• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "cc/trees/layer_tree_host_impl.h"
6 
7 #include <algorithm>
8 #include <limits>
9 
10 #include "base/basictypes.h"
11 #include "base/containers/hash_tables.h"
12 #include "base/json/json_writer.h"
13 #include "base/metrics/histogram.h"
14 #include "base/stl_util.h"
15 #include "base/strings/stringprintf.h"
16 #include "cc/animation/scrollbar_animation_controller.h"
17 #include "cc/animation/timing_function.h"
18 #include "cc/base/latency_info_swap_promise_monitor.h"
19 #include "cc/base/math_util.h"
20 #include "cc/base/util.h"
21 #include "cc/debug/benchmark_instrumentation.h"
22 #include "cc/debug/debug_rect_history.h"
23 #include "cc/debug/devtools_instrumentation.h"
24 #include "cc/debug/frame_rate_counter.h"
25 #include "cc/debug/paint_time_counter.h"
26 #include "cc/debug/rendering_stats_instrumentation.h"
27 #include "cc/debug/traced_value.h"
28 #include "cc/input/page_scale_animation.h"
29 #include "cc/input/top_controls_manager.h"
30 #include "cc/layers/append_quads_data.h"
31 #include "cc/layers/heads_up_display_layer_impl.h"
32 #include "cc/layers/layer_impl.h"
33 #include "cc/layers/layer_iterator.h"
34 #include "cc/layers/painted_scrollbar_layer_impl.h"
35 #include "cc/layers/quad_sink.h"
36 #include "cc/layers/render_surface_impl.h"
37 #include "cc/layers/scrollbar_layer_impl_base.h"
38 #include "cc/output/compositor_frame_metadata.h"
39 #include "cc/output/copy_output_request.h"
40 #include "cc/output/delegating_renderer.h"
41 #include "cc/output/gl_renderer.h"
42 #include "cc/output/software_renderer.h"
43 #include "cc/quads/render_pass_draw_quad.h"
44 #include "cc/quads/shared_quad_state.h"
45 #include "cc/quads/solid_color_draw_quad.h"
46 #include "cc/quads/texture_draw_quad.h"
47 #include "cc/resources/direct_raster_worker_pool.h"
48 #include "cc/resources/image_copy_raster_worker_pool.h"
49 #include "cc/resources/image_raster_worker_pool.h"
50 #include "cc/resources/memory_history.h"
51 #include "cc/resources/picture_layer_tiling.h"
52 #include "cc/resources/pixel_buffer_raster_worker_pool.h"
53 #include "cc/resources/prioritized_resource_manager.h"
54 #include "cc/resources/raster_worker_pool.h"
55 #include "cc/resources/resource_pool.h"
56 #include "cc/resources/texture_mailbox_deleter.h"
57 #include "cc/resources/ui_resource_bitmap.h"
58 #include "cc/scheduler/delay_based_time_source.h"
59 #include "cc/trees/damage_tracker.h"
60 #include "cc/trees/layer_tree_host.h"
61 #include "cc/trees/layer_tree_host_common.h"
62 #include "cc/trees/layer_tree_impl.h"
63 #include "cc/trees/occlusion_tracker.h"
64 #include "cc/trees/single_thread_proxy.h"
65 #include "cc/trees/tree_synchronizer.h"
66 #include "gpu/GLES2/gl2extchromium.h"
67 #include "ui/gfx/frame_time.h"
68 #include "ui/gfx/geometry/rect_conversions.h"
69 #include "ui/gfx/size_conversions.h"
70 #include "ui/gfx/vector2d_conversions.h"
71 
72 namespace {
73 
DidVisibilityChange(cc::LayerTreeHostImpl * id,bool visible)74 void DidVisibilityChange(cc::LayerTreeHostImpl* id, bool visible) {
75   if (visible) {
76     TRACE_EVENT_ASYNC_BEGIN1("webkit",
77                              "LayerTreeHostImpl::SetVisible",
78                              id,
79                              "LayerTreeHostImpl",
80                              id);
81     return;
82   }
83 
84   TRACE_EVENT_ASYNC_END0("webkit", "LayerTreeHostImpl::SetVisible", id);
85 }
86 
GetMaxTransferBufferUsageBytes(cc::ContextProvider * context_provider)87 size_t GetMaxTransferBufferUsageBytes(cc::ContextProvider* context_provider) {
88   // Software compositing should not use this value in production. Just use a
89   // default value when testing uploads with the software compositor.
90   if (!context_provider)
91     return std::numeric_limits<size_t>::max();
92 
93   // We want to make sure the default transfer buffer size is equal to the
94   // amount of data that can be uploaded by the compositor to avoid stalling
95   // the pipeline.
96   // For reference Chromebook Pixel can upload 1MB in about 0.5ms.
97   const size_t kMaxBytesUploadedPerMs = 1024 * 1024 * 2;
98   // Assuming a two frame deep pipeline between CPU and GPU and we are
99   // drawing 60 frames per second which would require us to draw one
100   // frame in 16 milliseconds.
101   const size_t kMaxTransferBufferUsageBytes = 16 * 2 * kMaxBytesUploadedPerMs;
102   return std::min(
103       context_provider->ContextCapabilities().max_transfer_buffer_usage_bytes,
104       kMaxTransferBufferUsageBytes);
105 }
106 
GetMapImageTextureTarget(cc::ContextProvider * context_provider)107 unsigned GetMapImageTextureTarget(cc::ContextProvider* context_provider) {
108   if (!context_provider)
109     return GL_TEXTURE_2D;
110 
111   if (context_provider->ContextCapabilities().gpu.egl_image_external)
112     return GL_TEXTURE_EXTERNAL_OES;
113   if (context_provider->ContextCapabilities().gpu.texture_rectangle)
114     return GL_TEXTURE_RECTANGLE_ARB;
115 
116   return GL_TEXTURE_2D;
117 }
118 
119 }  // namespace
120 
121 namespace cc {
122 
123 class LayerTreeHostImplTimeSourceAdapter : public TimeSourceClient {
124  public:
Create(LayerTreeHostImpl * layer_tree_host_impl,scoped_refptr<DelayBasedTimeSource> time_source)125   static scoped_ptr<LayerTreeHostImplTimeSourceAdapter> Create(
126       LayerTreeHostImpl* layer_tree_host_impl,
127       scoped_refptr<DelayBasedTimeSource> time_source) {
128     return make_scoped_ptr(
129         new LayerTreeHostImplTimeSourceAdapter(layer_tree_host_impl,
130                                                time_source));
131   }
~LayerTreeHostImplTimeSourceAdapter()132   virtual ~LayerTreeHostImplTimeSourceAdapter() {
133     time_source_->SetClient(NULL);
134     time_source_->SetActive(false);
135   }
136 
OnTimerTick()137   virtual void OnTimerTick() OVERRIDE {
138     // In single threaded mode we attempt to simulate changing the current
139     // thread by maintaining a fake thread id. When we switch from one
140     // thread to another, we construct DebugScopedSetXXXThread objects that
141     // update the thread id. This lets DCHECKS that ensure we're on the
142     // right thread to work correctly in single threaded mode. The problem
143     // here is that the timer tasks are run via the message loop, and when
144     // they run, we've had no chance to construct a DebugScopedSetXXXThread
145     // object. The result is that we report that we're running on the main
146     // thread. In multi-threaded mode, this timer is run on the compositor
147     // thread, so to keep this consistent in single-threaded mode, we'll
148     // construct a DebugScopedSetImplThread object. There is no need to do
149     // this in multi-threaded mode since the real thread id's will be
150     // correct. In fact, setting fake thread id's interferes with the real
151     // thread id's and causes breakage.
152     scoped_ptr<DebugScopedSetImplThread> set_impl_thread;
153     if (!layer_tree_host_impl_->proxy()->HasImplThread()) {
154       set_impl_thread.reset(
155           new DebugScopedSetImplThread(layer_tree_host_impl_->proxy()));
156     }
157 
158     layer_tree_host_impl_->Animate(
159         layer_tree_host_impl_->CurrentFrameTimeTicks());
160     layer_tree_host_impl_->UpdateBackgroundAnimateTicking(true);
161     bool start_ready_animations = true;
162     layer_tree_host_impl_->UpdateAnimationState(start_ready_animations);
163 
164     if (layer_tree_host_impl_->pending_tree()) {
165       layer_tree_host_impl_->pending_tree()->UpdateDrawProperties();
166       layer_tree_host_impl_->ManageTiles();
167     }
168 
169     layer_tree_host_impl_->ResetCurrentFrameTimeForNextFrame();
170   }
171 
SetActive(bool active)172   void SetActive(bool active) {
173     if (active != time_source_->Active())
174       time_source_->SetActive(active);
175   }
176 
Active() const177   bool Active() const { return time_source_->Active(); }
178 
179  private:
LayerTreeHostImplTimeSourceAdapter(LayerTreeHostImpl * layer_tree_host_impl,scoped_refptr<DelayBasedTimeSource> time_source)180   LayerTreeHostImplTimeSourceAdapter(
181       LayerTreeHostImpl* layer_tree_host_impl,
182       scoped_refptr<DelayBasedTimeSource> time_source)
183       : layer_tree_host_impl_(layer_tree_host_impl),
184         time_source_(time_source) {
185     time_source_->SetClient(this);
186   }
187 
188   LayerTreeHostImpl* layer_tree_host_impl_;
189   scoped_refptr<DelayBasedTimeSource> time_source_;
190 
191   DISALLOW_COPY_AND_ASSIGN(LayerTreeHostImplTimeSourceAdapter);
192 };
193 
FrameData()194 LayerTreeHostImpl::FrameData::FrameData()
195     : contains_incomplete_tile(false), has_no_damage(false) {}
196 
~FrameData()197 LayerTreeHostImpl::FrameData::~FrameData() {}
198 
Create(const LayerTreeSettings & settings,LayerTreeHostImplClient * client,Proxy * proxy,RenderingStatsInstrumentation * rendering_stats_instrumentation,SharedBitmapManager * manager,int id)199 scoped_ptr<LayerTreeHostImpl> LayerTreeHostImpl::Create(
200     const LayerTreeSettings& settings,
201     LayerTreeHostImplClient* client,
202     Proxy* proxy,
203     RenderingStatsInstrumentation* rendering_stats_instrumentation,
204     SharedBitmapManager* manager,
205     int id) {
206   return make_scoped_ptr(new LayerTreeHostImpl(
207       settings, client, proxy, rendering_stats_instrumentation, manager, id));
208 }
209 
LayerTreeHostImpl(const LayerTreeSettings & settings,LayerTreeHostImplClient * client,Proxy * proxy,RenderingStatsInstrumentation * rendering_stats_instrumentation,SharedBitmapManager * manager,int id)210 LayerTreeHostImpl::LayerTreeHostImpl(
211     const LayerTreeSettings& settings,
212     LayerTreeHostImplClient* client,
213     Proxy* proxy,
214     RenderingStatsInstrumentation* rendering_stats_instrumentation,
215     SharedBitmapManager* manager,
216     int id)
217     : client_(client),
218       proxy_(proxy),
219       use_gpu_rasterization_(false),
220       on_demand_task_graph_runner_(NULL),
221       input_handler_client_(NULL),
222       did_lock_scrolling_layer_(false),
223       should_bubble_scrolls_(false),
224       wheel_scrolling_(false),
225       scroll_affects_scroll_handler_(false),
226       scroll_layer_id_when_mouse_over_scrollbar_(0),
227       tile_priorities_dirty_(false),
228       root_layer_scroll_offset_delegate_(NULL),
229       settings_(settings),
230       visible_(true),
231       cached_managed_memory_policy_(
232           PrioritizedResourceManager::DefaultMemoryAllocationLimit(),
233           gpu::MemoryAllocation::CUTOFF_ALLOW_EVERYTHING,
234           ManagedMemoryPolicy::kDefaultNumResourcesLimit),
235       pinch_gesture_active_(false),
236       pinch_gesture_end_should_clear_scrolling_layer_(false),
237       fps_counter_(FrameRateCounter::Create(proxy_->HasImplThread())),
238       paint_time_counter_(PaintTimeCounter::Create()),
239       memory_history_(MemoryHistory::Create()),
240       debug_rect_history_(DebugRectHistory::Create()),
241       texture_mailbox_deleter_(new TextureMailboxDeleter(
242           proxy_->HasImplThread() ? proxy_->ImplThreadTaskRunner()
243                                   : proxy_->MainThreadTaskRunner())),
244       max_memory_needed_bytes_(0),
245       zero_budget_(false),
246       device_scale_factor_(1.f),
247       overhang_ui_resource_id_(0),
248       overdraw_bottom_height_(0.f),
249       resourceless_software_draw_(false),
250       begin_impl_frame_interval_(BeginFrameArgs::DefaultInterval()),
251       animation_registrar_(AnimationRegistrar::Create()),
252       rendering_stats_instrumentation_(rendering_stats_instrumentation),
253       micro_benchmark_controller_(this),
254       need_to_update_visible_tiles_before_draw_(false),
255 #if DCHECK_IS_ON
256       did_lose_called_(false),
257 #endif
258       shared_bitmap_manager_(manager),
259       id_(id),
260       transfer_buffer_memory_limit_(0u) {
261   DCHECK(proxy_->IsImplThread());
262   DidVisibilityChange(this, visible_);
263 
264   SetDebugState(settings.initial_debug_state);
265 
266   if (settings.calculate_top_controls_position) {
267     top_controls_manager_ =
268         TopControlsManager::Create(this,
269                                    settings.top_controls_height,
270                                    settings.top_controls_show_threshold,
271                                    settings.top_controls_hide_threshold);
272   }
273 
274   SetDebugState(settings.initial_debug_state);
275 
276   // LTHI always has an active tree.
277   active_tree_ = LayerTreeImpl::create(this);
278   TRACE_EVENT_OBJECT_CREATED_WITH_ID(
279       TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", id_);
280 }
281 
~LayerTreeHostImpl()282 LayerTreeHostImpl::~LayerTreeHostImpl() {
283   DCHECK(proxy_->IsImplThread());
284   TRACE_EVENT0("cc", "LayerTreeHostImpl::~LayerTreeHostImpl()");
285   TRACE_EVENT_OBJECT_DELETED_WITH_ID(
286       TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", id_);
287 
288   if (input_handler_client_) {
289     input_handler_client_->WillShutdown();
290     input_handler_client_ = NULL;
291   }
292 
293   // The layer trees must be destroyed before the layer tree host. We've
294   // made a contract with our animation controllers that the registrar
295   // will outlive them, and we must make good.
296   if (recycle_tree_)
297     recycle_tree_->Shutdown();
298   if (pending_tree_)
299     pending_tree_->Shutdown();
300   active_tree_->Shutdown();
301   recycle_tree_.reset();
302   pending_tree_.reset();
303   active_tree_.reset();
304   DestroyTileManager();
305 }
306 
BeginMainFrameAborted(bool did_handle)307 void LayerTreeHostImpl::BeginMainFrameAborted(bool did_handle) {
308   // If the begin frame data was handled, then scroll and scale set was applied
309   // by the main thread, so the active tree needs to be updated as if these sent
310   // values were applied and committed.
311   if (did_handle) {
312     active_tree_->ApplySentScrollAndScaleDeltasFromAbortedCommit();
313     active_tree_->ResetContentsTexturesPurged();
314   }
315 }
316 
BeginCommit()317 void LayerTreeHostImpl::BeginCommit() {
318   TRACE_EVENT0("cc", "LayerTreeHostImpl::BeginCommit");
319 
320   if (settings_.impl_side_painting)
321     CreatePendingTree();
322 }
323 
CommitComplete()324 void LayerTreeHostImpl::CommitComplete() {
325   TRACE_EVENT0("cc", "LayerTreeHostImpl::CommitComplete");
326 
327   if (settings_.impl_side_painting) {
328     // Impl-side painting needs an update immediately post-commit to have the
329     // opportunity to create tilings.  Other paths can call UpdateDrawProperties
330     // more lazily when needed prior to drawing.
331     pending_tree()->ApplyScrollDeltasSinceBeginMainFrame();
332     pending_tree_->set_needs_update_draw_properties();
333     pending_tree_->UpdateDrawProperties();
334     // Start working on newly created tiles immediately if needed.
335     if (!tile_manager_ || !tile_priorities_dirty_)
336       NotifyReadyToActivate();
337     else
338       ManageTiles();
339   } else {
340     // If we're not in impl-side painting, the tree is immediately considered
341     // active.
342     active_tree_->ProcessUIResourceRequestQueue();
343     active_tree_->DidBecomeActive();
344 
345     ActivateAnimations();
346 
347     active_tree_->set_needs_update_draw_properties();
348     if (time_source_client_adapter_ && time_source_client_adapter_->Active())
349       DCHECK(active_tree_->root_layer());
350   }
351 
352   micro_benchmark_controller_.DidCompleteCommit();
353 }
354 
CanDraw() const355 bool LayerTreeHostImpl::CanDraw() const {
356   // Note: If you are changing this function or any other function that might
357   // affect the result of CanDraw, make sure to call
358   // client_->OnCanDrawStateChanged in the proper places and update the
359   // NotifyIfCanDrawChanged test.
360 
361   if (!renderer_) {
362     TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no renderer",
363                          TRACE_EVENT_SCOPE_THREAD);
364     return false;
365   }
366 
367   // Must have an OutputSurface if |renderer_| is not NULL.
368   DCHECK(output_surface_);
369 
370   // TODO(boliu): Make draws without root_layer work and move this below
371   // draw_and_swap_full_viewport_every_frame check. Tracked in crbug.com/264967.
372   if (!active_tree_->root_layer()) {
373     TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no root layer",
374                          TRACE_EVENT_SCOPE_THREAD);
375     return false;
376   }
377 
378   if (output_surface_->capabilities().draw_and_swap_full_viewport_every_frame)
379     return true;
380 
381   if (DrawViewportSize().IsEmpty()) {
382     TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw empty viewport",
383                          TRACE_EVENT_SCOPE_THREAD);
384     return false;
385   }
386   if (active_tree_->ViewportSizeInvalid()) {
387     TRACE_EVENT_INSTANT0(
388         "cc", "LayerTreeHostImpl::CanDraw viewport size recently changed",
389         TRACE_EVENT_SCOPE_THREAD);
390     return false;
391   }
392   if (active_tree_->ContentsTexturesPurged()) {
393     TRACE_EVENT_INSTANT0(
394         "cc", "LayerTreeHostImpl::CanDraw contents textures purged",
395         TRACE_EVENT_SCOPE_THREAD);
396     return false;
397   }
398   if (EvictedUIResourcesExist()) {
399     TRACE_EVENT_INSTANT0(
400         "cc", "LayerTreeHostImpl::CanDraw UI resources evicted not recreated",
401         TRACE_EVENT_SCOPE_THREAD);
402     return false;
403   }
404   return true;
405 }
406 
Animate(base::TimeTicks monotonic_time)407 void LayerTreeHostImpl::Animate(base::TimeTicks monotonic_time) {
408   if (input_handler_client_)
409     input_handler_client_->Animate(monotonic_time);
410   AnimatePageScale(monotonic_time);
411   AnimateLayers(monotonic_time);
412   AnimateScrollbars(monotonic_time);
413   AnimateTopControls(monotonic_time);
414 }
415 
ManageTiles()416 void LayerTreeHostImpl::ManageTiles() {
417   if (!tile_manager_)
418     return;
419   if (!tile_priorities_dirty_)
420     return;
421 
422   tile_priorities_dirty_ = false;
423   tile_manager_->ManageTiles(global_tile_state_);
424 
425   client_->DidManageTiles();
426 }
427 
StartPageScaleAnimation(const gfx::Vector2d & target_offset,bool anchor_point,float page_scale,base::TimeDelta duration)428 void LayerTreeHostImpl::StartPageScaleAnimation(
429     const gfx::Vector2d& target_offset,
430     bool anchor_point,
431     float page_scale,
432     base::TimeDelta duration) {
433   if (!InnerViewportScrollLayer())
434     return;
435 
436   gfx::Vector2dF scroll_total = active_tree_->TotalScrollOffset();
437   gfx::SizeF scaled_scrollable_size = active_tree_->ScrollableSize();
438   gfx::SizeF viewport_size = UnscaledScrollableViewportSize();
439 
440   // Easing constants experimentally determined.
441   scoped_ptr<TimingFunction> timing_function =
442       CubicBezierTimingFunction::Create(.8, 0, .3, .9).PassAs<TimingFunction>();
443 
444   page_scale_animation_ =
445       PageScaleAnimation::Create(scroll_total,
446                                  active_tree_->total_page_scale_factor(),
447                                  viewport_size,
448                                  scaled_scrollable_size,
449                                  timing_function.Pass());
450 
451   if (anchor_point) {
452     gfx::Vector2dF anchor(target_offset);
453     page_scale_animation_->ZoomWithAnchor(anchor,
454                                           page_scale,
455                                           duration.InSecondsF());
456   } else {
457     gfx::Vector2dF scaled_target_offset = target_offset;
458     page_scale_animation_->ZoomTo(scaled_target_offset,
459                                   page_scale,
460                                   duration.InSecondsF());
461   }
462 
463   SetNeedsAnimate();
464   client_->SetNeedsCommitOnImplThread();
465   client_->RenewTreePriority();
466 }
467 
IsCurrentlyScrollingLayerAt(const gfx::Point & viewport_point,InputHandler::ScrollInputType type)468 bool LayerTreeHostImpl::IsCurrentlyScrollingLayerAt(
469     const gfx::Point& viewport_point,
470     InputHandler::ScrollInputType type) {
471   if (!CurrentlyScrollingLayer())
472     return false;
473 
474   gfx::PointF device_viewport_point =
475       gfx::ScalePoint(viewport_point, device_scale_factor_);
476 
477   LayerImpl* layer_impl =
478       active_tree_->FindLayerThatIsHitByPoint(device_viewport_point);
479 
480   bool scroll_on_main_thread = false;
481   LayerImpl* scrolling_layer_impl = FindScrollLayerForDeviceViewportPoint(
482       device_viewport_point, type, layer_impl, &scroll_on_main_thread, NULL);
483   return CurrentlyScrollingLayer() == scrolling_layer_impl;
484 }
485 
HaveTouchEventHandlersAt(const gfx::Point & viewport_point)486 bool LayerTreeHostImpl::HaveTouchEventHandlersAt(
487     const gfx::Point& viewport_point) {
488   if (!settings_.touch_hit_testing)
489     return true;
490 
491   gfx::PointF device_viewport_point =
492       gfx::ScalePoint(viewport_point, device_scale_factor_);
493 
494   LayerImpl* layer_impl =
495       active_tree_->FindLayerThatIsHitByPointInTouchHandlerRegion(
496           device_viewport_point);
497 
498   return layer_impl != NULL;
499 }
500 
501 scoped_ptr<SwapPromiseMonitor>
CreateLatencyInfoSwapPromiseMonitor(ui::LatencyInfo * latency)502 LayerTreeHostImpl::CreateLatencyInfoSwapPromiseMonitor(
503     ui::LatencyInfo* latency) {
504   return scoped_ptr<SwapPromiseMonitor>(
505       new LatencyInfoSwapPromiseMonitor(latency, NULL, this));
506 }
507 
TrackDamageForAllSurfaces(LayerImpl * root_draw_layer,const LayerImplList & render_surface_layer_list)508 void LayerTreeHostImpl::TrackDamageForAllSurfaces(
509     LayerImpl* root_draw_layer,
510     const LayerImplList& render_surface_layer_list) {
511   // For now, we use damage tracking to compute a global scissor. To do this, we
512   // must compute all damage tracking before drawing anything, so that we know
513   // the root damage rect. The root damage rect is then used to scissor each
514   // surface.
515 
516   for (int surface_index = render_surface_layer_list.size() - 1;
517        surface_index >= 0;
518        --surface_index) {
519     LayerImpl* render_surface_layer = render_surface_layer_list[surface_index];
520     RenderSurfaceImpl* render_surface = render_surface_layer->render_surface();
521     DCHECK(render_surface);
522     render_surface->damage_tracker()->UpdateDamageTrackingState(
523         render_surface->layer_list(),
524         render_surface_layer->id(),
525         render_surface->SurfacePropertyChangedOnlyFromDescendant(),
526         render_surface->content_rect(),
527         render_surface_layer->mask_layer(),
528         render_surface_layer->filters());
529   }
530 }
531 
AsValue() const532 scoped_ptr<base::Value> LayerTreeHostImpl::FrameData::AsValue() const {
533   scoped_ptr<base::DictionaryValue> value(new base::DictionaryValue());
534   value->SetBoolean("contains_incomplete_tile", contains_incomplete_tile);
535   value->SetBoolean("has_no_damage", has_no_damage);
536 
537   // Quad data can be quite large, so only dump render passes if we select
538   // cc.debug.quads.
539   bool quads_enabled;
540   TRACE_EVENT_CATEGORY_GROUP_ENABLED(
541       TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"), &quads_enabled);
542   if (quads_enabled) {
543     scoped_ptr<base::ListValue> render_pass_list(new base::ListValue());
544     for (size_t i = 0; i < render_passes.size(); ++i)
545       render_pass_list->Append(render_passes[i]->AsValue().release());
546     value->Set("render_passes", render_pass_list.release());
547   }
548   return value.PassAs<base::Value>();
549 }
550 
AppendRenderPass(scoped_ptr<RenderPass> render_pass)551 void LayerTreeHostImpl::FrameData::AppendRenderPass(
552     scoped_ptr<RenderPass> render_pass) {
553   render_passes_by_id[render_pass->id] = render_pass.get();
554   render_passes.push_back(render_pass.Pass());
555 }
556 
GetDrawMode() const557 DrawMode LayerTreeHostImpl::GetDrawMode() const {
558   if (resourceless_software_draw_) {
559     return DRAW_MODE_RESOURCELESS_SOFTWARE;
560   } else if (output_surface_->context_provider()) {
561     return DRAW_MODE_HARDWARE;
562   } else {
563     DCHECK_EQ(!output_surface_->software_device(),
564               output_surface_->capabilities().delegated_rendering &&
565                   !output_surface_->capabilities().deferred_gl_initialization)
566         << output_surface_->capabilities().delegated_rendering << " "
567         << output_surface_->capabilities().deferred_gl_initialization;
568     return DRAW_MODE_SOFTWARE;
569   }
570 }
571 
AppendQuadsForLayer(RenderPass * target_render_pass,LayerImpl * layer,const OcclusionTracker<LayerImpl> & occlusion_tracker,AppendQuadsData * append_quads_data)572 static void AppendQuadsForLayer(
573     RenderPass* target_render_pass,
574     LayerImpl* layer,
575     const OcclusionTracker<LayerImpl>& occlusion_tracker,
576     AppendQuadsData* append_quads_data) {
577   QuadSink quad_culler(target_render_pass, &occlusion_tracker);
578   layer->AppendQuads(&quad_culler, append_quads_data);
579 }
580 
AppendQuadsForRenderSurfaceLayer(RenderPass * target_render_pass,LayerImpl * layer,const RenderPass * contributing_render_pass,const OcclusionTracker<LayerImpl> & occlusion_tracker,AppendQuadsData * append_quads_data)581 static void AppendQuadsForRenderSurfaceLayer(
582     RenderPass* target_render_pass,
583     LayerImpl* layer,
584     const RenderPass* contributing_render_pass,
585     const OcclusionTracker<LayerImpl>& occlusion_tracker,
586     AppendQuadsData* append_quads_data) {
587   QuadSink quad_culler(target_render_pass, &occlusion_tracker);
588 
589   bool is_replica = false;
590   layer->render_surface()->AppendQuads(&quad_culler,
591                                        append_quads_data,
592                                        is_replica,
593                                        contributing_render_pass->id);
594 
595   // Add replica after the surface so that it appears below the surface.
596   if (layer->has_replica()) {
597     is_replica = true;
598     layer->render_surface()->AppendQuads(&quad_culler,
599                                          append_quads_data,
600                                          is_replica,
601                                          contributing_render_pass->id);
602   }
603 }
604 
AppendQuadsToFillScreen(ResourceProvider::ResourceId overhang_resource_id,const gfx::SizeF & overhang_resource_scaled_size,const gfx::Rect & root_scroll_layer_rect,RenderPass * target_render_pass,LayerImpl * root_layer,SkColor screen_background_color,const OcclusionTracker<LayerImpl> & occlusion_tracker)605 static void AppendQuadsToFillScreen(
606     ResourceProvider::ResourceId overhang_resource_id,
607     const gfx::SizeF& overhang_resource_scaled_size,
608     const gfx::Rect& root_scroll_layer_rect,
609     RenderPass* target_render_pass,
610     LayerImpl* root_layer,
611     SkColor screen_background_color,
612     const OcclusionTracker<LayerImpl>& occlusion_tracker) {
613   if (!root_layer || !SkColorGetA(screen_background_color))
614     return;
615 
616   Region fill_region = occlusion_tracker.ComputeVisibleRegionInScreen();
617   if (fill_region.IsEmpty())
618     return;
619 
620   // Divide the fill region into the part to be filled with the overhang
621   // resource and the part to be filled with the background color.
622   Region screen_background_color_region = fill_region;
623   Region overhang_region;
624   if (overhang_resource_id) {
625     overhang_region = fill_region;
626     overhang_region.Subtract(root_scroll_layer_rect);
627     screen_background_color_region.Intersect(root_scroll_layer_rect);
628   }
629 
630   QuadSink quad_culler(target_render_pass, &occlusion_tracker);
631 
632   // Manually create the quad state for the gutter quads, as the root layer
633   // doesn't have any bounds and so can't generate this itself.
634   // TODO(danakj): Make the gutter quads generated by the solid color layer
635   // (make it smarter about generating quads to fill unoccluded areas).
636 
637   gfx::Rect root_target_rect = root_layer->render_surface()->content_rect();
638   float opacity = 1.f;
639   int sorting_context_id = 0;
640   SharedQuadState* shared_quad_state = quad_culler.CreateSharedQuadState();
641   shared_quad_state->SetAll(gfx::Transform(),
642                             root_target_rect.size(),
643                             root_target_rect,
644                             root_target_rect,
645                             false,
646                             opacity,
647                             SkXfermode::kSrcOver_Mode,
648                             sorting_context_id);
649 
650   for (Region::Iterator fill_rects(screen_background_color_region);
651        fill_rects.has_rect();
652        fill_rects.next()) {
653     gfx::Rect screen_space_rect = fill_rects.rect();
654     gfx::Rect visible_screen_space_rect = screen_space_rect;
655     // Skip the quad culler and just append the quads directly to avoid
656     // occlusion checks.
657     scoped_ptr<SolidColorDrawQuad> quad = SolidColorDrawQuad::Create();
658     quad->SetNew(shared_quad_state,
659                  screen_space_rect,
660                  visible_screen_space_rect,
661                  screen_background_color,
662                  false);
663     quad_culler.Append(quad.PassAs<DrawQuad>());
664   }
665   for (Region::Iterator fill_rects(overhang_region);
666        fill_rects.has_rect();
667        fill_rects.next()) {
668     DCHECK(overhang_resource_id);
669     gfx::Rect screen_space_rect = fill_rects.rect();
670     gfx::Rect opaque_screen_space_rect = screen_space_rect;
671     gfx::Rect visible_screen_space_rect = screen_space_rect;
672     scoped_ptr<TextureDrawQuad> tex_quad = TextureDrawQuad::Create();
673     const float vertex_opacity[4] = {1.f, 1.f, 1.f, 1.f};
674     tex_quad->SetNew(
675         shared_quad_state,
676         screen_space_rect,
677         opaque_screen_space_rect,
678         visible_screen_space_rect,
679         overhang_resource_id,
680         false,
681         gfx::PointF(
682             screen_space_rect.x() / overhang_resource_scaled_size.width(),
683             screen_space_rect.y() / overhang_resource_scaled_size.height()),
684         gfx::PointF(
685             screen_space_rect.right() / overhang_resource_scaled_size.width(),
686             screen_space_rect.bottom() /
687                 overhang_resource_scaled_size.height()),
688         screen_background_color,
689         vertex_opacity,
690         false);
691     quad_culler.Append(tex_quad.PassAs<DrawQuad>());
692   }
693 }
694 
CalculateRenderPasses(FrameData * frame)695 DrawResult LayerTreeHostImpl::CalculateRenderPasses(
696     FrameData* frame) {
697   DCHECK(frame->render_passes.empty());
698   DCHECK(CanDraw());
699   DCHECK(active_tree_->root_layer());
700 
701   TrackDamageForAllSurfaces(active_tree_->root_layer(),
702                             *frame->render_surface_layer_list);
703 
704   // If the root render surface has no visible damage, then don't generate a
705   // frame at all.
706   RenderSurfaceImpl* root_surface =
707       active_tree_->root_layer()->render_surface();
708   bool root_surface_has_no_visible_damage =
709       !root_surface->damage_tracker()->current_damage_rect().Intersects(
710           root_surface->content_rect());
711   bool root_surface_has_contributing_layers =
712       !root_surface->layer_list().empty();
713   bool hud_wants_to_draw_ = active_tree_->hud_layer() &&
714                             active_tree_->hud_layer()->IsAnimatingHUDContents();
715   if (root_surface_has_contributing_layers &&
716       root_surface_has_no_visible_damage &&
717       active_tree_->LayersWithCopyOutputRequest().empty() &&
718       !hud_wants_to_draw_) {
719     TRACE_EVENT0("cc",
720                  "LayerTreeHostImpl::CalculateRenderPasses::EmptyDamageRect");
721     frame->has_no_damage = true;
722     DCHECK(!output_surface_->capabilities()
723                .draw_and_swap_full_viewport_every_frame);
724     return DRAW_SUCCESS;
725   }
726 
727   TRACE_EVENT1("cc",
728                "LayerTreeHostImpl::CalculateRenderPasses",
729                "render_surface_layer_list.size()",
730                static_cast<uint64>(frame->render_surface_layer_list->size()));
731 
732   // Create the render passes in dependency order.
733   for (int surface_index = frame->render_surface_layer_list->size() - 1;
734        surface_index >= 0;
735        --surface_index) {
736     LayerImpl* render_surface_layer =
737         (*frame->render_surface_layer_list)[surface_index];
738     RenderSurfaceImpl* render_surface = render_surface_layer->render_surface();
739 
740     bool should_draw_into_render_pass =
741         render_surface_layer->parent() == NULL ||
742         render_surface->contributes_to_drawn_surface() ||
743         render_surface_layer->HasCopyRequest();
744     if (should_draw_into_render_pass)
745       render_surface_layer->render_surface()->AppendRenderPasses(frame);
746   }
747 
748   // When we are displaying the HUD, change the root damage rect to cover the
749   // entire root surface. This will disable partial-swap/scissor optimizations
750   // that would prevent the HUD from updating, since the HUD does not cause
751   // damage itself, to prevent it from messing with damage visualizations. Since
752   // damage visualizations are done off the LayerImpls and RenderSurfaceImpls,
753   // changing the RenderPass does not affect them.
754   if (active_tree_->hud_layer()) {
755     RenderPass* root_pass = frame->render_passes.back();
756     root_pass->damage_rect = root_pass->output_rect;
757   }
758 
759   OcclusionTracker<LayerImpl> occlusion_tracker(
760       active_tree_->root_layer()->render_surface()->content_rect());
761   occlusion_tracker.set_minimum_tracking_size(
762       settings_.minimum_occlusion_tracking_size);
763 
764   if (debug_state_.show_occluding_rects) {
765     occlusion_tracker.set_occluding_screen_space_rects_container(
766         &frame->occluding_screen_space_rects);
767   }
768   if (debug_state_.show_non_occluding_rects) {
769     occlusion_tracker.set_non_occluding_screen_space_rects_container(
770         &frame->non_occluding_screen_space_rects);
771   }
772 
773   // Add quads to the Render passes in front-to-back order to allow for testing
774   // occlusion and performing culling during the tree walk.
775   typedef LayerIterator<LayerImpl> LayerIteratorType;
776 
777   // Typically when we are missing a texture and use a checkerboard quad, we
778   // still draw the frame. However when the layer being checkerboarded is moving
779   // due to an impl-animation, we drop the frame to avoid flashing due to the
780   // texture suddenly appearing in the future.
781   DrawResult draw_result = DRAW_SUCCESS;
782   // When we have a copy request for a layer, we need to draw no matter
783   // what, as the layer may disappear after this frame.
784   bool have_copy_request = false;
785 
786   int layers_drawn = 0;
787 
788   const DrawMode draw_mode = GetDrawMode();
789 
790   LayerIteratorType end =
791       LayerIteratorType::End(frame->render_surface_layer_list);
792   for (LayerIteratorType it =
793            LayerIteratorType::Begin(frame->render_surface_layer_list);
794        it != end;
795        ++it) {
796     RenderPass::Id target_render_pass_id =
797         it.target_render_surface_layer()->render_surface()->RenderPassId();
798     RenderPass* target_render_pass =
799         frame->render_passes_by_id[target_render_pass_id];
800 
801     occlusion_tracker.EnterLayer(it);
802 
803     AppendQuadsData append_quads_data(target_render_pass_id);
804 
805     if (it.represents_target_render_surface()) {
806       if (it->HasCopyRequest()) {
807         have_copy_request = true;
808         it->TakeCopyRequestsAndTransformToTarget(
809             &target_render_pass->copy_requests);
810       }
811     } else if (it.represents_contributing_render_surface() &&
812                it->render_surface()->contributes_to_drawn_surface()) {
813       RenderPass::Id contributing_render_pass_id =
814           it->render_surface()->RenderPassId();
815       RenderPass* contributing_render_pass =
816           frame->render_passes_by_id[contributing_render_pass_id];
817       AppendQuadsForRenderSurfaceLayer(target_render_pass,
818                                        *it,
819                                        contributing_render_pass,
820                                        occlusion_tracker,
821                                        &append_quads_data);
822     } else if (it.represents_itself() &&
823                !it->visible_content_rect().IsEmpty()) {
824       bool occluded = occlusion_tracker.Occluded(it->render_target(),
825                                                  it->visible_content_rect(),
826                                                  it->draw_transform());
827       if (!occluded && it->WillDraw(draw_mode, resource_provider_.get())) {
828         DCHECK_EQ(active_tree_, it->layer_tree_impl());
829 
830         frame->will_draw_layers.push_back(*it);
831 
832         if (it->HasContributingDelegatedRenderPasses()) {
833           RenderPass::Id contributing_render_pass_id =
834               it->FirstContributingRenderPassId();
835           while (frame->render_passes_by_id.find(contributing_render_pass_id) !=
836                  frame->render_passes_by_id.end()) {
837             RenderPass* render_pass =
838                 frame->render_passes_by_id[contributing_render_pass_id];
839 
840             AppendQuadsData append_quads_data(render_pass->id);
841             AppendQuadsForLayer(render_pass,
842                                 *it,
843                                 occlusion_tracker,
844                                 &append_quads_data);
845 
846             contributing_render_pass_id =
847                 it->NextContributingRenderPassId(contributing_render_pass_id);
848           }
849         }
850 
851         AppendQuadsForLayer(target_render_pass,
852                             *it,
853                             occlusion_tracker,
854                             &append_quads_data);
855       }
856 
857       ++layers_drawn;
858     }
859 
860     rendering_stats_instrumentation_->AddVisibleContentArea(
861         append_quads_data.visible_content_area);
862     rendering_stats_instrumentation_->AddApproximatedVisibleContentArea(
863         append_quads_data.approximated_visible_content_area);
864 
865     if (append_quads_data.num_missing_tiles) {
866       bool layer_has_animating_transform =
867           it->screen_space_transform_is_animating() ||
868           it->draw_transform_is_animating();
869       if (layer_has_animating_transform)
870         draw_result = DRAW_ABORTED_CHECKERBOARD_ANIMATIONS;
871     }
872 
873     if (append_quads_data.had_incomplete_tile) {
874       frame->contains_incomplete_tile = true;
875       if (active_tree()->RequiresHighResToDraw())
876         draw_result = DRAW_ABORTED_MISSING_HIGH_RES_CONTENT;
877     }
878 
879     occlusion_tracker.LeaveLayer(it);
880   }
881 
882   if (have_copy_request ||
883       output_surface_->capabilities().draw_and_swap_full_viewport_every_frame)
884     draw_result = DRAW_SUCCESS;
885 
886 #if DCHECK_IS_ON
887   for (size_t i = 0; i < frame->render_passes.size(); ++i) {
888     for (size_t j = 0; j < frame->render_passes[i]->quad_list.size(); ++j)
889       DCHECK(frame->render_passes[i]->quad_list[j]->shared_quad_state);
890     DCHECK(frame->render_passes_by_id.find(frame->render_passes[i]->id)
891            != frame->render_passes_by_id.end());
892   }
893 #endif
894   DCHECK(frame->render_passes.back()->output_rect.origin().IsOrigin());
895 
896   if (!active_tree_->has_transparent_background()) {
897     frame->render_passes.back()->has_transparent_background = false;
898     AppendQuadsToFillScreen(
899         ResourceIdForUIResource(overhang_ui_resource_id_),
900         gfx::ScaleSize(overhang_ui_resource_size_, device_scale_factor_),
901         active_tree_->RootScrollLayerDeviceViewportBounds(),
902         frame->render_passes.back(),
903         active_tree_->root_layer(),
904         active_tree_->background_color(),
905         occlusion_tracker);
906   }
907 
908   RemoveRenderPasses(CullRenderPassesWithNoQuads(), frame);
909   renderer_->DecideRenderPassAllocationsForFrame(frame->render_passes);
910 
911   // Any copy requests left in the tree are not going to get serviced, and
912   // should be aborted.
913   ScopedPtrVector<CopyOutputRequest> requests_to_abort;
914   while (!active_tree_->LayersWithCopyOutputRequest().empty()) {
915     LayerImpl* layer = active_tree_->LayersWithCopyOutputRequest().back();
916     layer->TakeCopyRequestsAndTransformToTarget(&requests_to_abort);
917   }
918   for (size_t i = 0; i < requests_to_abort.size(); ++i)
919     requests_to_abort[i]->SendEmptyResult();
920 
921   // If we're making a frame to draw, it better have at least one render pass.
922   DCHECK(!frame->render_passes.empty());
923 
924   // Should only have one render pass in resourceless software mode.
925   DCHECK(draw_mode != DRAW_MODE_RESOURCELESS_SOFTWARE ||
926          frame->render_passes.size() == 1u)
927       << frame->render_passes.size();
928 
929   return draw_result;
930 }
931 
MainThreadHasStoppedFlinging()932 void LayerTreeHostImpl::MainThreadHasStoppedFlinging() {
933   if (input_handler_client_)
934     input_handler_client_->MainThreadHasStoppedFlinging();
935 }
936 
UpdateBackgroundAnimateTicking(bool should_background_tick)937 void LayerTreeHostImpl::UpdateBackgroundAnimateTicking(
938     bool should_background_tick) {
939   DCHECK(proxy_->IsImplThread());
940   if (should_background_tick)
941     DCHECK(active_tree_->root_layer());
942 
943   bool enabled = should_background_tick && needs_animate_layers();
944 
945   // Lazily create the time_source adapter so that we can vary the interval for
946   // testing.
947   if (!time_source_client_adapter_) {
948     time_source_client_adapter_ = LayerTreeHostImplTimeSourceAdapter::Create(
949         this,
950         DelayBasedTimeSource::Create(
951             LowFrequencyAnimationInterval(),
952             proxy_->HasImplThread() ? proxy_->ImplThreadTaskRunner()
953                                     : proxy_->MainThreadTaskRunner()));
954   }
955 
956   time_source_client_adapter_->SetActive(enabled);
957 }
958 
DidAnimateScrollOffset()959 void LayerTreeHostImpl::DidAnimateScrollOffset() {
960   client_->SetNeedsCommitOnImplThread();
961   client_->RenewTreePriority();
962 }
963 
SetViewportDamage(const gfx::Rect & damage_rect)964 void LayerTreeHostImpl::SetViewportDamage(const gfx::Rect& damage_rect) {
965   viewport_damage_rect_.Union(damage_rect);
966 }
967 
FindRenderPassById(RenderPass::Id render_pass_id,const LayerTreeHostImpl::FrameData & frame)968 static inline RenderPass* FindRenderPassById(
969     RenderPass::Id render_pass_id,
970     const LayerTreeHostImpl::FrameData& frame) {
971   RenderPassIdHashMap::const_iterator it =
972       frame.render_passes_by_id.find(render_pass_id);
973   return it != frame.render_passes_by_id.end() ? it->second : NULL;
974 }
975 
RemoveRenderPassesRecursive(RenderPass::Id remove_render_pass_id,LayerTreeHostImpl::FrameData * frame)976 static void RemoveRenderPassesRecursive(RenderPass::Id remove_render_pass_id,
977                                         LayerTreeHostImpl::FrameData* frame) {
978   RenderPass* remove_render_pass =
979       FindRenderPassById(remove_render_pass_id, *frame);
980   // The pass was already removed by another quad - probably the original, and
981   // we are the replica.
982   if (!remove_render_pass)
983     return;
984   RenderPassList& render_passes = frame->render_passes;
985   RenderPassList::iterator to_remove = std::find(render_passes.begin(),
986                                                  render_passes.end(),
987                                                  remove_render_pass);
988 
989   DCHECK(to_remove != render_passes.end());
990 
991   scoped_ptr<RenderPass> removed_pass = render_passes.take(to_remove);
992   frame->render_passes.erase(to_remove);
993   frame->render_passes_by_id.erase(remove_render_pass_id);
994 
995   // Now follow up for all RenderPass quads and remove their RenderPasses
996   // recursively.
997   const QuadList& quad_list = removed_pass->quad_list;
998   QuadList::ConstBackToFrontIterator quad_list_iterator =
999       quad_list.BackToFrontBegin();
1000   for (; quad_list_iterator != quad_list.BackToFrontEnd();
1001        ++quad_list_iterator) {
1002     DrawQuad* current_quad = (*quad_list_iterator);
1003     if (current_quad->material != DrawQuad::RENDER_PASS)
1004       continue;
1005 
1006     RenderPass::Id next_remove_render_pass_id =
1007         RenderPassDrawQuad::MaterialCast(current_quad)->render_pass_id;
1008     RemoveRenderPassesRecursive(next_remove_render_pass_id, frame);
1009   }
1010 }
1011 
ShouldRemoveRenderPass(const RenderPassDrawQuad & quad,const FrameData & frame) const1012 bool LayerTreeHostImpl::CullRenderPassesWithNoQuads::ShouldRemoveRenderPass(
1013     const RenderPassDrawQuad& quad, const FrameData& frame) const {
1014   const RenderPass* render_pass =
1015       FindRenderPassById(quad.render_pass_id, frame);
1016   if (!render_pass)
1017     return false;
1018 
1019   // If any quad or RenderPass draws into this RenderPass, then keep it.
1020   const QuadList& quad_list = render_pass->quad_list;
1021   for (QuadList::ConstBackToFrontIterator quad_list_iterator =
1022            quad_list.BackToFrontBegin();
1023        quad_list_iterator != quad_list.BackToFrontEnd();
1024        ++quad_list_iterator) {
1025     DrawQuad* current_quad = *quad_list_iterator;
1026 
1027     if (current_quad->material != DrawQuad::RENDER_PASS)
1028       return false;
1029 
1030     const RenderPass* contributing_pass = FindRenderPassById(
1031         RenderPassDrawQuad::MaterialCast(current_quad)->render_pass_id, frame);
1032     if (contributing_pass)
1033       return false;
1034   }
1035   return true;
1036 }
1037 
1038 // Defined for linking tests.
1039 template CC_EXPORT void LayerTreeHostImpl::RemoveRenderPasses<
1040   LayerTreeHostImpl::CullRenderPassesWithNoQuads>(
1041       CullRenderPassesWithNoQuads culler, FrameData*);
1042 
1043 // static
1044 template <typename RenderPassCuller>
RemoveRenderPasses(RenderPassCuller culler,FrameData * frame)1045 void LayerTreeHostImpl::RemoveRenderPasses(RenderPassCuller culler,
1046                                            FrameData* frame) {
1047   for (size_t it = culler.RenderPassListBegin(frame->render_passes);
1048        it != culler.RenderPassListEnd(frame->render_passes);
1049        it = culler.RenderPassListNext(it)) {
1050     const RenderPass* current_pass = frame->render_passes[it];
1051     const QuadList& quad_list = current_pass->quad_list;
1052     QuadList::ConstBackToFrontIterator quad_list_iterator =
1053         quad_list.BackToFrontBegin();
1054 
1055     for (; quad_list_iterator != quad_list.BackToFrontEnd();
1056          ++quad_list_iterator) {
1057       DrawQuad* current_quad = *quad_list_iterator;
1058 
1059       if (current_quad->material != DrawQuad::RENDER_PASS)
1060         continue;
1061 
1062       const RenderPassDrawQuad* render_pass_quad =
1063           RenderPassDrawQuad::MaterialCast(current_quad);
1064       if (!culler.ShouldRemoveRenderPass(*render_pass_quad, *frame))
1065         continue;
1066 
1067       // We are changing the vector in the middle of iteration. Because we
1068       // delete render passes that draw into the current pass, we are
1069       // guaranteed that any data from the iterator to the end will not
1070       // change. So, capture the iterator position from the end of the
1071       // list, and restore it after the change.
1072       size_t position_from_end = frame->render_passes.size() - it;
1073       RemoveRenderPassesRecursive(render_pass_quad->render_pass_id, frame);
1074       it = frame->render_passes.size() - position_from_end;
1075       DCHECK_GE(frame->render_passes.size(), position_from_end);
1076     }
1077   }
1078 }
1079 
PrepareToDraw(FrameData * frame)1080 DrawResult LayerTreeHostImpl::PrepareToDraw(FrameData* frame) {
1081   TRACE_EVENT1("cc",
1082                "LayerTreeHostImpl::PrepareToDraw",
1083                "SourceFrameNumber",
1084                active_tree_->source_frame_number());
1085 
1086   if (need_to_update_visible_tiles_before_draw_ &&
1087       tile_manager_ && tile_manager_->UpdateVisibleTiles()) {
1088     DidInitializeVisibleTile();
1089   }
1090   need_to_update_visible_tiles_before_draw_ = true;
1091 
1092   bool ok = active_tree_->UpdateDrawProperties();
1093   DCHECK(ok) << "UpdateDrawProperties failed during draw";
1094 
1095   frame->render_surface_layer_list = &active_tree_->RenderSurfaceLayerList();
1096   frame->render_passes.clear();
1097   frame->render_passes_by_id.clear();
1098   frame->will_draw_layers.clear();
1099   frame->contains_incomplete_tile = false;
1100   frame->has_no_damage = false;
1101 
1102   if (active_tree_->root_layer()) {
1103     gfx::Rect device_viewport_damage_rect = viewport_damage_rect_;
1104     viewport_damage_rect_ = gfx::Rect();
1105 
1106     active_tree_->root_layer()->render_surface()->damage_tracker()->
1107         AddDamageNextUpdate(device_viewport_damage_rect);
1108   }
1109 
1110   DrawResult draw_result = CalculateRenderPasses(frame);
1111   if (draw_result != DRAW_SUCCESS) {
1112     DCHECK(!output_surface_->capabilities()
1113                .draw_and_swap_full_viewport_every_frame);
1114     return draw_result;
1115   }
1116 
1117   // If we return DRAW_SUCCESS, then we expect DrawLayers() to be called before
1118   // this function is called again.
1119   return draw_result;
1120 }
1121 
EvictTexturesForTesting()1122 void LayerTreeHostImpl::EvictTexturesForTesting() {
1123   EnforceManagedMemoryPolicy(ManagedMemoryPolicy(0));
1124 }
1125 
BlockNotifyReadyToActivateForTesting(bool block)1126 void LayerTreeHostImpl::BlockNotifyReadyToActivateForTesting(bool block) {
1127   NOTREACHED();
1128 }
1129 
DidInitializeVisibleTileForTesting()1130 void LayerTreeHostImpl::DidInitializeVisibleTileForTesting() {
1131   // Add arbitrary damage, to trigger prepare-to-draws.
1132   // Here, setting damage as viewport size, used only for testing.
1133   SetFullRootLayerDamage();
1134   DidInitializeVisibleTile();
1135 }
1136 
ResetTreesForTesting()1137 void LayerTreeHostImpl::ResetTreesForTesting() {
1138   if (active_tree_)
1139     active_tree_->DetachLayerTree();
1140   active_tree_ = LayerTreeImpl::create(this);
1141   if (pending_tree_)
1142     pending_tree_->DetachLayerTree();
1143   pending_tree_.reset();
1144   if (recycle_tree_)
1145     recycle_tree_->DetachLayerTree();
1146   recycle_tree_.reset();
1147 }
1148 
ResetRecycleTreeForTesting()1149 void LayerTreeHostImpl::ResetRecycleTreeForTesting() {
1150   if (recycle_tree_)
1151     recycle_tree_->DetachLayerTree();
1152   recycle_tree_.reset();
1153 }
1154 
EnforceManagedMemoryPolicy(const ManagedMemoryPolicy & policy)1155 void LayerTreeHostImpl::EnforceManagedMemoryPolicy(
1156     const ManagedMemoryPolicy& policy) {
1157 
1158   bool evicted_resources = client_->ReduceContentsTextureMemoryOnImplThread(
1159       visible_ ? policy.bytes_limit_when_visible : 0,
1160       ManagedMemoryPolicy::PriorityCutoffToValue(
1161           visible_ ? policy.priority_cutoff_when_visible
1162                    : gpu::MemoryAllocation::CUTOFF_ALLOW_NOTHING));
1163   if (evicted_resources) {
1164     active_tree_->SetContentsTexturesPurged();
1165     if (pending_tree_)
1166       pending_tree_->SetContentsTexturesPurged();
1167     client_->SetNeedsCommitOnImplThread();
1168     client_->OnCanDrawStateChanged(CanDraw());
1169     client_->RenewTreePriority();
1170   }
1171 
1172   UpdateTileManagerMemoryPolicy(policy);
1173 }
1174 
UpdateTileManagerMemoryPolicy(const ManagedMemoryPolicy & policy)1175 void LayerTreeHostImpl::UpdateTileManagerMemoryPolicy(
1176     const ManagedMemoryPolicy& policy) {
1177   if (!tile_manager_)
1178     return;
1179 
1180   global_tile_state_.hard_memory_limit_in_bytes = 0;
1181   global_tile_state_.soft_memory_limit_in_bytes = 0;
1182   if (visible_ && policy.bytes_limit_when_visible > 0) {
1183     global_tile_state_.hard_memory_limit_in_bytes =
1184         policy.bytes_limit_when_visible;
1185     global_tile_state_.soft_memory_limit_in_bytes =
1186         (static_cast<int64>(global_tile_state_.hard_memory_limit_in_bytes) *
1187          settings_.max_memory_for_prepaint_percentage) /
1188         100;
1189   }
1190   global_tile_state_.memory_limit_policy =
1191       ManagedMemoryPolicy::PriorityCutoffToTileMemoryLimitPolicy(
1192           visible_ ?
1193           policy.priority_cutoff_when_visible :
1194           gpu::MemoryAllocation::CUTOFF_ALLOW_NOTHING);
1195   global_tile_state_.num_resources_limit = policy.num_resources_limit;
1196 
1197   // TODO(reveman): We should avoid keeping around unused resources if
1198   // possible. crbug.com/224475
1199   // Unused limit is calculated from soft-limit, as hard-limit may
1200   // be very high and shouldn't typically be exceeded.
1201   size_t unused_memory_limit_in_bytes = static_cast<size_t>(
1202       (static_cast<int64>(global_tile_state_.soft_memory_limit_in_bytes) *
1203        settings_.max_unused_resource_memory_percentage) /
1204       100);
1205 
1206   DCHECK(resource_pool_);
1207   resource_pool_->CheckBusyResources();
1208   // Soft limit is used for resource pool such that memory returns to soft
1209   // limit after going over.
1210   resource_pool_->SetResourceUsageLimits(
1211       global_tile_state_.soft_memory_limit_in_bytes,
1212       unused_memory_limit_in_bytes,
1213       global_tile_state_.num_resources_limit);
1214 
1215   // Staging pool resources are used as transfer buffers so we use
1216   // |transfer_buffer_memory_limit_| as the memory limit for this resource pool.
1217   if (staging_resource_pool_) {
1218     staging_resource_pool_->CheckBusyResources();
1219     staging_resource_pool_->SetResourceUsageLimits(
1220         visible_ ? transfer_buffer_memory_limit_ : 0,
1221         transfer_buffer_memory_limit_,
1222         std::numeric_limits<size_t>::max());
1223   }
1224 
1225   DidModifyTilePriorities();
1226 }
1227 
DidModifyTilePriorities()1228 void LayerTreeHostImpl::DidModifyTilePriorities() {
1229   DCHECK(settings_.impl_side_painting);
1230   // Mark priorities as dirty and schedule a ManageTiles().
1231   tile_priorities_dirty_ = true;
1232   client_->SetNeedsManageTilesOnImplThread();
1233 }
1234 
DidInitializeVisibleTile()1235 void LayerTreeHostImpl::DidInitializeVisibleTile() {
1236   if (client_ && !client_->IsInsideDraw())
1237     client_->DidInitializeVisibleTileOnImplThread();
1238 }
1239 
GetPictureLayers()1240 const std::vector<PictureLayerImpl*>& LayerTreeHostImpl::GetPictureLayers() {
1241   return picture_layers_;
1242 }
1243 
NotifyReadyToActivate()1244 void LayerTreeHostImpl::NotifyReadyToActivate() {
1245   client_->NotifyReadyToActivate();
1246 }
1247 
NotifyTileStateChanged(const Tile * tile)1248 void LayerTreeHostImpl::NotifyTileStateChanged(const Tile* tile) {
1249   TRACE_EVENT0("cc", "LayerTreeHostImpl::NotifyTileStateChanged");
1250 
1251   if (active_tree_) {
1252     LayerImpl* layer_impl =
1253         active_tree_->FindActiveTreeLayerById(tile->layer_id());
1254     if (layer_impl)
1255       layer_impl->NotifyTileStateChanged(tile);
1256   }
1257 
1258   if (pending_tree_) {
1259     LayerImpl* layer_impl =
1260         pending_tree_->FindPendingTreeLayerById(tile->layer_id());
1261     if (layer_impl)
1262       layer_impl->NotifyTileStateChanged(tile);
1263   }
1264 }
1265 
SetMemoryPolicy(const ManagedMemoryPolicy & policy)1266 void LayerTreeHostImpl::SetMemoryPolicy(const ManagedMemoryPolicy& policy) {
1267   SetManagedMemoryPolicy(policy, zero_budget_);
1268 }
1269 
SetTreeActivationCallback(const base::Closure & callback)1270 void LayerTreeHostImpl::SetTreeActivationCallback(
1271     const base::Closure& callback) {
1272   DCHECK(proxy_->IsImplThread());
1273   DCHECK(settings_.impl_side_painting || callback.is_null());
1274   tree_activation_callback_ = callback;
1275 }
1276 
SetManagedMemoryPolicy(const ManagedMemoryPolicy & policy,bool zero_budget)1277 void LayerTreeHostImpl::SetManagedMemoryPolicy(
1278     const ManagedMemoryPolicy& policy, bool zero_budget) {
1279   if (cached_managed_memory_policy_ == policy && zero_budget_ == zero_budget)
1280     return;
1281 
1282   ManagedMemoryPolicy old_policy = ActualManagedMemoryPolicy();
1283 
1284   cached_managed_memory_policy_ = policy;
1285   zero_budget_ = zero_budget;
1286   ManagedMemoryPolicy actual_policy = ActualManagedMemoryPolicy();
1287 
1288   if (old_policy == actual_policy)
1289     return;
1290 
1291   if (!proxy_->HasImplThread()) {
1292     // In single-thread mode, this can be called on the main thread by
1293     // GLRenderer::OnMemoryAllocationChanged.
1294     DebugScopedSetImplThread impl_thread(proxy_);
1295     EnforceManagedMemoryPolicy(actual_policy);
1296   } else {
1297     DCHECK(proxy_->IsImplThread());
1298     EnforceManagedMemoryPolicy(actual_policy);
1299   }
1300 
1301   // If there is already enough memory to draw everything imaginable and the
1302   // new memory limit does not change this, then do not re-commit. Don't bother
1303   // skipping commits if this is not visible (commits don't happen when not
1304   // visible, there will almost always be a commit when this becomes visible).
1305   bool needs_commit = true;
1306   if (visible() &&
1307       actual_policy.bytes_limit_when_visible >= max_memory_needed_bytes_ &&
1308       old_policy.bytes_limit_when_visible >= max_memory_needed_bytes_ &&
1309       actual_policy.priority_cutoff_when_visible ==
1310           old_policy.priority_cutoff_when_visible) {
1311     needs_commit = false;
1312   }
1313 
1314   if (needs_commit)
1315     client_->SetNeedsCommitOnImplThread();
1316 }
1317 
SetExternalDrawConstraints(const gfx::Transform & transform,const gfx::Rect & viewport,const gfx::Rect & clip,const gfx::Rect & viewport_rect_for_tile_priority,const gfx::Transform & transform_for_tile_priority,bool resourceless_software_draw)1318 void LayerTreeHostImpl::SetExternalDrawConstraints(
1319     const gfx::Transform& transform,
1320     const gfx::Rect& viewport,
1321     const gfx::Rect& clip,
1322     const gfx::Rect& viewport_rect_for_tile_priority,
1323     const gfx::Transform& transform_for_tile_priority,
1324     bool resourceless_software_draw) {
1325   gfx::Rect viewport_rect_for_tile_priority_in_view_space;
1326   if (!resourceless_software_draw) {
1327     gfx::Transform screen_to_view(gfx::Transform::kSkipInitialization);
1328     if (transform_for_tile_priority.GetInverse(&screen_to_view)) {
1329       // Convert from screen space to view space.
1330       viewport_rect_for_tile_priority_in_view_space =
1331           gfx::ToEnclosingRect(MathUtil::ProjectClippedRect(
1332               screen_to_view, viewport_rect_for_tile_priority));
1333     }
1334   }
1335 
1336   if (external_transform_ != transform || external_viewport_ != viewport ||
1337       resourceless_software_draw_ != resourceless_software_draw ||
1338       viewport_rect_for_tile_priority_ !=
1339           viewport_rect_for_tile_priority_in_view_space) {
1340     active_tree_->set_needs_update_draw_properties();
1341   }
1342 
1343   external_transform_ = transform;
1344   external_viewport_ = viewport;
1345   external_clip_ = clip;
1346   viewport_rect_for_tile_priority_ =
1347       viewport_rect_for_tile_priority_in_view_space;
1348   resourceless_software_draw_ = resourceless_software_draw;
1349 }
1350 
SetNeedsRedrawRect(const gfx::Rect & damage_rect)1351 void LayerTreeHostImpl::SetNeedsRedrawRect(const gfx::Rect& damage_rect) {
1352   if (damage_rect.IsEmpty())
1353     return;
1354   NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1355   client_->SetNeedsRedrawRectOnImplThread(damage_rect);
1356 }
1357 
BeginFrame(const BeginFrameArgs & args)1358 void LayerTreeHostImpl::BeginFrame(const BeginFrameArgs& args) {
1359   client_->BeginFrame(args);
1360 }
1361 
DidSwapBuffers()1362 void LayerTreeHostImpl::DidSwapBuffers() {
1363   client_->DidSwapBuffersOnImplThread();
1364 }
1365 
DidSwapBuffersComplete()1366 void LayerTreeHostImpl::DidSwapBuffersComplete() {
1367   client_->DidSwapBuffersCompleteOnImplThread();
1368 }
1369 
ReclaimResources(const CompositorFrameAck * ack)1370 void LayerTreeHostImpl::ReclaimResources(const CompositorFrameAck* ack) {
1371   // TODO(piman): We may need to do some validation on this ack before
1372   // processing it.
1373   if (renderer_)
1374     renderer_->ReceiveSwapBuffersAck(*ack);
1375 
1376   // In OOM, we now might be able to release more resources that were held
1377   // because they were exported.
1378   if (tile_manager_) {
1379     DCHECK(resource_pool_);
1380 
1381     resource_pool_->CheckBusyResources();
1382     resource_pool_->ReduceResourceUsage();
1383   }
1384   // If we're not visible, we likely released resources, so we want to
1385   // aggressively flush here to make sure those DeleteTextures make it to the
1386   // GPU process to free up the memory.
1387   if (resource_provider_ && !visible_)
1388     resource_provider_->ShallowFlushIfSupported();
1389 }
1390 
OnCanDrawStateChangedForTree()1391 void LayerTreeHostImpl::OnCanDrawStateChangedForTree() {
1392   client_->OnCanDrawStateChanged(CanDraw());
1393 }
1394 
MakeCompositorFrameMetadata() const1395 CompositorFrameMetadata LayerTreeHostImpl::MakeCompositorFrameMetadata() const {
1396   CompositorFrameMetadata metadata;
1397   metadata.device_scale_factor = device_scale_factor_;
1398   metadata.page_scale_factor = active_tree_->total_page_scale_factor();
1399   metadata.viewport_size = active_tree_->ScrollableViewportSize();
1400   metadata.root_layer_size = active_tree_->ScrollableSize();
1401   metadata.min_page_scale_factor = active_tree_->min_page_scale_factor();
1402   metadata.max_page_scale_factor = active_tree_->max_page_scale_factor();
1403   if (top_controls_manager_) {
1404     metadata.location_bar_offset =
1405         gfx::Vector2dF(0.f, top_controls_manager_->controls_top_offset());
1406     metadata.location_bar_content_translation =
1407         gfx::Vector2dF(0.f, top_controls_manager_->content_top_offset());
1408     metadata.overdraw_bottom_height = overdraw_bottom_height_;
1409   }
1410 
1411   if (!InnerViewportScrollLayer())
1412     return metadata;
1413 
1414   metadata.root_scroll_offset = active_tree_->TotalScrollOffset();
1415 
1416   return metadata;
1417 }
1418 
LayerTreeHostImplDidBeginTracingCallback(LayerImpl * layer)1419 static void LayerTreeHostImplDidBeginTracingCallback(LayerImpl* layer) {
1420   layer->DidBeginTracing();
1421 }
1422 
DrawLayers(FrameData * frame,base::TimeTicks frame_begin_time)1423 void LayerTreeHostImpl::DrawLayers(FrameData* frame,
1424                                    base::TimeTicks frame_begin_time) {
1425   TRACE_EVENT0("cc", "LayerTreeHostImpl::DrawLayers");
1426   DCHECK(CanDraw());
1427 
1428   if (frame->has_no_damage) {
1429     TRACE_EVENT_INSTANT0("cc", "EarlyOut_NoDamage", TRACE_EVENT_SCOPE_THREAD);
1430     DCHECK(!output_surface_->capabilities()
1431                .draw_and_swap_full_viewport_every_frame);
1432     return;
1433   }
1434 
1435   DCHECK(!frame->render_passes.empty());
1436 
1437   fps_counter_->SaveTimeStamp(frame_begin_time,
1438                               !output_surface_->context_provider());
1439   bool on_main_thread = false;
1440   rendering_stats_instrumentation_->IncrementFrameCount(
1441       1, on_main_thread);
1442 
1443   if (tile_manager_) {
1444     memory_history_->SaveEntry(
1445         tile_manager_->memory_stats_from_last_assign());
1446   }
1447 
1448   if (debug_state_.ShowHudRects()) {
1449     debug_rect_history_->SaveDebugRectsForCurrentFrame(
1450         active_tree_->root_layer(),
1451         active_tree_->hud_layer(),
1452         *frame->render_surface_layer_list,
1453         frame->occluding_screen_space_rects,
1454         frame->non_occluding_screen_space_rects,
1455         debug_state_);
1456   }
1457 
1458   if (!settings_.impl_side_painting && debug_state_.continuous_painting) {
1459     const RenderingStats& stats =
1460         rendering_stats_instrumentation_->GetRenderingStats();
1461     paint_time_counter_->SavePaintTime(stats.main_stats.paint_time);
1462   }
1463 
1464   bool is_new_trace;
1465   TRACE_EVENT_IS_NEW_TRACE(&is_new_trace);
1466   if (is_new_trace) {
1467     if (pending_tree_) {
1468       LayerTreeHostCommon::CallFunctionForSubtree(
1469           pending_tree_->root_layer(),
1470           base::Bind(&LayerTreeHostImplDidBeginTracingCallback));
1471     }
1472     LayerTreeHostCommon::CallFunctionForSubtree(
1473         active_tree_->root_layer(),
1474         base::Bind(&LayerTreeHostImplDidBeginTracingCallback));
1475   }
1476 
1477   TRACE_EVENT_OBJECT_SNAPSHOT_WITH_ID(
1478       TRACE_DISABLED_BY_DEFAULT("cc.debug") ","
1479       TRACE_DISABLED_BY_DEFAULT("cc.debug.quads") ","
1480       TRACE_DISABLED_BY_DEFAULT("devtools.timeline.layers"),
1481       "cc::LayerTreeHostImpl",
1482       id_,
1483       TracedValue::FromValue(AsValueWithFrame(frame).release()));
1484 
1485   const DrawMode draw_mode = GetDrawMode();
1486 
1487   // Because the contents of the HUD depend on everything else in the frame, the
1488   // contents of its texture are updated as the last thing before the frame is
1489   // drawn.
1490   if (active_tree_->hud_layer()) {
1491     TRACE_EVENT0("cc", "DrawLayers.UpdateHudTexture");
1492     active_tree_->hud_layer()->UpdateHudTexture(draw_mode,
1493                                                 resource_provider_.get());
1494   }
1495 
1496   if (draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE) {
1497     bool disable_picture_quad_image_filtering =
1498         IsCurrentlyScrolling() || needs_animate_layers();
1499 
1500     scoped_ptr<SoftwareRenderer> temp_software_renderer =
1501         SoftwareRenderer::Create(this, &settings_, output_surface_.get(), NULL);
1502     temp_software_renderer->DrawFrame(&frame->render_passes,
1503                                       device_scale_factor_,
1504                                       DeviceViewport(),
1505                                       DeviceClip(),
1506                                       disable_picture_quad_image_filtering);
1507   } else {
1508     renderer_->DrawFrame(&frame->render_passes,
1509                          device_scale_factor_,
1510                          DeviceViewport(),
1511                          DeviceClip(),
1512                          false);
1513   }
1514   // The render passes should be consumed by the renderer.
1515   DCHECK(frame->render_passes.empty());
1516   frame->render_passes_by_id.clear();
1517 
1518   // The next frame should start by assuming nothing has changed, and changes
1519   // are noted as they occur.
1520   // TODO(boliu): If we did a temporary software renderer frame, propogate the
1521   // damage forward to the next frame.
1522   for (size_t i = 0; i < frame->render_surface_layer_list->size(); i++) {
1523     (*frame->render_surface_layer_list)[i]->render_surface()->damage_tracker()->
1524         DidDrawDamagedArea();
1525   }
1526   active_tree_->root_layer()->ResetAllChangeTrackingForSubtree();
1527 
1528   devtools_instrumentation::DidDrawFrame(id_);
1529   BenchmarkInstrumentation::IssueImplThreadRenderingStatsEvent(
1530       rendering_stats_instrumentation_->impl_thread_rendering_stats());
1531   rendering_stats_instrumentation_->AccumulateAndClearImplThreadStats();
1532 }
1533 
DidDrawAllLayers(const FrameData & frame)1534 void LayerTreeHostImpl::DidDrawAllLayers(const FrameData& frame) {
1535   for (size_t i = 0; i < frame.will_draw_layers.size(); ++i)
1536     frame.will_draw_layers[i]->DidDraw(resource_provider_.get());
1537 
1538   // Once all layers have been drawn, pending texture uploads should no
1539   // longer block future uploads.
1540   resource_provider_->MarkPendingUploadsAsNonBlocking();
1541 }
1542 
FinishAllRendering()1543 void LayerTreeHostImpl::FinishAllRendering() {
1544   if (renderer_)
1545     renderer_->Finish();
1546 }
1547 
IsContextLost()1548 bool LayerTreeHostImpl::IsContextLost() {
1549   DCHECK(proxy_->IsImplThread());
1550   return renderer_ && renderer_->IsContextLost();
1551 }
1552 
SetUseGpuRasterization(bool use_gpu)1553 void LayerTreeHostImpl::SetUseGpuRasterization(bool use_gpu) {
1554   if (use_gpu == use_gpu_rasterization_)
1555     return;
1556 
1557   use_gpu_rasterization_ = use_gpu;
1558   ReleaseTreeResources();
1559 
1560   // Replace existing tile manager with another one that uses appropriate
1561   // rasterizer.
1562   if (tile_manager_) {
1563     DestroyTileManager();
1564     CreateAndSetTileManager();
1565   }
1566 
1567   // We have released tilings for both active and pending tree.
1568   // We would not have any content to draw until the pending tree is activated.
1569   // Prevent the active tree from drawing until activation.
1570   active_tree_->SetRequiresHighResToDraw();
1571 }
1572 
1573 const RendererCapabilitiesImpl&
GetRendererCapabilities() const1574 LayerTreeHostImpl::GetRendererCapabilities() const {
1575   return renderer_->Capabilities();
1576 }
1577 
SwapBuffers(const LayerTreeHostImpl::FrameData & frame)1578 bool LayerTreeHostImpl::SwapBuffers(const LayerTreeHostImpl::FrameData& frame) {
1579   active_tree()->ResetRequiresHighResToDraw();
1580   if (frame.has_no_damage) {
1581     active_tree()->BreakSwapPromises(SwapPromise::SWAP_FAILS);
1582     return false;
1583   }
1584   CompositorFrameMetadata metadata = MakeCompositorFrameMetadata();
1585   active_tree()->FinishSwapPromises(&metadata);
1586   for (size_t i = 0; i < metadata.latency_info.size(); i++) {
1587     TRACE_EVENT_FLOW_STEP0(
1588         "input",
1589         "LatencyInfo.Flow",
1590         TRACE_ID_DONT_MANGLE(metadata.latency_info[i].trace_id),
1591         "SwapBuffers");
1592   }
1593   renderer_->SwapBuffers(metadata);
1594   return true;
1595 }
1596 
SetNeedsBeginFrame(bool enable)1597 void LayerTreeHostImpl::SetNeedsBeginFrame(bool enable) {
1598   if (output_surface_)
1599     output_surface_->SetNeedsBeginFrame(enable);
1600   else
1601     DCHECK(!enable);
1602 }
1603 
WillBeginImplFrame(const BeginFrameArgs & args)1604 void LayerTreeHostImpl::WillBeginImplFrame(const BeginFrameArgs& args) {
1605   // Sample the frame time now. This time will be used for updating animations
1606   // when we draw.
1607   UpdateCurrentFrameTime();
1608   // Cache the begin impl frame interval
1609   begin_impl_frame_interval_ = args.interval;
1610 }
1611 
ComputeInnerViewportContainerSize() const1612 gfx::SizeF LayerTreeHostImpl::ComputeInnerViewportContainerSize() const {
1613   gfx::SizeF dip_size =
1614       gfx::ScaleSize(device_viewport_size_, 1.f / device_scale_factor());
1615 
1616   float top_offset =
1617       top_controls_manager_ ? top_controls_manager_->content_top_offset() : 0.f;
1618 
1619   return gfx::SizeF(dip_size.width(),
1620                     dip_size.height() - top_offset - overdraw_bottom_height_);
1621 }
1622 
UpdateInnerViewportContainerSize()1623 void LayerTreeHostImpl::UpdateInnerViewportContainerSize() {
1624   LayerImpl* container_layer = active_tree_->InnerViewportContainerLayer();
1625   if (!container_layer)
1626     return;
1627 
1628   // We pass the value returned from UnscaledScrollableViewportSize() here as
1629   // it accounts for scrollbar dimensions when
1630   // container_layer->masks_to_bounds() is set.
1631   container_layer->SetTemporaryImplBounds(UnscaledScrollableViewportSize());
1632 }
1633 
UnscaledScrollableViewportSize() const1634 gfx::SizeF LayerTreeHostImpl::UnscaledScrollableViewportSize() const {
1635   // Use the root container layer bounds if it clips to them, otherwise, the
1636   // true viewport size should be used.
1637   LayerImpl* container_layer = active_tree_->InnerViewportContainerLayer();
1638   if (container_layer && container_layer->masks_to_bounds()) {
1639     DCHECK(!top_controls_manager_);
1640     DCHECK_EQ(0, overdraw_bottom_height_);
1641     return container_layer->bounds();
1642   }
1643 
1644   return ComputeInnerViewportContainerSize();
1645 }
1646 
VerticalAdjust() const1647 float LayerTreeHostImpl::VerticalAdjust() const {
1648   if (!active_tree_->InnerViewportContainerLayer())
1649     return 0;
1650 
1651   return active_tree_->InnerViewportContainerLayer()->BoundsDelta().y();
1652 }
1653 
DidLoseOutputSurface()1654 void LayerTreeHostImpl::DidLoseOutputSurface() {
1655   if (resource_provider_)
1656     resource_provider_->DidLoseOutputSurface();
1657   // TODO(jamesr): The renderer_ check is needed to make some of the
1658   // LayerTreeHostContextTest tests pass, but shouldn't be necessary (or
1659   // important) in production. We should adjust the test to not need this.
1660   if (renderer_)
1661     client_->DidLoseOutputSurfaceOnImplThread();
1662 #if DCHECK_IS_ON
1663   did_lose_called_ = true;
1664 #endif
1665 }
1666 
HaveRootScrollLayer() const1667 bool LayerTreeHostImpl::HaveRootScrollLayer() const {
1668   return !!InnerViewportScrollLayer();
1669 }
1670 
RootLayer() const1671 LayerImpl* LayerTreeHostImpl::RootLayer() const {
1672   return active_tree_->root_layer();
1673 }
1674 
InnerViewportScrollLayer() const1675 LayerImpl* LayerTreeHostImpl::InnerViewportScrollLayer() const {
1676   return active_tree_->InnerViewportScrollLayer();
1677 }
1678 
OuterViewportScrollLayer() const1679 LayerImpl* LayerTreeHostImpl::OuterViewportScrollLayer() const {
1680   return active_tree_->OuterViewportScrollLayer();
1681 }
1682 
CurrentlyScrollingLayer() const1683 LayerImpl* LayerTreeHostImpl::CurrentlyScrollingLayer() const {
1684   return active_tree_->CurrentlyScrollingLayer();
1685 }
1686 
IsCurrentlyScrolling() const1687 bool LayerTreeHostImpl::IsCurrentlyScrolling() const {
1688   return CurrentlyScrollingLayer() ||
1689          (InnerViewportScrollLayer() &&
1690           InnerViewportScrollLayer()->IsExternalFlingActive()) ||
1691          (OuterViewportScrollLayer() &&
1692           OuterViewportScrollLayer()->IsExternalFlingActive());
1693 }
1694 
1695 // Content layers can be either directly scrollable or contained in an outer
1696 // scrolling layer which applies the scroll transform. Given a content layer,
1697 // this function returns the associated scroll layer if any.
FindScrollLayerForContentLayer(LayerImpl * layer_impl)1698 static LayerImpl* FindScrollLayerForContentLayer(LayerImpl* layer_impl) {
1699   if (!layer_impl)
1700     return NULL;
1701 
1702   if (layer_impl->scrollable())
1703     return layer_impl;
1704 
1705   if (layer_impl->DrawsContent() &&
1706       layer_impl->parent() &&
1707       layer_impl->parent()->scrollable())
1708     return layer_impl->parent();
1709 
1710   return NULL;
1711 }
1712 
CreatePendingTree()1713 void LayerTreeHostImpl::CreatePendingTree() {
1714   CHECK(!pending_tree_);
1715   if (recycle_tree_)
1716     recycle_tree_.swap(pending_tree_);
1717   else
1718     pending_tree_ = LayerTreeImpl::create(this);
1719 
1720   // Update the delta from the active tree, which may have
1721   // adjusted its delta prior to the pending tree being created.
1722   DCHECK_EQ(1.f, pending_tree_->sent_page_scale_delta());
1723   pending_tree_->SetPageScaleDelta(active_tree_->page_scale_delta() /
1724                                    active_tree_->sent_page_scale_delta());
1725 
1726   client_->OnCanDrawStateChanged(CanDraw());
1727   TRACE_EVENT_ASYNC_BEGIN0("cc", "PendingTree:waiting", pending_tree_.get());
1728 }
1729 
UpdateVisibleTiles()1730 void LayerTreeHostImpl::UpdateVisibleTiles() {
1731   if (tile_manager_ && tile_manager_->UpdateVisibleTiles())
1732     DidInitializeVisibleTile();
1733   need_to_update_visible_tiles_before_draw_ = false;
1734 }
1735 
ActivatePendingTree()1736 void LayerTreeHostImpl::ActivatePendingTree() {
1737   CHECK(pending_tree_);
1738   TRACE_EVENT_ASYNC_END0("cc", "PendingTree:waiting", pending_tree_.get());
1739 
1740   need_to_update_visible_tiles_before_draw_ = true;
1741 
1742   active_tree_->SetRootLayerScrollOffsetDelegate(NULL);
1743   active_tree_->PushPersistedState(pending_tree_.get());
1744   if (pending_tree_->needs_full_tree_sync()) {
1745     active_tree_->SetRootLayer(
1746         TreeSynchronizer::SynchronizeTrees(pending_tree_->root_layer(),
1747                                            active_tree_->DetachLayerTree(),
1748                                            active_tree_.get()));
1749   }
1750   TreeSynchronizer::PushProperties(pending_tree_->root_layer(),
1751                                    active_tree_->root_layer());
1752   DCHECK(!recycle_tree_);
1753 
1754   // Process any requests in the UI resource queue.  The request queue is given
1755   // in LayerTreeHost::FinishCommitOnImplThread.  This must take place before
1756   // the swap.
1757   pending_tree_->ProcessUIResourceRequestQueue();
1758 
1759   pending_tree_->PushPropertiesTo(active_tree_.get());
1760 
1761   // Now that we've synced everything from the pending tree to the active
1762   // tree, rename the pending tree the recycle tree so we can reuse it on the
1763   // next sync.
1764   pending_tree_.swap(recycle_tree_);
1765 
1766   active_tree_->DidBecomeActive();
1767   active_tree_->SetRootLayerScrollOffsetDelegate(
1768       root_layer_scroll_offset_delegate_);
1769   ActivateAnimations();
1770 
1771   client_->OnCanDrawStateChanged(CanDraw());
1772   SetNeedsRedraw();
1773   client_->RenewTreePriority();
1774 
1775   if (debug_state_.continuous_painting) {
1776     const RenderingStats& stats =
1777         rendering_stats_instrumentation_->GetRenderingStats();
1778     paint_time_counter_->SavePaintTime(stats.main_stats.paint_time +
1779                                        stats.main_stats.record_time +
1780                                        stats.impl_stats.rasterize_time);
1781   }
1782 
1783   UpdateInnerViewportContainerSize();
1784   client_->DidActivatePendingTree();
1785   if (!tree_activation_callback_.is_null())
1786     tree_activation_callback_.Run();
1787 
1788   if (time_source_client_adapter_ && time_source_client_adapter_->Active())
1789     DCHECK(active_tree_->root_layer());
1790 }
1791 
SetVisible(bool visible)1792 void LayerTreeHostImpl::SetVisible(bool visible) {
1793   DCHECK(proxy_->IsImplThread());
1794 
1795   if (visible_ == visible)
1796     return;
1797   visible_ = visible;
1798   DidVisibilityChange(this, visible_);
1799   EnforceManagedMemoryPolicy(ActualManagedMemoryPolicy());
1800 
1801   // If we just became visible, we have to ensure that we draw high res tiles,
1802   // to prevent checkerboard/low res flashes.
1803   if (visible_)
1804     active_tree()->SetRequiresHighResToDraw();
1805   else
1806     EvictAllUIResources();
1807 
1808   // Evict tiles immediately if invisible since this tab may never get another
1809   // draw or timer tick.
1810   if (!visible_)
1811     ManageTiles();
1812 
1813   if (!renderer_)
1814     return;
1815 
1816   renderer_->SetVisible(visible);
1817 }
1818 
SetNeedsAnimate()1819 void LayerTreeHostImpl::SetNeedsAnimate() {
1820   NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1821   client_->SetNeedsAnimateOnImplThread();
1822 }
1823 
SetNeedsRedraw()1824 void LayerTreeHostImpl::SetNeedsRedraw() {
1825   NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1826   client_->SetNeedsRedrawOnImplThread();
1827 }
1828 
ActualManagedMemoryPolicy() const1829 ManagedMemoryPolicy LayerTreeHostImpl::ActualManagedMemoryPolicy() const {
1830   ManagedMemoryPolicy actual = cached_managed_memory_policy_;
1831   if (debug_state_.rasterize_only_visible_content) {
1832     actual.priority_cutoff_when_visible =
1833         gpu::MemoryAllocation::CUTOFF_ALLOW_REQUIRED_ONLY;
1834   } else if (use_gpu_rasterization()) {
1835     actual.priority_cutoff_when_visible =
1836         gpu::MemoryAllocation::CUTOFF_ALLOW_NICE_TO_HAVE;
1837   }
1838 
1839   if (zero_budget_) {
1840     actual.bytes_limit_when_visible = 0;
1841   }
1842 
1843   return actual;
1844 }
1845 
memory_allocation_limit_bytes() const1846 size_t LayerTreeHostImpl::memory_allocation_limit_bytes() const {
1847   return ActualManagedMemoryPolicy().bytes_limit_when_visible;
1848 }
1849 
memory_allocation_priority_cutoff() const1850 int LayerTreeHostImpl::memory_allocation_priority_cutoff() const {
1851   return ManagedMemoryPolicy::PriorityCutoffToValue(
1852       ActualManagedMemoryPolicy().priority_cutoff_when_visible);
1853 }
1854 
ReleaseTreeResources()1855 void LayerTreeHostImpl::ReleaseTreeResources() {
1856   active_tree_->ReleaseResources();
1857   if (pending_tree_)
1858     pending_tree_->ReleaseResources();
1859   if (recycle_tree_)
1860     recycle_tree_->ReleaseResources();
1861 
1862   EvictAllUIResources();
1863 }
1864 
CreateAndSetRenderer()1865 void LayerTreeHostImpl::CreateAndSetRenderer() {
1866   DCHECK(!renderer_);
1867   DCHECK(output_surface_);
1868   DCHECK(resource_provider_);
1869 
1870   if (output_surface_->capabilities().delegated_rendering) {
1871     renderer_ = DelegatingRenderer::Create(
1872         this, &settings_, output_surface_.get(), resource_provider_.get());
1873   } else if (output_surface_->context_provider()) {
1874     renderer_ = GLRenderer::Create(this,
1875                                    &settings_,
1876                                    output_surface_.get(),
1877                                    resource_provider_.get(),
1878                                    texture_mailbox_deleter_.get(),
1879                                    settings_.highp_threshold_min);
1880   } else if (output_surface_->software_device()) {
1881     renderer_ = SoftwareRenderer::Create(
1882         this, &settings_, output_surface_.get(), resource_provider_.get());
1883   }
1884   DCHECK(renderer_);
1885 
1886   renderer_->SetVisible(visible_);
1887   SetFullRootLayerDamage();
1888 
1889   // See note in LayerTreeImpl::UpdateDrawProperties.  Renderer needs to be
1890   // initialized to get max texture size.  Also, after releasing resources,
1891   // trees need another update to generate new ones.
1892   active_tree_->set_needs_update_draw_properties();
1893   if (pending_tree_)
1894     pending_tree_->set_needs_update_draw_properties();
1895   client_->UpdateRendererCapabilitiesOnImplThread();
1896 }
1897 
CreateAndSetTileManager()1898 void LayerTreeHostImpl::CreateAndSetTileManager() {
1899   DCHECK(!tile_manager_);
1900   DCHECK(settings_.impl_side_painting);
1901   DCHECK(output_surface_);
1902   DCHECK(resource_provider_);
1903   DCHECK(proxy_->ImplThreadTaskRunner());
1904 
1905   ContextProvider* context_provider = output_surface_->context_provider();
1906   transfer_buffer_memory_limit_ =
1907       GetMaxTransferBufferUsageBytes(context_provider);
1908 
1909   if (use_gpu_rasterization_ && context_provider) {
1910     resource_pool_ =
1911         ResourcePool::Create(resource_provider_.get(),
1912                              GL_TEXTURE_2D,
1913                              resource_provider_->best_texture_format());
1914 
1915     raster_worker_pool_ =
1916         DirectRasterWorkerPool::Create(proxy_->ImplThreadTaskRunner(),
1917                                        resource_provider_.get(),
1918                                        context_provider);
1919     on_demand_task_graph_runner_ = &synchronous_task_graph_runner_;
1920   } else if (UseZeroCopyTextureUpload()) {
1921     resource_pool_ =
1922         ResourcePool::Create(resource_provider_.get(),
1923                              GetMapImageTextureTarget(context_provider),
1924                              resource_provider_->best_texture_format());
1925 
1926     raster_worker_pool_ =
1927         ImageRasterWorkerPool::Create(proxy_->ImplThreadTaskRunner(),
1928                                       RasterWorkerPool::GetTaskGraphRunner(),
1929                                       resource_provider_.get());
1930     on_demand_task_graph_runner_ = RasterWorkerPool::GetTaskGraphRunner();
1931   } else if (UseOneCopyTextureUpload()) {
1932     // We need to create a staging resource pool when using copy rasterizer.
1933     staging_resource_pool_ =
1934         ResourcePool::Create(resource_provider_.get(),
1935                              GetMapImageTextureTarget(context_provider),
1936                              resource_provider_->best_texture_format());
1937     resource_pool_ =
1938         ResourcePool::Create(resource_provider_.get(),
1939                              GL_TEXTURE_2D,
1940                              resource_provider_->best_texture_format());
1941 
1942     raster_worker_pool_ = ImageCopyRasterWorkerPool::Create(
1943         proxy_->ImplThreadTaskRunner(),
1944         RasterWorkerPool::GetTaskGraphRunner(),
1945         resource_provider_.get(),
1946         staging_resource_pool_.get());
1947     on_demand_task_graph_runner_ = RasterWorkerPool::GetTaskGraphRunner();
1948   } else {
1949     resource_pool_ = ResourcePool::Create(
1950         resource_provider_.get(),
1951         GL_TEXTURE_2D,
1952         resource_provider_->memory_efficient_texture_format());
1953 
1954     raster_worker_pool_ = PixelBufferRasterWorkerPool::Create(
1955         proxy_->ImplThreadTaskRunner(),
1956         RasterWorkerPool::GetTaskGraphRunner(),
1957         resource_provider_.get(),
1958         transfer_buffer_memory_limit_);
1959     on_demand_task_graph_runner_ = RasterWorkerPool::GetTaskGraphRunner();
1960   }
1961 
1962   tile_manager_ =
1963       TileManager::Create(this,
1964                           proxy_->ImplThreadTaskRunner(),
1965                           resource_pool_.get(),
1966                           raster_worker_pool_->AsRasterizer(),
1967                           rendering_stats_instrumentation_);
1968 
1969   UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
1970   need_to_update_visible_tiles_before_draw_ = false;
1971   on_demand_task_namespace_ = on_demand_task_graph_runner_->GetNamespaceToken();
1972 }
1973 
DestroyTileManager()1974 void LayerTreeHostImpl::DestroyTileManager() {
1975   tile_manager_.reset();
1976   resource_pool_.reset();
1977   staging_resource_pool_.reset();
1978   raster_worker_pool_.reset();
1979 }
1980 
UseZeroCopyTextureUpload() const1981 bool LayerTreeHostImpl::UseZeroCopyTextureUpload() const {
1982   // Note: we use zero-copy by default when the renderer is using
1983   // shared memory resources.
1984   return (settings_.use_zero_copy ||
1985           GetRendererCapabilities().using_shared_memory_resources) &&
1986          GetRendererCapabilities().using_map_image;
1987 }
1988 
UseOneCopyTextureUpload() const1989 bool LayerTreeHostImpl::UseOneCopyTextureUpload() const {
1990   // Sync query support is required by one-copy rasterizer.
1991   return settings_.use_one_copy && GetRendererCapabilities().using_map_image &&
1992          resource_provider_->use_sync_query();
1993 }
1994 
EnforceZeroBudget(bool zero_budget)1995 void LayerTreeHostImpl::EnforceZeroBudget(bool zero_budget) {
1996   SetManagedMemoryPolicy(cached_managed_memory_policy_, zero_budget);
1997 }
1998 
InitializeRenderer(scoped_ptr<OutputSurface> output_surface)1999 bool LayerTreeHostImpl::InitializeRenderer(
2000     scoped_ptr<OutputSurface> output_surface) {
2001   TRACE_EVENT0("cc", "LayerTreeHostImpl::InitializeRenderer");
2002 #if DCHECK_IS_ON
2003   DCHECK(!renderer_ || did_lose_called_);
2004 #endif
2005 
2006   // Since we will create a new resource provider, we cannot continue to use
2007   // the old resources (i.e. render_surfaces and texture IDs). Clear them
2008   // before we destroy the old resource provider.
2009   ReleaseTreeResources();
2010 
2011   // Note: order is important here.
2012   renderer_.reset();
2013   DestroyTileManager();
2014   resource_provider_.reset();
2015   output_surface_.reset();
2016 
2017   if (!output_surface->BindToClient(this))
2018     return false;
2019 
2020   output_surface_ = output_surface.Pass();
2021   resource_provider_ =
2022       ResourceProvider::Create(output_surface_.get(),
2023                                shared_bitmap_manager_,
2024                                settings_.highp_threshold_min,
2025                                settings_.use_rgba_4444_textures,
2026                                settings_.texture_id_allocation_chunk_size,
2027                                settings_.use_distance_field_text);
2028 
2029   if (output_surface_->capabilities().deferred_gl_initialization)
2030     EnforceZeroBudget(true);
2031 
2032   CreateAndSetRenderer();
2033 
2034   transfer_buffer_memory_limit_ =
2035       GetMaxTransferBufferUsageBytes(output_surface_->context_provider());
2036 
2037   if (settings_.impl_side_painting)
2038     CreateAndSetTileManager();
2039 
2040   // Initialize vsync parameters to sane values.
2041   const base::TimeDelta display_refresh_interval =
2042       base::TimeDelta::FromMicroseconds(base::Time::kMicrosecondsPerSecond /
2043                                         settings_.refresh_rate);
2044   CommitVSyncParameters(base::TimeTicks(), display_refresh_interval);
2045 
2046   // TODO(brianderson): Don't use a hard-coded parent draw time.
2047   base::TimeDelta parent_draw_time =
2048       (!settings_.begin_frame_scheduling_enabled &&
2049        output_surface_->capabilities().adjust_deadline_for_parent)
2050           ? BeginFrameArgs::DefaultEstimatedParentDrawTime()
2051           : base::TimeDelta();
2052   client_->SetEstimatedParentDrawTime(parent_draw_time);
2053 
2054   int max_frames_pending = output_surface_->capabilities().max_frames_pending;
2055   if (max_frames_pending <= 0)
2056     max_frames_pending = OutputSurface::DEFAULT_MAX_FRAMES_PENDING;
2057   client_->SetMaxSwapsPendingOnImplThread(max_frames_pending);
2058   client_->OnCanDrawStateChanged(CanDraw());
2059 
2060   return true;
2061 }
2062 
CommitVSyncParameters(base::TimeTicks timebase,base::TimeDelta interval)2063 void LayerTreeHostImpl::CommitVSyncParameters(base::TimeTicks timebase,
2064                                               base::TimeDelta interval) {
2065   client_->CommitVSyncParameters(timebase, interval);
2066 }
2067 
DeferredInitialize()2068 void LayerTreeHostImpl::DeferredInitialize() {
2069   DCHECK(output_surface_->capabilities().deferred_gl_initialization);
2070   DCHECK(settings_.impl_side_painting);
2071   DCHECK(output_surface_->context_provider());
2072 
2073   ReleaseTreeResources();
2074   renderer_.reset();
2075   DestroyTileManager();
2076 
2077   resource_provider_->InitializeGL();
2078 
2079   CreateAndSetRenderer();
2080   EnforceZeroBudget(false);
2081   CreateAndSetTileManager();
2082 
2083   client_->SetNeedsCommitOnImplThread();
2084 }
2085 
ReleaseGL()2086 void LayerTreeHostImpl::ReleaseGL() {
2087   DCHECK(output_surface_->capabilities().deferred_gl_initialization);
2088   DCHECK(settings_.impl_side_painting);
2089   DCHECK(output_surface_->context_provider());
2090 
2091   ReleaseTreeResources();
2092   renderer_.reset();
2093   DestroyTileManager();
2094 
2095   resource_provider_->InitializeSoftware();
2096   output_surface_->ReleaseContextProvider();
2097 
2098   CreateAndSetRenderer();
2099   EnforceZeroBudget(true);
2100   CreateAndSetTileManager();
2101 
2102   client_->SetNeedsCommitOnImplThread();
2103 }
2104 
SetViewportSize(const gfx::Size & device_viewport_size)2105 void LayerTreeHostImpl::SetViewportSize(const gfx::Size& device_viewport_size) {
2106   if (device_viewport_size == device_viewport_size_)
2107     return;
2108 
2109   if (pending_tree_)
2110     active_tree_->SetViewportSizeInvalid();
2111 
2112   device_viewport_size_ = device_viewport_size;
2113 
2114   UpdateInnerViewportContainerSize();
2115   client_->OnCanDrawStateChanged(CanDraw());
2116   SetFullRootLayerDamage();
2117   active_tree_->set_needs_update_draw_properties();
2118 }
2119 
SetOverdrawBottomHeight(float overdraw_bottom_height)2120 void LayerTreeHostImpl::SetOverdrawBottomHeight(float overdraw_bottom_height) {
2121   if (overdraw_bottom_height == overdraw_bottom_height_)
2122     return;
2123   overdraw_bottom_height_ = overdraw_bottom_height;
2124 
2125   UpdateInnerViewportContainerSize();
2126   SetFullRootLayerDamage();
2127 }
2128 
SetOverhangUIResource(UIResourceId overhang_ui_resource_id,const gfx::Size & overhang_ui_resource_size)2129 void LayerTreeHostImpl::SetOverhangUIResource(
2130     UIResourceId overhang_ui_resource_id,
2131     const gfx::Size& overhang_ui_resource_size) {
2132   overhang_ui_resource_id_ = overhang_ui_resource_id;
2133   overhang_ui_resource_size_ = overhang_ui_resource_size;
2134 }
2135 
SetDeviceScaleFactor(float device_scale_factor)2136 void LayerTreeHostImpl::SetDeviceScaleFactor(float device_scale_factor) {
2137   if (device_scale_factor == device_scale_factor_)
2138     return;
2139   device_scale_factor_ = device_scale_factor;
2140 
2141   UpdateInnerViewportContainerSize();
2142   SetFullRootLayerDamage();
2143 }
2144 
ViewportRectForTilePriority() const2145 const gfx::Rect LayerTreeHostImpl::ViewportRectForTilePriority() const {
2146   if (viewport_rect_for_tile_priority_.IsEmpty())
2147     return DeviceViewport();
2148 
2149   return viewport_rect_for_tile_priority_;
2150 }
2151 
DrawViewportSize() const2152 gfx::Size LayerTreeHostImpl::DrawViewportSize() const {
2153   return DeviceViewport().size();
2154 }
2155 
DeviceViewport() const2156 gfx::Rect LayerTreeHostImpl::DeviceViewport() const {
2157   if (external_viewport_.IsEmpty())
2158     return gfx::Rect(device_viewport_size_);
2159 
2160   return external_viewport_;
2161 }
2162 
DeviceClip() const2163 gfx::Rect LayerTreeHostImpl::DeviceClip() const {
2164   if (external_clip_.IsEmpty())
2165     return DeviceViewport();
2166 
2167   return external_clip_;
2168 }
2169 
DrawTransform() const2170 const gfx::Transform& LayerTreeHostImpl::DrawTransform() const {
2171   return external_transform_;
2172 }
2173 
DidChangeTopControlsPosition()2174 void LayerTreeHostImpl::DidChangeTopControlsPosition() {
2175   UpdateInnerViewportContainerSize();
2176   SetNeedsRedraw();
2177   SetNeedsAnimate();
2178   active_tree_->set_needs_update_draw_properties();
2179   SetFullRootLayerDamage();
2180 }
2181 
BindToClient(InputHandlerClient * client)2182 void LayerTreeHostImpl::BindToClient(InputHandlerClient* client) {
2183   DCHECK(input_handler_client_ == NULL);
2184   input_handler_client_ = client;
2185 }
2186 
NextScrollLayer(LayerImpl * layer)2187 static LayerImpl* NextScrollLayer(LayerImpl* layer) {
2188   if (LayerImpl* scroll_parent = layer->scroll_parent())
2189     return scroll_parent;
2190   return layer->parent();
2191 }
2192 
FindScrollLayerForDeviceViewportPoint(const gfx::PointF & device_viewport_point,InputHandler::ScrollInputType type,LayerImpl * layer_impl,bool * scroll_on_main_thread,bool * optional_has_ancestor_scroll_handler) const2193 LayerImpl* LayerTreeHostImpl::FindScrollLayerForDeviceViewportPoint(
2194     const gfx::PointF& device_viewport_point,
2195     InputHandler::ScrollInputType type,
2196     LayerImpl* layer_impl,
2197     bool* scroll_on_main_thread,
2198     bool* optional_has_ancestor_scroll_handler) const {
2199   DCHECK(scroll_on_main_thread);
2200 
2201   // Walk up the hierarchy and look for a scrollable layer.
2202   LayerImpl* potentially_scrolling_layer_impl = NULL;
2203   for (; layer_impl; layer_impl = NextScrollLayer(layer_impl)) {
2204     // The content layer can also block attempts to scroll outside the main
2205     // thread.
2206     ScrollStatus status = layer_impl->TryScroll(device_viewport_point, type);
2207     if (status == ScrollOnMainThread) {
2208       *scroll_on_main_thread = true;
2209       return NULL;
2210     }
2211 
2212     LayerImpl* scroll_layer_impl = FindScrollLayerForContentLayer(layer_impl);
2213     if (!scroll_layer_impl)
2214       continue;
2215 
2216     status = scroll_layer_impl->TryScroll(device_viewport_point, type);
2217     // If any layer wants to divert the scroll event to the main thread, abort.
2218     if (status == ScrollOnMainThread) {
2219       *scroll_on_main_thread = true;
2220       return NULL;
2221     }
2222 
2223     if (optional_has_ancestor_scroll_handler &&
2224         scroll_layer_impl->have_scroll_event_handlers())
2225       *optional_has_ancestor_scroll_handler = true;
2226 
2227     if (status == ScrollStarted && !potentially_scrolling_layer_impl)
2228       potentially_scrolling_layer_impl = scroll_layer_impl;
2229   }
2230 
2231   // Falling back to the root scroll layer ensures generation of root overscroll
2232   // notifications while preventing scroll updates from being unintentionally
2233   // forwarded to the main thread.
2234   if (!potentially_scrolling_layer_impl)
2235     potentially_scrolling_layer_impl = OuterViewportScrollLayer()
2236                                            ? OuterViewportScrollLayer()
2237                                            : InnerViewportScrollLayer();
2238 
2239   return potentially_scrolling_layer_impl;
2240 }
2241 
2242 // Similar to LayerImpl::HasAncestor, but walks up the scroll parents.
HasScrollAncestor(LayerImpl * child,LayerImpl * scroll_ancestor)2243 static bool HasScrollAncestor(LayerImpl* child, LayerImpl* scroll_ancestor) {
2244   DCHECK(scroll_ancestor);
2245   for (LayerImpl* ancestor = child; ancestor;
2246        ancestor = NextScrollLayer(ancestor)) {
2247     if (ancestor->scrollable())
2248       return ancestor == scroll_ancestor;
2249   }
2250   return false;
2251 }
2252 
ScrollBegin(const gfx::Point & viewport_point,InputHandler::ScrollInputType type)2253 InputHandler::ScrollStatus LayerTreeHostImpl::ScrollBegin(
2254     const gfx::Point& viewport_point,
2255     InputHandler::ScrollInputType type) {
2256   TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBegin");
2257 
2258   if (top_controls_manager_)
2259     top_controls_manager_->ScrollBegin();
2260 
2261   DCHECK(!CurrentlyScrollingLayer());
2262   ClearCurrentlyScrollingLayer();
2263 
2264   gfx::PointF device_viewport_point = gfx::ScalePoint(viewport_point,
2265                                                       device_scale_factor_);
2266   LayerImpl* layer_impl =
2267       active_tree_->FindLayerThatIsHitByPoint(device_viewport_point);
2268 
2269   if (layer_impl) {
2270     LayerImpl* scroll_layer_impl =
2271         active_tree_->FindFirstScrollingLayerThatIsHitByPoint(
2272             device_viewport_point);
2273     if (scroll_layer_impl && !HasScrollAncestor(layer_impl, scroll_layer_impl))
2274       return ScrollUnknown;
2275   }
2276 
2277   bool scroll_on_main_thread = false;
2278   LayerImpl* scrolling_layer_impl =
2279       FindScrollLayerForDeviceViewportPoint(device_viewport_point,
2280                                             type,
2281                                             layer_impl,
2282                                             &scroll_on_main_thread,
2283                                             &scroll_affects_scroll_handler_);
2284 
2285   if (scroll_on_main_thread) {
2286     UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", true);
2287     return ScrollOnMainThread;
2288   }
2289 
2290   if (scrolling_layer_impl) {
2291     active_tree_->SetCurrentlyScrollingLayer(scrolling_layer_impl);
2292     should_bubble_scrolls_ = (type != NonBubblingGesture);
2293     wheel_scrolling_ = (type == Wheel);
2294     client_->RenewTreePriority();
2295     UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", false);
2296     return ScrollStarted;
2297   }
2298   return ScrollIgnored;
2299 }
2300 
ScrollLayerWithViewportSpaceDelta(LayerImpl * layer_impl,float scale_from_viewport_to_screen_space,const gfx::PointF & viewport_point,const gfx::Vector2dF & viewport_delta)2301 gfx::Vector2dF LayerTreeHostImpl::ScrollLayerWithViewportSpaceDelta(
2302     LayerImpl* layer_impl,
2303     float scale_from_viewport_to_screen_space,
2304     const gfx::PointF& viewport_point,
2305     const gfx::Vector2dF& viewport_delta) {
2306   // Layers with non-invertible screen space transforms should not have passed
2307   // the scroll hit test in the first place.
2308   DCHECK(layer_impl->screen_space_transform().IsInvertible());
2309   gfx::Transform inverse_screen_space_transform(
2310       gfx::Transform::kSkipInitialization);
2311   bool did_invert = layer_impl->screen_space_transform().GetInverse(
2312       &inverse_screen_space_transform);
2313   // TODO(shawnsingh): With the advent of impl-side crolling for non-root
2314   // layers, we may need to explicitly handle uninvertible transforms here.
2315   DCHECK(did_invert);
2316 
2317   gfx::PointF screen_space_point =
2318       gfx::ScalePoint(viewport_point, scale_from_viewport_to_screen_space);
2319 
2320   gfx::Vector2dF screen_space_delta = viewport_delta;
2321   screen_space_delta.Scale(scale_from_viewport_to_screen_space);
2322 
2323   // First project the scroll start and end points to local layer space to find
2324   // the scroll delta in layer coordinates.
2325   bool start_clipped, end_clipped;
2326   gfx::PointF screen_space_end_point = screen_space_point + screen_space_delta;
2327   gfx::PointF local_start_point =
2328       MathUtil::ProjectPoint(inverse_screen_space_transform,
2329                              screen_space_point,
2330                              &start_clipped);
2331   gfx::PointF local_end_point =
2332       MathUtil::ProjectPoint(inverse_screen_space_transform,
2333                              screen_space_end_point,
2334                              &end_clipped);
2335 
2336   // In general scroll point coordinates should not get clipped.
2337   DCHECK(!start_clipped);
2338   DCHECK(!end_clipped);
2339   if (start_clipped || end_clipped)
2340     return gfx::Vector2dF();
2341 
2342   // local_start_point and local_end_point are in content space but we want to
2343   // move them to layer space for scrolling.
2344   float width_scale = 1.f / layer_impl->contents_scale_x();
2345   float height_scale = 1.f / layer_impl->contents_scale_y();
2346   local_start_point.Scale(width_scale, height_scale);
2347   local_end_point.Scale(width_scale, height_scale);
2348 
2349   // Apply the scroll delta.
2350   gfx::Vector2dF previous_delta = layer_impl->ScrollDelta();
2351   layer_impl->ScrollBy(local_end_point - local_start_point);
2352 
2353   // Get the end point in the layer's content space so we can apply its
2354   // ScreenSpaceTransform.
2355   gfx::PointF actual_local_end_point = local_start_point +
2356                                        layer_impl->ScrollDelta() -
2357                                        previous_delta;
2358   gfx::PointF actual_local_content_end_point =
2359       gfx::ScalePoint(actual_local_end_point,
2360                       1.f / width_scale,
2361                       1.f / height_scale);
2362 
2363   // Calculate the applied scroll delta in viewport space coordinates.
2364   gfx::PointF actual_screen_space_end_point =
2365       MathUtil::MapPoint(layer_impl->screen_space_transform(),
2366                          actual_local_content_end_point,
2367                          &end_clipped);
2368   DCHECK(!end_clipped);
2369   if (end_clipped)
2370     return gfx::Vector2dF();
2371   gfx::PointF actual_viewport_end_point =
2372       gfx::ScalePoint(actual_screen_space_end_point,
2373                       1.f / scale_from_viewport_to_screen_space);
2374   return actual_viewport_end_point - viewport_point;
2375 }
2376 
ScrollLayerWithLocalDelta(LayerImpl * layer_impl,const gfx::Vector2dF & local_delta)2377 static gfx::Vector2dF ScrollLayerWithLocalDelta(LayerImpl* layer_impl,
2378     const gfx::Vector2dF& local_delta) {
2379   gfx::Vector2dF previous_delta(layer_impl->ScrollDelta());
2380   layer_impl->ScrollBy(local_delta);
2381   return layer_impl->ScrollDelta() - previous_delta;
2382 }
2383 
ScrollBy(const gfx::Point & viewport_point,const gfx::Vector2dF & scroll_delta)2384 bool LayerTreeHostImpl::ScrollBy(const gfx::Point& viewport_point,
2385                                  const gfx::Vector2dF& scroll_delta) {
2386   TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBy");
2387   if (!CurrentlyScrollingLayer())
2388     return false;
2389 
2390   gfx::Vector2dF pending_delta = scroll_delta;
2391   gfx::Vector2dF unused_root_delta;
2392   bool did_scroll_x = false;
2393   bool did_scroll_y = false;
2394   bool did_scroll_top_controls = false;
2395   // TODO(wjmaclean) Should we guard against CurrentlyScrollingLayer() == 0
2396   // here?
2397   bool consume_by_top_controls =
2398       top_controls_manager_ &&
2399       (((CurrentlyScrollingLayer() == InnerViewportScrollLayer() ||
2400          CurrentlyScrollingLayer() == OuterViewportScrollLayer()) &&
2401         InnerViewportScrollLayer()->MaxScrollOffset().y() > 0) ||
2402        scroll_delta.y() < 0);
2403 
2404   for (LayerImpl* layer_impl = CurrentlyScrollingLayer();
2405        layer_impl;
2406        layer_impl = layer_impl->parent()) {
2407     if (!layer_impl->scrollable())
2408       continue;
2409 
2410     if (layer_impl == InnerViewportScrollLayer()) {
2411       // Only allow bubble scrolling when the scroll is in the direction to make
2412       // the top controls visible.
2413       gfx::Vector2dF applied_delta;
2414       gfx::Vector2dF excess_delta;
2415       if (consume_by_top_controls) {
2416         excess_delta = top_controls_manager_->ScrollBy(pending_delta);
2417         applied_delta = pending_delta - excess_delta;
2418         pending_delta = excess_delta;
2419         // Force updating of vertical adjust values if needed.
2420         if (applied_delta.y() != 0) {
2421           did_scroll_top_controls = true;
2422           layer_impl->ScrollbarParametersDidChange();
2423         }
2424       }
2425       // Track root layer deltas for reporting overscroll.
2426       unused_root_delta = pending_delta;
2427     }
2428 
2429     gfx::Vector2dF applied_delta;
2430     // Gesture events need to be transformed from viewport coordinates to local
2431     // layer coordinates so that the scrolling contents exactly follow the
2432     // user's finger. In contrast, wheel events represent a fixed amount of
2433     // scrolling so we can just apply them directly.
2434     if (!wheel_scrolling_) {
2435       float scale_from_viewport_to_screen_space = device_scale_factor_;
2436       applied_delta =
2437           ScrollLayerWithViewportSpaceDelta(layer_impl,
2438                                             scale_from_viewport_to_screen_space,
2439                                             viewport_point, pending_delta);
2440     } else {
2441       applied_delta = ScrollLayerWithLocalDelta(layer_impl, pending_delta);
2442     }
2443 
2444     const float kEpsilon = 0.1f;
2445     if (layer_impl == InnerViewportScrollLayer()) {
2446       unused_root_delta.Subtract(applied_delta);
2447       if (std::abs(unused_root_delta.x()) < kEpsilon)
2448         unused_root_delta.set_x(0.0f);
2449       if (std::abs(unused_root_delta.y()) < kEpsilon)
2450         unused_root_delta.set_y(0.0f);
2451       // Disable overscroll on axes which is impossible to scroll.
2452       if (settings_.report_overscroll_only_for_scrollable_axes) {
2453         if (std::abs(active_tree_->TotalMaxScrollOffset().x()) <= kEpsilon)
2454           unused_root_delta.set_x(0.0f);
2455         if (std::abs(active_tree_->TotalMaxScrollOffset().y()) <= kEpsilon)
2456           unused_root_delta.set_y(0.0f);
2457       }
2458     }
2459 
2460     // If the layer wasn't able to move, try the next one in the hierarchy.
2461     bool did_move_layer_x = std::abs(applied_delta.x()) > kEpsilon;
2462     bool did_move_layer_y = std::abs(applied_delta.y()) > kEpsilon;
2463     did_scroll_x |= did_move_layer_x;
2464     did_scroll_y |= did_move_layer_y;
2465     if (!did_move_layer_x && !did_move_layer_y) {
2466       // Scrolls should always bubble between the outer and inner viewports
2467       if (should_bubble_scrolls_ || !did_lock_scrolling_layer_ ||
2468           layer_impl == OuterViewportScrollLayer())
2469         continue;
2470       else
2471         break;
2472     }
2473 
2474     did_lock_scrolling_layer_ = true;
2475     if (!should_bubble_scrolls_) {
2476       active_tree_->SetCurrentlyScrollingLayer(layer_impl);
2477       break;
2478     }
2479 
2480     // If the applied delta is within 45 degrees of the input delta, bail out to
2481     // make it easier to scroll just one layer in one direction without
2482     // affecting any of its parents.
2483     float angle_threshold = 45;
2484     if (MathUtil::SmallestAngleBetweenVectors(
2485             applied_delta, pending_delta) < angle_threshold) {
2486       pending_delta = gfx::Vector2d();
2487       break;
2488     }
2489 
2490     // Allow further movement only on an axis perpendicular to the direction in
2491     // which the layer moved.
2492     gfx::Vector2dF perpendicular_axis(-applied_delta.y(), applied_delta.x());
2493     pending_delta = MathUtil::ProjectVector(pending_delta, perpendicular_axis);
2494 
2495     if (gfx::ToRoundedVector2d(pending_delta).IsZero())
2496       break;
2497   }
2498 
2499   bool did_scroll_content = did_scroll_x || did_scroll_y;
2500   if (did_scroll_content) {
2501     client_->SetNeedsCommitOnImplThread();
2502     SetNeedsRedraw();
2503     client_->RenewTreePriority();
2504   }
2505 
2506   // Scrolling along an axis resets accumulated root overscroll for that axis.
2507   if (did_scroll_x)
2508     accumulated_root_overscroll_.set_x(0);
2509   if (did_scroll_y)
2510     accumulated_root_overscroll_.set_y(0);
2511 
2512   accumulated_root_overscroll_ += unused_root_delta;
2513   bool did_overscroll = !unused_root_delta.IsZero();
2514   if (did_overscroll && input_handler_client_) {
2515     input_handler_client_->DidOverscroll(accumulated_root_overscroll_,
2516                                          unused_root_delta);
2517   }
2518 
2519   return did_scroll_content || did_scroll_top_controls;
2520 }
2521 
2522 // This implements scrolling by page as described here:
2523 // http://msdn.microsoft.com/en-us/library/windows/desktop/ms645601(v=vs.85).aspx#_win32_The_Mouse_Wheel
2524 // for events with WHEEL_PAGESCROLL set.
ScrollVerticallyByPage(const gfx::Point & viewport_point,ScrollDirection direction)2525 bool LayerTreeHostImpl::ScrollVerticallyByPage(const gfx::Point& viewport_point,
2526                                                ScrollDirection direction) {
2527   DCHECK(wheel_scrolling_);
2528 
2529   for (LayerImpl* layer_impl = CurrentlyScrollingLayer();
2530        layer_impl;
2531        layer_impl = layer_impl->parent()) {
2532     if (!layer_impl->scrollable())
2533       continue;
2534 
2535     if (!layer_impl->HasScrollbar(VERTICAL))
2536       continue;
2537 
2538     float height = layer_impl->clip_height();
2539 
2540     // These magical values match WebKit and are designed to scroll nearly the
2541     // entire visible content height but leave a bit of overlap.
2542     float page = std::max(height * 0.875f, 1.f);
2543     if (direction == SCROLL_BACKWARD)
2544       page = -page;
2545 
2546     gfx::Vector2dF delta = gfx::Vector2dF(0.f, page);
2547 
2548     gfx::Vector2dF applied_delta = ScrollLayerWithLocalDelta(layer_impl, delta);
2549 
2550     if (!applied_delta.IsZero()) {
2551       client_->SetNeedsCommitOnImplThread();
2552       SetNeedsRedraw();
2553       client_->RenewTreePriority();
2554       return true;
2555     }
2556 
2557     active_tree_->SetCurrentlyScrollingLayer(layer_impl);
2558   }
2559 
2560   return false;
2561 }
2562 
SetRootLayerScrollOffsetDelegate(LayerScrollOffsetDelegate * root_layer_scroll_offset_delegate)2563 void LayerTreeHostImpl::SetRootLayerScrollOffsetDelegate(
2564       LayerScrollOffsetDelegate* root_layer_scroll_offset_delegate) {
2565   root_layer_scroll_offset_delegate_ = root_layer_scroll_offset_delegate;
2566   active_tree_->SetRootLayerScrollOffsetDelegate(
2567       root_layer_scroll_offset_delegate_);
2568 }
2569 
OnRootLayerDelegatedScrollOffsetChanged()2570 void LayerTreeHostImpl::OnRootLayerDelegatedScrollOffsetChanged() {
2571   DCHECK(root_layer_scroll_offset_delegate_ != NULL);
2572   client_->SetNeedsCommitOnImplThread();
2573   active_tree_->set_needs_update_draw_properties();
2574 }
2575 
ClearCurrentlyScrollingLayer()2576 void LayerTreeHostImpl::ClearCurrentlyScrollingLayer() {
2577   active_tree_->ClearCurrentlyScrollingLayer();
2578   did_lock_scrolling_layer_ = false;
2579   scroll_affects_scroll_handler_ = false;
2580   accumulated_root_overscroll_ = gfx::Vector2dF();
2581 }
2582 
ScrollEnd()2583 void LayerTreeHostImpl::ScrollEnd() {
2584   if (top_controls_manager_)
2585     top_controls_manager_->ScrollEnd();
2586   ClearCurrentlyScrollingLayer();
2587 }
2588 
FlingScrollBegin()2589 InputHandler::ScrollStatus LayerTreeHostImpl::FlingScrollBegin() {
2590   if (!active_tree_->CurrentlyScrollingLayer())
2591     return ScrollIgnored;
2592 
2593   if (settings_.ignore_root_layer_flings &&
2594       (active_tree_->CurrentlyScrollingLayer() == InnerViewportScrollLayer() ||
2595        active_tree_->CurrentlyScrollingLayer() == OuterViewportScrollLayer())) {
2596     ClearCurrentlyScrollingLayer();
2597     return ScrollIgnored;
2598   }
2599 
2600   if (!wheel_scrolling_) {
2601     // Allow the fling to lock to the first layer that moves after the initial
2602     // fling |ScrollBy()| event.
2603     did_lock_scrolling_layer_ = false;
2604     should_bubble_scrolls_ = false;
2605   }
2606 
2607   return ScrollStarted;
2608 }
2609 
DeviceSpaceDistanceToLayer(const gfx::PointF & device_viewport_point,LayerImpl * layer_impl)2610 float LayerTreeHostImpl::DeviceSpaceDistanceToLayer(
2611     const gfx::PointF& device_viewport_point,
2612     LayerImpl* layer_impl) {
2613   if (!layer_impl)
2614     return std::numeric_limits<float>::max();
2615 
2616   gfx::Rect layer_impl_bounds(
2617       layer_impl->content_bounds());
2618 
2619   gfx::RectF device_viewport_layer_impl_bounds = MathUtil::MapClippedRect(
2620       layer_impl->screen_space_transform(),
2621       layer_impl_bounds);
2622 
2623   return device_viewport_layer_impl_bounds.ManhattanDistanceToPoint(
2624       device_viewport_point);
2625 }
2626 
MouseMoveAt(const gfx::Point & viewport_point)2627 void LayerTreeHostImpl::MouseMoveAt(const gfx::Point& viewport_point) {
2628   gfx::PointF device_viewport_point = gfx::ScalePoint(viewport_point,
2629                                                       device_scale_factor_);
2630   LayerImpl* layer_impl =
2631       active_tree_->FindLayerThatIsHitByPoint(device_viewport_point);
2632   if (HandleMouseOverScrollbar(layer_impl, device_viewport_point))
2633     return;
2634 
2635   if (scroll_layer_id_when_mouse_over_scrollbar_) {
2636     LayerImpl* scroll_layer_impl = active_tree_->LayerById(
2637         scroll_layer_id_when_mouse_over_scrollbar_);
2638 
2639     // The check for a null scroll_layer_impl below was added to see if it will
2640     // eliminate the crashes described in http://crbug.com/326635.
2641     // TODO(wjmaclean) Add a unit test if this fixes the crashes.
2642     ScrollbarAnimationController* animation_controller =
2643         scroll_layer_impl ? scroll_layer_impl->scrollbar_animation_controller()
2644                           : NULL;
2645     if (animation_controller)
2646       animation_controller->DidMouseMoveOffScrollbar();
2647     scroll_layer_id_when_mouse_over_scrollbar_ = 0;
2648   }
2649 
2650   bool scroll_on_main_thread = false;
2651   LayerImpl* scroll_layer_impl =
2652       FindScrollLayerForDeviceViewportPoint(device_viewport_point,
2653                                             InputHandler::Gesture,
2654                                             layer_impl,
2655                                             &scroll_on_main_thread,
2656                                             NULL);
2657   if (scroll_on_main_thread || !scroll_layer_impl)
2658     return;
2659 
2660   ScrollbarAnimationController* animation_controller =
2661       scroll_layer_impl->scrollbar_animation_controller();
2662   if (!animation_controller)
2663     return;
2664 
2665   // TODO(wjmaclean) Is it ok to choose distance from more than two scrollbars?
2666   float distance_to_scrollbar = std::numeric_limits<float>::max();
2667   for (LayerImpl::ScrollbarSet::iterator it =
2668            scroll_layer_impl->scrollbars()->begin();
2669        it != scroll_layer_impl->scrollbars()->end();
2670        ++it)
2671     distance_to_scrollbar =
2672         std::min(distance_to_scrollbar,
2673                  DeviceSpaceDistanceToLayer(device_viewport_point, *it));
2674 
2675   animation_controller->DidMouseMoveNear(distance_to_scrollbar /
2676                                          device_scale_factor_);
2677 }
2678 
HandleMouseOverScrollbar(LayerImpl * layer_impl,const gfx::PointF & device_viewport_point)2679 bool LayerTreeHostImpl::HandleMouseOverScrollbar(LayerImpl* layer_impl,
2680     const gfx::PointF& device_viewport_point) {
2681   if (layer_impl && layer_impl->ToScrollbarLayer()) {
2682     int scroll_layer_id = layer_impl->ToScrollbarLayer()->ScrollLayerId();
2683     layer_impl = active_tree_->LayerById(scroll_layer_id);
2684     if (layer_impl && layer_impl->scrollbar_animation_controller()) {
2685       scroll_layer_id_when_mouse_over_scrollbar_ = scroll_layer_id;
2686       layer_impl->scrollbar_animation_controller()->DidMouseMoveNear(0);
2687     } else {
2688       scroll_layer_id_when_mouse_over_scrollbar_ = 0;
2689     }
2690 
2691     return true;
2692   }
2693 
2694   return false;
2695 }
2696 
PinchGestureBegin()2697 void LayerTreeHostImpl::PinchGestureBegin() {
2698   pinch_gesture_active_ = true;
2699   previous_pinch_anchor_ = gfx::Point();
2700   client_->RenewTreePriority();
2701   pinch_gesture_end_should_clear_scrolling_layer_ = !CurrentlyScrollingLayer();
2702   if (active_tree_->OuterViewportScrollLayer()) {
2703     active_tree_->SetCurrentlyScrollingLayer(
2704         active_tree_->OuterViewportScrollLayer());
2705   } else {
2706     active_tree_->SetCurrentlyScrollingLayer(
2707         active_tree_->InnerViewportScrollLayer());
2708   }
2709   if (top_controls_manager_)
2710     top_controls_manager_->PinchBegin();
2711 }
2712 
PinchGestureUpdate(float magnify_delta,const gfx::Point & anchor)2713 void LayerTreeHostImpl::PinchGestureUpdate(float magnify_delta,
2714                                            const gfx::Point& anchor) {
2715   if (!InnerViewportScrollLayer())
2716     return;
2717 
2718   TRACE_EVENT0("cc", "LayerTreeHostImpl::PinchGestureUpdate");
2719 
2720   // For a moment the scroll offset ends up being outside of the max range. This
2721   // confuses the delegate so we switch it off till after we're done processing
2722   // the pinch update.
2723   active_tree_->SetRootLayerScrollOffsetDelegate(NULL);
2724 
2725   // Keep the center-of-pinch anchor specified by (x, y) in a stable
2726   // position over the course of the magnify.
2727   float page_scale_delta = active_tree_->page_scale_delta();
2728   gfx::PointF previous_scale_anchor =
2729       gfx::ScalePoint(anchor, 1.f / page_scale_delta);
2730   active_tree_->SetPageScaleDelta(page_scale_delta * magnify_delta);
2731   page_scale_delta = active_tree_->page_scale_delta();
2732   gfx::PointF new_scale_anchor =
2733       gfx::ScalePoint(anchor, 1.f / page_scale_delta);
2734   gfx::Vector2dF move = previous_scale_anchor - new_scale_anchor;
2735 
2736   previous_pinch_anchor_ = anchor;
2737 
2738   move.Scale(1 / active_tree_->page_scale_factor());
2739   // If clamping the inner viewport scroll offset causes a change, it should
2740   // be accounted for from the intended move.
2741   move -= InnerViewportScrollLayer()->ClampScrollToMaxScrollOffset();
2742 
2743   // We manually manage the bubbling behaviour here as it is different to that
2744   // implemented in LayerTreeHostImpl::ScrollBy(). Specifically:
2745   // 1) we want to explicit limit the bubbling to the outer/inner viewports,
2746   // 2) we don't want the directional limitations on the unused parts that
2747   //    ScrollBy() implements, and
2748   // 3) pinching should not engage the top controls manager.
2749   gfx::Vector2dF unused = OuterViewportScrollLayer()
2750                               ? OuterViewportScrollLayer()->ScrollBy(move)
2751                               : move;
2752 
2753   if (!unused.IsZero()) {
2754     InnerViewportScrollLayer()->ScrollBy(unused);
2755     InnerViewportScrollLayer()->ClampScrollToMaxScrollOffset();
2756   }
2757 
2758   active_tree_->SetRootLayerScrollOffsetDelegate(
2759       root_layer_scroll_offset_delegate_);
2760 
2761   client_->SetNeedsCommitOnImplThread();
2762   SetNeedsRedraw();
2763   client_->RenewTreePriority();
2764 }
2765 
PinchGestureEnd()2766 void LayerTreeHostImpl::PinchGestureEnd() {
2767   pinch_gesture_active_ = false;
2768   if (pinch_gesture_end_should_clear_scrolling_layer_) {
2769     pinch_gesture_end_should_clear_scrolling_layer_ = false;
2770     ClearCurrentlyScrollingLayer();
2771   }
2772   if (top_controls_manager_)
2773     top_controls_manager_->PinchEnd();
2774   client_->SetNeedsCommitOnImplThread();
2775 }
2776 
CollectScrollDeltas(ScrollAndScaleSet * scroll_info,LayerImpl * layer_impl)2777 static void CollectScrollDeltas(ScrollAndScaleSet* scroll_info,
2778                                 LayerImpl* layer_impl) {
2779   if (!layer_impl)
2780     return;
2781 
2782   gfx::Vector2d scroll_delta =
2783       gfx::ToFlooredVector2d(layer_impl->ScrollDelta());
2784   if (!scroll_delta.IsZero()) {
2785     LayerTreeHostCommon::ScrollUpdateInfo scroll;
2786     scroll.layer_id = layer_impl->id();
2787     scroll.scroll_delta = scroll_delta;
2788     scroll_info->scrolls.push_back(scroll);
2789     layer_impl->SetSentScrollDelta(scroll_delta);
2790   }
2791 
2792   for (size_t i = 0; i < layer_impl->children().size(); ++i)
2793     CollectScrollDeltas(scroll_info, layer_impl->children()[i]);
2794 }
2795 
ProcessScrollDeltas()2796 scoped_ptr<ScrollAndScaleSet> LayerTreeHostImpl::ProcessScrollDeltas() {
2797   scoped_ptr<ScrollAndScaleSet> scroll_info(new ScrollAndScaleSet());
2798 
2799   CollectScrollDeltas(scroll_info.get(), active_tree_->root_layer());
2800   scroll_info->page_scale_delta = active_tree_->page_scale_delta();
2801   active_tree_->set_sent_page_scale_delta(scroll_info->page_scale_delta);
2802 
2803   return scroll_info.Pass();
2804 }
2805 
SetFullRootLayerDamage()2806 void LayerTreeHostImpl::SetFullRootLayerDamage() {
2807   SetViewportDamage(gfx::Rect(DrawViewportSize()));
2808 }
2809 
RunOnDemandRasterTask(Task * on_demand_raster_task)2810 void LayerTreeHostImpl::RunOnDemandRasterTask(Task* on_demand_raster_task) {
2811   DCHECK(on_demand_task_graph_runner_);
2812 
2813   // Construct a task graph that contains this single raster task.
2814   TaskGraph graph;
2815   graph.nodes.push_back(
2816       TaskGraph::Node(on_demand_raster_task,
2817                       RasterWorkerPool::kOnDemandRasterTaskPriority,
2818                       0u));
2819 
2820   // Schedule task and wait for task graph runner to finish running it.
2821   on_demand_task_graph_runner_->ScheduleTasks(on_demand_task_namespace_,
2822                                               &graph);
2823 
2824   if (on_demand_task_graph_runner_ == &synchronous_task_graph_runner_)
2825     on_demand_task_graph_runner_->RunUntilIdle();
2826 
2827   on_demand_task_graph_runner_->WaitForTasksToFinishRunning(
2828       on_demand_task_namespace_);
2829 
2830   // Collect task now that it has finished running.
2831   Task::Vector completed_tasks;
2832   on_demand_task_graph_runner_->CollectCompletedTasks(on_demand_task_namespace_,
2833                                                       &completed_tasks);
2834   DCHECK_EQ(1u, completed_tasks.size());
2835   DCHECK_EQ(completed_tasks[0], on_demand_raster_task);
2836 }
2837 
ScrollViewportBy(gfx::Vector2dF scroll_delta)2838 void LayerTreeHostImpl::ScrollViewportBy(gfx::Vector2dF scroll_delta) {
2839   DCHECK(InnerViewportScrollLayer());
2840   LayerImpl* scroll_layer = OuterViewportScrollLayer()
2841                                 ? OuterViewportScrollLayer()
2842                                 : InnerViewportScrollLayer();
2843 
2844   gfx::Vector2dF unused_delta = scroll_layer->ScrollBy(scroll_delta);
2845 
2846   if (!unused_delta.IsZero() && (scroll_layer == OuterViewportScrollLayer()))
2847     InnerViewportScrollLayer()->ScrollBy(unused_delta);
2848 }
2849 
AnimatePageScale(base::TimeTicks monotonic_time)2850 void LayerTreeHostImpl::AnimatePageScale(base::TimeTicks monotonic_time) {
2851   if (!page_scale_animation_)
2852     return;
2853 
2854   gfx::Vector2dF scroll_total = active_tree_->TotalScrollOffset();
2855 
2856   if (!page_scale_animation_->IsAnimationStarted())
2857     page_scale_animation_->StartAnimation(monotonic_time);
2858 
2859   active_tree_->SetPageScaleDelta(
2860       page_scale_animation_->PageScaleFactorAtTime(monotonic_time) /
2861       active_tree_->page_scale_factor());
2862   gfx::Vector2dF next_scroll =
2863       page_scale_animation_->ScrollOffsetAtTime(monotonic_time);
2864 
2865   ScrollViewportBy(next_scroll - scroll_total);
2866   SetNeedsRedraw();
2867 
2868   if (page_scale_animation_->IsAnimationCompleteAtTime(monotonic_time)) {
2869     page_scale_animation_.reset();
2870     client_->SetNeedsCommitOnImplThread();
2871     client_->RenewTreePriority();
2872   } else {
2873     SetNeedsAnimate();
2874   }
2875 }
2876 
AnimateTopControls(base::TimeTicks time)2877 void LayerTreeHostImpl::AnimateTopControls(base::TimeTicks time) {
2878   if (!top_controls_manager_ || !top_controls_manager_->animation())
2879     return;
2880   gfx::Vector2dF scroll = top_controls_manager_->Animate(time);
2881   if (active_tree_->TotalScrollOffset().y() == 0.f)
2882     return;
2883   if (!scroll.IsZero()) {
2884     ScrollViewportBy(gfx::ScaleVector2d(
2885         scroll, 1.f / active_tree_->total_page_scale_factor()));
2886     SetNeedsRedraw();
2887   }
2888   SetNeedsAnimate();
2889 }
2890 
AnimateLayers(base::TimeTicks monotonic_time)2891 void LayerTreeHostImpl::AnimateLayers(base::TimeTicks monotonic_time) {
2892   if (!settings_.accelerated_animation_enabled ||
2893       !needs_animate_layers() ||
2894       !active_tree_->root_layer())
2895     return;
2896 
2897   TRACE_EVENT0("cc", "LayerTreeHostImpl::AnimateLayers");
2898   AnimationRegistrar::AnimationControllerMap copy =
2899       animation_registrar_->active_animation_controllers();
2900   for (AnimationRegistrar::AnimationControllerMap::iterator iter = copy.begin();
2901        iter != copy.end();
2902        ++iter)
2903     (*iter).second->Animate(monotonic_time);
2904 
2905   SetNeedsAnimate();
2906 }
2907 
UpdateAnimationState(bool start_ready_animations)2908 void LayerTreeHostImpl::UpdateAnimationState(bool start_ready_animations) {
2909   if (!settings_.accelerated_animation_enabled ||
2910       !needs_animate_layers() ||
2911       !active_tree_->root_layer())
2912     return;
2913 
2914   TRACE_EVENT0("cc", "LayerTreeHostImpl::UpdateAnimationState");
2915   scoped_ptr<AnimationEventsVector> events =
2916       make_scoped_ptr(new AnimationEventsVector);
2917   AnimationRegistrar::AnimationControllerMap copy =
2918       animation_registrar_->active_animation_controllers();
2919   for (AnimationRegistrar::AnimationControllerMap::iterator iter = copy.begin();
2920        iter != copy.end();
2921        ++iter)
2922     (*iter).second->UpdateState(start_ready_animations, events.get());
2923 
2924   if (!events->empty()) {
2925     client_->PostAnimationEventsToMainThreadOnImplThread(events.Pass());
2926   }
2927 
2928   SetNeedsAnimate();
2929 }
2930 
ActivateAnimations()2931 void LayerTreeHostImpl::ActivateAnimations() {
2932   if (!settings_.accelerated_animation_enabled || !needs_animate_layers() ||
2933       !active_tree_->root_layer())
2934     return;
2935 
2936   TRACE_EVENT0("cc", "LayerTreeHostImpl::ActivateAnimations");
2937   AnimationRegistrar::AnimationControllerMap copy =
2938       animation_registrar_->active_animation_controllers();
2939   for (AnimationRegistrar::AnimationControllerMap::iterator iter = copy.begin();
2940        iter != copy.end();
2941        ++iter)
2942     (*iter).second->ActivateAnimations();
2943 }
2944 
LowFrequencyAnimationInterval() const2945 base::TimeDelta LayerTreeHostImpl::LowFrequencyAnimationInterval() const {
2946   return base::TimeDelta::FromSeconds(1);
2947 }
2948 
LayerTreeAsJson() const2949 std::string LayerTreeHostImpl::LayerTreeAsJson() const {
2950   std::string str;
2951   if (active_tree_->root_layer()) {
2952     scoped_ptr<base::Value> json(active_tree_->root_layer()->LayerTreeAsJson());
2953     base::JSONWriter::WriteWithOptions(
2954         json.get(), base::JSONWriter::OPTIONS_PRETTY_PRINT, &str);
2955   }
2956   return str;
2957 }
2958 
SourceAnimationFrameNumber() const2959 int LayerTreeHostImpl::SourceAnimationFrameNumber() const {
2960   return fps_counter_->current_frame_number();
2961 }
2962 
AnimateScrollbars(base::TimeTicks time)2963 void LayerTreeHostImpl::AnimateScrollbars(base::TimeTicks time) {
2964   AnimateScrollbarsRecursive(active_tree_->root_layer(), time);
2965 }
2966 
AnimateScrollbarsRecursive(LayerImpl * layer,base::TimeTicks time)2967 void LayerTreeHostImpl::AnimateScrollbarsRecursive(LayerImpl* layer,
2968                                                    base::TimeTicks time) {
2969   if (!layer)
2970     return;
2971 
2972   ScrollbarAnimationController* scrollbar_controller =
2973       layer->scrollbar_animation_controller();
2974   if (scrollbar_controller)
2975     scrollbar_controller->Animate(time);
2976 
2977   for (size_t i = 0; i < layer->children().size(); ++i)
2978     AnimateScrollbarsRecursive(layer->children()[i], time);
2979 }
2980 
PostDelayedScrollbarFade(const base::Closure & start_fade,base::TimeDelta delay)2981 void LayerTreeHostImpl::PostDelayedScrollbarFade(
2982     const base::Closure& start_fade,
2983     base::TimeDelta delay) {
2984   client_->PostDelayedScrollbarFadeOnImplThread(start_fade, delay);
2985 }
2986 
SetNeedsScrollbarAnimationFrame()2987 void LayerTreeHostImpl::SetNeedsScrollbarAnimationFrame() {
2988   TRACE_EVENT_INSTANT0(
2989       "cc",
2990       "LayerTreeHostImpl::SetNeedsRedraw due to scrollbar fade",
2991       TRACE_EVENT_SCOPE_THREAD);
2992   SetNeedsAnimate();
2993 }
2994 
SetTreePriority(TreePriority priority)2995 void LayerTreeHostImpl::SetTreePriority(TreePriority priority) {
2996   if (!tile_manager_)
2997     return;
2998 
2999   if (global_tile_state_.tree_priority == priority)
3000     return;
3001   global_tile_state_.tree_priority = priority;
3002   DidModifyTilePriorities();
3003 }
3004 
UpdateCurrentFrameTime()3005 void LayerTreeHostImpl::UpdateCurrentFrameTime() {
3006   DCHECK(current_frame_timeticks_.is_null());
3007   current_frame_timeticks_ = gfx::FrameTime::Now();
3008 }
3009 
ResetCurrentFrameTimeForNextFrame()3010 void LayerTreeHostImpl::ResetCurrentFrameTimeForNextFrame() {
3011   current_frame_timeticks_ = base::TimeTicks();
3012 }
3013 
CurrentFrameTimeTicks()3014 base::TimeTicks LayerTreeHostImpl::CurrentFrameTimeTicks() {
3015   // Try to use the current frame time to keep animations non-jittery.  But if
3016   // we're not in a frame (because this is during an input event or a delayed
3017   // task), fall back to physical time.  This should still be monotonic.
3018   if (!current_frame_timeticks_.is_null())
3019     return current_frame_timeticks_;
3020   return gfx::FrameTime::Now();
3021 }
3022 
AsValueWithFrame(FrameData * frame) const3023 scoped_ptr<base::Value> LayerTreeHostImpl::AsValueWithFrame(
3024     FrameData* frame) const {
3025   scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue());
3026   if (this->pending_tree_)
3027       state->Set("activation_state", ActivationStateAsValue().release());
3028   state->Set("device_viewport_size",
3029              MathUtil::AsValue(device_viewport_size_).release());
3030 
3031   std::set<const Tile*> tiles;
3032   active_tree_->GetAllTilesForTracing(&tiles);
3033   if (pending_tree_)
3034     pending_tree_->GetAllTilesForTracing(&tiles);
3035 
3036   scoped_ptr<base::ListValue> tile_state(new base::ListValue());
3037   for (std::set<const Tile*>::const_iterator it = tiles.begin(); it != tiles.end(); ++it)
3038     tile_state->Append((*it)->AsValue().release());
3039 
3040   state->Set("active_tiles", tile_state.release());
3041 
3042   if (tile_manager_) {
3043     state->Set("tile_manager_basic_state", tile_manager_->BasicStateAsValue().release());
3044   }
3045   state->Set("active_tree", active_tree_->AsValue().release());
3046   if (pending_tree_)
3047     state->Set("pending_tree", pending_tree_->AsValue().release());
3048   if (frame)
3049     state->Set("frame", frame->AsValue().release());
3050   return state.PassAs<base::Value>();
3051 }
3052 
ActivationStateAsValue() const3053 scoped_ptr<base::Value> LayerTreeHostImpl::ActivationStateAsValue() const {
3054   scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue());
3055   state->Set("lthi", TracedValue::CreateIDRef(this).release());
3056   if (tile_manager_)
3057     state->Set("tile_manager", tile_manager_->BasicStateAsValue().release());
3058   return state.PassAs<base::Value>();
3059 }
3060 
SetDebugState(const LayerTreeDebugState & new_debug_state)3061 void LayerTreeHostImpl::SetDebugState(
3062     const LayerTreeDebugState& new_debug_state) {
3063   if (LayerTreeDebugState::Equal(debug_state_, new_debug_state))
3064     return;
3065   if (debug_state_.continuous_painting != new_debug_state.continuous_painting)
3066     paint_time_counter_->ClearHistory();
3067 
3068   debug_state_ = new_debug_state;
3069   UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
3070   SetFullRootLayerDamage();
3071 }
3072 
CreateUIResource(UIResourceId uid,const UIResourceBitmap & bitmap)3073 void LayerTreeHostImpl::CreateUIResource(UIResourceId uid,
3074                                          const UIResourceBitmap& bitmap) {
3075   DCHECK_GT(uid, 0);
3076 
3077   GLint wrap_mode = 0;
3078   switch (bitmap.GetWrapMode()) {
3079     case UIResourceBitmap::CLAMP_TO_EDGE:
3080       wrap_mode = GL_CLAMP_TO_EDGE;
3081       break;
3082     case UIResourceBitmap::REPEAT:
3083       wrap_mode = GL_REPEAT;
3084       break;
3085   }
3086 
3087   // Allow for multiple creation requests with the same UIResourceId.  The
3088   // previous resource is simply deleted.
3089   ResourceProvider::ResourceId id = ResourceIdForUIResource(uid);
3090   if (id)
3091     DeleteUIResource(uid);
3092 
3093   ResourceFormat format = resource_provider_->best_texture_format();
3094   if (bitmap.GetFormat() == UIResourceBitmap::ETC1)
3095     format = ETC1;
3096   id = resource_provider_->CreateResource(
3097       bitmap.GetSize(),
3098       wrap_mode,
3099       ResourceProvider::TextureUsageAny,
3100       format);
3101 
3102   UIResourceData data;
3103   data.resource_id = id;
3104   data.size = bitmap.GetSize();
3105   data.opaque = bitmap.GetOpaque();
3106 
3107   ui_resource_map_[uid] = data;
3108 
3109   AutoLockUIResourceBitmap bitmap_lock(bitmap);
3110   resource_provider_->SetPixels(id,
3111                                 bitmap_lock.GetPixels(),
3112                                 gfx::Rect(bitmap.GetSize()),
3113                                 gfx::Rect(bitmap.GetSize()),
3114                                 gfx::Vector2d(0, 0));
3115   MarkUIResourceNotEvicted(uid);
3116 }
3117 
DeleteUIResource(UIResourceId uid)3118 void LayerTreeHostImpl::DeleteUIResource(UIResourceId uid) {
3119   ResourceProvider::ResourceId id = ResourceIdForUIResource(uid);
3120   if (id) {
3121     resource_provider_->DeleteResource(id);
3122     ui_resource_map_.erase(uid);
3123   }
3124   MarkUIResourceNotEvicted(uid);
3125 }
3126 
EvictAllUIResources()3127 void LayerTreeHostImpl::EvictAllUIResources() {
3128   if (ui_resource_map_.empty())
3129     return;
3130 
3131   for (UIResourceMap::const_iterator iter = ui_resource_map_.begin();
3132       iter != ui_resource_map_.end();
3133       ++iter) {
3134     evicted_ui_resources_.insert(iter->first);
3135     resource_provider_->DeleteResource(iter->second.resource_id);
3136   }
3137   ui_resource_map_.clear();
3138 
3139   client_->SetNeedsCommitOnImplThread();
3140   client_->OnCanDrawStateChanged(CanDraw());
3141   client_->RenewTreePriority();
3142 }
3143 
ResourceIdForUIResource(UIResourceId uid) const3144 ResourceProvider::ResourceId LayerTreeHostImpl::ResourceIdForUIResource(
3145     UIResourceId uid) const {
3146   UIResourceMap::const_iterator iter = ui_resource_map_.find(uid);
3147   if (iter != ui_resource_map_.end())
3148     return iter->second.resource_id;
3149   return 0;
3150 }
3151 
IsUIResourceOpaque(UIResourceId uid) const3152 bool LayerTreeHostImpl::IsUIResourceOpaque(UIResourceId uid) const {
3153   UIResourceMap::const_iterator iter = ui_resource_map_.find(uid);
3154   DCHECK(iter != ui_resource_map_.end());
3155   return iter->second.opaque;
3156 }
3157 
EvictedUIResourcesExist() const3158 bool LayerTreeHostImpl::EvictedUIResourcesExist() const {
3159   return !evicted_ui_resources_.empty();
3160 }
3161 
MarkUIResourceNotEvicted(UIResourceId uid)3162 void LayerTreeHostImpl::MarkUIResourceNotEvicted(UIResourceId uid) {
3163   std::set<UIResourceId>::iterator found_in_evicted =
3164       evicted_ui_resources_.find(uid);
3165   if (found_in_evicted == evicted_ui_resources_.end())
3166     return;
3167   evicted_ui_resources_.erase(found_in_evicted);
3168   if (evicted_ui_resources_.empty())
3169     client_->OnCanDrawStateChanged(CanDraw());
3170 }
3171 
ScheduleMicroBenchmark(scoped_ptr<MicroBenchmarkImpl> benchmark)3172 void LayerTreeHostImpl::ScheduleMicroBenchmark(
3173     scoped_ptr<MicroBenchmarkImpl> benchmark) {
3174   micro_benchmark_controller_.ScheduleRun(benchmark.Pass());
3175 }
3176 
InsertSwapPromiseMonitor(SwapPromiseMonitor * monitor)3177 void LayerTreeHostImpl::InsertSwapPromiseMonitor(SwapPromiseMonitor* monitor) {
3178   swap_promise_monitor_.insert(monitor);
3179 }
3180 
RemoveSwapPromiseMonitor(SwapPromiseMonitor * monitor)3181 void LayerTreeHostImpl::RemoveSwapPromiseMonitor(SwapPromiseMonitor* monitor) {
3182   swap_promise_monitor_.erase(monitor);
3183 }
3184 
NotifySwapPromiseMonitorsOfSetNeedsRedraw()3185 void LayerTreeHostImpl::NotifySwapPromiseMonitorsOfSetNeedsRedraw() {
3186   std::set<SwapPromiseMonitor*>::iterator it = swap_promise_monitor_.begin();
3187   for (; it != swap_promise_monitor_.end(); it++)
3188     (*it)->OnSetNeedsRedrawOnImpl();
3189 }
3190 
RegisterPictureLayerImpl(PictureLayerImpl * layer)3191 void LayerTreeHostImpl::RegisterPictureLayerImpl(PictureLayerImpl* layer) {
3192   DCHECK(std::find(picture_layers_.begin(), picture_layers_.end(), layer) ==
3193          picture_layers_.end());
3194   picture_layers_.push_back(layer);
3195 }
3196 
UnregisterPictureLayerImpl(PictureLayerImpl * layer)3197 void LayerTreeHostImpl::UnregisterPictureLayerImpl(PictureLayerImpl* layer) {
3198   std::vector<PictureLayerImpl*>::iterator it =
3199       std::find(picture_layers_.begin(), picture_layers_.end(), layer);
3200   DCHECK(it != picture_layers_.end());
3201   picture_layers_.erase(it);
3202 }
3203 
3204 }  // namespace cc
3205