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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef PPAPI_SHARED_IMPL_PROXY_LOCK_H_
6 #define PPAPI_SHARED_IMPL_PROXY_LOCK_H_
7 
8 #include "base/basictypes.h"
9 #include "base/bind.h"
10 #include "base/callback.h"
11 #include "base/threading/thread_checker.h"
12 
13 #include "ppapi/shared_impl/ppapi_shared_export.h"
14 
15 namespace base {
16 class Lock;
17 }
18 
19 namespace content {
20 class HostGlobals;
21 }
22 
23 namespace ppapi {
24 
25 // This is the one lock to rule them all for the ppapi proxy. All PPB interface
26 // functions that need to be synchronized should lock this lock on entry. This
27 // is normally accomplished by using an appropriate Enter RAII object at the
28 // beginning of each thunk function.
29 //
30 // TODO(dmichael): If this turns out to be too slow and contentious, we'll want
31 // to use multiple locks. E.g., one for the var tracker, one for the resource
32 // tracker, etc.
33 class PPAPI_SHARED_EXPORT ProxyLock {
34  public:
35   // Return the global ProxyLock. Normally, you should not access this
36   // directly but instead use ProxyAutoLock or ProxyAutoUnlock. But sometimes
37   // you need access to the ProxyLock, for example to create a condition
38   // variable.
39   static base::Lock* Get();
40 
41   // Acquire the proxy lock. If it is currently held by another thread, block
42   // until it is available. If the lock has not been set using the 'Set' method,
43   // this operation does nothing. That is the normal case for the host side;
44   // see PluginResourceTracker for where the lock gets set for the out-of-
45   // process plugin case.
46   static void Acquire();
47   // Relinquish the proxy lock. If the lock has not been set, this does nothing.
48   static void Release();
49 
50   // Assert that the lock is owned by the current thread (in the plugin
51   // process). Does nothing when running in-process (or in the host process).
52   static void AssertAcquired();
AssertAcquiredDebugOnly()53   static void AssertAcquiredDebugOnly() {
54 #ifndef NDEBUG
55     AssertAcquired();
56 #endif
57   }
58 
59   // We have some unit tests where one thread pretends to be the host and one
60   // pretends to be the plugin. This allows the lock to do nothing on only one
61   // thread to support these tests. See TwoWayTest for more information.
62   static void DisableLockingOnThreadForTest();
63 
64   // Enables locking on the current thread. Although locking is enabled by
65   // default, unit tests that rely on the lock being enabled should *still*
66   // call this, since a previous test may have disabled locking.
67   static void EnableLockingOnThreadForTest();
68 
69  private:
70   friend class content::HostGlobals;
71   // On the host side, we do not lock. This must be called at most once at
72   // startup, before other threads that may access the ProxyLock have had a
73   // chance to run.
74   static void DisableLocking();
75 
76   DISALLOW_IMPLICIT_CONSTRUCTORS(ProxyLock);
77 };
78 
79 // A simple RAII class for locking the PPAPI proxy lock on entry and releasing
80 // on exit. This is for simple interfaces that don't use the 'thunk' system,
81 // such as PPB_Var and PPB_Core.
82 class ProxyAutoLock {
83  public:
ProxyAutoLock()84   ProxyAutoLock() { ProxyLock::Acquire(); }
~ProxyAutoLock()85   ~ProxyAutoLock() { ProxyLock::Release(); }
86 
87  private:
88   DISALLOW_COPY_AND_ASSIGN(ProxyAutoLock);
89 };
90 
91 // The inverse of the above; unlock on construction, lock on destruction. This
92 // is useful for calling out to the plugin, when we need to unlock but ensure
93 // that we re-acquire the lock when the plugin is returns or raises an
94 // exception.
95 class ProxyAutoUnlock {
96  public:
ProxyAutoUnlock()97   ProxyAutoUnlock() { ProxyLock::Release(); }
~ProxyAutoUnlock()98   ~ProxyAutoUnlock() { ProxyLock::Acquire(); }
99 
100  private:
101   DISALLOW_COPY_AND_ASSIGN(ProxyAutoUnlock);
102 };
103 
104 // A set of function template overloads for invoking a function pointer while
105 // the ProxyLock is unlocked. This assumes that the luck is held.
106 // CallWhileUnlocked unlocks the ProxyLock just before invoking the given
107 // function. The lock is immediately re-acquired when the invoked function
108 // function returns. CallWhileUnlocked returns whatever the given function
109 // returned.
110 //
111 // Example usage:
112 //   *result = CallWhileUnlocked(ppp_input_event_impl_->HandleInputEvent,
113 //                               instance,
114 //                               resource->pp_resource());
115 template <class ReturnType>
CallWhileUnlocked(ReturnType (* function)())116 ReturnType CallWhileUnlocked(ReturnType (*function)()) {
117   ProxyAutoUnlock unlock;
118   return function();
119 }
120 template <class ReturnType, class P1>
CallWhileUnlocked(ReturnType (* function)(P1),const P1 & p1)121 ReturnType CallWhileUnlocked(ReturnType (*function)(P1), const P1& p1) {
122   ProxyAutoUnlock unlock;
123   return function(p1);
124 }
125 template <class ReturnType, class P1, class P2>
CallWhileUnlocked(ReturnType (* function)(P1,P2),const P1 & p1,const P2 & p2)126 ReturnType CallWhileUnlocked(ReturnType (*function)(P1, P2),
127                              const P1& p1,
128                              const P2& p2) {
129   ProxyAutoUnlock unlock;
130   return function(p1, p2);
131 }
132 template <class ReturnType, class P1, class P2, class P3>
CallWhileUnlocked(ReturnType (* function)(P1,P2,P3),const P1 & p1,const P2 & p2,const P3 & p3)133 ReturnType CallWhileUnlocked(ReturnType (*function)(P1, P2, P3),
134                              const P1& p1,
135                              const P2& p2,
136                              const P3& p3) {
137   ProxyAutoUnlock unlock;
138   return function(p1, p2, p3);
139 }
140 template <class ReturnType, class P1, class P2, class P3, class P4>
CallWhileUnlocked(ReturnType (* function)(P1,P2,P3,P4),const P1 & p1,const P2 & p2,const P3 & p3,const P4 & p4)141 ReturnType CallWhileUnlocked(ReturnType (*function)(P1, P2, P3, P4),
142                              const P1& p1,
143                              const P2& p2,
144                              const P3& p3,
145                              const P4& p4) {
146   ProxyAutoUnlock unlock;
147   return function(p1, p2, p3, p4);
148 }
149 template <class ReturnType, class P1, class P2, class P3, class P4, class P5>
CallWhileUnlocked(ReturnType (* function)(P1,P2,P3,P4,P5),const P1 & p1,const P2 & p2,const P3 & p3,const P4 & p4,const P5 & p5)150 ReturnType CallWhileUnlocked(ReturnType (*function)(P1, P2, P3, P4, P5),
151                              const P1& p1,
152                              const P2& p2,
153                              const P3& p3,
154                              const P4& p4,
155                              const P5& p5) {
156   ProxyAutoUnlock unlock;
157   return function(p1, p2, p3, p4, p5);
158 }
159 void PPAPI_SHARED_EXPORT CallWhileUnlocked(const base::Closure& closure);
160 
161 namespace internal {
162 
163 template <typename RunType>
164 class RunWhileLockedHelper;
165 
166 template <>
167 class RunWhileLockedHelper<void()> {
168  public:
169   typedef base::Callback<void()> CallbackType;
RunWhileLockedHelper(const CallbackType & callback)170   explicit RunWhileLockedHelper(const CallbackType& callback)
171       : callback_(new CallbackType(callback)) {
172     // Copying |callback| may adjust reference counts for bound Vars or
173     // Resources; we should have the lock already.
174     ProxyLock::AssertAcquired();
175     // CallWhileLocked and destruction might happen on a different thread from
176     // creation.
177     thread_checker_.DetachFromThread();
178   }
CallWhileLocked()179   void CallWhileLocked() {
180     // Bind thread_checker_ to this thread so we can check in the destructor.
181     DCHECK(thread_checker_.CalledOnValidThread());
182     ProxyAutoLock lock;
183     {
184       // Use a scope and local Callback to ensure that the callback is cleared
185       // before the lock is released, even in the unlikely event that Run()
186       // throws an exception.
187       scoped_ptr<CallbackType> temp_callback(callback_.Pass());
188       temp_callback->Run();
189     }
190   }
191 
~RunWhileLockedHelper()192   ~RunWhileLockedHelper() {
193     // Check that the Callback is destroyed on the same thread as where
194     // CallWhileLocked happened (if CallWhileLocked happened).
195     DCHECK(thread_checker_.CalledOnValidThread());
196     // Here we read callback_ without the lock. This is why the callback must be
197     // destroyed on the same thread where it runs. There are 2 cases where
198     // callback_ will be NULL:
199     //   1) This is the original RunWhileLockedHelper that RunWhileLocked
200     //      created. When it was copied somewhere else (e.g., to a MessageLoop
201     //      queue), callback_ was passed to the new copy, and the original
202     //      RunWhileLockedHelper's callback_ was set to NULL (since scoped_ptrs
203     //      only ever have 1 owner). In this case, we don't want to acquire the
204     //      lock, because we already have it.
205     //   2) callback_ has already been run via CallWhileLocked. In this case,
206     //      there's no need to acquire the lock, because we don't touch any
207     //      shared data.
208     if (callback_) {
209       // If the callback was not run, we still need to have the lock when we
210       // destroy the callback in case it had a Resource bound to it. This
211       // ensures that the Resource's destructor is invoked only with the lock
212       // held.
213       //
214       // Also: Resource and Var inherit RefCounted (not ThreadSafeRefCounted),
215       // and these callbacks need to be usable on any thread. So we need to lock
216       // when releasing the callback to avoid ref counting races.
217       ProxyAutoLock lock;
218       callback_.reset();
219     }
220   }
221 
222  private:
223   scoped_ptr<CallbackType> callback_;
224 
225   // Used to ensure that the Callback is run and deleted on the same thread.
226   base::ThreadChecker thread_checker_;
227 };
228 
229 template <typename P1>
230 class RunWhileLockedHelper<void(P1)> {
231  public:
232   typedef base::Callback<void(P1)> CallbackType;
RunWhileLockedHelper(const CallbackType & callback)233   explicit RunWhileLockedHelper(const CallbackType& callback)
234       : callback_(new CallbackType(callback)) {
235     ProxyLock::AssertAcquired();
236     thread_checker_.DetachFromThread();
237   }
CallWhileLocked(P1 p1)238   void CallWhileLocked(P1 p1) {
239     DCHECK(thread_checker_.CalledOnValidThread());
240     ProxyAutoLock lock;
241     {
242       scoped_ptr<CallbackType> temp_callback(callback_.Pass());
243       temp_callback->Run(p1);
244     }
245   }
~RunWhileLockedHelper()246   ~RunWhileLockedHelper() {
247     DCHECK(thread_checker_.CalledOnValidThread());
248     if (callback_) {
249       ProxyAutoLock lock;
250       callback_.reset();
251     }
252   }
253 
254  private:
255   scoped_ptr<CallbackType> callback_;
256   base::ThreadChecker thread_checker_;
257 };
258 
259 template <typename P1, typename P2>
260 class RunWhileLockedHelper<void(P1, P2)> {
261  public:
262   typedef base::Callback<void(P1, P2)> CallbackType;
RunWhileLockedHelper(const CallbackType & callback)263   explicit RunWhileLockedHelper(const CallbackType& callback)
264       : callback_(new CallbackType(callback)) {
265     ProxyLock::AssertAcquired();
266     thread_checker_.DetachFromThread();
267   }
CallWhileLocked(P1 p1,P2 p2)268   void CallWhileLocked(P1 p1, P2 p2) {
269     DCHECK(thread_checker_.CalledOnValidThread());
270     ProxyAutoLock lock;
271     {
272       scoped_ptr<CallbackType> temp_callback(callback_.Pass());
273       temp_callback->Run(p1, p2);
274     }
275   }
~RunWhileLockedHelper()276   ~RunWhileLockedHelper() {
277     DCHECK(thread_checker_.CalledOnValidThread());
278     if (callback_) {
279       ProxyAutoLock lock;
280       callback_.reset();
281     }
282   }
283 
284  private:
285   scoped_ptr<CallbackType> callback_;
286   base::ThreadChecker thread_checker_;
287 };
288 
289 template <typename P1, typename P2, typename P3>
290 class RunWhileLockedHelper<void(P1, P2, P3)> {
291  public:
292   typedef base::Callback<void(P1, P2, P3)> CallbackType;
RunWhileLockedHelper(const CallbackType & callback)293   explicit RunWhileLockedHelper(const CallbackType& callback)
294       : callback_(new CallbackType(callback)) {
295     ProxyLock::AssertAcquired();
296     thread_checker_.DetachFromThread();
297   }
CallWhileLocked(P1 p1,P2 p2,P3 p3)298   void CallWhileLocked(P1 p1, P2 p2, P3 p3) {
299     DCHECK(thread_checker_.CalledOnValidThread());
300     ProxyAutoLock lock;
301     {
302       scoped_ptr<CallbackType> temp_callback(callback_.Pass());
303       temp_callback->Run(p1, p2, p3);
304     }
305   }
~RunWhileLockedHelper()306   ~RunWhileLockedHelper() {
307     DCHECK(thread_checker_.CalledOnValidThread());
308     if (callback_) {
309       ProxyAutoLock lock;
310       callback_.reset();
311     }
312   }
313 
314  private:
315   scoped_ptr<CallbackType> callback_;
316   base::ThreadChecker thread_checker_;
317 };
318 
319 }  // namespace internal
320 
321 // RunWhileLocked wraps the given Callback in a new Callback that, when invoked:
322 //  1) Locks the ProxyLock.
323 //  2) Runs the original Callback (forwarding arguments, if any).
324 //  3) Clears the original Callback (while the lock is held).
325 //  4) Unlocks the ProxyLock.
326 // Note that it's important that the callback is cleared in step (3), in case
327 // clearing the Callback causes a destructor (e.g., for a Resource) to run,
328 // which should hold the ProxyLock to avoid data races.
329 //
330 // This is for cases where you want to run a task or store a Callback, but you
331 // want to ensure that the ProxyLock is acquired for the duration of the task
332 // that the Callback runs.
333 // EXAMPLE USAGE:
334 //   GetMainThreadMessageLoop()->PostDelayedTask(
335 //     FROM_HERE,
336 //     RunWhileLocked(base::Bind(&CallbackWrapper, callback, result)),
337 //     delay_in_ms);
338 //
339 // In normal usage like the above, this all should "just work". However, if you
340 // do something unusual, you may get a runtime crash due to deadlock. Here are
341 // the ways that the returned Callback must be used to avoid a deadlock:
342 // (1) copied to another Callback. After that, the original callback can be
343 // destroyed with or without the proxy lock acquired, while the newly assigned
344 // callback has to conform to these same restrictions. Or
345 // (2) run without proxy lock acquired (e.g., being posted to a MessageLoop
346 // and run there). The callback must be destroyed on the same thread where it
347 // was run (but can be destroyed with or without the proxy lock acquired). Or
348 // (3) destroyed without the proxy lock acquired.
349 template <class FunctionType>
RunWhileLocked(const base::Callback<FunctionType> & callback)350 inline base::Callback<FunctionType> RunWhileLocked(
351     const base::Callback<FunctionType>& callback) {
352   internal::RunWhileLockedHelper<FunctionType>* helper =
353       new internal::RunWhileLockedHelper<FunctionType>(callback);
354   return base::Bind(
355       &internal::RunWhileLockedHelper<FunctionType>::CallWhileLocked,
356       base::Owned(helper));
357 }
358 
359 }  // namespace ppapi
360 
361 #endif  // PPAPI_SHARED_IMPL_PROXY_LOCK_H_
362