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1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "chrome/browser/ui/views/toolbar/toolbar_button.h"
6 
7 #include "base/bind.h"
8 #include "chrome/browser/ui/views/location_bar/location_bar_view.h"
9 #include "grit/theme_resources.h"
10 #include "grit/ui_strings.h"
11 #include "ui/accessibility/ax_view_state.h"
12 #include "ui/base/l10n/l10n_util.h"
13 #include "ui/base/models/menu_model.h"
14 #include "ui/base/theme_provider.h"
15 #include "ui/gfx/display.h"
16 #include "ui/gfx/screen.h"
17 #include "ui/views/controls/button/label_button_border.h"
18 #include "ui/views/controls/menu/menu_item_view.h"
19 #include "ui/views/controls/menu/menu_model_adapter.h"
20 #include "ui/views/controls/menu/menu_runner.h"
21 #include "ui/views/widget/widget.h"
22 
ToolbarButton(views::ButtonListener * listener,ui::MenuModel * model)23 ToolbarButton::ToolbarButton(views::ButtonListener* listener,
24                              ui::MenuModel* model)
25     : views::LabelButton(listener, base::string16()),
26       model_(model),
27       menu_showing_(false),
28       y_position_on_lbuttondown_(0),
29       show_menu_factory_(this) {
30   set_context_menu_controller(this);
31 }
32 
~ToolbarButton()33 ToolbarButton::~ToolbarButton() {
34 }
35 
Init()36 void ToolbarButton::Init() {
37   SetFocusable(false);
38   SetAccessibilityFocusable(true);
39   image()->EnableCanvasFlippingForRTLUI(true);
40 }
41 
ClearPendingMenu()42 void ToolbarButton::ClearPendingMenu() {
43   show_menu_factory_.InvalidateWeakPtrs();
44 }
45 
IsMenuShowing() const46 bool ToolbarButton::IsMenuShowing() const {
47   return menu_showing_;
48 }
49 
GetPreferredSize() const50 gfx::Size ToolbarButton::GetPreferredSize() const {
51   gfx::Size size(image()->GetPreferredSize());
52   gfx::Size label_size = label()->GetPreferredSize();
53   if (label_size.width() > 0)
54     size.Enlarge(label_size.width() + LocationBarView::kItemPadding, 0);
55   return size;
56 }
57 
OnMousePressed(const ui::MouseEvent & event)58 bool ToolbarButton::OnMousePressed(const ui::MouseEvent& event) {
59   if (enabled() && ShouldShowMenu() &&
60       IsTriggerableEvent(event) && HitTestPoint(event.location())) {
61     // Store the y pos of the mouse coordinates so we can use them later to
62     // determine if the user dragged the mouse down (which should pop up the
63     // drag down menu immediately, instead of waiting for the timer)
64     y_position_on_lbuttondown_ = event.y();
65 
66     // Schedule a task that will show the menu.
67     const int kMenuTimerDelay = 500;
68     base::MessageLoop::current()->PostDelayedTask(
69         FROM_HERE,
70         base::Bind(&ToolbarButton::ShowDropDownMenu,
71                    show_menu_factory_.GetWeakPtr(),
72                    ui::GetMenuSourceTypeForEvent(event)),
73         base::TimeDelta::FromMilliseconds(kMenuTimerDelay));
74   }
75   return LabelButton::OnMousePressed(event);
76 }
77 
OnMouseDragged(const ui::MouseEvent & event)78 bool ToolbarButton::OnMouseDragged(const ui::MouseEvent& event) {
79   bool result = LabelButton::OnMouseDragged(event);
80 
81   if (show_menu_factory_.HasWeakPtrs()) {
82     // If the mouse is dragged to a y position lower than where it was when
83     // clicked then we should not wait for the menu to appear but show
84     // it immediately.
85     if (event.y() > y_position_on_lbuttondown_ + GetHorizontalDragThreshold()) {
86       show_menu_factory_.InvalidateWeakPtrs();
87       ShowDropDownMenu(ui::GetMenuSourceTypeForEvent(event));
88     }
89   }
90 
91   return result;
92 }
93 
OnMouseReleased(const ui::MouseEvent & event)94 void ToolbarButton::OnMouseReleased(const ui::MouseEvent& event) {
95   if (IsTriggerableEvent(event) ||
96       (event.IsRightMouseButton() && !HitTestPoint(event.location()))) {
97     LabelButton::OnMouseReleased(event);
98   }
99 
100   if (IsTriggerableEvent(event))
101     show_menu_factory_.InvalidateWeakPtrs();
102 }
103 
OnMouseCaptureLost()104 void ToolbarButton::OnMouseCaptureLost() {
105 }
106 
OnMouseExited(const ui::MouseEvent & event)107 void ToolbarButton::OnMouseExited(const ui::MouseEvent& event) {
108   // Starting a drag results in a MouseExited, we need to ignore it.
109   // A right click release triggers an exit event. We want to
110   // remain in a PUSHED state until the drop down menu closes.
111   if (state_ != STATE_DISABLED && !InDrag() && state_ != STATE_PRESSED)
112     SetState(STATE_NORMAL);
113 }
114 
OnGestureEvent(ui::GestureEvent * event)115 void ToolbarButton::OnGestureEvent(ui::GestureEvent* event) {
116   if (menu_showing_) {
117     // While dropdown menu is showing the button should not handle gestures.
118     event->StopPropagation();
119     return;
120   }
121 
122   LabelButton::OnGestureEvent(event);
123 }
124 
GetAccessibleState(ui::AXViewState * state)125 void ToolbarButton::GetAccessibleState(ui::AXViewState* state) {
126   CustomButton::GetAccessibleState(state);
127   state->role = ui::AX_ROLE_BUTTON_DROP_DOWN;
128   state->default_action = l10n_util::GetStringUTF16(IDS_APP_ACCACTION_PRESS);
129   state->AddStateFlag(ui::AX_STATE_HASPOPUP);
130 }
131 
132 scoped_ptr<views::LabelButtonBorder>
CreateDefaultBorder() const133 ToolbarButton::CreateDefaultBorder() const {
134   scoped_ptr<views::LabelButtonBorder> border =
135       LabelButton::CreateDefaultBorder();
136 
137   ui::ThemeProvider* provider = GetThemeProvider();
138   if (provider && provider->UsingSystemTheme()) {
139     // We set smaller insets here to accommodate the slightly larger GTK+
140     // icons.
141     border->set_insets(gfx::Insets(2, 2, 2, 2));
142   }
143 
144   return border.Pass();
145 }
146 
ShowContextMenuForView(View * source,const gfx::Point & point,ui::MenuSourceType source_type)147 void ToolbarButton::ShowContextMenuForView(View* source,
148                                            const gfx::Point& point,
149                                            ui::MenuSourceType source_type) {
150   if (!enabled())
151     return;
152 
153   show_menu_factory_.InvalidateWeakPtrs();
154   ShowDropDownMenu(source_type);
155 }
156 
ShouldEnterPushedState(const ui::Event & event)157 bool ToolbarButton::ShouldEnterPushedState(const ui::Event& event) {
158   // Enter PUSHED state on press with Left or Right mouse button or on taps.
159   // Remain in this state while the context menu is open.
160   return event.type() == ui::ET_GESTURE_TAP ||
161          event.type() == ui::ET_GESTURE_TAP_DOWN ||
162          (event.IsMouseEvent() && ((ui::EF_LEFT_MOUSE_BUTTON |
163              ui::EF_RIGHT_MOUSE_BUTTON) & event.flags()) != 0);
164 }
165 
ShouldShowMenu()166 bool ToolbarButton::ShouldShowMenu() {
167   return model_ != NULL;
168 }
169 
ShowDropDownMenu(ui::MenuSourceType source_type)170 void ToolbarButton::ShowDropDownMenu(ui::MenuSourceType source_type) {
171   if (!ShouldShowMenu())
172     return;
173 
174   gfx::Rect lb = GetLocalBounds();
175 
176   // Both the menu position and the menu anchor type change if the UI layout
177   // is right-to-left.
178   gfx::Point menu_position(lb.origin());
179   menu_position.Offset(0, lb.height() - 1);
180   if (base::i18n::IsRTL())
181     menu_position.Offset(lb.width() - 1, 0);
182 
183   View::ConvertPointToScreen(this, &menu_position);
184 
185 #if defined(OS_WIN)
186   int left_bound = GetSystemMetrics(SM_XVIRTUALSCREEN);
187 #elif defined(OS_CHROMEOS)
188   // A window won't overlap between displays on ChromeOS.
189   // Use the left bound of the display on which
190   // the menu button exists.
191   gfx::NativeView view = GetWidget()->GetNativeView();
192   gfx::Display display = gfx::Screen::GetScreenFor(
193       view)->GetDisplayNearestWindow(view);
194   int left_bound = display.bounds().x();
195 #else
196   // The window might be positioned over the edge between two screens. We'll
197   // want to position the dropdown on the screen the mouse cursor is on.
198   gfx::NativeView view = GetWidget()->GetNativeView();
199   gfx::Screen* screen = gfx::Screen::GetScreenFor(view);
200   gfx::Display display = screen->GetDisplayNearestPoint(
201       screen->GetCursorScreenPoint());
202   int left_bound = display.bounds().x();
203 #endif
204   if (menu_position.x() < left_bound)
205     menu_position.set_x(left_bound);
206 
207   // Make the button look depressed while the menu is open.
208   SetState(STATE_PRESSED);
209 
210   menu_showing_ = true;
211 
212   // Create and run menu.  Display an empty menu if model is NULL.
213   if (model_.get()) {
214     views::MenuModelAdapter menu_delegate(model_.get());
215     menu_delegate.set_triggerable_event_flags(triggerable_event_flags());
216     menu_runner_.reset(new views::MenuRunner(menu_delegate.CreateMenu()));
217     views::MenuRunner::RunResult result =
218         menu_runner_->RunMenuAt(GetWidget(),
219                                 NULL,
220                                 gfx::Rect(menu_position, gfx::Size(0, 0)),
221                                 views::MENU_ANCHOR_TOPLEFT,
222                                 source_type,
223                                 views::MenuRunner::HAS_MNEMONICS);
224     if (result == views::MenuRunner::MENU_DELETED)
225       return;
226   } else {
227     views::MenuDelegate menu_delegate;
228     views::MenuItemView* menu = new views::MenuItemView(&menu_delegate);
229     menu_runner_.reset(new views::MenuRunner(menu));
230     views::MenuRunner::RunResult result =
231         menu_runner_->RunMenuAt(GetWidget(),
232                                 NULL,
233                                 gfx::Rect(menu_position, gfx::Size(0, 0)),
234                                 views::MENU_ANCHOR_TOPLEFT,
235                                 source_type,
236                                 views::MenuRunner::HAS_MNEMONICS);
237     if (result == views::MenuRunner::MENU_DELETED)
238       return;
239   }
240 
241   menu_showing_ = false;
242 
243   // Need to explicitly clear mouse handler so that events get sent
244   // properly after the menu finishes running. If we don't do this, then
245   // the first click to other parts of the UI is eaten.
246   SetMouseHandler(NULL);
247 
248   // Set the state back to normal after the drop down menu is closed.
249   if (state_ != STATE_DISABLED)
250     SetState(STATE_NORMAL);
251 }
252