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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 // WARNING: You should *NOT* be using this class directly.  PlatformThread is
6 // the low-level platform-specific abstraction to the OS's threading interface.
7 // You should instead be using a message-loop driven Thread, see thread.h.
8 
9 #ifndef BASE_THREADING_PLATFORM_THREAD_H_
10 #define BASE_THREADING_PLATFORM_THREAD_H_
11 
12 #include "base/base_export.h"
13 #include "base/basictypes.h"
14 #include "base/time/time.h"
15 #include "build/build_config.h"
16 
17 #if defined(OS_WIN)
18 #include <windows.h>
19 #elif defined(OS_POSIX)
20 #include <pthread.h>
21 #include <unistd.h>
22 #endif
23 
24 namespace base {
25 
26 // Used for logging. Always an integer value.
27 #if defined(OS_WIN)
28 typedef DWORD PlatformThreadId;
29 #elif defined(OS_POSIX)
30 typedef pid_t PlatformThreadId;
31 #endif
32 
33 // Used for thread checking and debugging.
34 // Meant to be as fast as possible.
35 // These are produced by PlatformThread::CurrentRef(), and used to later
36 // check if we are on the same thread or not by using ==. These are safe
37 // to copy between threads, but can't be copied to another process as they
38 // have no meaning there. Also, the internal identifier can be re-used
39 // after a thread dies, so a PlatformThreadRef cannot be reliably used
40 // to distinguish a new thread from an old, dead thread.
41 class PlatformThreadRef {
42  public:
43 #if defined(OS_WIN)
44   typedef DWORD RefType;
45 #elif defined(OS_POSIX)
46   typedef pthread_t RefType;
47 #endif
PlatformThreadRef()48   PlatformThreadRef()
49       : id_(0) {
50   }
51 
PlatformThreadRef(RefType id)52   explicit PlatformThreadRef(RefType id)
53       : id_(id) {
54   }
55 
56   bool operator==(PlatformThreadRef other) const {
57     return id_ == other.id_;
58   }
59 
is_null()60   bool is_null() const {
61     return id_ == 0;
62   }
63  private:
64   RefType id_;
65 };
66 
67 // Used to operate on threads.
68 class PlatformThreadHandle {
69  public:
70 #if defined(OS_WIN)
71   typedef void* Handle;
72 #elif defined(OS_POSIX)
73   typedef pthread_t Handle;
74 #endif
75 
PlatformThreadHandle()76   PlatformThreadHandle()
77       : handle_(0),
78         id_(0) {
79   }
80 
PlatformThreadHandle(Handle handle)81   explicit PlatformThreadHandle(Handle handle)
82       : handle_(handle),
83         id_(0) {
84   }
85 
PlatformThreadHandle(Handle handle,PlatformThreadId id)86   PlatformThreadHandle(Handle handle,
87                        PlatformThreadId id)
88       : handle_(handle),
89         id_(id) {
90   }
91 
is_equal(const PlatformThreadHandle & other)92   bool is_equal(const PlatformThreadHandle& other) const {
93     return handle_ == other.handle_;
94   }
95 
is_null()96   bool is_null() const {
97     return !handle_;
98   }
99 
platform_handle()100   Handle platform_handle() const {
101     return handle_;
102   }
103 
104  private:
105   friend class PlatformThread;
106 
107   Handle handle_;
108   PlatformThreadId id_;
109 };
110 
111 const PlatformThreadId kInvalidThreadId(0);
112 
113 // Valid values for SetThreadPriority()
114 enum ThreadPriority{
115   kThreadPriority_Normal,
116   // Suitable for low-latency, glitch-resistant audio.
117   kThreadPriority_RealtimeAudio,
118   // Suitable for threads which generate data for the display (at ~60Hz).
119   kThreadPriority_Display,
120   // Suitable for threads that shouldn't disrupt high priority work.
121   kThreadPriority_Background
122 };
123 
124 // A namespace for low-level thread functions.
125 class BASE_EXPORT PlatformThread {
126  public:
127   // Implement this interface to run code on a background thread.  Your
128   // ThreadMain method will be called on the newly created thread.
129   class BASE_EXPORT Delegate {
130    public:
131     virtual void ThreadMain() = 0;
132 
133    protected:
~Delegate()134     virtual ~Delegate() {}
135   };
136 
137   // Gets the current thread id, which may be useful for logging purposes.
138   static PlatformThreadId CurrentId();
139 
140   // Gets the current thread reference, which can be used to check if
141   // we're on the right thread quickly.
142   static PlatformThreadRef CurrentRef();
143 
144   // Get the current handle.
145   static PlatformThreadHandle CurrentHandle();
146 
147   // Yield the current thread so another thread can be scheduled.
148   static void YieldCurrentThread();
149 
150   // Sleeps for the specified duration.
151   static void Sleep(base::TimeDelta duration);
152 
153   // Sets the thread name visible to debuggers/tools. This has no effect
154   // otherwise. This name pointer is not copied internally. Thus, it must stay
155   // valid until the thread ends.
156   static void SetName(const char* name);
157 
158   // Gets the thread name, if previously set by SetName.
159   static const char* GetName();
160 
161   // Creates a new thread.  The |stack_size| parameter can be 0 to indicate
162   // that the default stack size should be used.  Upon success,
163   // |*thread_handle| will be assigned a handle to the newly created thread,
164   // and |delegate|'s ThreadMain method will be executed on the newly created
165   // thread.
166   // NOTE: When you are done with the thread handle, you must call Join to
167   // release system resources associated with the thread.  You must ensure that
168   // the Delegate object outlives the thread.
169   static bool Create(size_t stack_size, Delegate* delegate,
170                      PlatformThreadHandle* thread_handle);
171 
172   // CreateWithPriority() does the same thing as Create() except the priority of
173   // the thread is set based on |priority|.  Can be used in place of Create()
174   // followed by SetThreadPriority().  SetThreadPriority() has not been
175   // implemented on the Linux platform yet, this is the only way to get a high
176   // priority thread on Linux.
177   static bool CreateWithPriority(size_t stack_size, Delegate* delegate,
178                                  PlatformThreadHandle* thread_handle,
179                                  ThreadPriority priority);
180 
181   // CreateNonJoinable() does the same thing as Create() except the thread
182   // cannot be Join()'d.  Therefore, it also does not output a
183   // PlatformThreadHandle.
184   static bool CreateNonJoinable(size_t stack_size, Delegate* delegate);
185 
186   // Joins with a thread created via the Create function.  This function blocks
187   // the caller until the designated thread exits.  This will invalidate
188   // |thread_handle|.
189   static void Join(PlatformThreadHandle thread_handle);
190 
191   static void SetThreadPriority(PlatformThreadHandle handle,
192                                 ThreadPriority priority);
193 
194  private:
195   DISALLOW_IMPLICIT_CONSTRUCTORS(PlatformThread);
196 };
197 
198 }  // namespace base
199 
200 #endif  // BASE_THREADING_PLATFORM_THREAD_H_
201