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1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2012 Sam Lantinga
4 
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Lesser General Public
7     License as published by the Free Software Foundation; either
8     version 2.1 of the License, or (at your option) any later version.
9 
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Lesser General Public License for more details.
14 
15     You should have received a copy of the GNU Lesser General Public
16     License along with this library; if not, write to the Free Software
17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18 
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23 
24 /* The high-level video driver subsystem */
25 
26 #include "SDL.h"
27 #include "SDL_sysvideo.h"
28 #include "SDL_blit.h"
29 #include "SDL_pixels_c.h"
30 #include "SDL_cursor_c.h"
31 #include "../events/SDL_sysevents.h"
32 #include "../events/SDL_events_c.h"
33 
34 /* Available video drivers */
35 static VideoBootStrap *bootstrap[] = {
36 #if SDL_VIDEO_DRIVER_QUARTZ
37 	&QZ_bootstrap,
38 #endif
39 #if SDL_VIDEO_DRIVER_X11
40 	&X11_bootstrap,
41 #endif
42 #if SDL_VIDEO_DRIVER_DGA
43 	&DGA_bootstrap,
44 #endif
45 #if SDL_VIDEO_DRIVER_NANOX
46 	&NX_bootstrap,
47 #endif
48 #if SDL_VIDEO_DRIVER_IPOD
49 	&iPod_bootstrap,
50 #endif
51 #if SDL_VIDEO_DRIVER_QTOPIA
52 	&Qtopia_bootstrap,
53 #endif
54 #if SDL_VIDEO_DRIVER_WSCONS
55 	&WSCONS_bootstrap,
56 #endif
57 #if SDL_VIDEO_DRIVER_FBCON
58 	&FBCON_bootstrap,
59 #endif
60 #if SDL_VIDEO_DRIVER_DIRECTFB
61 	&DirectFB_bootstrap,
62 #endif
63 #if SDL_VIDEO_DRIVER_PS2GS
64 	&PS2GS_bootstrap,
65 #endif
66 #if SDL_VIDEO_DRIVER_PS3
67 	&PS3_bootstrap,
68 #endif
69 #if SDL_VIDEO_DRIVER_GGI
70 	&GGI_bootstrap,
71 #endif
72 #if SDL_VIDEO_DRIVER_VGL
73 	&VGL_bootstrap,
74 #endif
75 #if SDL_VIDEO_DRIVER_SVGALIB
76 	&SVGALIB_bootstrap,
77 #endif
78 #if SDL_VIDEO_DRIVER_GAPI
79 	&GAPI_bootstrap,
80 #endif
81 #if SDL_VIDEO_DRIVER_WINDIB
82 	&WINDIB_bootstrap,
83 #endif
84 #if SDL_VIDEO_DRIVER_DDRAW
85 	&DIRECTX_bootstrap,
86 #endif
87 #if SDL_VIDEO_DRIVER_BWINDOW
88 	&BWINDOW_bootstrap,
89 #endif
90 #if SDL_VIDEO_DRIVER_TOOLBOX
91 	&TOOLBOX_bootstrap,
92 #endif
93 #if SDL_VIDEO_DRIVER_DRAWSPROCKET
94 	&DSp_bootstrap,
95 #endif
96 #if SDL_VIDEO_DRIVER_PHOTON
97 	&ph_bootstrap,
98 #endif
99 #if SDL_VIDEO_DRIVER_EPOC
100 	&EPOC_bootstrap,
101 #endif
102 #if SDL_VIDEO_DRIVER_XBIOS
103 	&XBIOS_bootstrap,
104 #endif
105 #if SDL_VIDEO_DRIVER_GEM
106 	&GEM_bootstrap,
107 #endif
108 #if SDL_VIDEO_DRIVER_PICOGUI
109 	&PG_bootstrap,
110 #endif
111 #if SDL_VIDEO_DRIVER_DC
112 	&DC_bootstrap,
113 #endif
114 #if SDL_VIDEO_DRIVER_NDS
115 	&NDS_bootstrap,
116 #endif
117 #if SDL_VIDEO_DRIVER_RISCOS
118 	&RISCOS_bootstrap,
119 #endif
120 #if SDL_VIDEO_DRIVER_OS2FS
121 	&OS2FSLib_bootstrap,
122 #endif
123 #if SDL_VIDEO_DRIVER_AALIB
124 	&AALIB_bootstrap,
125 #endif
126 #if SDL_VIDEO_DRIVER_CACA
127 	&CACA_bootstrap,
128 #endif
129 #if SDL_VIDEO_DRIVER_DUMMY
130 	&DUMMY_bootstrap,
131 #endif
132 	NULL
133 };
134 
135 SDL_VideoDevice *current_video = NULL;
136 
137 /* Various local functions */
138 int SDL_VideoInit(const char *driver_name, Uint32 flags);
139 void SDL_VideoQuit(void);
140 void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect* rects);
141 
142 static SDL_GrabMode SDL_WM_GrabInputOff(void);
143 #if SDL_VIDEO_OPENGL
144 static int lock_count = 0;
145 #endif
146 
147 
148 /*
149  * Initialize the video and event subsystems -- determine native pixel format
150  */
SDL_VideoInit(const char * driver_name,Uint32 flags)151 int SDL_VideoInit (const char *driver_name, Uint32 flags)
152 {
153 	SDL_VideoDevice *video;
154 	int index;
155 	int i;
156 	SDL_PixelFormat vformat;
157 	Uint32 video_flags;
158 
159 	/* Toggle the event thread flags, based on OS requirements */
160 #if defined(MUST_THREAD_EVENTS)
161 	flags |= SDL_INIT_EVENTTHREAD;
162 #elif defined(CANT_THREAD_EVENTS)
163 	if ( (flags & SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD ) {
164 		SDL_SetError("OS doesn't support threaded events");
165 		return(-1);
166 	}
167 #endif
168 
169 	/* Check to make sure we don't overwrite 'current_video' */
170 	if ( current_video != NULL ) {
171 		SDL_VideoQuit();
172 	}
173 
174 	/* Select the proper video driver */
175 	index = 0;
176 	video = NULL;
177 	if ( driver_name != NULL ) {
178 #if 0	/* This will be replaced with a better driver selection API */
179 		if ( SDL_strrchr(driver_name, ':') != NULL ) {
180 			index = atoi(SDL_strrchr(driver_name, ':')+1);
181 		}
182 #endif
183 		for ( i=0; bootstrap[i]; ++i ) {
184 			if ( SDL_strcasecmp(bootstrap[i]->name, driver_name) == 0) {
185 				if ( bootstrap[i]->available() ) {
186 					video = bootstrap[i]->create(index);
187 					break;
188 				}
189 			}
190 		}
191 	} else {
192 		for ( i=0; bootstrap[i]; ++i ) {
193 			if ( bootstrap[i]->available() ) {
194 				video = bootstrap[i]->create(index);
195 				if ( video != NULL ) {
196 					break;
197 				}
198 			}
199 		}
200 	}
201 	if ( video == NULL ) {
202 		SDL_SetError("No available video device");
203 		return(-1);
204 	}
205 	current_video = video;
206 	current_video->name = bootstrap[i]->name;
207 
208 	/* Do some basic variable initialization */
209 	video->screen = NULL;
210 	video->shadow = NULL;
211 	video->visible = NULL;
212 	video->physpal = NULL;
213 	video->gammacols = NULL;
214 	video->gamma = NULL;
215 	video->wm_title = NULL;
216 	video->wm_icon  = NULL;
217 	video->offset_x = 0;
218 	video->offset_y = 0;
219 	SDL_memset(&video->info, 0, (sizeof video->info));
220 
221 	video->displayformatalphapixel = NULL;
222 
223 	/* Set some very sane GL defaults */
224 	video->gl_config.driver_loaded = 0;
225 	video->gl_config.dll_handle = NULL;
226 	video->gl_config.red_size = 3;
227 	video->gl_config.green_size = 3;
228 	video->gl_config.blue_size = 2;
229 	video->gl_config.alpha_size = 0;
230 	video->gl_config.buffer_size = 0;
231 	video->gl_config.depth_size = 16;
232 	video->gl_config.stencil_size = 0;
233 	video->gl_config.double_buffer = 1;
234 	video->gl_config.accum_red_size = 0;
235 	video->gl_config.accum_green_size = 0;
236 	video->gl_config.accum_blue_size = 0;
237 	video->gl_config.accum_alpha_size = 0;
238 	video->gl_config.stereo = 0;
239 	video->gl_config.multisamplebuffers = 0;
240 	video->gl_config.multisamplesamples = 0;
241 	video->gl_config.accelerated = -1; /* not known, don't set */
242 	video->gl_config.swap_control = -1; /* not known, don't set */
243 
244 	/* Initialize the video subsystem */
245 	SDL_memset(&vformat, 0, sizeof(vformat));
246 	if ( video->VideoInit(video, &vformat) < 0 ) {
247 		SDL_VideoQuit();
248 		return(-1);
249 	}
250 
251 	/* Create a zero sized video surface of the appropriate format */
252 	video_flags = SDL_SWSURFACE;
253 	SDL_VideoSurface = SDL_CreateRGBSurface(video_flags, 0, 0,
254 				vformat.BitsPerPixel,
255 				vformat.Rmask, vformat.Gmask, vformat.Bmask, 0);
256 	if ( SDL_VideoSurface == NULL ) {
257 		SDL_VideoQuit();
258 		return(-1);
259 	}
260 	SDL_PublicSurface = NULL;	/* Until SDL_SetVideoMode() */
261 
262 #if 0 /* Don't change the current palette - may be used by other programs.
263        * The application can't do anything with the display surface until
264        * a video mode has been set anyway. :)
265        */
266 	/* If we have a palettized surface, create a default palette */
267 	if ( SDL_VideoSurface->format->palette ) {
268 		SDL_PixelFormat *vf = SDL_VideoSurface->format;
269 		SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel);
270 		video->SetColors(video,
271 				 0, vf->palette->ncolors, vf->palette->colors);
272 	}
273 #endif
274 	video->info.vfmt = SDL_VideoSurface->format;
275 
276 	/* Start the event loop */
277 	if ( SDL_StartEventLoop(flags) < 0 ) {
278 		SDL_VideoQuit();
279 		return(-1);
280 	}
281 	SDL_CursorInit(flags & SDL_INIT_EVENTTHREAD);
282 
283 	/* We're ready to go! */
284 	return(0);
285 }
286 
SDL_VideoDriverName(char * namebuf,int maxlen)287 char *SDL_VideoDriverName(char *namebuf, int maxlen)
288 {
289 	if ( current_video != NULL ) {
290 		SDL_strlcpy(namebuf, current_video->name, maxlen);
291 		return(namebuf);
292 	}
293 	return(NULL);
294 }
295 
296 /*
297  * Get the current display surface
298  */
SDL_GetVideoSurface(void)299 SDL_Surface *SDL_GetVideoSurface(void)
300 {
301 	SDL_Surface *visible;
302 
303 	visible = NULL;
304 	if ( current_video ) {
305 		visible = current_video->visible;
306 	}
307 	return(visible);
308 }
309 
310 /*
311  * Get the current information about the video hardware
312  */
SDL_GetVideoInfo(void)313 const SDL_VideoInfo *SDL_GetVideoInfo(void)
314 {
315 	const SDL_VideoInfo *info;
316 
317 	info = NULL;
318 	if ( current_video ) {
319 		info = &current_video->info;
320 	}
321 	return(info);
322 }
323 
324 /*
325  * Return a pointer to an array of available screen dimensions for the
326  * given format, sorted largest to smallest.  Returns NULL if there are
327  * no dimensions available for a particular format, or (SDL_Rect **)-1
328  * if any dimension is okay for the given format.  If 'format' is NULL,
329  * the mode list will be for the format given by SDL_GetVideoInfo()->vfmt
330  */
SDL_ListModes(SDL_PixelFormat * format,Uint32 flags)331 SDL_Rect ** SDL_ListModes (SDL_PixelFormat *format, Uint32 flags)
332 {
333 	SDL_VideoDevice *video = current_video;
334 	SDL_VideoDevice *this  = current_video;
335 	SDL_Rect **modes;
336 
337 	modes = NULL;
338 	if ( SDL_VideoSurface ) {
339 		if ( format == NULL ) {
340 			format = SDL_VideoSurface->format;
341 		}
342 		modes = video->ListModes(this, format, flags);
343 	}
344 	return(modes);
345 }
346 
347 /*
348  * Check to see if a particular video mode is supported.
349  * It returns 0 if the requested mode is not supported under any bit depth,
350  * or returns the bits-per-pixel of the closest available mode with the
351  * given width and height.  If this bits-per-pixel is different from the
352  * one used when setting the video mode, SDL_SetVideoMode() will succeed,
353  * but will emulate the requested bits-per-pixel with a shadow surface.
354  */
355 static Uint8 SDL_closest_depths[4][8] = {
356 	/* 8 bit closest depth ordering */
357 	{ 0, 8, 16, 15, 32, 24, 0, 0 },
358 	/* 15,16 bit closest depth ordering */
359 	{ 0, 16, 15, 32, 24, 8, 0, 0 },
360 	/* 24 bit closest depth ordering */
361 	{ 0, 24, 32, 16, 15, 8, 0, 0 },
362 	/* 32 bit closest depth ordering */
363 	{ 0, 32, 16, 15, 24, 8, 0, 0 }
364 };
365 
366 
367 #ifdef __MACOS__ /* MPW optimization bug? */
368 #define NEGATIVE_ONE 0xFFFFFFFF
369 #else
370 #define NEGATIVE_ONE -1
371 #endif
372 
SDL_VideoModeOK(int width,int height,int bpp,Uint32 flags)373 int SDL_VideoModeOK (int width, int height, int bpp, Uint32 flags)
374 {
375 	int table, b, i;
376 	int supported;
377 	SDL_PixelFormat format;
378 	SDL_Rect **sizes;
379 
380 	/* Currently 1 and 4 bpp are not supported */
381 	if ( bpp < 8 || bpp > 32 ) {
382 		return(0);
383 	}
384 	if ( (width <= 0) || (height <= 0) ) {
385 		return(0);
386 	}
387 
388 	/* Search through the list valid of modes */
389 	SDL_memset(&format, 0, sizeof(format));
390 	supported = 0;
391 	table = ((bpp+7)/8)-1;
392 	SDL_closest_depths[table][0] = bpp;
393 	SDL_closest_depths[table][7] = 0;
394 	for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) {
395 		format.BitsPerPixel = SDL_closest_depths[table][b];
396 		sizes = SDL_ListModes(&format, flags);
397 		if ( sizes == (SDL_Rect **)0 ) {
398 			/* No sizes supported at this bit-depth */
399 			continue;
400 		} else
401 		if (sizes == (SDL_Rect **)NEGATIVE_ONE) {
402 			/* Any size supported at this bit-depth */
403 			supported = 1;
404 			continue;
405 		} else if (current_video->handles_any_size) {
406 			/* Driver can center a smaller surface to simulate fullscreen */
407 			for ( i=0; sizes[i]; ++i ) {
408 				if ((sizes[i]->w >= width) && (sizes[i]->h >= height)) {
409 					supported = 1; /* this mode can fit the centered window. */
410 					break;
411 				}
412 			}
413 		} else
414 		for ( i=0; sizes[i]; ++i ) {
415 			if ((sizes[i]->w == width) && (sizes[i]->h == height)) {
416 				supported = 1;
417 				break;
418 			}
419 		}
420 	}
421 	if ( supported ) {
422 		--b;
423 		return(SDL_closest_depths[table][b]);
424 	} else {
425 		return(0);
426 	}
427 }
428 
429 /*
430  * Get the closest non-emulated video mode to the one requested
431  */
SDL_GetVideoMode(int * w,int * h,int * BitsPerPixel,Uint32 flags)432 static int SDL_GetVideoMode (int *w, int *h, int *BitsPerPixel, Uint32 flags)
433 {
434 	int table, b, i;
435 	int supported;
436 	int native_bpp;
437 	SDL_PixelFormat format;
438 	SDL_Rect **sizes;
439 
440 	/* Check parameters */
441 	if ( *BitsPerPixel < 8 || *BitsPerPixel > 32 ) {
442 		SDL_SetError("Invalid bits per pixel (range is {8...32})");
443 		return(0);
444 	}
445 	if ((*w <= 0) || (*h <= 0)) {
446 		SDL_SetError("Invalid width or height");
447 		return(0);
448 	}
449 
450 	/* Try the original video mode, get the closest depth */
451 	native_bpp = SDL_VideoModeOK(*w, *h, *BitsPerPixel, flags);
452 	if ( native_bpp == *BitsPerPixel ) {
453 		return(1);
454 	}
455 	if ( native_bpp > 0 ) {
456 		*BitsPerPixel = native_bpp;
457 		return(1);
458 	}
459 
460 	/* No exact size match at any depth, look for closest match */
461 	SDL_memset(&format, 0, sizeof(format));
462 	supported = 0;
463 	table = ((*BitsPerPixel+7)/8)-1;
464 	SDL_closest_depths[table][0] = *BitsPerPixel;
465 	SDL_closest_depths[table][7] = SDL_VideoSurface->format->BitsPerPixel;
466 	for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) {
467 		int best;
468 
469 		format.BitsPerPixel = SDL_closest_depths[table][b];
470 		sizes = SDL_ListModes(&format, flags);
471 		if ( sizes == (SDL_Rect **)0 ) {
472 			/* No sizes supported at this bit-depth */
473 			continue;
474 		}
475 		best=0;
476 		for ( i=0; sizes[i]; ++i ) {
477 			/* Mode with both dimensions bigger or equal than asked ? */
478 			if ((sizes[i]->w >= *w) && (sizes[i]->h >= *h)) {
479 				/* Mode with any dimension smaller or equal than current best ? */
480 				if ((sizes[i]->w <= sizes[best]->w) || (sizes[i]->h <= sizes[best]->h)) {
481 					/* Now choose the mode that has less pixels */
482 					if ((sizes[i]->w * sizes[i]->h) <= (sizes[best]->w * sizes[best]->h)) {
483 						best=i;
484 						supported = 1;
485 					}
486 				}
487 			}
488 		}
489 		if (supported) {
490 			*w=sizes[best]->w;
491 			*h=sizes[best]->h;
492 			*BitsPerPixel = SDL_closest_depths[table][b];
493 		}
494 	}
495 	if ( ! supported ) {
496 		SDL_SetError("No video mode large enough for %dx%d", *w, *h);
497 	}
498 	return(supported);
499 }
500 
501 /* This should probably go somewhere else -- like SDL_surface.c */
SDL_ClearSurface(SDL_Surface * surface)502 static void SDL_ClearSurface(SDL_Surface *surface)
503 {
504 	Uint32 black;
505 
506 	black = SDL_MapRGB(surface->format, 0, 0, 0);
507 	SDL_FillRect(surface, NULL, black);
508 	if ((surface->flags&SDL_HWSURFACE) && (surface->flags&SDL_DOUBLEBUF)) {
509 		SDL_Flip(surface);
510 		SDL_FillRect(surface, NULL, black);
511 	}
512 	if (surface->flags&SDL_FULLSCREEN) {
513 		SDL_Flip(surface);
514 	}
515 }
516 
517 /*
518  * Create a shadow surface suitable for fooling the app. :-)
519  */
SDL_CreateShadowSurface(int depth)520 static void SDL_CreateShadowSurface(int depth)
521 {
522 	Uint32 Rmask, Gmask, Bmask;
523 
524 	/* Allocate the shadow surface */
525 	if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) {
526 		Rmask = (SDL_VideoSurface->format)->Rmask;
527 		Gmask = (SDL_VideoSurface->format)->Gmask;
528 		Bmask = (SDL_VideoSurface->format)->Bmask;
529 	} else {
530 		Rmask = Gmask = Bmask = 0;
531 	}
532 	SDL_ShadowSurface = SDL_CreateRGBSurface(SDL_SWSURFACE,
533 				SDL_VideoSurface->w, SDL_VideoSurface->h,
534 						depth, Rmask, Gmask, Bmask, 0);
535 	if ( SDL_ShadowSurface == NULL ) {
536 		return;
537 	}
538 
539 	/* 8-bit shadow surfaces report that they have exclusive palette */
540 	if ( SDL_ShadowSurface->format->palette ) {
541 		SDL_ShadowSurface->flags |= SDL_HWPALETTE;
542 		if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) {
543 			SDL_memcpy(SDL_ShadowSurface->format->palette->colors,
544 				SDL_VideoSurface->format->palette->colors,
545 				SDL_VideoSurface->format->palette->ncolors*
546 							sizeof(SDL_Color));
547 		} else {
548 			SDL_DitherColors(
549 			SDL_ShadowSurface->format->palette->colors, depth);
550 		}
551 	}
552 
553 	/* If the video surface is resizable, the shadow should say so */
554 	if ( (SDL_VideoSurface->flags & SDL_RESIZABLE) == SDL_RESIZABLE ) {
555 		SDL_ShadowSurface->flags |= SDL_RESIZABLE;
556 	}
557 	/* If the video surface has no frame, the shadow should say so */
558 	if ( (SDL_VideoSurface->flags & SDL_NOFRAME) == SDL_NOFRAME ) {
559 		SDL_ShadowSurface->flags |= SDL_NOFRAME;
560 	}
561 	/* If the video surface is fullscreen, the shadow should say so */
562 	if ( (SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
563 		SDL_ShadowSurface->flags |= SDL_FULLSCREEN;
564 	}
565 	/* If the video surface is flippable, the shadow should say so */
566 	if ( (SDL_VideoSurface->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) {
567 		SDL_ShadowSurface->flags |= SDL_DOUBLEBUF;
568 	}
569 	return;
570 }
571 
572 #ifdef __QNXNTO__
573     #include <sys/neutrino.h>
574 #endif /* __QNXNTO__ */
575 
576 #ifdef WIN32
577 	extern int sysevents_mouse_pressed;
578 #endif
579 
580 /*
581  * Set the requested video mode, allocating a shadow buffer if necessary.
582  */
SDL_SetVideoMode(int width,int height,int bpp,Uint32 flags)583 SDL_Surface * SDL_SetVideoMode (int width, int height, int bpp, Uint32 flags)
584 {
585 	SDL_VideoDevice *video, *this;
586 	SDL_Surface *prev_mode, *mode;
587 	int video_w;
588 	int video_h;
589 	int video_bpp;
590 	int is_opengl;
591 	SDL_GrabMode saved_grab;
592 
593 	#ifdef WIN32
594 		sysevents_mouse_pressed = 0;
595 	#endif
596 
597 	/* Start up the video driver, if necessary..
598 	   WARNING: This is the only function protected this way!
599 	 */
600 	if ( ! current_video ) {
601 		if ( SDL_Init(SDL_INIT_VIDEO|SDL_INIT_NOPARACHUTE) < 0 ) {
602 			return(NULL);
603 		}
604 	}
605 	this = video = current_video;
606 
607 	/* Default to the current width and height */
608 	if ( width == 0 ) {
609 		width = video->info.current_w;
610 	}
611 	if ( height == 0 ) {
612 		height = video->info.current_h;
613 	}
614 	/* Default to the current video bpp */
615 	if ( bpp == 0 ) {
616 		flags |= SDL_ANYFORMAT;
617 		bpp = SDL_VideoSurface->format->BitsPerPixel;
618 	}
619 
620 	/* Get a good video mode, the closest one possible */
621 	video_w = width;
622 	video_h = height;
623 	video_bpp = bpp;
624 	if ( ! SDL_GetVideoMode(&video_w, &video_h, &video_bpp, flags) ) {
625 		return(NULL);
626 	}
627 
628 	/* Check the requested flags */
629 	/* There's no palette in > 8 bits-per-pixel mode */
630 	if ( video_bpp > 8 ) {
631 		flags &= ~SDL_HWPALETTE;
632 	}
633 #if 0
634 	if ( (flags&SDL_FULLSCREEN) != SDL_FULLSCREEN ) {
635 		/* There's no windowed double-buffering */
636 		flags &= ~SDL_DOUBLEBUF;
637 	}
638 #endif
639 	if ( (flags&SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) {
640 		/* Use hardware surfaces when double-buffering */
641 		flags |= SDL_HWSURFACE;
642 	}
643 
644 	is_opengl = ( ( flags & SDL_OPENGL ) == SDL_OPENGL );
645 	if ( is_opengl ) {
646 		/* These flags are for 2D video modes only */
647 		flags &= ~(SDL_HWSURFACE|SDL_DOUBLEBUF);
648 	}
649 
650 	/* Reset the keyboard here so event callbacks can run */
651 	SDL_ResetKeyboard();
652 	SDL_ResetMouse();
653 	SDL_SetMouseRange(width, height);
654 	SDL_cursorstate &= ~CURSOR_USINGSW;
655 
656 	/* Clean up any previous video mode */
657 	if ( SDL_PublicSurface != NULL ) {
658 		SDL_PublicSurface = NULL;
659 	}
660 	if ( SDL_ShadowSurface != NULL ) {
661 		SDL_Surface *ready_to_go;
662 		ready_to_go = SDL_ShadowSurface;
663 		SDL_ShadowSurface = NULL;
664 		SDL_FreeSurface(ready_to_go);
665 	}
666 	if ( video->physpal ) {
667 		SDL_free(video->physpal->colors);
668 		SDL_free(video->physpal);
669 		video->physpal = NULL;
670 	}
671 	if( video->gammacols) {
672 		SDL_free(video->gammacols);
673 		video->gammacols = NULL;
674 	}
675 
676 	/* Save the previous grab state and turn off grab for mode switch */
677 	saved_grab = SDL_WM_GrabInputOff();
678 
679 	/* Try to set the video mode, along with offset and clipping */
680 	prev_mode = SDL_VideoSurface;
681 	SDL_LockCursor();
682 	SDL_VideoSurface = NULL;	/* In case it's freed by driver */
683 	mode = video->SetVideoMode(this, prev_mode,video_w,video_h,video_bpp,flags);
684 	if ( mode ) { /* Prevent resize events from mode change */
685           /* But not on OS/2 */
686 #ifndef __OS2__
687 	    SDL_PrivateResize(mode->w, mode->h);
688 #endif
689 
690 	    /* Sam - If we asked for OpenGL mode, and didn't get it, fail */
691 	    if ( is_opengl && !(mode->flags & SDL_OPENGL) ) {
692 		mode = NULL;
693 		SDL_SetError("OpenGL not available");
694 	    }
695 	}
696 	/*
697 	 * rcg11292000
698 	 * If you try to set an SDL_OPENGL surface, and fail to find a
699 	 * matching  visual, then the next call to SDL_SetVideoMode()
700 	 * will segfault, since  we no longer point to a dummy surface,
701 	 * but rather NULL.
702 	 * Sam 11/29/00
703 	 * WARNING, we need to make sure that the previous mode hasn't
704 	 * already been freed by the video driver.  What do we do in
705 	 * that case?  Should we call SDL_VideoInit() again?
706 	 */
707 	SDL_VideoSurface = (mode != NULL) ? mode : prev_mode;
708 
709 	if ( (mode != NULL) && (!is_opengl) ) {
710 		/* Sanity check */
711 		if ( (mode->w < width) || (mode->h < height) ) {
712 			SDL_SetError("Video mode smaller than requested");
713 			return(NULL);
714 		}
715 
716 		/* If we have a palettized surface, create a default palette */
717 		if ( mode->format->palette ) {
718 			SDL_PixelFormat *vf = mode->format;
719 			SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel);
720 			video->SetColors(this, 0, vf->palette->ncolors,
721 			                           vf->palette->colors);
722 		}
723 
724 		/* Clear the surface to black */
725 		video->offset_x = 0;
726 		video->offset_y = 0;
727 		mode->offset = 0;
728 		SDL_SetClipRect(mode, NULL);
729 		SDL_ClearSurface(mode);
730 
731 		/* Now adjust the offsets to match the desired mode */
732 		video->offset_x = (mode->w-width)/2;
733 		video->offset_y = (mode->h-height)/2;
734 		mode->offset = video->offset_y*mode->pitch +
735 				video->offset_x*mode->format->BytesPerPixel;
736 #ifdef DEBUG_VIDEO
737   fprintf(stderr,
738 	"Requested mode: %dx%dx%d, obtained mode %dx%dx%d (offset %d)\n",
739 		width, height, bpp,
740 		mode->w, mode->h, mode->format->BitsPerPixel, mode->offset);
741 #endif
742 		mode->w = width;
743 		mode->h = height;
744 		SDL_SetClipRect(mode, NULL);
745 	}
746 	SDL_ResetCursor();
747 	SDL_UnlockCursor();
748 
749 	/* If we failed setting a video mode, return NULL... (Uh Oh!) */
750 	if ( mode == NULL ) {
751 		return(NULL);
752 	}
753 
754 	/* If there is no window manager, set the SDL_NOFRAME flag */
755 	if ( ! video->info.wm_available ) {
756 		mode->flags |= SDL_NOFRAME;
757 	}
758 
759 	/* Reset the mouse cursor and grab for new video mode */
760 	SDL_SetCursor(NULL);
761 	if ( video->UpdateMouse ) {
762 		video->UpdateMouse(this);
763 	}
764 	SDL_WM_GrabInput(saved_grab);
765 	SDL_GetRelativeMouseState(NULL, NULL); /* Clear first large delta */
766 
767 #if SDL_VIDEO_OPENGL
768 	/* Load GL symbols (before MakeCurrent, where we need glGetString). */
769 	if ( flags & (SDL_OPENGL | SDL_OPENGLBLIT) ) {
770 
771 #if defined(__QNXNTO__) && (_NTO_VERSION < 630)
772 #define __SDL_NOGETPROCADDR__
773 #elif defined(__MINT__)
774 #define __SDL_NOGETPROCADDR__
775 #endif
776 #ifdef __SDL_NOGETPROCADDR__
777     #define SDL_PROC(ret,func,params) video->func=func;
778 #else
779     #define SDL_PROC(ret,func,params) \
780     do { \
781         video->func = SDL_GL_GetProcAddress(#func); \
782         if ( ! video->func ) { \
783             SDL_SetError("Couldn't load GL function %s: %s\n", #func, SDL_GetError()); \
784         return(NULL); \
785         } \
786     } while ( 0 );
787 
788 #endif /* __SDL_NOGETPROCADDR__ */
789 
790 #include "SDL_glfuncs.h"
791 #undef SDL_PROC
792 	}
793 #endif /* SDL_VIDEO_OPENGL */
794 
795 	/* If we're running OpenGL, make the context current */
796 	if ( (video->screen->flags & SDL_OPENGL) &&
797 	      video->GL_MakeCurrent ) {
798 		if ( video->GL_MakeCurrent(this) < 0 ) {
799 			return(NULL);
800 		}
801 	}
802 
803 	/* Set up a fake SDL surface for OpenGL "blitting" */
804 	if ( (flags & SDL_OPENGLBLIT) == SDL_OPENGLBLIT ) {
805 		/* Load GL functions for performing the texture updates */
806 #if SDL_VIDEO_OPENGL
807 
808 		/* Create a software surface for blitting */
809 #ifdef GL_VERSION_1_2
810 		/* If the implementation either supports the packed pixels
811 		   extension, or implements the core OpenGL 1.2 API, it will
812 		   support the GL_UNSIGNED_SHORT_5_6_5 texture format.
813 		 */
814 		if ( (bpp == 16) &&
815 		     (SDL_strstr((const char *)video->glGetString(GL_EXTENSIONS), "GL_EXT_packed_pixels") ||
816 		     (SDL_atof((const char *)video->glGetString(GL_VERSION)) >= 1.2f))
817 		   ) {
818 			video->is_32bit = 0;
819 			SDL_VideoSurface = SDL_CreateRGBSurface(
820 				flags,
821 				width,
822 				height,
823 				16,
824 				31 << 11,
825 				63 << 5,
826 				31,
827 				0
828 				);
829 		}
830 		else
831 #endif /* OpenGL 1.2 */
832 		{
833 			video->is_32bit = 1;
834 			SDL_VideoSurface = SDL_CreateRGBSurface(
835 				flags,
836 				width,
837 				height,
838 				32,
839 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
840 				0x000000FF,
841 				0x0000FF00,
842 				0x00FF0000,
843 				0xFF000000
844 #else
845 				0xFF000000,
846 				0x00FF0000,
847 				0x0000FF00,
848 				0x000000FF
849 #endif
850 				);
851 		}
852 		if ( ! SDL_VideoSurface ) {
853 			return(NULL);
854 		}
855 		SDL_VideoSurface->flags = mode->flags | SDL_OPENGLBLIT;
856 
857 		/* Free the original video mode surface (is this safe?) */
858 		SDL_FreeSurface(mode);
859 
860 		/* Set the surface completely opaque & white by default */
861 		SDL_memset( SDL_VideoSurface->pixels, 255, SDL_VideoSurface->h * SDL_VideoSurface->pitch );
862 		video->glGenTextures( 1, &video->texture );
863 		video->glBindTexture( GL_TEXTURE_2D, video->texture );
864 		video->glTexImage2D(
865 			GL_TEXTURE_2D,
866 			0,
867 			video->is_32bit ? GL_RGBA : GL_RGB,
868 			256,
869 			256,
870 			0,
871 			video->is_32bit ? GL_RGBA : GL_RGB,
872 #ifdef GL_VERSION_1_2
873 			video->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5,
874 #else
875 			GL_UNSIGNED_BYTE,
876 #endif
877 			NULL);
878 
879 		video->UpdateRects = SDL_GL_UpdateRectsLock;
880 #else
881 		SDL_SetError("Somebody forgot to #define SDL_VIDEO_OPENGL");
882 		return(NULL);
883 #endif
884 	}
885 
886 	/* Create a shadow surface if necessary */
887 	/* There are three conditions under which we create a shadow surface:
888 		1.  We need a particular bits-per-pixel that we didn't get.
889 		2.  We need a hardware palette and didn't get one.
890 		3.  We need a software surface and got a hardware surface.
891 	*/
892 	if ( !(SDL_VideoSurface->flags & SDL_OPENGL) &&
893 	     (
894 	     (  !(flags&SDL_ANYFORMAT) &&
895 			(SDL_VideoSurface->format->BitsPerPixel != bpp)) ||
896 	     (   (flags&SDL_HWPALETTE) &&
897 				!(SDL_VideoSurface->flags&SDL_HWPALETTE)) ||
898 		/* If the surface is in hardware, video writes are visible
899 		   as soon as they are performed, so we need to buffer them
900 		 */
901 	     (   ((flags&SDL_HWSURFACE) == SDL_SWSURFACE) &&
902 				(SDL_VideoSurface->flags&SDL_HWSURFACE)) ||
903 	     (   (flags&SDL_DOUBLEBUF) &&
904 				(SDL_VideoSurface->flags&SDL_HWSURFACE) &&
905 				!(SDL_VideoSurface->flags&SDL_DOUBLEBUF))
906 	     ) ) {
907 		SDL_CreateShadowSurface(bpp);
908 		if ( SDL_ShadowSurface == NULL ) {
909 			SDL_SetError("Couldn't create shadow surface");
910 			return(NULL);
911 		}
912 		SDL_PublicSurface = SDL_ShadowSurface;
913 	} else {
914 		SDL_PublicSurface = SDL_VideoSurface;
915 	}
916 	video->info.vfmt = SDL_VideoSurface->format;
917 	video->info.current_w = SDL_VideoSurface->w;
918 	video->info.current_h = SDL_VideoSurface->h;
919 
920 	/* We're done! */
921 	return(SDL_PublicSurface);
922 }
923 
924 /*
925  * Convert a surface into the video pixel format.
926  */
SDL_DisplayFormat(SDL_Surface * surface)927 SDL_Surface * SDL_DisplayFormat (SDL_Surface *surface)
928 {
929 	Uint32 flags;
930 
931 	if ( ! SDL_PublicSurface ) {
932 		SDL_SetError("No video mode has been set");
933 		return(NULL);
934 	}
935 	/* Set the flags appropriate for copying to display surface */
936 	if (((SDL_PublicSurface->flags&SDL_HWSURFACE) == SDL_HWSURFACE) && current_video->info.blit_hw)
937 		flags = SDL_HWSURFACE;
938 	else
939 		flags = SDL_SWSURFACE;
940 #ifdef AUTORLE_DISPLAYFORMAT
941 	flags |= (surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA));
942 	flags |= SDL_RLEACCELOK;
943 #else
944 	flags |= surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA|SDL_RLEACCELOK);
945 #endif
946 	return(SDL_ConvertSurface(surface, SDL_PublicSurface->format, flags));
947 }
948 
949 /*
950  * Convert a surface into a format that's suitable for blitting to
951  * the screen, but including an alpha channel.
952  */
SDL_DisplayFormatAlpha(SDL_Surface * surface)953 SDL_Surface *SDL_DisplayFormatAlpha(SDL_Surface *surface)
954 {
955 	SDL_PixelFormat *vf;
956 	SDL_PixelFormat *format;
957 	SDL_Surface *converted;
958 	Uint32 flags;
959 	/* default to ARGB8888 */
960 	Uint32 amask = 0xff000000;
961 	Uint32 rmask = 0x00ff0000;
962 	Uint32 gmask = 0x0000ff00;
963 	Uint32 bmask = 0x000000ff;
964 
965 	if ( ! SDL_PublicSurface ) {
966 		SDL_SetError("No video mode has been set");
967 		return(NULL);
968 	}
969 	vf = SDL_PublicSurface->format;
970 
971 	switch(vf->BytesPerPixel) {
972 	    case 2:
973 		/* For XGY5[56]5, use, AXGY8888, where {X, Y} = {R, B}.
974 		   For anything else (like ARGB4444) it doesn't matter
975 		   since we have no special code for it anyway */
976 		if ( (vf->Rmask == 0x1f) &&
977 		     (vf->Bmask == 0xf800 || vf->Bmask == 0x7c00)) {
978 			rmask = 0xff;
979 			bmask = 0xff0000;
980 		}
981 		break;
982 
983 	    case 3:
984 	    case 4:
985 		/* Keep the video format, as long as the high 8 bits are
986 		   unused or alpha */
987 		if ( (vf->Rmask == 0xff) && (vf->Bmask == 0xff0000) ) {
988 			rmask = 0xff;
989 			bmask = 0xff0000;
990 		} else if ( vf->Rmask == 0xFF00 && (vf->Bmask == 0xFF000000) ) {
991 			amask = 0x000000FF;
992 			rmask = 0x0000FF00;
993 			gmask = 0x00FF0000;
994 			bmask = 0xFF000000;
995 		}
996 		break;
997 
998 	    default:
999 		/* We have no other optimised formats right now. When/if a new
1000 		   optimised alpha format is written, add the converter here */
1001 		break;
1002 	}
1003 	format = SDL_AllocFormat(32, rmask, gmask, bmask, amask);
1004 	flags = SDL_PublicSurface->flags & SDL_HWSURFACE;
1005 	flags |= surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK);
1006 	converted = SDL_ConvertSurface(surface, format, flags);
1007 	SDL_FreeFormat(format);
1008 	return(converted);
1009 }
1010 
1011 /*
1012  * Update a specific portion of the physical screen
1013  */
SDL_UpdateRect(SDL_Surface * screen,Sint32 x,Sint32 y,Uint32 w,Uint32 h)1014 void SDL_UpdateRect(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h)
1015 {
1016 	if ( screen ) {
1017 		SDL_Rect rect;
1018 
1019 		/* Perform some checking */
1020 		if ( w == 0 )
1021 			w = screen->w;
1022 		if ( h == 0 )
1023 			h = screen->h;
1024 		if ( (int)(x+w) > screen->w )
1025 			return;
1026 		if ( (int)(y+h) > screen->h )
1027 			return;
1028 
1029 		/* Fill the rectangle */
1030 		rect.x = (Sint16)x;
1031 		rect.y = (Sint16)y;
1032 		rect.w = (Uint16)w;
1033 		rect.h = (Uint16)h;
1034 		SDL_UpdateRects(screen, 1, &rect);
1035 	}
1036 }
SDL_UpdateRects(SDL_Surface * screen,int numrects,SDL_Rect * rects)1037 void SDL_UpdateRects (SDL_Surface *screen, int numrects, SDL_Rect *rects)
1038 {
1039 	int i;
1040 	SDL_VideoDevice *video = current_video;
1041 	SDL_VideoDevice *this = current_video;
1042 
1043 	if ( (screen->flags & (SDL_OPENGL | SDL_OPENGLBLIT)) == SDL_OPENGL ) {
1044 		SDL_SetError("OpenGL active, use SDL_GL_SwapBuffers()");
1045 		return;
1046 	}
1047 	if ( screen == SDL_ShadowSurface ) {
1048 		/* Blit the shadow surface using saved mapping */
1049 		SDL_Palette *pal = screen->format->palette;
1050 		SDL_Color *saved_colors = NULL;
1051 		if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) {
1052 			/* simulated 8bpp, use correct physical palette */
1053 			saved_colors = pal->colors;
1054 			if ( video->gammacols ) {
1055 				/* gamma-corrected palette */
1056 				pal->colors = video->gammacols;
1057 			} else if ( video->physpal ) {
1058 				/* physical palette different from logical */
1059 				pal->colors = video->physpal->colors;
1060 			}
1061 		}
1062 		if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) {
1063 			SDL_LockCursor();
1064 			SDL_DrawCursor(SDL_ShadowSurface);
1065 			for ( i=0; i<numrects; ++i ) {
1066 				SDL_LowerBlit(SDL_ShadowSurface, &rects[i],
1067 						SDL_VideoSurface, &rects[i]);
1068 			}
1069 			SDL_EraseCursor(SDL_ShadowSurface);
1070 			SDL_UnlockCursor();
1071 		} else {
1072 			for ( i=0; i<numrects; ++i ) {
1073 				SDL_LowerBlit(SDL_ShadowSurface, &rects[i],
1074 						SDL_VideoSurface, &rects[i]);
1075 			}
1076 		}
1077 		if ( saved_colors ) {
1078 			pal->colors = saved_colors;
1079 		}
1080 
1081 		/* Fall through to video surface update */
1082 		screen = SDL_VideoSurface;
1083 	}
1084 	if ( screen == SDL_VideoSurface ) {
1085 		/* Update the video surface */
1086 		if ( screen->offset ) {
1087 			for ( i=0; i<numrects; ++i ) {
1088 				rects[i].x += video->offset_x;
1089 				rects[i].y += video->offset_y;
1090 			}
1091 			video->UpdateRects(this, numrects, rects);
1092 			for ( i=0; i<numrects; ++i ) {
1093 				rects[i].x -= video->offset_x;
1094 				rects[i].y -= video->offset_y;
1095 			}
1096 		} else {
1097 			video->UpdateRects(this, numrects, rects);
1098 		}
1099 	}
1100 }
1101 
1102 /*
1103  * Performs hardware double buffering, if possible, or a full update if not.
1104  */
SDL_Flip(SDL_Surface * screen)1105 int SDL_Flip(SDL_Surface *screen)
1106 {
1107 	SDL_VideoDevice *video = current_video;
1108 	/* Copy the shadow surface to the video surface */
1109 	if ( screen == SDL_ShadowSurface ) {
1110 		SDL_Rect rect;
1111 		SDL_Palette *pal = screen->format->palette;
1112 		SDL_Color *saved_colors = NULL;
1113 		if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) {
1114 			/* simulated 8bpp, use correct physical palette */
1115 			saved_colors = pal->colors;
1116 			if ( video->gammacols ) {
1117 				/* gamma-corrected palette */
1118 				pal->colors = video->gammacols;
1119 			} else if ( video->physpal ) {
1120 				/* physical palette different from logical */
1121 				pal->colors = video->physpal->colors;
1122 			}
1123 		}
1124 
1125 		rect.x = 0;
1126 		rect.y = 0;
1127 		rect.w = screen->w;
1128 		rect.h = screen->h;
1129 		if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) {
1130 			SDL_LockCursor();
1131 			SDL_DrawCursor(SDL_ShadowSurface);
1132 			SDL_LowerBlit(SDL_ShadowSurface, &rect,
1133 					SDL_VideoSurface, &rect);
1134 			SDL_EraseCursor(SDL_ShadowSurface);
1135 			SDL_UnlockCursor();
1136 		} else {
1137 			SDL_LowerBlit(SDL_ShadowSurface, &rect,
1138 					SDL_VideoSurface, &rect);
1139 		}
1140 		if ( saved_colors ) {
1141 			pal->colors = saved_colors;
1142 		}
1143 
1144 		/* Fall through to video surface update */
1145 		screen = SDL_VideoSurface;
1146 	}
1147 	if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) {
1148 		SDL_VideoDevice *this  = current_video;
1149 		return(video->FlipHWSurface(this, SDL_VideoSurface));
1150 	} else {
1151 		SDL_UpdateRect(screen, 0, 0, 0, 0);
1152 	}
1153 	return(0);
1154 }
1155 
SetPalette_logical(SDL_Surface * screen,SDL_Color * colors,int firstcolor,int ncolors)1156 static void SetPalette_logical(SDL_Surface *screen, SDL_Color *colors,
1157 			       int firstcolor, int ncolors)
1158 {
1159 	SDL_Palette *pal = screen->format->palette;
1160 	SDL_Palette *vidpal;
1161 
1162 	if ( colors != (pal->colors + firstcolor) ) {
1163 		SDL_memcpy(pal->colors + firstcolor, colors,
1164 		       ncolors * sizeof(*colors));
1165 	}
1166 
1167 	if ( current_video && SDL_VideoSurface ) {
1168 		vidpal = SDL_VideoSurface->format->palette;
1169 		if ( (screen == SDL_ShadowSurface) && vidpal ) {
1170 			/*
1171 			 * This is a shadow surface, and the physical
1172 			 * framebuffer is also indexed. Propagate the
1173 			 * changes to its logical palette so that
1174 			 * updates are always identity blits
1175 			 */
1176 			SDL_memcpy(vidpal->colors + firstcolor, colors,
1177 			       ncolors * sizeof(*colors));
1178 		}
1179 	}
1180 	SDL_FormatChanged(screen);
1181 }
1182 
SetPalette_physical(SDL_Surface * screen,SDL_Color * colors,int firstcolor,int ncolors)1183 static int SetPalette_physical(SDL_Surface *screen,
1184                                SDL_Color *colors, int firstcolor, int ncolors)
1185 {
1186 	SDL_VideoDevice *video = current_video;
1187 	int gotall = 1;
1188 
1189 	if ( video->physpal ) {
1190 		/* We need to copy the new colors, since we haven't
1191 		 * already done the copy in the logical set above.
1192 		 */
1193 		SDL_memcpy(video->physpal->colors + firstcolor,
1194 		       colors, ncolors * sizeof(*colors));
1195 	}
1196 	if ( screen == SDL_ShadowSurface ) {
1197 		if ( SDL_VideoSurface->flags & SDL_HWPALETTE ) {
1198 			/*
1199 			 * The real screen is also indexed - set its physical
1200 			 * palette. The physical palette does not include the
1201 			 * gamma modification, we apply it directly instead,
1202 			 * but this only happens if we have hardware palette.
1203 			 */
1204 			screen = SDL_VideoSurface;
1205 		} else {
1206 			/*
1207 			 * The video surface is not indexed - invalidate any
1208 			 * active shadow-to-video blit mappings.
1209 			 */
1210 			if ( screen->map->dst == SDL_VideoSurface ) {
1211 				SDL_InvalidateMap(screen->map);
1212 			}
1213 			if ( video->gamma ) {
1214 				if( ! video->gammacols ) {
1215 					SDL_Palette *pp = video->physpal;
1216 					if(!pp)
1217 						pp = screen->format->palette;
1218 					video->gammacols = SDL_malloc(pp->ncolors
1219 							  * sizeof(SDL_Color));
1220 					SDL_ApplyGamma(video->gamma,
1221 						       pp->colors,
1222 						       video->gammacols,
1223 						       pp->ncolors);
1224 				} else {
1225 					SDL_ApplyGamma(video->gamma, colors,
1226 						       video->gammacols
1227 						       + firstcolor,
1228 						       ncolors);
1229 				}
1230 			}
1231 			SDL_UpdateRect(screen, 0, 0, 0, 0);
1232 		}
1233 	}
1234 
1235 	if ( screen == SDL_VideoSurface ) {
1236 		SDL_Color gcolors[256];
1237 
1238 		if ( video->gamma ) {
1239 			SDL_ApplyGamma(video->gamma, colors, gcolors, ncolors);
1240 			colors = gcolors;
1241 		}
1242 		gotall = video->SetColors(video, firstcolor, ncolors, colors);
1243 		if ( ! gotall ) {
1244 			/* The video flags shouldn't have SDL_HWPALETTE, and
1245 			   the video driver is responsible for copying back the
1246 			   correct colors into the video surface palette.
1247 			*/
1248 			;
1249 		}
1250 		SDL_CursorPaletteChanged();
1251 	}
1252 	return gotall;
1253 }
1254 
1255 /*
1256  * Set the physical and/or logical colormap of a surface:
1257  * Only the screen has a physical colormap. It determines what is actually
1258  * sent to the display.
1259  * The logical colormap is used to map blits to/from the surface.
1260  * 'which' is one or both of SDL_LOGPAL, SDL_PHYSPAL
1261  *
1262  * Return nonzero if all colours were set as requested, or 0 otherwise.
1263  */
SDL_SetPalette(SDL_Surface * screen,int which,SDL_Color * colors,int firstcolor,int ncolors)1264 int SDL_SetPalette(SDL_Surface *screen, int which,
1265 		   SDL_Color *colors, int firstcolor, int ncolors)
1266 {
1267 	SDL_Palette *pal;
1268 	int gotall;
1269 	int palsize;
1270 
1271 	if ( !screen ) {
1272 		return 0;
1273 	}
1274 	if ( !current_video || screen != SDL_PublicSurface ) {
1275 		/* only screens have physical palettes */
1276 		which &= ~SDL_PHYSPAL;
1277 	} else if ( (screen->flags & SDL_HWPALETTE) != SDL_HWPALETTE ) {
1278 		/* hardware palettes required for split colormaps */
1279 		which |= SDL_PHYSPAL | SDL_LOGPAL;
1280 	}
1281 
1282 	/* Verify the parameters */
1283 	pal = screen->format->palette;
1284 	if( !pal ) {
1285 		return 0;	/* not a palettized surface */
1286 	}
1287 	gotall = 1;
1288 	palsize = 1 << screen->format->BitsPerPixel;
1289 	if ( ncolors > (palsize - firstcolor) ) {
1290 		ncolors = (palsize - firstcolor);
1291 		gotall = 0;
1292 	}
1293 
1294 	if ( which & SDL_LOGPAL ) {
1295 		/*
1296 		 * Logical palette change: The actual screen isn't affected,
1297 		 * but the internal colormap is altered so that the
1298 		 * interpretation of the pixel values (for blits etc) is
1299 		 * changed.
1300 		 */
1301 		SetPalette_logical(screen, colors, firstcolor, ncolors);
1302 	}
1303 	if ( which & SDL_PHYSPAL ) {
1304 		SDL_VideoDevice *video = current_video;
1305 		/*
1306 		 * Physical palette change: This doesn't affect the
1307 		 * program's idea of what the screen looks like, but changes
1308 		 * its actual appearance.
1309 		 */
1310 		if ( !video->physpal && !(which & SDL_LOGPAL) ) {
1311 			/* Lazy physical palette allocation */
1312 			int size;
1313 			SDL_Palette *pp = SDL_malloc(sizeof(*pp));
1314 			if ( !pp ) {
1315 				return 0;
1316 			}
1317 			video->physpal = pp;
1318 			pp->ncolors = pal->ncolors;
1319 			size = pp->ncolors * sizeof(SDL_Color);
1320 			pp->colors = SDL_malloc(size);
1321 			if ( !pp->colors ) {
1322 				return 0;
1323 			}
1324 			SDL_memcpy(pp->colors, pal->colors, size);
1325 		}
1326 		if ( ! SetPalette_physical(screen,
1327 		                           colors, firstcolor, ncolors) ) {
1328 			gotall = 0;
1329 		}
1330 	}
1331 	return gotall;
1332 }
1333 
SDL_SetColors(SDL_Surface * screen,SDL_Color * colors,int firstcolor,int ncolors)1334 int SDL_SetColors(SDL_Surface *screen, SDL_Color *colors, int firstcolor,
1335 		  int ncolors)
1336 {
1337 	return SDL_SetPalette(screen, SDL_LOGPAL | SDL_PHYSPAL,
1338 			      colors, firstcolor, ncolors);
1339 }
1340 
1341 /*
1342  * Clean up the video subsystem
1343  */
SDL_VideoQuit(void)1344 void SDL_VideoQuit (void)
1345 {
1346 	SDL_Surface *ready_to_go;
1347 
1348 	if ( current_video ) {
1349 		SDL_VideoDevice *video = current_video;
1350 		SDL_VideoDevice *this  = current_video;
1351 
1352 		/* Halt event processing before doing anything else */
1353 		SDL_StopEventLoop();
1354 
1355 		/* Clean up allocated window manager items */
1356 		if ( SDL_PublicSurface ) {
1357 			SDL_PublicSurface = NULL;
1358 		}
1359 		SDL_CursorQuit();
1360 
1361 		/* Just in case... */
1362 		SDL_WM_GrabInputOff();
1363 
1364 		/* Clean up the system video */
1365 		video->VideoQuit(this);
1366 
1367 		/* Free any lingering surfaces */
1368 		ready_to_go = SDL_ShadowSurface;
1369 		SDL_ShadowSurface = NULL;
1370 		SDL_FreeSurface(ready_to_go);
1371 		if ( SDL_VideoSurface != NULL ) {
1372 			ready_to_go = SDL_VideoSurface;
1373 			SDL_VideoSurface = NULL;
1374 			SDL_FreeSurface(ready_to_go);
1375 		}
1376 		SDL_PublicSurface = NULL;
1377 
1378 		/* Clean up miscellaneous memory */
1379 		if ( video->physpal ) {
1380 			SDL_free(video->physpal->colors);
1381 			SDL_free(video->physpal);
1382 			video->physpal = NULL;
1383 		}
1384 		if ( video->gammacols ) {
1385 			SDL_free(video->gammacols);
1386 			video->gammacols = NULL;
1387 		}
1388 		if ( video->gamma ) {
1389 			SDL_free(video->gamma);
1390 			video->gamma = NULL;
1391 		}
1392 		if ( video->wm_title != NULL ) {
1393 			SDL_free(video->wm_title);
1394 			video->wm_title = NULL;
1395 		}
1396 		if ( video->wm_icon != NULL ) {
1397 			SDL_free(video->wm_icon);
1398 			video->wm_icon = NULL;
1399 		}
1400 
1401 		/* Finish cleaning up video subsystem */
1402 		video->free(this);
1403 		current_video = NULL;
1404 	}
1405 	return;
1406 }
1407 
1408 /* Load the GL driver library */
SDL_GL_LoadLibrary(const char * path)1409 int SDL_GL_LoadLibrary(const char *path)
1410 {
1411 	SDL_VideoDevice *video = current_video;
1412 	SDL_VideoDevice *this = current_video;
1413 	int retval;
1414 
1415 	retval = -1;
1416 	if ( video == NULL ) {
1417 		SDL_SetError("Video subsystem has not been initialized");
1418 	} else {
1419 		if ( video->GL_LoadLibrary ) {
1420 			retval = video->GL_LoadLibrary(this, path);
1421 		} else {
1422 			SDL_SetError("No dynamic GL support in video driver");
1423 		}
1424 	}
1425 	return(retval);
1426 }
1427 
SDL_GL_GetProcAddress(const char * proc)1428 void *SDL_GL_GetProcAddress(const char* proc)
1429 {
1430 	SDL_VideoDevice *video = current_video;
1431 	SDL_VideoDevice *this = current_video;
1432 	void *func;
1433 
1434 	func = NULL;
1435 	if ( video->GL_GetProcAddress ) {
1436 		if ( video->gl_config.driver_loaded ) {
1437 			func = video->GL_GetProcAddress(this, proc);
1438 		} else {
1439 			SDL_SetError("No GL driver has been loaded");
1440 		}
1441 	} else {
1442 		SDL_SetError("No dynamic GL support in video driver");
1443 	}
1444 	return func;
1445 }
1446 
1447 /* Set the specified GL attribute for setting up a GL video mode */
SDL_GL_SetAttribute(SDL_GLattr attr,int value)1448 int SDL_GL_SetAttribute( SDL_GLattr attr, int value )
1449 {
1450 	int retval;
1451 	SDL_VideoDevice *video = current_video;
1452 
1453 	retval = 0;
1454 	switch (attr) {
1455 		case SDL_GL_RED_SIZE:
1456 			video->gl_config.red_size = value;
1457 			break;
1458 		case SDL_GL_GREEN_SIZE:
1459 			video->gl_config.green_size = value;
1460 			break;
1461 		case SDL_GL_BLUE_SIZE:
1462 			video->gl_config.blue_size = value;
1463 			break;
1464 		case SDL_GL_ALPHA_SIZE:
1465 			video->gl_config.alpha_size = value;
1466 			break;
1467 		case SDL_GL_DOUBLEBUFFER:
1468 			video->gl_config.double_buffer = value;
1469 			break;
1470 		case SDL_GL_BUFFER_SIZE:
1471 			video->gl_config.buffer_size = value;
1472 			break;
1473 		case SDL_GL_DEPTH_SIZE:
1474 			video->gl_config.depth_size = value;
1475 			break;
1476 		case SDL_GL_STENCIL_SIZE:
1477 			video->gl_config.stencil_size = value;
1478 			break;
1479 		case SDL_GL_ACCUM_RED_SIZE:
1480 			video->gl_config.accum_red_size = value;
1481 			break;
1482 		case SDL_GL_ACCUM_GREEN_SIZE:
1483 			video->gl_config.accum_green_size = value;
1484 			break;
1485 		case SDL_GL_ACCUM_BLUE_SIZE:
1486 			video->gl_config.accum_blue_size = value;
1487 			break;
1488 		case SDL_GL_ACCUM_ALPHA_SIZE:
1489 			video->gl_config.accum_alpha_size = value;
1490 			break;
1491 		case SDL_GL_STEREO:
1492 			video->gl_config.stereo = value;
1493 			break;
1494 		case SDL_GL_MULTISAMPLEBUFFERS:
1495 			video->gl_config.multisamplebuffers = value;
1496 			break;
1497 		case SDL_GL_MULTISAMPLESAMPLES:
1498 			video->gl_config.multisamplesamples = value;
1499 			break;
1500 		case SDL_GL_ACCELERATED_VISUAL:
1501 			video->gl_config.accelerated = value;
1502 			break;
1503 		case SDL_GL_SWAP_CONTROL:
1504 			video->gl_config.swap_control = value;
1505 			break;
1506 		default:
1507 			SDL_SetError("Unknown OpenGL attribute");
1508 			retval = -1;
1509 			break;
1510 	}
1511 	return(retval);
1512 }
1513 
1514 /* Retrieve an attribute value from the windowing system. */
SDL_GL_GetAttribute(SDL_GLattr attr,int * value)1515 int SDL_GL_GetAttribute(SDL_GLattr attr, int* value)
1516 {
1517 	int retval = -1;
1518 	SDL_VideoDevice* video = current_video;
1519 	SDL_VideoDevice* this = current_video;
1520 
1521 	if ( video->GL_GetAttribute ) {
1522 		retval = this->GL_GetAttribute(this, attr, value);
1523 	} else {
1524 		*value = 0;
1525 		SDL_SetError("GL_GetAttribute not supported");
1526 	}
1527 	return retval;
1528 }
1529 
1530 /* Perform a GL buffer swap on the current GL context */
SDL_GL_SwapBuffers(void)1531 void SDL_GL_SwapBuffers(void)
1532 {
1533 	SDL_VideoDevice *video = current_video;
1534 	SDL_VideoDevice *this = current_video;
1535 
1536 	if ( video->screen->flags & SDL_OPENGL ) {
1537 		video->GL_SwapBuffers(this);
1538 	} else {
1539 		SDL_SetError("OpenGL video mode has not been set");
1540 	}
1541 }
1542 
1543 /* Update rects with locking */
SDL_GL_UpdateRectsLock(SDL_VideoDevice * this,int numrects,SDL_Rect * rects)1544 void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect *rects)
1545 {
1546 	SDL_GL_Lock();
1547  	SDL_GL_UpdateRects(numrects, rects);
1548 	SDL_GL_Unlock();
1549 }
1550 
1551 /* Update rects without state setting and changing (the caller is responsible for it) */
SDL_GL_UpdateRects(int numrects,SDL_Rect * rects)1552 void SDL_GL_UpdateRects(int numrects, SDL_Rect *rects)
1553 {
1554 #if SDL_VIDEO_OPENGL
1555 	SDL_VideoDevice *this = current_video;
1556 	SDL_Rect update, tmp;
1557 	int x, y, i;
1558 
1559 	for ( i = 0; i < numrects; i++ )
1560 	{
1561 		tmp.y = rects[i].y;
1562 		tmp.h = rects[i].h;
1563 		for ( y = 0; y <= rects[i].h / 256; y++ )
1564 		{
1565 			tmp.x = rects[i].x;
1566 			tmp.w = rects[i].w;
1567 			for ( x = 0; x <= rects[i].w / 256; x++ )
1568 			{
1569 				update.x = tmp.x;
1570 				update.y = tmp.y;
1571 				update.w = tmp.w;
1572 				update.h = tmp.h;
1573 
1574 				if ( update.w > 256 )
1575 					update.w = 256;
1576 
1577 				if ( update.h > 256 )
1578 					update.h = 256;
1579 
1580 				this->glFlush();
1581 				this->glTexSubImage2D(
1582 					GL_TEXTURE_2D,
1583 					0,
1584 					0,
1585 					0,
1586 					update.w,
1587 					update.h,
1588 					this->is_32bit? GL_RGBA : GL_RGB,
1589 #ifdef GL_VERSION_1_2
1590 					this->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5,
1591 #else
1592 					GL_UNSIGNED_BYTE,
1593 #endif
1594 					(Uint8 *)this->screen->pixels +
1595 						this->screen->format->BytesPerPixel * update.x +
1596 						update.y * this->screen->pitch );
1597 
1598 				this->glFlush();
1599 				/*
1600 				* Note the parens around the function name:
1601 				* This is because some OpenGL implementations define glTexCoord etc
1602 				* as macros, and we don't want them expanded here.
1603 				*/
1604 				this->glBegin(GL_TRIANGLE_STRIP);
1605 					(this->glTexCoord2f)( 0.0, 0.0 );
1606 					(this->glVertex2i)( update.x, update.y );
1607 					(this->glTexCoord2f)( (float)(update.w / 256.0), 0.0 );
1608 					(this->glVertex2i)( update.x + update.w, update.y );
1609 					(this->glTexCoord2f)( 0.0, (float)(update.h / 256.0) );
1610 					(this->glVertex2i)( update.x, update.y + update.h );
1611 					(this->glTexCoord2f)( (float)(update.w / 256.0), (float)(update.h / 256.0) );
1612 					(this->glVertex2i)( update.x + update.w	, update.y + update.h );
1613 				this->glEnd();
1614 
1615 				tmp.x += 256;
1616 				tmp.w -= 256;
1617 			}
1618 			tmp.y += 256;
1619 			tmp.h -= 256;
1620 		}
1621 	}
1622 #endif
1623 }
1624 
1625 /* Lock == save current state */
SDL_GL_Lock()1626 void SDL_GL_Lock()
1627 {
1628 #if SDL_VIDEO_OPENGL
1629 	lock_count--;
1630 	if (lock_count==-1)
1631 	{
1632 		SDL_VideoDevice *this = current_video;
1633 
1634 		this->glPushAttrib( GL_ALL_ATTRIB_BITS );	/* TODO: narrow range of what is saved */
1635 #ifdef GL_CLIENT_PIXEL_STORE_BIT
1636 		this->glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT );
1637 #endif
1638 
1639 		this->glEnable(GL_TEXTURE_2D);
1640 		this->glEnable(GL_BLEND);
1641 		this->glDisable(GL_FOG);
1642 		this->glDisable(GL_ALPHA_TEST);
1643 		this->glDisable(GL_DEPTH_TEST);
1644 		this->glDisable(GL_SCISSOR_TEST);
1645 		this->glDisable(GL_STENCIL_TEST);
1646 		this->glDisable(GL_CULL_FACE);
1647 
1648 		this->glBindTexture( GL_TEXTURE_2D, this->texture );
1649 		this->glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
1650 		this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
1651 		this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
1652 		this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
1653 		this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
1654 
1655 		this->glPixelStorei( GL_UNPACK_ROW_LENGTH, this->screen->pitch / this->screen->format->BytesPerPixel );
1656 		this->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1657 		(this->glColor4f)(1.0, 1.0, 1.0, 1.0);		/* Solaris workaround */
1658 
1659 		this->glViewport(0, 0, this->screen->w, this->screen->h);
1660 		this->glMatrixMode(GL_PROJECTION);
1661 		this->glPushMatrix();
1662 		this->glLoadIdentity();
1663 
1664 		this->glOrtho(0.0, (GLdouble) this->screen->w, (GLdouble) this->screen->h, 0.0, 0.0, 1.0);
1665 
1666 		this->glMatrixMode(GL_MODELVIEW);
1667 		this->glPushMatrix();
1668 		this->glLoadIdentity();
1669 	}
1670 #endif
1671 }
1672 
1673 /* Unlock == restore saved state */
SDL_GL_Unlock()1674 void SDL_GL_Unlock()
1675 {
1676 #if SDL_VIDEO_OPENGL
1677 	lock_count++;
1678 	if (lock_count==0)
1679 	{
1680 		SDL_VideoDevice *this = current_video;
1681 
1682 		this->glPopMatrix();
1683 		this->glMatrixMode(GL_PROJECTION);
1684 		this->glPopMatrix();
1685 
1686 		this->glPopClientAttrib();
1687 		this->glPopAttrib();
1688 	}
1689 #endif
1690 }
1691 
1692 #if SDL_AUDIO_DRIVER_PULSE
1693 void SDL_Audio_SetCaption(const char *caption);
1694 #endif
1695 
1696 /*
1697  * Sets/Gets the title and icon text of the display window, if any.
1698  */
SDL_WM_SetCaption(const char * title,const char * icon)1699 void SDL_WM_SetCaption (const char *title, const char *icon)
1700 {
1701 	SDL_VideoDevice *video = current_video;
1702 	SDL_VideoDevice *this  = current_video;
1703 
1704 	if ( video ) {
1705 		if ( title ) {
1706 			if ( video->wm_title ) {
1707 				SDL_free(video->wm_title);
1708 			}
1709 			video->wm_title = SDL_strdup(title);
1710 		}
1711 		if ( icon ) {
1712 			if ( video->wm_icon ) {
1713 				SDL_free(video->wm_icon);
1714 			}
1715 			video->wm_icon = SDL_strdup(icon);
1716 		}
1717 		if ( (title || icon) && (video->SetCaption != NULL) ) {
1718 			video->SetCaption(this, video->wm_title,video->wm_icon);
1719 		}
1720 	}
1721 
1722 #if SDL_AUDIO_DRIVER_PULSE
1723 	/* PulseAudio can make use of this information. */
1724 	SDL_Audio_SetCaption(title);
1725 #endif
1726 }
1727 
SDL_WM_GetCaption(char ** title,char ** icon)1728 void SDL_WM_GetCaption (char **title, char **icon)
1729 {
1730 	SDL_VideoDevice *video = current_video;
1731 
1732 	if ( video ) {
1733 		if ( title ) {
1734 			*title = video->wm_title;
1735 		}
1736 		if ( icon ) {
1737 			*icon = video->wm_icon;
1738 		}
1739 	}
1740 }
1741 
1742 /* Utility function used by SDL_WM_SetIcon();
1743  * flags & 1 for color key, flags & 2 for alpha channel. */
CreateMaskFromColorKeyOrAlpha(SDL_Surface * icon,Uint8 * mask,int flags)1744 static void CreateMaskFromColorKeyOrAlpha(SDL_Surface *icon, Uint8 *mask, int flags)
1745 {
1746 	int x, y;
1747 	Uint32 colorkey;
1748 #define SET_MASKBIT(icon, x, y, mask) \
1749 	mask[(y*((icon->w+7)/8))+(x/8)] &= ~(0x01<<(7-(x%8)))
1750 
1751 	colorkey = icon->format->colorkey;
1752 	switch (icon->format->BytesPerPixel) {
1753 		case 1: { Uint8 *pixels;
1754 			for ( y=0; y<icon->h; ++y ) {
1755 				pixels = (Uint8 *)icon->pixels + y*icon->pitch;
1756 				for ( x=0; x<icon->w; ++x ) {
1757 					if ( *pixels++ == colorkey ) {
1758 						SET_MASKBIT(icon, x, y, mask);
1759 					}
1760 				}
1761 			}
1762 		}
1763 		break;
1764 
1765 		case 2: { Uint16 *pixels;
1766 			for ( y=0; y<icon->h; ++y ) {
1767 				pixels = (Uint16 *)icon->pixels +
1768 				                   y*icon->pitch/2;
1769 				for ( x=0; x<icon->w; ++x ) {
1770 					if ( (flags & 1) && *pixels == colorkey ) {
1771 						SET_MASKBIT(icon, x, y, mask);
1772 					} else if((flags & 2) && (*pixels & icon->format->Amask) == 0) {
1773 						SET_MASKBIT(icon, x, y, mask);
1774 					}
1775 					pixels++;
1776 				}
1777 			}
1778 		}
1779 		break;
1780 
1781 		case 4: { Uint32 *pixels;
1782 			for ( y=0; y<icon->h; ++y ) {
1783 				pixels = (Uint32 *)icon->pixels +
1784 				                   y*icon->pitch/4;
1785 				for ( x=0; x<icon->w; ++x ) {
1786 					if ( (flags & 1) && *pixels == colorkey ) {
1787 						SET_MASKBIT(icon, x, y, mask);
1788 					} else if((flags & 2) && (*pixels & icon->format->Amask) == 0) {
1789 						SET_MASKBIT(icon, x, y, mask);
1790 					}
1791 					pixels++;
1792 				}
1793 			}
1794 		}
1795 		break;
1796 	}
1797 }
1798 
1799 /*
1800  * Sets the window manager icon for the display window.
1801  */
SDL_WM_SetIcon(SDL_Surface * icon,Uint8 * mask)1802 void SDL_WM_SetIcon (SDL_Surface *icon, Uint8 *mask)
1803 {
1804 	SDL_VideoDevice *video = current_video;
1805 	SDL_VideoDevice *this  = current_video;
1806 
1807 	if ( icon && video->SetIcon ) {
1808 		/* Generate a mask if necessary, and create the icon! */
1809 		if ( mask == NULL ) {
1810 			int mask_len = icon->h*(icon->w+7)/8;
1811 			int flags = 0;
1812 			mask = (Uint8 *)SDL_malloc(mask_len);
1813 			if ( mask == NULL ) {
1814 				return;
1815 			}
1816 			SDL_memset(mask, ~0, mask_len);
1817 			if ( icon->flags & SDL_SRCCOLORKEY ) flags |= 1;
1818 			if ( icon->flags & SDL_SRCALPHA ) flags |= 2;
1819 			if( flags ) {
1820 				CreateMaskFromColorKeyOrAlpha(icon, mask, flags);
1821 			}
1822 			video->SetIcon(video, icon, mask);
1823 			SDL_free(mask);
1824 		} else {
1825 			video->SetIcon(this, icon, mask);
1826 		}
1827 	}
1828 }
1829 
1830 /*
1831  * Grab or ungrab the keyboard and mouse input.
1832  * This function returns the final grab mode after calling the
1833  * driver dependent function.
1834  */
SDL_WM_GrabInputRaw(SDL_GrabMode mode)1835 static SDL_GrabMode SDL_WM_GrabInputRaw(SDL_GrabMode mode)
1836 {
1837 	SDL_VideoDevice *video = current_video;
1838 	SDL_VideoDevice *this  = current_video;
1839 
1840 	/* Only do something if we have support for grabs */
1841 	if ( video->GrabInput == NULL ) {
1842 		return(video->input_grab);
1843 	}
1844 
1845 	/* If the final grab mode if off, only then do we actually grab */
1846 #ifdef DEBUG_GRAB
1847   printf("SDL_WM_GrabInputRaw(%d) ... ", mode);
1848 #endif
1849 	if ( mode == SDL_GRAB_OFF ) {
1850 		if ( video->input_grab != SDL_GRAB_OFF ) {
1851 			mode = video->GrabInput(this, mode);
1852 		}
1853 	} else {
1854 		if ( video->input_grab == SDL_GRAB_OFF ) {
1855 			mode = video->GrabInput(this, mode);
1856 		}
1857 	}
1858 	if ( mode != video->input_grab ) {
1859 		video->input_grab = mode;
1860 		if ( video->CheckMouseMode ) {
1861 			video->CheckMouseMode(this);
1862 		}
1863 	}
1864 #ifdef DEBUG_GRAB
1865   printf("Final mode %d\n", video->input_grab);
1866 #endif
1867 
1868 	/* Return the final grab state */
1869 	if ( mode >= SDL_GRAB_FULLSCREEN ) {
1870 		mode -= SDL_GRAB_FULLSCREEN;
1871 	}
1872 	return(mode);
1873 }
SDL_WM_GrabInput(SDL_GrabMode mode)1874 SDL_GrabMode SDL_WM_GrabInput(SDL_GrabMode mode)
1875 {
1876 	SDL_VideoDevice *video = current_video;
1877 
1878 	/* If the video isn't initialized yet, we can't do anything */
1879 	if ( ! video ) {
1880 		return SDL_GRAB_OFF;
1881 	}
1882 
1883 	/* Return the current mode on query */
1884 	if ( mode == SDL_GRAB_QUERY ) {
1885 		mode = video->input_grab;
1886 		if ( mode >= SDL_GRAB_FULLSCREEN ) {
1887 			mode -= SDL_GRAB_FULLSCREEN;
1888 		}
1889 		return(mode);
1890 	}
1891 
1892 #ifdef DEBUG_GRAB
1893   printf("SDL_WM_GrabInput(%d) ... ", mode);
1894 #endif
1895 	/* If the video surface is fullscreen, we always grab */
1896 	if ( mode >= SDL_GRAB_FULLSCREEN ) {
1897 		mode -= SDL_GRAB_FULLSCREEN;
1898 	}
1899 	if ( SDL_VideoSurface && (SDL_VideoSurface->flags & SDL_FULLSCREEN) ) {
1900 		mode += SDL_GRAB_FULLSCREEN;
1901 	}
1902 	return(SDL_WM_GrabInputRaw(mode));
1903 }
SDL_WM_GrabInputOff(void)1904 static SDL_GrabMode SDL_WM_GrabInputOff(void)
1905 {
1906 	SDL_GrabMode mode;
1907 
1908 	/* First query the current grab state */
1909 	mode = SDL_WM_GrabInput(SDL_GRAB_QUERY);
1910 
1911 	/* Now explicitly turn off input grab */
1912 	SDL_WM_GrabInputRaw(SDL_GRAB_OFF);
1913 
1914 	/* Return the old state */
1915 	return(mode);
1916 }
1917 
1918 /*
1919  * Iconify the window in window managed environments.
1920  * A successful iconification will result in an SDL_APPACTIVE loss event.
1921  */
SDL_WM_IconifyWindow(void)1922 int SDL_WM_IconifyWindow(void)
1923 {
1924 	SDL_VideoDevice *video = current_video;
1925 	SDL_VideoDevice *this  = current_video;
1926 	int retval;
1927 
1928 	retval = 0;
1929 	if ( video->IconifyWindow ) {
1930 		retval = video->IconifyWindow(this);
1931 	}
1932 	return(retval);
1933 }
1934 
1935 /*
1936  * Toggle fullscreen mode
1937  */
SDL_WM_ToggleFullScreen(SDL_Surface * surface)1938 int SDL_WM_ToggleFullScreen(SDL_Surface *surface)
1939 {
1940 	SDL_VideoDevice *video = current_video;
1941 	SDL_VideoDevice *this  = current_video;
1942 	int toggled;
1943 
1944 	toggled = 0;
1945 	if ( SDL_PublicSurface && (surface == SDL_PublicSurface) &&
1946 	     video->ToggleFullScreen ) {
1947 		if ( surface->flags & SDL_FULLSCREEN ) {
1948 			toggled = video->ToggleFullScreen(this, 0);
1949 			if ( toggled ) {
1950 				SDL_VideoSurface->flags &= ~SDL_FULLSCREEN;
1951 				SDL_PublicSurface->flags &= ~SDL_FULLSCREEN;
1952 			}
1953 		} else {
1954 			toggled = video->ToggleFullScreen(this, 1);
1955 			if ( toggled ) {
1956 				SDL_VideoSurface->flags |= SDL_FULLSCREEN;
1957 				SDL_PublicSurface->flags |= SDL_FULLSCREEN;
1958 			}
1959 		}
1960 		/* Double-check the grab state inside SDL_WM_GrabInput() */
1961 		if ( toggled ) {
1962 			SDL_WM_GrabInput(video->input_grab);
1963 		}
1964 	}
1965 	return(toggled);
1966 }
1967 
1968 /*
1969  *  Set window position
1970  */
SDL_WM_SetPos(int x,int y)1971 void  SDL_WM_SetPos(int  x, int  y)
1972 {
1973     SDL_VideoDevice*  video = current_video;
1974 
1975     if (video && video->SetWindowPos)
1976         video->SetWindowPos(video, x, y);
1977 }
1978 
1979 /*
1980  * Get window position
1981  */
SDL_WM_GetPos(int * px,int * py)1982 void  SDL_WM_GetPos(int  *px, int  *py)
1983 {
1984     SDL_VideoDevice*  video = current_video;
1985 
1986     if (video && video->GetWindowPos)
1987         video->GetWindowPos(video, px, py);
1988     else {
1989         *px = 100;
1990         *py = 100;
1991     }
1992 }
1993 
SDL_WM_IsFullyVisible(int recenter)1994 int   SDL_WM_IsFullyVisible( int  recenter )
1995 {
1996     int  result = 1;
1997 
1998     SDL_VideoDevice*  video = current_video;
1999 
2000     if (video && video->IsWindowVisible) {
2001         result = video->IsWindowVisible(video, recenter);
2002     }
2003     return result;
2004 }
2005 
SDL_WM_GetMonitorDPI(int * xDpi,int * yDpi)2006 int   SDL_WM_GetMonitorDPI( int  *xDpi, int  *yDpi )
2007 {
2008     int               result = -1;
2009     SDL_VideoDevice*  video  = current_video;
2010 
2011     if (video && video->GetMonitorDPI) {
2012         result = video->GetMonitorDPI(video, xDpi, yDpi);
2013     }
2014     return result;
2015 }
2016 
SDL_WM_GetMonitorRect(SDL_Rect * rect)2017 int   SDL_WM_GetMonitorRect( SDL_Rect  *rect )
2018 {
2019     int               result = -1;
2020     SDL_VideoDevice*  video  = current_video;
2021 
2022     if (video && video->GetMonitorRect) {
2023         result = video->GetMonitorRect(video, rect);
2024     }
2025     return result;
2026 }
2027 
2028 /*
2029  * Get some platform dependent window manager information
2030  */
SDL_GetWMInfo(SDL_SysWMinfo * info)2031 int SDL_GetWMInfo (SDL_SysWMinfo *info)
2032 {
2033 	SDL_VideoDevice *video = current_video;
2034 	SDL_VideoDevice *this  = current_video;
2035 
2036 	if ( video && video->GetWMInfo ) {
2037 		return(video->GetWMInfo(this, info));
2038 	} else {
2039 		return(0);
2040 	}
2041 }
2042