REV										0x8C3E
568#define GL_TEXTURE_SHARED_SIZE											0x8C3F
569#define GL_CLAMP_READ_COLOR												0x891C
570#define GL_FIXED_ONLY													0x891D
571#define GL_TEXTURE_1D_ARRAY												0x8C18
572#define GL_PROXY_TEXTURE_1D_ARRAY										0x8C19
573#define GL_TEXTURE_2D_ARRAY												0x8C1A
574#define GL_PROXY_TEXTURE_2D_ARRAY										0x8C1B
575#define GL_TEXTURE_BINDING_1D_ARRAY										0x8C1C
576#define GL_TEXTURE_BINDING_2D_ARRAY										0x8C1D
577#define GL_SAMPLER_1D_ARRAY												0x8DC0
578#define GL_SAMPLER_2D_ARRAY												0x8DC1
579#define GL_SAMPLER_1D_ARRAY_SHADOW										0x8DC3
580#define GL_SAMPLER_2D_ARRAY_SHADOW										0x8DC4
581#define GL_SAMPLER_CUBE_SHADOW											0x8DC5
582#define GL_RGBA32UI														0x8D70
583#define GL_RGB32UI														0x8D71
584#define GL_RGBA16UI														0x8D76
585#define GL_RGB16UI														0x8D77
586#define GL_RGBA8UI														0x8D7C
587#define GL_RGB8UI														0x8D7D
588#define GL_RGBA32I														0x8D82
589#define GL_RGB32I														0x8D83
590#define GL_RGBA16I														0x8D88
591#define GL_RGB16I														0x8D89
592#define GL_RGBA8I														0x8D8E
593#define GL_RGB8I														0x8D8F
594#define GL_RED_INTEGER													0x8D94
595#define GL_GREEN_INTEGER												0x8D95
596#define GL_BLUE_INTEGER													0x8D96
597#define GL_RGB_INTEGER													0x8D98
598#define GL_RGBA_INTEGER													0x8D99
599#define GL_BGR_INTEGER													0x8D9A
600#define GL_BGRA_INTEGER													0x8D9B
601#define GL_INT_SAMPLER_1D												0x8DC9
602#define GL_INT_SAMPLER_2D												0x8DCA
603#define GL_INT_SAMPLER_3D												0x8DCB
604#define GL_INT_SAMPLER_CUBE												0x8DCC
605#define GL_INT_SAMPLER_1D_ARRAY											0x8DCE
606#define GL_INT_SAMPLER_2D_ARRAY											0x8DCF
607#define GL_UNSIGNED_INT_SAMPLER_1D										0x8DD1
608#define GL_UNSIGNED_INT_SAMPLER_2D										0x8DD2
609#define GL_UNSIGNED_INT_SAMPLER_3D										0x8DD3
610#define GL_UNSIGNED_INT_SAMPLER_CUBE									0x8DD4
611#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY								0x8DD6
612#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY								0x8DD7
613#define GL_COMPRESSED_RED												0x8225
614#define GL_COMPRESSED_RG												0x8226
615#define GL_QUERY_WAIT													0x8E13
616#define GL_QUERY_NO_WAIT												0x8E14
617#define GL_QUERY_BY_REGION_WAIT											0x8E15
618#define GL_QUERY_BY_REGION_NO_WAIT										0x8E16
619#define GL_DEPTH_COMPONENT32F											0x8CAC
620#define GL_DEPTH32F_STENCIL8											0x8CAD
621#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV								0x8DAD
622#define GL_TEXTURE														0x1702
623#define GL_INVALID_FRAMEBUFFER_OPERATION								0x0506
624#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING						0x8210
625#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE						0x8211
626#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE								0x8212
627#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE							0x8213
628#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE								0x8214
629#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE							0x8215
630#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE							0x8216
631#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE							0x8217
632#define GL_FRAMEBUFFER_DEFAULT											0x8218
633#define GL_FRAMEBUFFER_UNDEFINED										0x8219
634#define GL_DEPTH_STENCIL_ATTACHMENT										0x821A
635#define GL_MAX_RENDERBUFFER_SIZE										0x84E8
636#define GL_DEPTH_STENCIL												0x84F9
637#define GL_UNSIGNED_INT_24_8											0x84FA
638#define GL_DEPTH24_STENCIL8												0x88F0
639#define GL_TEXTURE_STENCIL_SIZE											0x88F1
640#define GL_TEXTURE_RED_TYPE												0x8C10
641#define GL_TEXTURE_GREEN_TYPE											0x8C11
642#define GL_TEXTURE_BLUE_TYPE											0x8C12
643#define GL_TEXTURE_ALPHA_TYPE											0x8C13
644#define GL_TEXTURE_DEPTH_TYPE											0x8C16
645#define GL_UNSIGNED_NORMALIZED											0x8C17
646#define GL_FRAMEBUFFER_BINDING											0x8CA6
647#define GL_DRAW_FRAMEBUFFER_BINDING										GL_FRAMEBUFFER_BINDING
648#define GL_RENDERBUFFER_BINDING											0x8CA7
649#define GL_READ_FRAMEBUFFER												0x8CA8
650#define GL_DRAW_FRAMEBUFFER												0x8CA9
651#define GL_READ_FRAMEBUFFER_BINDING										0x8CAA
652#define GL_RENDERBUFFER_SAMPLES											0x8CAB
653#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE							0x8CD0
654#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME							0x8CD1
655#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL							0x8CD2
656#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE					0x8CD3
657#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER							0x8CD4
658#define GL_FRAMEBUFFER_COMPLETE											0x8CD5
659#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT							0x8CD6
660#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT					0x8CD7
661#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER							0x8CDB
662#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER							0x8CDC
663#define GL_FRAMEBUFFER_UNSUPPORTED										0x8CDD
664#define GL_MAX_COLOR_ATTACHMENTS										0x8CDF
665#define GL_COLOR_ATTACHMENT0											0x8CE0
666#define GL_COLOR_ATTACHMENT1											0x8CE1
667#define GL_COLOR_ATTACHMENT2											0x8CE2
668#define GL_COLOR_ATTACHMENT3											0x8CE3
669#define GL_COLOR_ATTACHMENT4											0x8CE4
670#define GL_COLOR_ATTACHMENT5											0x8CE5
671#define GL_COLOR_ATTACHMENT6											0x8CE6
672#define GL_COLOR_ATTACHMENT7											0x8CE7
673#define GL_COLOR_ATTACHMENT8											0x8CE8
674#define GL_COLOR_ATTACHMENT9											0x8CE9
675#define GL_COLOR_ATTACHMENT10											0x8CEA
676#define GL_COLOR_ATTACHMENT11											0x8CEB
677#define GL_COLOR_ATTACHMENT12											0x8CEC
678#define GL_COLOR_ATTACHMENT13											0x8CED
679#define GL_COLOR_ATTACHMENT14											0x8CEE
680#define GL_COLOR_ATTACHMENT15											0x8CEF
681#define GL_DEPTH_ATTACHMENT												0x8D00
682#define GL_STENCIL_ATTACHMENT											0x8D20
683#define GL_FRAMEBUFFER													0x8D40
684#define GL_RENDERBUFFER													0x8D41
685#define GL_RENDERBUFFER_WIDTH											0x8D42
686#define GL_RENDERBUFFER_HEIGHT											0x8D43
687#define GL_RENDERBUFFER_INTERNAL_FORMAT									0x8D44
688#define GL_STENCIL_INDEX1												0x8D46
689#define GL_STENCIL_INDEX4												0x8D47
690#define GL_STENCIL_INDEX8												0x8D48
691#define GL_STENCIL_INDEX16												0x8D49
692#define GL_RENDERBUFFER_RED_SIZE										0x8D50
693#define GL_RENDERBUFFER_GREEN_SIZE										0x8D51
694#define GL_RENDERBUFFER_BLUE_SIZE										0x8D52
695#define GL_RENDERBUFFER_ALPHA_SIZE										0x8D53
696#define GL_RENDERBUFFER_DEPTH_SIZE										0x8D54
697#define GL_RENDERBUFFER_STENCIL_SIZE									0x8D55
698#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE							0x8D56
699#define GL_MAX_SAMPLES													0x8D57
700#define GL_FRAMEBUFFER_SRGB												0x8DB9
701#define GL_HALF_FLOAT													0x140B
702#define GL_BUFFER_ACCESS_FLAGS											0x911F
703#define GL_BUFFER_MAP_LENGTH											0x9120
704#define GL_BUFFER_MAP_OFFSET											0x9121
705#define GL_MAP_READ_BIT													0x0001
706#define GL_MAP_WRITE_BIT												0x0002
707#define GL_MAP_INVALIDATE_RANGE_BIT										0x0004
708#define GL_MAP_INVALIDATE_BUFFER_BIT									0x0008
709#define GL_MAP_FLUSH_EXPLICIT_BIT										0x0010
710#define GL_MAP_UNSYNCHRONIZED_BIT										0x0020
711#define GL_COMPRESSED_RED_RGTC1											0x8DBB
712#define GL_COMPRESSED_SIGNED_RED_RGTC1									0x8DBC
713#define GL_COMPRESSED_RG_RGTC2											0x8DBD
714#define GL_COMPRESSED_SIGNED_RG_RGTC2									0x8DBE
715#define GL_RG															0x8227
716#define GL_RG_INTEGER													0x8228
717#define GL_R8															0x8229
718#define GL_R16															0x822A
719#define GL_RG8															0x822B
720#define GL_RG16															0x822C
721#define GL_R16F															0x822D
722#define GL_R32F															0x822E
723#define GL_RG16F														0x822F
724#define GL_RG32F														0x8230
725#define GL_R8I															0x8231
726#define GL_R8UI															0x8232
727#define GL_R16I															0x8233
728#define GL_R16UI														0x8234
729#define GL_R32I															0x8235
730#define GL_R32UI														0x8236
731#define GL_RG8I															0x8237
732#define GL_RG8UI														0x8238
733#define GL_RG16I														0x8239
734#define GL_RG16UI														0x823A
735#define GL_RG32I														0x823B
736#define GL_RG32UI														0x823C
737#define GL_VERTEX_ARRAY_BINDING											0x85B5
738#define GL_RED_SNORM													0x8F90
739#define GL_RG_SNORM														0x8F91
740#define GL_RGB_SNORM													0x8F92
741#define GL_RGBA_SNORM													0x8F93
742#define GL_R8_SNORM														0x8F94
743#define GL_RG8_SNORM													0x8F95
744#define GL_RGB8_SNORM													0x8F96
745#define GL_RGBA8_SNORM													0x8F97
746#define GL_R16_SNORM													0x8F98
747#define GL_RG16_SNORM													0x8F99
748#define GL_RGB16_SNORM													0x8F9A
749#define GL_RGBA16_SNORM													0x8F9B
750#define GL_SIGNED_NORMALIZED											0x8F9C
751#define GL_TEXTURE_BUFFER												0x8C2A
752#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING							0x8C2D
753#define GL_SAMPLER_BUFFER												0x8DC2
754#define GL_INT_SAMPLER_BUFFER											0x8DD0
755#define GL_UNSIGNED_INT_SAMPLER_BUFFER									0x8DD8
756#define GL_TEXTURE_BINDING_BUFFER										0x8C2C
757#define GL_MAX_TEXTURE_BUFFER_SIZE										0x8C2B
758#define GL_SAMPLER_2D_RECT												0x8B63
759#define GL_SAMPLER_2D_RECT_SHADOW										0x8B64
760#define GL_INT_SAMPLER_2D_RECT											0x8DCD
761#define GL_UNSIGNED_INT_SAMPLER_2D_RECT									0x8DD5
762#define GL_TEXTURE_RECTANGLE											0x84F5
763#define GL_TEXTURE_BINDING_RECTANGLE									0x84F6
764#define GL_PROXY_TEXTURE_RECTANGLE										0x84F7
765#define GL_MAX_RECTANGLE_TEXTURE_SIZE									0x84F8
766#define GL_PRIMITIVE_RESTART											0x8F9D
767#define GL_PRIMITIVE_RESTART_INDEX										0x8F9E
768#define GL_COPY_READ_BUFFER												0x8F36
769#define GL_COPY_WRITE_BUFFER											0x8F37
770#define GL_COPY_READ_BUFFER_BINDING										GL_COPY_READ_BUFFER
771#define GL_COPY_WRITE_BUFFER_BINDING									GL_COPY_WRITE_BUFFER
772#define GL_UNIFORM_BUFFER												0x8A11
773#define GL_UNIFORM_BUFFER_BINDING										0x8A28
774#define GL_UNIFORM_BUFFER_START											0x8A29
775#define GL_UNIFORM_BUFFER_SIZE											0x8A2A
776#define GL_MAX_VERTEX_UNIFORM_BLOCKS									0x8A2B
777#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS									0x8A2C
778#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS									0x8A2D
779#define GL_MAX_COMBINED_UNIFORM_BLOCKS									0x8A2E
780#define GL_MAX_UNIFORM_BUFFER_BINDINGS									0x8A2F
781#define GL_MAX_UNIFORM_BLOCK_SIZE										0x8A30
782#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS						0x8A31
783#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS						0x8A32
784#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS						0x8A33
785#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT								0x8A34
786#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH							0x8A35
787#define GL_ACTIVE_UNIFORM_BLOCKS										0x8A36
788#define GL_UNIFORM_TYPE													0x8A37
789#define GL_UNIFORM_SIZE													0x8A38
790#define GL_UNIFORM_NAME_LENGTH											0x8A39
791#define GL_UNIFORM_BLOCK_INDEX											0x8A3A
792#define GL_UNIFORM_OFFSET												0x8A3B
793#define GL_UNIFORM_ARRAY_STRIDE											0x8A3C
794#define GL_UNIFORM_MATRIX_STRIDE										0x8A3D
795#define GL_UNIFORM_IS_ROW_MAJOR											0x8A3E
796#define GL_UNIFORM_BLOCK_BINDING										0x8A3F
797#define GL_UNIFORM_BLOCK_DATA_SIZE										0x8A40
798#define GL_UNIFORM_BLOCK_NAME_LENGTH									0x8A41
799#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS								0x8A42
800#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES							0x8A43
801#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER					0x8A44
802#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER					0x8A45
803#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER					0x8A46
804#define GL_INVALID_INDEX												0xFFFFFFFFu
805#define GL_CONTEXT_CORE_PROFILE_BIT										0x00000001
806#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT							0x00000002
807#define GL_PROGRAM_POINT_SIZE											0x8642
808#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED								0x8DA7
809#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS							0x8DA8
810#define GL_CONTEXT_PROFILE_MASK											0x9126
811#define GL_LINES_ADJACENCY												0x000A
812#define GL_LINE_STRIP_ADJACENCY											0x000B
813#define GL_TRIANGLES_ADJACENCY											0x000C
814#define GL_TRIANGLE_STRIP_ADJACENCY										0x000D
815#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS								0x8C29
816#define GL_GEOMETRY_SHADER												0x8DD9
817#define GL_GEOMETRY_VERTICES_OUT										0x8916
818#define GL_GEOMETRY_INPUT_TYPE											0x8917
819#define GL_GEOMETRY_OUTPUT_TYPE											0x8918
820#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS								0x8DDF
821#define GL_MAX_GEOMETRY_OUTPUT_VERTICES									0x8DE0
822#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS							0x8DE1
823#define GL_MAX_VERTEX_OUTPUT_COMPONENTS									0x9122
824#define GL_MAX_GEOMETRY_INPUT_COMPONENTS								0x9123
825#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS								0x9124
826#define GL_MAX_FRAGMENT_INPUT_COMPONENTS								0x9125
827#define GL_DEPTH_CLAMP													0x864F
828#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION						0x8E4C
829#define GL_FIRST_VERTEX_CONVENTION										0x8E4D
830#define GL_LAST_VERTEX_CONVENTION										0x8E4E
831#define GL_PROVOKING_VERTEX												0x8E4F
832#define GL_TEXTURE_CUBE_MAP_SEAMLESS									0x884F
833#define GL_MAX_SERVER_WAIT_TIMEOUT										0x9111
834#define GL_OBJECT_TYPE													0x9112
835#define GL_SYNC_CONDITION												0x9113
836#define GL_SYNC_STATUS													0x9114
837#define GL_SYNC_FLAGS													0x9115
838#define GL_SYNC_FENCE													0x9116
839#define GL_SYNC_GPU_COMMANDS_COMPLETE									0x9117
840#define GL_UNSIGNALED													0x9118
841#define GL_SIGNALED														0x9119
842#define GL_ALREADY_SIGNALED												0x911A
843#define GL_TIMEOUT_EXPIRED												0x911B
844#define GL_CONDITION_SATISFIED											0x911C
845#define GL_WAIT_FAILED													0x911D
846#define GL_SYNC_FLUSH_COMMANDS_BIT										0x00000001
847#define GL_TIMEOUT_IGNORED												0xFFFFFFFFFFFFFFFFull
848#define GL_SAMPLE_POSITION												0x8E50
849#define GL_SAMPLE_MASK													0x8E51
850#define GL_SAMPLE_MASK_VALUE											0x8E52
851#define GL_MAX_SAMPLE_MASK_WORDS										0x8E59
852#define GL_TEXTURE_2D_MULTISAMPLE										0x9100
853#define GL_PROXY_TEXTURE_2D_MULTISAMPLE									0x9101
854#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY									0x9102
855#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY							0x9103
856#define GL_TEXTURE_BINDING_2D_MULTISAMPLE								0x9104
857#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY							0x9105
858#define GL_TEXTURE_SAMPLES												0x9106
859#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS								0x9107
860#define GL_SAMPLER_2D_MULTISAMPLE										0x9108
861#define GL_INT_SAMPLER_2D_MULTISAMPLE									0x9109
862#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE							0x910A
863#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY									0x910B
864#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY								0x910C
865#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY					0x910D
866#define GL_MAX_COLOR_TEXTURE_SAMPLES									0x910E
867#define GL_MAX_DEPTH_TEXTURE_SAMPLES									0x910F
868#define GL_MAX_INTEGER_SAMPLES											0x9110
869#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR									0x88FE
870#define GL_SRC1_COLOR													0x88F9
871#define GL_ONE_MINUS_SRC1_COLOR											0x88FA
872#define GL_ONE_MINUS_SRC1_ALPHA											0x88FB
873#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS									0x88FC
874#define GL_ANY_SAMPLES_PASSED											0x8C2F
875#define GL_SAMPLER_BINDING												0x8919
876#define GL_RGB10_A2UI													0x906F
877#define GL_TEXTURE_SWIZZLE_R											0x8E42
878#define GL_TEXTURE_SWIZZLE_G											0x8E43
879#define GL_TEXTURE_SWIZZLE_B											0x8E44
880#define GL_TEXTURE_SWIZZLE_A											0x8E45
881#define GL_TEXTURE_SWIZZLE_RGBA											0x8E46
882#define GL_TIME_ELAPSED													0x88BF
883#define GL_TIMESTAMP													0x8E28
884#define GL_INT_2_10_10_10_REV											0x8D9F
885#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET							0x8E5E
886#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET							0x8E5F
887#define GL_TEXTURE_CUBE_MAP_ARRAY										0x9009
888#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY								0x900A
889#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY									0x900B
890#define GL_SAMPLER_CUBE_MAP_ARRAY										0x900C
891#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW								0x900D
892#define GL_INT_SAMPLER_CUBE_MAP_ARRAY									0x900E
893#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY							0x900F
894#define GL_DRAW_INDIRECT_BUFFER											0x8F3F
895#define GL_DRAW_INDIRECT_BUFFER_BINDING									0x8F43
896#define GL_GEOMETRY_SHADER_INVOCATIONS									0x887F
897#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS								0x8E5A
898#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET							0x8E5B
899#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET							0x8E5C
900#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS							0x8E5D
901#define GL_DOUBLE_VEC2													0x8FFC
902#define GL_DOUBLE_VEC3													0x8FFD
903#define GL_DOUBLE_VEC4													0x8FFE
904#define GL_DOUBLE_MAT2													0x8F46
905#define GL_DOUBLE_MAT3													0x8F47
906#define GL_DOUBLE_MAT4													0x8F48
907#define GL_DOUBLE_MAT2x3												0x8F49
908#define GL_DOUBLE_MAT2x4												0x8F4A
909#define GL_DOUBLE_MAT3x2												0x8F4B
910#define GL_DOUBLE_MAT3x4												0x8F4C
911#define GL_DOUBLE_MAT4x2												0x8F4D
912#define GL_DOUBLE_MAT4x3												0x8F4E
913#define GL_SAMPLE_SHADING												0x8C36
914#define GL_MIN_SAMPLE_SHADING_VALUE										0x8C37
915#define GL_ACTIVE_SUBROUTINES											0x8DE5
916#define GL_ACTIVE_SUBROUTINE_UNIFORMS									0x8DE6
917#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS							0x8E47
918#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH									0x8E48
919#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH							0x8E49
920#define GL_MAX_SUBROUTINES												0x8DE7
921#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS								0x8DE8
922#define GL_NUM_COMPATIBLE_SUBROUTINES									0x8E4A
923#define GL_COMPATIBLE_SUBROUTINES										0x8E4B
924#define GL_PATCHES														0x000E
925#define GL_PATCH_VERTICES												0x8E72
926#define GL_PATCH_DEFAULT_INNER_LEVEL									0x8E73
927#define GL_PATCH_DEFAULT_OUTER_LEVEL									0x8E74
928#define GL_TESS_CONTROL_OUTPUT_VERTICES									0x8E75
929#define GL_TESS_GEN_MODE												0x8E76
930#define GL_TESS_GEN_SPACING												0x8E77
931#define GL_TESS_GEN_VERTEX_ORDER										0x8E78
932#define GL_TESS_GEN_POINT_MODE											0x8E79
933#define GL_ISOLINES														0x8E7A
934#define GL_FRACTIONAL_ODD												0x8E7B
935#define GL_FRACTIONAL_EVEN												0x8E7C
936#define GL_MAX_PATCH_VERTICES											0x8E7D
937#define GL_MAX_TESS_GEN_LEVEL											0x8E7E
938#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS							0x8E7F
939#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS						0x8E80
940#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS							0x8E81
941#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS						0x8E82
942#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS							0x8E83
943#define GL_MAX_TESS_PATCH_COMPONENTS									0x8E84
944#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS						0x8E85
945#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS						0x8E86
946#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS								0x8E89
947#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS							0x8E8A
948#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS							0x886C
949#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS							0x886D
950#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS					0x8E1E
951#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS				0x8E1F
952#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER				0x84F0
953#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER			0x84F1
954#define GL_TESS_EVALUATION_SHADER										0x8E87
955#define GL_TESS_CONTROL_SHADER											0x8E88
956#define GL_TRANSFORM_FEEDBACK											0x8E22
957#define GL_TRANSFORM_FEEDBACK_PAUSED									0x8E23
958#define GL_TRANSFORM_FEEDBACK_ACTIVE									0x8E24
959#define GL_TRANSFORM_FEEDBACK_BINDING									0x8E25
960#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS								0x8E70
961#define GL_MAX_VERTEX_STREAMS											0x8E71
962#define GL_FIXED														0x140C
963#define GL_IMPLEMENTATION_COLOR_READ_TYPE								0x8B9A
964#define GL_IMPLEMENTATION_COLOR_READ_FORMAT								0x8B9B
965#define GL_LOW_FLOAT													0x8DF0
966#define GL_MEDIUM_FLOAT													0x8DF1
967#define GL_HIGH_FLOAT													0x8DF2
968#define GL_LOW_INT														0x8DF3
969#define GL_MEDIUM_INT													0x8DF4
970#define GL_HIGH_INT														0x8DF5
971#define GL_SHADER_COMPILER												0x8DFA
972#define GL_SHADER_BINARY_FORMATS										0x8DF8
973#define GL_NUM_SHADER_BINARY_FORMATS									0x8DF9
974#define GL_MAX_VERTEX_UNIFORM_VECTORS									0x8DFB
975#define GL_MAX_VARYING_VECTORS											0x8DFC
976#define GL_MAX_FRAGMENT_UNIFORM_VECTORS									0x8DFD
977#define GL_RGB565														0x8D62
978#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT								0x8257
979#define GL_PROGRAM_BINARY_LENGTH										0x8741
980#define GL_NUM_PROGRAM_BINARY_FORMATS									0x87FE
981#define GL_PROGRAM_BINARY_FORMATS										0x87FF
982#define GL_VERTEX_SHADER_BIT											0x00000001
983#define GL_FRAGMENT_SHADER_BIT											0x00000002
984#define GL_GEOMETRY_SHADER_BIT											0x00000004
985#define GL_TESS_CONTROL_SHADER_BIT										0x00000008
986#define GL_TESS_EVALUATION_SHADER_BIT									0x00000010
987#define GL_ALL_SHADER_BITS												0xFFFFFFFF
988#define GL_PROGRAM_SEPARABLE											0x8258
989#define GL_ACTIVE_PROGRAM												0x8259
990#define GL_PROGRAM_PIPELINE_BINDING										0x825A
991#define GL_MAX_VIEWPORTS												0x825B
992#define GL_VIEWPORT_SUBPIXEL_BITS										0x825C
993#define GL_VIEWPORT_BOUNDS_RANGE										0x825D
994#define GL_LAYER_PROVOKING_VERTEX										0x825E
995#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX								0x825F
996#define GL_UNDEFINED_VERTEX												0x8260
997#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH								0x9127
998#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT								0x9128
999#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH								0x9129
1000#define GL_UNPACK_COMPRESSED_BLOCK_SIZE									0x912A
1001#define GL_PACK_COMPRESSED_BLOCK_WIDTH									0x912B
1002#define GL_PACK_COMPRESSED_BLOCK_HEIGHT									0x912C
1003#define GL_PACK_COMPRESSED_BLOCK_DEPTH									0x912D
1004#define GL_PACK_COMPRESSED_BLOCK_SIZE									0x912E
1005#define GL_NUM_SAMPLE_COUNTS											0x9380
1006#define GL_MIN_MAP_BUFFER_ALIGNMENT										0x90BC
1007#define GL_ATOMIC_COUNTER_BUFFER										0x92C0
1008#define GL_ATOMIC_COUNTER_BUFFER_BINDING								0x92C1
1009#define GL_ATOMIC_COUNTER_BUFFER_START									0x92C2
1010#define GL_ATOMIC_COUNTER_BUFFER_SIZE									0x92C3
1011#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE								0x92C4
1012#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS					0x92C5
1013#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES			0x92C6
1014#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER			0x92C7
1015#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER		0x92C8
1016#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER	0x92C9
1017#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER			0x92CA
1018#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER			0x92CB
1019#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS							0x92CC
1020#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS						0x92CD
1021#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS					0x92CE
1022#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS							0x92CF
1023#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS							0x92D0
1024#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS							0x92D1
1025#define GL_MAX_VERTEX_ATOMIC_COUNTERS									0x92D2
1026#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS								0x92D3
1027#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS							0x92D4
1028#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS									0x92D5
1029#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS									0x92D6
1030#define GL_MAX_COMBINED_ATOMIC_COUNTERS									0x92D7
1031#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE								0x92D8
1032#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS							0x92DC
1033#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS								0x92D9
1034#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX							0x92DA
1035#define GL_UNSIGNED_INT_ATOMIC_COUNTER									0x92DB
1036#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT								0x00000001
1037#define GL_ELEMENT_ARRAY_BARRIER_BIT									0x00000002
1038#define GL_UNIFORM_BARRIER_BIT											0x00000004
1039#define GL_TEXTURE_FETCH_BARRIER_BIT									0x00000008
1040#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT								0x00000020
1041#define GL_COMMAND_BARRIER_BIT											0x00000040
1042#define GL_PIXEL_BUFFER_BARRIER_BIT										0x00000080
1043#define GL_TEXTURE_UPDATE_BARRIER_BIT									0x00000100
1044#define GL_BUFFER_UPDATE_BARRIER_BIT									0x00000200
1045#define GL_FRAMEBUFFER_BARRIER_BIT										0x00000400
1046#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT								0x00000800
1047#define GL_ATOMIC_COUNTER_BARRIER_BIT									0x00001000
1048#define GL_ALL_BARRIER_BITS												0xFFFFFFFF
1049#define GL_MAX_IMAGE_UNITS												0x8F38
1050#define GL_IMAGE_BINDING_NAME											0x8F3A
1051#define GL_IMAGE_BINDING_LEVEL											0x8F3B
1052#define GL_IMAGE_BINDING_LAYERED										0x8F3C
1053#define GL_IMAGE_BINDING_LAYER											0x8F3D
1054#define GL_IMAGE_BINDING_ACCESS											0x8F3E
1055#define GL_IMAGE_1D														0x904C
1056#define GL_IMAGE_2D														0x904D
1057#define GL_IMAGE_3D														0x904E
1058#define GL_IMAGE_2D_RECT												0x904F
1059#define GL_IMAGE_CUBE													0x9050
1060#define GL_IMAGE_BUFFER													0x9051
1061#define GL_IMAGE_1D_ARRAY												0x9052
1062#define GL_IMAGE_2D_ARRAY												0x9053
1063#define GL_IMAGE_CUBE_MAP_ARRAY											0x9054
1064#define GL_IMAGE_2D_MULTISAMPLE											0x9055
1065#define GL_IMAGE_2D_MULTISAMPLE_ARRAY									0x9056
1066#define GL_INT_IMAGE_1D													0x9057
1067#define GL_INT_IMAGE_2D													0x9058
1068#define GL_INT_IMAGE_3D													0x9059
1069#define GL_INT_IMAGE_2D_RECT											0x905A
1070#define GL_INT_IMAGE_CUBE												0x905B
1071#define GL_INT_IMAGE_BUFFER												0x905C
1072#define GL_INT_IMAGE_1D_ARRAY											0x905D
1073#define GL_INT_IMAGE_2D_ARRAY											0x905E
1074#define GL_INT_IMAGE_CUBE_MAP_ARRAY										0x905F
1075#define GL_INT_IMAGE_2D_MULTISAMPLE										0x9060
1076#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY								0x9061
1077#define GL_UNSIGNED_INT_IMAGE_1D										0x9062
1078#define GL_UNSIGNED_INT_IMAGE_2D										0x9063
1079#define GL_UNSIGNED_INT_IMAGE_3D										0x9064
1080#define GL_UNSIGNED_INT_IMAGE_2D_RECT									0x9065
1081#define GL_UNSIGNED_INT_IMAGE_CUBE										0x9066
1082#define GL_UNSIGNED_INT_IMAGE_BUFFER									0x9067
1083#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY									0x9068
1084#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY									0x9069
1085#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY							0x906A
1086#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE							0x906B
1087#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY						0x906C
1088#define GL_MAX_IMAGE_SAMPLES											0x906D
1089#define GL_IMAGE_BINDING_FORMAT											0x906E
1090#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE								0x90C7
1091#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE							0x90C8
1092#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS							0x90C9
1093#define GL_MAX_VERTEX_IMAGE_UNIFORMS									0x90CA
1094#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS								0x90CB
1095#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS							0x90CC
1096#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS									0x90CD
1097#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS									0x90CE
1098#define GL_MAX_COMBINED_IMAGE_UNIFORMS									0x90CF
1099#define GL_TEXTURE_IMMUTABLE_FORMAT										0x912F
1100#define GL_COMPRESSED_RGBA_BPTC_UNORM									0x8E8C
1101#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM								0x8E8D
1102#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT								0x8E8E
1103#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT							0x8E8F
1104#define GL_NUM_SHADING_LANGUAGE_VERSIONS								0x82E9
1105#define GL_VERTEX_ATTRIB_ARRAY_LONG										0x874E
1106#define GL_COMPRESSED_RGB8_ETC2											0x9274
1107#define GL_COMPRESSED_SRGB8_ETC2										0x9275
1108#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2						0x9276
1109#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2					0x9277
1110#define GL_COMPRESSED_RGBA8_ETC2_EAC									0x9278
1111#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC								0x9279
1112#define GL_COMPRESSED_R11_EAC											0x9270
1113#define GL_COMPRESSED_SIGNED_R11_EAC									0x9271
1114#define GL_COMPRESSED_RG11_EAC											0x9272
1115#define GL_COMPRESSED_SIGNED_RG11_EAC									0x9273
1116#define GL_PRIMITIVE_RESTART_FIXED_INDEX								0x8D69
1117#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE								0x8D6A
1118#define GL_MAX_ELEMENT_INDEX											0x8D6B
1119#define GL_COMPUTE_SHADER												0x91B9
1120#define GL_MAX_COMPUTE_UNIFORM_BLOCKS									0x91BB
1121#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS								0x91BC
1122#define GL_MAX_COMPUTE_IMAGE_UNIFORMS									0x91BD
1123#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE								0x8262
1124#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS								0x8263
1125#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS							0x8264
1126#define GL_MAX_COMPUTE_ATOMIC_COUNTERS									0x8265
1127#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS						0x8266
1128#define GL_MAX_COMPUTE_LOCAL_INVOCATIONS								0x90EB
1129#define GL_MAX_COMPUTE_WORK_GROUP_COUNT									0x91BE
1130#define GL_MAX_COMPUTE_WORK_GROUP_SIZE									0x91BF
1131#define GL_COMPUTE_LOCAL_WORK_SIZE										0x8267
1132#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER					0x90EC
1133#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER			0x90ED
1134#define GL_DISPATCH_INDIRECT_BUFFER										0x90EE
1135#define GL_DISPATCH_INDIRECT_BUFFER_BINDING								0x90EF
1136#define GL_COMPUTE_SHADER_BIT											0x00000020
1137#define GL_DEBUG_OUTPUT_SYNCHRONOUS										0x8242
1138#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH								0x8243
1139#define GL_DEBUG_CALLBACK_FUNCTION										0x8244
1140#define GL_DEBUG_CALLBACK_USER_PARAM									0x8245
1141#define GL_DEBUG_SOURCE_API												0x8246
1142#define GL_DEBUG_SOURCE_WINDOW_SYSTEM									0x8247
1143#define GL_DEBUG_SOURCE_SHADER_COMPILER									0x8248
1144#define GL_DEBUG_SOURCE_THIRD_PARTY										0x8249
1145#define GL_DEBUG_SOURCE_APPLICATION										0x824A
1146#define GL_DEBUG_SOURCE_OTHER											0x824B
1147#define GL_DEBUG_TYPE_ERROR												0x824C
1148#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR								0x824D
1149#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR								0x824E
1150#define GL_DEBUG_TYPE_PORTABILITY										0x824F
1151#define GL_DEBUG_TYPE_PERFORMANCE										0x8250
1152#define GL_DEBUG_TYPE_OTHER												0x8251
1153#define GL_DEBUG_TYPE_MARKER											0x8268
1154#define GL_DEBUG_TYPE_PUSH_GROUP										0x8269
1155#define GL_DEBUG_TYPE_POP_GROUP											0x826A
1156#define GL_DEBUG_SEVERITY_NOTIFICATION									0x826B
1157#define GL_MAX_DEBUG_GROUP_STACK_DEPTH									0x826C
1158#define GL_DEBUG_GROUP_STACK_DEPTH										0x826D
1159#define GL_BUFFER														0x82E0
1160#define GL_SHADER														0x82E1
1161#define GL_PROGRAM														0x82E2
1162#define GL_QUERY														0x82E3
1163#define GL_PROGRAM_PIPELINE												0x82E4
1164#define GL_SAMPLER														0x82E6
1165#define GL_DISPLAY_LIST													0x82E7
1166#define GL_MAX_LABEL_LENGTH												0x82E8
1167#define GL_MAX_DEBUG_MESSAGE_LENGTH										0x9143
1168#define GL_MAX_DEBUG_LOGGED_MESSAGES									0x9144
1169#define GL_DEBUG_LOGGED_MESSAGES										0x9145
1170#define GL_DEBUG_SEVERITY_HIGH											0x9146
1171#define GL_DEBUG_SEVERITY_MEDIUM										0x9147
1172#define GL_DEBUG_SEVERITY_LOW											0x9148
1173#define GL_DEBUG_OUTPUT													0x92E0
1174#define GL_CONTEXT_FLAG_DEBUG_BIT										0x00000002
1175#define GL_MAX_UNIFORM_LOCATIONS										0x826E
1176#define GL_FRAMEBUFFER_DEFAULT_WIDTH									0x9310
1177#define GL_FRAMEBUFFER_DEFAULT_HEIGHT									0x9311
1178#define GL_FRAMEBUFFER_DEFAULT_LAYERS									0x9312
1179#define GL_FRAMEBUFFER_DEFAULT_SAMPLES									0x9313
1180#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS					0x9314
1181#define GL_MAX_FRAMEBUFFER_WIDTH										0x9315
1182#define GL_MAX_FRAMEBUFFER_HEIGHT										0x9316
1183#define GL_MAX_FRAMEBUFFER_LAYERS										0x9317
1184#define GL_MAX_FRAMEBUFFER_SAMPLES										0x9318
1185#define GL_INTERNALFORMAT_SUPPORTED										0x826F
1186#define GL_INTERNALFORMAT_PREFERRED										0x8270
1187#define GL_INTERNALFORMAT_RED_SIZE										0x8271
1188#define GL_INTERNALFORMAT_GREEN_SIZE									0x8272
1189#define GL_INTERNALFORMAT_BLUE_SIZE										0x8273
1190#define GL_INTERNALFORMAT_ALPHA_SIZE									0x8274
1191#define GL_INTERNALFORMAT_DEPTH_SIZE									0x8275
1192#define GL_INTERNALFORMAT_STENCIL_SIZE									0x8276
1193#define GL_INTERNALFORMAT_SHARED_SIZE									0x8277
1194#define GL_INTERNALFORMAT_RED_TYPE										0x8278
1195#define GL_INTERNALFORMAT_GREEN_TYPE									0x8279
1196#define GL_INTERNALFORMAT_BLUE_TYPE										0x827A
1197#define GL_INTERNALFORMAT_ALPHA_TYPE									0x827B
1198#define GL_INTERNALFORMAT_DEPTH_TYPE									0x827C
1199#define GL_INTERNALFORMAT_STENCIL_TYPE									0x827D
1200#define GL_MAX_WIDTH													0x827E
1201#define GL_MAX_HEIGHT													0x827F
1202#define GL_MAX_DEPTH													0x8280
1203#define GL_MAX_LAYERS													0x8281
1204#define GL_MAX_COMBINED_DIMENSIONS										0x8282
1205#define GL_COLOR_COMPONENTS												0x8283
1206#define GL_DEPTH_COMPONENTS												0x8284
1207#define GL_STENCIL_COMPONENTS											0x8285
1208#define GL_COLOR_RENDERABLE												0x8286
1209#define GL_DEPTH_RENDERABLE												0x8287
1210#define GL_STENCIL_RENDERABLE											0x8288
1211#define GL_FRAMEBUFFER_RENDERABLE										0x8289
1212#define GL_FRAMEBUFFER_RENDERABLE_LAYERED								0x828A
1213#define GL_FRAMEBUFFER_BLEND											0x828B
1214#define GL_READ_PIXELS													0x828C
1215#define GL_READ_PIXELS_FORMAT											0x828D
1216#define GL_READ_PIXELS_TYPE												0x828E
1217#define GL_TEXTURE_IMAGE_FORMAT											0x828F
1218#define GL_TEXTURE_IMAGE_TYPE											0x8290
1219#define GL_GET_TEXTURE_IMAGE_FORMAT										0x8291
1220#define GL_GET_TEXTURE_IMAGE_TYPE										0x8292
1221#define GL_MIPMAP														0x8293
1222#define GL_MANUAL_GENERATE_MIPMAP										0x8294
1223#define GL_AUTO_GENERATE_MIPMAP											0x8295
1224#define GL_COLOR_ENCODING												0x8296
1225#define GL_SRGB_READ													0x8297
1226#define GL_SRGB_WRITE													0x8298
1227#define GL_SRGB_DECODE_ARB												0x8299
1228#define GL_FILTER														0x829A
1229#define GL_VERTEX_TEXTURE												0x829B
1230#define GL_TESS_CONTROL_TEXTURE											0x829C
1231#define GL_TESS_EVALUATION_TEXTURE										0x829D
1232#define GL_GEOMETRY_TEXTURE												0x829E
1233#define GL_FRAGMENT_TEXTURE												0x829F
1234#define GL_COMPUTE_TEXTURE												0x82A0
1235#define GL_TEXTURE_SHADOW												0x82A1
1236#define GL_TEXTURE_GATHER												0x82A2
1237#define GL_TEXTURE_GATHER_SHADOW										0x82A3
1238#define GL_SHADER_IMAGE_LOAD											0x82A4
1239#define GL_SHADER_IMAGE_STORE											0x82A5
1240#define GL_SHADER_IMAGE_ATOMIC											0x82A6
1241#define GL_IMAGE_TEXEL_SIZE												0x82A7
1242#define GL_IMAGE_COMPATIBILITY_CLASS									0x82A8
1243#define GL_IMAGE_PIXEL_FORMAT											0x82A9
1244#define GL_IMAGE_PIXEL_TYPE												0x82AA
1245#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST							0x82AC
1246#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST						0x82AD
1247#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE							0x82AE
1248#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE						0x82AF
1249#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH								0x82B1
1250#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT								0x82B2
1251#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE								0x82B3
1252#define GL_CLEAR_BUFFER													0x82B4
1253#define GL_TEXTURE_VIEW													0x82B5
1254#define GL_VIEW_COMPATIBILITY_CLASS										0x82B6
1255#define GL_FULL_SUPPORT													0x82B7
1256#define GL_CAVEAT_SUPPORT												0x82B8
1257#define GL_IMAGE_CLASS_4_X_32											0x82B9
1258#define GL_IMAGE_CLASS_2_X_32											0x82BA
1259#define GL_IMAGE_CLASS_1_X_32											0x82BB
1260#define GL_IMAGE_CLASS_4_X_16											0x82BC
1261#define GL_IMAGE_CLASS_2_X_16											0x82BD
1262#define GL_IMAGE_CLASS_1_X_16											0x82BE
1263#define GL_IMAGE_CLASS_4_X_8											0x82BF
1264#define GL_IMAGE_CLASS_2_X_8											0x82C0
1265#define GL_IMAGE_CLASS_1_X_8											0x82C1
1266#define GL_IMAGE_CLASS_11_11_10											0x82C2
1267#define GL_IMAGE_CLASS_10_10_10_2										0x82C3
1268#define GL_VIEW_CLASS_128_BITS											0x82C4
1269#define GL_VIEW_CLASS_96_BITS											0x82C5
1270#define GL_VIEW_CLASS_64_BITS											0x82C6
1271#define GL_VIEW_CLASS_48_BITS											0x82C7
1272#define GL_VIEW_CLASS_32_BITS											0x82C8
1273#define GL_VIEW_CLASS_24_BITS											0x82C9
1274#define GL_VIEW_CLASS_16_BITS											0x82CA
1275#define GL_VIEW_CLASS_8_BITS											0x82CB
1276#define GL_VIEW_CLASS_S3TC_DXT1_RGB										0x82CC
1277#define GL_VIEW_CLASS_S3TC_DXT1_RGBA									0x82CD
1278#define GL_VIEW_CLASS_S3TC_DXT3_RGBA									0x82CE
1279#define GL_VIEW_CLASS_S3TC_DXT5_RGBA									0x82CF
1280#define GL_VIEW_CLASS_RGTC1_RED											0x82D0
1281#define GL_VIEW_CLASS_RGTC2_RG											0x82D1
1282#define GL_VIEW_CLASS_BPTC_UNORM										0x82D2
1283#define GL_VIEW_CLASS_BPTC_FLOAT										0x82D3
1284#define GL_UNIFORM														0x92E1
1285#define GL_UNIFORM_BLOCK												0x92E2
1286#define GL_PROGRAM_INPUT												0x92E3
1287#define GL_PROGRAM_OUTPUT												0x92E4
1288#define GL_BUFFER_VARIABLE												0x92E5
1289#define GL_SHADER_STORAGE_BLOCK											0x92E6
1290#define GL_VERTEX_SUBROUTINE											0x92E8
1291#define GL_TESS_CONTROL_SUBROUTINE										0x92E9
1292#define GL_TESS_EVALUATION_SUBROUTINE									0x92EA
1293#define GL_GEOMETRY_SUBROUTINE											0x92EB
1294#define GL_FRAGMENT_SUBROUTINE											0x92EC
1295#define GL_COMPUTE_SUBROUTINE											0x92ED
1296#define GL_VERTEX_SUBROUTINE_UNIFORM									0x92EE
1297#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM								0x92EF
1298#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM							0x92F0
1299#define GL_GEOMETRY_SUBROUTINE_UNIFORM									0x92F1
1300#define GL_FRAGMENT_SUBROUTINE_UNIFORM									0x92F2
1301#define GL_COMPUTE_SUBROUTINE_UNIFORM									0x92F3
1302#define GL_TRANSFORM_FEEDBACK_VARYING									0x92F4
1303#define GL_ACTIVE_RESOURCES												0x92F5
1304#define GL_MAX_NAME_LENGTH												0x92F6
1305#define GL_MAX_NUM_ACTIVE_VARIABLES										0x92F7
1306#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES								0x92F8
1307#define GL_NAME_LENGTH													0x92F9
1308#define GL_TYPE															0x92FA
1309#define GL_ARRAY_SIZE													0x92FB
1310#define GL_OFFSET														0x92FC
1311#define GL_BLOCK_INDEX													0x92FD
1312#define GL_ARRAY_STRIDE													0x92FE
1313#define GL_MATRIX_STRIDE												0x92FF
1314#define GL_IS_ROW_MAJOR													0x9300
1315#define GL_ATOMIC_COUNTER_BUFFER_INDEX									0x9301
1316#define GL_BUFFER_BINDING												0x9302
1317#define GL_BUFFER_DATA_SIZE												0x9303
1318#define GL_NUM_ACTIVE_VARIABLES											0x9304
1319#define GL_ACTIVE_VARIABLES												0x9305
1320#define GL_REFERENCED_BY_VERTEX_SHADER									0x9306
1321#define GL_REFERENCED_BY_TESS_CONTROL_SHADER							0x9307
1322#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER							0x9308
1323#define GL_REFERENCED_BY_GEOMETRY_SHADER								0x9309
1324#define GL_REFERENCED_BY_FRAGMENT_SHADER								0x930A
1325#define GL_REFERENCED_BY_COMPUTE_SHADER									0x930B
1326#define GL_TOP_LEVEL_ARRAY_SIZE											0x930C
1327#define GL_TOP_LEVEL_ARRAY_STRIDE										0x930D
1328#define GL_LOCATION														0x930E
1329#define GL_LOCATION_INDEX												0x930F
1330#define GL_IS_PER_PATCH													0x92E7
1331#define GL_SHADER_STORAGE_BUFFER										0x90D2
1332#define GL_SHADER_STORAGE_BUFFER_BINDING								0x90D3
1333#define GL_SHADER_STORAGE_BUFFER_START									0x90D4
1334#define GL_SHADER_STORAGE_BUFFER_SIZE									0x90D5
1335#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS								0x90D6
1336#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS							0x90D7
1337#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS						0x90D8
1338#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS					0x90D9
1339#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS							0x90DA
1340#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS							0x90DB
1341#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS							0x90DC
1342#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS							0x90DD
1343#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE								0x90DE
1344#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT						0x90DF
1345#define GL_SHADER_STORAGE_BARRIER_BIT									0x2000
1346#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES							0x8F39
1347#define GL_DEPTH_STENCIL_TEXTURE_MODE									0x90EA
1348#define GL_TEXTURE_BUFFER_OFFSET										0x919D
1349#define GL_TEXTURE_BUFFER_SIZE											0x919E
1350#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT								0x919F
1351#define GL_TEXTURE_VIEW_MIN_LEVEL										0x82DB
1352#define GL_TEXTURE_VIEW_NUM_LEVELS										0x82DC
1353#define GL_TEXTURE_VIEW_MIN_LAYER										0x82DD
1354#define GL_TEXTURE_VIEW_NUM_LAYERS										0x82DE
1355#define GL_TEXTURE_IMMUTABLE_LEVELS										0x82DF
1356#define GL_VERTEX_ATTRIB_BINDING										0x82D4
1357#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET								0x82D5
1358#define GL_VERTEX_BINDING_DIVISOR										0x82D6
1359#define GL_VERTEX_BINDING_OFFSET										0x82D7
1360#define GL_VERTEX_BINDING_STRIDE										0x82D8
1361#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET							0x82D9
1362#define GL_MAX_VERTEX_ATTRIB_BINDINGS									0x82DA
1363#define GL_MAX_VERTEX_ATTRIB_STRIDE										0x82E5
1364#define GL_TEXTURE_BUFFER_BINDING										0x8C2A
1365#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED						0x8221
1366#define GL_MAP_PERSISTENT_BIT											0x0040
1367#define GL_MAP_COHERENT_BIT												0x0080
1368#define GL_DYNAMIC_STORAGE_BIT											0x0100
1369#define GL_CLIENT_STORAGE_BIT											0x0200
1370#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT								0x00004000
1371#define GL_BUFFER_IMMUTABLE_STORAGE										0x821F
1372#define GL_BUFFER_STORAGE_FLAGS											0x8220
1373#define GL_CLEAR_TEXTURE												0x9365
1374#define GL_LOCATION_COMPONENT											0x934A
1375#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX								0x934B
1376#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE								0x934C
1377#define GL_QUERY_RESULT_NO_WAIT											0x9194
1378#define GL_QUERY_BUFFER													0x9192
1379#define GL_QUERY_BUFFER_BINDING											0x9193
1380#define GL_QUERY_BUFFER_BARRIER_BIT										0x00008000
1381#define GL_MIRROR_CLAMP_TO_EDGE											0x8743
1382