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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "media/audio/mac/audio_input_mac.h"
6 
7 #include <CoreServices/CoreServices.h>
8 
9 #include "base/basictypes.h"
10 #include "base/logging.h"
11 #include "base/mac/mac_logging.h"
12 #include "media/audio/mac/audio_manager_mac.h"
13 #include "media/base/audio_bus.h"
14 
15 namespace media {
16 
PCMQueueInAudioInputStream(AudioManagerMac * manager,const AudioParameters & params)17 PCMQueueInAudioInputStream::PCMQueueInAudioInputStream(
18     AudioManagerMac* manager,
19     const AudioParameters& params)
20     : manager_(manager),
21       callback_(NULL),
22       audio_queue_(NULL),
23       buffer_size_bytes_(0),
24       started_(false),
25       audio_bus_(media::AudioBus::Create(params)) {
26   // We must have a manager.
27   DCHECK(manager_);
28   // A frame is one sample across all channels. In interleaved audio the per
29   // frame fields identify the set of n |channels|. In uncompressed audio, a
30   // packet is always one frame.
31   format_.mSampleRate = params.sample_rate();
32   format_.mFormatID = kAudioFormatLinearPCM;
33   format_.mFormatFlags = kLinearPCMFormatFlagIsPacked |
34                          kLinearPCMFormatFlagIsSignedInteger;
35   format_.mBitsPerChannel = params.bits_per_sample();
36   format_.mChannelsPerFrame = params.channels();
37   format_.mFramesPerPacket = 1;
38   format_.mBytesPerPacket = (params.bits_per_sample() * params.channels()) / 8;
39   format_.mBytesPerFrame = format_.mBytesPerPacket;
40   format_.mReserved = 0;
41 
42   buffer_size_bytes_ = params.GetBytesPerBuffer();
43 }
44 
~PCMQueueInAudioInputStream()45 PCMQueueInAudioInputStream::~PCMQueueInAudioInputStream() {
46   DCHECK(!callback_);
47   DCHECK(!audio_queue_);
48 }
49 
Open()50 bool PCMQueueInAudioInputStream::Open() {
51   OSStatus err = AudioQueueNewInput(&format_,
52                                     &HandleInputBufferStatic,
53                                     this,
54                                     NULL,  // Use OS CFRunLoop for |callback|
55                                     kCFRunLoopCommonModes,
56                                     0,  // Reserved
57                                     &audio_queue_);
58   if (err != noErr) {
59     HandleError(err);
60     return false;
61   }
62   return SetupBuffers();
63 }
64 
Start(AudioInputCallback * callback)65 void PCMQueueInAudioInputStream::Start(AudioInputCallback* callback) {
66   DCHECK(callback);
67   DLOG_IF(ERROR, !audio_queue_) << "Open() has not been called successfully";
68   if (callback_ || !audio_queue_)
69     return;
70 
71   // Check if we should defer Start() for http://crbug.com/160920.
72   if (manager_->ShouldDeferStreamStart()) {
73     // Use a cancellable closure so that if Stop() is called before Start()
74     // actually runs, we can cancel the pending start.
75     deferred_start_cb_.Reset(base::Bind(
76         &PCMQueueInAudioInputStream::Start, base::Unretained(this), callback));
77     manager_->GetTaskRunner()->PostDelayedTask(
78         FROM_HERE,
79         deferred_start_cb_.callback(),
80         base::TimeDelta::FromSeconds(
81             AudioManagerMac::kStartDelayInSecsForPowerEvents));
82     return;
83   }
84 
85   callback_ = callback;
86   OSStatus err = AudioQueueStart(audio_queue_, NULL);
87   if (err != noErr) {
88     HandleError(err);
89   } else {
90     started_ = true;
91   }
92 }
93 
Stop()94 void PCMQueueInAudioInputStream::Stop() {
95   deferred_start_cb_.Cancel();
96   if (!audio_queue_ || !started_)
97     return;
98 
99   // We request a synchronous stop, so the next call can take some time. In
100   // the windows implementation we block here as well.
101   OSStatus err = AudioQueueStop(audio_queue_, true);
102   if (err != noErr)
103     HandleError(err);
104 
105   started_ = false;
106   callback_ = NULL;
107 }
108 
Close()109 void PCMQueueInAudioInputStream::Close() {
110   Stop();
111 
112   // It is valid to call Close() before calling Open() or Start(), thus
113   // |audio_queue_| and |callback_| might be NULL.
114   if (audio_queue_) {
115     OSStatus err = AudioQueueDispose(audio_queue_, true);
116     audio_queue_ = NULL;
117     if (err != noErr)
118       HandleError(err);
119   }
120 
121   manager_->ReleaseInputStream(this);
122   // CARE: This object may now be destroyed.
123 }
124 
GetMaxVolume()125 double PCMQueueInAudioInputStream::GetMaxVolume() {
126   NOTREACHED() << "Only supported for low-latency mode.";
127   return 0.0;
128 }
129 
SetVolume(double volume)130 void PCMQueueInAudioInputStream::SetVolume(double volume) {
131   NOTREACHED() << "Only supported for low-latency mode.";
132 }
133 
GetVolume()134 double PCMQueueInAudioInputStream::GetVolume() {
135   NOTREACHED() << "Only supported for low-latency mode.";
136   return 0.0;
137 }
138 
SetAutomaticGainControl(bool enabled)139 void PCMQueueInAudioInputStream::SetAutomaticGainControl(bool enabled) {
140   NOTREACHED() << "Only supported for low-latency mode.";
141 }
142 
GetAutomaticGainControl()143 bool PCMQueueInAudioInputStream::GetAutomaticGainControl() {
144   NOTREACHED() << "Only supported for low-latency mode.";
145   return false;
146 }
147 
HandleError(OSStatus err)148 void PCMQueueInAudioInputStream::HandleError(OSStatus err) {
149   if (callback_)
150     callback_->OnError(this);
151   // This point should never be reached.
152   OSSTATUS_DCHECK(0, err);
153 }
154 
SetupBuffers()155 bool PCMQueueInAudioInputStream::SetupBuffers() {
156   DCHECK(buffer_size_bytes_);
157   for (int i = 0; i < kNumberBuffers; ++i) {
158     AudioQueueBufferRef buffer;
159     OSStatus err = AudioQueueAllocateBuffer(audio_queue_,
160                                             buffer_size_bytes_,
161                                             &buffer);
162     if (err == noErr)
163       err = QueueNextBuffer(buffer);
164     if (err != noErr) {
165       HandleError(err);
166       return false;
167     }
168     // |buffer| will automatically be freed when |audio_queue_| is released.
169   }
170   return true;
171 }
172 
QueueNextBuffer(AudioQueueBufferRef audio_buffer)173 OSStatus PCMQueueInAudioInputStream::QueueNextBuffer(
174     AudioQueueBufferRef audio_buffer) {
175   // Only the first 2 params are needed for recording.
176   return AudioQueueEnqueueBuffer(audio_queue_, audio_buffer, 0, NULL);
177 }
178 
179 // static
HandleInputBufferStatic(void * data,AudioQueueRef audio_queue,AudioQueueBufferRef audio_buffer,const AudioTimeStamp * start_time,UInt32 num_packets,const AudioStreamPacketDescription * desc)180 void PCMQueueInAudioInputStream::HandleInputBufferStatic(
181     void* data,
182     AudioQueueRef audio_queue,
183     AudioQueueBufferRef audio_buffer,
184     const AudioTimeStamp* start_time,
185     UInt32 num_packets,
186     const AudioStreamPacketDescription* desc) {
187   reinterpret_cast<PCMQueueInAudioInputStream*>(data)->
188       HandleInputBuffer(audio_queue, audio_buffer, start_time,
189                         num_packets, desc);
190 }
191 
HandleInputBuffer(AudioQueueRef audio_queue,AudioQueueBufferRef audio_buffer,const AudioTimeStamp * start_time,UInt32 num_packets,const AudioStreamPacketDescription * packet_desc)192 void PCMQueueInAudioInputStream::HandleInputBuffer(
193     AudioQueueRef audio_queue,
194     AudioQueueBufferRef audio_buffer,
195     const AudioTimeStamp* start_time,
196     UInt32 num_packets,
197     const AudioStreamPacketDescription* packet_desc) {
198   DCHECK_EQ(audio_queue_, audio_queue);
199   DCHECK(audio_buffer->mAudioData);
200   if (!callback_) {
201     // This can happen if Stop() was called without start.
202     DCHECK_EQ(0U, audio_buffer->mAudioDataByteSize);
203     return;
204   }
205 
206   if (audio_buffer->mAudioDataByteSize) {
207     // The AudioQueue API may use a large internal buffer and repeatedly call us
208     // back to back once that internal buffer is filled.  When this happens the
209     // renderer client does not have enough time to read data back from the
210     // shared memory before the next write comes along.  If HandleInputBuffer()
211     // is called too frequently, Sleep() at least 5ms to ensure the shared
212     // memory doesn't get trampled.
213     // TODO(dalecurtis): This is a HACK.  Long term the AudioQueue path is going
214     // away in favor of the AudioUnit based AUAudioInputStream().  Tracked by
215     // http://crbug.com/161383.
216     base::TimeDelta elapsed = base::TimeTicks::Now() - last_fill_;
217     const base::TimeDelta kMinDelay = base::TimeDelta::FromMilliseconds(5);
218     if (elapsed < kMinDelay)
219       base::PlatformThread::Sleep(kMinDelay - elapsed);
220 
221     uint8* audio_data = reinterpret_cast<uint8*>(audio_buffer->mAudioData);
222     audio_bus_->FromInterleaved(
223         audio_data, audio_bus_->frames(), format_.mBitsPerChannel / 8);
224     callback_->OnData(
225         this, audio_bus_.get(), audio_buffer->mAudioDataByteSize, 0.0);
226 
227     last_fill_ = base::TimeTicks::Now();
228   }
229   // Recycle the buffer.
230   OSStatus err = QueueNextBuffer(audio_buffer);
231   if (err != noErr) {
232     if (err == kAudioQueueErr_EnqueueDuringReset) {
233       // This is the error you get if you try to enqueue a buffer and the
234       // queue has been closed. Not really a problem if indeed the queue
235       // has been closed.
236       // TODO(joth): PCMQueueOutAudioOutputStream uses callback_ to provide an
237       // extra guard for this situation, but it seems to introduce more
238       // complications than it solves (memory barrier issues accessing it from
239       // multiple threads, looses the means to indicate OnClosed to client).
240       // Should determine if we need to do something equivalent here.
241       return;
242     }
243     HandleError(err);
244   }
245 }
246 
247 }  // namespace media
248