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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "ash/wm/window_resizer.h"
6 
7 #include "ash/screen_util.h"
8 #include "ash/shell.h"
9 #include "ash/shell_window_ids.h"
10 #include "ash/wm/coordinate_conversion.h"
11 #include "ash/wm/dock/docked_window_layout_manager.h"
12 #include "ash/wm/window_state.h"
13 #include "ash/wm/window_util.h"
14 #include "ui/aura/client/aura_constants.h"
15 #include "ui/aura/window.h"
16 #include "ui/aura/window_delegate.h"
17 #include "ui/aura/window_event_dispatcher.h"
18 #include "ui/base/hit_test.h"
19 #include "ui/base/ui_base_types.h"
20 #include "ui/compositor/scoped_layer_animation_settings.h"
21 #include "ui/gfx/display.h"
22 #include "ui/gfx/screen.h"
23 
24 namespace ash {
25 
26 namespace {
27 
28 // Returns true for resize components along the right edge, where a drag in
29 // positive x will make the window larger.
IsRightEdge(int window_component)30 bool IsRightEdge(int window_component) {
31   return window_component == HTTOPRIGHT ||
32       window_component == HTRIGHT ||
33       window_component == HTBOTTOMRIGHT ||
34       window_component == HTGROWBOX;
35 }
36 
37 }  // namespace
38 
39 // static
40 const int WindowResizer::kBoundsChange_None = 0;
41 // static
42 const int WindowResizer::kBoundsChange_Repositions = 1;
43 // static
44 const int WindowResizer::kBoundsChange_Resizes = 2;
45 
46 // static
47 const int WindowResizer::kBoundsChangeDirection_None = 0;
48 // static
49 const int WindowResizer::kBoundsChangeDirection_Horizontal = 1;
50 // static
51 const int WindowResizer::kBoundsChangeDirection_Vertical = 2;
52 
WindowResizer()53 WindowResizer::WindowResizer() {
54 }
55 
WindowResizer(wm::WindowState * window_state)56 WindowResizer::WindowResizer(wm::WindowState* window_state)
57     : window_state_(window_state) {
58   DCHECK(window_state_->drag_details());
59 }
60 
~WindowResizer()61 WindowResizer::~WindowResizer() {
62 }
63 
64 // static
GetBoundsChangeForWindowComponent(int component)65 int WindowResizer::GetBoundsChangeForWindowComponent(int component) {
66   int bounds_change = WindowResizer::kBoundsChange_None;
67   switch (component) {
68     case HTTOPLEFT:
69     case HTTOP:
70     case HTTOPRIGHT:
71     case HTLEFT:
72     case HTBOTTOMLEFT:
73       bounds_change |= WindowResizer::kBoundsChange_Repositions |
74                       WindowResizer::kBoundsChange_Resizes;
75       break;
76     case HTCAPTION:
77       bounds_change |= WindowResizer::kBoundsChange_Repositions;
78       break;
79     case HTRIGHT:
80     case HTBOTTOMRIGHT:
81     case HTBOTTOM:
82     case HTGROWBOX:
83       bounds_change |= WindowResizer::kBoundsChange_Resizes;
84       break;
85     default:
86       break;
87   }
88   return bounds_change;
89 }
90 
91 //static
GetPositionChangeDirectionForWindowComponent(int window_component)92 int WindowResizer::GetPositionChangeDirectionForWindowComponent(
93     int window_component) {
94   int pos_change_direction = WindowResizer::kBoundsChangeDirection_None;
95   switch (window_component) {
96     case HTTOPLEFT:
97     case HTBOTTOMRIGHT:
98     case HTGROWBOX:
99     case HTCAPTION:
100       pos_change_direction |=
101           WindowResizer::kBoundsChangeDirection_Horizontal |
102           WindowResizer::kBoundsChangeDirection_Vertical;
103       break;
104     case HTTOP:
105     case HTTOPRIGHT:
106     case HTBOTTOM:
107       pos_change_direction |= WindowResizer::kBoundsChangeDirection_Vertical;
108       break;
109     case HTBOTTOMLEFT:
110     case HTRIGHT:
111     case HTLEFT:
112       pos_change_direction |= WindowResizer::kBoundsChangeDirection_Horizontal;
113       break;
114     default:
115       break;
116   }
117   return pos_change_direction;
118 }
119 
CalculateBoundsForDrag(const gfx::Point & passed_location)120 gfx::Rect WindowResizer::CalculateBoundsForDrag(
121     const gfx::Point& passed_location) {
122   if (!details().is_resizable)
123     return details().initial_bounds_in_parent;
124 
125   gfx::Point location = passed_location;
126   int delta_x = location.x() - details().initial_location_in_parent.x();
127   int delta_y = location.y() - details().initial_location_in_parent.y();
128 
129   AdjustDeltaForTouchResize(&delta_x, &delta_y);
130 
131   // The minimize size constraint may limit how much we change the window
132   // position.  For example, dragging the left edge to the right should stop
133   // repositioning the window when the minimize size is reached.
134   gfx::Size size = GetSizeForDrag(&delta_x, &delta_y);
135   gfx::Point origin = GetOriginForDrag(delta_x, delta_y);
136   gfx::Rect new_bounds(origin, size);
137 
138   // Sizing has to keep the result on the screen. Note that this correction
139   // has to come first since it might have an impact on the origin as well as
140   // on the size.
141   if (details().bounds_change & kBoundsChange_Resizes) {
142     gfx::Rect work_area =
143         Shell::GetScreen()->GetDisplayNearestWindow(GetTarget()).work_area();
144     aura::Window* dock_container = Shell::GetContainer(
145         GetTarget()->GetRootWindow(), kShellWindowId_DockedContainer);
146     DockedWindowLayoutManager* dock_layout =
147         static_cast<DockedWindowLayoutManager*>(
148             dock_container->layout_manager());
149 
150     work_area.Union(dock_layout->docked_bounds());
151     work_area = ScreenUtil::ConvertRectFromScreen(GetTarget()->parent(),
152                                                  work_area);
153     if (details().size_change_direction & kBoundsChangeDirection_Horizontal) {
154       if (IsRightEdge(details().window_component) &&
155           new_bounds.right() < work_area.x() + kMinimumOnScreenArea) {
156         int delta = work_area.x() + kMinimumOnScreenArea - new_bounds.right();
157         new_bounds.set_width(new_bounds.width() + delta);
158       } else if (new_bounds.x() > work_area.right() - kMinimumOnScreenArea) {
159         int width = new_bounds.right() - work_area.right() +
160                     kMinimumOnScreenArea;
161         new_bounds.set_x(work_area.right() - kMinimumOnScreenArea);
162         new_bounds.set_width(width);
163       }
164     }
165     if (details().size_change_direction & kBoundsChangeDirection_Vertical) {
166       if (!IsBottomEdge(details().window_component) &&
167           new_bounds.y() > work_area.bottom() - kMinimumOnScreenArea) {
168         int height = new_bounds.bottom() - work_area.bottom() +
169                      kMinimumOnScreenArea;
170         new_bounds.set_y(work_area.bottom() - kMinimumOnScreenArea);
171         new_bounds.set_height(height);
172       } else if (details().window_component == HTBOTTOM ||
173                  details().window_component == HTBOTTOMRIGHT ||
174                  details().window_component == HTBOTTOMLEFT) {
175         // Update bottom edge to stay in the work area when we are resizing
176         // by dragging the bottom edge or corners.
177         if (new_bounds.bottom() > work_area.bottom())
178           new_bounds.Inset(0, 0, 0,
179                            new_bounds.bottom() - work_area.bottom());
180       }
181     }
182     if (details().bounds_change & kBoundsChange_Repositions &&
183         new_bounds.y() < 0) {
184       int delta = new_bounds.y();
185       new_bounds.set_y(0);
186       new_bounds.set_height(new_bounds.height() + delta);
187     }
188   }
189 
190   if (details().bounds_change & kBoundsChange_Repositions) {
191     // When we might want to reposition a window which is also restored to its
192     // previous size, to keep the cursor within the dragged window.
193     if (!details().restore_bounds.IsEmpty()) {
194       // However - it is not desirable to change the origin if the window would
195       // be still hit by the cursor.
196       if (details().initial_location_in_parent.x() >
197           details().initial_bounds_in_parent.x() +
198           details().restore_bounds.width())
199         new_bounds.set_x(location.x() - details().restore_bounds.width() / 2);
200     }
201 
202     // Make sure that |new_bounds| doesn't leave any of the displays.  Note that
203     // the |work_area| above isn't good for this check since it is the work area
204     // for the current display but the window can move to a different one.
205     aura::Window* parent = GetTarget()->parent();
206     gfx::Point passed_location_in_screen(passed_location);
207     wm::ConvertPointToScreen(parent, &passed_location_in_screen);
208     gfx::Rect near_passed_location(passed_location_in_screen, gfx::Size());
209     // Use a pointer location (matching the logic in DragWindowResizer) to
210     // calculate the target display after the drag.
211     const gfx::Display& display =
212         Shell::GetScreen()->GetDisplayMatching(near_passed_location);
213     aura::Window* dock_container =
214         Shell::GetContainer(wm::GetRootWindowMatching(near_passed_location),
215                             kShellWindowId_DockedContainer);
216     DockedWindowLayoutManager* dock_layout =
217         static_cast<DockedWindowLayoutManager*>(
218             dock_container->layout_manager());
219 
220     gfx::Rect screen_work_area = display.work_area();
221     screen_work_area.Union(dock_layout->docked_bounds());
222     screen_work_area.Inset(kMinimumOnScreenArea, 0);
223     gfx::Rect new_bounds_in_screen =
224         ScreenUtil::ConvertRectToScreen(parent, new_bounds);
225     if (!screen_work_area.Intersects(new_bounds_in_screen)) {
226       // Make sure that the x origin does not leave the current display.
227       new_bounds_in_screen.set_x(
228           std::max(screen_work_area.x() - new_bounds.width(),
229                    std::min(screen_work_area.right(),
230                             new_bounds_in_screen.x())));
231       new_bounds =
232           ScreenUtil::ConvertRectFromScreen(parent, new_bounds_in_screen);
233     }
234   }
235 
236   return new_bounds;
237 }
238 
239 // static
IsBottomEdge(int window_component)240 bool WindowResizer::IsBottomEdge(int window_component) {
241   return window_component == HTBOTTOMLEFT ||
242       window_component == HTBOTTOM ||
243       window_component == HTBOTTOMRIGHT ||
244       window_component == HTGROWBOX;
245 }
246 
AdjustDeltaForTouchResize(int * delta_x,int * delta_y)247 void WindowResizer::AdjustDeltaForTouchResize(int* delta_x, int* delta_y) {
248   if (details().source != aura::client::WINDOW_MOVE_SOURCE_TOUCH ||
249       !(details().bounds_change & kBoundsChange_Resizes))
250     return;
251 
252   if (details().size_change_direction & kBoundsChangeDirection_Horizontal) {
253     if (IsRightEdge(details().window_component)) {
254       *delta_x += details().initial_location_in_parent.x() -
255           details().initial_bounds_in_parent.right();
256     } else {
257       *delta_x += details().initial_location_in_parent.x() -
258           details().initial_bounds_in_parent.x();
259     }
260   }
261   if (details().size_change_direction & kBoundsChangeDirection_Vertical) {
262     if (IsBottomEdge(details().window_component)) {
263       *delta_y += details().initial_location_in_parent.y() -
264           details().initial_bounds_in_parent.bottom();
265     } else {
266       *delta_y += details().initial_location_in_parent.y() -
267           details().initial_bounds_in_parent.y();
268     }
269   }
270 }
271 
GetOriginForDrag(int delta_x,int delta_y)272 gfx::Point WindowResizer::GetOriginForDrag(int delta_x, int delta_y) {
273   gfx::Point origin = details().initial_bounds_in_parent.origin();
274   if (details().bounds_change & kBoundsChange_Repositions) {
275     int pos_change_direction = GetPositionChangeDirectionForWindowComponent(
276         details().window_component);
277     if (pos_change_direction & kBoundsChangeDirection_Horizontal)
278       origin.Offset(delta_x, 0);
279     if (pos_change_direction & kBoundsChangeDirection_Vertical)
280       origin.Offset(0, delta_y);
281   }
282   return origin;
283 }
284 
GetSizeForDrag(int * delta_x,int * delta_y)285 gfx::Size WindowResizer::GetSizeForDrag(int* delta_x, int* delta_y) {
286   gfx::Size size = details().initial_bounds_in_parent.size();
287   if (details().bounds_change & kBoundsChange_Resizes) {
288     gfx::Size min_size = GetTarget()->delegate()->GetMinimumSize();
289     size.SetSize(GetWidthForDrag(min_size.width(), delta_x),
290                  GetHeightForDrag(min_size.height(), delta_y));
291   } else if (!details().restore_bounds.IsEmpty()) {
292     size = details().restore_bounds.size();
293   }
294   return size;
295 }
296 
GetWidthForDrag(int min_width,int * delta_x)297 int WindowResizer::GetWidthForDrag(int min_width, int* delta_x) {
298   int width = details().initial_bounds_in_parent.width();
299   if (details().size_change_direction & kBoundsChangeDirection_Horizontal) {
300     // Along the right edge, positive delta_x increases the window size.
301     int x_multiplier = IsRightEdge(details().window_component) ? 1 : -1;
302     width += x_multiplier * (*delta_x);
303 
304     // Ensure we don't shrink past the minimum width and clamp delta_x
305     // for the window origin computation.
306     if (width < min_width) {
307       width = min_width;
308       *delta_x = -x_multiplier * (details().initial_bounds_in_parent.width() -
309                                   min_width);
310     }
311 
312     // And don't let the window go bigger than the display.
313     int max_width = Shell::GetScreen()->GetDisplayNearestWindow(
314         GetTarget()).bounds().width();
315     gfx::Size max_size = GetTarget()->delegate()->GetMaximumSize();
316     if (max_size.width() != 0)
317       max_width = std::min(max_width, max_size.width());
318     if (width > max_width) {
319       width = max_width;
320       *delta_x = -x_multiplier * (details().initial_bounds_in_parent.width() -
321                                   max_width);
322     }
323   }
324   return width;
325 }
326 
GetHeightForDrag(int min_height,int * delta_y)327 int WindowResizer::GetHeightForDrag(int min_height, int* delta_y) {
328   int height = details().initial_bounds_in_parent.height();
329   if (details().size_change_direction & kBoundsChangeDirection_Vertical) {
330     // Along the bottom edge, positive delta_y increases the window size.
331     int y_multiplier = IsBottomEdge(details().window_component) ? 1 : -1;
332     height += y_multiplier * (*delta_y);
333 
334     // Ensure we don't shrink past the minimum height and clamp delta_y
335     // for the window origin computation.
336     if (height < min_height) {
337       height = min_height;
338       *delta_y = -y_multiplier * (details().initial_bounds_in_parent.height() -
339                                   min_height);
340     }
341 
342     // And don't let the window go bigger than the display.
343     int max_height = Shell::GetScreen()->GetDisplayNearestWindow(
344         GetTarget()).bounds().height();
345     gfx::Size max_size = GetTarget()->delegate()->GetMaximumSize();
346     if (max_size.height() != 0)
347       max_height = std::min(max_height, max_size.height());
348     if (height > max_height) {
349       height = max_height;
350       *delta_y = -y_multiplier * (details().initial_bounds_in_parent.height() -
351                                   max_height);
352     }
353   }
354   return height;
355 }
356 
357 }  // namespace ash
358