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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "content/browser/renderer_host/pepper/pepper_gamepad_host.h"
6 
7 #include "base/bind.h"
8 #include "content/browser/gamepad/gamepad_service.h"
9 #include "content/public/browser/browser_ppapi_host.h"
10 #include "ppapi/c/pp_errors.h"
11 #include "ppapi/host/dispatch_host_message.h"
12 #include "ppapi/host/host_message_context.h"
13 #include "ppapi/host/ppapi_host.h"
14 #include "ppapi/proxy/ppapi_messages.h"
15 #include "ppapi/shared_impl/ppb_gamepad_shared.h"
16 
17 namespace content {
18 
PepperGamepadHost(BrowserPpapiHost * host,PP_Instance instance,PP_Resource resource)19 PepperGamepadHost::PepperGamepadHost(BrowserPpapiHost* host,
20                                      PP_Instance instance,
21                                      PP_Resource resource)
22     : ResourceHost(host->GetPpapiHost(), instance, resource),
23       browser_ppapi_host_(host),
24       gamepad_service_(GamepadService::GetInstance()),
25       is_started_(false),
26       weak_factory_(this) {}
27 
PepperGamepadHost(GamepadService * gamepad_service,BrowserPpapiHost * host,PP_Instance instance,PP_Resource resource)28 PepperGamepadHost::PepperGamepadHost(GamepadService* gamepad_service,
29                                      BrowserPpapiHost* host,
30                                      PP_Instance instance,
31                                      PP_Resource resource)
32     : ResourceHost(host->GetPpapiHost(), instance, resource),
33       browser_ppapi_host_(host),
34       gamepad_service_(gamepad_service),
35       is_started_(false),
36       weak_factory_(this) {}
37 
~PepperGamepadHost()38 PepperGamepadHost::~PepperGamepadHost() {
39   if (is_started_)
40     gamepad_service_->RemoveConsumer(this);
41 }
42 
OnResourceMessageReceived(const IPC::Message & msg,ppapi::host::HostMessageContext * context)43 int32_t PepperGamepadHost::OnResourceMessageReceived(
44     const IPC::Message& msg,
45     ppapi::host::HostMessageContext* context) {
46   PPAPI_BEGIN_MESSAGE_MAP(PepperGamepadHost, msg)
47     PPAPI_DISPATCH_HOST_RESOURCE_CALL_0(PpapiHostMsg_Gamepad_RequestMemory,
48                                         OnRequestMemory)
49   PPAPI_END_MESSAGE_MAP()
50   return PP_ERROR_FAILED;
51 }
52 
OnRequestMemory(ppapi::host::HostMessageContext * context)53 int32_t PepperGamepadHost::OnRequestMemory(
54     ppapi::host::HostMessageContext* context) {
55   if (is_started_)
56     return PP_ERROR_FAILED;
57 
58   gamepad_service_->ConsumerBecameActive(this);
59   is_started_ = true;
60 
61   // Don't send the shared memory back until the user has interacted with the
62   // gamepad. This is to prevent fingerprinting and matches what the web
63   // platform does.
64   gamepad_service_->RegisterForUserGesture(
65       base::Bind(&PepperGamepadHost::GotUserGesture,
66                  weak_factory_.GetWeakPtr(),
67                  context->MakeReplyMessageContext()));
68   return PP_OK_COMPLETIONPENDING;
69 }
70 
GotUserGesture(const ppapi::host::ReplyMessageContext & context)71 void PepperGamepadHost::GotUserGesture(
72     const ppapi::host::ReplyMessageContext& context) {
73   base::SharedMemoryHandle handle =
74       gamepad_service_->GetSharedMemoryHandleForProcess(
75           browser_ppapi_host_->GetPluginProcessHandle());
76 
77   context.params.AppendHandle(ppapi::proxy::SerializedHandle(
78       handle, sizeof(ppapi::ContentGamepadHardwareBuffer)));
79   host()->SendReply(context, PpapiPluginMsg_Gamepad_SendMemory());
80 }
81 
82 }  // namespace content
83