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1 /*
2  * Copyright (C) 2006 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package android.view;
18 
19 import android.app.Presentation;
20 import android.content.Context;
21 import android.content.pm.ActivityInfo;
22 import android.graphics.Insets;
23 import android.graphics.PixelFormat;
24 import android.graphics.Rect;
25 import android.os.IBinder;
26 import android.os.Parcel;
27 import android.os.Parcelable;
28 import android.text.TextUtils;
29 import android.util.Log;
30 
31 
32 /**
33  * The interface that apps use to talk to the window manager.
34  * <p>
35  * Use <code>Context.getSystemService(Context.WINDOW_SERVICE)</code> to get one of these.
36  * </p><p>
37  * Each window manager instance is bound to a particular {@link Display}.
38  * To obtain a {@link WindowManager} for a different display, use
39  * {@link Context#createDisplayContext} to obtain a {@link Context} for that
40  * display, then use <code>Context.getSystemService(Context.WINDOW_SERVICE)</code>
41  * to get the WindowManager.
42  * </p><p>
43  * The simplest way to show a window on another display is to create a
44  * {@link Presentation}.  The presentation will automatically obtain a
45  * {@link WindowManager} and {@link Context} for that display.
46  * </p>
47  *
48  * @see android.content.Context#getSystemService
49  * @see android.content.Context#WINDOW_SERVICE
50  */
51 public interface WindowManager extends ViewManager {
52     /**
53      * Exception that is thrown when trying to add view whose
54      * {@link LayoutParams} {@link LayoutParams#token}
55      * is invalid.
56      */
57     public static class BadTokenException extends RuntimeException {
BadTokenException()58         public BadTokenException() {
59         }
60 
BadTokenException(String name)61         public BadTokenException(String name) {
62             super(name);
63         }
64     }
65 
66     /**
67      * Exception that is thrown when calling {@link #addView} to a secondary display that cannot
68      * be found. See {@link android.app.Presentation} for more information on secondary displays.
69      */
70     public static class InvalidDisplayException extends RuntimeException {
InvalidDisplayException()71         public InvalidDisplayException() {
72         }
73 
InvalidDisplayException(String name)74         public InvalidDisplayException(String name) {
75             super(name);
76         }
77     }
78 
79     /**
80      * Returns the {@link Display} upon which this {@link WindowManager} instance
81      * will create new windows.
82      * <p>
83      * Despite the name of this method, the display that is returned is not
84      * necessarily the primary display of the system (see {@link Display#DEFAULT_DISPLAY}).
85      * The returned display could instead be a secondary display that this
86      * window manager instance is managing.  Think of it as the display that
87      * this {@link WindowManager} instance uses by default.
88      * </p><p>
89      * To create windows on a different display, you need to obtain a
90      * {@link WindowManager} for that {@link Display}.  (See the {@link WindowManager}
91      * class documentation for more information.)
92      * </p>
93      *
94      * @return The display that this window manager is managing.
95      */
getDefaultDisplay()96     public Display getDefaultDisplay();
97 
98     /**
99      * Special variation of {@link #removeView} that immediately invokes
100      * the given view hierarchy's {@link View#onDetachedFromWindow()
101      * View.onDetachedFromWindow()} methods before returning.  This is not
102      * for normal applications; using it correctly requires great care.
103      *
104      * @param view The view to be removed.
105      */
removeViewImmediate(View view)106     public void removeViewImmediate(View view);
107 
108     public static class LayoutParams extends ViewGroup.LayoutParams
109             implements Parcelable {
110         /**
111          * X position for this window.  With the default gravity it is ignored.
112          * When using {@link Gravity#LEFT} or {@link Gravity#START} or {@link Gravity#RIGHT} or
113          * {@link Gravity#END} it provides an offset from the given edge.
114          */
115         @ViewDebug.ExportedProperty
116         public int x;
117 
118         /**
119          * Y position for this window.  With the default gravity it is ignored.
120          * When using {@link Gravity#TOP} or {@link Gravity#BOTTOM} it provides
121          * an offset from the given edge.
122          */
123         @ViewDebug.ExportedProperty
124         public int y;
125 
126         /**
127          * Indicates how much of the extra space will be allocated horizontally
128          * to the view associated with these LayoutParams. Specify 0 if the view
129          * should not be stretched. Otherwise the extra pixels will be pro-rated
130          * among all views whose weight is greater than 0.
131          */
132         @ViewDebug.ExportedProperty
133         public float horizontalWeight;
134 
135         /**
136          * Indicates how much of the extra space will be allocated vertically
137          * to the view associated with these LayoutParams. Specify 0 if the view
138          * should not be stretched. Otherwise the extra pixels will be pro-rated
139          * among all views whose weight is greater than 0.
140          */
141         @ViewDebug.ExportedProperty
142         public float verticalWeight;
143 
144         /**
145          * The general type of window.  There are three main classes of
146          * window types:
147          * <ul>
148          * <li> <strong>Application windows</strong> (ranging from
149          * {@link #FIRST_APPLICATION_WINDOW} to
150          * {@link #LAST_APPLICATION_WINDOW}) are normal top-level application
151          * windows.  For these types of windows, the {@link #token} must be
152          * set to the token of the activity they are a part of (this will
153          * normally be done for you if {@link #token} is null).
154          * <li> <strong>Sub-windows</strong> (ranging from
155          * {@link #FIRST_SUB_WINDOW} to
156          * {@link #LAST_SUB_WINDOW}) are associated with another top-level
157          * window.  For these types of windows, the {@link #token} must be
158          * the token of the window it is attached to.
159          * <li> <strong>System windows</strong> (ranging from
160          * {@link #FIRST_SYSTEM_WINDOW} to
161          * {@link #LAST_SYSTEM_WINDOW}) are special types of windows for
162          * use by the system for specific purposes.  They should not normally
163          * be used by applications, and a special permission is required
164          * to use them.
165          * </ul>
166          *
167          * @see #TYPE_BASE_APPLICATION
168          * @see #TYPE_APPLICATION
169          * @see #TYPE_APPLICATION_STARTING
170          * @see #TYPE_APPLICATION_PANEL
171          * @see #TYPE_APPLICATION_MEDIA
172          * @see #TYPE_APPLICATION_SUB_PANEL
173          * @see #TYPE_APPLICATION_ATTACHED_DIALOG
174          * @see #TYPE_STATUS_BAR
175          * @see #TYPE_SEARCH_BAR
176          * @see #TYPE_PHONE
177          * @see #TYPE_SYSTEM_ALERT
178          * @see #TYPE_TOAST
179          * @see #TYPE_SYSTEM_OVERLAY
180          * @see #TYPE_PRIORITY_PHONE
181          * @see #TYPE_STATUS_BAR_PANEL
182          * @see #TYPE_SYSTEM_DIALOG
183          * @see #TYPE_KEYGUARD_DIALOG
184          * @see #TYPE_SYSTEM_ERROR
185          * @see #TYPE_INPUT_METHOD
186          * @see #TYPE_INPUT_METHOD_DIALOG
187          */
188         @ViewDebug.ExportedProperty(mapping = {
189             @ViewDebug.IntToString(from = TYPE_BASE_APPLICATION, to = "TYPE_BASE_APPLICATION"),
190             @ViewDebug.IntToString(from = TYPE_APPLICATION, to = "TYPE_APPLICATION"),
191             @ViewDebug.IntToString(from = TYPE_APPLICATION_STARTING, to = "TYPE_APPLICATION_STARTING"),
192             @ViewDebug.IntToString(from = TYPE_APPLICATION_PANEL, to = "TYPE_APPLICATION_PANEL"),
193             @ViewDebug.IntToString(from = TYPE_APPLICATION_MEDIA, to = "TYPE_APPLICATION_MEDIA"),
194             @ViewDebug.IntToString(from = TYPE_APPLICATION_SUB_PANEL, to = "TYPE_APPLICATION_SUB_PANEL"),
195             @ViewDebug.IntToString(from = TYPE_APPLICATION_ATTACHED_DIALOG, to = "TYPE_APPLICATION_ATTACHED_DIALOG"),
196             @ViewDebug.IntToString(from = TYPE_APPLICATION_MEDIA_OVERLAY, to = "TYPE_APPLICATION_MEDIA_OVERLAY"),
197             @ViewDebug.IntToString(from = TYPE_STATUS_BAR, to = "TYPE_STATUS_BAR"),
198             @ViewDebug.IntToString(from = TYPE_SEARCH_BAR, to = "TYPE_SEARCH_BAR"),
199             @ViewDebug.IntToString(from = TYPE_PHONE, to = "TYPE_PHONE"),
200             @ViewDebug.IntToString(from = TYPE_SYSTEM_ALERT, to = "TYPE_SYSTEM_ALERT"),
201             @ViewDebug.IntToString(from = TYPE_TOAST, to = "TYPE_TOAST"),
202             @ViewDebug.IntToString(from = TYPE_SYSTEM_OVERLAY, to = "TYPE_SYSTEM_OVERLAY"),
203             @ViewDebug.IntToString(from = TYPE_PRIORITY_PHONE, to = "TYPE_PRIORITY_PHONE"),
204             @ViewDebug.IntToString(from = TYPE_SYSTEM_DIALOG, to = "TYPE_SYSTEM_DIALOG"),
205             @ViewDebug.IntToString(from = TYPE_KEYGUARD_DIALOG, to = "TYPE_KEYGUARD_DIALOG"),
206             @ViewDebug.IntToString(from = TYPE_SYSTEM_ERROR, to = "TYPE_SYSTEM_ERROR"),
207             @ViewDebug.IntToString(from = TYPE_INPUT_METHOD, to = "TYPE_INPUT_METHOD"),
208             @ViewDebug.IntToString(from = TYPE_INPUT_METHOD_DIALOG, to = "TYPE_INPUT_METHOD_DIALOG"),
209             @ViewDebug.IntToString(from = TYPE_WALLPAPER, to = "TYPE_WALLPAPER"),
210             @ViewDebug.IntToString(from = TYPE_STATUS_BAR_PANEL, to = "TYPE_STATUS_BAR_PANEL"),
211             @ViewDebug.IntToString(from = TYPE_SECURE_SYSTEM_OVERLAY, to = "TYPE_SECURE_SYSTEM_OVERLAY"),
212             @ViewDebug.IntToString(from = TYPE_DRAG, to = "TYPE_DRAG"),
213             @ViewDebug.IntToString(from = TYPE_STATUS_BAR_SUB_PANEL, to = "TYPE_STATUS_BAR_SUB_PANEL"),
214             @ViewDebug.IntToString(from = TYPE_POINTER, to = "TYPE_POINTER"),
215             @ViewDebug.IntToString(from = TYPE_NAVIGATION_BAR, to = "TYPE_NAVIGATION_BAR"),
216             @ViewDebug.IntToString(from = TYPE_VOLUME_OVERLAY, to = "TYPE_VOLUME_OVERLAY"),
217             @ViewDebug.IntToString(from = TYPE_BOOT_PROGRESS, to = "TYPE_BOOT_PROGRESS"),
218             @ViewDebug.IntToString(from = TYPE_HIDDEN_NAV_CONSUMER, to = "TYPE_HIDDEN_NAV_CONSUMER"),
219             @ViewDebug.IntToString(from = TYPE_DREAM, to = "TYPE_DREAM"),
220             @ViewDebug.IntToString(from = TYPE_NAVIGATION_BAR_PANEL, to = "TYPE_NAVIGATION_BAR_PANEL"),
221             @ViewDebug.IntToString(from = TYPE_DISPLAY_OVERLAY, to = "TYPE_DISPLAY_OVERLAY"),
222             @ViewDebug.IntToString(from = TYPE_MAGNIFICATION_OVERLAY, to = "TYPE_MAGNIFICATION_OVERLAY"),
223             @ViewDebug.IntToString(from = TYPE_PRIVATE_PRESENTATION, to = "TYPE_PRIVATE_PRESENTATION"),
224             @ViewDebug.IntToString(from = TYPE_VOICE_INTERACTION, to = "TYPE_VOICE_INTERACTION"),
225         })
226         public int type;
227 
228         /**
229          * Start of window types that represent normal application windows.
230          */
231         public static final int FIRST_APPLICATION_WINDOW = 1;
232 
233         /**
234          * Window type: an application window that serves as the "base" window
235          * of the overall application; all other application windows will
236          * appear on top of it.
237          * In multiuser systems shows only on the owning user's window.
238          */
239         public static final int TYPE_BASE_APPLICATION   = 1;
240 
241         /**
242          * Window type: a normal application window.  The {@link #token} must be
243          * an Activity token identifying who the window belongs to.
244          * In multiuser systems shows only on the owning user's window.
245          */
246         public static final int TYPE_APPLICATION        = 2;
247 
248         /**
249          * Window type: special application window that is displayed while the
250          * application is starting.  Not for use by applications themselves;
251          * this is used by the system to display something until the
252          * application can show its own windows.
253          * In multiuser systems shows on all users' windows.
254          */
255         public static final int TYPE_APPLICATION_STARTING = 3;
256 
257         /**
258          * End of types of application windows.
259          */
260         public static final int LAST_APPLICATION_WINDOW = 99;
261 
262         /**
263          * Start of types of sub-windows.  The {@link #token} of these windows
264          * must be set to the window they are attached to.  These types of
265          * windows are kept next to their attached window in Z-order, and their
266          * coordinate space is relative to their attached window.
267          */
268         public static final int FIRST_SUB_WINDOW        = 1000;
269 
270         /**
271          * Window type: a panel on top of an application window.  These windows
272          * appear on top of their attached window.
273          */
274         public static final int TYPE_APPLICATION_PANEL  = FIRST_SUB_WINDOW;
275 
276         /**
277          * Window type: window for showing media (such as video).  These windows
278          * are displayed behind their attached window.
279          */
280         public static final int TYPE_APPLICATION_MEDIA  = FIRST_SUB_WINDOW+1;
281 
282         /**
283          * Window type: a sub-panel on top of an application window.  These
284          * windows are displayed on top their attached window and any
285          * {@link #TYPE_APPLICATION_PANEL} panels.
286          */
287         public static final int TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW+2;
288 
289         /** Window type: like {@link #TYPE_APPLICATION_PANEL}, but layout
290          * of the window happens as that of a top-level window, <em>not</em>
291          * as a child of its container.
292          */
293         public static final int TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW+3;
294 
295         /**
296          * Window type: window for showing overlays on top of media windows.
297          * These windows are displayed between TYPE_APPLICATION_MEDIA and the
298          * application window.  They should be translucent to be useful.  This
299          * is a big ugly hack so:
300          * @hide
301          */
302         public static final int TYPE_APPLICATION_MEDIA_OVERLAY  = FIRST_SUB_WINDOW+4;
303 
304         /**
305          * End of types of sub-windows.
306          */
307         public static final int LAST_SUB_WINDOW         = 1999;
308 
309         /**
310          * Start of system-specific window types.  These are not normally
311          * created by applications.
312          */
313         public static final int FIRST_SYSTEM_WINDOW     = 2000;
314 
315         /**
316          * Window type: the status bar.  There can be only one status bar
317          * window; it is placed at the top of the screen, and all other
318          * windows are shifted down so they are below it.
319          * In multiuser systems shows on all users' windows.
320          */
321         public static final int TYPE_STATUS_BAR         = FIRST_SYSTEM_WINDOW;
322 
323         /**
324          * Window type: the search bar.  There can be only one search bar
325          * window; it is placed at the top of the screen.
326          * In multiuser systems shows on all users' windows.
327          */
328         public static final int TYPE_SEARCH_BAR         = FIRST_SYSTEM_WINDOW+1;
329 
330         /**
331          * Window type: phone.  These are non-application windows providing
332          * user interaction with the phone (in particular incoming calls).
333          * These windows are normally placed above all applications, but behind
334          * the status bar.
335          * In multiuser systems shows on all users' windows.
336          */
337         public static final int TYPE_PHONE              = FIRST_SYSTEM_WINDOW+2;
338 
339         /**
340          * Window type: system window, such as low power alert. These windows
341          * are always on top of application windows.
342          * In multiuser systems shows only on the owning user's window.
343          */
344         public static final int TYPE_SYSTEM_ALERT       = FIRST_SYSTEM_WINDOW+3;
345 
346         /**
347          * Window type: keyguard window.
348          * In multiuser systems shows on all users' windows.
349          * @removed
350          */
351         public static final int TYPE_KEYGUARD           = FIRST_SYSTEM_WINDOW+4;
352 
353         /**
354          * Window type: transient notifications.
355          * In multiuser systems shows only on the owning user's window.
356          */
357         public static final int TYPE_TOAST              = FIRST_SYSTEM_WINDOW+5;
358 
359         /**
360          * Window type: system overlay windows, which need to be displayed
361          * on top of everything else.  These windows must not take input
362          * focus, or they will interfere with the keyguard.
363          * In multiuser systems shows only on the owning user's window.
364          */
365         public static final int TYPE_SYSTEM_OVERLAY     = FIRST_SYSTEM_WINDOW+6;
366 
367         /**
368          * Window type: priority phone UI, which needs to be displayed even if
369          * the keyguard is active.  These windows must not take input
370          * focus, or they will interfere with the keyguard.
371          * In multiuser systems shows on all users' windows.
372          */
373         public static final int TYPE_PRIORITY_PHONE     = FIRST_SYSTEM_WINDOW+7;
374 
375         /**
376          * Window type: panel that slides out from the status bar
377          * In multiuser systems shows on all users' windows.
378          */
379         public static final int TYPE_SYSTEM_DIALOG      = FIRST_SYSTEM_WINDOW+8;
380 
381         /**
382          * Window type: dialogs that the keyguard shows
383          * In multiuser systems shows on all users' windows.
384          */
385         public static final int TYPE_KEYGUARD_DIALOG    = FIRST_SYSTEM_WINDOW+9;
386 
387         /**
388          * Window type: internal system error windows, appear on top of
389          * everything they can.
390          * In multiuser systems shows only on the owning user's window.
391          */
392         public static final int TYPE_SYSTEM_ERROR       = FIRST_SYSTEM_WINDOW+10;
393 
394         /**
395          * Window type: internal input methods windows, which appear above
396          * the normal UI.  Application windows may be resized or panned to keep
397          * the input focus visible while this window is displayed.
398          * In multiuser systems shows only on the owning user's window.
399          */
400         public static final int TYPE_INPUT_METHOD       = FIRST_SYSTEM_WINDOW+11;
401 
402         /**
403          * Window type: internal input methods dialog windows, which appear above
404          * the current input method window.
405          * In multiuser systems shows only on the owning user's window.
406          */
407         public static final int TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12;
408 
409         /**
410          * Window type: wallpaper window, placed behind any window that wants
411          * to sit on top of the wallpaper.
412          * In multiuser systems shows only on the owning user's window.
413          */
414         public static final int TYPE_WALLPAPER          = FIRST_SYSTEM_WINDOW+13;
415 
416         /**
417          * Window type: panel that slides out from over the status bar
418          * In multiuser systems shows on all users' windows.
419          */
420         public static final int TYPE_STATUS_BAR_PANEL   = FIRST_SYSTEM_WINDOW+14;
421 
422         /**
423          * Window type: secure system overlay windows, which need to be displayed
424          * on top of everything else.  These windows must not take input
425          * focus, or they will interfere with the keyguard.
426          *
427          * This is exactly like {@link #TYPE_SYSTEM_OVERLAY} except that only the
428          * system itself is allowed to create these overlays.  Applications cannot
429          * obtain permission to create secure system overlays.
430          *
431          * In multiuser systems shows only on the owning user's window.
432          * @hide
433          */
434         public static final int TYPE_SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+15;
435 
436         /**
437          * Window type: the drag-and-drop pseudowindow.  There is only one
438          * drag layer (at most), and it is placed on top of all other windows.
439          * In multiuser systems shows only on the owning user's window.
440          * @hide
441          */
442         public static final int TYPE_DRAG               = FIRST_SYSTEM_WINDOW+16;
443 
444         /**
445          * Window type: panel that slides out from under the status bar
446          * In multiuser systems shows on all users' windows.
447          * @hide
448          */
449         public static final int TYPE_STATUS_BAR_SUB_PANEL = FIRST_SYSTEM_WINDOW+17;
450 
451         /**
452          * Window type: (mouse) pointer
453          * In multiuser systems shows on all users' windows.
454          * @hide
455          */
456         public static final int TYPE_POINTER = FIRST_SYSTEM_WINDOW+18;
457 
458         /**
459          * Window type: Navigation bar (when distinct from status bar)
460          * In multiuser systems shows on all users' windows.
461          * @hide
462          */
463         public static final int TYPE_NAVIGATION_BAR = FIRST_SYSTEM_WINDOW+19;
464 
465         /**
466          * Window type: The volume level overlay/dialog shown when the user
467          * changes the system volume.
468          * In multiuser systems shows on all users' windows.
469          * @hide
470          */
471         public static final int TYPE_VOLUME_OVERLAY = FIRST_SYSTEM_WINDOW+20;
472 
473         /**
474          * Window type: The boot progress dialog, goes on top of everything
475          * in the world.
476          * In multiuser systems shows on all users' windows.
477          * @hide
478          */
479         public static final int TYPE_BOOT_PROGRESS = FIRST_SYSTEM_WINDOW+21;
480 
481         /**
482          * Window type: Fake window to consume touch events when the navigation
483          * bar is hidden.
484          * In multiuser systems shows on all users' windows.
485          * @hide
486          */
487         public static final int TYPE_HIDDEN_NAV_CONSUMER = FIRST_SYSTEM_WINDOW+22;
488 
489         /**
490          * Window type: Dreams (screen saver) window, just above keyguard.
491          * In multiuser systems shows only on the owning user's window.
492          * @hide
493          */
494         public static final int TYPE_DREAM = FIRST_SYSTEM_WINDOW+23;
495 
496         /**
497          * Window type: Navigation bar panel (when navigation bar is distinct from status bar)
498          * In multiuser systems shows on all users' windows.
499          * @hide
500          */
501         public static final int TYPE_NAVIGATION_BAR_PANEL = FIRST_SYSTEM_WINDOW+24;
502 
503         /**
504          * Window type: Behind the universe of the real windows.
505          * In multiuser systems shows on all users' windows.
506          * @hide
507          */
508         public static final int TYPE_UNIVERSE_BACKGROUND = FIRST_SYSTEM_WINDOW+25;
509 
510         /**
511          * Window type: Display overlay window.  Used to simulate secondary display devices.
512          * In multiuser systems shows on all users' windows.
513          * @hide
514          */
515         public static final int TYPE_DISPLAY_OVERLAY = FIRST_SYSTEM_WINDOW+26;
516 
517         /**
518          * Window type: Magnification overlay window. Used to highlight the magnified
519          * portion of a display when accessibility magnification is enabled.
520          * In multiuser systems shows on all users' windows.
521          * @hide
522          */
523         public static final int TYPE_MAGNIFICATION_OVERLAY = FIRST_SYSTEM_WINDOW+27;
524 
525         /**
526          * Window type: Recents. Same layer as {@link #TYPE_SYSTEM_DIALOG} but only appears on
527          * one user's screen.
528          * In multiuser systems shows on all users' windows.
529          * @hide
530          */
531         public static final int TYPE_RECENTS_OVERLAY = FIRST_SYSTEM_WINDOW+28;
532 
533 
534         /**
535          * Window type: keyguard scrim window. Shows if keyguard needs to be restarted.
536          * In multiuser systems shows on all users' windows.
537          * @hide
538          */
539         public static final int TYPE_KEYGUARD_SCRIM           = FIRST_SYSTEM_WINDOW+29;
540 
541         /**
542          * Window type: Window for Presentation on top of private
543          * virtual display.
544          */
545         public static final int TYPE_PRIVATE_PRESENTATION = FIRST_SYSTEM_WINDOW+30;
546 
547         /**
548          * Window type: Windows in the voice interaction layer.
549          * @hide
550          */
551         public static final int TYPE_VOICE_INTERACTION = FIRST_SYSTEM_WINDOW+31;
552 
553         /**
554          * End of types of system windows.
555          */
556         public static final int LAST_SYSTEM_WINDOW      = 2999;
557 
558         /** @deprecated this is ignored, this value is set automatically when needed. */
559         @Deprecated
560         public static final int MEMORY_TYPE_NORMAL = 0;
561         /** @deprecated this is ignored, this value is set automatically when needed. */
562         @Deprecated
563         public static final int MEMORY_TYPE_HARDWARE = 1;
564         /** @deprecated this is ignored, this value is set automatically when needed. */
565         @Deprecated
566         public static final int MEMORY_TYPE_GPU = 2;
567         /** @deprecated this is ignored, this value is set automatically when needed. */
568         @Deprecated
569         public static final int MEMORY_TYPE_PUSH_BUFFERS = 3;
570 
571         /**
572          * @deprecated this is ignored
573          */
574         @Deprecated
575         public int memoryType;
576 
577         /** Window flag: as long as this window is visible to the user, allow
578          *  the lock screen to activate while the screen is on.
579          *  This can be used independently, or in combination with
580          *  {@link #FLAG_KEEP_SCREEN_ON} and/or {@link #FLAG_SHOW_WHEN_LOCKED} */
581         public static final int FLAG_ALLOW_LOCK_WHILE_SCREEN_ON     = 0x00000001;
582 
583         /** Window flag: everything behind this window will be dimmed.
584          *  Use {@link #dimAmount} to control the amount of dim. */
585         public static final int FLAG_DIM_BEHIND        = 0x00000002;
586 
587         /** Window flag: blur everything behind this window.
588          * @deprecated Blurring is no longer supported. */
589         @Deprecated
590         public static final int FLAG_BLUR_BEHIND        = 0x00000004;
591 
592         /** Window flag: this window won't ever get key input focus, so the
593          * user can not send key or other button events to it.  Those will
594          * instead go to whatever focusable window is behind it.  This flag
595          * will also enable {@link #FLAG_NOT_TOUCH_MODAL} whether or not that
596          * is explicitly set.
597          *
598          * <p>Setting this flag also implies that the window will not need to
599          * interact with
600          * a soft input method, so it will be Z-ordered and positioned
601          * independently of any active input method (typically this means it
602          * gets Z-ordered on top of the input method, so it can use the full
603          * screen for its content and cover the input method if needed.  You
604          * can use {@link #FLAG_ALT_FOCUSABLE_IM} to modify this behavior. */
605         public static final int FLAG_NOT_FOCUSABLE      = 0x00000008;
606 
607         /** Window flag: this window can never receive touch events. */
608         public static final int FLAG_NOT_TOUCHABLE      = 0x00000010;
609 
610         /** Window flag: even when this window is focusable (its
611          * {@link #FLAG_NOT_FOCUSABLE} is not set), allow any pointer events
612          * outside of the window to be sent to the windows behind it.  Otherwise
613          * it will consume all pointer events itself, regardless of whether they
614          * are inside of the window. */
615         public static final int FLAG_NOT_TOUCH_MODAL    = 0x00000020;
616 
617         /** Window flag: when set, if the device is asleep when the touch
618          * screen is pressed, you will receive this first touch event.  Usually
619          * the first touch event is consumed by the system since the user can
620          * not see what they are pressing on.
621          *
622          * @deprecated This flag has no effect.
623          */
624         @Deprecated
625         public static final int FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040;
626 
627         /** Window flag: as long as this window is visible to the user, keep
628          *  the device's screen turned on and bright. */
629         public static final int FLAG_KEEP_SCREEN_ON     = 0x00000080;
630 
631         /** Window flag: place the window within the entire screen, ignoring
632          *  decorations around the border (such as the status bar).  The
633          *  window must correctly position its contents to take the screen
634          *  decoration into account.  This flag is normally set for you
635          *  by Window as described in {@link Window#setFlags}. */
636         public static final int FLAG_LAYOUT_IN_SCREEN   = 0x00000100;
637 
638         /** Window flag: allow window to extend outside of the screen. */
639         public static final int FLAG_LAYOUT_NO_LIMITS   = 0x00000200;
640 
641         /**
642          * Window flag: hide all screen decorations (such as the status bar) while
643          * this window is displayed.  This allows the window to use the entire
644          * display space for itself -- the status bar will be hidden when
645          * an app window with this flag set is on the top layer. A fullscreen window
646          * will ignore a value of {@link #SOFT_INPUT_ADJUST_RESIZE} for the window's
647          * {@link #softInputMode} field; the window will stay fullscreen
648          * and will not resize.
649          *
650          * <p>This flag can be controlled in your theme through the
651          * {@link android.R.attr#windowFullscreen} attribute; this attribute
652          * is automatically set for you in the standard fullscreen themes
653          * such as {@link android.R.style#Theme_NoTitleBar_Fullscreen},
654          * {@link android.R.style#Theme_Black_NoTitleBar_Fullscreen},
655          * {@link android.R.style#Theme_Light_NoTitleBar_Fullscreen},
656          * {@link android.R.style#Theme_Holo_NoActionBar_Fullscreen},
657          * {@link android.R.style#Theme_Holo_Light_NoActionBar_Fullscreen},
658          * {@link android.R.style#Theme_DeviceDefault_NoActionBar_Fullscreen}, and
659          * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_Fullscreen}.</p>
660          */
661         public static final int FLAG_FULLSCREEN      = 0x00000400;
662 
663         /** Window flag: override {@link #FLAG_FULLSCREEN} and force the
664          *  screen decorations (such as the status bar) to be shown. */
665         public static final int FLAG_FORCE_NOT_FULLSCREEN   = 0x00000800;
666 
667         /** Window flag: turn on dithering when compositing this window to
668          *  the screen.
669          * @deprecated This flag is no longer used. */
670         @Deprecated
671         public static final int FLAG_DITHER             = 0x00001000;
672 
673         /** Window flag: treat the content of the window as secure, preventing
674          * it from appearing in screenshots or from being viewed on non-secure
675          * displays.
676          *
677          * <p>See {@link android.view.Display#FLAG_SECURE} for more details about
678          * secure surfaces and secure displays.
679          */
680         public static final int FLAG_SECURE             = 0x00002000;
681 
682         /** Window flag: a special mode where the layout parameters are used
683          * to perform scaling of the surface when it is composited to the
684          * screen. */
685         public static final int FLAG_SCALED             = 0x00004000;
686 
687         /** Window flag: intended for windows that will often be used when the user is
688          * holding the screen against their face, it will aggressively filter the event
689          * stream to prevent unintended presses in this situation that may not be
690          * desired for a particular window, when such an event stream is detected, the
691          * application will receive a CANCEL motion event to indicate this so applications
692          * can handle this accordingly by taking no action on the event
693          * until the finger is released. */
694         public static final int FLAG_IGNORE_CHEEK_PRESSES    = 0x00008000;
695 
696         /** Window flag: a special option only for use in combination with
697          * {@link #FLAG_LAYOUT_IN_SCREEN}.  When requesting layout in the
698          * screen your window may appear on top of or behind screen decorations
699          * such as the status bar.  By also including this flag, the window
700          * manager will report the inset rectangle needed to ensure your
701          * content is not covered by screen decorations.  This flag is normally
702          * set for you by Window as described in {@link Window#setFlags}.*/
703         public static final int FLAG_LAYOUT_INSET_DECOR = 0x00010000;
704 
705         /** Window flag: invert the state of {@link #FLAG_NOT_FOCUSABLE} with
706          * respect to how this window interacts with the current method.  That
707          * is, if FLAG_NOT_FOCUSABLE is set and this flag is set, then the
708          * window will behave as if it needs to interact with the input method
709          * and thus be placed behind/away from it; if FLAG_NOT_FOCUSABLE is
710          * not set and this flag is set, then the window will behave as if it
711          * doesn't need to interact with the input method and can be placed
712          * to use more space and cover the input method.
713          */
714         public static final int FLAG_ALT_FOCUSABLE_IM = 0x00020000;
715 
716         /** Window flag: if you have set {@link #FLAG_NOT_TOUCH_MODAL}, you
717          * can set this flag to receive a single special MotionEvent with
718          * the action
719          * {@link MotionEvent#ACTION_OUTSIDE MotionEvent.ACTION_OUTSIDE} for
720          * touches that occur outside of your window.  Note that you will not
721          * receive the full down/move/up gesture, only the location of the
722          * first down as an ACTION_OUTSIDE.
723          */
724         public static final int FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000;
725 
726         /** Window flag: special flag to let windows be shown when the screen
727          * is locked. This will let application windows take precedence over
728          * key guard or any other lock screens. Can be used with
729          * {@link #FLAG_KEEP_SCREEN_ON} to turn screen on and display windows
730          * directly before showing the key guard window.  Can be used with
731          * {@link #FLAG_DISMISS_KEYGUARD} to automatically fully dismisss
732          * non-secure keyguards.  This flag only applies to the top-most
733          * full-screen window.
734          */
735         public static final int FLAG_SHOW_WHEN_LOCKED = 0x00080000;
736 
737         /** Window flag: ask that the system wallpaper be shown behind
738          * your window.  The window surface must be translucent to be able
739          * to actually see the wallpaper behind it; this flag just ensures
740          * that the wallpaper surface will be there if this window actually
741          * has translucent regions.
742          *
743          * <p>This flag can be controlled in your theme through the
744          * {@link android.R.attr#windowShowWallpaper} attribute; this attribute
745          * is automatically set for you in the standard wallpaper themes
746          * such as {@link android.R.style#Theme_Wallpaper},
747          * {@link android.R.style#Theme_Wallpaper_NoTitleBar},
748          * {@link android.R.style#Theme_Wallpaper_NoTitleBar_Fullscreen},
749          * {@link android.R.style#Theme_Holo_Wallpaper},
750          * {@link android.R.style#Theme_Holo_Wallpaper_NoTitleBar},
751          * {@link android.R.style#Theme_DeviceDefault_Wallpaper}, and
752          * {@link android.R.style#Theme_DeviceDefault_Wallpaper_NoTitleBar}.</p>
753          */
754         public static final int FLAG_SHOW_WALLPAPER = 0x00100000;
755 
756         /** Window flag: when set as a window is being added or made
757          * visible, once the window has been shown then the system will
758          * poke the power manager's user activity (as if the user had woken
759          * up the device) to turn the screen on. */
760         public static final int FLAG_TURN_SCREEN_ON = 0x00200000;
761 
762         /** Window flag: when set the window will cause the keyguard to
763          * be dismissed, only if it is not a secure lock keyguard.  Because such
764          * a keyguard is not needed for security, it will never re-appear if
765          * the user navigates to another window (in contrast to
766          * {@link #FLAG_SHOW_WHEN_LOCKED}, which will only temporarily
767          * hide both secure and non-secure keyguards but ensure they reappear
768          * when the user moves to another UI that doesn't hide them).
769          * If the keyguard is currently active and is secure (requires an
770          * unlock pattern) than the user will still need to confirm it before
771          * seeing this window, unless {@link #FLAG_SHOW_WHEN_LOCKED} has
772          * also been set.
773          */
774         public static final int FLAG_DISMISS_KEYGUARD = 0x00400000;
775 
776         /** Window flag: when set the window will accept for touch events
777          * outside of its bounds to be sent to other windows that also
778          * support split touch.  When this flag is not set, the first pointer
779          * that goes down determines the window to which all subsequent touches
780          * go until all pointers go up.  When this flag is set, each pointer
781          * (not necessarily the first) that goes down determines the window
782          * to which all subsequent touches of that pointer will go until that
783          * pointer goes up thereby enabling touches with multiple pointers
784          * to be split across multiple windows.
785          */
786         public static final int FLAG_SPLIT_TOUCH = 0x00800000;
787 
788         /**
789          * <p>Indicates whether this window should be hardware accelerated.
790          * Requesting hardware acceleration does not guarantee it will happen.</p>
791          *
792          * <p>This flag can be controlled programmatically <em>only</em> to enable
793          * hardware acceleration. To enable hardware acceleration for a given
794          * window programmatically, do the following:</p>
795          *
796          * <pre>
797          * Window w = activity.getWindow(); // in Activity's onCreate() for instance
798          * w.setFlags(WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED,
799          *         WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED);
800          * </pre>
801          *
802          * <p>It is important to remember that this flag <strong>must</strong>
803          * be set before setting the content view of your activity or dialog.</p>
804          *
805          * <p>This flag cannot be used to disable hardware acceleration after it
806          * was enabled in your manifest using
807          * {@link android.R.attr#hardwareAccelerated}. If you need to selectively
808          * and programmatically disable hardware acceleration (for automated testing
809          * for instance), make sure it is turned off in your manifest and enable it
810          * on your activity or dialog when you need it instead, using the method
811          * described above.</p>
812          *
813          * <p>This flag is automatically set by the system if the
814          * {@link android.R.attr#hardwareAccelerated android:hardwareAccelerated}
815          * XML attribute is set to true on an activity or on the application.</p>
816          */
817         public static final int FLAG_HARDWARE_ACCELERATED = 0x01000000;
818 
819         /**
820          * Window flag: allow window contents to extend in to the screen's
821          * overscan area, if there is one.  The window should still correctly
822          * position its contents to take the overscan area into account.
823          *
824          * <p>This flag can be controlled in your theme through the
825          * {@link android.R.attr#windowOverscan} attribute; this attribute
826          * is automatically set for you in the standard overscan themes
827          * such as
828          * {@link android.R.style#Theme_Holo_NoActionBar_Overscan},
829          * {@link android.R.style#Theme_Holo_Light_NoActionBar_Overscan},
830          * {@link android.R.style#Theme_DeviceDefault_NoActionBar_Overscan}, and
831          * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_Overscan}.</p>
832          *
833          * <p>When this flag is enabled for a window, its normal content may be obscured
834          * to some degree by the overscan region of the display.  To ensure key parts of
835          * that content are visible to the user, you can use
836          * {@link View#setFitsSystemWindows(boolean) View.setFitsSystemWindows(boolean)}
837          * to set the point in the view hierarchy where the appropriate offsets should
838          * be applied.  (This can be done either by directly calling this function, using
839          * the {@link android.R.attr#fitsSystemWindows} attribute in your view hierarchy,
840          * or implementing you own {@link View#fitSystemWindows(android.graphics.Rect)
841          * View.fitSystemWindows(Rect)} method).</p>
842          *
843          * <p>This mechanism for positioning content elements is identical to its equivalent
844          * use with layout and {@link View#setSystemUiVisibility(int)
845          * View.setSystemUiVisibility(int)}; here is an example layout that will correctly
846          * position its UI elements with this overscan flag is set:</p>
847          *
848          * {@sample development/samples/ApiDemos/res/layout/overscan_activity.xml complete}
849          */
850         public static final int FLAG_LAYOUT_IN_OVERSCAN = 0x02000000;
851 
852         /**
853          * Window flag: request a translucent status bar with minimal system-provided
854          * background protection.
855          *
856          * <p>This flag can be controlled in your theme through the
857          * {@link android.R.attr#windowTranslucentStatus} attribute; this attribute
858          * is automatically set for you in the standard translucent decor themes
859          * such as
860          * {@link android.R.style#Theme_Holo_NoActionBar_TranslucentDecor},
861          * {@link android.R.style#Theme_Holo_Light_NoActionBar_TranslucentDecor},
862          * {@link android.R.style#Theme_DeviceDefault_NoActionBar_TranslucentDecor}, and
863          * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_TranslucentDecor}.</p>
864          *
865          * <p>When this flag is enabled for a window, it automatically sets
866          * the system UI visibility flags {@link View#SYSTEM_UI_FLAG_LAYOUT_STABLE} and
867          * {@link View#SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN}.</p>
868          */
869         public static final int FLAG_TRANSLUCENT_STATUS = 0x04000000;
870 
871         /**
872          * Window flag: request a translucent navigation bar with minimal system-provided
873          * background protection.
874          *
875          * <p>This flag can be controlled in your theme through the
876          * {@link android.R.attr#windowTranslucentNavigation} attribute; this attribute
877          * is automatically set for you in the standard translucent decor themes
878          * such as
879          * {@link android.R.style#Theme_Holo_NoActionBar_TranslucentDecor},
880          * {@link android.R.style#Theme_Holo_Light_NoActionBar_TranslucentDecor},
881          * {@link android.R.style#Theme_DeviceDefault_NoActionBar_TranslucentDecor}, and
882          * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_TranslucentDecor}.</p>
883          *
884          * <p>When this flag is enabled for a window, it automatically sets
885          * the system UI visibility flags {@link View#SYSTEM_UI_FLAG_LAYOUT_STABLE} and
886          * {@link View#SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION}.</p>
887          */
888         public static final int FLAG_TRANSLUCENT_NAVIGATION = 0x08000000;
889 
890         // ----- HIDDEN FLAGS.
891         // These start at the high bit and go down.
892 
893         /**
894          * Flag for a window in local focus mode.
895          * Window in local focus mode can control focus independent of window manager using
896          * {@link Window#setLocalFocus(boolean, boolean)}.
897          * Usually window in this mode will not get touch/key events from window manager, but will
898          * get events only via local injection using {@link Window#injectInputEvent(InputEvent)}.
899          */
900         public static final int FLAG_LOCAL_FOCUS_MODE = 0x10000000;
901 
902         /** Window flag: Enable touches to slide out of a window into neighboring
903          * windows in mid-gesture instead of being captured for the duration of
904          * the gesture.
905          *
906          * This flag changes the behavior of touch focus for this window only.
907          * Touches can slide out of the window but they cannot necessarily slide
908          * back in (unless the other window with touch focus permits it).
909          *
910          * {@hide}
911          */
912         public static final int FLAG_SLIPPERY = 0x20000000;
913 
914         /**
915          * Flag for a window belonging to an activity that responds to {@link KeyEvent#KEYCODE_MENU}
916          * and therefore needs a Menu key. For devices where Menu is a physical button this flag is
917          * ignored, but on devices where the Menu key is drawn in software it may be hidden unless
918          * this flag is set.
919          *
920          * (Note that Action Bars, when available, are the preferred way to offer additional
921          * functions otherwise accessed via an options menu.)
922          *
923          * {@hide}
924          */
925         public static final int FLAG_NEEDS_MENU_KEY = 0x40000000;
926 
927         /**
928          * Flag indicating that this Window is responsible for drawing the background for the
929          * system bars. If set, the system bars are drawn with a transparent background and the
930          * corresponding areas in this window are filled with the colors specified in
931          * {@link Window#getStatusBarColor()} and {@link Window#getNavigationBarColor()}.
932          */
933         public static final int FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS = 0x80000000;
934 
935         /**
936          * Various behavioral options/flags.  Default is none.
937          *
938          * @see #FLAG_ALLOW_LOCK_WHILE_SCREEN_ON
939          * @see #FLAG_DIM_BEHIND
940          * @see #FLAG_NOT_FOCUSABLE
941          * @see #FLAG_NOT_TOUCHABLE
942          * @see #FLAG_NOT_TOUCH_MODAL
943          * @see #FLAG_TOUCHABLE_WHEN_WAKING
944          * @see #FLAG_KEEP_SCREEN_ON
945          * @see #FLAG_LAYOUT_IN_SCREEN
946          * @see #FLAG_LAYOUT_NO_LIMITS
947          * @see #FLAG_FULLSCREEN
948          * @see #FLAG_FORCE_NOT_FULLSCREEN
949          * @see #FLAG_SECURE
950          * @see #FLAG_SCALED
951          * @see #FLAG_IGNORE_CHEEK_PRESSES
952          * @see #FLAG_LAYOUT_INSET_DECOR
953          * @see #FLAG_ALT_FOCUSABLE_IM
954          * @see #FLAG_WATCH_OUTSIDE_TOUCH
955          * @see #FLAG_SHOW_WHEN_LOCKED
956          * @see #FLAG_SHOW_WALLPAPER
957          * @see #FLAG_TURN_SCREEN_ON
958          * @see #FLAG_DISMISS_KEYGUARD
959          * @see #FLAG_SPLIT_TOUCH
960          * @see #FLAG_HARDWARE_ACCELERATED
961          * @see #FLAG_LOCAL_FOCUS_MODE
962          * @see #FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS
963          */
964         @ViewDebug.ExportedProperty(flagMapping = {
965             @ViewDebug.FlagToString(mask = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON, equals = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON,
966                     name = "FLAG_ALLOW_LOCK_WHILE_SCREEN_ON"),
967             @ViewDebug.FlagToString(mask = FLAG_DIM_BEHIND, equals = FLAG_DIM_BEHIND,
968                     name = "FLAG_DIM_BEHIND"),
969             @ViewDebug.FlagToString(mask = FLAG_BLUR_BEHIND, equals = FLAG_BLUR_BEHIND,
970                     name = "FLAG_BLUR_BEHIND"),
971             @ViewDebug.FlagToString(mask = FLAG_NOT_FOCUSABLE, equals = FLAG_NOT_FOCUSABLE,
972                     name = "FLAG_NOT_FOCUSABLE"),
973             @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCHABLE, equals = FLAG_NOT_TOUCHABLE,
974                     name = "FLAG_NOT_TOUCHABLE"),
975             @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCH_MODAL, equals = FLAG_NOT_TOUCH_MODAL,
976                     name = "FLAG_NOT_TOUCH_MODAL"),
977             @ViewDebug.FlagToString(mask = FLAG_TOUCHABLE_WHEN_WAKING, equals = FLAG_TOUCHABLE_WHEN_WAKING,
978                     name = "FLAG_TOUCHABLE_WHEN_WAKING"),
979             @ViewDebug.FlagToString(mask = FLAG_KEEP_SCREEN_ON, equals = FLAG_KEEP_SCREEN_ON,
980                     name = "FLAG_KEEP_SCREEN_ON"),
981             @ViewDebug.FlagToString(mask = FLAG_LAYOUT_IN_SCREEN, equals = FLAG_LAYOUT_IN_SCREEN,
982                     name = "FLAG_LAYOUT_IN_SCREEN"),
983             @ViewDebug.FlagToString(mask = FLAG_LAYOUT_NO_LIMITS, equals = FLAG_LAYOUT_NO_LIMITS,
984                     name = "FLAG_LAYOUT_NO_LIMITS"),
985             @ViewDebug.FlagToString(mask = FLAG_FULLSCREEN, equals = FLAG_FULLSCREEN,
986                     name = "FLAG_FULLSCREEN"),
987             @ViewDebug.FlagToString(mask = FLAG_FORCE_NOT_FULLSCREEN, equals = FLAG_FORCE_NOT_FULLSCREEN,
988                     name = "FLAG_FORCE_NOT_FULLSCREEN"),
989             @ViewDebug.FlagToString(mask = FLAG_DITHER, equals = FLAG_DITHER,
990                     name = "FLAG_DITHER"),
991             @ViewDebug.FlagToString(mask = FLAG_SECURE, equals = FLAG_SECURE,
992                     name = "FLAG_SECURE"),
993             @ViewDebug.FlagToString(mask = FLAG_SCALED, equals = FLAG_SCALED,
994                     name = "FLAG_SCALED"),
995             @ViewDebug.FlagToString(mask = FLAG_IGNORE_CHEEK_PRESSES, equals = FLAG_IGNORE_CHEEK_PRESSES,
996                     name = "FLAG_IGNORE_CHEEK_PRESSES"),
997             @ViewDebug.FlagToString(mask = FLAG_LAYOUT_INSET_DECOR, equals = FLAG_LAYOUT_INSET_DECOR,
998                     name = "FLAG_LAYOUT_INSET_DECOR"),
999             @ViewDebug.FlagToString(mask = FLAG_ALT_FOCUSABLE_IM, equals = FLAG_ALT_FOCUSABLE_IM,
1000                     name = "FLAG_ALT_FOCUSABLE_IM"),
1001             @ViewDebug.FlagToString(mask = FLAG_WATCH_OUTSIDE_TOUCH, equals = FLAG_WATCH_OUTSIDE_TOUCH,
1002                     name = "FLAG_WATCH_OUTSIDE_TOUCH"),
1003             @ViewDebug.FlagToString(mask = FLAG_SHOW_WHEN_LOCKED, equals = FLAG_SHOW_WHEN_LOCKED,
1004                     name = "FLAG_SHOW_WHEN_LOCKED"),
1005             @ViewDebug.FlagToString(mask = FLAG_SHOW_WALLPAPER, equals = FLAG_SHOW_WALLPAPER,
1006                     name = "FLAG_SHOW_WALLPAPER"),
1007             @ViewDebug.FlagToString(mask = FLAG_TURN_SCREEN_ON, equals = FLAG_TURN_SCREEN_ON,
1008                     name = "FLAG_TURN_SCREEN_ON"),
1009             @ViewDebug.FlagToString(mask = FLAG_DISMISS_KEYGUARD, equals = FLAG_DISMISS_KEYGUARD,
1010                     name = "FLAG_DISMISS_KEYGUARD"),
1011             @ViewDebug.FlagToString(mask = FLAG_SPLIT_TOUCH, equals = FLAG_SPLIT_TOUCH,
1012                     name = "FLAG_SPLIT_TOUCH"),
1013             @ViewDebug.FlagToString(mask = FLAG_HARDWARE_ACCELERATED, equals = FLAG_HARDWARE_ACCELERATED,
1014                     name = "FLAG_HARDWARE_ACCELERATED"),
1015             @ViewDebug.FlagToString(mask = FLAG_LOCAL_FOCUS_MODE, equals = FLAG_LOCAL_FOCUS_MODE,
1016                     name = "FLAG_LOCAL_FOCUS_MODE"),
1017             @ViewDebug.FlagToString(mask = FLAG_TRANSLUCENT_STATUS, equals = FLAG_TRANSLUCENT_STATUS,
1018                     name = "FLAG_TRANSLUCENT_STATUS"),
1019             @ViewDebug.FlagToString(mask = FLAG_TRANSLUCENT_NAVIGATION, equals = FLAG_TRANSLUCENT_NAVIGATION,
1020                     name = "FLAG_TRANSLUCENT_NAVIGATION"),
1021             @ViewDebug.FlagToString(mask = FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS, equals = FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS,
1022                     name = "FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS")
1023         }, formatToHexString = true)
1024         public int flags;
1025 
1026         /**
1027          * If the window has requested hardware acceleration, but this is not
1028          * allowed in the process it is in, then still render it as if it is
1029          * hardware accelerated.  This is used for the starting preview windows
1030          * in the system process, which don't need to have the overhead of
1031          * hardware acceleration (they are just a static rendering), but should
1032          * be rendered as such to match the actual window of the app even if it
1033          * is hardware accelerated.
1034          * Even if the window isn't hardware accelerated, still do its rendering
1035          * as if it was.
1036          * Like {@link #FLAG_HARDWARE_ACCELERATED} except for trusted system windows
1037          * that need hardware acceleration (e.g. LockScreen), where hardware acceleration
1038          * is generally disabled. This flag must be specified in addition to
1039          * {@link #FLAG_HARDWARE_ACCELERATED} to enable hardware acceleration for system
1040          * windows.
1041          *
1042          * @hide
1043          */
1044         public static final int PRIVATE_FLAG_FAKE_HARDWARE_ACCELERATED = 0x00000001;
1045 
1046         /**
1047          * In the system process, we globally do not use hardware acceleration
1048          * because there are many threads doing UI there and they conflict.
1049          * If certain parts of the UI that really do want to use hardware
1050          * acceleration, this flag can be set to force it.  This is basically
1051          * for the lock screen.  Anyone else using it, you are probably wrong.
1052          *
1053          * @hide
1054          */
1055         public static final int PRIVATE_FLAG_FORCE_HARDWARE_ACCELERATED = 0x00000002;
1056 
1057         /**
1058          * By default, wallpapers are sent new offsets when the wallpaper is scrolled. Wallpapers
1059          * may elect to skip these notifications if they are not doing anything productive with
1060          * them (they do not affect the wallpaper scrolling operation) by calling
1061          * {@link
1062          * android.service.wallpaper.WallpaperService.Engine#setOffsetNotificationsEnabled(boolean)}.
1063          *
1064          * @hide
1065          */
1066         public static final int PRIVATE_FLAG_WANTS_OFFSET_NOTIFICATIONS = 0x00000004;
1067 
1068         /**
1069          * This is set for a window that has explicitly specified its
1070          * FLAG_NEEDS_MENU_KEY, so we know the value on this window is the
1071          * appropriate one to use.  If this is not set, we should look at
1072          * windows behind it to determine the appropriate value.
1073          *
1074          * @hide
1075          */
1076         public static final int PRIVATE_FLAG_SET_NEEDS_MENU_KEY = 0x00000008;
1077 
1078         /** In a multiuser system if this flag is set and the owner is a system process then this
1079          * window will appear on all user screens. This overrides the default behavior of window
1080          * types that normally only appear on the owning user's screen. Refer to each window type
1081          * to determine its default behavior.
1082          *
1083          * {@hide} */
1084         public static final int PRIVATE_FLAG_SHOW_FOR_ALL_USERS = 0x00000010;
1085 
1086         /**
1087          * Never animate position changes of the window.
1088          *
1089          * {@hide} */
1090         public static final int PRIVATE_FLAG_NO_MOVE_ANIMATION = 0x00000040;
1091 
1092         /** Window flag: special flag to limit the size of the window to be
1093          * original size ([320x480] x density). Used to create window for applications
1094          * running under compatibility mode.
1095          *
1096          * {@hide} */
1097         public static final int PRIVATE_FLAG_COMPATIBLE_WINDOW = 0x00000080;
1098 
1099         /** Window flag: a special option intended for system dialogs.  When
1100          * this flag is set, the window will demand focus unconditionally when
1101          * it is created.
1102          * {@hide} */
1103         public static final int PRIVATE_FLAG_SYSTEM_ERROR = 0x00000100;
1104 
1105         /** Window flag: maintain the previous translucent decor state when this window
1106          * becomes top-most.
1107          * {@hide} */
1108         public static final int PRIVATE_FLAG_INHERIT_TRANSLUCENT_DECOR = 0x00000200;
1109 
1110         /**
1111          * Flag whether the current window is a keyguard window, meaning that it will hide all other
1112          * windows behind it except for windows with flag {@link #FLAG_SHOW_WHEN_LOCKED} set.
1113          * Further, this can only be set by {@link LayoutParams#TYPE_STATUS_BAR}.
1114          * {@hide}
1115          */
1116         public static final int PRIVATE_FLAG_KEYGUARD = 0x00000400;
1117 
1118         /**
1119          * Control flags that are private to the platform.
1120          * @hide
1121          */
1122         public int privateFlags;
1123 
1124         /**
1125          * Given a particular set of window manager flags, determine whether
1126          * such a window may be a target for an input method when it has
1127          * focus.  In particular, this checks the
1128          * {@link #FLAG_NOT_FOCUSABLE} and {@link #FLAG_ALT_FOCUSABLE_IM}
1129          * flags and returns true if the combination of the two corresponds
1130          * to a window that needs to be behind the input method so that the
1131          * user can type into it.
1132          *
1133          * @param flags The current window manager flags.
1134          *
1135          * @return Returns true if such a window should be behind/interact
1136          * with an input method, false if not.
1137          */
mayUseInputMethod(int flags)1138         public static boolean mayUseInputMethod(int flags) {
1139             switch (flags&(FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM)) {
1140                 case 0:
1141                 case FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM:
1142                     return true;
1143             }
1144             return false;
1145         }
1146 
1147         /**
1148          * Mask for {@link #softInputMode} of the bits that determine the
1149          * desired visibility state of the soft input area for this window.
1150          */
1151         public static final int SOFT_INPUT_MASK_STATE = 0x0f;
1152 
1153         /**
1154          * Visibility state for {@link #softInputMode}: no state has been specified.
1155          */
1156         public static final int SOFT_INPUT_STATE_UNSPECIFIED = 0;
1157 
1158         /**
1159          * Visibility state for {@link #softInputMode}: please don't change the state of
1160          * the soft input area.
1161          */
1162         public static final int SOFT_INPUT_STATE_UNCHANGED = 1;
1163 
1164         /**
1165          * Visibility state for {@link #softInputMode}: please hide any soft input
1166          * area when normally appropriate (when the user is navigating
1167          * forward to your window).
1168          */
1169         public static final int SOFT_INPUT_STATE_HIDDEN = 2;
1170 
1171         /**
1172          * Visibility state for {@link #softInputMode}: please always hide any
1173          * soft input area when this window receives focus.
1174          */
1175         public static final int SOFT_INPUT_STATE_ALWAYS_HIDDEN = 3;
1176 
1177         /**
1178          * Visibility state for {@link #softInputMode}: please show the soft
1179          * input area when normally appropriate (when the user is navigating
1180          * forward to your window).
1181          */
1182         public static final int SOFT_INPUT_STATE_VISIBLE = 4;
1183 
1184         /**
1185          * Visibility state for {@link #softInputMode}: please always make the
1186          * soft input area visible when this window receives input focus.
1187          */
1188         public static final int SOFT_INPUT_STATE_ALWAYS_VISIBLE = 5;
1189 
1190         /**
1191          * Mask for {@link #softInputMode} of the bits that determine the
1192          * way that the window should be adjusted to accommodate the soft
1193          * input window.
1194          */
1195         public static final int SOFT_INPUT_MASK_ADJUST = 0xf0;
1196 
1197         /** Adjustment option for {@link #softInputMode}: nothing specified.
1198          * The system will try to pick one or
1199          * the other depending on the contents of the window.
1200          */
1201         public static final int SOFT_INPUT_ADJUST_UNSPECIFIED = 0x00;
1202 
1203         /** Adjustment option for {@link #softInputMode}: set to allow the
1204          * window to be resized when an input
1205          * method is shown, so that its contents are not covered by the input
1206          * method.  This can <em>not</em> be combined with
1207          * {@link #SOFT_INPUT_ADJUST_PAN}; if
1208          * neither of these are set, then the system will try to pick one or
1209          * the other depending on the contents of the window. If the window's
1210          * layout parameter flags include {@link #FLAG_FULLSCREEN}, this
1211          * value for {@link #softInputMode} will be ignored; the window will
1212          * not resize, but will stay fullscreen.
1213          */
1214         public static final int SOFT_INPUT_ADJUST_RESIZE = 0x10;
1215 
1216         /** Adjustment option for {@link #softInputMode}: set to have a window
1217          * pan when an input method is
1218          * shown, so it doesn't need to deal with resizing but just panned
1219          * by the framework to ensure the current input focus is visible.  This
1220          * can <em>not</em> be combined with {@link #SOFT_INPUT_ADJUST_RESIZE}; if
1221          * neither of these are set, then the system will try to pick one or
1222          * the other depending on the contents of the window.
1223          */
1224         public static final int SOFT_INPUT_ADJUST_PAN = 0x20;
1225 
1226         /** Adjustment option for {@link #softInputMode}: set to have a window
1227          * not adjust for a shown input method.  The window will not be resized,
1228          * and it will not be panned to make its focus visible.
1229          */
1230         public static final int SOFT_INPUT_ADJUST_NOTHING = 0x30;
1231 
1232         /**
1233          * Bit for {@link #softInputMode}: set when the user has navigated
1234          * forward to the window.  This is normally set automatically for
1235          * you by the system, though you may want to set it in certain cases
1236          * when you are displaying a window yourself.  This flag will always
1237          * be cleared automatically after the window is displayed.
1238          */
1239         public static final int SOFT_INPUT_IS_FORWARD_NAVIGATION = 0x100;
1240 
1241         /**
1242          * Desired operating mode for any soft input area.  May be any combination
1243          * of:
1244          *
1245          * <ul>
1246          * <li> One of the visibility states
1247          * {@link #SOFT_INPUT_STATE_UNSPECIFIED}, {@link #SOFT_INPUT_STATE_UNCHANGED},
1248          * {@link #SOFT_INPUT_STATE_HIDDEN}, {@link #SOFT_INPUT_STATE_ALWAYS_VISIBLE}, or
1249          * {@link #SOFT_INPUT_STATE_VISIBLE}.
1250          * <li> One of the adjustment options
1251          * {@link #SOFT_INPUT_ADJUST_UNSPECIFIED},
1252          * {@link #SOFT_INPUT_ADJUST_RESIZE}, or
1253          * {@link #SOFT_INPUT_ADJUST_PAN}.
1254          * </ul>
1255          *
1256          *
1257          * <p>This flag can be controlled in your theme through the
1258          * {@link android.R.attr#windowSoftInputMode} attribute.</p>
1259          */
1260         public int softInputMode;
1261 
1262         /**
1263          * Placement of window within the screen as per {@link Gravity}.  Both
1264          * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int,
1265          * android.graphics.Rect) Gravity.apply} and
1266          * {@link Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect)
1267          * Gravity.applyDisplay} are used during window layout, with this value
1268          * given as the desired gravity.  For example you can specify
1269          * {@link Gravity#DISPLAY_CLIP_HORIZONTAL Gravity.DISPLAY_CLIP_HORIZONTAL} and
1270          * {@link Gravity#DISPLAY_CLIP_VERTICAL Gravity.DISPLAY_CLIP_VERTICAL} here
1271          * to control the behavior of
1272          * {@link Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect)
1273          * Gravity.applyDisplay}.
1274          *
1275          * @see Gravity
1276          */
1277         public int gravity;
1278 
1279         /**
1280          * The horizontal margin, as a percentage of the container's width,
1281          * between the container and the widget.  See
1282          * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int,
1283          * android.graphics.Rect) Gravity.apply} for how this is used.  This
1284          * field is added with {@link #x} to supply the <var>xAdj</var> parameter.
1285          */
1286         public float horizontalMargin;
1287 
1288         /**
1289          * The vertical margin, as a percentage of the container's height,
1290          * between the container and the widget.  See
1291          * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int,
1292          * android.graphics.Rect) Gravity.apply} for how this is used.  This
1293          * field is added with {@link #y} to supply the <var>yAdj</var> parameter.
1294          */
1295         public float verticalMargin;
1296 
1297         /**
1298          * Positive insets between the drawing surface and window content.
1299          *
1300          * @hide
1301          */
1302         public Rect surfaceInsets = new Rect();
1303 
1304         /**
1305          * The desired bitmap format.  May be one of the constants in
1306          * {@link android.graphics.PixelFormat}.  Default is OPAQUE.
1307          */
1308         public int format;
1309 
1310         /**
1311          * A style resource defining the animations to use for this window.
1312          * This must be a system resource; it can not be an application resource
1313          * because the window manager does not have access to applications.
1314          */
1315         public int windowAnimations;
1316 
1317         /**
1318          * An alpha value to apply to this entire window.
1319          * An alpha of 1.0 means fully opaque and 0.0 means fully transparent
1320          */
1321         public float alpha = 1.0f;
1322 
1323         /**
1324          * When {@link #FLAG_DIM_BEHIND} is set, this is the amount of dimming
1325          * to apply.  Range is from 1.0 for completely opaque to 0.0 for no
1326          * dim.
1327          */
1328         public float dimAmount = 1.0f;
1329 
1330         /**
1331          * Default value for {@link #screenBrightness} and {@link #buttonBrightness}
1332          * indicating that the brightness value is not overridden for this window
1333          * and normal brightness policy should be used.
1334          */
1335         public static final float BRIGHTNESS_OVERRIDE_NONE = -1.0f;
1336 
1337         /**
1338          * Value for {@link #screenBrightness} and {@link #buttonBrightness}
1339          * indicating that the screen or button backlight brightness should be set
1340          * to the lowest value when this window is in front.
1341          */
1342         public static final float BRIGHTNESS_OVERRIDE_OFF = 0.0f;
1343 
1344         /**
1345          * Value for {@link #screenBrightness} and {@link #buttonBrightness}
1346          * indicating that the screen or button backlight brightness should be set
1347          * to the hightest value when this window is in front.
1348          */
1349         public static final float BRIGHTNESS_OVERRIDE_FULL = 1.0f;
1350 
1351         /**
1352          * This can be used to override the user's preferred brightness of
1353          * the screen.  A value of less than 0, the default, means to use the
1354          * preferred screen brightness.  0 to 1 adjusts the brightness from
1355          * dark to full bright.
1356          */
1357         public float screenBrightness = BRIGHTNESS_OVERRIDE_NONE;
1358 
1359         /**
1360          * This can be used to override the standard behavior of the button and
1361          * keyboard backlights.  A value of less than 0, the default, means to
1362          * use the standard backlight behavior.  0 to 1 adjusts the brightness
1363          * from dark to full bright.
1364          */
1365         public float buttonBrightness = BRIGHTNESS_OVERRIDE_NONE;
1366 
1367         /**
1368          * Value for {@link #rotationAnimation} to define the animation used to
1369          * specify that this window will rotate in or out following a rotation.
1370          */
1371         public static final int ROTATION_ANIMATION_ROTATE = 0;
1372 
1373         /**
1374          * Value for {@link #rotationAnimation} to define the animation used to
1375          * specify that this window will fade in or out following a rotation.
1376          */
1377         public static final int ROTATION_ANIMATION_CROSSFADE = 1;
1378 
1379         /**
1380          * Value for {@link #rotationAnimation} to define the animation used to
1381          * specify that this window will immediately disappear or appear following
1382          * a rotation.
1383          */
1384         public static final int ROTATION_ANIMATION_JUMPCUT = 2;
1385 
1386         /**
1387          * Define the exit and entry animations used on this window when the device is rotated.
1388          * This only has an affect if the incoming and outgoing topmost
1389          * opaque windows have the #FLAG_FULLSCREEN bit set and are not covered
1390          * by other windows. All other situations default to the
1391          * {@link #ROTATION_ANIMATION_ROTATE} behavior.
1392          *
1393          * @see #ROTATION_ANIMATION_ROTATE
1394          * @see #ROTATION_ANIMATION_CROSSFADE
1395          * @see #ROTATION_ANIMATION_JUMPCUT
1396          */
1397         public int rotationAnimation = ROTATION_ANIMATION_ROTATE;
1398 
1399         /**
1400          * Identifier for this window.  This will usually be filled in for
1401          * you.
1402          */
1403         public IBinder token = null;
1404 
1405         /**
1406          * Name of the package owning this window.
1407          */
1408         public String packageName = null;
1409 
1410         /**
1411          * Specific orientation value for a window.
1412          * May be any of the same values allowed
1413          * for {@link android.content.pm.ActivityInfo#screenOrientation}.
1414          * If not set, a default value of
1415          * {@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_UNSPECIFIED}
1416          * will be used.
1417          */
1418         public int screenOrientation = ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED;
1419 
1420         /**
1421          * The preferred refresh rate for the window.
1422          *
1423          * This must be one of the supported refresh rates obtained for the display(s) the window
1424          * is on.
1425          *
1426          * @see Display#getSupportedRefreshRates()
1427          */
1428         public float preferredRefreshRate;
1429 
1430         /**
1431          * Control the visibility of the status bar.
1432          *
1433          * @see View#STATUS_BAR_VISIBLE
1434          * @see View#STATUS_BAR_HIDDEN
1435          */
1436         public int systemUiVisibility;
1437 
1438         /**
1439          * @hide
1440          * The ui visibility as requested by the views in this hierarchy.
1441          * the combined value should be systemUiVisibility | subtreeSystemUiVisibility.
1442          */
1443         public int subtreeSystemUiVisibility;
1444 
1445         /**
1446          * Get callbacks about the system ui visibility changing.
1447          *
1448          * TODO: Maybe there should be a bitfield of optional callbacks that we need.
1449          *
1450          * @hide
1451          */
1452         public boolean hasSystemUiListeners;
1453 
1454         /**
1455          * When this window has focus, disable touch pad pointer gesture processing.
1456          * The window will receive raw position updates from the touch pad instead
1457          * of pointer movements and synthetic touch events.
1458          *
1459          * @hide
1460          */
1461         public static final int INPUT_FEATURE_DISABLE_POINTER_GESTURES = 0x00000001;
1462 
1463         /**
1464          * Does not construct an input channel for this window.  The channel will therefore
1465          * be incapable of receiving input.
1466          *
1467          * @hide
1468          */
1469         public static final int INPUT_FEATURE_NO_INPUT_CHANNEL = 0x00000002;
1470 
1471         /**
1472          * When this window has focus, does not call user activity for all input events so
1473          * the application will have to do it itself.  Should only be used by
1474          * the keyguard and phone app.
1475          * <p>
1476          * Should only be used by the keyguard and phone app.
1477          * </p>
1478          *
1479          * @hide
1480          */
1481         public static final int INPUT_FEATURE_DISABLE_USER_ACTIVITY = 0x00000004;
1482 
1483         /**
1484          * Control special features of the input subsystem.
1485          *
1486          * @see #INPUT_FEATURE_DISABLE_POINTER_GESTURES
1487          * @see #INPUT_FEATURE_NO_INPUT_CHANNEL
1488          * @see #INPUT_FEATURE_DISABLE_USER_ACTIVITY
1489          * @hide
1490          */
1491         public int inputFeatures;
1492 
1493         /**
1494          * Sets the number of milliseconds before the user activity timeout occurs
1495          * when this window has focus.  A value of -1 uses the standard timeout.
1496          * A value of 0 uses the minimum support display timeout.
1497          * <p>
1498          * This property can only be used to reduce the user specified display timeout;
1499          * it can never make the timeout longer than it normally would be.
1500          * </p><p>
1501          * Should only be used by the keyguard and phone app.
1502          * </p>
1503          *
1504          * @hide
1505          */
1506         public long userActivityTimeout = -1;
1507 
LayoutParams()1508         public LayoutParams() {
1509             super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
1510             type = TYPE_APPLICATION;
1511             format = PixelFormat.OPAQUE;
1512         }
1513 
LayoutParams(int _type)1514         public LayoutParams(int _type) {
1515             super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
1516             type = _type;
1517             format = PixelFormat.OPAQUE;
1518         }
1519 
LayoutParams(int _type, int _flags)1520         public LayoutParams(int _type, int _flags) {
1521             super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
1522             type = _type;
1523             flags = _flags;
1524             format = PixelFormat.OPAQUE;
1525         }
1526 
LayoutParams(int _type, int _flags, int _format)1527         public LayoutParams(int _type, int _flags, int _format) {
1528             super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
1529             type = _type;
1530             flags = _flags;
1531             format = _format;
1532         }
1533 
LayoutParams(int w, int h, int _type, int _flags, int _format)1534         public LayoutParams(int w, int h, int _type, int _flags, int _format) {
1535             super(w, h);
1536             type = _type;
1537             flags = _flags;
1538             format = _format;
1539         }
1540 
LayoutParams(int w, int h, int xpos, int ypos, int _type, int _flags, int _format)1541         public LayoutParams(int w, int h, int xpos, int ypos, int _type,
1542                 int _flags, int _format) {
1543             super(w, h);
1544             x = xpos;
1545             y = ypos;
1546             type = _type;
1547             flags = _flags;
1548             format = _format;
1549         }
1550 
setTitle(CharSequence title)1551         public final void setTitle(CharSequence title) {
1552             if (null == title)
1553                 title = "";
1554 
1555             mTitle = TextUtils.stringOrSpannedString(title);
1556         }
1557 
getTitle()1558         public final CharSequence getTitle() {
1559             return mTitle;
1560         }
1561 
describeContents()1562         public int describeContents() {
1563             return 0;
1564         }
1565 
writeToParcel(Parcel out, int parcelableFlags)1566         public void writeToParcel(Parcel out, int parcelableFlags) {
1567             out.writeInt(width);
1568             out.writeInt(height);
1569             out.writeInt(x);
1570             out.writeInt(y);
1571             out.writeInt(type);
1572             out.writeInt(flags);
1573             out.writeInt(privateFlags);
1574             out.writeInt(softInputMode);
1575             out.writeInt(gravity);
1576             out.writeFloat(horizontalMargin);
1577             out.writeFloat(verticalMargin);
1578             out.writeInt(format);
1579             out.writeInt(windowAnimations);
1580             out.writeFloat(alpha);
1581             out.writeFloat(dimAmount);
1582             out.writeFloat(screenBrightness);
1583             out.writeFloat(buttonBrightness);
1584             out.writeInt(rotationAnimation);
1585             out.writeStrongBinder(token);
1586             out.writeString(packageName);
1587             TextUtils.writeToParcel(mTitle, out, parcelableFlags);
1588             out.writeInt(screenOrientation);
1589             out.writeFloat(preferredRefreshRate);
1590             out.writeInt(systemUiVisibility);
1591             out.writeInt(subtreeSystemUiVisibility);
1592             out.writeInt(hasSystemUiListeners ? 1 : 0);
1593             out.writeInt(inputFeatures);
1594             out.writeLong(userActivityTimeout);
1595             out.writeInt(surfaceInsets.left);
1596             out.writeInt(surfaceInsets.top);
1597             out.writeInt(surfaceInsets.right);
1598             out.writeInt(surfaceInsets.bottom);
1599         }
1600 
1601         public static final Parcelable.Creator<LayoutParams> CREATOR
1602                     = new Parcelable.Creator<LayoutParams>() {
1603             public LayoutParams createFromParcel(Parcel in) {
1604                 return new LayoutParams(in);
1605             }
1606 
1607             public LayoutParams[] newArray(int size) {
1608                 return new LayoutParams[size];
1609             }
1610         };
1611 
1612 
LayoutParams(Parcel in)1613         public LayoutParams(Parcel in) {
1614             width = in.readInt();
1615             height = in.readInt();
1616             x = in.readInt();
1617             y = in.readInt();
1618             type = in.readInt();
1619             flags = in.readInt();
1620             privateFlags = in.readInt();
1621             softInputMode = in.readInt();
1622             gravity = in.readInt();
1623             horizontalMargin = in.readFloat();
1624             verticalMargin = in.readFloat();
1625             format = in.readInt();
1626             windowAnimations = in.readInt();
1627             alpha = in.readFloat();
1628             dimAmount = in.readFloat();
1629             screenBrightness = in.readFloat();
1630             buttonBrightness = in.readFloat();
1631             rotationAnimation = in.readInt();
1632             token = in.readStrongBinder();
1633             packageName = in.readString();
1634             mTitle = TextUtils.CHAR_SEQUENCE_CREATOR.createFromParcel(in);
1635             screenOrientation = in.readInt();
1636             preferredRefreshRate = in.readFloat();
1637             systemUiVisibility = in.readInt();
1638             subtreeSystemUiVisibility = in.readInt();
1639             hasSystemUiListeners = in.readInt() != 0;
1640             inputFeatures = in.readInt();
1641             userActivityTimeout = in.readLong();
1642             surfaceInsets.left = in.readInt();
1643             surfaceInsets.top = in.readInt();
1644             surfaceInsets.right = in.readInt();
1645             surfaceInsets.bottom = in.readInt();
1646         }
1647 
1648         @SuppressWarnings({"PointlessBitwiseExpression"})
1649         public static final int LAYOUT_CHANGED = 1<<0;
1650         public static final int TYPE_CHANGED = 1<<1;
1651         public static final int FLAGS_CHANGED = 1<<2;
1652         public static final int FORMAT_CHANGED = 1<<3;
1653         public static final int ANIMATION_CHANGED = 1<<4;
1654         public static final int DIM_AMOUNT_CHANGED = 1<<5;
1655         public static final int TITLE_CHANGED = 1<<6;
1656         public static final int ALPHA_CHANGED = 1<<7;
1657         public static final int MEMORY_TYPE_CHANGED = 1<<8;
1658         public static final int SOFT_INPUT_MODE_CHANGED = 1<<9;
1659         public static final int SCREEN_ORIENTATION_CHANGED = 1<<10;
1660         public static final int SCREEN_BRIGHTNESS_CHANGED = 1<<11;
1661         public static final int ROTATION_ANIMATION_CHANGED = 1<<12;
1662         /** {@hide} */
1663         public static final int BUTTON_BRIGHTNESS_CHANGED = 1<<13;
1664         /** {@hide} */
1665         public static final int SYSTEM_UI_VISIBILITY_CHANGED = 1<<14;
1666         /** {@hide} */
1667         public static final int SYSTEM_UI_LISTENER_CHANGED = 1<<15;
1668         /** {@hide} */
1669         public static final int INPUT_FEATURES_CHANGED = 1<<16;
1670         /** {@hide} */
1671         public static final int PRIVATE_FLAGS_CHANGED = 1<<17;
1672         /** {@hide} */
1673         public static final int USER_ACTIVITY_TIMEOUT_CHANGED = 1<<18;
1674         /** {@hide} */
1675         public static final int TRANSLUCENT_FLAGS_CHANGED = 1<<19;
1676         /** {@hide} */
1677         public static final int SURFACE_INSETS_CHANGED = 1<<20;
1678         /** {@hide} */
1679         public static final int PREFERRED_REFRESH_RATE_CHANGED = 1 << 21;
1680         /** {@hide} */
1681         public static final int EVERYTHING_CHANGED = 0xffffffff;
1682 
1683         // internal buffer to backup/restore parameters under compatibility mode.
1684         private int[] mCompatibilityParamsBackup = null;
1685 
copyFrom(LayoutParams o)1686         public final int copyFrom(LayoutParams o) {
1687             int changes = 0;
1688 
1689             if (width != o.width) {
1690                 width = o.width;
1691                 changes |= LAYOUT_CHANGED;
1692             }
1693             if (height != o.height) {
1694                 height = o.height;
1695                 changes |= LAYOUT_CHANGED;
1696             }
1697             if (x != o.x) {
1698                 x = o.x;
1699                 changes |= LAYOUT_CHANGED;
1700             }
1701             if (y != o.y) {
1702                 y = o.y;
1703                 changes |= LAYOUT_CHANGED;
1704             }
1705             if (horizontalWeight != o.horizontalWeight) {
1706                 horizontalWeight = o.horizontalWeight;
1707                 changes |= LAYOUT_CHANGED;
1708             }
1709             if (verticalWeight != o.verticalWeight) {
1710                 verticalWeight = o.verticalWeight;
1711                 changes |= LAYOUT_CHANGED;
1712             }
1713             if (horizontalMargin != o.horizontalMargin) {
1714                 horizontalMargin = o.horizontalMargin;
1715                 changes |= LAYOUT_CHANGED;
1716             }
1717             if (verticalMargin != o.verticalMargin) {
1718                 verticalMargin = o.verticalMargin;
1719                 changes |= LAYOUT_CHANGED;
1720             }
1721             if (type != o.type) {
1722                 type = o.type;
1723                 changes |= TYPE_CHANGED;
1724             }
1725             if (flags != o.flags) {
1726                 final int diff = flags ^ o.flags;
1727                 if ((diff & (FLAG_TRANSLUCENT_STATUS | FLAG_TRANSLUCENT_NAVIGATION)) != 0) {
1728                     changes |= TRANSLUCENT_FLAGS_CHANGED;
1729                 }
1730                 flags = o.flags;
1731                 changes |= FLAGS_CHANGED;
1732             }
1733             if (privateFlags != o.privateFlags) {
1734                 privateFlags = o.privateFlags;
1735                 changes |= PRIVATE_FLAGS_CHANGED;
1736             }
1737             if (softInputMode != o.softInputMode) {
1738                 softInputMode = o.softInputMode;
1739                 changes |= SOFT_INPUT_MODE_CHANGED;
1740             }
1741             if (gravity != o.gravity) {
1742                 gravity = o.gravity;
1743                 changes |= LAYOUT_CHANGED;
1744             }
1745             if (format != o.format) {
1746                 format = o.format;
1747                 changes |= FORMAT_CHANGED;
1748             }
1749             if (windowAnimations != o.windowAnimations) {
1750                 windowAnimations = o.windowAnimations;
1751                 changes |= ANIMATION_CHANGED;
1752             }
1753             if (token == null) {
1754                 // NOTE: token only copied if the recipient doesn't
1755                 // already have one.
1756                 token = o.token;
1757             }
1758             if (packageName == null) {
1759                 // NOTE: packageName only copied if the recipient doesn't
1760                 // already have one.
1761                 packageName = o.packageName;
1762             }
1763             if (!mTitle.equals(o.mTitle)) {
1764                 mTitle = o.mTitle;
1765                 changes |= TITLE_CHANGED;
1766             }
1767             if (alpha != o.alpha) {
1768                 alpha = o.alpha;
1769                 changes |= ALPHA_CHANGED;
1770             }
1771             if (dimAmount != o.dimAmount) {
1772                 dimAmount = o.dimAmount;
1773                 changes |= DIM_AMOUNT_CHANGED;
1774             }
1775             if (screenBrightness != o.screenBrightness) {
1776                 screenBrightness = o.screenBrightness;
1777                 changes |= SCREEN_BRIGHTNESS_CHANGED;
1778             }
1779             if (buttonBrightness != o.buttonBrightness) {
1780                 buttonBrightness = o.buttonBrightness;
1781                 changes |= BUTTON_BRIGHTNESS_CHANGED;
1782             }
1783             if (rotationAnimation != o.rotationAnimation) {
1784                 rotationAnimation = o.rotationAnimation;
1785                 changes |= ROTATION_ANIMATION_CHANGED;
1786             }
1787 
1788             if (screenOrientation != o.screenOrientation) {
1789                 screenOrientation = o.screenOrientation;
1790                 changes |= SCREEN_ORIENTATION_CHANGED;
1791             }
1792 
1793             if (preferredRefreshRate != o.preferredRefreshRate) {
1794                 preferredRefreshRate = o.preferredRefreshRate;
1795                 changes |= PREFERRED_REFRESH_RATE_CHANGED;
1796             }
1797 
1798             if (systemUiVisibility != o.systemUiVisibility
1799                     || subtreeSystemUiVisibility != o.subtreeSystemUiVisibility) {
1800                 systemUiVisibility = o.systemUiVisibility;
1801                 subtreeSystemUiVisibility = o.subtreeSystemUiVisibility;
1802                 changes |= SYSTEM_UI_VISIBILITY_CHANGED;
1803             }
1804 
1805             if (hasSystemUiListeners != o.hasSystemUiListeners) {
1806                 hasSystemUiListeners = o.hasSystemUiListeners;
1807                 changes |= SYSTEM_UI_LISTENER_CHANGED;
1808             }
1809 
1810             if (inputFeatures != o.inputFeatures) {
1811                 inputFeatures = o.inputFeatures;
1812                 changes |= INPUT_FEATURES_CHANGED;
1813             }
1814 
1815             if (userActivityTimeout != o.userActivityTimeout) {
1816                 userActivityTimeout = o.userActivityTimeout;
1817                 changes |= USER_ACTIVITY_TIMEOUT_CHANGED;
1818             }
1819 
1820             if (!surfaceInsets.equals(o.surfaceInsets)) {
1821                 surfaceInsets.set(o.surfaceInsets);
1822                 changes |= SURFACE_INSETS_CHANGED;
1823             }
1824 
1825             return changes;
1826         }
1827 
1828         @Override
debug(String output)1829         public String debug(String output) {
1830             output += "Contents of " + this + ":";
1831             Log.d("Debug", output);
1832             output = super.debug("");
1833             Log.d("Debug", output);
1834             Log.d("Debug", "");
1835             Log.d("Debug", "WindowManager.LayoutParams={title=" + mTitle + "}");
1836             return "";
1837         }
1838 
1839         @Override
toString()1840         public String toString() {
1841             StringBuilder sb = new StringBuilder(256);
1842             sb.append("WM.LayoutParams{");
1843             sb.append("(");
1844             sb.append(x);
1845             sb.append(',');
1846             sb.append(y);
1847             sb.append(")(");
1848             sb.append((width== MATCH_PARENT ?"fill":(width==WRAP_CONTENT?"wrap":width)));
1849             sb.append('x');
1850             sb.append((height== MATCH_PARENT ?"fill":(height==WRAP_CONTENT?"wrap":height)));
1851             sb.append(")");
1852             if (horizontalMargin != 0) {
1853                 sb.append(" hm=");
1854                 sb.append(horizontalMargin);
1855             }
1856             if (verticalMargin != 0) {
1857                 sb.append(" vm=");
1858                 sb.append(verticalMargin);
1859             }
1860             if (gravity != 0) {
1861                 sb.append(" gr=#");
1862                 sb.append(Integer.toHexString(gravity));
1863             }
1864             if (softInputMode != 0) {
1865                 sb.append(" sim=#");
1866                 sb.append(Integer.toHexString(softInputMode));
1867             }
1868             sb.append(" ty=");
1869             sb.append(type);
1870             sb.append(" fl=#");
1871             sb.append(Integer.toHexString(flags));
1872             if (privateFlags != 0) {
1873                 if ((privateFlags & PRIVATE_FLAG_COMPATIBLE_WINDOW) != 0) {
1874                     sb.append(" compatible=true");
1875                 }
1876                 sb.append(" pfl=0x").append(Integer.toHexString(privateFlags));
1877             }
1878             if (format != PixelFormat.OPAQUE) {
1879                 sb.append(" fmt=");
1880                 sb.append(format);
1881             }
1882             if (windowAnimations != 0) {
1883                 sb.append(" wanim=0x");
1884                 sb.append(Integer.toHexString(windowAnimations));
1885             }
1886             if (screenOrientation != ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED) {
1887                 sb.append(" or=");
1888                 sb.append(screenOrientation);
1889             }
1890             if (alpha != 1.0f) {
1891                 sb.append(" alpha=");
1892                 sb.append(alpha);
1893             }
1894             if (screenBrightness != BRIGHTNESS_OVERRIDE_NONE) {
1895                 sb.append(" sbrt=");
1896                 sb.append(screenBrightness);
1897             }
1898             if (buttonBrightness != BRIGHTNESS_OVERRIDE_NONE) {
1899                 sb.append(" bbrt=");
1900                 sb.append(buttonBrightness);
1901             }
1902             if (rotationAnimation != ROTATION_ANIMATION_ROTATE) {
1903                 sb.append(" rotAnim=");
1904                 sb.append(rotationAnimation);
1905             }
1906             if (preferredRefreshRate != 0) {
1907                 sb.append(" preferredRefreshRate=");
1908                 sb.append(preferredRefreshRate);
1909             }
1910             if (systemUiVisibility != 0) {
1911                 sb.append(" sysui=0x");
1912                 sb.append(Integer.toHexString(systemUiVisibility));
1913             }
1914             if (subtreeSystemUiVisibility != 0) {
1915                 sb.append(" vsysui=0x");
1916                 sb.append(Integer.toHexString(subtreeSystemUiVisibility));
1917             }
1918             if (hasSystemUiListeners) {
1919                 sb.append(" sysuil=");
1920                 sb.append(hasSystemUiListeners);
1921             }
1922             if (inputFeatures != 0) {
1923                 sb.append(" if=0x").append(Integer.toHexString(inputFeatures));
1924             }
1925             if (userActivityTimeout >= 0) {
1926                 sb.append(" userActivityTimeout=").append(userActivityTimeout);
1927             }
1928             if (!surfaceInsets.equals(Insets.NONE)) {
1929                 sb.append(" surfaceInsets=").append(surfaceInsets);
1930             }
1931             sb.append('}');
1932             return sb.toString();
1933         }
1934 
1935         /**
1936          * Scale the layout params' coordinates and size.
1937          * @hide
1938          */
scale(float scale)1939         public void scale(float scale) {
1940             x = (int) (x * scale + 0.5f);
1941             y = (int) (y * scale + 0.5f);
1942             if (width > 0) {
1943                 width = (int) (width * scale + 0.5f);
1944             }
1945             if (height > 0) {
1946                 height = (int) (height * scale + 0.5f);
1947             }
1948         }
1949 
1950         /**
1951          * Backup the layout parameters used in compatibility mode.
1952          * @see LayoutParams#restore()
1953          */
backup()1954         void backup() {
1955             int[] backup = mCompatibilityParamsBackup;
1956             if (backup == null) {
1957                 // we backup 4 elements, x, y, width, height
1958                 backup = mCompatibilityParamsBackup = new int[4];
1959             }
1960             backup[0] = x;
1961             backup[1] = y;
1962             backup[2] = width;
1963             backup[3] = height;
1964         }
1965 
1966         /**
1967          * Restore the layout params' coordinates, size and gravity
1968          * @see LayoutParams#backup()
1969          */
restore()1970         void restore() {
1971             int[] backup = mCompatibilityParamsBackup;
1972             if (backup != null) {
1973                 x = backup[0];
1974                 y = backup[1];
1975                 width = backup[2];
1976                 height = backup[3];
1977             }
1978         }
1979 
1980         private CharSequence mTitle = "";
1981     }
1982 }
1983