1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "chrome/browser/ui/ash/launcher/app_window_launcher_item_controller.h"
6
7 #include "apps/app_window.h"
8 #include "apps/ui/native_app_window.h"
9 #include "ash/shelf/shelf_model.h"
10 #include "ash/wm/window_state.h"
11 #include "ash/wm/window_util.h"
12 #include "chrome/browser/extensions/webstore_install_with_prompt.h"
13 #include "chrome/browser/ui/ash/launcher/chrome_launcher_app_menu_item.h"
14 #include "chrome/browser/ui/ash/launcher/chrome_launcher_app_menu_item_v2app.h"
15 #include "chrome/browser/ui/ash/launcher/chrome_launcher_controller.h"
16 #include "chrome/browser/ui/ash/launcher/launcher_application_menu_item_model.h"
17 #include "chrome/browser/ui/ash/launcher/launcher_context_menu.h"
18 #include "chrome/browser/ui/ash/launcher/launcher_item_controller.h"
19 #include "content/public/browser/web_contents.h"
20 #include "skia/ext/image_operations.h"
21 #include "ui/aura/client/aura_constants.h"
22 #include "ui/aura/window.h"
23 #include "ui/events/event.h"
24 #include "ui/gfx/image/image_skia.h"
25 #include "ui/wm/core/window_animations.h"
26
27 using apps::AppWindow;
28
29 namespace {
30
31 // Size of the icon in the shelf launcher in display-independent pixels.
32 const int kAppListIconSize = 24;
33
34 // This will return a slightly smaller icon than the app icon to be used in
35 // the application list menu.
GetAppListIcon(AppWindow * app_window)36 scoped_ptr<gfx::Image> GetAppListIcon(AppWindow* app_window) {
37 // TODO(skuhne): We instead might want to use LoadImages in
38 // AppWindow::UpdateExtensionAppIcon() to let the extension give us
39 // pre-defined icons in the launcher and the launcher list sizes. Since there
40 // is no mock yet, doing this now seems a bit premature and we scale for the
41 // time being.
42 if (app_window->app_icon().IsEmpty())
43 return make_scoped_ptr(new gfx::Image());
44
45 SkBitmap bmp =
46 skia::ImageOperations::Resize(*app_window->app_icon().ToSkBitmap(),
47 skia::ImageOperations::RESIZE_BEST,
48 kAppListIconSize,
49 kAppListIconSize);
50 return make_scoped_ptr(
51 new gfx::Image(gfx::ImageSkia::CreateFrom1xBitmap(bmp)));
52 }
53
54 // Returns true if the app window is visible on screen, i.e. not hidden or
55 // minimized.
IsAppWindowVisible(AppWindow * app_window)56 bool IsAppWindowVisible(AppWindow* app_window) {
57 return app_window &&
58 !app_window->is_hidden() &&
59 !app_window->GetBaseWindow()->IsMinimized();
60 }
61
62 // Functor for std::find_if used in AppLauncherItemController.
63 class AppWindowHasWindow {
64 public:
AppWindowHasWindow(aura::Window * window)65 explicit AppWindowHasWindow(aura::Window* window) : window_(window) {}
66
operator ()(AppWindow * app_window) const67 bool operator()(AppWindow* app_window) const {
68 return app_window->GetNativeWindow() == window_;
69 }
70
71 private:
72 const aura::Window* window_;
73 };
74
75 } // namespace
76
AppWindowLauncherItemController(Type type,const std::string & app_shelf_id,const std::string & app_id,ChromeLauncherController * controller)77 AppWindowLauncherItemController::AppWindowLauncherItemController(
78 Type type,
79 const std::string& app_shelf_id,
80 const std::string& app_id,
81 ChromeLauncherController* controller)
82 : LauncherItemController(type, app_id, controller),
83 last_active_app_window_(NULL),
84 app_shelf_id_(app_shelf_id),
85 observed_windows_(this) {}
86
~AppWindowLauncherItemController()87 AppWindowLauncherItemController::~AppWindowLauncherItemController() {}
88
AddAppWindow(AppWindow * app_window,ash::ShelfItemStatus status)89 void AppWindowLauncherItemController::AddAppWindow(
90 AppWindow* app_window,
91 ash::ShelfItemStatus status) {
92 if (app_window->window_type_is_panel() && type() != TYPE_APP_PANEL)
93 LOG(ERROR) << "AppWindow of type Panel added to non-panel launcher item";
94 app_windows_.push_front(app_window);
95 observed_windows_.Add(app_window->GetNativeWindow());
96 }
97
RemoveAppWindowForWindow(aura::Window * window)98 void AppWindowLauncherItemController::RemoveAppWindowForWindow(
99 aura::Window* window) {
100 AppWindowList::iterator iter = std::find_if(
101 app_windows_.begin(), app_windows_.end(), AppWindowHasWindow(window));
102 if (iter != app_windows_.end()) {
103 if (*iter == last_active_app_window_)
104 last_active_app_window_ = NULL;
105 app_windows_.erase(iter);
106 }
107 observed_windows_.Remove(window);
108 }
109
SetActiveWindow(aura::Window * window)110 void AppWindowLauncherItemController::SetActiveWindow(aura::Window* window) {
111 AppWindowList::iterator iter = std::find_if(
112 app_windows_.begin(), app_windows_.end(), AppWindowHasWindow(window));
113 if (iter != app_windows_.end())
114 last_active_app_window_ = *iter;
115 }
116
IsOpen() const117 bool AppWindowLauncherItemController::IsOpen() const {
118 return !app_windows_.empty();
119 }
120
IsVisible() const121 bool AppWindowLauncherItemController::IsVisible() const {
122 // Return true if any windows are visible.
123 for (AppWindowList::const_iterator iter = app_windows_.begin();
124 iter != app_windows_.end();
125 ++iter) {
126 if ((*iter)->GetNativeWindow()->IsVisible())
127 return true;
128 }
129 return false;
130 }
131
Launch(ash::LaunchSource source,int event_flags)132 void AppWindowLauncherItemController::Launch(ash::LaunchSource source,
133 int event_flags) {
134 launcher_controller()->LaunchApp(app_id(), source, ui::EF_NONE);
135 }
136
Activate(ash::LaunchSource source)137 bool AppWindowLauncherItemController::Activate(ash::LaunchSource source) {
138 DCHECK(!app_windows_.empty());
139 AppWindow* window_to_activate =
140 last_active_app_window_ ? last_active_app_window_ : app_windows_.back();
141 window_to_activate->GetBaseWindow()->Activate();
142 return false;
143 }
144
Close()145 void AppWindowLauncherItemController::Close() {
146 // Note: Closing windows may affect the contents of app_windows_.
147 AppWindowList windows_to_close = app_windows_;
148 for (AppWindowList::iterator iter = windows_to_close.begin();
149 iter != windows_to_close.end();
150 ++iter) {
151 (*iter)->GetBaseWindow()->Close();
152 }
153 }
154
ActivateIndexedApp(size_t index)155 void AppWindowLauncherItemController::ActivateIndexedApp(size_t index) {
156 if (index >= app_windows_.size())
157 return;
158 AppWindowList::iterator it = app_windows_.begin();
159 std::advance(it, index);
160 ShowAndActivateOrMinimize(*it);
161 }
162
InstallApp()163 void AppWindowLauncherItemController::InstallApp() {
164 // Find a visible window in order to position the install dialog. If there is
165 // no visible window, the dialog will be centered on the screen.
166 AppWindow* parent_window = NULL;
167 if (IsAppWindowVisible(last_active_app_window_)) {
168 parent_window = last_active_app_window_;
169 } else {
170 for (AppWindowList::iterator iter = app_windows_.begin();
171 iter != app_windows_.end(); ++iter) {
172 if (IsAppWindowVisible(*iter)) {
173 parent_window = *iter;
174 break;
175 }
176 }
177 }
178
179 scoped_refptr<extensions::WebstoreInstallWithPrompt> installer;
180 if (parent_window) {
181 installer = new extensions::WebstoreInstallWithPrompt(
182 app_id(),
183 launcher_controller()->profile(),
184 parent_window->GetNativeWindow(),
185 extensions::WebstoreInstallWithPrompt::Callback());
186 } else {
187 installer = new extensions::WebstoreInstallWithPrompt(
188 app_id(),
189 launcher_controller()->profile(),
190 extensions::WebstoreInstallWithPrompt::Callback());
191 }
192 installer->BeginInstall();
193 }
194
GetApplicationList(int event_flags)195 ChromeLauncherAppMenuItems AppWindowLauncherItemController::GetApplicationList(
196 int event_flags) {
197 ChromeLauncherAppMenuItems items;
198 items.push_back(new ChromeLauncherAppMenuItem(GetTitle(), NULL, false));
199 int index = 0;
200 for (AppWindowList::iterator iter = app_windows_.begin();
201 iter != app_windows_.end();
202 ++iter) {
203 AppWindow* app_window = *iter;
204 scoped_ptr<gfx::Image> image(GetAppListIcon(app_window));
205 items.push_back(new ChromeLauncherAppMenuItemV2App(
206 app_window->GetTitle(),
207 image.get(), // Will be copied
208 app_id(),
209 launcher_controller(),
210 index,
211 index == 0 /* has_leading_separator */));
212 ++index;
213 }
214 return items.Pass();
215 }
216
ItemSelected(const ui::Event & event)217 bool AppWindowLauncherItemController::ItemSelected(const ui::Event& event) {
218 if (app_windows_.empty())
219 return false;
220 if (type() == TYPE_APP_PANEL) {
221 DCHECK(app_windows_.size() == 1);
222 AppWindow* panel = app_windows_.front();
223 aura::Window* panel_window = panel->GetNativeWindow();
224 // If the panel is attached on another display, move it to the current
225 // display and activate it.
226 if (ash::wm::GetWindowState(panel_window)->panel_attached() &&
227 ash::wm::MoveWindowToEventRoot(panel_window, event)) {
228 if (!panel->GetBaseWindow()->IsActive())
229 ShowAndActivateOrMinimize(panel);
230 } else {
231 ShowAndActivateOrMinimize(panel);
232 }
233 } else {
234 AppWindow* window_to_show = last_active_app_window_
235 ? last_active_app_window_
236 : app_windows_.front();
237 // If the event was triggered by a keystroke, we try to advance to the next
238 // item if the window we are trying to activate is already active.
239 if (app_windows_.size() >= 1 &&
240 window_to_show->GetBaseWindow()->IsActive() &&
241 event.type() == ui::ET_KEY_RELEASED) {
242 ActivateOrAdvanceToNextAppWindow(window_to_show);
243 } else {
244 ShowAndActivateOrMinimize(window_to_show);
245 }
246 }
247 return false;
248 }
249
GetTitle()250 base::string16 AppWindowLauncherItemController::GetTitle() {
251 // For panels return the title of the contents if set.
252 // Otherwise return the title of the app.
253 if (type() == TYPE_APP_PANEL && !app_windows_.empty()) {
254 AppWindow* app_window = app_windows_.front();
255 if (app_window->web_contents()) {
256 base::string16 title = app_window->web_contents()->GetTitle();
257 if (!title.empty())
258 return title;
259 }
260 }
261 return GetAppTitle();
262 }
263
CreateContextMenu(aura::Window * root_window)264 ui::MenuModel* AppWindowLauncherItemController::CreateContextMenu(
265 aura::Window* root_window) {
266 ash::ShelfItem item = *(launcher_controller()->model()->ItemByID(shelf_id()));
267 return new LauncherContextMenu(launcher_controller(), &item, root_window);
268 }
269
CreateApplicationMenu(int event_flags)270 ash::ShelfMenuModel* AppWindowLauncherItemController::CreateApplicationMenu(
271 int event_flags) {
272 return new LauncherApplicationMenuItemModel(GetApplicationList(event_flags));
273 }
274
IsDraggable()275 bool AppWindowLauncherItemController::IsDraggable() {
276 if (type() == TYPE_APP_PANEL)
277 return true;
278 return launcher_controller()->CanPin() ? true : false;
279 }
280
ShouldShowTooltip()281 bool AppWindowLauncherItemController::ShouldShowTooltip() {
282 if (type() == TYPE_APP_PANEL && IsVisible())
283 return false;
284 return true;
285 }
286
OnWindowPropertyChanged(aura::Window * window,const void * key,intptr_t old)287 void AppWindowLauncherItemController::OnWindowPropertyChanged(
288 aura::Window* window,
289 const void* key,
290 intptr_t old) {
291 if (key == aura::client::kDrawAttentionKey) {
292 ash::ShelfItemStatus status;
293 if (ash::wm::IsActiveWindow(window)) {
294 status = ash::STATUS_ACTIVE;
295 } else if (window->GetProperty(aura::client::kDrawAttentionKey)) {
296 status = ash::STATUS_ATTENTION;
297 } else {
298 status = ash::STATUS_RUNNING;
299 }
300 launcher_controller()->SetItemStatus(shelf_id(), status);
301 }
302 }
303
ShowAndActivateOrMinimize(AppWindow * app_window)304 void AppWindowLauncherItemController::ShowAndActivateOrMinimize(
305 AppWindow* app_window) {
306 // Either show or minimize windows when shown from the launcher.
307 launcher_controller()->ActivateWindowOrMinimizeIfActive(
308 app_window->GetBaseWindow(), GetApplicationList(0).size() == 2);
309 }
310
ActivateOrAdvanceToNextAppWindow(AppWindow * window_to_show)311 void AppWindowLauncherItemController::ActivateOrAdvanceToNextAppWindow(
312 AppWindow* window_to_show) {
313 AppWindowList::iterator i(
314 std::find(app_windows_.begin(), app_windows_.end(), window_to_show));
315 if (i != app_windows_.end()) {
316 if (++i != app_windows_.end())
317 window_to_show = *i;
318 else
319 window_to_show = app_windows_.front();
320 }
321 if (window_to_show->GetBaseWindow()->IsActive()) {
322 // Coming here, only a single window is active. For keyboard activations
323 // the window gets animated.
324 AnimateWindow(window_to_show->GetNativeWindow(),
325 wm::WINDOW_ANIMATION_TYPE_BOUNCE);
326 } else {
327 ShowAndActivateOrMinimize(window_to_show);
328 }
329 }
330