1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ui/aura/window_event_dispatcher.h"
6
7 #include "base/bind.h"
8 #include "base/debug/trace_event.h"
9 #include "base/logging.h"
10 #include "base/message_loop/message_loop.h"
11 #include "ui/aura/client/capture_client.h"
12 #include "ui/aura/client/cursor_client.h"
13 #include "ui/aura/client/event_client.h"
14 #include "ui/aura/client/focus_client.h"
15 #include "ui/aura/client/screen_position_client.h"
16 #include "ui/aura/env.h"
17 #include "ui/aura/window.h"
18 #include "ui/aura/window_delegate.h"
19 #include "ui/aura/window_targeter.h"
20 #include "ui/aura/window_tracker.h"
21 #include "ui/aura/window_tree_host.h"
22 #include "ui/base/hit_test.h"
23 #include "ui/compositor/dip_util.h"
24 #include "ui/events/event.h"
25 #include "ui/events/gestures/gesture_recognizer.h"
26 #include "ui/events/gestures/gesture_types.h"
27
28 typedef ui::EventDispatchDetails DispatchDetails;
29
30 namespace aura {
31
32 namespace {
33
34 // Returns true if |target| has a non-client (frame) component at |location|,
35 // in window coordinates.
IsNonClientLocation(Window * target,const gfx::Point & location)36 bool IsNonClientLocation(Window* target, const gfx::Point& location) {
37 if (!target->delegate())
38 return false;
39 int hit_test_code = target->delegate()->GetNonClientComponent(location);
40 return hit_test_code != HTCLIENT && hit_test_code != HTNOWHERE;
41 }
42
ConsumerToWindow(ui::GestureConsumer * consumer)43 Window* ConsumerToWindow(ui::GestureConsumer* consumer) {
44 return consumer ? static_cast<Window*>(consumer) : NULL;
45 }
46
SetLastMouseLocation(const Window * root_window,const gfx::Point & location_in_root)47 void SetLastMouseLocation(const Window* root_window,
48 const gfx::Point& location_in_root) {
49 client::ScreenPositionClient* client =
50 client::GetScreenPositionClient(root_window);
51 if (client) {
52 gfx::Point location_in_screen = location_in_root;
53 client->ConvertPointToScreen(root_window, &location_in_screen);
54 Env::GetInstance()->set_last_mouse_location(location_in_screen);
55 } else {
56 Env::GetInstance()->set_last_mouse_location(location_in_root);
57 }
58 }
59
IsEventCandidateForHold(const ui::Event & event)60 bool IsEventCandidateForHold(const ui::Event& event) {
61 if (event.type() == ui::ET_TOUCH_MOVED)
62 return true;
63 if (event.type() == ui::ET_MOUSE_DRAGGED)
64 return true;
65 if (event.IsMouseEvent() && (event.flags() & ui::EF_IS_SYNTHESIZED))
66 return true;
67 return false;
68 }
69
70 } // namespace
71
72 ////////////////////////////////////////////////////////////////////////////////
73 // WindowEventDispatcher, public:
74
WindowEventDispatcher(WindowTreeHost * host)75 WindowEventDispatcher::WindowEventDispatcher(WindowTreeHost* host)
76 : host_(host),
77 touch_ids_down_(0),
78 mouse_pressed_handler_(NULL),
79 mouse_moved_handler_(NULL),
80 event_dispatch_target_(NULL),
81 old_dispatch_target_(NULL),
82 synthesize_mouse_move_(false),
83 move_hold_count_(0),
84 dispatching_held_event_(false),
85 observer_manager_(this),
86 repost_event_factory_(this),
87 held_event_factory_(this) {
88 ui::GestureRecognizer::Get()->AddGestureEventHelper(this);
89 Env::GetInstance()->AddObserver(this);
90 }
91
~WindowEventDispatcher()92 WindowEventDispatcher::~WindowEventDispatcher() {
93 TRACE_EVENT0("shutdown", "WindowEventDispatcher::Destructor");
94 Env::GetInstance()->RemoveObserver(this);
95 ui::GestureRecognizer::Get()->RemoveGestureEventHelper(this);
96 }
97
RepostEvent(const ui::LocatedEvent & event)98 void WindowEventDispatcher::RepostEvent(const ui::LocatedEvent& event) {
99 DCHECK(event.type() == ui::ET_MOUSE_PRESSED ||
100 event.type() == ui::ET_GESTURE_TAP_DOWN);
101 // We allow for only one outstanding repostable event. This is used
102 // in exiting context menus. A dropped repost request is allowed.
103 if (event.type() == ui::ET_MOUSE_PRESSED) {
104 held_repostable_event_.reset(
105 new ui::MouseEvent(
106 static_cast<const ui::MouseEvent&>(event),
107 static_cast<aura::Window*>(event.target()),
108 window()));
109 base::MessageLoop::current()->PostNonNestableTask(
110 FROM_HERE, base::Bind(
111 base::IgnoreResult(&WindowEventDispatcher::DispatchHeldEvents),
112 repost_event_factory_.GetWeakPtr()));
113 } else {
114 DCHECK(event.type() == ui::ET_GESTURE_TAP_DOWN);
115 held_repostable_event_.reset();
116 // TODO(rbyers): Reposing of gestures is tricky to get
117 // right, so it's not yet supported. crbug.com/170987.
118 }
119 }
120
OnMouseEventsEnableStateChanged(bool enabled)121 void WindowEventDispatcher::OnMouseEventsEnableStateChanged(bool enabled) {
122 // Send entered / exited so that visual state can be updated to match
123 // mouse events state.
124 PostSynthesizeMouseMove();
125 // TODO(mazda): Add code to disable mouse events when |enabled| == false.
126 }
127
DispatchCancelModeEvent()128 void WindowEventDispatcher::DispatchCancelModeEvent() {
129 ui::CancelModeEvent event;
130 Window* focused_window = client::GetFocusClient(window())->GetFocusedWindow();
131 if (focused_window && !window()->Contains(focused_window))
132 focused_window = NULL;
133 DispatchDetails details =
134 DispatchEvent(focused_window ? focused_window : window(), &event);
135 if (details.dispatcher_destroyed)
136 return;
137 }
138
DispatchGestureEvent(ui::GestureEvent * event)139 void WindowEventDispatcher::DispatchGestureEvent(ui::GestureEvent* event) {
140 DispatchDetails details = DispatchHeldEvents();
141 if (details.dispatcher_destroyed)
142 return;
143
144 Window* target = GetGestureTarget(event);
145 if (target) {
146 event->ConvertLocationToTarget(window(), target);
147 DispatchDetails details = DispatchEvent(target, event);
148 if (details.dispatcher_destroyed)
149 return;
150 }
151 }
152
DispatchMouseExitAtPoint(const gfx::Point & point)153 void WindowEventDispatcher::DispatchMouseExitAtPoint(const gfx::Point& point) {
154 ui::MouseEvent event(ui::ET_MOUSE_EXITED, point, point, ui::EF_NONE,
155 ui::EF_NONE);
156 DispatchDetails details =
157 DispatchMouseEnterOrExit(event, ui::ET_MOUSE_EXITED);
158 if (details.dispatcher_destroyed)
159 return;
160 }
161
ProcessedTouchEvent(ui::TouchEvent * event,Window * window,ui::EventResult result)162 void WindowEventDispatcher::ProcessedTouchEvent(ui::TouchEvent* event,
163 Window* window,
164 ui::EventResult result) {
165 scoped_ptr<ui::GestureRecognizer::Gestures> gestures;
166 gestures.reset(ui::GestureRecognizer::Get()->
167 ProcessTouchEventForGesture(*event, result, window));
168 DispatchDetails details = ProcessGestures(gestures.get());
169 if (details.dispatcher_destroyed)
170 return;
171 }
172
HoldPointerMoves()173 void WindowEventDispatcher::HoldPointerMoves() {
174 if (!move_hold_count_)
175 held_event_factory_.InvalidateWeakPtrs();
176 ++move_hold_count_;
177 TRACE_EVENT_ASYNC_BEGIN0("ui", "WindowEventDispatcher::HoldPointerMoves",
178 this);
179 }
180
ReleasePointerMoves()181 void WindowEventDispatcher::ReleasePointerMoves() {
182 --move_hold_count_;
183 DCHECK_GE(move_hold_count_, 0);
184 if (!move_hold_count_ && held_move_event_) {
185 // We don't want to call DispatchHeldEvents directly, because this might be
186 // called from a deep stack while another event, in which case dispatching
187 // another one may not be safe/expected. Instead we post a task, that we
188 // may cancel if HoldPointerMoves is called again before it executes.
189 base::MessageLoop::current()->PostNonNestableTask(
190 FROM_HERE, base::Bind(
191 base::IgnoreResult(&WindowEventDispatcher::DispatchHeldEvents),
192 held_event_factory_.GetWeakPtr()));
193 }
194 TRACE_EVENT_ASYNC_END0("ui", "WindowEventDispatcher::HoldPointerMoves", this);
195 }
196
GetLastMouseLocationInRoot() const197 gfx::Point WindowEventDispatcher::GetLastMouseLocationInRoot() const {
198 gfx::Point location = Env::GetInstance()->last_mouse_location();
199 client::ScreenPositionClient* client =
200 client::GetScreenPositionClient(window());
201 if (client)
202 client->ConvertPointFromScreen(window(), &location);
203 return location;
204 }
205
OnHostLostMouseGrab()206 void WindowEventDispatcher::OnHostLostMouseGrab() {
207 mouse_pressed_handler_ = NULL;
208 mouse_moved_handler_ = NULL;
209 }
210
OnCursorMovedToRootLocation(const gfx::Point & root_location)211 void WindowEventDispatcher::OnCursorMovedToRootLocation(
212 const gfx::Point& root_location) {
213 SetLastMouseLocation(window(), root_location);
214 synthesize_mouse_move_ = false;
215 }
216
OnPostNotifiedWindowDestroying(Window * window)217 void WindowEventDispatcher::OnPostNotifiedWindowDestroying(Window* window) {
218 OnWindowHidden(window, WINDOW_DESTROYED);
219 }
220
221 ////////////////////////////////////////////////////////////////////////////////
222 // WindowEventDispatcher, private:
223
window()224 Window* WindowEventDispatcher::window() {
225 return host_->window();
226 }
227
window() const228 const Window* WindowEventDispatcher::window() const {
229 return host_->window();
230 }
231
TransformEventForDeviceScaleFactor(ui::LocatedEvent * event)232 void WindowEventDispatcher::TransformEventForDeviceScaleFactor(
233 ui::LocatedEvent* event) {
234 event->UpdateForRootTransform(host_->GetInverseRootTransform());
235 }
236
DispatchMouseExitToHidingWindow(Window * window)237 void WindowEventDispatcher::DispatchMouseExitToHidingWindow(Window* window) {
238 // The mouse capture is intentionally ignored. Think that a mouse enters
239 // to a window, the window sets the capture, the mouse exits the window,
240 // and then it releases the capture. In that case OnMouseExited won't
241 // be called. So it is natural not to emit OnMouseExited even though
242 // |window| is the capture window.
243 gfx::Point last_mouse_location = GetLastMouseLocationInRoot();
244 if (window->Contains(mouse_moved_handler_) &&
245 window->ContainsPointInRoot(last_mouse_location))
246 DispatchMouseExitAtPoint(last_mouse_location);
247 }
248
DispatchMouseEnterOrExit(const ui::MouseEvent & event,ui::EventType type)249 ui::EventDispatchDetails WindowEventDispatcher::DispatchMouseEnterOrExit(
250 const ui::MouseEvent& event,
251 ui::EventType type) {
252 if (event.type() != ui::ET_MOUSE_CAPTURE_CHANGED &&
253 !(event.flags() & ui::EF_IS_SYNTHESIZED)) {
254 SetLastMouseLocation(window(), event.root_location());
255 }
256
257 if (!mouse_moved_handler_ || !mouse_moved_handler_->delegate() ||
258 !window()->Contains(mouse_moved_handler_))
259 return DispatchDetails();
260
261 // |event| may be an event in the process of being dispatched to a target (in
262 // which case its locations will be in the event's target's coordinate
263 // system), or a synthetic event created in root-window (in which case, the
264 // event's target will be NULL, and the event will be in the root-window's
265 // coordinate system.
266 aura::Window* target = static_cast<Window*>(event.target());
267 if (!target)
268 target = window();
269 ui::MouseEvent translated_event(event,
270 target,
271 mouse_moved_handler_,
272 type,
273 event.flags() | ui::EF_IS_SYNTHESIZED);
274 return DispatchEvent(mouse_moved_handler_, &translated_event);
275 }
276
ProcessGestures(ui::GestureRecognizer::Gestures * gestures)277 ui::EventDispatchDetails WindowEventDispatcher::ProcessGestures(
278 ui::GestureRecognizer::Gestures* gestures) {
279 DispatchDetails details;
280 if (!gestures || gestures->empty())
281 return details;
282
283 Window* target = GetGestureTarget(gestures->get().at(0));
284 if (!target)
285 return details;
286
287 for (size_t i = 0; i < gestures->size(); ++i) {
288 ui::GestureEvent* event = gestures->get().at(i);
289 event->ConvertLocationToTarget(window(), target);
290 details = DispatchEvent(target, event);
291 if (details.dispatcher_destroyed || details.target_destroyed)
292 break;
293 }
294 return details;
295 }
296
OnWindowHidden(Window * invisible,WindowHiddenReason reason)297 void WindowEventDispatcher::OnWindowHidden(Window* invisible,
298 WindowHiddenReason reason) {
299 // If the window the mouse was pressed in becomes invisible, it should no
300 // longer receive mouse events.
301 if (invisible->Contains(mouse_pressed_handler_))
302 mouse_pressed_handler_ = NULL;
303 if (invisible->Contains(mouse_moved_handler_))
304 mouse_moved_handler_ = NULL;
305
306 // If events are being dispatched from a nested message-loop, and the target
307 // of the outer loop is hidden or moved to another dispatcher during
308 // dispatching events in the inner loop, then reset the target for the outer
309 // loop.
310 if (invisible->Contains(old_dispatch_target_))
311 old_dispatch_target_ = NULL;
312
313 invisible->CleanupGestureState();
314
315 // Do not clear the capture, and the |event_dispatch_target_| if the
316 // window is moving across hosts, because the target itself is actually still
317 // visible and clearing them stops further event processing, which can cause
318 // unexpected behaviors. See crbug.com/157583
319 if (reason != WINDOW_MOVING) {
320 // We don't ask |invisible| here, because invisible may have been removed
321 // from the window hierarchy already by the time this function is called
322 // (OnWindowDestroyed).
323 client::CaptureClient* capture_client =
324 client::GetCaptureClient(host_->window());
325 Window* capture_window =
326 capture_client ? capture_client->GetCaptureWindow() : NULL;
327
328 if (invisible->Contains(event_dispatch_target_))
329 event_dispatch_target_ = NULL;
330
331 // If the ancestor of the capture window is hidden, release the capture.
332 // Note that this may delete the window so do not use capture_window
333 // after this.
334 if (invisible->Contains(capture_window) && invisible != window())
335 capture_window->ReleaseCapture();
336 }
337 }
338
GetGestureTarget(ui::GestureEvent * event)339 Window* WindowEventDispatcher::GetGestureTarget(ui::GestureEvent* event) {
340 Window* target = NULL;
341 if (!event->IsEndingEvent()) {
342 // The window that received the start event (e.g. scroll begin) needs to
343 // receive the end event (e.g. scroll end).
344 target = client::GetCaptureWindow(window());
345 }
346 if (!target) {
347 target = ConsumerToWindow(
348 ui::GestureRecognizer::Get()->GetTargetForGestureEvent(*event));
349 }
350
351 return target;
352 }
353
354 ////////////////////////////////////////////////////////////////////////////////
355 // WindowEventDispatcher, aura::client::CaptureDelegate implementation:
356
UpdateCapture(Window * old_capture,Window * new_capture)357 void WindowEventDispatcher::UpdateCapture(Window* old_capture,
358 Window* new_capture) {
359 // |mouse_moved_handler_| may have been set to a Window in a different root
360 // (see below). Clear it here to ensure we don't end up referencing a stale
361 // Window.
362 if (mouse_moved_handler_ && !window()->Contains(mouse_moved_handler_))
363 mouse_moved_handler_ = NULL;
364
365 if (old_capture && old_capture->GetRootWindow() == window() &&
366 old_capture->delegate()) {
367 // Send a capture changed event with bogus location data.
368 ui::MouseEvent event(ui::ET_MOUSE_CAPTURE_CHANGED, gfx::Point(),
369 gfx::Point(), 0, 0);
370
371 DispatchDetails details = DispatchEvent(old_capture, &event);
372 if (details.dispatcher_destroyed)
373 return;
374
375 old_capture->delegate()->OnCaptureLost();
376 }
377
378 if (new_capture) {
379 // Make all subsequent mouse events go to the capture window. We shouldn't
380 // need to send an event here as OnCaptureLost() should take care of that.
381 if (mouse_moved_handler_ || Env::GetInstance()->IsMouseButtonDown())
382 mouse_moved_handler_ = new_capture;
383 } else {
384 // Make sure mouse_moved_handler gets updated.
385 DispatchDetails details = SynthesizeMouseMoveEvent();
386 if (details.dispatcher_destroyed)
387 return;
388 }
389 mouse_pressed_handler_ = NULL;
390 }
391
OnOtherRootGotCapture()392 void WindowEventDispatcher::OnOtherRootGotCapture() {
393 mouse_moved_handler_ = NULL;
394 mouse_pressed_handler_ = NULL;
395 }
396
SetNativeCapture()397 void WindowEventDispatcher::SetNativeCapture() {
398 host_->SetCapture();
399 }
400
ReleaseNativeCapture()401 void WindowEventDispatcher::ReleaseNativeCapture() {
402 host_->ReleaseCapture();
403 }
404
405 ////////////////////////////////////////////////////////////////////////////////
406 // WindowEventDispatcher, ui::EventProcessor implementation:
GetRootTarget()407 ui::EventTarget* WindowEventDispatcher::GetRootTarget() {
408 return window();
409 }
410
PrepareEventForDispatch(ui::Event * event)411 void WindowEventDispatcher::PrepareEventForDispatch(ui::Event* event) {
412 if (dispatching_held_event_) {
413 // The held events are already in |window()|'s coordinate system. So it is
414 // not necessary to apply the transform to convert from the host's
415 // coordinate system to |window()|'s coordinate system.
416 return;
417 }
418 if (event->IsMouseEvent() ||
419 event->IsScrollEvent() ||
420 event->IsTouchEvent() ||
421 event->IsGestureEvent()) {
422 TransformEventForDeviceScaleFactor(static_cast<ui::LocatedEvent*>(event));
423 }
424 }
425
426 ////////////////////////////////////////////////////////////////////////////////
427 // WindowEventDispatcher, ui::EventDispatcherDelegate implementation:
428
CanDispatchToTarget(ui::EventTarget * target)429 bool WindowEventDispatcher::CanDispatchToTarget(ui::EventTarget* target) {
430 return event_dispatch_target_ == target;
431 }
432
PreDispatchEvent(ui::EventTarget * target,ui::Event * event)433 ui::EventDispatchDetails WindowEventDispatcher::PreDispatchEvent(
434 ui::EventTarget* target,
435 ui::Event* event) {
436 Window* target_window = static_cast<Window*>(target);
437 CHECK(window()->Contains(target_window));
438
439 if (!dispatching_held_event_) {
440 bool can_be_held = IsEventCandidateForHold(*event);
441 if (!move_hold_count_ || !can_be_held) {
442 if (can_be_held)
443 held_move_event_.reset();
444 DispatchDetails details = DispatchHeldEvents();
445 if (details.dispatcher_destroyed || details.target_destroyed)
446 return details;
447 }
448 }
449
450 if (event->IsMouseEvent()) {
451 PreDispatchMouseEvent(target_window, static_cast<ui::MouseEvent*>(event));
452 } else if (event->IsScrollEvent()) {
453 PreDispatchLocatedEvent(target_window,
454 static_cast<ui::ScrollEvent*>(event));
455 } else if (event->IsTouchEvent()) {
456 PreDispatchTouchEvent(target_window, static_cast<ui::TouchEvent*>(event));
457 }
458 old_dispatch_target_ = event_dispatch_target_;
459 event_dispatch_target_ = static_cast<Window*>(target);
460 return DispatchDetails();
461 }
462
PostDispatchEvent(ui::EventTarget * target,const ui::Event & event)463 ui::EventDispatchDetails WindowEventDispatcher::PostDispatchEvent(
464 ui::EventTarget* target,
465 const ui::Event& event) {
466 DispatchDetails details;
467 if (!target || target != event_dispatch_target_)
468 details.target_destroyed = true;
469 event_dispatch_target_ = old_dispatch_target_;
470 old_dispatch_target_ = NULL;
471 #ifndef NDEBUG
472 DCHECK(!event_dispatch_target_ || window()->Contains(event_dispatch_target_));
473 #endif
474
475 if (event.IsTouchEvent() && !details.target_destroyed) {
476 // Do not let 'held' touch events contribute to any gestures unless it is
477 // being dispatched.
478 if (dispatching_held_event_ || !held_move_event_ ||
479 !held_move_event_->IsTouchEvent()) {
480 ui::TouchEvent orig_event(static_cast<const ui::TouchEvent&>(event),
481 static_cast<Window*>(event.target()), window());
482 // Get the list of GestureEvents from GestureRecognizer.
483 scoped_ptr<ui::GestureRecognizer::Gestures> gestures;
484 gestures.reset(ui::GestureRecognizer::Get()->
485 ProcessTouchEventForGesture(orig_event, event.result(),
486 static_cast<Window*>(target)));
487 return ProcessGestures(gestures.get());
488 }
489 }
490
491 return details;
492 }
493
494 ////////////////////////////////////////////////////////////////////////////////
495 // WindowEventDispatcher, ui::GestureEventHelper implementation:
496
CanDispatchToConsumer(ui::GestureConsumer * consumer)497 bool WindowEventDispatcher::CanDispatchToConsumer(
498 ui::GestureConsumer* consumer) {
499 Window* consumer_window = ConsumerToWindow(consumer);
500 return (consumer_window && consumer_window->GetRootWindow() == window());
501 }
502
DispatchCancelTouchEvent(ui::TouchEvent * event)503 void WindowEventDispatcher::DispatchCancelTouchEvent(ui::TouchEvent* event) {
504 DispatchDetails details = OnEventFromSource(event);
505 if (details.dispatcher_destroyed)
506 return;
507 }
508
509 ////////////////////////////////////////////////////////////////////////////////
510 // WindowEventDispatcher, WindowObserver implementation:
511
OnWindowDestroying(Window * window)512 void WindowEventDispatcher::OnWindowDestroying(Window* window) {
513 if (!host_->window()->Contains(window))
514 return;
515
516 DispatchMouseExitToHidingWindow(window);
517 SynthesizeMouseMoveAfterChangeToWindow(window);
518 }
519
OnWindowDestroyed(Window * window)520 void WindowEventDispatcher::OnWindowDestroyed(Window* window) {
521 // We observe all windows regardless of what root Window (if any) they're
522 // attached to.
523 observer_manager_.Remove(window);
524 }
525
OnWindowAddedToRootWindow(Window * attached)526 void WindowEventDispatcher::OnWindowAddedToRootWindow(Window* attached) {
527 if (!observer_manager_.IsObserving(attached))
528 observer_manager_.Add(attached);
529
530 if (!host_->window()->Contains(attached))
531 return;
532
533 SynthesizeMouseMoveAfterChangeToWindow(attached);
534 }
535
OnWindowRemovingFromRootWindow(Window * detached,Window * new_root)536 void WindowEventDispatcher::OnWindowRemovingFromRootWindow(Window* detached,
537 Window* new_root) {
538 if (!host_->window()->Contains(detached))
539 return;
540
541 DCHECK(client::GetCaptureWindow(window()) != window());
542
543 DispatchMouseExitToHidingWindow(detached);
544 SynthesizeMouseMoveAfterChangeToWindow(detached);
545
546 // Hiding the window releases capture which can implicitly destroy the window
547 // so the window may no longer be valid after this call.
548 OnWindowHidden(detached, new_root ? WINDOW_MOVING : WINDOW_HIDDEN);
549 }
550
OnWindowVisibilityChanging(Window * window,bool visible)551 void WindowEventDispatcher::OnWindowVisibilityChanging(Window* window,
552 bool visible) {
553 if (!host_->window()->Contains(window))
554 return;
555
556 DispatchMouseExitToHidingWindow(window);
557 }
558
OnWindowVisibilityChanged(Window * window,bool visible)559 void WindowEventDispatcher::OnWindowVisibilityChanged(Window* window,
560 bool visible) {
561 if (!host_->window()->Contains(window))
562 return;
563
564 if (window->ContainsPointInRoot(GetLastMouseLocationInRoot()))
565 PostSynthesizeMouseMove();
566
567 // Hiding the window releases capture which can implicitly destroy the window
568 // so the window may no longer be valid after this call.
569 if (!visible)
570 OnWindowHidden(window, WINDOW_HIDDEN);
571 }
572
OnWindowBoundsChanged(Window * window,const gfx::Rect & old_bounds,const gfx::Rect & new_bounds)573 void WindowEventDispatcher::OnWindowBoundsChanged(Window* window,
574 const gfx::Rect& old_bounds,
575 const gfx::Rect& new_bounds) {
576 if (!host_->window()->Contains(window))
577 return;
578
579 if (window == host_->window()) {
580 TRACE_EVENT1("ui", "WindowEventDispatcher::OnWindowBoundsChanged(root)",
581 "size", new_bounds.size().ToString());
582
583 DispatchDetails details = DispatchHeldEvents();
584 if (details.dispatcher_destroyed)
585 return;
586
587 synthesize_mouse_move_ = false;
588 }
589
590 if (window->IsVisible() && !window->ignore_events()) {
591 gfx::Rect old_bounds_in_root = old_bounds, new_bounds_in_root = new_bounds;
592 Window::ConvertRectToTarget(window->parent(), host_->window(),
593 &old_bounds_in_root);
594 Window::ConvertRectToTarget(window->parent(), host_->window(),
595 &new_bounds_in_root);
596 gfx::Point last_mouse_location = GetLastMouseLocationInRoot();
597 if (old_bounds_in_root.Contains(last_mouse_location) !=
598 new_bounds_in_root.Contains(last_mouse_location)) {
599 PostSynthesizeMouseMove();
600 }
601 }
602 }
603
OnWindowTransforming(Window * window)604 void WindowEventDispatcher::OnWindowTransforming(Window* window) {
605 if (!host_->window()->Contains(window))
606 return;
607
608 SynthesizeMouseMoveAfterChangeToWindow(window);
609 }
610
OnWindowTransformed(Window * window)611 void WindowEventDispatcher::OnWindowTransformed(Window* window) {
612 if (!host_->window()->Contains(window))
613 return;
614
615 SynthesizeMouseMoveAfterChangeToWindow(window);
616 }
617
618 ///////////////////////////////////////////////////////////////////////////////
619 // WindowEventDispatcher, EnvObserver implementation:
620
OnWindowInitialized(Window * window)621 void WindowEventDispatcher::OnWindowInitialized(Window* window) {
622 observer_manager_.Add(window);
623 }
624
625 ////////////////////////////////////////////////////////////////////////////////
626 // WindowEventDispatcher, private:
627
DispatchHeldEvents()628 ui::EventDispatchDetails WindowEventDispatcher::DispatchHeldEvents() {
629 if (!held_repostable_event_ && !held_move_event_)
630 return DispatchDetails();
631
632 CHECK(!dispatching_held_event_);
633 dispatching_held_event_ = true;
634
635 DispatchDetails dispatch_details;
636 if (held_repostable_event_) {
637 if (held_repostable_event_->type() == ui::ET_MOUSE_PRESSED) {
638 scoped_ptr<ui::MouseEvent> mouse_event(
639 static_cast<ui::MouseEvent*>(held_repostable_event_.release()));
640 dispatch_details = OnEventFromSource(mouse_event.get());
641 } else {
642 // TODO(rbyers): GESTURE_TAP_DOWN not yet supported: crbug.com/170987.
643 NOTREACHED();
644 }
645 if (dispatch_details.dispatcher_destroyed)
646 return dispatch_details;
647 }
648
649 if (held_move_event_) {
650 // If a mouse move has been synthesized, the target location is suspect,
651 // so drop the held mouse event.
652 if (held_move_event_->IsTouchEvent() ||
653 (held_move_event_->IsMouseEvent() && !synthesize_mouse_move_)) {
654 dispatch_details = OnEventFromSource(held_move_event_.get());
655 }
656 if (!dispatch_details.dispatcher_destroyed)
657 held_move_event_.reset();
658 }
659
660 if (!dispatch_details.dispatcher_destroyed)
661 dispatching_held_event_ = false;
662 return dispatch_details;
663 }
664
PostSynthesizeMouseMove()665 void WindowEventDispatcher::PostSynthesizeMouseMove() {
666 if (synthesize_mouse_move_)
667 return;
668 synthesize_mouse_move_ = true;
669 base::MessageLoop::current()->PostNonNestableTask(
670 FROM_HERE,
671 base::Bind(base::IgnoreResult(
672 &WindowEventDispatcher::SynthesizeMouseMoveEvent),
673 held_event_factory_.GetWeakPtr()));
674 }
675
SynthesizeMouseMoveAfterChangeToWindow(Window * window)676 void WindowEventDispatcher::SynthesizeMouseMoveAfterChangeToWindow(
677 Window* window) {
678 if (window->IsVisible() &&
679 window->ContainsPointInRoot(GetLastMouseLocationInRoot())) {
680 PostSynthesizeMouseMove();
681 }
682 }
683
SynthesizeMouseMoveEvent()684 ui::EventDispatchDetails WindowEventDispatcher::SynthesizeMouseMoveEvent() {
685 DispatchDetails details;
686 if (!synthesize_mouse_move_)
687 return details;
688 synthesize_mouse_move_ = false;
689
690 // If one of the mouse buttons is currently down, then do not synthesize a
691 // mouse-move event. In such cases, aura could synthesize a DRAGGED event
692 // instead of a MOVED event, but in multi-display/multi-host scenarios, the
693 // DRAGGED event can be synthesized in the incorrect host. So avoid
694 // synthesizing any events at all.
695 if (Env::GetInstance()->mouse_button_flags())
696 return details;
697
698 gfx::Point root_mouse_location = GetLastMouseLocationInRoot();
699 if (!window()->bounds().Contains(root_mouse_location))
700 return details;
701 gfx::Point host_mouse_location = root_mouse_location;
702 host_->ConvertPointToHost(&host_mouse_location);
703 ui::MouseEvent event(ui::ET_MOUSE_MOVED,
704 host_mouse_location,
705 host_mouse_location,
706 ui::EF_IS_SYNTHESIZED,
707 0);
708 return OnEventFromSource(&event);
709 }
710
PreDispatchLocatedEvent(Window * target,ui::LocatedEvent * event)711 void WindowEventDispatcher::PreDispatchLocatedEvent(Window* target,
712 ui::LocatedEvent* event) {
713 int flags = event->flags();
714 if (IsNonClientLocation(target, event->location()))
715 flags |= ui::EF_IS_NON_CLIENT;
716 event->set_flags(flags);
717
718 if (!dispatching_held_event_ &&
719 (event->IsMouseEvent() || event->IsScrollEvent()) &&
720 !(event->flags() & ui::EF_IS_SYNTHESIZED)) {
721 if (event->type() != ui::ET_MOUSE_CAPTURE_CHANGED)
722 SetLastMouseLocation(window(), event->root_location());
723 synthesize_mouse_move_ = false;
724 }
725 }
726
PreDispatchMouseEvent(Window * target,ui::MouseEvent * event)727 void WindowEventDispatcher::PreDispatchMouseEvent(Window* target,
728 ui::MouseEvent* event) {
729 client::CursorClient* cursor_client = client::GetCursorClient(window());
730 // We allow synthesized mouse exit events through even if mouse events are
731 // disabled. This ensures that hover state, etc on controls like buttons is
732 // cleared.
733 if (cursor_client &&
734 !cursor_client->IsMouseEventsEnabled() &&
735 (event->flags() & ui::EF_IS_SYNTHESIZED) &&
736 (event->type() != ui::ET_MOUSE_EXITED)) {
737 event->SetHandled();
738 return;
739 }
740
741 if (IsEventCandidateForHold(*event) && !dispatching_held_event_) {
742 if (move_hold_count_) {
743 if (!(event->flags() & ui::EF_IS_SYNTHESIZED) &&
744 event->type() != ui::ET_MOUSE_CAPTURE_CHANGED) {
745 SetLastMouseLocation(window(), event->root_location());
746 }
747 held_move_event_.reset(new ui::MouseEvent(*event, target, window()));
748 event->SetHandled();
749 return;
750 } else {
751 // We may have a held event for a period between the time move_hold_count_
752 // fell to 0 and the DispatchHeldEvents executes. Since we're going to
753 // dispatch the new event directly below, we can reset the old one.
754 held_move_event_.reset();
755 }
756 }
757
758 const int kMouseButtonFlagMask = ui::EF_LEFT_MOUSE_BUTTON |
759 ui::EF_MIDDLE_MOUSE_BUTTON |
760 ui::EF_RIGHT_MOUSE_BUTTON;
761 switch (event->type()) {
762 case ui::ET_MOUSE_EXITED:
763 if (!target || target == window()) {
764 DispatchDetails details =
765 DispatchMouseEnterOrExit(*event, ui::ET_MOUSE_EXITED);
766 if (details.dispatcher_destroyed) {
767 event->SetHandled();
768 return;
769 }
770 mouse_moved_handler_ = NULL;
771 }
772 break;
773 case ui::ET_MOUSE_MOVED:
774 // Send an exit to the current |mouse_moved_handler_| and an enter to
775 // |target|. Take care that both us and |target| aren't destroyed during
776 // dispatch.
777 if (target != mouse_moved_handler_) {
778 aura::Window* old_mouse_moved_handler = mouse_moved_handler_;
779 WindowTracker live_window;
780 live_window.Add(target);
781 DispatchDetails details =
782 DispatchMouseEnterOrExit(*event, ui::ET_MOUSE_EXITED);
783 if (details.dispatcher_destroyed) {
784 event->SetHandled();
785 return;
786 }
787 // If the |mouse_moved_handler_| changes out from under us, assume a
788 // nested message loop ran and we don't need to do anything.
789 if (mouse_moved_handler_ != old_mouse_moved_handler) {
790 event->SetHandled();
791 return;
792 }
793 if (!live_window.Contains(target) || details.target_destroyed) {
794 mouse_moved_handler_ = NULL;
795 event->SetHandled();
796 return;
797 }
798 live_window.Remove(target);
799
800 mouse_moved_handler_ = target;
801 details = DispatchMouseEnterOrExit(*event, ui::ET_MOUSE_ENTERED);
802 if (details.dispatcher_destroyed || details.target_destroyed) {
803 event->SetHandled();
804 return;
805 }
806 }
807 break;
808 case ui::ET_MOUSE_PRESSED:
809 // Don't set the mouse pressed handler for non client mouse down events.
810 // These are only sent by Windows and are not always followed with non
811 // client mouse up events which causes subsequent mouse events to be
812 // sent to the wrong target.
813 if (!(event->flags() & ui::EF_IS_NON_CLIENT) && !mouse_pressed_handler_)
814 mouse_pressed_handler_ = target;
815 Env::GetInstance()->set_mouse_button_flags(
816 event->flags() & kMouseButtonFlagMask);
817 break;
818 case ui::ET_MOUSE_RELEASED:
819 mouse_pressed_handler_ = NULL;
820 Env::GetInstance()->set_mouse_button_flags(event->flags() &
821 kMouseButtonFlagMask & ~event->changed_button_flags());
822 break;
823 default:
824 break;
825 }
826
827 PreDispatchLocatedEvent(target, event);
828 }
829
PreDispatchTouchEvent(Window * target,ui::TouchEvent * event)830 void WindowEventDispatcher::PreDispatchTouchEvent(Window* target,
831 ui::TouchEvent* event) {
832 switch (event->type()) {
833 case ui::ET_TOUCH_PRESSED:
834 touch_ids_down_ |= (1 << event->touch_id());
835 Env::GetInstance()->set_touch_down(touch_ids_down_ != 0);
836 break;
837
838 // Handle ET_TOUCH_CANCELLED only if it has a native event.
839 case ui::ET_TOUCH_CANCELLED:
840 if (!event->HasNativeEvent())
841 break;
842 // fallthrough
843 case ui::ET_TOUCH_RELEASED:
844 touch_ids_down_ = (touch_ids_down_ | (1 << event->touch_id())) ^
845 (1 << event->touch_id());
846 Env::GetInstance()->set_touch_down(touch_ids_down_ != 0);
847 break;
848
849 case ui::ET_TOUCH_MOVED:
850 if (move_hold_count_ && !dispatching_held_event_) {
851 held_move_event_.reset(new ui::TouchEvent(*event, target, window()));
852 event->SetHandled();
853 return;
854 }
855 break;
856
857 default:
858 NOTREACHED();
859 break;
860 }
861 PreDispatchLocatedEvent(target, event);
862 }
863
864 } // namespace aura
865