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1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2012 Sam Lantinga
4 
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Lesser General Public
7     License as published by the Free Software Foundation; either
8     version 2.1 of the License, or (at your option) any later version.
9 
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Lesser General Public License for more details.
14 
15     You should have received a copy of the GNU Lesser General Public
16     License along with this library; if not, write to the Free Software
17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18 
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23 
24 /* Application focus/iconification handling code for SDL */
25 
26 #include "SDL_events.h"
27 #include "SDL_events_c.h"
28 
29 
30 /* These are static for our active event handling code */
31 static Uint8 SDL_appstate = 0;
32 
33 /* Public functions */
SDL_AppActiveInit(void)34 int SDL_AppActiveInit(void)
35 {
36 	/* Start completely active */
37 	SDL_appstate = (SDL_APPACTIVE|SDL_APPINPUTFOCUS|SDL_APPMOUSEFOCUS);
38 
39 	/* That's it! */
40 	return(0);
41 }
SDL_AppActiveQuit(void)42 void SDL_AppActiveQuit(void)
43 {
44 }
45 
SDL_GetAppState(void)46 Uint8 SDL_GetAppState(void)
47 {
48 	return(SDL_appstate);
49 }
50 
51 /* This is global for SDL_eventloop.c */
SDL_PrivateAppActive(Uint8 gain,Uint8 state)52 int SDL_PrivateAppActive(Uint8 gain, Uint8 state)
53 {
54 	int posted;
55 	Uint8 new_state;
56 
57 	/* Modify the current state with the given mask */
58 	if ( gain ) {
59 		new_state = (SDL_appstate | state);
60 	} else {
61 		new_state = (SDL_appstate & ~state);
62 	}
63 
64 	/* Drop events that don't change state */
65 	if ( new_state == SDL_appstate ) {
66 		return(0);
67 	}
68 
69 	/* Update internal active state */
70 	SDL_appstate = new_state;
71 
72 	/* Post the event, if desired */
73 	posted = 0;
74 	if ( SDL_ProcessEvents[SDL_ACTIVEEVENT] == SDL_ENABLE ) {
75 		SDL_Event event;
76 		SDL_memset(&event, 0, sizeof(event));
77 		event.type = SDL_ACTIVEEVENT;
78 		event.active.gain = gain;
79 		event.active.state = state;
80 		if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) {
81 			posted = 1;
82 			SDL_PushEvent(&event);
83 		}
84 	}
85 
86 	/* If we lost keyboard focus, post key-up events */
87 	if ( (state & SDL_APPINPUTFOCUS) && !gain ) {
88 		SDL_ResetKeyboard();
89 	}
90 	/* If we were minimized, post button-up events */
91 	if ( (state & SDL_APPACTIVE) && !gain ) {
92 		SDL_ResetMouse();
93 	}
94 	return(posted);
95 }
96