1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "cc/resources/picture_pile.h"
6
7 #include <algorithm>
8 #include <limits>
9 #include <vector>
10
11 #include "cc/base/region.h"
12 #include "cc/debug/rendering_stats_instrumentation.h"
13 #include "cc/resources/picture_pile_impl.h"
14 #include "cc/resources/raster_worker_pool.h"
15 #include "cc/resources/tile_priority.h"
16
17 namespace {
18 // Layout pixel buffer around the visible layer rect to record. Any base
19 // picture that intersects the visible layer rect expanded by this distance
20 // will be recorded.
21 const int kPixelDistanceToRecord = 8000;
22
23 // TODO(humper): The density threshold here is somewhat arbitrary; need a
24 // way to set // this from the command line so we can write a benchmark
25 // script and find a sweet spot.
26 const float kDensityThreshold = 0.5f;
27
rect_sort_y(const gfx::Rect & r1,const gfx::Rect & r2)28 bool rect_sort_y(const gfx::Rect &r1, const gfx::Rect &r2) {
29 return r1.y() < r2.y() || (r1.y() == r2.y() && r1.x() < r2.x());
30 }
31
rect_sort_x(const gfx::Rect & r1,const gfx::Rect & r2)32 bool rect_sort_x(const gfx::Rect &r1, const gfx::Rect &r2) {
33 return r1.x() < r2.x() || (r1.x() == r2.x() && r1.y() < r2.y());
34 }
35
do_clustering(const std::vector<gfx::Rect> & tiles,std::vector<gfx::Rect> * clustered_rects)36 float do_clustering(const std::vector<gfx::Rect>& tiles,
37 std::vector<gfx::Rect>* clustered_rects) {
38 // These variables track the record area and invalid area
39 // for the entire clustering
40 int total_record_area = 0;
41 int total_invalid_area = 0;
42
43 // These variables track the record area and invalid area
44 // for the current cluster being constructed.
45 gfx::Rect cur_record_rect;
46 int cluster_record_area = 0, cluster_invalid_area = 0;
47
48 for (std::vector<gfx::Rect>::const_iterator it = tiles.begin();
49 it != tiles.end();
50 it++) {
51 gfx::Rect invalid_tile = *it;
52
53 // For each tile, we consider adding the invalid tile to the
54 // current record rectangle. Only add it if the amount of empty
55 // space created is below a density threshold.
56 int tile_area = invalid_tile.width() * invalid_tile.height();
57
58 gfx::Rect proposed_union = cur_record_rect;
59 proposed_union.Union(invalid_tile);
60 int proposed_area = proposed_union.width() * proposed_union.height();
61 float proposed_density =
62 static_cast<float>(cluster_invalid_area + tile_area) /
63 static_cast<float>(proposed_area);
64
65 if (proposed_density >= kDensityThreshold) {
66 // It's okay to add this invalid tile to the
67 // current recording rectangle.
68 cur_record_rect = proposed_union;
69 cluster_record_area = proposed_area;
70 cluster_invalid_area += tile_area;
71 total_invalid_area += tile_area;
72 } else {
73 // Adding this invalid tile to the current recording rectangle
74 // would exceed our badness threshold, so put the current rectangle
75 // in the list of recording rects, and start a new one.
76 clustered_rects->push_back(cur_record_rect);
77 total_record_area += cluster_record_area;
78 cur_record_rect = invalid_tile;
79 cluster_invalid_area = tile_area;
80 cluster_record_area = tile_area;
81 }
82 }
83
84 DCHECK(!cur_record_rect.IsEmpty());
85 clustered_rects->push_back(cur_record_rect);
86 total_record_area += cluster_record_area;;
87
88 DCHECK_NE(total_record_area, 0);
89
90 return static_cast<float>(total_invalid_area) /
91 static_cast<float>(total_record_area);
92 }
93
ClusterTiles(const std::vector<gfx::Rect> & invalid_tiles,std::vector<gfx::Rect> * record_rects)94 float ClusterTiles(const std::vector<gfx::Rect>& invalid_tiles,
95 std::vector<gfx::Rect>* record_rects) {
96 TRACE_EVENT1("cc", "ClusterTiles",
97 "count",
98 invalid_tiles.size());
99
100 if (invalid_tiles.size() <= 1) {
101 // Quickly handle the special case for common
102 // single-invalidation update, and also the less common
103 // case of no tiles passed in.
104 *record_rects = invalid_tiles;
105 return 1;
106 }
107
108 // Sort the invalid tiles by y coordinate.
109 std::vector<gfx::Rect> invalid_tiles_vertical = invalid_tiles;
110 std::sort(invalid_tiles_vertical.begin(),
111 invalid_tiles_vertical.end(),
112 rect_sort_y);
113
114 float vertical_density;
115 std::vector<gfx::Rect> vertical_clustering;
116 vertical_density = do_clustering(invalid_tiles_vertical,
117 &vertical_clustering);
118
119 // Now try again with a horizontal sort, see which one is best
120 // TODO(humper): Heuristics for skipping this step?
121 std::vector<gfx::Rect> invalid_tiles_horizontal = invalid_tiles;
122 std::sort(invalid_tiles_vertical.begin(),
123 invalid_tiles_vertical.end(),
124 rect_sort_x);
125
126 float horizontal_density;
127 std::vector<gfx::Rect> horizontal_clustering;
128 horizontal_density = do_clustering(invalid_tiles_vertical,
129 &horizontal_clustering);
130
131 if (vertical_density < horizontal_density) {
132 *record_rects = horizontal_clustering;
133 return horizontal_density;
134 }
135
136 *record_rects = vertical_clustering;
137 return vertical_density;
138 }
139
140 } // namespace
141
142 namespace cc {
143
PicturePile()144 PicturePile::PicturePile() : is_suitable_for_gpu_rasterization_(true) {}
145
~PicturePile()146 PicturePile::~PicturePile() {
147 }
148
UpdateAndExpandInvalidation(ContentLayerClient * painter,Region * invalidation,SkColor background_color,bool contents_opaque,bool contents_fill_bounds_completely,const gfx::Rect & visible_layer_rect,int frame_number,Picture::RecordingMode recording_mode,RenderingStatsInstrumentation * stats_instrumentation)149 bool PicturePile::UpdateAndExpandInvalidation(
150 ContentLayerClient* painter,
151 Region* invalidation,
152 SkColor background_color,
153 bool contents_opaque,
154 bool contents_fill_bounds_completely,
155 const gfx::Rect& visible_layer_rect,
156 int frame_number,
157 Picture::RecordingMode recording_mode,
158 RenderingStatsInstrumentation* stats_instrumentation) {
159 background_color_ = background_color;
160 contents_opaque_ = contents_opaque;
161 contents_fill_bounds_completely_ = contents_fill_bounds_completely;
162
163 gfx::Rect interest_rect = visible_layer_rect;
164 interest_rect.Inset(
165 -kPixelDistanceToRecord,
166 -kPixelDistanceToRecord,
167 -kPixelDistanceToRecord,
168 -kPixelDistanceToRecord);
169 recorded_viewport_ = interest_rect;
170 recorded_viewport_.Intersect(tiling_rect());
171
172 gfx::Rect interest_rect_over_tiles =
173 tiling_.ExpandRectToTileBounds(interest_rect);
174
175 Region invalidation_expanded_to_full_tiles;
176
177 bool invalidated = false;
178 for (Region::Iterator i(*invalidation); i.has_rect(); i.next()) {
179 gfx::Rect invalid_rect = i.rect();
180 // Split this inflated invalidation across tile boundaries and apply it
181 // to all tiles that it touches.
182 bool include_borders = true;
183 for (TilingData::Iterator iter(&tiling_, invalid_rect, include_borders);
184 iter;
185 ++iter) {
186 const PictureMapKey& key = iter.index();
187
188 PictureMap::iterator picture_it = picture_map_.find(key);
189 if (picture_it == picture_map_.end())
190 continue;
191
192 // Inform the grid cell that it has been invalidated in this frame.
193 invalidated = picture_it->second.Invalidate(frame_number) || invalidated;
194 }
195
196 // Expand invalidation that is outside tiles that intersect the interest
197 // rect. These tiles are no longer valid and should be considerered fully
198 // invalid, so we can know to not keep around raster tiles that intersect
199 // with these recording tiles.
200 gfx::Rect invalid_rect_outside_interest_rect_tiles = invalid_rect;
201 // TODO(danakj): We should have a Rect-subtract-Rect-to-2-rects operator
202 // instead of using Rect::Subtract which gives you the bounding box of the
203 // subtraction.
204 invalid_rect_outside_interest_rect_tiles.Subtract(interest_rect_over_tiles);
205 invalidation_expanded_to_full_tiles.Union(tiling_.ExpandRectToTileBounds(
206 invalid_rect_outside_interest_rect_tiles));
207 }
208
209 invalidation->Union(invalidation_expanded_to_full_tiles);
210
211 // Make a list of all invalid tiles; we will attempt to
212 // cluster these into multiple invalidation regions.
213 std::vector<gfx::Rect> invalid_tiles;
214 bool include_borders = true;
215 for (TilingData::Iterator it(&tiling_, interest_rect, include_borders); it;
216 ++it) {
217 const PictureMapKey& key = it.index();
218 PictureInfo& info = picture_map_[key];
219
220 gfx::Rect rect = PaddedRect(key);
221 int distance_to_visible =
222 rect.ManhattanInternalDistance(visible_layer_rect);
223
224 if (info.NeedsRecording(frame_number, distance_to_visible)) {
225 gfx::Rect tile = tiling_.TileBounds(key.first, key.second);
226 invalid_tiles.push_back(tile);
227 } else if (!info.GetPicture()) {
228 if (recorded_viewport_.Intersects(rect)) {
229 // Recorded viewport is just an optimization for a fully recorded
230 // interest rect. In this case, a tile in that rect has declined
231 // to be recorded (probably due to frequent invalidations).
232 // TODO(enne): Shrink the recorded_viewport_ rather than clearing.
233 recorded_viewport_ = gfx::Rect();
234 }
235
236 // If a tile in the interest rect is not recorded, the entire tile needs
237 // to be considered invalid, so that we know not to keep around raster
238 // tiles that intersect this recording tile.
239 invalidation->Union(tiling_.TileBounds(it.index_x(), it.index_y()));
240 }
241 }
242
243 std::vector<gfx::Rect> record_rects;
244 ClusterTiles(invalid_tiles, &record_rects);
245
246 if (record_rects.empty())
247 return invalidated;
248
249 for (std::vector<gfx::Rect>::iterator it = record_rects.begin();
250 it != record_rects.end();
251 it++) {
252 gfx::Rect record_rect = *it;
253 record_rect = PadRect(record_rect);
254
255 int repeat_count = std::max(1, slow_down_raster_scale_factor_for_debug_);
256 scoped_refptr<Picture> picture;
257 int num_raster_threads = RasterWorkerPool::GetNumRasterThreads();
258
259 // Note: Currently, gathering of pixel refs when using a single
260 // raster thread doesn't provide any benefit. This might change
261 // in the future but we avoid it for now to reduce the cost of
262 // Picture::Create.
263 bool gather_pixel_refs = num_raster_threads > 1;
264
265 {
266 base::TimeDelta best_duration = base::TimeDelta::Max();
267 for (int i = 0; i < repeat_count; i++) {
268 base::TimeTicks start_time = stats_instrumentation->StartRecording();
269 picture = Picture::Create(record_rect,
270 painter,
271 tile_grid_info_,
272 gather_pixel_refs,
273 num_raster_threads,
274 recording_mode);
275 // Note the '&&' with previous is-suitable state.
276 // This means that once a picture-pile becomes unsuitable for gpu
277 // rasterization due to some content, it will continue to be unsuitable
278 // even if that content is replaced by gpu-friendly content.
279 // This is an optimization to avoid iterating though all pictures in
280 // the pile after each invalidation.
281 is_suitable_for_gpu_rasterization_ &=
282 picture->IsSuitableForGpuRasterization();
283 base::TimeDelta duration =
284 stats_instrumentation->EndRecording(start_time);
285 best_duration = std::min(duration, best_duration);
286 }
287 int recorded_pixel_count =
288 picture->LayerRect().width() * picture->LayerRect().height();
289 stats_instrumentation->AddRecord(best_duration, recorded_pixel_count);
290 }
291
292 bool found_tile_for_recorded_picture = false;
293
294 bool include_borders = true;
295 for (TilingData::Iterator it(&tiling_, record_rect, include_borders); it;
296 ++it) {
297 const PictureMapKey& key = it.index();
298 gfx::Rect tile = PaddedRect(key);
299 if (record_rect.Contains(tile)) {
300 PictureInfo& info = picture_map_[key];
301 info.SetPicture(picture);
302 found_tile_for_recorded_picture = true;
303 }
304 }
305 DCHECK(found_tile_for_recorded_picture);
306 }
307
308 has_any_recordings_ = true;
309 DCHECK(CanRasterSlowTileCheck(recorded_viewport_));
310 return true;
311 }
312
313 } // namespace cc
314