• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  *
8  * 1. Redistributions of source code must retain the above
9  *    copyright notice, this list of conditions and the following
10  *    disclaimer.
11  * 2. Redistributions in binary form must reproduce the above
12  *    copyright notice, this list of conditions and the following
13  *    disclaimer in the documentation and/or other materials
14  *    provided with the distribution.
15  *
16  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
19  * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
20  * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
21  * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
23  * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
25  * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
26  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
27  * OF THE POSSIBILITY OF SUCH DAMAGE.
28  */
29 
30 #ifndef RectangleShape_h
31 #define RectangleShape_h
32 
33 #include "core/rendering/shapes/Shape.h"
34 #include "platform/geometry/FloatPoint.h"
35 #include "platform/geometry/FloatRect.h"
36 #include "platform/geometry/FloatSize.h"
37 #include "wtf/Assertions.h"
38 #include "wtf/Vector.h"
39 
40 namespace WebCore {
41 
42 class RectangleShape FINAL : public Shape {
43 public:
RectangleShape(const FloatRect & bounds,const FloatSize & radii)44     RectangleShape(const FloatRect& bounds, const FloatSize& radii)
45         : Shape()
46         , m_bounds(bounds)
47         , m_radii(radii)
48     {
49     }
50 
shapeMarginLogicalBoundingBox()51     virtual LayoutRect shapeMarginLogicalBoundingBox() const OVERRIDE { return static_cast<LayoutRect>(shapeMarginBounds()); }
isEmpty()52     virtual bool isEmpty() const OVERRIDE { return m_bounds.isEmpty(); }
53     virtual void getExcludedIntervals(LayoutUnit logicalTop, LayoutUnit logicalHeight, SegmentList&) const OVERRIDE;
54     virtual void buildDisplayPaths(DisplayPaths&) const OVERRIDE;
55 
56 private:
57     FloatRect shapeMarginBounds() const;
58 
rx()59     float rx() const { return m_radii.width(); }
ry()60     float ry() const { return m_radii.height(); }
x()61     float x() const { return m_bounds.x(); }
y()62     float y() const { return m_bounds.y(); }
width()63     float width() const { return m_bounds.width(); }
height()64     float height() const { return m_bounds.height(); }
65 
66     FloatRect m_bounds;
67     FloatSize m_radii;
68 };
69 
70 } // namespace WebCore
71 
72 #endif // RectangleShape_h
73