1/* WARNING: This is auto-generated file. Do not modify, since changes will 2 * be lost! Modify the generating script instead. 3 */ 4#define GL_SYNC_CL_EVENT_ARB 0x8240 5#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 6#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 7#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 8#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 9#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 10#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 11#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 12#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 13#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 14#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 15#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 16#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 17#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 18#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 19#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 20#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 21#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 22#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 23#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA 24#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB 25#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC 26#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD 27#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 28#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 29#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 30#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 31#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 32#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 33#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 34#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 35#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 36#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 37#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA 38#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB 39#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC 40#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD 41#define GL_ETC1_RGB8_OES 0x8D64 42#define GL_LUMINANCE 0x1909 43#define GL_LUMINANCE_ALPHA 0x190A 44#define GL_GENERATE_MIPMAP_HINT 0x8192 45#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 46#define GL_RED_BITS 0x0D52 47#define GL_GREEN_BITS 0x0D53 48#define GL_BLUE_BITS 0x0D54 49#define GL_ALPHA_BITS 0x0D55 50#define GL_DEPTH_BITS 0x0D56 51#define GL_STENCIL_BITS 0x0D57 52#define GL_ALIASED_POINT_SIZE_RANGE 0x846D 53#define GL_HALF_FLOAT_OES 0x8D61 54#define GL_VERTEX_BINDING_BUFFER 0x8F4F 55#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 56#define GL_MULTIPLY_KHR 0x9294 57#define GL_SCREEN_KHR 0x9295 58#define GL_OVERLAY_KHR 0x9296 59#define GL_DARKEN_KHR 0x9297 60#define GL_LIGHTEN_KHR 0x9298 61#define GL_COLORDODGE_KHR 0x9299 62#define GL_COLORBURN_KHR 0x929A 63#define GL_HARDLIGHT_KHR 0x929B 64#define GL_SOFTLIGHT_KHR 0x929C 65#define GL_DIFFERENCE_KHR 0x929E 66#define GL_EXCLUSION_KHR 0x92A0 67#define GL_HSL_HUE_KHR 0x92AD 68#define GL_HSL_SATURATION_KHR 0x92AE 69#define GL_HSL_COLOR_KHR 0x92AF 70#define GL_HSL_LUMINOSITY_KHR 0x92B0 71#define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916 72#define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917 73#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918 74#define GL_DEPTH_BUFFER_BIT 0x00000100 75#define GL_STENCIL_BUFFER_BIT 0x00000400 76#define GL_COLOR_BUFFER_BIT 0x00004000 77#define GL_FALSE 0 78#define GL_TRUE 1 79#define GL_POINTS 0x0000 80#define GL_LINES 0x0001 81#define GL_LINE_LOOP 0x0002 82#define GL_LINE_STRIP 0x0003 83#define GL_TRIANGLES 0x0004 84#define GL_TRIANGLE_STRIP 0x0005 85#define GL_TRIANGLE_FAN 0x0006 86#define GL_QUADS 0x0007 87#define GL_NEVER 0x0200 88#define GL_LESS 0x0201 89#define GL_EQUAL 0x0202 90#define GL_LEQUAL 0x0203 91#define GL_GREATER 0x0204 92#define GL_NOTEQUAL 0x0205 93#define GL_GEQUAL 0x0206 94#define GL_ALWAYS 0x0207 95#define GL_ZERO 0 96#define GL_ONE 1 97#define GL_SRC_COLOR 0x0300 98#define GL_ONE_MINUS_SRC_COLOR 0x0301 99#define GL_SRC_ALPHA 0x0302 100#define GL_ONE_MINUS_SRC_ALPHA 0x0303 101#define GL_DST_ALPHA 0x0304 102#define GL_ONE_MINUS_DST_ALPHA 0x0305 103#define GL_DST_COLOR 0x0306 104#define GL_ONE_MINUS_DST_COLOR 0x0307 105#define GL_SRC_ALPHA_SATURATE 0x0308 106#define GL_NONE 0 107#define GL_FRONT_LEFT 0x0400 108#define GL_FRONT_RIGHT 0x0401 109#define GL_BACK_LEFT 0x0402 110#define GL_BACK_RIGHT 0x0403 111#define GL_FRONT 0x0404 112#define GL_BACK 0x0405 113#define GL_LEFT 0x0406 114#define GL_RIGHT 0x0407 115#define GL_FRONT_AND_BACK 0x0408 116#define GL_NO_ERROR 0 117#define GL_INVALID_ENUM 0x0500 118#define GL_INVALID_VALUE 0x0501 119#define GL_INVALID_OPERATION 0x0502 120#define GL_OUT_OF_MEMORY 0x0505 121#define GL_CW 0x0900 122#define GL_CCW 0x0901 123#define GL_POINT_SIZE 0x0B11 124#define GL_POINT_SIZE_RANGE 0x0B12 125#define GL_POINT_SIZE_GRANULARITY 0x0B13 126#define GL_LINE_SMOOTH 0x0B20 127#define GL_LINE_WIDTH 0x0B21 128#define GL_LINE_WIDTH_RANGE 0x0B22 129#define GL_LINE_WIDTH_GRANULARITY 0x0B23 130#define GL_POLYGON_MODE 0x0B40 131#define GL_POLYGON_SMOOTH 0x0B41 132#define GL_CULL_FACE 0x0B44 133#define GL_CULL_FACE_MODE 0x0B45 134#define GL_FRONT_FACE 0x0B46 135#define GL_DEPTH_RANGE 0x0B70 136#define GL_DEPTH_TEST 0x0B71 137#define GL_DEPTH_WRITEMASK 0x0B72 138#define GL_DEPTH_CLEAR_VALUE 0x0B73 139#define GL_DEPTH_FUNC 0x0B74 140#define GL_STENCIL_TEST 0x0B90 141#define GL_STENCIL_CLEAR_VALUE 0x0B91 142#define GL_STENCIL_FUNC 0x0B92 143#define GL_STENCIL_VALUE_MASK 0x0B93 144#define GL_STENCIL_FAIL 0x0B94 145#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 146#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 147#define GL_STENCIL_REF 0x0B97 148#define GL_STENCIL_WRITEMASK 0x0B98 149#define GL_VIEWPORT 0x0BA2 150#define GL_DITHER 0x0BD0 151#define GL_BLEND_DST 0x0BE0 152#define GL_BLEND_SRC 0x0BE1 153#define GL_BLEND 0x0BE2 154#define GL_LOGIC_OP_MODE 0x0BF0 155#define GL_COLOR_LOGIC_OP 0x0BF2 156#define GL_DRAW_BUFFER 0x0C01 157#define GL_READ_BUFFER 0x0C02 158#define GL_SCISSOR_BOX 0x0C10 159#define GL_SCISSOR_TEST 0x0C11 160#define GL_COLOR_CLEAR_VALUE 0x0C22 161#define GL_COLOR_WRITEMASK 0x0C23 162#define GL_DOUBLEBUFFER 0x0C32 163#define GL_STEREO 0x0C33 164#define GL_LINE_SMOOTH_HINT 0x0C52 165#define GL_POLYGON_SMOOTH_HINT 0x0C53 166#define GL_UNPACK_SWAP_BYTES 0x0CF0 167#define GL_UNPACK_LSB_FIRST 0x0CF1 168#define GL_UNPACK_ROW_LENGTH 0x0CF2 169#define GL_UNPACK_SKIP_ROWS 0x0CF3 170#define GL_UNPACK_SKIP_PIXELS 0x0CF4 171#define GL_UNPACK_ALIGNMENT 0x0CF5 172#define GL_PACK_SWAP_BYTES 0x0D00 173#define GL_PACK_LSB_FIRST 0x0D01 174#define GL_PACK_ROW_LENGTH 0x0D02 175#define GL_PACK_SKIP_ROWS 0x0D03 176#define GL_PACK_SKIP_PIXELS 0x0D04 177#define GL_PACK_ALIGNMENT 0x0D05 178#define GL_MAX_TEXTURE_SIZE 0x0D33 179#define GL_MAX_VIEWPORT_DIMS 0x0D3A 180#define GL_SUBPIXEL_BITS 0x0D50 181#define GL_TEXTURE_1D 0x0DE0 182#define GL_TEXTURE_2D 0x0DE1 183#define GL_POLYGON_OFFSET_UNITS 0x2A00 184#define GL_POLYGON_OFFSET_POINT 0x2A01 185#define GL_POLYGON_OFFSET_LINE 0x2A02 186#define GL_POLYGON_OFFSET_FILL 0x8037 187#define GL_POLYGON_OFFSET_FACTOR 0x8038 188#define GL_TEXTURE_BINDING_1D 0x8068 189#define GL_TEXTURE_BINDING_2D 0x8069 190#define GL_TEXTURE_WIDTH 0x1000 191#define GL_TEXTURE_HEIGHT 0x1001 192#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 193#define GL_TEXTURE_BORDER_COLOR 0x1004 194#define GL_TEXTURE_RED_SIZE 0x805C 195#define GL_TEXTURE_GREEN_SIZE 0x805D 196#define GL_TEXTURE_BLUE_SIZE 0x805E 197#define GL_TEXTURE_ALPHA_SIZE 0x805F 198#define GL_DONT_CARE 0x1100 199#define GL_FASTEST 0x1101 200#define GL_NICEST 0x1102 201#define GL_BYTE 0x1400 202#define GL_UNSIGNED_BYTE 0x1401 203#define GL_SHORT 0x1402 204#define GL_UNSIGNED_SHORT 0x1403 205#define GL_INT 0x1404 206#define GL_UNSIGNED_INT 0x1405 207#define GL_FLOAT 0x1406 208#define GL_DOUBLE 0x140A 209#define GL_STACK_OVERFLOW 0x0503 210#define GL_STACK_UNDERFLOW 0x0504 211#define GL_CLEAR 0x1500 212#define GL_AND 0x1501 213#define GL_AND_REVERSE 0x1502 214#define GL_COPY 0x1503 215#define GL_AND_INVERTED 0x1504 216#define GL_NOOP 0x1505 217#define GL_XOR 0x1506 218#define GL_OR 0x1507 219#define GL_NOR 0x1508 220#define GL_EQUIV 0x1509 221#define GL_INVERT 0x150A 222#define GL_OR_REVERSE 0x150B 223#define GL_COPY_INVERTED 0x150C 224#define GL_OR_INVERTED 0x150D 225#define GL_NAND 0x150E 226#define GL_SET 0x150F 227#define GL_COLOR 0x1800 228#define GL_DEPTH 0x1801 229#define GL_STENCIL 0x1802 230#define GL_STENCIL_INDEX 0x1901 231#define GL_DEPTH_COMPONENT 0x1902 232#define GL_RED 0x1903 233#define GL_GREEN 0x1904 234#define GL_BLUE 0x1905 235#define GL_ALPHA 0x1906 236#define GL_RGB 0x1907 237#define GL_RGBA 0x1908 238#define GL_POINT 0x1B00 239#define GL_LINE 0x1B01 240#define GL_FILL 0x1B02 241#define GL_KEEP 0x1E00 242#define GL_REPLACE 0x1E01 243#define GL_INCR 0x1E02 244#define GL_DECR 0x1E03 245#define GL_VENDOR 0x1F00 246#define GL_RENDERER 0x1F01 247#define GL_VERSION 0x1F02 248#define GL_EXTENSIONS 0x1F03 249#define GL_NEAREST 0x2600 250#define GL_LINEAR 0x2601 251#define GL_NEAREST_MIPMAP_NEAREST 0x2700 252#define GL_LINEAR_MIPMAP_NEAREST 0x2701 253#define GL_NEAREST_MIPMAP_LINEAR 0x2702 254#define GL_LINEAR_MIPMAP_LINEAR 0x2703 255#define GL_TEXTURE_MAG_FILTER 0x2800 256#define GL_TEXTURE_MIN_FILTER 0x2801 257#define GL_TEXTURE_WRAP_S 0x2802 258#define GL_TEXTURE_WRAP_T 0x2803 259#define GL_PROXY_TEXTURE_1D 0x8063 260#define GL_PROXY_TEXTURE_2D 0x8064 261#define GL_REPEAT 0x2901 262#define GL_R3_G3_B2 0x2A10 263#define GL_RGB4 0x804F 264#define GL_RGB5 0x8050 265#define GL_RGB8 0x8051 266#define GL_RGB10 0x8052 267#define GL_RGB12 0x8053 268#define GL_RGB16 0x8054 269#define GL_RGBA2 0x8055 270#define GL_RGBA4 0x8056 271#define GL_RGB5_A1 0x8057 272#define GL_RGBA8 0x8058 273#define GL_RGB10_A2 0x8059 274#define GL_RGBA12 0x805A 275#define GL_RGBA16 0x805B 276#define GL_UNSIGNED_BYTE_3_3_2 0x8032 277#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 278#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 279#define GL_UNSIGNED_INT_8_8_8_8 0x8035 280#define GL_UNSIGNED_INT_10_10_10_2 0x8036 281#define GL_TEXTURE_BINDING_3D 0x806A 282#define GL_PACK_SKIP_IMAGES 0x806B 283#define GL_PACK_IMAGE_HEIGHT 0x806C 284#define GL_UNPACK_SKIP_IMAGES 0x806D 285#define GL_UNPACK_IMAGE_HEIGHT 0x806E 286#define GL_TEXTURE_3D 0x806F 287#define GL_PROXY_TEXTURE_3D 0x8070 288#define GL_TEXTURE_DEPTH 0x8071 289#define GL_TEXTURE_WRAP_R 0x8072 290#define GL_MAX_3D_TEXTURE_SIZE 0x8073 291#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 292#define GL_UNSIGNED_SHORT_5_6_5 0x8363 293#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 294#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 295#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 296#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 297#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 298#define GL_BGR 0x80E0 299#define GL_BGRA 0x80E1 300#define GL_MAX_ELEMENTS_VERTICES 0x80E8 301#define GL_MAX_ELEMENTS_INDICES 0x80E9 302#define GL_CLAMP_TO_EDGE 0x812F 303#define GL_TEXTURE_MIN_LOD 0x813A 304#define GL_TEXTURE_MAX_LOD 0x813B 305#define GL_TEXTURE_BASE_LEVEL 0x813C 306#define GL_TEXTURE_MAX_LEVEL 0x813D 307#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 308#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 309#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 310#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 311#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 312#define GL_CONSTANT_COLOR 0x8001 313#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 314#define GL_CONSTANT_ALPHA 0x8003 315#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 316#define GL_BLEND_COLOR 0x8005 317#define GL_FUNC_ADD 0x8006 318#define GL_MIN 0x8007 319#define GL_MAX 0x8008 320#define GL_BLEND_EQUATION 0x8009 321#define GL_FUNC_SUBTRACT 0x800A 322#define GL_FUNC_REVERSE_SUBTRACT 0x800B 323#define GL_TEXTURE0 0x84C0 324#define GL_TEXTURE1 0x84C1 325#define GL_TEXTURE2 0x84C2 326#define GL_TEXTURE3 0x84C3 327#define GL_TEXTURE4 0x84C4 328#define GL_TEXTURE5 0x84C5 329#define GL_TEXTURE6 0x84C6 330#define GL_TEXTURE7 0x84C7 331#define GL_TEXTURE8 0x84C8 332#define GL_TEXTURE9 0x84C9 333#define GL_TEXTURE10 0x84CA 334#define GL_TEXTURE11 0x84CB 335#define GL_TEXTURE12 0x84CC 336#define GL_TEXTURE13 0x84CD 337#define GL_TEXTURE14 0x84CE 338#define GL_TEXTURE15 0x84CF 339#define GL_TEXTURE16 0x84D0 340#define GL_TEXTURE17 0x84D1 341#define GL_TEXTURE18 0x84D2 342#define GL_TEXTURE19 0x84D3 343#define GL_TEXTURE20 0x84D4 344#define GL_TEXTURE21 0x84D5 345#define GL_TEXTURE22 0x84D6 346#define GL_TEXTURE23 0x84D7 347#define GL_TEXTURE24 0x84D8 348#define GL_TEXTURE25 0x84D9 349#define GL_TEXTURE26 0x84DA 350#define GL_TEXTURE27 0x84DB 351#define GL_TEXTURE28 0x84DC 352#define GL_TEXTURE29 0x84DD 353#define GL_TEXTURE30 0x84DE 354#define GL_TEXTURE31 0x84DF 355#define GL_ACTIVE_TEXTURE 0x84E0 356#define GL_MULTISAMPLE 0x809D 357#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 358#define GL_SAMPLE_ALPHA_TO_ONE 0x809F 359#define GL_SAMPLE_COVERAGE 0x80A0 360#define GL_SAMPLE_BUFFERS 0x80A8 361#define GL_SAMPLES 0x80A9 362#define GL_SAMPLE_COVERAGE_VALUE 0x80AA 363#define GL_SAMPLE_COVERAGE_INVERT 0x80AB 364#define GL_TEXTURE_CUBE_MAP 0x8513 365#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 366#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 367#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 368#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 369#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 370#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 371#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 372#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B 373#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 374#define GL_COMPRESSED_RGB 0x84ED 375#define GL_COMPRESSED_RGBA 0x84EE 376#define GL_TEXTURE_COMPRESSION_HINT 0x84EF 377#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 378#define GL_TEXTURE_COMPRESSED 0x86A1 379#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 380#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 381#define GL_CLAMP_TO_BORDER 0x812D 382#define GL_BLEND_DST_RGB 0x80C8 383#define GL_BLEND_SRC_RGB 0x80C9 384#define GL_BLEND_DST_ALPHA 0x80CA 385#define GL_BLEND_SRC_ALPHA 0x80CB 386#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 387#define GL_DEPTH_COMPONENT16 0x81A5 388#define GL_DEPTH_COMPONENT24 0x81A6 389#define GL_DEPTH_COMPONENT32 0x81A7 390#define GL_MIRRORED_REPEAT 0x8370 391#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD 392#define GL_TEXTURE_LOD_BIAS 0x8501 393#define GL_INCR_WRAP 0x8507 394#define GL_DECR_WRAP 0x8508 395#define GL_TEXTURE_DEPTH_SIZE 0x884A 396#define GL_TEXTURE_COMPARE_MODE 0x884C 397#define GL_TEXTURE_COMPARE_FUNC 0x884D 398#define GL_BUFFER_SIZE 0x8764 399#define GL_BUFFER_USAGE 0x8765 400#define GL_QUERY_COUNTER_BITS 0x8864 401#define GL_CURRENT_QUERY 0x8865 402#define GL_QUERY_RESULT 0x8866 403#define GL_QUERY_RESULT_AVAILABLE 0x8867 404#define GL_ARRAY_BUFFER 0x8892 405#define GL_ELEMENT_ARRAY_BUFFER 0x8893 406#define GL_ARRAY_BUFFER_BINDING 0x8894 407#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 408#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 409#define GL_READ_ONLY 0x88B8 410#define GL_WRITE_ONLY 0x88B9 411#define GL_READ_WRITE 0x88BA 412#define GL_BUFFER_ACCESS 0x88BB 413#define GL_BUFFER_MAPPED 0x88BC 414#define GL_BUFFER_MAP_POINTER 0x88BD 415#define GL_STREAM_DRAW 0x88E0 416#define GL_STREAM_READ 0x88E1 417#define GL_STREAM_COPY 0x88E2 418#define GL_STATIC_DRAW 0x88E4 419#define GL_STATIC_READ 0x88E5 420#define GL_STATIC_COPY 0x88E6 421#define GL_DYNAMIC_DRAW 0x88E8 422#define GL_DYNAMIC_READ 0x88E9 423#define GL_DYNAMIC_COPY 0x88EA 424#define GL_SAMPLES_PASSED 0x8914 425#define GL_SRC1_ALPHA 0x8589 426#define GL_BLEND_EQUATION_RGB 0x8009 427#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 428#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 429#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 430#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 431#define GL_CURRENT_VERTEX_ATTRIB 0x8626 432#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 433#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 434#define GL_STENCIL_BACK_FUNC 0x8800 435#define GL_STENCIL_BACK_FAIL 0x8801 436#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 437#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 438#define GL_MAX_DRAW_BUFFERS 0x8824 439#define GL_DRAW_BUFFER0 0x8825 440#define GL_DRAW_BUFFER1 0x8826 441#define GL_DRAW_BUFFER2 0x8827 442#define GL_DRAW_BUFFER3 0x8828 443#define GL_DRAW_BUFFER4 0x8829 444#define GL_DRAW_BUFFER5 0x882A 445#define GL_DRAW_BUFFER6 0x882B 446#define GL_DRAW_BUFFER7 0x882C 447#define GL_DRAW_BUFFER8 0x882D 448#define GL_DRAW_BUFFER9 0x882E 449#define GL_DRAW_BUFFER10 0x882F 450#define GL_DRAW_BUFFER11 0x8830 451#define GL_DRAW_BUFFER12 0x8831 452#define GL_DRAW_BUFFER13 0x8832 453#define GL_DRAW_BUFFER14 0x8833 454#define GL_DRAW_BUFFER15 0x8834 455#define GL_BLEND_EQUATION_ALPHA 0x883D 456#define GL_MAX_VERTEX_ATTRIBS 0x8869 457#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 458#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 459#define GL_FRAGMENT_SHADER 0x8B30 460#define GL_VERTEX_SHADER 0x8B31 461#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 462#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A 463#define GL_MAX_VARYING_FLOATS 0x8B4B 464#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 465#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 466#define GL_SHADER_TYPE 0x8B4F 467#define GL_FLOAT_VEC2 0x8B50 468#define GL_FLOAT_VEC3 0x8B51 469#define GL_FLOAT_VEC4 0x8B52 470#define GL_INT_VEC2 0x8B53 471#define GL_INT_VEC3 0x8B54 472#define GL_INT_VEC4 0x8B55 473#define GL_BOOL 0x8B56 474#define GL_BOOL_VEC2 0x8B57 475#define GL_BOOL_VEC3 0x8B58 476#define GL_BOOL_VEC4 0x8B59 477#define GL_FLOAT_MAT2 0x8B5A 478#define GL_FLOAT_MAT3 0x8B5B 479#define GL_FLOAT_MAT4 0x8B5C 480#define GL_SAMPLER_1D 0x8B5D 481#define GL_SAMPLER_2D 0x8B5E 482#define GL_SAMPLER_3D 0x8B5F 483#define GL_SAMPLER_CUBE 0x8B60 484#define GL_SAMPLER_1D_SHADOW 0x8B61 485#define GL_SAMPLER_2D_SHADOW 0x8B62 486#define GL_DELETE_STATUS 0x8B80 487#define GL_COMPILE_STATUS 0x8B81 488#define GL_LINK_STATUS 0x8B82 489#define GL_VALIDATE_STATUS 0x8B83 490#define GL_INFO_LOG_LENGTH 0x8B84 491#define GL_ATTACHED_SHADERS 0x8B85 492#define GL_ACTIVE_UNIFORMS 0x8B86 493#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 494#define GL_SHADER_SOURCE_LENGTH 0x8B88 495#define GL_ACTIVE_ATTRIBUTES 0x8B89 496#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 497#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B 498#define GL_SHADING_LANGUAGE_VERSION 0x8B8C 499#define GL_CURRENT_PROGRAM 0x8B8D 500#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 501#define GL_LOWER_LEFT 0x8CA1 502#define GL_UPPER_LEFT 0x8CA2 503#define GL_STENCIL_BACK_REF 0x8CA3 504#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 505#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 506#define GL_PIXEL_PACK_BUFFER 0x88EB 507#define GL_PIXEL_UNPACK_BUFFER 0x88EC 508#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED 509#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF 510#define GL_FLOAT_MAT2x3 0x8B65 511#define GL_FLOAT_MAT2x4 0x8B66 512#define GL_FLOAT_MAT3x2 0x8B67 513#define GL_FLOAT_MAT3x4 0x8B68 514#define GL_FLOAT_MAT4x2 0x8B69 515#define GL_FLOAT_MAT4x3 0x8B6A 516#define GL_SRGB 0x8C40 517#define GL_SRGB8 0x8C41 518#define GL_SRGB_ALPHA 0x8C42 519#define GL_SRGB8_ALPHA8 0x8C43 520#define GL_COMPRESSED_SRGB 0x8C48 521#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 522#define GL_COMPARE_REF_TO_TEXTURE 0x884E 523#define GL_CLIP_DISTANCE0 0x3000 524#define GL_CLIP_DISTANCE1 0x3001 525#define GL_CLIP_DISTANCE2 0x3002 526#define GL_CLIP_DISTANCE3 0x3003 527#define GL_CLIP_DISTANCE4 0x3004 528#define GL_CLIP_DISTANCE5 0x3005 529#define GL_CLIP_DISTANCE6 0x3006 530#define GL_CLIP_DISTANCE7 0x3007 531#define GL_MAX_CLIP_DISTANCES 0x0D32 532#define GL_MAJOR_VERSION 0x821B 533#define GL_MINOR_VERSION 0x821C 534#define GL_NUM_EXTENSIONS 0x821D 535#define GL_CONTEXT_FLAGS 0x821E 536#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 537#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD 538#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF 539#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 540#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 541#define GL_MAX_VARYING_COMPONENTS 0x8B4B 542#define GL_UNSIGNED_INT_VEC2 0x8DC6 543#define GL_UNSIGNED_INT_VEC3 0x8DC7 544#define GL_UNSIGNED_INT_VEC4 0x8DC8 545#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 546#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F 547#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 548#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 549#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 550#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 551#define GL_PRIMITIVES_GENERATED 0x8C87 552#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 553#define GL_RASTERIZER_DISCARD 0x8C89 554#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A 555#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B 556#define GL_INTERLEAVED_ATTRIBS 0x8C8C 557#define GL_SEPARATE_ATTRIBS 0x8C8D 558#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E 559#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F 560#define GL_RGBA32F 0x8814 561#define GL_RGB32F 0x8815 562#define GL_RGBA16F 0x881A 563#define GL_RGB16F 0x881B 564#define GL_R11F_G11F_B10F 0x8C3A 565#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B 566#define GL_RGB9_E5 0x8C3D 567#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E 568#define GL_TEXTURE_SHARED_SIZE 0x8C3F 569#define GL_CLAMP_READ_COLOR 0x891C 570#define GL_FIXED_ONLY 0x891D 571#define GL_TEXTURE_1D_ARRAY 0x8C18 572#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 573#define GL_TEXTURE_2D_ARRAY 0x8C1A 574#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B 575#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C 576#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D 577#define GL_SAMPLER_1D_ARRAY 0x8DC0 578#define GL_SAMPLER_2D_ARRAY 0x8DC1 579#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 580#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 581#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 582#define GL_RGBA32UI 0x8D70 583#define GL_RGB32UI 0x8D71 584#define GL_RGBA16UI 0x8D76 585#define GL_RGB16UI 0x8D77 586#define GL_RGBA8UI 0x8D7C 587#define GL_RGB8UI 0x8D7D 588#define GL_RGBA32I 0x8D82 589#define GL_RGB32I 0x8D83 590#define GL_RGBA16I 0x8D88 591#define GL_RGB16I 0x8D89 592#define GL_RGBA8I 0x8D8E 593#define GL_RGB8I 0x8D8F 594#define GL_RED_INTEGER 0x8D94 595#define GL_GREEN_INTEGER 0x8D95 596#define GL_BLUE_INTEGER 0x8D96 597#define GL_RGB_INTEGER 0x8D98 598#define GL_RGBA_INTEGER 0x8D99 599#define GL_BGR_INTEGER 0x8D9A 600#define GL_BGRA_INTEGER 0x8D9B 601#define GL_INT_SAMPLER_1D 0x8DC9 602#define GL_INT_SAMPLER_2D 0x8DCA 603#define GL_INT_SAMPLER_3D 0x8DCB 604#define GL_INT_SAMPLER_CUBE 0x8DCC 605#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE 606#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF 607#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 608#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 609#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 610#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 611#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 612#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 613#define GL_COMPRESSED_RED 0x8225 614#define GL_COMPRESSED_RG 0x8226 615#define GL_QUERY_WAIT 0x8E13 616#define GL_QUERY_NO_WAIT 0x8E14 617#define GL_QUERY_BY_REGION_WAIT 0x8E15 618#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 619#define GL_DEPTH_COMPONENT32F 0x8CAC 620#define GL_DEPTH32F_STENCIL8 0x8CAD 621#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD 622#define GL_TEXTURE 0x1702 623#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 624#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 625#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 626#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 627#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 628#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 629#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 630#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 631#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 632#define GL_FRAMEBUFFER_DEFAULT 0x8218 633#define GL_FRAMEBUFFER_UNDEFINED 0x8219 634#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A 635#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 636#define GL_DEPTH_STENCIL 0x84F9 637#define GL_UNSIGNED_INT_24_8 0x84FA 638#define GL_DEPTH24_STENCIL8 0x88F0 639#define GL_TEXTURE_STENCIL_SIZE 0x88F1 640#define GL_TEXTURE_RED_TYPE 0x8C10 641#define GL_TEXTURE_GREEN_TYPE 0x8C11 642#define GL_TEXTURE_BLUE_TYPE 0x8C12 643#define GL_TEXTURE_ALPHA_TYPE 0x8C13 644#define GL_TEXTURE_DEPTH_TYPE 0x8C16 645#define GL_UNSIGNED_NORMALIZED 0x8C17 646#define GL_FRAMEBUFFER_BINDING 0x8CA6 647#define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING 648#define GL_RENDERBUFFER_BINDING 0x8CA7 649#define GL_READ_FRAMEBUFFER 0x8CA8 650#define GL_DRAW_FRAMEBUFFER 0x8CA9 651#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA 652#define GL_RENDERBUFFER_SAMPLES 0x8CAB 653#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 654#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 655#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 656#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 657#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 658#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 659#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 660#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 661#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB 662#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC 663#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 664#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF 665#define GL_COLOR_ATTACHMENT0 0x8CE0 666#define GL_COLOR_ATTACHMENT1 0x8CE1 667#define GL_COLOR_ATTACHMENT2 0x8CE2 668#define GL_COLOR_ATTACHMENT3 0x8CE3 669#define GL_COLOR_ATTACHMENT4 0x8CE4 670#define GL_COLOR_ATTACHMENT5 0x8CE5 671#define GL_COLOR_ATTACHMENT6 0x8CE6 672#define GL_COLOR_ATTACHMENT7 0x8CE7 673#define GL_COLOR_ATTACHMENT8 0x8CE8 674#define GL_COLOR_ATTACHMENT9 0x8CE9 675#define GL_COLOR_ATTACHMENT10 0x8CEA 676#define GL_COLOR_ATTACHMENT11 0x8CEB 677#define GL_COLOR_ATTACHMENT12 0x8CEC 678#define GL_COLOR_ATTACHMENT13 0x8CED 679#define GL_COLOR_ATTACHMENT14 0x8CEE 680#define GL_COLOR_ATTACHMENT15 0x8CEF 681#define GL_DEPTH_ATTACHMENT 0x8D00 682#define GL_STENCIL_ATTACHMENT 0x8D20 683#define GL_FRAMEBUFFER 0x8D40 684#define GL_RENDERBUFFER 0x8D41 685#define GL_RENDERBUFFER_WIDTH 0x8D42 686#define GL_RENDERBUFFER_HEIGHT 0x8D43 687#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 688#define GL_STENCIL_INDEX1 0x8D46 689#define GL_STENCIL_INDEX4 0x8D47 690#define GL_STENCIL_INDEX8 0x8D48 691#define GL_STENCIL_INDEX16 0x8D49 692#define GL_RENDERBUFFER_RED_SIZE 0x8D50 693#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 694#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 695#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 696#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 697#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 698#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 699#define GL_MAX_SAMPLES 0x8D57 700#define GL_FRAMEBUFFER_SRGB 0x8DB9 701#define GL_HALF_FLOAT 0x140B 702#define GL_BUFFER_ACCESS_FLAGS 0x911F 703#define GL_BUFFER_MAP_LENGTH 0x9120 704#define GL_BUFFER_MAP_OFFSET 0x9121 705#define GL_MAP_READ_BIT 0x0001 706#define GL_MAP_WRITE_BIT 0x0002 707#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 708#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 709#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 710#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 711#define GL_COMPRESSED_RED_RGTC1 0x8DBB 712#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC 713#define GL_COMPRESSED_RG_RGTC2 0x8DBD 714#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE 715#define GL_RG 0x8227 716#define GL_RG_INTEGER 0x8228 717#define GL_R8 0x8229 718#define GL_R16 0x822A 719#define GL_RG8 0x822B 720#define GL_RG16 0x822C 721#define GL_R16F 0x822D 722#define GL_R32F 0x822E 723#define GL_RG16F 0x822F 724#define GL_RG32F 0x8230 725#define GL_R8I 0x8231 726#define GL_R8UI 0x8232 727#define GL_R16I 0x8233 728#define GL_R16UI 0x8234 729#define GL_R32I 0x8235 730#define GL_R32UI 0x8236 731#define GL_RG8I 0x8237 732#define GL_RG8UI 0x8238 733#define GL_RG16I 0x8239 734#define GL_RG16UI 0x823A 735#define GL_RG32I 0x823B 736#define GL_RG32UI 0x823C 737#define GL_VERTEX_ARRAY_BINDING 0x85B5 738#define GL_RED_SNORM 0x8F90 739#define GL_RG_SNORM 0x8F91 740#define GL_RGB_SNORM 0x8F92 741#define GL_RGBA_SNORM 0x8F93 742#define GL_R8_SNORM 0x8F94 743#define GL_RG8_SNORM 0x8F95 744#define GL_RGB8_SNORM 0x8F96 745#define GL_RGBA8_SNORM 0x8F97 746#define GL_R16_SNORM 0x8F98 747#define GL_RG16_SNORM 0x8F99 748#define GL_RGB16_SNORM 0x8F9A 749#define GL_RGBA16_SNORM 0x8F9B 750#define GL_SIGNED_NORMALIZED 0x8F9C 751#define GL_TEXTURE_BUFFER 0x8C2A 752#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D 753#define GL_SAMPLER_BUFFER 0x8DC2 754#define GL_INT_SAMPLER_BUFFER 0x8DD0 755#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 756#define GL_TEXTURE_BINDING_BUFFER 0x8C2C 757#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B 758#define GL_SAMPLER_2D_RECT 0x8B63 759#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 760#define GL_INT_SAMPLER_2D_RECT 0x8DCD 761#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 762#define GL_TEXTURE_RECTANGLE 0x84F5 763#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 764#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 765#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 766#define GL_PRIMITIVE_RESTART 0x8F9D 767#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E 768#define GL_COPY_READ_BUFFER 0x8F36 769#define GL_COPY_WRITE_BUFFER 0x8F37 770#define GL_COPY_READ_BUFFER_BINDING GL_COPY_READ_BUFFER 771#define GL_COPY_WRITE_BUFFER_BINDING GL_COPY_WRITE_BUFFER 772#define GL_UNIFORM_BUFFER 0x8A11 773#define GL_UNIFORM_BUFFER_BINDING 0x8A28 774#define GL_UNIFORM_BUFFER_START 0x8A29 775#define GL_UNIFORM_BUFFER_SIZE 0x8A2A 776#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B 777#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C 778#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D 779#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E 780#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F 781#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 782#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 783#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 784#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 785#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 786#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 787#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 788#define GL_UNIFORM_TYPE 0x8A37 789#define GL_UNIFORM_SIZE 0x8A38 790#define GL_UNIFORM_NAME_LENGTH 0x8A39 791#define GL_UNIFORM_BLOCK_INDEX 0x8A3A 792#define GL_UNIFORM_OFFSET 0x8A3B 793#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C 794#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D 795#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E 796#define GL_UNIFORM_BLOCK_BINDING 0x8A3F 797#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 798#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 799#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 800#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 801#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 802#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 803#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 804#define GL_INVALID_INDEX 0xFFFFFFFFu 805#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 806#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 807#define GL_PROGRAM_POINT_SIZE 0x8642 808#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 809#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 810#define GL_CONTEXT_PROFILE_MASK 0x9126 811#define GL_LINES_ADJACENCY 0x000A 812#define GL_LINE_STRIP_ADJACENCY 0x000B 813#define GL_TRIANGLES_ADJACENCY 0x000C 814#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D 815#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 816#define GL_GEOMETRY_SHADER 0x8DD9 817#define GL_GEOMETRY_VERTICES_OUT 0x8916 818#define GL_GEOMETRY_INPUT_TYPE 0x8917 819#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 820#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF 821#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 822#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 823#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 824#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 825#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 826#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 827#define GL_DEPTH_CLAMP 0x864F 828#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C 829#define GL_FIRST_VERTEX_CONVENTION 0x8E4D 830#define GL_LAST_VERTEX_CONVENTION 0x8E4E 831#define GL_PROVOKING_VERTEX 0x8E4F 832#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F 833#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 834#define GL_OBJECT_TYPE 0x9112 835#define GL_SYNC_CONDITION 0x9113 836#define GL_SYNC_STATUS 0x9114 837#define GL_SYNC_FLAGS 0x9115 838#define GL_SYNC_FENCE 0x9116 839#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 840#define GL_UNSIGNALED 0x9118 841#define GL_SIGNALED 0x9119 842#define GL_ALREADY_SIGNALED 0x911A 843#define GL_TIMEOUT_EXPIRED 0x911B 844#define GL_CONDITION_SATISFIED 0x911C 845#define GL_WAIT_FAILED 0x911D 846#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 847#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull 848#define GL_SAMPLE_POSITION 0x8E50 849#define GL_SAMPLE_MASK 0x8E51 850#define GL_SAMPLE_MASK_VALUE 0x8E52 851#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 852#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 853#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 854#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 855#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 856#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 857#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 858#define GL_TEXTURE_SAMPLES 0x9106 859#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 860#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 861#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 862#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A 863#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B 864#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C 865#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D 866#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E 867#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F 868#define GL_MAX_INTEGER_SAMPLES 0x9110 869#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE 870#define GL_SRC1_COLOR 0x88F9 871#define GL_ONE_MINUS_SRC1_COLOR 0x88FA 872#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB 873#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC 874#define GL_ANY_SAMPLES_PASSED 0x8C2F 875#define GL_SAMPLER_BINDING 0x8919 876#define GL_RGB10_A2UI 0x906F 877#define GL_TEXTURE_SWIZZLE_R 0x8E42 878#define GL_TEXTURE_SWIZZLE_G 0x8E43 879#define GL_TEXTURE_SWIZZLE_B 0x8E44 880#define GL_TEXTURE_SWIZZLE_A 0x8E45 881#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 882#define GL_TIME_ELAPSED 0x88BF 883#define GL_TIMESTAMP 0x8E28 884#define GL_INT_2_10_10_10_REV 0x8D9F 885#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E 886#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F 887#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 888#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A 889#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B 890#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C 891#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D 892#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E 893#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F 894#define GL_DRAW_INDIRECT_BUFFER 0x8F3F 895#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 896#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F 897#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A 898#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B 899#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C 900#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D 901#define GL_DOUBLE_VEC2 0x8FFC 902#define GL_DOUBLE_VEC3 0x8FFD 903#define GL_DOUBLE_VEC4 0x8FFE 904#define GL_DOUBLE_MAT2 0x8F46 905#define GL_DOUBLE_MAT3 0x8F47 906#define GL_DOUBLE_MAT4 0x8F48 907#define GL_DOUBLE_MAT2x3 0x8F49 908#define GL_DOUBLE_MAT2x4 0x8F4A 909#define GL_DOUBLE_MAT3x2 0x8F4B 910#define GL_DOUBLE_MAT3x4 0x8F4C 911#define GL_DOUBLE_MAT4x2 0x8F4D 912#define GL_DOUBLE_MAT4x3 0x8F4E 913#define GL_SAMPLE_SHADING 0x8C36 914#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 915#define GL_ACTIVE_SUBROUTINES 0x8DE5 916#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 917#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 918#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 919#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 920#define GL_MAX_SUBROUTINES 0x8DE7 921#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 922#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A 923#define GL_COMPATIBLE_SUBROUTINES 0x8E4B 924#define GL_PATCHES 0x000E 925#define GL_PATCH_VERTICES 0x8E72 926#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 927#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 928#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 929#define GL_TESS_GEN_MODE 0x8E76 930#define GL_TESS_GEN_SPACING 0x8E77 931#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 932#define GL_TESS_GEN_POINT_MODE 0x8E79 933#define GL_ISOLINES 0x8E7A 934#define GL_FRACTIONAL_ODD 0x8E7B 935#define GL_FRACTIONAL_EVEN 0x8E7C 936#define GL_MAX_PATCH_VERTICES 0x8E7D 937#define GL_MAX_TESS_GEN_LEVEL 0x8E7E 938#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F 939#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 940#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 941#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 942#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 943#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 944#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 945#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 946#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 947#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A 948#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C 949#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D 950#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E 951#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F 952#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 953#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 954#define GL_TESS_EVALUATION_SHADER 0x8E87 955#define GL_TESS_CONTROL_SHADER 0x8E88 956#define GL_TRANSFORM_FEEDBACK 0x8E22 957#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 958#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 959#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 960#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 961#define GL_MAX_VERTEX_STREAMS 0x8E71 962#define GL_FIXED 0x140C 963#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 964#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 965#define GL_LOW_FLOAT 0x8DF0 966#define GL_MEDIUM_FLOAT 0x8DF1 967#define GL_HIGH_FLOAT 0x8DF2 968#define GL_LOW_INT 0x8DF3 969#define GL_MEDIUM_INT 0x8DF4 970#define GL_HIGH_INT 0x8DF5 971#define GL_SHADER_COMPILER 0x8DFA 972#define GL_SHADER_BINARY_FORMATS 0x8DF8 973#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 974#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 975#define GL_MAX_VARYING_VECTORS 0x8DFC 976#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 977#define GL_RGB565 0x8D62 978#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 979#define GL_PROGRAM_BINARY_LENGTH 0x8741 980#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE 981#define GL_PROGRAM_BINARY_FORMATS 0x87FF 982#define GL_VERTEX_SHADER_BIT 0x00000001 983#define GL_FRAGMENT_SHADER_BIT 0x00000002 984#define GL_GEOMETRY_SHADER_BIT 0x00000004 985#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 986#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 987#define GL_ALL_SHADER_BITS 0xFFFFFFFF 988#define GL_PROGRAM_SEPARABLE 0x8258 989#define GL_ACTIVE_PROGRAM 0x8259 990#define GL_PROGRAM_PIPELINE_BINDING 0x825A 991#define GL_MAX_VIEWPORTS 0x825B 992#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C 993#define GL_VIEWPORT_BOUNDS_RANGE 0x825D 994#define GL_LAYER_PROVOKING_VERTEX 0x825E 995#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F 996#define GL_UNDEFINED_VERTEX 0x8260 997#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 998#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 999#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 1000#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A 1001#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B 1002#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C 1003#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D 1004#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E 1005#define GL_NUM_SAMPLE_COUNTS 0x9380 1006#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC 1007#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 1008#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 1009#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 1010#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 1011#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 1012#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 1013#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 1014#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 1015#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 1016#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 1017#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA 1018#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB 1019#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC 1020#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD 1021#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE 1022#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF 1023#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 1024#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 1025#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 1026#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 1027#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 1028#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 1029#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 1030#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 1031#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 1032#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC 1033#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 1034#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA 1035#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB 1036#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 1037#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 1038#define GL_UNIFORM_BARRIER_BIT 0x00000004 1039#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 1040#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 1041#define GL_COMMAND_BARRIER_BIT 0x00000040 1042#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 1043#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 1044#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 1045#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 1046#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 1047#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 1048#define GL_ALL_BARRIER_BITS 0xFFFFFFFF 1049#define GL_MAX_IMAGE_UNITS 0x8F38 1050#define GL_IMAGE_BINDING_NAME 0x8F3A 1051#define GL_IMAGE_BINDING_LEVEL 0x8F3B 1052#define GL_IMAGE_BINDING_LAYERED 0x8F3C 1053#define GL_IMAGE_BINDING_LAYER 0x8F3D 1054#define GL_IMAGE_BINDING_ACCESS 0x8F3E 1055#define GL_IMAGE_1D 0x904C 1056#define GL_IMAGE_2D 0x904D 1057#define GL_IMAGE_3D 0x904E 1058#define GL_IMAGE_2D_RECT 0x904F 1059#define GL_IMAGE_CUBE 0x9050 1060#define GL_IMAGE_BUFFER 0x9051 1061#define GL_IMAGE_1D_ARRAY 0x9052 1062#define GL_IMAGE_2D_ARRAY 0x9053 1063#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 1064#define GL_IMAGE_2D_MULTISAMPLE 0x9055 1065#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 1066#define GL_INT_IMAGE_1D 0x9057 1067#define GL_INT_IMAGE_2D 0x9058 1068#define GL_INT_IMAGE_3D 0x9059 1069#define GL_INT_IMAGE_2D_RECT 0x905A 1070#define GL_INT_IMAGE_CUBE 0x905B 1071#define GL_INT_IMAGE_BUFFER 0x905C 1072#define GL_INT_IMAGE_1D_ARRAY 0x905D 1073#define GL_INT_IMAGE_2D_ARRAY 0x905E 1074#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F 1075#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 1076#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 1077#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 1078#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 1079#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 1080#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 1081#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 1082#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 1083#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 1084#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 1085#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A 1086#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B 1087#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C 1088#define GL_MAX_IMAGE_SAMPLES 0x906D 1089#define GL_IMAGE_BINDING_FORMAT 0x906E 1090#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 1091#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 1092#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 1093#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA 1094#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB 1095#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC 1096#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD 1097#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE 1098#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF 1099#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F 1100#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C 1101#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D 1102#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E 1103#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F 1104#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 1105#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E 1106#define GL_COMPRESSED_RGB8_ETC2 0x9274 1107#define GL_COMPRESSED_SRGB8_ETC2 0x9275 1108#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 1109#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 1110#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 1111#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 1112#define GL_COMPRESSED_R11_EAC 0x9270 1113#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 1114#define GL_COMPRESSED_RG11_EAC 0x9272 1115#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 1116#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 1117#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A 1118#define GL_MAX_ELEMENT_INDEX 0x8D6B 1119#define GL_COMPUTE_SHADER 0x91B9 1120#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB 1121#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC 1122#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD 1123#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 1124#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 1125#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 1126#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 1127#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 1128#define GL_MAX_COMPUTE_LOCAL_INVOCATIONS 0x90EB 1129#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE 1130#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF 1131#define GL_COMPUTE_LOCAL_WORK_SIZE 0x8267 1132#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC 1133#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED 1134#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE 1135#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF 1136#define GL_COMPUTE_SHADER_BIT 0x00000020 1137#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 1138#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 1139#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 1140#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 1141#define GL_DEBUG_SOURCE_API 0x8246 1142#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 1143#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 1144#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 1145#define GL_DEBUG_SOURCE_APPLICATION 0x824A 1146#define GL_DEBUG_SOURCE_OTHER 0x824B 1147#define GL_DEBUG_TYPE_ERROR 0x824C 1148#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D 1149#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E 1150#define GL_DEBUG_TYPE_PORTABILITY 0x824F 1151#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 1152#define GL_DEBUG_TYPE_OTHER 0x8251 1153#define GL_DEBUG_TYPE_MARKER 0x8268 1154#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 1155#define GL_DEBUG_TYPE_POP_GROUP 0x826A 1156#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B 1157#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C 1158#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D 1159#define GL_BUFFER 0x82E0 1160#define GL_SHADER 0x82E1 1161#define GL_PROGRAM 0x82E2 1162#define GL_QUERY 0x82E3 1163#define GL_PROGRAM_PIPELINE 0x82E4 1164#define GL_SAMPLER 0x82E6 1165#define GL_DISPLAY_LIST 0x82E7 1166#define GL_MAX_LABEL_LENGTH 0x82E8 1167#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 1168#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 1169#define GL_DEBUG_LOGGED_MESSAGES 0x9145 1170#define GL_DEBUG_SEVERITY_HIGH 0x9146 1171#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 1172#define GL_DEBUG_SEVERITY_LOW 0x9148 1173#define GL_DEBUG_OUTPUT 0x92E0 1174#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 1175#define GL_MAX_UNIFORM_LOCATIONS 0x826E 1176#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 1177#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 1178#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 1179#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 1180#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 1181#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 1182#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 1183#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 1184#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 1185#define GL_INTERNALFORMAT_SUPPORTED 0x826F 1186#define GL_INTERNALFORMAT_PREFERRED 0x8270 1187#define GL_INTERNALFORMAT_RED_SIZE 0x8271 1188#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 1189#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 1190#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 1191#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 1192#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 1193#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 1194#define GL_INTERNALFORMAT_RED_TYPE 0x8278 1195#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 1196#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A 1197#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B 1198#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C 1199#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D 1200#define GL_MAX_WIDTH 0x827E 1201#define GL_MAX_HEIGHT 0x827F 1202#define GL_MAX_DEPTH 0x8280 1203#define GL_MAX_LAYERS 0x8281 1204#define GL_MAX_COMBINED_DIMENSIONS 0x8282 1205#define GL_COLOR_COMPONENTS 0x8283 1206#define GL_DEPTH_COMPONENTS 0x8284 1207#define GL_STENCIL_COMPONENTS 0x8285 1208#define GL_COLOR_RENDERABLE 0x8286 1209#define GL_DEPTH_RENDERABLE 0x8287 1210#define GL_STENCIL_RENDERABLE 0x8288 1211#define GL_FRAMEBUFFER_RENDERABLE 0x8289 1212#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A 1213#define GL_FRAMEBUFFER_BLEND 0x828B 1214#define GL_READ_PIXELS 0x828C 1215#define GL_READ_PIXELS_FORMAT 0x828D 1216#define GL_READ_PIXELS_TYPE 0x828E 1217#define GL_TEXTURE_IMAGE_FORMAT 0x828F 1218#define GL_TEXTURE_IMAGE_TYPE 0x8290 1219#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 1220#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 1221#define GL_MIPMAP 0x8293 1222#define GL_MANUAL_GENERATE_MIPMAP 0x8294 1223#define GL_AUTO_GENERATE_MIPMAP 0x8295 1224#define GL_COLOR_ENCODING 0x8296 1225#define GL_SRGB_READ 0x8297 1226#define GL_SRGB_WRITE 0x8298 1227#define GL_SRGB_DECODE_ARB 0x8299 1228#define GL_FILTER 0x829A 1229#define GL_VERTEX_TEXTURE 0x829B 1230#define GL_TESS_CONTROL_TEXTURE 0x829C 1231#define GL_TESS_EVALUATION_TEXTURE 0x829D 1232#define GL_GEOMETRY_TEXTURE 0x829E 1233#define GL_FRAGMENT_TEXTURE 0x829F 1234#define GL_COMPUTE_TEXTURE 0x82A0 1235#define GL_TEXTURE_SHADOW 0x82A1 1236#define GL_TEXTURE_GATHER 0x82A2 1237#define GL_TEXTURE_GATHER_SHADOW 0x82A3 1238#define GL_SHADER_IMAGE_LOAD 0x82A4 1239#define GL_SHADER_IMAGE_STORE 0x82A5 1240#define GL_SHADER_IMAGE_ATOMIC 0x82A6 1241#define GL_IMAGE_TEXEL_SIZE 0x82A7 1242#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 1243#define GL_IMAGE_PIXEL_FORMAT 0x82A9 1244#define GL_IMAGE_PIXEL_TYPE 0x82AA 1245#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC 1246#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD 1247#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE 1248#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF 1249#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 1250#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 1251#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 1252#define GL_CLEAR_BUFFER 0x82B4 1253#define GL_TEXTURE_VIEW 0x82B5 1254#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 1255#define GL_FULL_SUPPORT 0x82B7 1256#define GL_CAVEAT_SUPPORT 0x82B8 1257#define GL_IMAGE_CLASS_4_X_32 0x82B9 1258#define GL_IMAGE_CLASS_2_X_32 0x82BA 1259#define GL_IMAGE_CLASS_1_X_32 0x82BB 1260#define GL_IMAGE_CLASS_4_X_16 0x82BC 1261#define GL_IMAGE_CLASS_2_X_16 0x82BD 1262#define GL_IMAGE_CLASS_1_X_16 0x82BE 1263#define GL_IMAGE_CLASS_4_X_8 0x82BF 1264#define GL_IMAGE_CLASS_2_X_8 0x82C0 1265#define GL_IMAGE_CLASS_1_X_8 0x82C1 1266#define GL_IMAGE_CLASS_11_11_10 0x82C2 1267#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 1268#define GL_VIEW_CLASS_128_BITS 0x82C4 1269#define GL_VIEW_CLASS_96_BITS 0x82C5 1270#define GL_VIEW_CLASS_64_BITS 0x82C6 1271#define GL_VIEW_CLASS_48_BITS 0x82C7 1272#define GL_VIEW_CLASS_32_BITS 0x82C8 1273#define GL_VIEW_CLASS_24_BITS 0x82C9 1274#define GL_VIEW_CLASS_16_BITS 0x82CA 1275#define GL_VIEW_CLASS_8_BITS 0x82CB 1276#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC 1277#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD 1278#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE 1279#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF 1280#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 1281#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 1282#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 1283#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 1284#define GL_UNIFORM 0x92E1 1285#define GL_UNIFORM_BLOCK 0x92E2 1286#define GL_PROGRAM_INPUT 0x92E3 1287#define GL_PROGRAM_OUTPUT 0x92E4 1288#define GL_BUFFER_VARIABLE 0x92E5 1289#define GL_SHADER_STORAGE_BLOCK 0x92E6 1290#define GL_VERTEX_SUBROUTINE 0x92E8 1291#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 1292#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA 1293#define GL_GEOMETRY_SUBROUTINE 0x92EB 1294#define GL_FRAGMENT_SUBROUTINE 0x92EC 1295#define GL_COMPUTE_SUBROUTINE 0x92ED 1296#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE 1297#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF 1298#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 1299#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 1300#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 1301#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 1302#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 1303#define GL_ACTIVE_RESOURCES 0x92F5 1304#define GL_MAX_NAME_LENGTH 0x92F6 1305#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 1306#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 1307#define GL_NAME_LENGTH 0x92F9 1308#define GL_TYPE 0x92FA 1309#define GL_ARRAY_SIZE 0x92FB 1310#define GL_OFFSET 0x92FC 1311#define GL_BLOCK_INDEX 0x92FD 1312#define GL_ARRAY_STRIDE 0x92FE 1313#define GL_MATRIX_STRIDE 0x92FF 1314#define GL_IS_ROW_MAJOR 0x9300 1315#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 1316#define GL_BUFFER_BINDING 0x9302 1317#define GL_BUFFER_DATA_SIZE 0x9303 1318#define GL_NUM_ACTIVE_VARIABLES 0x9304 1319#define GL_ACTIVE_VARIABLES 0x9305 1320#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 1321#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 1322#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 1323#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 1324#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A 1325#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B 1326#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C 1327#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D 1328#define GL_LOCATION 0x930E 1329#define GL_LOCATION_INDEX 0x930F 1330#define GL_IS_PER_PATCH 0x92E7 1331#define GL_SHADER_STORAGE_BUFFER 0x90D2 1332#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 1333#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 1334#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 1335#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 1336#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 1337#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 1338#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 1339#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA 1340#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB 1341#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC 1342#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD 1343#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE 1344#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF 1345#define GL_SHADER_STORAGE_BARRIER_BIT 0x2000 1346#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 1347#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA 1348#define GL_TEXTURE_BUFFER_OFFSET 0x919D 1349#define GL_TEXTURE_BUFFER_SIZE 0x919E 1350#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F 1351#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB 1352#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC 1353#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD 1354#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE 1355#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF 1356#define GL_VERTEX_ATTRIB_BINDING 0x82D4 1357#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 1358#define GL_VERTEX_BINDING_DIVISOR 0x82D6 1359#define GL_VERTEX_BINDING_OFFSET 0x82D7 1360#define GL_VERTEX_BINDING_STRIDE 0x82D8 1361#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 1362#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA 1363#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 1364#define GL_TEXTURE_BUFFER_BINDING 0x8C2A 1365#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 1366#define GL_MAP_PERSISTENT_BIT 0x0040 1367#define GL_MAP_COHERENT_BIT 0x0080 1368#define GL_DYNAMIC_STORAGE_BIT 0x0100 1369#define GL_CLIENT_STORAGE_BIT 0x0200 1370#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 1371#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F 1372#define GL_BUFFER_STORAGE_FLAGS 0x8220 1373#define GL_CLEAR_TEXTURE 0x9365 1374#define GL_LOCATION_COMPONENT 0x934A 1375#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B 1376#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C 1377#define GL_QUERY_RESULT_NO_WAIT 0x9194 1378#define GL_QUERY_BUFFER 0x9192 1379#define GL_QUERY_BUFFER_BINDING 0x9193 1380#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 1381#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 1382