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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "content/common/gamepad_user_gesture.h"
6 
7 #include <algorithm>
8 
9 #include "third_party/WebKit/public/platform/WebGamepads.h"
10 
11 namespace content {
12 
GamepadsHaveUserGesture(const blink::WebGamepads & gamepads)13 bool GamepadsHaveUserGesture(const blink::WebGamepads& gamepads) {
14   for (unsigned i = 0; i < blink::WebGamepads::itemsLengthCap; i++) {
15     const blink::WebGamepad& pad = gamepads.items[i];
16 
17     // If the device is physically connected, then check the primary 4 buttons
18     // to see if there is currently an intentional user action.
19     if (pad.connected) {
20       const unsigned kPrimaryInteractionButtons = 4;
21       unsigned buttons_to_check = std::min(pad.buttonsLength,
22                                            kPrimaryInteractionButtons);
23       for (unsigned button_index = 0; button_index < buttons_to_check;
24            button_index++) {
25         if (pad.buttons[button_index].pressed)
26           return true;
27       }
28     }
29   }
30   return false;
31 }
32 
33 }  // namespace content
34