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1 // Copyright 2014 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef V8_EXECUTION_H_
6 #define V8_EXECUTION_H_
7 
8 #include "src/handles.h"
9 
10 namespace v8 {
11 namespace internal {
12 
13 class Execution V8_FINAL : public AllStatic {
14  public:
15   // Call a function, the caller supplies a receiver and an array
16   // of arguments. Arguments are Object* type. After function returns,
17   // pointers in 'args' might be invalid.
18   //
19   // *pending_exception tells whether the invoke resulted in
20   // a pending exception.
21   //
22   // When convert_receiver is set, and the receiver is not an object,
23   // and the function called is not in strict mode, receiver is converted to
24   // an object.
25   //
26   MUST_USE_RESULT static MaybeHandle<Object> Call(
27       Isolate* isolate,
28       Handle<Object> callable,
29       Handle<Object> receiver,
30       int argc,
31       Handle<Object> argv[],
32       bool convert_receiver = false);
33 
34   // Construct object from function, the caller supplies an array of
35   // arguments. Arguments are Object* type. After function returns,
36   // pointers in 'args' might be invalid.
37   //
38   // *pending_exception tells whether the invoke resulted in
39   // a pending exception.
40   //
41   MUST_USE_RESULT static MaybeHandle<Object> New(Handle<JSFunction> func,
42                                                  int argc,
43                                                  Handle<Object> argv[]);
44 
45   // Call a function, just like Call(), but make sure to silently catch
46   // any thrown exceptions. The return value is either the result of
47   // calling the function (if caught exception is false) or the exception
48   // that occurred (if caught exception is true).
49   static MaybeHandle<Object> TryCall(
50       Handle<JSFunction> func,
51       Handle<Object> receiver,
52       int argc,
53       Handle<Object> argv[],
54       Handle<Object>* exception_out = NULL);
55 
56   // ECMA-262 9.3
57   MUST_USE_RESULT static MaybeHandle<Object> ToNumber(
58       Isolate* isolate, Handle<Object> obj);
59 
60   // ECMA-262 9.4
61   MUST_USE_RESULT static MaybeHandle<Object> ToInteger(
62       Isolate* isolate, Handle<Object> obj);
63 
64   // ECMA-262 9.5
65   MUST_USE_RESULT static MaybeHandle<Object> ToInt32(
66       Isolate* isolate, Handle<Object> obj);
67 
68   // ECMA-262 9.6
69   MUST_USE_RESULT static MaybeHandle<Object> ToUint32(
70       Isolate* isolate, Handle<Object> obj);
71 
72   // ECMA-262 9.8
73   MUST_USE_RESULT static MaybeHandle<Object> ToString(
74       Isolate* isolate, Handle<Object> obj);
75 
76   // ECMA-262 9.8
77   MUST_USE_RESULT static MaybeHandle<Object> ToDetailString(
78       Isolate* isolate, Handle<Object> obj);
79 
80   // ECMA-262 9.9
81   MUST_USE_RESULT static MaybeHandle<Object> ToObject(
82       Isolate* isolate, Handle<Object> obj);
83 
84   // Create a new date object from 'time'.
85   MUST_USE_RESULT static MaybeHandle<Object> NewDate(
86       Isolate* isolate, double time);
87 
88   // Create a new regular expression object from 'pattern' and 'flags'.
89   MUST_USE_RESULT static MaybeHandle<JSRegExp> NewJSRegExp(
90       Handle<String> pattern, Handle<String> flags);
91 
92   // Used to implement [] notation on strings (calls JS code)
93   static Handle<Object> CharAt(Handle<String> str, uint32_t index);
94 
95   static Handle<Object> GetFunctionFor();
96   MUST_USE_RESULT static MaybeHandle<JSFunction> InstantiateFunction(
97       Handle<FunctionTemplateInfo> data);
98   MUST_USE_RESULT static MaybeHandle<JSObject> InstantiateObject(
99       Handle<ObjectTemplateInfo> data);
100   MUST_USE_RESULT static MaybeHandle<Object> ConfigureInstance(
101       Isolate* isolate,  Handle<Object> instance, Handle<Object> data);
102   static Handle<String> GetStackTraceLine(Handle<Object> recv,
103                                           Handle<JSFunction> fun,
104                                           Handle<Object> pos,
105                                           Handle<Object> is_global);
106 
107   // Get a function delegate (or undefined) for the given non-function
108   // object. Used for support calling objects as functions.
109   static Handle<Object> GetFunctionDelegate(Isolate* isolate,
110                                             Handle<Object> object);
111   MUST_USE_RESULT static MaybeHandle<Object> TryGetFunctionDelegate(
112       Isolate* isolate,
113       Handle<Object> object);
114 
115   // Get a function delegate (or undefined) for the given non-function
116   // object. Used for support calling objects as constructors.
117   static Handle<Object> GetConstructorDelegate(Isolate* isolate,
118                                                Handle<Object> object);
119   static MaybeHandle<Object> TryGetConstructorDelegate(Isolate* isolate,
120                                                        Handle<Object> object);
121 };
122 
123 
124 class ExecutionAccess;
125 
126 
127 // StackGuard contains the handling of the limits that are used to limit the
128 // number of nested invocations of JavaScript and the stack size used in each
129 // invocation.
130 class StackGuard V8_FINAL {
131  public:
132   // Pass the address beyond which the stack should not grow.  The stack
133   // is assumed to grow downwards.
134   void SetStackLimit(uintptr_t limit);
135 
136   // Threading support.
137   char* ArchiveStackGuard(char* to);
138   char* RestoreStackGuard(char* from);
ArchiveSpacePerThread()139   static int ArchiveSpacePerThread() { return sizeof(ThreadLocal); }
140   void FreeThreadResources();
141   // Sets up the default stack guard for this thread if it has not
142   // already been set up.
143   void InitThread(const ExecutionAccess& lock);
144   // Clears the stack guard for this thread so it does not look as if
145   // it has been set up.
146   void ClearThread(const ExecutionAccess& lock);
147 
148 #define INTERRUPT_LIST(V)                                       \
149   V(DEBUGBREAK, DebugBreak)                                     \
150   V(DEBUGCOMMAND, DebugCommand)                                 \
151   V(TERMINATE_EXECUTION, TerminateExecution)                    \
152   V(GC_REQUEST, GC)                                             \
153   V(INSTALL_CODE, InstallCode)                                  \
154   V(API_INTERRUPT, ApiInterrupt)                                \
155   V(DEOPT_MARKED_ALLOCATION_SITES, DeoptMarkedAllocationSites)
156 
157 #define V(NAME, Name)                                              \
158   inline bool Check##Name() { return CheckInterrupt(1 << NAME); }  \
159   inline void Request##Name() { RequestInterrupt(1 << NAME); }     \
160   inline void Clear##Name() { ClearInterrupt(1 << NAME); }
INTERRUPT_LIST(V)161   INTERRUPT_LIST(V)
162 #undef V
163 
164   // This provides an asynchronous read of the stack limits for the current
165   // thread.  There are no locks protecting this, but it is assumed that you
166   // have the global V8 lock if you are using multiple V8 threads.
167   uintptr_t climit() {
168     return thread_local_.climit_;
169   }
real_climit()170   uintptr_t real_climit() {
171     return thread_local_.real_climit_;
172   }
jslimit()173   uintptr_t jslimit() {
174     return thread_local_.jslimit_;
175   }
real_jslimit()176   uintptr_t real_jslimit() {
177     return thread_local_.real_jslimit_;
178   }
address_of_jslimit()179   Address address_of_jslimit() {
180     return reinterpret_cast<Address>(&thread_local_.jslimit_);
181   }
address_of_real_jslimit()182   Address address_of_real_jslimit() {
183     return reinterpret_cast<Address>(&thread_local_.real_jslimit_);
184   }
185 
186   // If the stack guard is triggered, but it is not an actual
187   // stack overflow, then handle the interruption accordingly.
188   Object* HandleInterrupts();
189 
190  private:
191   StackGuard();
192 
193 // Flag used to set the interrupt causes.
194 enum InterruptFlag {
195 #define V(NAME, Name) NAME,
196   INTERRUPT_LIST(V)
197 #undef V
198   NUMBER_OF_INTERRUPTS
199 };
200 
201   bool CheckInterrupt(int flagbit);
202   void RequestInterrupt(int flagbit);
203   void ClearInterrupt(int flagbit);
204   bool CheckAndClearInterrupt(InterruptFlag flag);
205 
206   // You should hold the ExecutionAccess lock when calling this method.
has_pending_interrupts(const ExecutionAccess & lock)207   bool has_pending_interrupts(const ExecutionAccess& lock) {
208     // Sanity check: We shouldn't be asking about pending interrupts
209     // unless we're not postponing them anymore.
210     ASSERT(!should_postpone_interrupts(lock));
211     return thread_local_.interrupt_flags_ != 0;
212   }
213 
214   // You should hold the ExecutionAccess lock when calling this method.
should_postpone_interrupts(const ExecutionAccess & lock)215   bool should_postpone_interrupts(const ExecutionAccess& lock) {
216     return thread_local_.postpone_interrupts_nesting_ > 0;
217   }
218 
219   // You should hold the ExecutionAccess lock when calling this method.
220   inline void set_interrupt_limits(const ExecutionAccess& lock);
221 
222   // Reset limits to actual values. For example after handling interrupt.
223   // You should hold the ExecutionAccess lock when calling this method.
224   inline void reset_limits(const ExecutionAccess& lock);
225 
226   // Enable or disable interrupts.
227   void EnableInterrupts();
228   void DisableInterrupts();
229 
230 #if V8_TARGET_ARCH_X64 || V8_TARGET_ARCH_ARM64
231   static const uintptr_t kInterruptLimit = V8_UINT64_C(0xfffffffffffffffe);
232   static const uintptr_t kIllegalLimit = V8_UINT64_C(0xfffffffffffffff8);
233 #else
234   static const uintptr_t kInterruptLimit = 0xfffffffe;
235   static const uintptr_t kIllegalLimit = 0xfffffff8;
236 #endif
237 
238   class ThreadLocal V8_FINAL {
239    public:
ThreadLocal()240     ThreadLocal() { Clear(); }
241     // You should hold the ExecutionAccess lock when you call Initialize or
242     // Clear.
243     void Clear();
244 
245     // Returns true if the heap's stack limits should be set, false if not.
246     bool Initialize(Isolate* isolate);
247 
248     // The stack limit is split into a JavaScript and a C++ stack limit. These
249     // two are the same except when running on a simulator where the C++ and
250     // JavaScript stacks are separate. Each of the two stack limits have two
251     // values. The one eith the real_ prefix is the actual stack limit
252     // set for the VM. The one without the real_ prefix has the same value as
253     // the actual stack limit except when there is an interruption (e.g. debug
254     // break or preemption) in which case it is lowered to make stack checks
255     // fail. Both the generated code and the runtime system check against the
256     // one without the real_ prefix.
257     uintptr_t real_jslimit_;  // Actual JavaScript stack limit set for the VM.
258     uintptr_t jslimit_;
259     uintptr_t real_climit_;  // Actual C++ stack limit set for the VM.
260     uintptr_t climit_;
261 
262     int nesting_;
263     int postpone_interrupts_nesting_;
264     int interrupt_flags_;
265   };
266 
267   class StackPointer {
268    public:
address()269     inline uintptr_t address() { return reinterpret_cast<uintptr_t>(this); }
270   };
271 
272   // TODO(isolates): Technically this could be calculated directly from a
273   //                 pointer to StackGuard.
274   Isolate* isolate_;
275   ThreadLocal thread_local_;
276 
277   friend class Isolate;
278   friend class StackLimitCheck;
279   friend class PostponeInterruptsScope;
280 
281   DISALLOW_COPY_AND_ASSIGN(StackGuard);
282 };
283 
284 } }  // namespace v8::internal
285 
286 #endif  // V8_EXECUTION_H_
287